Merge pull request #15999 from SandPoot/do_after
Implements timed_action_flags for do_after-like procs
This commit is contained in:
@@ -81,7 +81,7 @@
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// Make Attempt...
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to_chat(user, "<span class='notice'>You put all your weight into embedding the stake into [target]'s chest...</span>")
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playsound(user, 'sound/magic/Demon_consume.ogg', 50, 1)
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if(!do_mob(user, C, staketime, 0, 1, extra_checks=CALLBACK(C, /mob/living/carbon/proc/can_be_staked))) // user / target / time / uninterruptable / show progress bar / extra checks
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if(!do_mob(user, C, staketime, NONE, extra_checks=CALLBACK(C, /mob/living/carbon/proc/can_be_staked))) // user / target / time / uninterruptable / show progress bar / extra checks
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return
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// Drop & Embed Stake
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user.visible_message("<span class='danger'>[user.name] drives the [src] into [target]'s chest!</span>", \
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@@ -146,7 +146,7 @@
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to_chat(user, "<span class='notice'>You lean quietly toward [target] and secretly draw out your fangs...</span>")
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else
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to_chat(user, "<span class='warning'>You pull [target] close to you and draw out your fangs...</span>")
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if(!do_mob(user, target, feed_time, 0, 1, extra_checks = CALLBACK(src, .proc/ContinueActive, user, target)))//sleep(10)
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if(!do_mob(user, target, feed_time, NONE, extra_checks = CALLBACK(src, .proc/ContinueActive, user, target)))//sleep(10)
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to_chat(user, "<span class='warning'>Your feeding was interrupted.</span>")
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//DeactivatePower(user,target)
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return
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@@ -207,7 +207,7 @@
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//user.mobility_flags &= ~MOBILITY_MOVE // user.canmove = 0 // Prevents spilling blood accidentally.
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// Abort? A bloody mistake.
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if(!do_mob(user, target, 20, 0, 0, extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))
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if(!do_mob(user, target, 2 SECONDS, NONE, extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))
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// May have disabled Feed during do_mob
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if(!active || !ContinueActive(user, target))
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break
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@@ -59,7 +59,7 @@
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target.reagents.add_reagent(/datum/reagent/medicine/salbutamol, 40) // So they don't choke to death while you interrogate them
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sleep(1800)
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SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]", "[i]"))
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if(!do_mob(user, target, 20))
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if(!do_mob(user, target, 2 SECONDS))
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to_chat(user, "<span class='warning'>Our link with [target] has ended!</span>")
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changeling.islinking = 0
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target.mind.linglink = 0
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@@ -43,7 +43,7 @@
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/obj/item/forbidden_book/proc/get_power_from_influence(atom/target, mob/user)
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var/obj/effect/reality_smash/RS = target
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to_chat(user, "<span class='danger'>You start drawing power from influence...</span>")
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if(do_after(user,10 SECONDS,TRUE,RS))
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if(do_after(user, 10 SECONDS, RS))
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qdel(RS)
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charge += 1
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@@ -57,7 +57,7 @@
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var/A = get_turf(target)
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to_chat(user, "<span class='danger'>You start drawing a rune...</span>")
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if(do_after(user,30 SECONDS,FALSE, user))
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if(do_after(user, 30 SECONDS, user))
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new /obj/effect/eldritch/big(A)
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@@ -65,7 +65,7 @@
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/obj/item/forbidden_book/proc/remove_rune(atom/target,mob/user)
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to_chat(user, "<span class='danger'>You start removing a rune...</span>")
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if(do_after(user,2 SECONDS,FALSE, user))
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if(do_after(user, 2 SECONDS, user))
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qdel(target)
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/obj/item/forbidden_book/ui_interact(mob/user, datum/tgui/ui = null)
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@@ -958,7 +958,7 @@
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halo = halo || mutable_appearance('icons/effects/effects.dmi', "at_shield2", EFFECTS_LAYER)
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user.add_overlay(halo)
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playsound(get_turf(user), Snd, 50, 0)
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if(do_mob(user,user,50,1))
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if(do_mob(user, user, 5 SECONDS))
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user.cut_overlay(halo)
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user.emote("clap1")
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user.say("DOM'ENO ISPLETIMAS")
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@@ -32,7 +32,7 @@
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draining = TRUE
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essence_drained += rand(15, 20)
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to_chat(src, "<span class='revennotice'>You search for the soul of [target].</span>")
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if(do_after(src, rand(10, 20), 0, target)) //did they get deleted in that second?
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if(do_after(src, rand(10, 20), target)) //did they get deleted in that second?
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if(target.ckey)
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to_chat(src, "<span class='revennotice'>[target.p_their(TRUE)] soul burns with intelligence.</span>")
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essence_drained += rand(20, 30)
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@@ -41,7 +41,7 @@
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essence_drained += rand(40, 50)
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else
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to_chat(src, "<span class='revennotice'>[target.p_their(TRUE)] soul is weak and faltering.</span>")
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if(do_after(src, rand(15, 20), 0, target)) //did they get deleted NOW?
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if(do_after(src, rand(15, 20), target)) //did they get deleted NOW?
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switch(essence_drained)
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if(1 to 30)
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to_chat(src, "<span class='revennotice'>[target] will not yield much essence. Still, every bit counts.</span>")
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@@ -51,7 +51,7 @@
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to_chat(src, "<span class='revenboldnotice'>Such a feast! [target] will yield much essence to you.</span>")
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if(90 to INFINITY)
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to_chat(src, "<span class='revenbignotice'>Ah, the perfect soul. [target] will yield massive amounts of essence to you.</span>")
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if(do_after(src, rand(15, 25), 0, target)) //how about now
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if(do_after(src, rand(15, 25), target)) //how about now
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if(!target.stat)
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to_chat(src, "<span class='revenwarning'>[target.p_theyre(TRUE)] now powerful enough to fight off your draining.</span>")
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to_chat(target, "<span class='boldannounce'>You feel something tugging across your body before subsiding.</span>")
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@@ -73,7 +73,7 @@
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draining = FALSE
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return
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var/datum/beam/B = Beam(target,icon_state="drain_life",time=INFINITY)
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if(do_after(src, 46, 0, target)) //As one cannot prove the existance of ghosts, ghosts cannot prove the existance of the target they were draining.
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if(do_after(src, 4.6 SECONDS, target)) //As one cannot prove the existance of ghosts, ghosts cannot prove the existance of the target they were draining.
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change_essence_amount(essence_drained, FALSE, target)
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if(essence_drained <= 90 && target.stat != DEAD)
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essence_regen_cap += 5
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