bokken nerfs, desword deflects
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@@ -51,6 +51,10 @@
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// no attacking while blocking
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block_lock_attacking = TRUE
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block_projectile_mitigation = 75
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// more efficient vs projectiles
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block_stamina_efficiency_override = list(
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TEXT_ATTACK_TYPE_PROJECTILE = 4
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)
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parry_time_windup = 0
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parry_time_active = 8
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@@ -65,14 +69,20 @@
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parry_imperfect_falloff_percent = 10
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parry_efficiency_to_counterattack = 100
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parry_efficiency_considered_successful = 25 // VERY generous
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parry_efficiency_perfect = 90
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parry_failed_stagger_duration = 3 SECONDS
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parry_failed_clickcd_duration = CLICK_CD_MELEE
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// more efficient vs projectiles
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block_stamina_efficiency_override = list(
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TEXT_ATTACK_TYPE_PROJECTILE = 4
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)
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/obj/item/dualsaber/active_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
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if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
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return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
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return ..()
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/obj/item/dualsaber/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
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. = ..()
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if(parry_efficiency >= 90) // perfect parry
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
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. |= BLOCK_SHOULD_REDIRECT
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/obj/item/dualsaber/Initialize()
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. = ..()
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