bokken nerfs, desword deflects
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@@ -283,7 +283,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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parry_time_perfect = 1.5
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parry_time_perfect_leeway = 1
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parry_imperfect_falloff_percent = 7.5
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parry_efficiency_to_counterattack = 100
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parry_efficiency_to_counterattack = 120
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parry_efficiency_considered_successful = 65 // VERY generous
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parry_efficiency_perfect = 120
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parry_efficiency_perfect_override = list(
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@@ -294,11 +294,12 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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/datum/block_parry_data/bokken/quick_parry // emphasizing REALLY SHORT PARRIES
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parry_stamina_cost = 6 // still more costly than most parries, but less than a full bokken parry
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parry_time_active = 5 // REALLY small parry window
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parry_time_perfect = 2.5 // however...
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parry_time_perfect_leeway = 2.5 // the entire time, the parry is perfect
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parry_time_active = 4 // REALLY small parry window
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parry_time_perfect = 2 // however...
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parry_time_perfect_leeway = 2 // the entire time, the parry is perfect
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parry_failed_stagger_duration = 1 SECONDS
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parry_failed_clickcd_duration = 1 SECONDS // more forgiving punishments for missed parries
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parry_cooldown = 1 SECONDS // make your parries count
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// still, don't fucking miss your parries or you're down stamina and staggered to shit
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/obj/item/melee/bokken/Initialize()
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