bokken nerfs, desword deflects

This commit is contained in:
Hatterhat
2020-08-08 14:11:47 -05:00
parent 9974c90d8e
commit 98d305e5f6
2 changed files with 20 additions and 9 deletions
+5 -4
View File
@@ -283,7 +283,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
parry_time_perfect = 1.5
parry_time_perfect_leeway = 1
parry_imperfect_falloff_percent = 7.5
parry_efficiency_to_counterattack = 100
parry_efficiency_to_counterattack = 120
parry_efficiency_considered_successful = 65 // VERY generous
parry_efficiency_perfect = 120
parry_efficiency_perfect_override = list(
@@ -294,11 +294,12 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/datum/block_parry_data/bokken/quick_parry // emphasizing REALLY SHORT PARRIES
parry_stamina_cost = 6 // still more costly than most parries, but less than a full bokken parry
parry_time_active = 5 // REALLY small parry window
parry_time_perfect = 2.5 // however...
parry_time_perfect_leeway = 2.5 // the entire time, the parry is perfect
parry_time_active = 4 // REALLY small parry window
parry_time_perfect = 2 // however...
parry_time_perfect_leeway = 2 // the entire time, the parry is perfect
parry_failed_stagger_duration = 1 SECONDS
parry_failed_clickcd_duration = 1 SECONDS // more forgiving punishments for missed parries
parry_cooldown = 1 SECONDS // make your parries count
// still, don't fucking miss your parries or you're down stamina and staggered to shit
/obj/item/melee/bokken/Initialize()