:pika:
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@@ -52,10 +52,7 @@
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set_light(0)
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return ..()
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/turf/open/floor/light/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/turf/open/floor/light/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!can_modify_colour)
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return
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if(!on)
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@@ -149,7 +149,7 @@
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if(!.)
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honk()
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/turf/open/floor/mineral/bananium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/turf/open/floor/mineral/bananium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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.=..()
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if(!.)
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honk()
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@@ -202,7 +202,7 @@
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if(!.)
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radiate()
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/turf/open/floor/mineral/uranium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/turf/open/floor/mineral/uranium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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.=..()
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if(!.)
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radiate()
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@@ -89,10 +89,7 @@
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/turf/open/floor/engine/attack_paw(mob/user)
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return attack_hand(user)
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/turf/open/floor/engine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/turf/open/floor/engine/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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user.Move_Pulled(src)
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//air filled floors; used in atmos pressure chambers
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