:pika:
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@@ -90,7 +90,7 @@
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if(bombassembly)
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bombassembly.on_found(finder)
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/obj/item/onetankbomb/attack_hand() //also for mousetraps
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/obj/item/onetankbomb/on_attack_hand() //also for mousetraps
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. = ..()
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if(.)
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return
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@@ -87,7 +87,7 @@
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if(a_right)
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a_right.dropped(user)
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/obj/item/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
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/obj/item/assembly_holder/on_attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
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. = ..()
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if(.)
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return
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@@ -125,7 +125,7 @@
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return
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refreshBeam()
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/obj/item/assembly/infra/attack_hand()
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/obj/item/assembly/infra/on_attack_hand()
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. = ..()
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refreshBeam()
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@@ -84,8 +84,7 @@
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playsound(src, 'sound/weapons/handcuffs.ogg', 30, TRUE, -3)
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/assembly/mousetrap/attack_hand(mob/living/carbon/human/user)
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/obj/item/assembly/mousetrap/on_attack_hand(mob/living/carbon/human/user)
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if(armed)
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if((HAS_TRAIT(user, TRAIT_DUMB) || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
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var/which_hand = BODY_ZONE_PRECISE_L_HAND
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