Cleanup to various loc assignments and nearby code

This commit is contained in:
vuonojenmustaturska
2017-09-30 08:10:52 -05:00
committed by CitadelStationBot
parent fceb289072
commit 98d6927eb6
31 changed files with 994 additions and 62 deletions
+1 -1
View File
@@ -78,7 +78,7 @@ GLOBAL_LIST_EMPTY(blobs_legit) //used for win-score calculations, contains only
var/mob/camera/blob/B = blob.current.become_overmind(TRUE, round(blob_base_starting_points/blob_overminds.len))
B.mind.name = B.name
var/turf/T = pick(GLOB.blobstart)
B.loc = T
B.forceMove(T)
B.base_point_rate = blob_point_rate
SSshuttle.registerHostileEnvironment(src)
+1 -1
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@@ -59,7 +59,7 @@
set name = "Jump to Core"
set desc = "Move your camera to your core."
if(blob_core)
src.loc = blob_core.loc
forceMove(blob_core.drop_location())
/mob/camera/blob/verb/jump_to_node()
set category = "Blob"
+1 -1
View File
@@ -190,7 +190,7 @@
B.density = TRUE
if(T.Enter(B,src)) //NOW we can attempt to move into the tile
B.density = initial(B.density)
B.loc = T
B.forceMove(T)
B.update_icon()
if(B.overmind && expand_reaction)
B.overmind.blob_reagent_datum.expand_reaction(src, B, T, controller)