diff --git a/code/game/machinery/doors/shutters.dm b/code/game/machinery/doors/shutters.dm index 03e975866f..0cd33b1925 100644 --- a/code/game/machinery/doors/shutters.dm +++ b/code/game/machinery/doors/shutters.dm @@ -1,15 +1,3 @@ -<<<<<<< HEAD -/obj/machinery/door/poddoor/shutters - gender = PLURAL - name = "shutters" - desc = "Heavy duty metal shutters that opens mechanically." - icon = 'icons/obj/doors/shutters.dmi' - layer = CLOSED_DOOR_LAYER - damage_deflection = 20 - -/obj/machinery/door/poddoor/shutters/preopen - icon_state = "open" -======= /obj/machinery/door/poddoor/shutters gender = PLURAL name = "shutters" @@ -20,23 +8,22 @@ /obj/machinery/door/poddoor/shutters/preopen icon_state = "open" ->>>>>>> ca7adb4... Moves opened firedoors underneath opened airlocks (#32018) density = FALSE - opacity = 0 - - -//shutters look like ass with things on top of them. - -/obj/machinery/door/poddoor/shutters/New() - ..() - layer = CLOSED_DOOR_LAYER //to handle /obj/machinery/door/New() resetting the layer. - - -/obj/machinery/door/poddoor/shutters/open(ignorepower = 0) - ..() - layer = CLOSED_DOOR_LAYER - - -/obj/machinery/door/poddoor/shutters/close(ignorepower = 0) - ..() - layer = CLOSED_DOOR_LAYER \ No newline at end of file + opacity = 0 + + +//shutters look like ass with things on top of them. + +/obj/machinery/door/poddoor/shutters/New() + ..() + layer = CLOSED_DOOR_LAYER //to handle /obj/machinery/door/New() resetting the layer. + + +/obj/machinery/door/poddoor/shutters/open(ignorepower = 0) + ..() + layer = CLOSED_DOOR_LAYER + + +/obj/machinery/door/poddoor/shutters/close(ignorepower = 0) + ..() + layer = CLOSED_DOOR_LAYER