diff --git a/.github/CONTRIBUTING.md b/.github/CONTRIBUTING.md index c00e2688f1..e14c5d1624 100644 --- a/.github/CONTRIBUTING.md +++ b/.github/CONTRIBUTING.md @@ -111,6 +111,9 @@ The use of the : operator to override type safety checks is not allowed. You mus ### Type paths must begin with a / eg: `/datum/thing`, not `datum/thing` +### Type paths must be lowercase +eg: `/datum/thing/blue`, not `datum/thing/BLUE` or `datum/thing/Blue` + ### Datum type paths must began with "datum" In DM, this is optional, but omitting it makes finding definitions harder. @@ -240,6 +243,8 @@ This prevents nesting levels from getting deeper then they need to be. * Queries must never specify the database, be it in code, or in text files in the repo. +* Primary keys are inherently immutable and you must never do anything to change the primary key of a row or entity. This includes preserving auto increment numbers of rows when copying data to a table in a conversion script. No amount of bitching about gaps in ids or out of order ids will save you from this policy. + ### Mapping Standards * TGM Format & Map Merge * All new maps submitted to the repo through a pull request must be in TGM format (unless there is a valid reason present to have it in the default BYOND format.) This is done using the [Map Merge](https://github.com/tgstation/tgstation/wiki/Map-Merger) utility included in the repo to convert the file to TGM format. diff --git a/.github/ISSUE_TEMPLATE.md b/.github/ISSUE_TEMPLATE.md deleted file mode 100644 index 949f1c4c44..0000000000 --- a/.github/ISSUE_TEMPLATE.md +++ /dev/null @@ -1,9 +0,0 @@ -[Round ID]: # (If you discovered this issue from playing tgstation hosted servers:) -[Round ID]: # (**INCLUDE THE ROUND ID**) -[Round ID]: # (It can be found in the Status panel or retrieved from https://atlantaned.space/statbus/round.php ! The round id let's us look up valuable information and logs for the round the bug happened.) - -[Testmerges]: # (If you believe the issue to be caused by a test merge [OOC tab -> Show Server Revision], report it in the pull request's comment section instead.) - -[Reproduction]: # (Explain your issue in detail, including the steps to reproduce it. Issues without proper reproduction steps or explanation are open to being ignored/closed by maintainers.) - -[For Admins]: # (Oddities induced by var-edits and other admin tools are not necessarily bugs. Verify that your issues occur under regular circumstances before reporting them.) \ No newline at end of file diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md new file mode 100644 index 0000000000..09f99f6c85 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug_report.md @@ -0,0 +1,20 @@ +--- +name: Bug report +about: Create a report to help reproduce and fix the issue +--- + +## Round ID: + + + +## Testmerges: + + + +## Reproduction: + + + + diff --git a/.github/ISSUE_TEMPLATE/feature_request.md b/.github/ISSUE_TEMPLATE/feature_request.md new file mode 100644 index 0000000000..2c9eb90c72 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/feature_request.md @@ -0,0 +1,7 @@ +--- +name: Feature request +about: Suggest an idea for this project + +--- + +Please be aware that feature discussions most often take place on the Citadel Station Discord and should not be requested here. diff --git a/.github/PULL_REQUEST_TEMPLATE.md b/.github/PULL_REQUEST_TEMPLATE.md index 7855fd5782..f204eb0a72 100644 --- a/.github/PULL_REQUEST_TEMPLATE.md +++ b/.github/PULL_REQUEST_TEMPLATE.md @@ -1,6 +1,16 @@ -[Changelogs]: # (Your PR should contain a detailed changelog of notable changes, titled and categorized appropriately. This includes, new features, sprites, sounds, balance changes, admin tools, map edits, removals, big refactors, config changes, hosting changes and important fixes. An example changelog has been provided below for you to edit. If you need additional help, read https://github.com/tgstation/tgstation/wiki/Changelogs) + + -:cl: optional name here +## About The Pull Request + + + +## Why It's Good For The Game + + + +## Changelog +:cl: add: Added new things add: Added more things del: Removed old things @@ -19,4 +29,5 @@ admin: messed with admin stuff server: something server ops should know /:cl: -[why]: # (Please add a short description [two lines down] of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding.) + + diff --git a/.travis.yml b/.travis.yml index 7138b23354..bef3a69ad7 100644 --- a/.travis.yml +++ b/.travis.yml @@ -1,5 +1,6 @@ language: generic sudo: false +dist: xenial branches: except: - ___TGS3TempBranch @@ -14,6 +15,7 @@ matrix: packages: - python3 - python3-pip + - python3-setuptools cache: directories: - tgui/node_modules @@ -43,7 +45,8 @@ matrix: - gcc-multilib - g++-7 - g++-7-multilib - - libmariadbclient-dev:i386 + - libmariadb-client-lgpl-dev:i386 + - libmariadbd-dev cache: directories: - $HOME/.cargo diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm index b3a0289761..738148c948 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm @@ -209,6 +209,8 @@ dir = 8 }, /obj/item/malf_upgrade, +/obj/item/disk/tech_disk/illegal, +/obj/structure/safe, /turf/open/floor/plating/asteroid/basalt/lava_land_surface, /area/ruin/unpowered/ash_walkers) "aB" = ( diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm index ba291fc258..fd2e56a53f 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm @@ -272,7 +272,14 @@ /obj/machinery/light, /turf/open/floor/plasteel/freezer, /area/ruin/powered/seedvault) - +"Z" = ( +/obj/item/disk/design_disk/plant_disk, +/obj/machinery/autolathe{ + hacked = TRUE; + desc = "This autolathe seems to have its safety light off." + }, +/turf/open/floor/plasteel/freezer, +/area/ruin/powered/seedvault) (1,1,1) = {" a a @@ -375,7 +382,7 @@ h h u R -u +Z Q a a diff --git a/_maps/RandomRuins/SpaceRuins/oldstation.dmm b/_maps/RandomRuins/SpaceRuins/oldstation.dmm index ef36495c58..e820b06f61 100644 --- a/_maps/RandomRuins/SpaceRuins/oldstation.dmm +++ b/_maps/RandomRuins/SpaceRuins/oldstation.dmm @@ -2183,9 +2183,7 @@ /obj/effect/turf_decal/tile/purple{ dir = 8 }, -/turf/open/floor/plasteel/white{ - icon_state = "whitepurple" - }, +/turf/open/floor/plasteel/white, /area/ruin/space/has_grav/ancientstation/rnd) "fU" = ( /obj/effect/decal/cleanable/dirt, diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm index bba92be7a7..dcd2c47cb2 100644 --- a/_maps/map_files/BoxStation/BoxStation.dmm +++ b/_maps/map_files/BoxStation/BoxStation.dmm @@ -27901,8 +27901,8 @@ pixel_x = 30 }, /obj/machinery/light, -/mob/living/simple_animal/bot/cleanbot{ - name = "C.L.E.A.N." +/obj/machinery/computer/crew{ + dir = 1 }, /turf/open/floor/plasteel/white, /area/medical/medbay/central) @@ -31596,7 +31596,7 @@ /area/medical/sleeper) "bwC" = ( /obj/machinery/computer/med_data{ - dir = 4 + dir = 3 }, /turf/open/floor/plasteel/white, /area/medical/sleeper) @@ -56882,6 +56882,12 @@ /obj/item/pen, /turf/open/floor/plasteel/white, /area/science/circuit) +"ium" = ( +/mob/living/simple_animal/bot/cleanbot{ + name = "C.L.E.A.N." + }, +/turf/open/floor/plasteel/white, +/area/medical/medbay/central) "izv" = ( /obj/machinery/vending/clothing, /obj/machinery/light/small{ @@ -94182,7 +94188,7 @@ blm bmL boi bpw -bhh +ium bsx btX bvj diff --git a/code/__DEFINES/antagonists.dm b/code/__DEFINES/antagonists.dm index 4c454aa61a..e35defd485 100644 --- a/code/__DEFINES/antagonists.dm +++ b/code/__DEFINES/antagonists.dm @@ -35,3 +35,8 @@ //Overthrow time to update heads obj #define OBJECTIVE_UPDATING_TIME 300 + +//Gangshit +#define NOT_DOMINATING -1 +#define MAX_LEADERS_GANG 3 +#define INITIAL_DOM_ATTEMPTS 3 diff --git a/code/__DEFINES/atmospherics.dm b/code/__DEFINES/atmospherics.dm index b5ba44d956..928837979c 100644 --- a/code/__DEFINES/atmospherics.dm +++ b/code/__DEFINES/atmospherics.dm @@ -1,8 +1,5 @@ //LISTMOS //indices of values in gas lists. -#define MOLES 1 -#define ARCHIVE 2 -#define GAS_META 3 #define META_GAS_SPECIFIC_HEAT 1 #define META_GAS_NAME 2 #define META_GAS_MOLES_VISIBLE 3 @@ -242,20 +239,25 @@ //HELPERS #define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity()) - -#define ADD_GAS(gas_id, out_list)\ - var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id]; out_list[gas_id] = tmp_gaslist.Copy(); - -#define ASSERT_GAS(gas_id, gas_mixture) if (!gas_mixture.gases[gas_id]) { ADD_GAS(gas_id, gas_mixture.gases) }; - +#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that + once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */ //prefer this to gas_mixture/total_moles in performance critical areas #define TOTAL_MOLES(cached_gases, out_var)\ out_var = 0;\ for(var/total_moles_id in cached_gases){\ - out_var += cached_gases[total_moles_id][MOLES];\ + out_var += cached_gases[total_moles_id];\ } +//Unomos - So for whatever reason, garbage collection actually drastically decreases the cost of atmos later in the round. Turning this into a define yields massively improved performance. +#define GAS_GARBAGE_COLLECT(GASGASGAS)\ + var/list/CACHE_GAS = GASGASGAS;\ + for(var/id in CACHE_GAS){\ + if(QUANTIZE(CACHE_GAS[id]) <= 0)\ + CACHE_GAS -= id;\ + } + +#define ARCHIVE_TEMPERATURE(gas) gas.temperature_archived = gas.temperature GLOBAL_LIST_INIT(pipe_paint_colors, list( "amethyst" = rgb(130,43,255), //supplymain diff --git a/code/__DEFINES/citadel_defines.dm b/code/__DEFINES/citadel_defines.dm index 9f5f52180c..2abe0db04e 100644 --- a/code/__DEFINES/citadel_defines.dm +++ b/code/__DEFINES/citadel_defines.dm @@ -33,8 +33,8 @@ #define BALLS_VOLUME_MULT 1 #define BALLS_SIZE_MIN 1 -#define BALLS_SIZE_DEF 3 -#define BALLS_SIZE_MAX 7 +#define BALLS_SIZE_DEF 2 +#define BALLS_SIZE_MAX 3 #define BALLS_SACK_SIZE_MIN 1 #define BALLS_SACK_SIZE_DEF 8 diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm index 3338fc1cda..dbe8cfbb62 100644 --- a/code/__DEFINES/components.dm +++ b/code/__DEFINES/components.dm @@ -142,8 +142,9 @@ #define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity)) // /obj signals -#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled) -#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value) +#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled) +#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag) +#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value) // /obj/item signals #define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user) diff --git a/code/__DEFINES/construction.dm b/code/__DEFINES/construction.dm index 9f3d38efa1..aa9c5cf34e 100644 --- a/code/__DEFINES/construction.dm +++ b/code/__DEFINES/construction.dm @@ -103,6 +103,7 @@ #define CAT_SOUP "Soups" #define CAT_SPAGHETTI "Spaghettis" #define CAT_SUSHI "Fish" +#define CAT_ICE "Frozen" #define RCD_FLOORWALL 1 #define RCD_AIRLOCK 2 diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index ad9aef5a8b..60148e0388 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -56,9 +56,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 #define FLYING (1<<1) #define VENTCRAWLING (1<<2) -// Flags for reagents -#define REAGENT_NOREACT (1<<0) - //Fire and Acid stuff, for resistance_flags #define LAVA_PROOF (1<<0) #define FIRE_PROOF (1<<1) //100% immune to fire damage (but not necessarily to lava or heat) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index be58b64f41..19710a89fe 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -218,6 +218,9 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache) //Gets the turf this atom inhabits #define get_turf(A) (get_step(A, 0)) +//Same as above except gets the area instead +#define get_area(A) (isarea(A) ? A : get_step(A, 0)?.loc) + //Ghost orbit types: #define GHOST_ORBIT_CIRCLE "circle" #define GHOST_ORBIT_TRIANGLE "triangle" diff --git a/code/__DEFINES/reagents.dm b/code/__DEFINES/reagents.dm index f8f59a367f..c3682d905d 100644 --- a/code/__DEFINES/reagents.dm +++ b/code/__DEFINES/reagents.dm @@ -2,7 +2,7 @@ #define LIQUID 2 #define GAS 3 -// container_type defines +// reagents_flags defines #define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes. #define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes. @@ -11,6 +11,7 @@ #define TRANSPARENT (1<<4) // Used on containers which you want to be able to see the reagents off. #define AMOUNT_VISIBLE (1<<5) // For non-transparent containers that still have the general amount of reagents in them visible. +#define NO_REACT (1<<6) // Applied to a reagent holder, the contents will not react with each other. // Is an open container for all intents and purposes. #define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT) diff --git a/code/__DEFINES/role_preferences.dm b/code/__DEFINES/role_preferences.dm index 6773d55e53..b316c003a9 100644 --- a/code/__DEFINES/role_preferences.dm +++ b/code/__DEFINES/role_preferences.dm @@ -33,7 +33,8 @@ #define ROLE_DRONE "drone" #define ROLE_DEATHSQUAD "deathsquad" #define ROLE_LAVALAND "lavaland" -#define ROLE_INTERNAL_AFFAIRS "internal affairs agent" +#define ROLE_INTERNAL_AFFAIRS "internal affairs agent" +#define ROLE_GANG "gangster" //Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR. //The gamemode specific ones are just so the gamemodes can query whether a player is old enough @@ -58,7 +59,8 @@ GLOBAL_LIST_INIT(special_roles, list( ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult, ROLE_OVERTHROW = /datum/game_mode/overthrow, ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs, - ROLE_SENTIENCE + ROLE_SENTIENCE, + ROLE_GANG = /datum/game_mode/gang )) //Job defines for what happens when you fail to qualify for any job during job selection diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index ff45ac474f..b42cbb8f00 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -1,3 +1,61 @@ +// trait accessor defines +#define ADD_TRAIT(target, trait, source) \ + do { \ + var/list/_L; \ + if (!target.status_traits) { \ + target.status_traits = list(); \ + _L = target.status_traits; \ + _L[trait] = list(source); \ + } else { \ + _L = target.status_traits; \ + if (_L[trait]) { \ + _L[trait] |= list(source); \ + } else { \ + _L[trait] = list(source); \ + } \ + } \ + } while (0) +#define REMOVE_TRAIT(target, trait, sources) \ + do { \ + var/list/_L = target.status_traits; \ + var/list/_S; \ + if (sources && !islist(sources)) { \ + _S = list(sources); \ + } else { \ + _S = sources\ + }; \ + if (_L && _L[trait]) { \ + for (var/_T in _L[trait]) { \ + if ((!_S && (_T != ROUNDSTART_TRAIT)) || (_T in _S)) { \ + _L[trait] -= _T \ + } \ + };\ + if (!length(_L[trait])) { \ + _L -= trait \ + }; \ + if (!length(_L)) { \ + target.status_traits = null \ + }; \ + } \ + } while (0) +#define REMOVE_TRAITS_NOT_IN(target, sources) \ + do { \ + var/list/_L = target.status_traits; \ + var/list/_S = sources; \ + if (_L) { \ + for (var/_T in _L) { \ + _L[_T] &= _S;\ + if (!length(_L[_T])) { \ + _L -= _T } \ + };\ + if (!length(_L)) { \ + target.status_traits = null\ + };\ + }\ + } while (0) +#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE) +#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE) + //mob traits #define TRAIT_BLIND "blind" #define TRAIT_MUTE "mute" @@ -79,6 +137,10 @@ #define TRAIT_NYMPHO "nymphomania" #define TRAIT_MASO "masochism" #define TRAIT_PARA "paraplegic" +#define TRAIT_EMPATH "empath" +#define TRAIT_FRIENDLY "friendly" +#define TRAIT_ASSBLASTUSA "assblastusa" +#define TRAIT_CULT_EYES "cult_eyes" // common trait sources #define TRAIT_GENERIC "generic" @@ -101,4 +163,3 @@ #define STASIS_MUTE "stasis" #define GENETICS_SPELL "genetics_spell" #define EYES_COVERED "eyes_covered" -#define CULT_EYES "cult_eyes" diff --git a/code/__HELPERS/_cit_helpers.dm b/code/__HELPERS/_cit_helpers.dm index eb2a564d1b..668b151b6e 100644 --- a/code/__HELPERS/_cit_helpers.dm +++ b/code/__HELPERS/_cit_helpers.dm @@ -58,8 +58,11 @@ GLOBAL_LIST_EMPTY(ipc_antennas_list) //Genitals and Arousal Lists GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes. +GLOBAL_LIST_EMPTY(balls_shapes_list) +GLOBAL_LIST_EMPTY(balls_shapes_icons) GLOBAL_LIST_EMPTY(breasts_size_list) GLOBAL_LIST_EMPTY(breasts_shapes_list) +GLOBAL_LIST_EMPTY(breasts_shapes_icons) GLOBAL_LIST_EMPTY(vagina_shapes_list) GLOBAL_LIST_INIT(cum_into_containers_list, list(/obj/item/reagent_containers/food/snacks/pie)) //Yer fuggin snowflake name list jfc GLOBAL_LIST_INIT(dick_nouns, list("dick","cock","member","shaft")) @@ -123,36 +126,36 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE) /mob/living/carbon/proc/has_penis() if(getorganslot("penis"))//slot shared with ovipositor if(istype(getorganslot("penis"), /obj/item/organ/genital/penis)) - return 1 - return 0 + return TRUE + return FALSE /mob/living/carbon/proc/has_balls() if(getorganslot("balls")) if(istype(getorganslot("balls"), /obj/item/organ/genital/testicles)) - return 1 - return 0 + return TRUE + return FALSE /mob/living/carbon/proc/has_vagina() if(getorganslot("vagina")) - return 1 - return 0 + return TRUE + return FALSE /mob/living/carbon/proc/has_breasts() if(getorganslot("breasts")) - return 1 - return 0 + return TRUE + return FALSE /mob/living/carbon/proc/has_ovipositor() if(getorganslot("penis"))//shared slot if(istype(getorganslot("penis"), /obj/item/organ/genital/ovipositor)) - return 1 - return 0 + return TRUE + return FALSE /mob/living/carbon/human/proc/has_eggsack() if(getorganslot("balls")) if(istype(getorganslot("balls"), /obj/item/organ/genital/eggsack)) - return 1 - return 0 + return TRUE + return FALSE /mob/living/carbon/human/proc/is_bodypart_exposed(bodypart) @@ -161,16 +164,16 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE) L = get_equipped_items() for(var/obj/item/I in L) if(I.body_parts_covered & GROIN) - return 0 - return 1 + return FALSE + return TRUE /mob/living/carbon/proc/is_chest_exposed(var/list/L) if(!L) L = get_equipped_items() for(var/obj/item/I in L) if(I.body_parts_covered & CHEST) - return 0 - return 1 + return FALSE + return TRUE //////////////////////// //DANGER | DEBUG PROCS// @@ -191,40 +194,3 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE) H.give_vagina() H.give_womb() H.give_breasts() - -/client/proc/test_mammal_overlays() - set name = "Mass Give Mammalitus" - set category = "Dangerous" - set desc = "Turns every human into a mammal with tails, ears, etc. WARNING: NOT FOR LIVE SERVER USAGE!!" - - log_admin("[src] turned everyone into mammals.") - message_admins("[src] turned everyone into mammals.") - for(var/mob/living/carbon/human/H in GLOB.mob_list) - if(!H.dna) - continue - var/datum/dna/hdna = H.dna - H.set_species(/datum/species/mammal) - var/subspec = pick("Fox","Wolf","Fennec") - switch(subspec) - if("Wolf") - hdna.features["mam_tail"] = "Wolf" - hdna.features["mam_ears"] = "Wolf" - hdna.features["mam_snouts"] = "Wolf" - hdna.features["mam_body_markings"] = "Wolf" - hdna.features["mcolor"] = "555" - hdna.features["mcolor2"] = "999" - hdna.features["mcolor3"] = "999" - if("Fox") - hdna.features["mam_tail"] = "Fox" - hdna.features["mam_ears"] = "Fox" - hdna.features["mam_snouts"] = "Fox, Long" - hdna.features["mam_body_markings"] = "Fox" - hdna.features["mcolor"] = "f60" - hdna.features["mcolor2"] = "fff" - hdna.features["mcolor3"] = "fff" - if("Fennec") - hdna.features["mam_tail"] = "Fennec" - hdna.features["mam_ears"] = "Fennec" - hdna.features["mam_snouts"] = "Fox, Short" - hdna.features["mam_body_markings"] = "Fox" - H.regenerate_icons() diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 899ef16306..c741a08108 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -8,12 +8,6 @@ #define Z_TURFS(ZLEVEL) block(locate(1,1,ZLEVEL), locate(world.maxx, world.maxy, ZLEVEL)) #define CULT_POLL_WAIT 2400 -/proc/get_area(atom/A) - if(isarea(A)) - return A - var/turf/T = get_turf(A) - return T ? T.loc : null - /proc/get_area_name(atom/X, format_text = FALSE) var/area/A = isarea(X) ? X : get_area(X) if(!A) diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index f6ef08fe0d..ac113b4e08 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -46,7 +46,6 @@ init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_dorsal, GLOB.xeno_dorsal_list) //genitals init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list) - for(var/K in GLOB.cock_shapes_list) var/datum/sprite_accessory/penis/value = GLOB.cock_shapes_list[K] GLOB.cock_shapes_icons[K] = value.icon_state @@ -54,6 +53,14 @@ init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list) init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list) GLOB.breasts_size_list = list("a","b","c","d","e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing. + for(var/K in GLOB.breasts_shapes_list) + var/datum/sprite_accessory/breasts/value = GLOB.breasts_shapes_list[K] + GLOB.breasts_shapes_icons[K] = value.icon_state + + init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list) + for(var/K in GLOB.balls_shapes_list) + var/datum/sprite_accessory/testicles/value = GLOB.balls_shapes_list[K] + GLOB.balls_shapes_icons[K] = value.icon_state //END OF CIT CHANGES //Species diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 34a34273dc..51c814a5f9 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -77,6 +77,8 @@ //CIT CHANGES - genitals and such if(!GLOB.cock_shapes_list.len) init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list) + if(!GLOB.balls_shapes_list.len) + init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list) if(!GLOB.vagina_shapes_list.len) init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list) if(!GLOB.breasts_shapes_list.len) @@ -168,6 +170,7 @@ "balls_amount" = 2, "balls_sack_size" = BALLS_SACK_SIZE_DEF, "balls_size" = BALLS_SIZE_DEF, + "balls_shape" = "Pair", "balls_cum_rate" = CUM_RATE, "balls_cum_mult" = CUM_RATE_MULT, "balls_efficiency" = CUM_EFFICIENCY, @@ -185,7 +188,7 @@ "has_breasts" = FALSE, "breasts_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"), "breasts_size" = pick(GLOB.breasts_size_list), - "breasts_shape" = pick(GLOB.breasts_shapes_list), + "breasts_shape" = "Pair", "breasts_fluid" = "milk", "has_vag" = FALSE, "vag_shape" = pick(GLOB.vagina_shapes_list), diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm index 835a733752..c37e6fa531 100644 --- a/code/_globalvars/bitfields.dm +++ b/code/_globalvars/bitfields.dm @@ -115,9 +115,6 @@ GLOBAL_LIST_INIT(bitfields, list( "GOLIATH_RESISTANCE" = GOLIATH_RESISTANCE, "GOLIATH_WEAKNESS" = GOLIATH_WEAKNESS ), - "reagents_holder_flags" = list( - "REAGENT_NOREACT" = REAGENT_NOREACT - ), "flags_1" = list( "NOJAUNT_1" = NOJAUNT_1, "UNUSED_RESERVATION_TURF_1" = UNUSED_RESERVATION_TURF_1, @@ -158,13 +155,14 @@ GLOBAL_LIST_INIT(bitfields, list( "SMOOTH_BORDER" = SMOOTH_BORDER, "SMOOTH_QUEUED" = SMOOTH_QUEUED, ), - "container_type" = list( + "reagents_holder_flags" = list( "INJECTABLE" = INJECTABLE, "DRAWABLE" = DRAWABLE, "REFILLABLE" = REFILLABLE, "DRAINABLE" = DRAINABLE, "TRANSPARENT" = TRANSPARENT, "AMOUNT_VISIBLE" = AMOUNT_VISIBLE, + "NO_REACT" = NO_REACT, ), "car_traits" = list( "CAN_KIDNAP" = CAN_KIDNAP, diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm index 8b0ac278cd..47b7e2ab62 100644 --- a/code/_globalvars/lists/flavor_misc.dm +++ b/code/_globalvars/lists/flavor_misc.dm @@ -40,6 +40,54 @@ GLOBAL_LIST_EMPTY(caps_list) GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites GLOBAL_LIST_INIT(ghost_forms_with_accessories_list, list("ghost")) //stores the ghost forms that support hair and other such things +GLOBAL_LIST_INIT(ai_core_display_screens, list( + ":thinking:", + "Alien", + "Angel", + "Banned", + "Bliss", + "Blue", + "Clown", + "Database", + "Dorf", + "Firewall", + "Fuzzy", + "Gentoo", + "Glitchman", + "Gondola", + "Goon", + "Hades", + "Heartline", + "Helios", + "House", + "Inverted", + "Matrix", + "Monochrome", + "Murica", + "Nanotrasen", + "Not Malf", + "President", + "Random", + "Rainbow", + "Red", + "Red October", + "Static", + "Syndicat Meow", + "TechDemon", + "Text", + "Too Deep", + "Triumvirate", + "Triumvirate-M", + "Weird")) + +/proc/resolve_ai_icon(input) + if(!input || !(input in GLOB.ai_core_display_screens)) + return "ai" + else + if(input == "Random") + input = pick(GLOB.ai_core_display_screens - "Random") + return "ai-[lowertext(input)]" + GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY)) //Backpacks @@ -117,7 +165,7 @@ GLOBAL_LIST_INIT(TAGGERLOCATIONS, list("Disposals", "CMO Office", "Chemistry", "Research", "RD Office", "Robotics", "HoP Office", "Library", "Chapel", "Theatre", "Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics", - "Circuitry", "Toxins", "Dormitories", "Virology", + "Circuitry", "Toxins", "Dormitories", "Virology", "Xenobiology", "Law Office","Detective's Office")) GLOBAL_LIST_INIT(station_prefixes, world.file2list("strings/station_prefixes.txt") + "") diff --git a/code/_globalvars/lists/maintenance_loot.dm b/code/_globalvars/lists/maintenance_loot.dm index 36049de77b..efd405a4dc 100644 --- a/code/_globalvars/lists/maintenance_loot.dm +++ b/code/_globalvars/lists/maintenance_loot.dm @@ -109,5 +109,8 @@ GLOBAL_LIST_INIT(maintenance_loot, list( /obj/item/reagent_containers/pill/floorpill = 1, /obj/item/storage/daki = 3, //VERY IMPORTANT CIT CHANGE - adds bodypillows to maint /obj/item/storage/pill_bottle/penis_enlargement = 2, + /obj/item/clothing/shoes/wheelys = 1, + /obj/item/clothing/shoes/kindleKicks = 1, + /obj/item/autosurgeon/penis = 1, "" = 3 )) diff --git a/code/_onclick/hud/radial.dm b/code/_onclick/hud/radial.dm index 03b951e6bb..df91223ed1 100644 --- a/code/_onclick/hud/radial.dm +++ b/code/_onclick/hud/radial.dm @@ -1,4 +1,7 @@ #define NEXT_PAGE_ID "__next__" +#define DEFAULT_CHECK_DELAY 20 + +GLOBAL_LIST_EMPTY(radial_menus) /obj/screen/radial icon = 'icons/mob/radial.dmi' @@ -10,14 +13,19 @@ icon_state = "radial_slice" var/choice var/next_page = FALSE + var/tooltips = FALSE /obj/screen/radial/slice/MouseEntered(location, control, params) . = ..() icon_state = "radial_slice_focus" + if(tooltips) + openToolTip(usr, src, params, title = name) /obj/screen/radial/slice/MouseExited(location, control, params) . = ..() icon_state = "radial_slice" + if(tooltips) + closeToolTip(usr) /obj/screen/radial/slice/Click(location, control, params) if(usr.client == parent.current_user) @@ -30,6 +38,14 @@ name = "Close Menu" icon_state = "radial_center" +/obj/screen/radial/center/MouseEntered(location, control, params) + . = ..() + icon_state = "radial_center_focus" + +/obj/screen/radial/center/MouseExited(location, control, params) + . = ..() + icon_state = "radial_center" + /obj/screen/radial/center/Click(location, control, params) if(usr.client == parent.current_user) parent.finished = TRUE @@ -48,6 +64,9 @@ var/atom/anchor var/image/menu_holder var/finished = FALSE + var/datum/callback/custom_check_callback + var/next_check = 0 + var/check_delay = DEFAULT_CHECK_DELAY var/radius = 32 var/starting_angle = 0 @@ -57,7 +76,7 @@ var/max_elements var/pages = 1 var/current_page = 1 - + var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift var/py_shift = 0 var/entry_animation = TRUE @@ -75,7 +94,7 @@ restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth. //Sets defaults -//These assume 45 deg min_angle +//These assume 45 deg min_angle /datum/radial_menu/proc/restrict_to_dir(dir) switch(dir) if(NORTH) @@ -91,18 +110,19 @@ starting_angle = 180 ending_angle = 45 -/datum/radial_menu/proc/setup_menu() +/datum/radial_menu/proc/setup_menu(use_tooltips) if(ending_angle > starting_angle) zone = ending_angle - starting_angle else zone = 360 - starting_angle + ending_angle - + max_elements = round(zone / min_angle) var/paged = max_elements < choices.len if(elements.len < max_elements) var/elements_to_add = max_elements - elements.len for(var/i in 1 to elements_to_add) //Create all elements - var/obj/screen/radial/new_element = new /obj/screen/radial/slice + var/obj/screen/radial/slice/new_element = new /obj/screen/radial/slice + new_element.tooltips = use_tooltips new_element.parent = src elements += new_element @@ -163,7 +183,7 @@ else E.pixel_y = py E.pixel_x = px - + //Visuals E.alpha = 255 E.mouse_opacity = MOUSE_OPACITY_ICON @@ -183,7 +203,7 @@ E.next_page = FALSE if(choices_icons[choice_id]) E.add_overlay(choices_icons[choice_id]) - + /datum/radial_menu/New() close_button = new close_button.parent = src @@ -200,7 +220,7 @@ /datum/radial_menu/proc/get_next_id() return "c_[choices.len]" -/datum/radial_menu/proc/set_choices(list/new_choices) +/datum/radial_menu/proc/set_choices(list/new_choices, use_tooltips) if(choices.len) Reset() for(var/E in new_choices) @@ -211,7 +231,7 @@ var/I = extract_image(new_choices[E]) if(I) choices_icons[id] = I - setup_menu() + setup_menu(use_tooltips) /datum/radial_menu/proc/extract_image(E) @@ -220,7 +240,7 @@ MA.layer = ABOVE_HUD_LAYER MA.appearance_flags |= RESET_TRANSFORM return MA - + /datum/radial_menu/proc/next_page() if(pages > 1) @@ -243,28 +263,49 @@ if(current_user) current_user.images -= menu_holder -/datum/radial_menu/proc/wait() +/datum/radial_menu/proc/wait(atom/user, atom/anchor, require_near = FALSE) while (current_user && !finished && !selected_choice) + if(require_near && !in_range(anchor, user)) + return + if(custom_check_callback && next_check < world.time) + if(!custom_check_callback.Invoke()) + return + else + next_check = world.time + check_delay stoplag(1) /datum/radial_menu/Destroy() Reset() hide() + QDEL_NULL(custom_check_callback) . = ..() + /* - Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen) + Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen) Choices should be a list where list keys are movables or text used for element names and return value and list values are movables/icons/images used for element icons */ -/proc/show_radial_menu(mob/user,atom/anchor,list/choices) +/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE) + if(!user || !anchor || !length(choices)) + return + if(!uniqueid) + uniqueid = "defmenu_[REF(user)]_[REF(anchor)]" + + if(GLOB.radial_menus[uniqueid]) + return + var/datum/radial_menu/menu = new - if(!user) - user = usr + GLOB.radial_menus[uniqueid] = menu + if(radius) + menu.radius = radius + if(istype(custom_check)) + menu.custom_check_callback = custom_check menu.anchor = anchor menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud - menu.set_choices(choices) + menu.set_choices(choices, tooltips) menu.show_to(user) - menu.wait() + menu.wait(user, anchor, require_near) var/answer = menu.selected_choice qdel(menu) + GLOB.radial_menus -= uniqueid return answer \ No newline at end of file diff --git a/code/_onclick/hud/radial_persistent.dm b/code/_onclick/hud/radial_persistent.dm new file mode 100644 index 0000000000..0b5e8dc356 --- /dev/null +++ b/code/_onclick/hud/radial_persistent.dm @@ -0,0 +1,76 @@ +/* + A derivative of radial menu which persists onscreen until closed and invokes a callback each time an element is clicked +*/ + +/obj/screen/radial/persistent/center + name = "Close Menu" + icon_state = "radial_center" + +/obj/screen/radial/persistent/center/Click(location, control, params) + if(usr.client == parent.current_user) + parent.element_chosen(null,usr) + +/obj/screen/radial/persistent/center/MouseEntered(location, control, params) + . = ..() + icon_state = "radial_center_focus" + +/obj/screen/radial/persistent/center/MouseExited(location, control, params) + . = ..() + icon_state = "radial_center" + + + +/datum/radial_menu/persistent + var/uniqueid + var/datum/callback/select_proc_callback + +/datum/radial_menu/persistent/New() + close_button = new /obj/screen/radial/persistent/center + close_button.parent = src + + +/datum/radial_menu/persistent/element_chosen(choice_id,mob/user) + select_proc_callback.Invoke(choices_values[choice_id]) + + +/datum/radial_menu/persistent/proc/change_choices(list/newchoices, tooltips) + if(!newchoices.len) + return + Reset() + set_choices(newchoices,tooltips) + +/datum/radial_menu/persistent/Destroy() + QDEL_NULL(select_proc_callback) + GLOB.radial_menus -= uniqueid + Reset() + hide() + . = ..() + +/* + Creates a persistent radial menu and shows it to the user, anchored to anchor (or user if the anchor is currently in users screen). + Choices should be a list where list keys are movables or text used for element names and return value + and list values are movables/icons/images used for element icons + Select_proc is the proc to be called each time an element on the menu is clicked, and should accept the chosen element as its final argument + Clicking the center button will return a choice of null +*/ +/proc/show_radial_menu_persistent(mob/user, atom/anchor, list/choices, datum/callback/select_proc, uniqueid, radius, tooltips = FALSE) + if(!user || !anchor || !length(choices) || !select_proc) + return + if(!uniqueid) + uniqueid = "defmenu_[REF(user)]_[REF(anchor)]" + + if(GLOB.radial_menus[uniqueid]) + return + + var/datum/radial_menu/persistent/menu = new + menu.uniqueid = uniqueid + GLOB.radial_menus[uniqueid] = menu + if(radius) + menu.radius = radius + menu.select_proc_callback = select_proc + menu.anchor = anchor + menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud + menu.set_choices(choices, tooltips) + menu.show_to(user) + return menu + diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index d23d0905e9..2a14d232aa 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -64,7 +64,7 @@ to_chat(user, "You're too exhausted.") // CIT CHANGE - ditto return // CIT CHANGE - ditto - if(force && user.has_trait(TRAIT_PACIFISM)) + if(force && HAS_TRAIT(user, TRAIT_PACIFISM)) to_chat(user, "You don't want to harm other living beings!") return diff --git a/code/controllers/subsystem/throwing.dm b/code/controllers/subsystem/throwing.dm index de58c1a0d7..77ad712b99 100644 --- a/code/controllers/subsystem/throwing.dm +++ b/code/controllers/subsystem/throwing.dm @@ -116,7 +116,7 @@ SUBSYSTEM_DEF(throwing) return dist_travelled++ - + if (dist_travelled > MAX_THROWING_DIST) finalize() return @@ -154,7 +154,7 @@ SUBSYSTEM_DEF(throwing) /datum/thrownthing/proc/hitcheck() for (var/thing in get_turf(thrownthing)) var/atom/movable/AM = thing - if (AM == thrownthing) + if (AM == thrownthing || (AM == thrower && !ismob(thrownthing))) continue if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags_1 & ON_BORDER_1)) finalize(hit=TRUE, target=AM) diff --git a/code/datums/action.dm b/code/datums/action.dm index b7089279cb..f64a549b29 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -195,11 +195,16 @@ /datum/action/item_action/toggle_firemode name = "Toggle Firemode" -/datum/action/item_action/rcl +/datum/action/item_action/rcl_col name = "Change Cable Color" icon_icon = 'icons/mob/actions/actions_items.dmi' button_icon_state = "rcl_rainbow" +/datum/action/item_action/rcl_gui + name = "Toggle Fast Wiring Gui" + icon_icon = 'icons/mob/actions/actions_items.dmi' + button_icon_state = "rcl_gui" + /datum/action/item_action/startchainsaw name = "Pull The Starting Cord" diff --git a/code/datums/brain_damage/mild.dm b/code/datums/brain_damage/mild.dm index afd53726db..f2fec3bb63 100644 --- a/code/datums/brain_damage/mild.dm +++ b/code/datums/brain_damage/mild.dm @@ -42,7 +42,7 @@ lose_text = "You feel smart again." /datum/brain_trauma/mild/dumbness/on_gain() - owner.add_trait(TRAIT_DUMB, TRAUMA_TRAIT) + ADD_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT) SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "dumb", /datum/mood_event/oblivious) ..() @@ -55,7 +55,7 @@ ..() /datum/brain_trauma/mild/dumbness/on_lose() - owner.remove_trait(TRAIT_DUMB, TRAUMA_TRAIT) + REMOVE_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT) owner.derpspeech = 0 SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "dumb") ..() diff --git a/code/datums/brain_damage/severe.dm b/code/datums/brain_damage/severe.dm index f2d96c9e4d..852b6b93c2 100644 --- a/code/datums/brain_damage/severe.dm +++ b/code/datums/brain_damage/severe.dm @@ -13,11 +13,11 @@ lose_text = "You suddenly remember how to speak." /datum/brain_trauma/severe/mute/on_gain() - owner.add_trait(TRAIT_MUTE, TRAUMA_TRAIT) + ADD_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/mute/on_lose() - owner.remove_trait(TRAIT_MUTE, TRAUMA_TRAIT) + REMOVE_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/aphasia @@ -171,7 +171,7 @@ stress -= 4 /datum/brain_trauma/severe/monophobia/proc/check_alone() - if(owner.has_trait(TRAIT_BLIND)) + if(HAS_TRAIT(owner, TRAIT_BLIND)) return TRUE for(var/mob/M in oview(owner, 7)) if(!isliving(M)) //ghosts ain't people @@ -233,11 +233,11 @@ lose_text = "You feel in control of your hands again." /datum/brain_trauma/severe/discoordination/on_gain() - owner.add_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT) + ADD_TRAIT(owner, TRAIT_MONKEYLIKE, TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/discoordination/on_lose() - owner.remove_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT) + REMOVE_TRAIT(owner, TRAIT_MONKEYLIKE, TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/pacifism @@ -248,9 +248,9 @@ lose_text = "You no longer feel compelled to not harm." /datum/brain_trauma/severe/pacifism/on_gain() - owner.add_trait(TRAIT_PACIFISM, TRAUMA_TRAIT) + ADD_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/pacifism/on_lose() - owner.remove_trait(TRAIT_PACIFISM, TRAUMA_TRAIT) + REMOVE_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT) ..() diff --git a/code/datums/brain_damage/split_personality.dm b/code/datums/brain_damage/split_personality.dm index 9ce65717f1..612af13392 100644 --- a/code/datums/brain_damage/split_personality.dm +++ b/code/datums/brain_damage/split_personality.dm @@ -192,7 +192,7 @@ return //no random switching /datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq) - if(owner.has_trait(TRAIT_DEAF) || owner == speaker) + if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == speaker) return message if(findtext(message, codeword)) message = replacetext(message, codeword, "[codeword]") diff --git a/code/datums/components/caltrop.dm b/code/datums/components/caltrop.dm index 1e1b7a0a48..838a1b576a 100644 --- a/code/datums/components/caltrop.dm +++ b/code/datums/components/caltrop.dm @@ -24,7 +24,7 @@ if(ishuman(AM)) var/mob/living/carbon/human/H = AM - if(H.has_trait(TRAIT_PIERCEIMMUNE)) + if(HAS_TRAIT(H, TRAIT_PIERCEIMMUNE)) return if((flags & CALTROP_IGNORE_WALKERS) && H.m_intent == MOVE_INTENT_WALK) @@ -46,7 +46,7 @@ return var/damage = rand(min_damage, max_damage) - if(H.has_trait(TRAIT_LIGHT_STEP)) + if(HAS_TRAIT(H, TRAIT_LIGHT_STEP)) damage *= 0.75 H.apply_damage(damage, BRUTE, picked_def_zone) diff --git a/code/datums/components/earhealing.dm b/code/datums/components/earhealing.dm index 9396eab3a3..6eb71285e0 100644 --- a/code/datums/components/earhealing.dm +++ b/code/datums/components/earhealing.dm @@ -23,7 +23,7 @@ if (!wearer) STOP_PROCESSING(SSobj, src) return - if(!wearer.has_trait(TRAIT_DEAF)) + if(!HAS_TRAIT(wearer, TRAIT_DEAF)) var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS) if (ears) ears.deaf = max(ears.deaf - 1, (ears.ear_damage < UNHEALING_EAR_DAMAGE ? 0 : 1)) // Do not clear deafness while above the unhealing ear damage threshold diff --git a/code/datums/components/mood.dm b/code/datums/components/mood.dm index 933c38505b..b32921a4ce 100644 --- a/code/datums/components/mood.dm +++ b/code/datums/components/mood.dm @@ -15,7 +15,7 @@ /datum/component/mood/Initialize() if(!isliving(parent)) return COMPONENT_INCOMPATIBLE - + START_PROCESSING(SSmood, src) RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event) @@ -150,17 +150,17 @@ else owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect) - if(owner.has_trait(TRAIT_DEPRESSION)) + if(HAS_TRAIT(owner, TRAIT_DEPRESSION)) if(prob(0.05)) add_event(null, "depression", /datum/mood_event/depression) clear_event(null, "jolly") - if(owner.has_trait(TRAIT_JOLLY)) + if(HAS_TRAIT(owner, TRAIT_JOLLY)) if(prob(0.05)) add_event(null, "jolly", /datum/mood_event/jolly) clear_event(null, "depression") holdmyinsanityeffect = insanity_effect - + HandleNutrition(owner) /datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE) diff --git a/code/datums/components/storage/concrete/_concrete.dm b/code/datums/components/storage/concrete/_concrete.dm index 4d7e8bddc5..0b78605869 100644 --- a/code/datums/components/storage/concrete/_concrete.dm +++ b/code/datums/components/storage/concrete/_concrete.dm @@ -6,6 +6,8 @@ /datum/component/storage/concrete var/drop_all_on_deconstruct = TRUE var/drop_all_on_destroy = FALSE + var/drop_all_on_break = FALSE + var/unlock_on_break = FALSE var/transfer_contents_on_component_transfer = FALSE var/list/datum/component/storage/slaves = list() @@ -16,6 +18,7 @@ . = ..() RegisterSignal(parent, COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del) RegisterSignal(parent, COMSIG_OBJ_DECONSTRUCT, .proc/on_deconstruct) + RegisterSignal(parent, COMSIG_OBJ_BREAK, .proc/on_break) /datum/component/storage/concrete/Destroy() var/atom/real_location = real_location() @@ -100,6 +103,12 @@ if(drop_all_on_deconstruct) do_quick_empty() +/datum/component/storage/concrete/proc/on_break(datum/source, damage_flag) + if(drop_all_on_break) + do_quick_empty() + if(unlock_on_break) + set_locked(source, FALSE) + /datum/component/storage/concrete/can_see_contents() . = ..() for(var/i in slaves) diff --git a/code/datums/components/storage/concrete/emergency.dm b/code/datums/components/storage/concrete/emergency.dm new file mode 100644 index 0000000000..e5f9d83a17 --- /dev/null +++ b/code/datums/components/storage/concrete/emergency.dm @@ -0,0 +1,22 @@ +/datum/component/storage/concrete/emergency + drop_all_on_break = TRUE + unlock_on_break = TRUE + locked = TRUE + +/datum/component/storage/concrete/emergency/Initialize() + . = ..() + RegisterSignal(parent, COMSIG_ATOM_EMAG_ACT, .proc/unlock_me) + +/datum/component/storage/concrete/emergency/signal_insertion_attempt(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE) + if(!silent && istype(I, /obj/item/card/emag)) + silent = TRUE // suppresses the message + return ..() + +/datum/component/storage/concrete/check_locked(datum/source, mob/user, message = FALSE) + . = locked && GLOB.security_level < SEC_LEVEL_RED + if(message && . && user) + to_chat(user, "The storage unit will only unlock during a Red or Delta security alert.") + +/datum/component/storage/concrete/emergency/proc/unlock_me(datum/source) + if(locked) + set_locked(source, FALSE) diff --git a/code/datums/components/storage/storage.dm b/code/datums/components/storage/storage.dm index dc25729e37..869fe59ae9 100644 --- a/code/datums/components/storage/storage.dm +++ b/code/datums/components/storage/storage.dm @@ -156,8 +156,7 @@ next += slave.parent /datum/component/storage/proc/attack_self(datum/source, mob/M) - if(locked) - to_chat(M, "[parent] seems to be locked!") + if(check_locked(source, M, TRUE)) return FALSE if((M.get_active_held_item() == parent) && allow_quick_empty) quick_empty(M) @@ -166,8 +165,7 @@ if(!isitem(O) || !click_gather || SEND_SIGNAL(O, COMSIG_CONTAINS_STORAGE)) return FALSE . = COMPONENT_NO_ATTACK - if(locked) - to_chat(M, "[parent] seems to be locked!") + if(check_locked(source, M, TRUE)) return FALSE var/atom/A = parent var/obj/item/I = O @@ -238,8 +236,7 @@ var/atom/A = parent if((!ishuman(M) && (A.loc != M)) || (M.stat != CONSCIOUS) || M.restrained() || !M.canmove) return - if(locked) - to_chat(M, "[parent] seems to be locked!") + if(check_locked(null, M, TRUE)) return FALSE A.add_fingerprint(M) to_chat(M, "You start dumping out [parent].") @@ -281,7 +278,7 @@ /datum/component/storage/proc/set_locked(datum/source, new_state) locked = new_state - if(locked) + if(check_locked()) close_all() /datum/component/storage/proc/_process_numerical_display() @@ -456,8 +453,7 @@ var/atom/A = parent var/atom/dump_destination = dest_object.get_dumping_location() if(A.Adjacent(M) && dump_destination && M.Adjacent(dump_destination)) - if(locked) - to_chat(M, "[parent] seems to be locked!") + if(check_locked(null, M, TRUE)) return FALSE if(dump_destination.storage_contents_dump_act(src, M)) playsound(A, "rustle", 50, 1, -5) @@ -563,10 +559,9 @@ var/atom/host = parent if(real_location == I.loc) return FALSE //Means the item is already in the storage item - if(locked) + if(check_locked(null, M, !stop_messages)) if(M && !stop_messages) host.add_fingerprint(M) - to_chat(M, "[host] seems to be locked!") return FALSE if(real_location.contents.len >= max_items) if(!stop_messages) @@ -659,8 +654,10 @@ /datum/component/storage/proc/on_check() return TRUE -/datum/component/storage/proc/check_locked() - return locked +/datum/component/storage/proc/check_locked(datum/source, mob/user, message = FALSE) + . = locked + if(message && . && user) + to_chat(user, "[parent] seems to be locked!") /datum/component/storage/proc/signal_take_type(datum/source, type, atom/destination, amount = INFINITY, check_adjacent = FALSE, force = FALSE, mob/user, list/inserted) if(!force) @@ -720,9 +717,7 @@ if(A.loc == user) . = COMPONENT_NO_ATTACK_HAND - if(locked) - to_chat(user, "[parent] seems to be locked!") - else + if(!check_locked(source, user, TRUE)) show_to(user) A.do_jiggle() @@ -747,8 +742,7 @@ /datum/component/storage/proc/on_alt_click(datum/source, mob/user) if(!isliving(user) || !user.CanReach(parent)) return - if(locked) - to_chat(user, "[parent] seems to be locked!") + if(check_locked(source, user, TRUE)) return var/atom/A = parent diff --git a/code/datums/datum.dm b/code/datums/datum.dm index e74e30b536..cdb195dd82 100644 --- a/code/datums/datum.dm +++ b/code/datums/datum.dm @@ -2,6 +2,7 @@ var/gc_destroyed //Time when this object was destroyed. var/list/active_timers //for SStimer var/list/datum_components //for /datum/components + var/list/status_traits var/list/comp_lookup //it used to be for looking up components which had registered a signal but now anything can register var/list/signal_procs var/signal_enabled = FALSE diff --git a/code/datums/diseases/_MobProcs.dm b/code/datums/diseases/_MobProcs.dm index ba570eca06..e1432bf9a6 100644 --- a/code/datums/diseases/_MobProcs.dm +++ b/code/datums/diseases/_MobProcs.dm @@ -117,7 +117,7 @@ /mob/living/carbon/AirborneContractDisease(datum/disease/D, force_spread) if(internal) return - if(has_trait(TRAIT_NOBREATH)) + if(HAS_TRAIT(src, TRAIT_NOBREATH)) return ..() @@ -137,7 +137,7 @@ /mob/living/carbon/human/CanContractDisease(datum/disease/D) if(dna) - if(has_trait(TRAIT_VIRUSIMMUNE) && !D.bypasses_immunity) + if(HAS_TRAIT(src, TRAIT_VIRUSIMMUNE) && !D.bypasses_immunity) return FALSE for(var/thing in D.required_organs) diff --git a/code/datums/diseases/advance/symptoms/heal.dm b/code/datums/diseases/advance/symptoms/heal.dm index 0ace2ca8fd..e666c7acd6 100644 --- a/code/datums/diseases/advance/symptoms/heal.dm +++ b/code/datums/diseases/advance/symptoms/heal.dm @@ -233,7 +233,7 @@ /datum/symptom/heal/coma/CanHeal(datum/disease/advance/A) var/mob/living/M = A.affected_mob - if(M.has_trait(TRAIT_DEATHCOMA)) + if(HAS_TRAIT(M, TRAIT_DEATHCOMA)) return power else if(M.IsUnconscious() || M.stat == UNCONSCIOUS) return power * 0.9 @@ -364,15 +364,15 @@ /datum/symptom/heal/plasma/CanHeal(datum/disease/advance/A) var/mob/living/M = A.affected_mob var/datum/gas_mixture/environment - var/list/gases + var/plasmamount . = 0 if(M.loc) environment = M.loc.return_air() if(environment) - gases = environment.gases - if(gases["plasma"] && gases["plasma"][MOLES] > gases["plasma"][GAS_META][META_GAS_MOLES_VISIBLE]) //if there's enough plasma in the air to see + plasmamount = environment.gases[/datum/gas/plasma] + if(plasmamount && plasmamount > GLOB.meta_gas_visibility[/datum/gas/plasma]) //if there's enough plasma in the air to see . += power * 0.5 if(M.reagents.has_reagent("plasma")) . += power * 0.75 diff --git a/code/datums/diseases/advance/symptoms/sensory.dm b/code/datums/diseases/advance/symptoms/sensory.dm index ffc145bd72..8d7cc5ed70 100644 --- a/code/datums/diseases/advance/symptoms/sensory.dm +++ b/code/datums/diseases/advance/symptoms/sensory.dm @@ -85,14 +85,14 @@ if(4, 5) M.restoreEars() - if(M.has_trait(TRAIT_BLIND, EYE_DAMAGE)) + if(HAS_TRAIT_FROM(M, TRAIT_BLIND, EYE_DAMAGE)) if(prob(20)) to_chat(M, "Your vision slowly returns...") M.cure_blind(EYE_DAMAGE) M.cure_nearsighted(EYE_DAMAGE) M.blur_eyes(35) - else if(M.has_trait(TRAIT_NEARSIGHT, EYE_DAMAGE)) + else if(HAS_TRAIT_FROM(M, TRAIT_NEARSIGHT, EYE_DAMAGE)) to_chat(M, "You can finally focus your eyes on distant objects.") M.cure_nearsighted(EYE_DAMAGE) M.blur_eyes(10) diff --git a/code/datums/diseases/advance/symptoms/vision.dm b/code/datums/diseases/advance/symptoms/vision.dm index 0b42012f76..d1cc6905a6 100644 --- a/code/datums/diseases/advance/symptoms/vision.dm +++ b/code/datums/diseases/advance/symptoms/vision.dm @@ -61,7 +61,7 @@ Bonus M.become_nearsighted(EYE_DAMAGE) if(prob(eyes.eye_damage - 10 + 1)) if(!remove_eyes) - if(!M.has_trait(TRAIT_BLIND)) + if(!HAS_TRAIT(M, TRAIT_BLIND)) to_chat(M, "You go blind!") M.become_blind(EYE_DAMAGE) else diff --git a/code/datums/emotes.dm b/code/datums/emotes.dm index 57cdb9bcf5..6c91cc3a7d 100644 --- a/code/datums/emotes.dm +++ b/code/datums/emotes.dm @@ -133,7 +133,7 @@ if(isliving(user)) var/mob/living/L = user - if(L.has_trait(TRAIT_EMOTEMUTE)) + if(HAS_TRAIT(L, TRAIT_EMOTEMUTE)) return FALSE /datum/emote/sound diff --git a/code/datums/helper_datums/teleport.dm b/code/datums/helper_datums/teleport.dm index d673cdb16d..0623e2f5f9 100644 --- a/code/datums/helper_datums/teleport.dm +++ b/code/datums/helper_datums/teleport.dm @@ -103,11 +103,11 @@ // Can most things breathe? if(trace_gases) continue - if(!(A_gases[/datum/gas/oxygen] && A_gases[/datum/gas/oxygen][MOLES] >= 16)) + if(A_gases[/datum/gas/oxygen] >= 16) continue if(A_gases[/datum/gas/plasma]) continue - if(A_gases[/datum/gas/carbon_dioxide] && A_gases[/datum/gas/carbon_dioxide][MOLES] >= 10) + if(A_gases[/datum/gas/carbon_dioxide] >= 10) continue // Aim for goldilocks temperatures and pressure diff --git a/code/datums/martial/krav_maga.dm b/code/datums/martial/krav_maga.dm index 8a5f0f9439..127413262c 100644 --- a/code/datums/martial/krav_maga.dm +++ b/code/datums/martial/krav_maga.dm @@ -86,13 +86,13 @@ return 0 /datum/martial_art/krav_maga/proc/leg_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(D.stat || D.IsKnockdown()) + if(D.lying || D.IsKnockdown()) return 0 D.visible_message("[A] leg sweeps [D]!", \ "[A] leg sweeps you!") playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1) D.apply_damage(5, BRUTE) - D.Knockdown(40) + D.Knockdown(40, override_hardstun = 0.01, 25) log_combat(A, D, "leg sweeped") return 1 @@ -191,3 +191,18 @@ heat_protection = HANDS max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE + +/obj/item/clothing/gloves/krav_maga/combatglovesplus + name = "combat gloves plus" + desc = "These tactical gloves are fireproof and shock resistant, and using nanochip technology it teaches you the powers of krav maga." + icon_state = "black" + item_state = "blackglovesplus" + siemens_coefficient = 0 + permeability_coefficient = 0.05 + strip_delay = 80 + cold_protection = HANDS + min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT + heat_protection = HANDS + max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT + resistance_flags = NONE + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50) diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm index 4a15afd672..035e5ac833 100644 --- a/code/datums/martial/sleeping_carp.dm +++ b/code/datums/martial/sleeping_carp.dm @@ -179,7 +179,7 @@ /obj/item/twohanded/bostaff/attack(mob/target, mob/living/user) add_fingerprint(user) - if((user.has_trait(TRAIT_CLUMSY)) && prob(50)) + if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50)) to_chat(user, "You club yourself over the head with [src].") user.Knockdown(60) if(ishuman(user)) diff --git a/code/datums/mood_events/generic_negative_events.dm b/code/datums/mood_events/generic_negative_events.dm index 4021d11128..06857c0f55 100644 --- a/code/datums/mood_events/generic_negative_events.dm +++ b/code/datums/mood_events/generic_negative_events.dm @@ -125,3 +125,11 @@ /datum/mood_event/surgery description = "HE'S CUTTING ME OPEN!!\n" mood_change = -8 + +/datum/mood_event/sad_empath + description = "Someone seems upset...\n" + mood_change = -2 + timeout = 600 + +/datum/mood_event/sad_empath/add_effects(mob/sadtarget) + description = "[sadtarget.name] seems upset...\n" diff --git a/code/datums/mood_events/generic_positive_events.dm b/code/datums/mood_events/generic_positive_events.dm index 6989744fe3..051a548d1d 100644 --- a/code/datums/mood_events/generic_positive_events.dm +++ b/code/datums/mood_events/generic_positive_events.dm @@ -75,3 +75,27 @@ description = "There is something soothing about this music.\n" mood_change = 3 timeout = 600 + +/datum/mood_event/betterhug + description = "Someone was very nice to me.\n" + mood_change = 3 + timeout = 3000 + +/datum/mood_event/betterhug/add_effects(mob/friend) + description = "[friend.name] was very nice to me.\n" + +/datum/mood_event/besthug + description = "Someone is great to be around, they make me feel so happy!\n" + mood_change = 5 + timeout = 3000 + +/datum/mood_event/besthug/add_effects(mob/friend) + description = "[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!\n" + +/datum/mood_event/happy_empath + description = "Someone seems happy!\n" + mood_change = 2 + timeout = 600 + +/datum/mood_event/happy_empath/add_effects(var/mob/happytarget) + description = "[happytarget.name]'s happiness is infectious!\n" diff --git a/code/datums/mutations/body.dm b/code/datums/mutations/body.dm index e114a43736..461c221ff8 100644 --- a/code/datums/mutations/body.dm +++ b/code/datums/mutations/body.dm @@ -86,12 +86,12 @@ /datum/mutation/human/clumsy/on_acquiring(mob/living/carbon/human/owner) if(..()) return - owner.add_trait(TRAIT_CLUMSY, GENETIC_MUTATION) + ADD_TRAIT(owner, TRAIT_CLUMSY, GENETIC_MUTATION) /datum/mutation/human/clumsy/on_losing(mob/living/carbon/human/owner) if(..()) return - owner.remove_trait(TRAIT_CLUMSY, GENETIC_MUTATION) + REMOVE_TRAIT(owner, TRAIT_CLUMSY, GENETIC_MUTATION) //Tourettes causes you to randomly stand in place and shout. @@ -125,12 +125,12 @@ /datum/mutation/human/deaf/on_acquiring(mob/living/carbon/human/owner) if(..()) return - owner.add_trait(TRAIT_DEAF, GENETIC_MUTATION) + ADD_TRAIT(owner, TRAIT_DEAF, GENETIC_MUTATION) /datum/mutation/human/deaf/on_losing(mob/living/carbon/human/owner) if(..()) return - owner.remove_trait(TRAIT_DEAF, GENETIC_MUTATION) + REMOVE_TRAIT(owner, TRAIT_DEAF, GENETIC_MUTATION) //Monified turns you into a monkey. diff --git a/code/datums/mutations/cold_resistance.dm b/code/datums/mutations/cold_resistance.dm index 6c3ac2982d..3d8fbababa 100644 --- a/code/datums/mutations/cold_resistance.dm +++ b/code/datums/mutations/cold_resistance.dm @@ -17,14 +17,14 @@ /datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner) if(..()) return - owner.add_trait(TRAIT_RESISTCOLD, "cold_resistance") -// owner.add_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE + ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance") +// ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE /datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner) if(..()) return - owner.remove_trait(TRAIT_RESISTCOLD, "cold_resistance") -// owner.remove_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE + REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance") +// REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE /datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner) if(owner.getFireLoss()) diff --git a/code/datums/mutations/hulk.dm b/code/datums/mutations/hulk.dm index 7bcd056fab..0c760f4620 100644 --- a/code/datums/mutations/hulk.dm +++ b/code/datums/mutations/hulk.dm @@ -11,8 +11,8 @@ /datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner) if(..()) return - owner.add_trait(TRAIT_STUNIMMUNE, TRAIT_HULK) - owner.add_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK) + ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK) + ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK) owner.update_body_parts() SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk) @@ -28,8 +28,8 @@ /datum/mutation/human/hulk/on_losing(mob/living/carbon/human/owner) if(..()) return - owner.remove_trait(TRAIT_STUNIMMUNE, TRAIT_HULK) - owner.remove_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK) + REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK) + REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK) owner.update_body_parts() SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk") diff --git a/code/datums/mutations/speech.dm b/code/datums/mutations/speech.dm index 3f303535ce..d986672924 100644 --- a/code/datums/mutations/speech.dm +++ b/code/datums/mutations/speech.dm @@ -30,12 +30,12 @@ /datum/mutation/human/mute/on_acquiring(mob/living/carbon/human/owner) if(..()) return - owner.add_trait(TRAIT_MUTE, GENETIC_MUTATION) + ADD_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION) /datum/mutation/human/mute/on_losing(mob/living/carbon/human/owner) if(..()) return - owner.remove_trait(TRAIT_MUTE, GENETIC_MUTATION) + REMOVE_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION) /datum/mutation/human/smile @@ -229,4 +229,4 @@ /datum/mutation/human/stoner/on_losing(mob/living/carbon/human/owner) ..() owner.grant_language(/datum/language/common) - owner.remove_language(/datum/language/beachbum) + owner.remove_language(/datum/language/beachbum) \ No newline at end of file diff --git a/code/datums/saymode.dm b/code/datums/saymode.dm index ed6edd11ab..c4f485653e 100644 --- a/code/datums/saymode.dm +++ b/code/datums/saymode.dm @@ -27,7 +27,7 @@ switch(M.lingcheck()) if (LINGHIVE_LING) var/mob/living/L = M - if (!L.has_trait(CHANGELING_HIVEMIND_MUTE)) + if (!HAS_TRAIT(L, CHANGELING_HIVEMIND_MUTE)) to_chat(M, msg) if(LINGHIVE_LINK) to_chat(M, msg) @@ -35,7 +35,7 @@ if(prob(40)) to_chat(M, "We can faintly sense an outsider trying to communicate through the hivemind...") if(LINGHIVE_LING) - if (user.has_trait(CHANGELING_HIVEMIND_MUTE)) + if (HAS_TRAIT(user, CHANGELING_HIVEMIND_MUTE)) to_chat(user, "The poison in the air hinders our ability to interact with the hivemind.") return FALSE var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) @@ -52,7 +52,7 @@ to_chat(M, msg) if(LINGHIVE_LING) var/mob/living/L = M - if (!L.has_trait(CHANGELING_HIVEMIND_MUTE)) + if (!HAS_TRAIT(L, CHANGELING_HIVEMIND_MUTE)) to_chat(M, msg) if(LINGHIVE_OUTSIDER) if(prob(40)) diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index dd8ee1b166..0512977d1a 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -465,13 +465,13 @@ /datum/status_effect/hippocraticOath/on_apply() //Makes the user passive, it's in their oath not to harm! - owner.add_trait(TRAIT_PACIFISM, "hippocraticOath") + ADD_TRAIT(owner, TRAIT_PACIFISM, "hippocraticOath") var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED] H.add_hud_to(owner) return ..() /datum/status_effect/hippocraticOath/on_remove() - owner.remove_trait(TRAIT_PACIFISM, "hippocraticOath") + REMOVE_TRAIT(owner, TRAIT_PACIFISM, "hippocraticOath") var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED] H.remove_hud_from(owner) diff --git a/code/datums/traits/_quirk.dm b/code/datums/traits/_quirk.dm index 963afacec3..cc6dd8db3f 100644 --- a/code/datums/traits/_quirk.dm +++ b/code/datums/traits/_quirk.dm @@ -21,7 +21,7 @@ to_chat(quirk_holder, gain_text) quirk_holder.roundstart_quirks += src if(mob_trait) - quirk_holder.add_trait(mob_trait, ROUNDSTART_TRAIT) + ADD_TRAIT(quirk_holder, mob_trait, ROUNDSTART_TRAIT) START_PROCESSING(SSquirks, src) add() if(spawn_effects) @@ -35,7 +35,7 @@ to_chat(quirk_holder, lose_text) quirk_holder.roundstart_quirks -= src if(mob_trait) - quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT, TRUE) + REMOVE_TRAIT(quirk_holder, mob_trait, ROUNDSTART_TRAIT) SSquirks.quirk_objects -= src return ..() @@ -43,8 +43,8 @@ quirk_holder.roundstart_quirks -= src to_mob.roundstart_quirks += src if(mob_trait) - quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT) - to_mob.add_trait(mob_trait, ROUNDSTART_TRAIT) + REMOVE_TRAIT(quirk_holder, mob_trait, ROUNDSTART_TRAIT) + ADD_TRAIT(to_mob, mob_trait, ROUNDSTART_TRAIT) quirk_holder = to_mob on_transfer() @@ -111,7 +111,7 @@ Use this as a guideline mob_trait = TRAIT_NEARSIGHT ///This define is in __DEFINES/traits.dm and is the actual "trait" that the game tracks - ///You'll need to use "has_trait(X, sources)" checks around the code to check this; for instance, the Ageusia trait is checked in taste code + ///You'll need to use "HAS_TRAIT_FROM(src, X, sources)" checks around the code to check this; for instance, the Ageusia trait is checked in taste code ///If you need help finding where to put it, the declaration finder on GitHub is the best way to locate it gain_text = "Things far away from you start looking blurry." diff --git a/code/datums/traits/good.dm b/code/datums/traits/good.dm index 513115b194..300a1264eb 100644 --- a/code/datums/traits/good.dm +++ b/code/datums/traits/good.dm @@ -35,6 +35,14 @@ lose_text = "You no longer feel like drinking would ease your pain." medical_record_text = "Patient has unusually efficient liver metabolism and can slowly regenerate wounds by drinking alcoholic beverages." +/datum/quirk/empath + name = "Empath" + desc = "Whether it's a sixth sense or careful study of body language, it only takes you a quick glance at someone to understand how they feel." + value = 2 + mob_trait = TRAIT_EMPATH + gain_text = "You feel in tune with those around you." + lose_text = "You feel isolated from others." + /datum/quirk/freerunning name = "Freerunning" desc = "You're great at quick moves! You can climb tables more quickly." @@ -43,6 +51,15 @@ gain_text = "You feel lithe on your feet!" lose_text = "You feel clumsy again." +/datum/quirk/friendly + name = "Friendly" + desc = "You give the best hugs, especially when you're in the right mood." + value = 1 + mob_trait = TRAIT_FRIENDLY + gain_text = "You want to hug someone." + lose_text = "You no longer feel compelled to hug others." + mood_quirk = TRUE + /datum/quirk/jolly name = "Jolly" desc = "You sometimes just feel happy, for no reason at all." diff --git a/code/datums/traits/negative.dm b/code/datums/traits/negative.dm index aba9404d9a..7c13310af8 100644 --- a/code/datums/traits/negative.dm +++ b/code/datums/traits/negative.dm @@ -60,7 +60,7 @@ if("Scientist") heirloom_type = /obj/item/toy/plush/slimeplushie if("Assistant") - heirloom_type = /obj/item/storage/toolbox/mechanical/old/heirloom + heirloom_type = /obj/item/clothing/gloves/cut/family if("Chaplain") heirloom_type = /obj/item/camera/spooky/family if("Captain") diff --git a/code/datums/traits/neutral.dm b/code/datums/traits/neutral.dm index f299e9904a..f70e3a3c68 100644 --- a/code/datums/traits/neutral.dm +++ b/code/datums/traits/neutral.dm @@ -93,3 +93,12 @@ gain_text = "You feel more prudish." lose_text = "You don't feel as prudish as before." medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin." + +/datum/quirk/assblastusa + name = "Buns of Steel" + desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand." + mob_trait = TRAIT_ASSBLASTUSA + value = 0 + medical_record_text = "Patient never skipped ass day." + gain_text = "Your ass rivals those of golems." + lose_text = "Your butt feels more squishy and slappable." \ No newline at end of file diff --git a/code/datums/weather/weather_types/radiation_storm.dm b/code/datums/weather/weather_types/radiation_storm.dm index 0906a7e053..f3b8118087 100644 --- a/code/datums/weather/weather_types/radiation_storm.dm +++ b/code/datums/weather/weather_types/radiation_storm.dm @@ -33,7 +33,7 @@ if(prob(40)) if(ishuman(L)) var/mob/living/carbon/human/H = L - if(H.dna && !H.has_trait(TRAIT_RADIMMUNE)) + if(H.dna && !HAS_TRAIT(H, TRAIT_RADIMMUNE)) if(prob(max(0,100-resist))) H.randmuti() if(prob(50)) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 48596a0b6d..81e2371f9a 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -6,7 +6,6 @@ var/flags_1 = NONE var/interaction_flags_atom = NONE - var/container_type = NONE var/datum/reagents/reagents = null //This atom's HUD (med/sec, etc) images. Associative list. @@ -203,16 +202,16 @@ return is_refillable() && is_drainable() /atom/proc/is_injectable(allowmobs = TRUE) - return reagents && (container_type & (INJECTABLE | REFILLABLE)) + return reagents && (reagents.reagents_holder_flags & (INJECTABLE | REFILLABLE)) /atom/proc/is_drawable(allowmobs = TRUE) - return reagents && (container_type & (DRAWABLE | DRAINABLE)) + return reagents && (reagents.reagents_holder_flags & (DRAWABLE | DRAINABLE)) /atom/proc/is_refillable() - return reagents && (container_type & REFILLABLE) + return reagents && (reagents.reagents_holder_flags & REFILLABLE) /atom/proc/is_drainable() - return reagents && (container_type & DRAINABLE) + return reagents && (reagents.reagents_holder_flags & DRAINABLE) /atom/proc/AllowDrop() @@ -261,7 +260,7 @@ to_chat(user, desc) if(reagents) - if(container_type & TRANSPARENT) + if(reagents.reagents_holder_flags & TRANSPARENT) to_chat(user, "It contains:") if(reagents.reagent_list.len) if(user.can_see_reagents()) //Show each individual reagent @@ -274,7 +273,7 @@ to_chat(user, "[total_volume] units of various reagents") else to_chat(user, "Nothing.") - else if(container_type & AMOUNT_VISIBLE) + else if(reagents.reagents_holder_flags & AMOUNT_VISIBLE) if(reagents.total_volume) to_chat(user, "It has [reagents.total_volume] unit\s left.") else diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index e56f6d366c..c37c120b93 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -31,6 +31,7 @@ var/atom/movable/pulling var/grab_state = 0 var/throwforce = 0 + var/can_be_z_moved = TRUE /atom/movable/vv_edit_var(var_name, var_value) var/static/list/banned_edits = list("step_x", "step_y", "step_size") diff --git a/code/game/data_huds.dm b/code/game/data_huds.dm index 3af43ffb78..8506a4133a 100644 --- a/code/game/data_huds.dm +++ b/code/game/data_huds.dm @@ -100,7 +100,7 @@ //helper for getting the appropriate health status /proc/RoundHealth(mob/living/M) - if(M.stat == DEAD || (M.has_trait(TRAIT_FAKEDEATH))) + if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH))) return "health-100" //what's our health? it doesn't matter, we're dead, or faking var/maxi_health = M.maxHealth if(iscarbon(M) && M.health < 0) @@ -172,7 +172,7 @@ var/image/holder = hud_list[STATUS_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - world.icon_size - if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH))) + if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH))) holder.icon_state = "huddead" else holder.icon_state = "hudhealthy" @@ -182,9 +182,9 @@ var/icon/I = icon(icon, icon_state, dir) var/virus_threat = check_virus() holder.pixel_y = I.Height() - world.icon_size - if(has_trait(TRAIT_XENO_HOST)) + if(HAS_TRAIT(src, TRAIT_XENO_HOST)) holder.icon_state = "hudxeno" - else if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH))) + else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH))) if(tod) var/tdelta = round(world.time - timeofdeath) if(tdelta < (DEFIB_TIME_LIMIT * 10)) @@ -242,7 +242,7 @@ var/icon/IC = icon(icon, icon_state, dir) holder.pixel_y = IC.Height() - world.icon_size holder.icon_state = "hud_imp_chem" - if(has_trait(TRAIT_MINDSHIELD)) + if(HAS_TRAIT(src, TRAIT_MINDSHIELD)) holder = hud_list[IMPLOYAL_HUD] var/icon/IC = icon(icon, icon_state, dir) holder.pixel_y = IC.Height() - world.icon_size diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm index d6513b5d40..a24d846f15 100644 --- a/code/game/gamemodes/clock_cult/clock_cult.dm +++ b/code/game/gamemodes/clock_cult/clock_cult.dm @@ -64,7 +64,7 @@ Credit where due: return FALSE if(isliving(M)) var/mob/living/L = M - if(L.has_trait(TRAIT_MINDSHIELD)) + if(HAS_TRAIT(L, TRAIT_MINDSHIELD)) return FALSE if(ishuman(M) || isbrain(M) || isguardian(M) || issilicon(M) || isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab) || istype(M, /mob/camera/eminence)) return TRUE @@ -131,7 +131,7 @@ Credit where due: config_tag = "clockwork_cult" antag_flag = ROLE_SERVANT_OF_RATVAR false_report_weight = 10 - required_players = 30 + required_players = 35 required_enemies = 3 recommended_enemies = 5 enemy_minimum_age = 7 diff --git a/code/game/gamemodes/clown_ops/clown_ops.dm b/code/game/gamemodes/clown_ops/clown_ops.dm index 12d3106c8d..a666b57afd 100644 --- a/code/game/gamemodes/clown_ops/clown_ops.dm +++ b/code/game/gamemodes/clown_ops/clown_ops.dm @@ -62,5 +62,6 @@ /datum/outfit/syndicate/clownop/leader name = "Clown Operative Leader - Basic" id = /obj/item/card/id/syndicate/nuke_leader + gloves = /obj/item/clothing/gloves/krav_maga/combatglovesplus r_hand = /obj/item/nuclear_challenge/clownops command_radio = TRUE diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 7b492e3a95..8f091b6372 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -26,7 +26,7 @@ return FALSE else return FALSE - if(M.has_trait(TRAIT_MINDSHIELD) || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M) || !M.client) + if(HAS_TRAIT(M, TRAIT_MINDSHIELD) || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M) || !M.client) return FALSE //can't convert machines, shielded, braindead, or ratvar's dogs return TRUE diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index d76552982c..615d55a818 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -137,6 +137,7 @@ /datum/outfit/syndicate/leader name = "Syndicate Leader - Basic" id = /obj/item/card/id/syndicate/nuke_leader + gloves = /obj/item/clothing/gloves/krav_maga/combatglovesplus r_hand = /obj/item/nuclear_challenge command_radio = TRUE diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 7532d18d06..f6b1def645 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -542,6 +542,7 @@ GLOBAL_LIST_EMPTY(possible_items_special) return checking.researched_nodes.len >= target_amount /datum/objective/capture + var/captured_amount = 0 /datum/objective/capture/proc/gen_amount_goal() target_amount = rand(5,10) @@ -549,8 +550,7 @@ GLOBAL_LIST_EMPTY(possible_items_special) return target_amount /datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth. - var/captured_amount = 0 - var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding] + /*var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding] for(var/mob/living/carbon/human/M in A)//Humans. if(M.stat == DEAD)//Dead folks are worth less. captured_amount+=0.5 @@ -573,7 +573,7 @@ GLOBAL_LIST_EMPTY(possible_items_special) if(M.stat == DEAD) captured_amount+=1 continue - captured_amount+=2 + captured_amount+=2*/ //Removed in favour of adding points on capture, in energy_net_nets.dm return captured_amount >= target_amount diff --git a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm index 6603bb3604..e56495d808 100644 --- a/code/game/gamemodes/objective_items.dm +++ b/code/game/gamemodes/objective_items.dm @@ -124,7 +124,7 @@ /datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T) var/target_amount = text2num(name) var/found_amount = 0 - found_amount += T.air_contents.gases[/datum/gas/plasma] ? T.air_contents.gases[/datum/gas/plasma][MOLES] : 0 + found_amount += T.air_contents.gases[/datum/gas/plasma] return found_amount>=target_amount diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index d3b5e53a1b..36a5c6ede4 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -182,11 +182,11 @@ //Get the clone body ready maim_clone(H) - H.add_trait(TRAIT_STABLEHEART, "cloning") - H.add_trait(TRAIT_EMOTEMUTE, "cloning") - H.add_trait(TRAIT_MUTE, "cloning") - H.add_trait(TRAIT_NOBREATH, "cloning") - H.add_trait(TRAIT_NOCRITDAMAGE, "cloning") + ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning") + ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning") + ADD_TRAIT(H, TRAIT_MUTE, "cloning") + ADD_TRAIT(H, TRAIT_NOBREATH, "cloning") + ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning") H.Unconscious(80) clonemind.transfer_to(H) @@ -361,11 +361,11 @@ if(!mob_occupant) return - mob_occupant.remove_trait(TRAIT_STABLEHEART, "cloning") - mob_occupant.remove_trait(TRAIT_EMOTEMUTE, "cloning") - mob_occupant.remove_trait(TRAIT_MUTE, "cloning") - mob_occupant.remove_trait(TRAIT_NOCRITDAMAGE, "cloning") - mob_occupant.remove_trait(TRAIT_NOBREATH, "cloning") + REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning") + REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning") + REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning") + REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning") + REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning") if(grab_ghost_when == CLONER_MATURE_CLONE) mob_occupant.grab_ghost() @@ -452,7 +452,7 @@ // brain function, they also have no limbs or internal organs. - if(!H.has_trait(TRAIT_NODISMEMBER)) + if(!HAS_TRAIT(H, TRAIT_NODISMEMBER)) var/static/list/zones = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG) for(var/zone in zones) var/obj/item/bodypart/BP = H.get_bodypart(zone) diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index 1f262c0979..efbbe36228 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -1,3 +1,9 @@ +#define ARCADE_WEIGHT_TRICK 4 +#define ARCADE_WEIGHT_USELESS 2 +#define ARCADE_WEIGHT_RARE 1 +#define ARCADE_WEIGHT_PLUSH 3 + + /obj/machinery/computer/arcade name = "random arcade" desc = "random arcade machine" @@ -6,55 +12,66 @@ icon_screen = "invaders" clockwork = TRUE //it'd look weird var/list/prizes = list( - /obj/item/storage/box/snappops = 8, - /obj/item/toy/talking/AI = 8, - /obj/item/toy/talking/codex_gigas = 8, - /obj/item/clothing/under/syndicate/tacticool = 8, - /obj/item/toy/sword = 8, - /obj/item/toy/gun = 8, - /obj/item/gun/ballistic/shotgun/toy/crossbow = 8, - /obj/item/storage/box/fakesyndiesuit = 8, - /obj/item/storage/crayons = 8, - /obj/item/toy/spinningtoy = 8, - /obj/item/toy/prize/ripley = 4, - /obj/item/toy/prize/fireripley = 4, - /obj/item/toy/prize/deathripley = 4, - /obj/item/toy/prize/gygax = 4, - /obj/item/toy/prize/durand = 4, - /obj/item/toy/prize/honk = 4, - /obj/item/toy/prize/marauder = 4, - /obj/item/toy/prize/seraph = 4, - /obj/item/toy/prize/mauler = 4, - /obj/item/toy/prize/odysseus = 4, - /obj/item/toy/prize/phazon = 4, - /obj/item/toy/prize/reticence = 4, - /obj/item/toy/cards/deck = 8, - /obj/item/toy/nuke = 8, - /obj/item/toy/minimeteor = 8, - /obj/item/toy/redbutton = 8, - /obj/item/toy/talking/owl = 8, - /obj/item/toy/talking/griffin = 8, - /obj/item/coin/antagtoken = 8, - /obj/item/stack/tile/fakespace/loaded = 8, - /obj/item/stack/tile/fakepit/loaded = 8, - /obj/item/toy/toy_xeno = 8, - /obj/item/storage/box/actionfigure = 4, - /obj/item/restraints/handcuffs/fake = 8, - /obj/item/grenade/chem_grenade/glitter/pink = 4, - /obj/item/grenade/chem_grenade/glitter/blue = 4, - /obj/item/grenade/chem_grenade/glitter/white = 4, - /obj/item/toy/eightball = 8, - /obj/item/toy/windupToolbox = 8, - /obj/item/toy/clockwork_watch = 8, - /obj/item/toy/toy_dagger = 8, - /obj/item/extendohand/acme = 4, - /obj/item/hot_potato/harmless/toy = 4, - /obj/item/card/emagfake = 4, - /obj/item/clothing/shoes/wheelys = 8, - /obj/item/clothing/shoes/kindleKicks = 8, - /obj/item/storage/belt/military/snack = 8, - /obj/item/toy/plush/random = 450 - )//plushies have a 0.6 chance + /obj/item/toy/balloon = ARCADE_WEIGHT_USELESS, + /obj/item/toy/beach_ball = ARCADE_WEIGHT_USELESS, + /obj/item/toy/cattoy = ARCADE_WEIGHT_USELESS, + /obj/item/toy/clockwork_watch = ARCADE_WEIGHT_TRICK, + /obj/item/toy/dummy = ARCADE_WEIGHT_TRICK, + /obj/item/toy/eightball = ARCADE_WEIGHT_USELESS, + /obj/item/toy/eightball/haunted = ARCADE_WEIGHT_RARE, + /obj/item/storage/box/actionfigure = ARCADE_WEIGHT_USELESS, + /obj/item/toy/foamblade = ARCADE_WEIGHT_TRICK, + /obj/item/toy/gun = ARCADE_WEIGHT_TRICK, + /obj/item/toy/gun/justicar = ARCADE_WEIGHT_TRICK, + /obj/item/toy/gun/m41 = ARCADE_WEIGHT_TRICK, + /obj/item/toy/katana = ARCADE_WEIGHT_TRICK, + /obj/item/toy/minimeteor = ARCADE_WEIGHT_TRICK, + /obj/item/toy/nuke = ARCADE_WEIGHT_TRICK, + /obj/item/toy/plush/random = ARCADE_WEIGHT_PLUSH, + /obj/item/toy/redbutton = ARCADE_WEIGHT_TRICK, + /obj/item/toy/spinningtoy = ARCADE_WEIGHT_TRICK, + /obj/item/toy/sword = ARCADE_WEIGHT_TRICK, + /obj/item/toy/sword/cx = ARCADE_WEIGHT_TRICK, + /obj/item/toy/sword/darksabre = ARCADE_WEIGHT_TRICK, + /obj/item/toy/talking/AI = ARCADE_WEIGHT_USELESS, + /obj/item/toy/talking/codex_gigas = ARCADE_WEIGHT_USELESS, + /obj/item/toy/talking/griffin = ARCADE_WEIGHT_USELESS, + /obj/item/toy/talking/owl = ARCADE_WEIGHT_USELESS, + /obj/item/toy/toy_dagger = ARCADE_WEIGHT_TRICK, + /obj/item/toy/toy_xeno = ARCADE_WEIGHT_TRICK, + /obj/item/toy/windupToolbox = ARCADE_WEIGHT_TRICK, + + /obj/item/twohanded/dualsaber/toy = ARCADE_WEIGHT_RARE, + /mob/living/simple_animal/bot/secbot/grievous/toy = ARCADE_WEIGHT_RARE, + /obj/item/clothing/mask/facehugger/toy = ARCADE_WEIGHT_RARE, + /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted = ARCADE_WEIGHT_TRICK, + /obj/item/hot_potato/harmless/toy = ARCADE_WEIGHT_RARE, + /obj/item/twohanded/dualsaber/toy = ARCADE_WEIGHT_RARE, + /obj/item/twohanded/hypereutactic/toy = ARCADE_WEIGHT_RARE, + /obj/item/twohanded/hypereutactic/toy/rainbow = ARCADE_WEIGHT_RARE, + + /obj/item/storage/box/snappops = ARCADE_WEIGHT_TRICK, + /obj/item/clothing/under/syndicate/tacticool = ARCADE_WEIGHT_TRICK, + /obj/item/gun/ballistic/shotgun/toy/crossbow = ARCADE_WEIGHT_TRICK, + /obj/item/storage/box/fakesyndiesuit = ARCADE_WEIGHT_TRICK, + /obj/item/storage/crayons = ARCADE_WEIGHT_USELESS, + /obj/item/coin/antagtoken = ARCADE_WEIGHT_USELESS, + /obj/item/stack/tile/fakespace/loaded = ARCADE_WEIGHT_TRICK, + /obj/item/stack/tile/fakepit/loaded = ARCADE_WEIGHT_TRICK, + /obj/item/restraints/handcuffs/fake = ARCADE_WEIGHT_TRICK, + + /obj/item/grenade/chem_grenade/glitter/pink = ARCADE_WEIGHT_TRICK, + /obj/item/grenade/chem_grenade/glitter/blue = ARCADE_WEIGHT_TRICK, + /obj/item/grenade/chem_grenade/glitter/white = ARCADE_WEIGHT_TRICK, + + /obj/item/extendohand/acme = ARCADE_WEIGHT_TRICK, + /obj/item/card/emagfake = ARCADE_WEIGHT_TRICK, + /obj/item/clothing/shoes/wheelys = ARCADE_WEIGHT_RARE, + /obj/item/clothing/shoes/kindleKicks = ARCADE_WEIGHT_RARE, + /obj/item/storage/belt/military/snack = ARCADE_WEIGHT_RARE, + + /obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE + ) light_color = LIGHT_COLOR_GREEN @@ -74,7 +91,8 @@ /obj/machinery/computer/arcade/proc/prizevend(mob/user) SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "arcade", /datum/mood_event/arcade) - if(prob(0.0001)) //1 in a million + + if(prob(1) && prob(1) && prob(1)) //Proper 1 in a million new /obj/item/gun/energy/pulse/prize(src) SSmedals.UnlockMedal(MEDAL_PULSE, usr.client) @@ -124,6 +142,8 @@ var/blocked = FALSE //Player cannot attack/heal while set var/turtle = 0 + var/turn_speed = 5 //Measured in deciseconds. + /obj/machinery/computer/arcade/battle/Reset() var/name_action var/name_part1 @@ -172,7 +192,7 @@ if(turtle > 0) turtle-- - sleep(10) + sleep(turn_speed) enemy_hp -= attackamt arcade_action(usr) @@ -185,7 +205,7 @@ updateUsrDialog() turtle++ - sleep(10) + sleep(turn_speed) player_mp -= pointamt player_hp += healamt blocked = TRUE @@ -202,7 +222,7 @@ turtle-- updateUsrDialog() - sleep(10) + sleep(turn_speed) arcade_action(usr) if (href_list["close"]) @@ -211,10 +231,10 @@ else if (href_list["newgame"]) //Reset everything temp = "New Round" - player_hp = 30 - player_mp = 10 - enemy_hp = 45 - enemy_mp = 20 + player_hp = initial(player_hp) + player_mp = initial(player_mp) + enemy_hp = initial(enemy_hp) + enemy_mp = initial(enemy_mp) gameover = FALSE turtle = 0 @@ -260,7 +280,7 @@ if (player_mp <= 0) gameover = TRUE - sleep(10) + sleep(turn_speed) temp = "You have been drained! GAME OVER" playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10) if(obj_flags & EMAGGED) diff --git a/code/game/machinery/computer/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm index baa6fa577e..6576f51e46 100644 --- a/code/game/machinery/computer/atmos_control.dm +++ b/code/game/machinery/computer/atmos_control.dm @@ -59,8 +59,8 @@ var/total_moles = air_sample.total_moles() if(total_moles) for(var/gas_id in air_sample.gases) - var/gas_name = air_sample.gases[gas_id][GAS_META][META_GAS_NAME] - signal.data["gases"][gas_name] = air_sample.gases[gas_id][MOLES] / total_moles * 100 + var/gas_name = GLOB.meta_gas_names[gas_id] + signal.data["gases"][gas_name] = air_sample.gases[gas_id] / total_moles * 100 radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index 00a5c8941d..39d5c3d56f 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -450,7 +450,7 @@ scantemp = "Subject's brain is not responding to scanning stimuli." playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0) return - if((mob_occupant.has_trait(TRAIT_NOCLONE)) && (src.scanner.scan_level < 2)) + if((HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && (src.scanner.scan_level < 2)) scantemp = "Subject no longer contains the fundamental materials required to create a living clone." playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0) return diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 43f5b96fbd..752765baa1 100755 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -173,14 +173,15 @@ var/obj/machinery/shuttle_manipulator/M = locate() in GLOB.machines if(M) SSshuttle.shuttle_purchased = TRUE - M.unload_preview() - M.load_template(S) - M.existing_shuttle = SSshuttle.emergency - M.action_load(S) SSshuttle.points -= S.credit_cost minor_announce("[usr.real_name] has purchased [S.name] for [S.credit_cost] credits." , "Shuttle Purchase") message_admins("[ADMIN_LOOKUPFLW(usr)] purchased [S.name].") SSblackbox.record_feedback("text", "shuttle_purchase", 1, "[S.name]") + M.unload_preview() + M.load_template(S) + M.existing_shuttle = SSshuttle.emergency + M.action_load(S) + message_admins("[S.name] loaded, purchased by [usr]") else to_chat(usr, "Something went wrong! The shuttle exchange system seems to be down.") else diff --git a/code/game/machinery/computer/dna_console.dm b/code/game/machinery/computer/dna_console.dm index 2980c741be..9d49574317 100644 --- a/code/game/machinery/computer/dna_console.dm +++ b/code/game/machinery/computer/dna_console.dm @@ -76,7 +76,7 @@ if(connected && connected.is_operational()) if(connected.occupant) //set occupant_status message viable_occupant = connected.occupant - if(viable_occupant.has_dna() && !viable_occupant.has_trait(TRAIT_RADIMMUNE) && !viable_occupant.has_trait(TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification + if(viable_occupant.has_dna() && !HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) && !HAS_TRAIT(viable_occupant, TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification occupant_status += "[viable_occupant.name] => " switch(viable_occupant.stat) if(CONSCIOUS) @@ -523,7 +523,7 @@ var/mob/living/carbon/viable_occupant = null if(connected) viable_occupant = connected.occupant - if(!istype(viable_occupant) || !viable_occupant.dna || viable_occupant.has_trait(TRAIT_RADIMMUNE) || viable_occupant.has_trait(TRAIT_NOCLONE)) + if(!istype(viable_occupant) || !viable_occupant.dna || HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) || HAS_TRAIT(viable_occupant, TRAIT_NOCLONE)) viable_occupant = null return viable_occupant diff --git a/code/game/machinery/dna_scanner.dm b/code/game/machinery/dna_scanner.dm index 90a6b07733..7895fb8c9f 100644 --- a/code/game/machinery/dna_scanner.dm +++ b/code/game/machinery/dna_scanner.dm @@ -99,7 +99,7 @@ var/mob/living/mob_occupant = get_mob_or_brainmob(occupant) if(istype(mob_occupant)) if(locate_computer(/obj/machinery/computer/cloning)) - if(!mob_occupant.suiciding && !(mob_occupant.has_trait(TRAIT_NOCLONE)) && !mob_occupant.hellbound) + if(!mob_occupant.suiciding && !(HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && !mob_occupant.hellbound) mob_occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src) // DNA manipulators cannot operate on severed heads or brains diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 0183fcecd4..1081cb5fa7 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -763,7 +763,7 @@ if(ishuman(user) && prob(40) && src.density) var/mob/living/carbon/human/H = user - if((H.has_trait(TRAIT_DUMB)) && Adjacent(user)) + if((HAS_TRAIT(H, TRAIT_DUMB)) && Adjacent(user)) playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) if(!istype(H.head, /obj/item/clothing/head/helmet)) H.visible_message("[user] headbutts the airlock.", \ diff --git a/code/game/machinery/exp_cloner.dm b/code/game/machinery/exp_cloner.dm index 45ac999a6a..e8364d2271 100644 --- a/code/game/machinery/exp_cloner.dm +++ b/code/game/machinery/exp_cloner.dm @@ -42,11 +42,11 @@ icon_state = "pod_1" //Get the clone body ready maim_clone(H) - H.add_trait(TRAIT_STABLEHEART, "cloning") - H.add_trait(TRAIT_EMOTEMUTE, "cloning") - H.add_trait(TRAIT_MUTE, "cloning") - H.add_trait(TRAIT_NOBREATH, "cloning") - H.add_trait(TRAIT_NOCRITDAMAGE, "cloning") + ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning") + ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning") + ADD_TRAIT(H, TRAIT_MUTE, "cloning") + ADD_TRAIT(H, TRAIT_NOBREATH, "cloning") + ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning") H.Unconscious(80) var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H) @@ -268,7 +268,7 @@ scantemp = "Unable to locate valid genetic data." playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0) return - if((mob_occupant.has_trait(TRAIT_NOCLONE)) && (src.scanner.scan_level < 2)) + if((HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && (src.scanner.scan_level < 2)) scantemp = "Subject no longer contains the fundamental materials required to create a living clone." playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0) return diff --git a/code/game/machinery/harvester.dm b/code/game/machinery/harvester.dm index 1f40672e05..0042da1c92 100644 --- a/code/game/machinery/harvester.dm +++ b/code/game/machinery/harvester.dm @@ -73,7 +73,7 @@ say("Subject is not organic.") playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1) return - if(!allow_living && !(C.stat == DEAD || C.has_trait(TRAIT_FAKEDEATH))) //I mean, the machines scanners arent advanced enough to tell you're alive + if(!allow_living && !(C.stat == DEAD || HAS_TRAIT(C, TRAIT_FAKEDEATH))) //I mean, the machines scanners arent advanced enough to tell you're alive say("Subject is still alive.") playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1) return diff --git a/code/game/machinery/limbgrower.dm b/code/game/machinery/limbgrower.dm index 8a0658fd0f..a3250fe1b0 100644 --- a/code/game/machinery/limbgrower.dm +++ b/code/game/machinery/limbgrower.dm @@ -10,7 +10,6 @@ icon = 'icons/obj/machines/limbgrower.dmi' icon_state = "limbgrower_idleoff" density = TRUE - container_type = OPENCONTAINER use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 100 @@ -34,7 +33,7 @@ ) /obj/machinery/limbgrower/Initialize() - create_reagents(100) + create_reagents(100, OPENCONTAINER) stored_research = new /datum/techweb/specialized/autounlocking/limbgrower . = ..() diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm index 911bb76bda..b0204ddeb8 100644 --- a/code/game/machinery/porta_turret/portable_turret.dm +++ b/code/game/machinery/porta_turret/portable_turret.dm @@ -485,7 +485,7 @@ threatcount += 4 if(shoot_unloyal) - if (!perp.has_trait(TRAIT_MINDSHIELD)) + if (!HAS_TRAIT(perp, TRAIT_MINDSHIELD)) threatcount += 4 return threatcount diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 99baad11ae..ba08109427 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -257,8 +257,7 @@ /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Initialize() . = ..() - create_reagents(max_volume) - reagents.set_reacting(FALSE) + create_reagents(max_volume, NO_REACT) syringes = new known_reagents = list("epinephrine"="Epinephrine","charcoal"="Charcoal") processed_reagents = new @@ -274,7 +273,7 @@ /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/critfail() ..() if(reagents) - reagents.set_reacting(TRUE) + DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT) /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/can_attach(obj/mecha/medical/M) if(..()) diff --git a/code/game/mecha/equipment/tools/other_tools.dm b/code/game/mecha/equipment/tools/other_tools.dm index 1a3886c3df..80c92c7922 100644 --- a/code/game/mecha/equipment/tools/other_tools.dm +++ b/code/game/mecha/equipment/tools/other_tools.dm @@ -421,14 +421,13 @@ if(!istype(T)) return var/datum/gas_mixture/GM = new - GM.add_gas(/datum/gas/plasma) if(prob(10)) - GM.gases[/datum/gas/plasma][MOLES] += 100 + GM.gases[/datum/gas/plasma] += 100 GM.temperature = 1500+T0C //should be enough to start a fire T.visible_message("[src] suddenly disgorges a cloud of heated plasma.") qdel(src) else - GM.gases[/datum/gas/plasma][MOLES] += 5 + GM.gases[/datum/gas/plasma] += 5 GM.temperature = istype(T) ? T.air.return_temperature() : T20C T.visible_message("[src] suddenly disgorges a cloud of plasma.") T.assume_air(GM) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index d5de4a4898..4700dda60d 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -237,9 +237,8 @@ cabin_air = new cabin_air.temperature = T20C cabin_air.volume = 200 - cabin_air.add_gases(/datum/gas/oxygen, /datum/gas/nitrogen) - cabin_air.gases[/datum/gas/oxygen][MOLES] = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) - cabin_air.gases[/datum/gas/nitrogen][MOLES] = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) + cabin_air.gases[/datum/gas/oxygen] = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) + cabin_air.gases[/datum/gas/nitrogen] = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) return cabin_air /obj/mecha/proc/add_radio() @@ -446,13 +445,13 @@ var/mob/living/L = user if(!Adjacent(target)) if(selected && selected.is_ranged()) - if(L.has_trait(TRAIT_PACIFISM) && selected.harmful) + if(HAS_TRAIT(L, TRAIT_PACIFISM) && selected.harmful) to_chat(user, "You don't want to harm other living beings!") return if(selected.action(target,params)) selected.start_cooldown() else if(selected && selected.is_melee()) - if(isliving(target) && selected.harmful && L.has_trait(TRAIT_PACIFISM)) + if(isliving(target) && selected.harmful && HAS_TRAIT(L, TRAIT_PACIFISM)) to_chat(user, "You don't want to harm other living beings!") return if(selected.action(target,params)) diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm index 07152b0310..d5aff99f32 100644 --- a/code/game/objects/effects/decals/cleanable.dm +++ b/code/game/objects/effects/decals/cleanable.dm @@ -72,7 +72,7 @@ ..() if(ishuman(O)) var/mob/living/carbon/human/H = O - if(H.shoes && blood_state && bloodiness && !H.has_trait(TRAIT_LIGHT_STEP)) + if(H.shoes && blood_state && bloodiness && !HAS_TRAIT(H, TRAIT_LIGHT_STEP)) var/obj/item/clothing/shoes/S = H.shoes var/add_blood = 0 if(bloodiness >= BLOOD_GAIN_PER_STEP) diff --git a/code/game/objects/effects/decals/cleanable/humans.dm b/code/game/objects/effects/decals/cleanable/humans.dm index f1a1655fb4..35f06c2768 100644 --- a/code/game/objects/effects/decals/cleanable/humans.dm +++ b/code/game/objects/effects/decals/cleanable/humans.dm @@ -60,7 +60,7 @@ /obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L) if(istype(L) && has_gravity(loc)) - playsound(loc, 'sound/effects/gib_step.ogg', L.has_trait(TRAIT_LIGHT_STEP) ? 20 : 50, 1) + playsound(loc, 'sound/effects/gib_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 20 : 50, 1) . = ..() /obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions) diff --git a/code/game/objects/effects/decals/crayon.dm b/code/game/objects/effects/decals/crayon.dm index 34263ef9a4..0a0348ae39 100644 --- a/code/game/objects/effects/decals/crayon.dm +++ b/code/game/objects/effects/decals/crayon.dm @@ -3,6 +3,7 @@ desc = "Graffiti. Damn kids." icon = 'icons/effects/crayondecal.dmi' icon_state = "rune1" + plane = GAME_PLANE //makes the graffiti visible over a wall. gender = NEUTER mergeable_decal = FALSE var/do_icon_rotate = TRUE diff --git a/code/game/objects/effects/effect_system/effects_foam.dm b/code/game/objects/effects/effect_system/effects_foam.dm index 264715e2ac..10ee73915c 100644 --- a/code/game/objects/effects/effect_system/effects_foam.dm +++ b/code/game/objects/effects/effect_system/effects_foam.dm @@ -1,347 +1,347 @@ -// Foam -// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin. -#define ALUMINUM_FOAM 1 -#define IRON_FOAM 2 -#define RESIN_FOAM 3 - - -/obj/effect/particle_effect/foam - name = "foam" - icon_state = "foam" - opacity = 0 - anchored = TRUE - density = FALSE - layer = EDGED_TURF_LAYER - mouse_opacity = MOUSE_OPACITY_TRANSPARENT - var/amount = 3 - animate_movement = 0 - var/metal = 0 - var/lifetime = 40 - var/reagent_divisor = 7 - var/static/list/blacklisted_turfs = typecacheof(list( - /turf/open/space/transit, - /turf/open/chasm, - /turf/open/lava)) - -/obj/effect/particle_effect/foam/firefighting - name = "firefighting foam" - lifetime = 20 //doesn't last as long as normal foam - amount = 0 //no spread - var/absorbed_plasma = 0 - -/obj/effect/particle_effect/foam/firefighting/MakeSlippery() - return - -/obj/effect/particle_effect/foam/firefighting/process() - ..() - - var/turf/open/T = get_turf(src) - var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T) - if(hotspot && istype(T) && T.air) - qdel(hotspot) - var/datum/gas_mixture/G = T.air - var/plas_amt = min(30,G.gases[/datum/gas/plasma][MOLES]) //Absorb some plasma - G.gases[/datum/gas/plasma][MOLES] -= plas_amt - absorbed_plasma += plas_amt - if(G.temperature > T20C) - G.temperature = max(G.temperature/2,T20C) - G.garbage_collect() - T.air_update_turf() - -/obj/effect/particle_effect/foam/firefighting/kill_foam() - STOP_PROCESSING(SSfastprocess, src) - - if(absorbed_plasma) - var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src)) - if(!P) - P = new(loc) - P.reagents.add_reagent("stable_plasma", absorbed_plasma) - - flick("[icon_state]-disolve", src) - QDEL_IN(src, 5) - -/obj/effect/particle_effect/foam/firefighting/foam_mob(mob/living/L) - if(!istype(L)) - return - L.adjust_fire_stacks(-2) - L.ExtinguishMob() - -/obj/effect/particle_effect/foam/firefighting/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) - return - -/obj/effect/particle_effect/foam/metal - name = "aluminium foam" - metal = ALUMINUM_FOAM - icon_state = "mfoam" - -/obj/effect/particle_effect/foam/metal/MakeSlippery() - return - -/obj/effect/particle_effect/foam/metal/smart - name = "smart foam" - -/obj/effect/particle_effect/foam/metal/iron - name = "iron foam" - metal = IRON_FOAM - -/obj/effect/particle_effect/foam/metal/resin - name = "resin foam" - metal = RESIN_FOAM - -/obj/effect/particle_effect/foam/long_life - lifetime = 150 - -/obj/effect/particle_effect/foam/Initialize() - . = ..() - MakeSlippery() - create_reagents(1000) //limited by the size of the reagent holder anyway. - START_PROCESSING(SSfastprocess, src) - playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3) - -/obj/effect/particle_effect/foam/proc/MakeSlippery() - AddComponent(/datum/component/slippery, 100) - -/obj/effect/particle_effect/foam/Destroy() - STOP_PROCESSING(SSfastprocess, src) - return ..() - - -/obj/effect/particle_effect/foam/proc/kill_foam() - STOP_PROCESSING(SSfastprocess, src) - switch(metal) - if(ALUMINUM_FOAM) - new /obj/structure/foamedmetal(get_turf(src)) - if(IRON_FOAM) - new /obj/structure/foamedmetal/iron(get_turf(src)) - if(RESIN_FOAM) - new /obj/structure/foamedmetal/resin(get_turf(src)) - flick("[icon_state]-disolve", src) - QDEL_IN(src, 5) - -/obj/effect/particle_effect/foam/smart/kill_foam() //Smart foam adheres to area borders for walls - STOP_PROCESSING(SSfastprocess, src) - if(metal) - var/turf/T = get_turf(src) - if(isspaceturf(T)) //Block up any exposed space - T.PlaceOnTop(/turf/open/floor/plating/foam) - for(var/direction in GLOB.cardinals) - var/turf/cardinal_turf = get_step(T, direction) - if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf! - new/obj/structure/foamedmetal(T) - break - flick("[icon_state]-disolve", src) - QDEL_IN(src, 5) - -/obj/effect/particle_effect/foam/process() - lifetime-- - if(lifetime < 1) - kill_foam() - return - - var/fraction = 1/initial(reagent_divisor) - for(var/obj/O in range(0,src)) - if(O.type == src.type) - continue - if(isturf(O.loc)) - var/turf/T = O.loc - if(T.intact && O.level == 1) //hidden under the floor - continue - if(lifetime % reagent_divisor) - reagents.reaction(O, VAPOR, fraction) - var/hit = 0 - for(var/mob/living/L in range(0,src)) - hit += foam_mob(L) - if(hit) - lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate. - var/T = get_turf(src) - if(lifetime % reagent_divisor) - reagents.reaction(T, VAPOR, fraction) - - if(--amount < 0) - return - spread_foam() - -/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L) - if(lifetime<1) - return 0 - if(!istype(L)) - return 0 - var/fraction = 1/initial(reagent_divisor) - if(lifetime % reagent_divisor) - reagents.reaction(L, VAPOR, fraction) - lifetime-- - return 1 - -/obj/effect/particle_effect/foam/proc/spread_foam() - var/turf/t_loc = get_turf(src) - for(var/turf/T in t_loc.GetAtmosAdjacentTurfs()) - var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam! - if(foundfoam) - continue - - if(is_type_in_typecache(T, blacklisted_turfs)) - continue - - for(var/mob/living/L in T) - foam_mob(L) - var/obj/effect/particle_effect/foam/F = new src.type(T) - F.amount = amount - reagents.copy_to(F, (reagents.total_volume)) - F.add_atom_colour(color, FIXED_COLOUR_PRIORITY) - F.metal = metal - - -/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) - if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated - kill_foam() - - -/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) - return - - -/////////////////////////////////////////////// -//FOAM EFFECT DATUM -/datum/effect_system/foam_spread - var/amount = 10 // the size of the foam spread. - var/obj/chemholder - effect_type = /obj/effect/particle_effect/foam - var/metal = 0 - - -/datum/effect_system/foam_spread/metal - effect_type = /obj/effect/particle_effect/foam/metal - - -/datum/effect_system/foam_spread/metal/smart - effect_type = /obj/effect/particle_effect/foam/smart - - -/datum/effect_system/foam_spread/long - effect_type = /obj/effect/particle_effect/foam/long_life - -/datum/effect_system/foam_spread/New() - ..() - chemholder = new /obj() - var/datum/reagents/R = new/datum/reagents(1000) - chemholder.reagents = R - R.my_atom = chemholder - -/datum/effect_system/foam_spread/Destroy() - qdel(chemholder) - chemholder = null - return ..() - -/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null) - if(isturf(loca)) - location = loca - else - location = get_turf(loca) - - amount = round(sqrt(amt / 2), 1) - carry.copy_to(chemholder, carry.total_volume) - -/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype) - ..() - metal = metaltype - -/datum/effect_system/foam_spread/start() - var/obj/effect/particle_effect/foam/F = new effect_type(location) - var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list) - chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount) - F.add_atom_colour(foamcolor, FIXED_COLOUR_PRIORITY) - F.amount = amount - F.metal = metal - - -////////////////////////////////////////////////////////// -// FOAM STRUCTURE. Formed by metal foams. Dense and opaque, but easy to break -/obj/structure/foamedmetal - icon = 'icons/effects/effects.dmi' - icon_state = "metalfoam" - density = TRUE - opacity = 1 // changed in New() - anchored = TRUE - layer = EDGED_TURF_LAYER - resistance_flags = FIRE_PROOF | ACID_PROOF - name = "foamed metal" - desc = "A lightweight foamed metal wall." - gender = PLURAL - max_integrity = 20 - CanAtmosPass = ATMOS_PASS_DENSITY - -/obj/structure/foamedmetal/Initialize() - . = ..() - air_update_turf(1) - -/obj/structure/foamedmetal/Move() - var/turf/T = loc - . = ..() - move_update_air(T) - -/obj/structure/foamedmetal/attack_paw(mob/user) - return attack_hand(user) - -/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) - playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1) - -/obj/structure/foamedmetal/attack_hand(mob/user) - . = ..() - if(.) - return - user.changeNext_move(CLICK_CD_MELEE) - user.do_attack_animation(src, ATTACK_EFFECT_PUNCH) - to_chat(user, "You hit [src] but bounce off it!") - playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1) - -/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target) - return !density - -/obj/structure/foamedmetal/iron - max_integrity = 50 - icon_state = "ironfoam" - -//Atmos Backpack Resin, transparent, prevents atmos and filters the air -/obj/structure/foamedmetal/resin - name = "\improper ATMOS Resin" - desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature." - opacity = FALSE - icon_state = "atmos_resin" - alpha = 120 - max_integrity = 10 - -/obj/structure/foamedmetal/resin/Initialize() - . = ..() - if(isopenturf(loc)) - var/turf/open/O = loc - O.ClearWet() - if(O.air) - var/datum/gas_mixture/G = O.air - G.temperature = 293.15 - for(var/obj/effect/hotspot/H in O) - qdel(H) - var/list/G_gases = G.gases - for(var/I in G_gases) - if(I == /datum/gas/oxygen || I == /datum/gas/nitrogen) - continue - G_gases[I][MOLES] = 0 - G.garbage_collect() - O.air_update_turf() - for(var/obj/machinery/atmospherics/components/unary/U in O) - if(!U.welded) - U.welded = TRUE - U.update_icon() - U.visible_message("[U] sealed shut!") - for(var/mob/living/L in O) - L.ExtinguishMob() - for(var/obj/item/Item in O) - Item.extinguish() - -/obj/structure/foamedmetal/resin/CanPass(atom/movable/mover, turf/target) - if(istype(mover) && (mover.pass_flags & PASSGLASS)) - return TRUE - . = ..() - -#undef ALUMINUM_FOAM -#undef IRON_FOAM -#undef RESIN_FOAM +// Foam +// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin. +#define ALUMINUM_FOAM 1 +#define IRON_FOAM 2 +#define RESIN_FOAM 3 + + +/obj/effect/particle_effect/foam + name = "foam" + icon_state = "foam" + opacity = 0 + anchored = TRUE + density = FALSE + layer = EDGED_TURF_LAYER + mouse_opacity = MOUSE_OPACITY_TRANSPARENT + var/amount = 3 + animate_movement = 0 + var/metal = 0 + var/lifetime = 40 + var/reagent_divisor = 7 + var/static/list/blacklisted_turfs = typecacheof(list( + /turf/open/space/transit, + /turf/open/chasm, + /turf/open/lava)) + +/obj/effect/particle_effect/foam/firefighting + name = "firefighting foam" + lifetime = 20 //doesn't last as long as normal foam + amount = 0 //no spread + var/absorbed_plasma = 0 + +/obj/effect/particle_effect/foam/firefighting/MakeSlippery() + return + +/obj/effect/particle_effect/foam/firefighting/process() + ..() + + var/turf/open/T = get_turf(src) + var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T) + if(hotspot && istype(T) && T.air) + qdel(hotspot) + var/datum/gas_mixture/G = T.air + var/plas_amt = min(30,G.gases[/datum/gas/plasma]) //Absorb some plasma + G.gases[/datum/gas/plasma] -= plas_amt + absorbed_plasma += plas_amt + if(G.temperature > T20C) + G.temperature = max(G.temperature/2,T20C) + GAS_GARBAGE_COLLECT(G.gases) + T.air_update_turf() + +/obj/effect/particle_effect/foam/firefighting/kill_foam() + STOP_PROCESSING(SSfastprocess, src) + + if(absorbed_plasma) + var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src)) + if(!P) + P = new(loc) + P.reagents.add_reagent("stable_plasma", absorbed_plasma) + + flick("[icon_state]-disolve", src) + QDEL_IN(src, 5) + +/obj/effect/particle_effect/foam/firefighting/foam_mob(mob/living/L) + if(!istype(L)) + return + L.adjust_fire_stacks(-2) + L.ExtinguishMob() + +/obj/effect/particle_effect/foam/firefighting/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) + return + +/obj/effect/particle_effect/foam/metal + name = "aluminium foam" + metal = ALUMINUM_FOAM + icon_state = "mfoam" + +/obj/effect/particle_effect/foam/metal/MakeSlippery() + return + +/obj/effect/particle_effect/foam/metal/smart + name = "smart foam" + +/obj/effect/particle_effect/foam/metal/iron + name = "iron foam" + metal = IRON_FOAM + +/obj/effect/particle_effect/foam/metal/resin + name = "resin foam" + metal = RESIN_FOAM + +/obj/effect/particle_effect/foam/long_life + lifetime = 150 + +/obj/effect/particle_effect/foam/Initialize() + . = ..() + MakeSlippery() + create_reagents(1000) //limited by the size of the reagent holder anyway. + START_PROCESSING(SSfastprocess, src) + playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3) + +/obj/effect/particle_effect/foam/proc/MakeSlippery() + AddComponent(/datum/component/slippery, 100) + +/obj/effect/particle_effect/foam/Destroy() + STOP_PROCESSING(SSfastprocess, src) + return ..() + + +/obj/effect/particle_effect/foam/proc/kill_foam() + STOP_PROCESSING(SSfastprocess, src) + switch(metal) + if(ALUMINUM_FOAM) + new /obj/structure/foamedmetal(get_turf(src)) + if(IRON_FOAM) + new /obj/structure/foamedmetal/iron(get_turf(src)) + if(RESIN_FOAM) + new /obj/structure/foamedmetal/resin(get_turf(src)) + flick("[icon_state]-disolve", src) + QDEL_IN(src, 5) + +/obj/effect/particle_effect/foam/smart/kill_foam() //Smart foam adheres to area borders for walls + STOP_PROCESSING(SSfastprocess, src) + if(metal) + var/turf/T = get_turf(src) + if(isspaceturf(T)) //Block up any exposed space + T.PlaceOnTop(/turf/open/floor/plating/foam) + for(var/direction in GLOB.cardinals) + var/turf/cardinal_turf = get_step(T, direction) + if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf! + new/obj/structure/foamedmetal(T) + break + flick("[icon_state]-disolve", src) + QDEL_IN(src, 5) + +/obj/effect/particle_effect/foam/process() + lifetime-- + if(lifetime < 1) + kill_foam() + return + + var/fraction = 1/initial(reagent_divisor) + for(var/obj/O in range(0,src)) + if(O.type == src.type) + continue + if(isturf(O.loc)) + var/turf/T = O.loc + if(T.intact && O.level == 1) //hidden under the floor + continue + if(lifetime % reagent_divisor) + reagents.reaction(O, VAPOR, fraction) + var/hit = 0 + for(var/mob/living/L in range(0,src)) + hit += foam_mob(L) + if(hit) + lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate. + var/T = get_turf(src) + if(lifetime % reagent_divisor) + reagents.reaction(T, VAPOR, fraction) + + if(--amount < 0) + return + spread_foam() + +/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L) + if(lifetime<1) + return 0 + if(!istype(L)) + return 0 + var/fraction = 1/initial(reagent_divisor) + if(lifetime % reagent_divisor) + reagents.reaction(L, VAPOR, fraction) + lifetime-- + return 1 + +/obj/effect/particle_effect/foam/proc/spread_foam() + var/turf/t_loc = get_turf(src) + for(var/turf/T in t_loc.GetAtmosAdjacentTurfs()) + var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam! + if(foundfoam) + continue + + if(is_type_in_typecache(T, blacklisted_turfs)) + continue + + for(var/mob/living/L in T) + foam_mob(L) + var/obj/effect/particle_effect/foam/F = new src.type(T) + F.amount = amount + reagents.copy_to(F, (reagents.total_volume)) + F.add_atom_colour(color, FIXED_COLOUR_PRIORITY) + F.metal = metal + + +/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) + if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated + kill_foam() + + +/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) + return + + +/////////////////////////////////////////////// +//FOAM EFFECT DATUM +/datum/effect_system/foam_spread + var/amount = 10 // the size of the foam spread. + var/obj/chemholder + effect_type = /obj/effect/particle_effect/foam + var/metal = 0 + + +/datum/effect_system/foam_spread/metal + effect_type = /obj/effect/particle_effect/foam/metal + + +/datum/effect_system/foam_spread/metal/smart + effect_type = /obj/effect/particle_effect/foam/smart + + +/datum/effect_system/foam_spread/long + effect_type = /obj/effect/particle_effect/foam/long_life + +/datum/effect_system/foam_spread/New() + ..() + chemholder = new /obj() + var/datum/reagents/R = new/datum/reagents(1000) + chemholder.reagents = R + R.my_atom = chemholder + +/datum/effect_system/foam_spread/Destroy() + qdel(chemholder) + chemholder = null + return ..() + +/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null) + if(isturf(loca)) + location = loca + else + location = get_turf(loca) + + amount = round(sqrt(amt / 2), 1) + carry.copy_to(chemholder, carry.total_volume) + +/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype) + ..() + metal = metaltype + +/datum/effect_system/foam_spread/start() + var/obj/effect/particle_effect/foam/F = new effect_type(location) + var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list) + chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount) + F.add_atom_colour(foamcolor, FIXED_COLOUR_PRIORITY) + F.amount = amount + F.metal = metal + + +////////////////////////////////////////////////////////// +// FOAM STRUCTURE. Formed by metal foams. Dense and opaque, but easy to break +/obj/structure/foamedmetal + icon = 'icons/effects/effects.dmi' + icon_state = "metalfoam" + density = TRUE + opacity = 1 // changed in New() + anchored = TRUE + layer = EDGED_TURF_LAYER + resistance_flags = FIRE_PROOF | ACID_PROOF + name = "foamed metal" + desc = "A lightweight foamed metal wall." + gender = PLURAL + max_integrity = 20 + CanAtmosPass = ATMOS_PASS_DENSITY + +/obj/structure/foamedmetal/Initialize() + . = ..() + air_update_turf(1) + +/obj/structure/foamedmetal/Move() + var/turf/T = loc + . = ..() + move_update_air(T) + +/obj/structure/foamedmetal/attack_paw(mob/user) + return attack_hand(user) + +/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) + playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1) + +/obj/structure/foamedmetal/attack_hand(mob/user) + . = ..() + if(.) + return + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src, ATTACK_EFFECT_PUNCH) + to_chat(user, "You hit [src] but bounce off it!") + playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1) + +/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target) + return !density + +/obj/structure/foamedmetal/iron + max_integrity = 50 + icon_state = "ironfoam" + +//Atmos Backpack Resin, transparent, prevents atmos and filters the air +/obj/structure/foamedmetal/resin + name = "\improper ATMOS Resin" + desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature." + opacity = FALSE + icon_state = "atmos_resin" + alpha = 120 + max_integrity = 10 + +/obj/structure/foamedmetal/resin/Initialize() + . = ..() + if(isopenturf(loc)) + var/turf/open/O = loc + O.ClearWet() + if(O.air) + var/datum/gas_mixture/G = O.air + G.temperature = 293.15 + for(var/obj/effect/hotspot/H in O) + qdel(H) + var/list/G_gases = G.gases + for(var/I in G_gases) + if(I == /datum/gas/oxygen || I == /datum/gas/nitrogen) + continue + G_gases[I] = 0 + GAS_GARBAGE_COLLECT(G.gases) + O.air_update_turf() + for(var/obj/machinery/atmospherics/components/unary/U in O) + if(!U.welded) + U.welded = TRUE + U.update_icon() + U.visible_message("[U] sealed shut!") + for(var/mob/living/L in O) + L.ExtinguishMob() + for(var/obj/item/Item in O) + Item.extinguish() + +/obj/structure/foamedmetal/resin/CanPass(atom/movable/mover, turf/target) + if(istype(mover) && (mover.pass_flags & PASSGLASS)) + return TRUE + . = ..() + +#undef ALUMINUM_FOAM +#undef IRON_FOAM +#undef RESIN_FOAM diff --git a/code/game/objects/effects/effect_system/effects_smoke.dm b/code/game/objects/effects/effect_system/effects_smoke.dm index e8e833890b..79deac475b 100644 --- a/code/game/objects/effects/effect_system/effects_smoke.dm +++ b/code/game/objects/effects/effect_system/effects_smoke.dm @@ -1,329 +1,328 @@ -///////////////////////////////////////////// -//// SMOKE SYSTEMS -///////////////////////////////////////////// - -/obj/effect/particle_effect/smoke - name = "smoke" - icon = 'icons/effects/96x96.dmi' - icon_state = "smoke" - pixel_x = -32 - pixel_y = -32 - opacity = 0 - layer = FLY_LAYER - anchored = TRUE - mouse_opacity = MOUSE_OPACITY_TRANSPARENT - animate_movement = 0 - var/amount = 4 - var/lifetime = 5 - var/opaque = 1 //whether the smoke can block the view when in enough amount - - -/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16) - if(alpha == 0) //Handle already transparent case - return - if(frames == 0) - frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame". - var/step = alpha / frames - for(var/i = 0, i < frames, i++) - alpha -= step - if(alpha < 160) - set_opacity(0) //if we were blocking view, we aren't now because we're fading out - stoplag() - -/obj/effect/particle_effect/smoke/Initialize() - . = ..() - create_reagents(500) - START_PROCESSING(SSobj, src) - - -/obj/effect/particle_effect/smoke/Destroy() - STOP_PROCESSING(SSobj, src) - return ..() - -/obj/effect/particle_effect/smoke/proc/kill_smoke() - STOP_PROCESSING(SSobj, src) - INVOKE_ASYNC(src, .proc/fade_out) - QDEL_IN(src, 10) - -/obj/effect/particle_effect/smoke/process() - lifetime-- - if(lifetime < 1) - kill_smoke() - return 0 - for(var/mob/living/L in range(0,src)) - smoke_mob(L) - return 1 - -/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C) - if(!istype(C)) - return 0 - if(lifetime<1) - return 0 - if(C.internal != null || C.has_smoke_protection()) - return 0 - if(C.smoke_delay) - return 0 - C.smoke_delay++ - addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10) - return 1 - -/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C) - if(C) - C.smoke_delay = 0 - -/obj/effect/particle_effect/smoke/proc/spread_smoke() - var/turf/t_loc = get_turf(src) - if(!t_loc) - return - var/list/newsmokes = list() - for(var/turf/T in t_loc.GetAtmosAdjacentTurfs()) - var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke! - if(foundsmoke) - continue - for(var/mob/living/L in T) - smoke_mob(L) - var/obj/effect/particle_effect/smoke/S = new type(T) - reagents.copy_to(S, reagents.total_volume) - S.setDir(pick(GLOB.cardinals)) - S.amount = amount-1 - S.add_atom_colour(color, FIXED_COLOUR_PRIORITY) - S.lifetime = lifetime - if(S.amount>0) - if(opaque) - S.set_opacity(TRUE) - newsmokes.Add(S) - - if(newsmokes.len) - spawn(1) //the smoke spreads rapidly but not instantly - for(var/obj/effect/particle_effect/smoke/SM in newsmokes) - SM.spread_smoke() - - -/datum/effect_system/smoke_spread - var/amount = 10 - effect_type = /obj/effect/particle_effect/smoke - -/datum/effect_system/smoke_spread/set_up(radius = 5, loca) - if(isturf(loca)) - location = loca - else - location = get_turf(loca) - amount = radius - -/datum/effect_system/smoke_spread/start() - if(holder) - location = get_turf(holder) - var/obj/effect/particle_effect/smoke/S = new effect_type(location) - S.amount = amount - if(S.amount) - S.spread_smoke() - - -///////////////////////////////////////////// -// Bad smoke -///////////////////////////////////////////// - -/obj/effect/particle_effect/smoke/bad - lifetime = 8 - -/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M) - if(..()) - M.drop_all_held_items() - M.adjustOxyLoss(1) - M.emote("cough") - return 1 - -/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target) - if(istype(mover, /obj/item/projectile/beam)) - var/obj/item/projectile/beam/B = mover - B.damage = (B.damage/2) - return 1 - - - -/datum/effect_system/smoke_spread/bad - effect_type = /obj/effect/particle_effect/smoke/bad - -///////////////////////////////////////////// -// Nanofrost smoke -///////////////////////////////////////////// - -/obj/effect/particle_effect/smoke/freezing - name = "nanofrost smoke" - color = "#B2FFFF" - opaque = 0 - -/datum/effect_system/smoke_spread/freezing - effect_type = /obj/effect/particle_effect/smoke/freezing - var/blast = 0 - var/temperature = 2 - var/weldvents = TRUE - var/distcheck = TRUE - -/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A) - if(isopenturf(A)) - var/turf/open/T = A - if(T.air) - var/datum/gas_mixture/G = T.air - if(!distcheck || get_dist(T, location) < blast) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air - G.temperature = temperature - T.air_update_turf() - for(var/obj/effect/hotspot/H in T) - qdel(H) - var/list/G_gases = G.gases - if(G_gases[/datum/gas/plasma]) - G.assert_gas(/datum/gas/nitrogen) - G_gases[/datum/gas/nitrogen][MOLES] += (G_gases[/datum/gas/plasma][MOLES]) - G_gases[/datum/gas/plasma][MOLES] = 0 - G.garbage_collect() - if (weldvents) - for(var/obj/machinery/atmospherics/components/unary/U in T) - if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber. - U.welded = TRUE - U.update_icon() - U.visible_message("[U] was frozen shut!") - for(var/mob/living/L in T) - L.ExtinguishMob() - for(var/obj/item/Item in T) - Item.extinguish() - -/datum/effect_system/smoke_spread/freezing/set_up(radius = 5, loca, blast_radius = 0) - ..() - blast = blast_radius - -/datum/effect_system/smoke_spread/freezing/start() - if(blast) - for(var/turf/T in RANGE_TURFS(blast, location)) - Chilled(T) - ..() - -/datum/effect_system/smoke_spread/freezing/decon - temperature = 293.15 - distcheck = FALSE - weldvents = FALSE - - -///////////////////////////////////////////// -// Sleep smoke -///////////////////////////////////////////// - -/obj/effect/particle_effect/smoke/sleeping - color = "#9C3636" - lifetime = 10 - -/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M) - if(..()) - M.Sleeping(200) - M.emote("cough") - return 1 - -/datum/effect_system/smoke_spread/sleeping - effect_type = /obj/effect/particle_effect/smoke/sleeping - -///////////////////////////////////////////// -// Chem smoke -///////////////////////////////////////////// - -/obj/effect/particle_effect/smoke/chem - lifetime = 10 - - -/obj/effect/particle_effect/smoke/chem/process() - if(..()) - var/turf/T = get_turf(src) - var/fraction = 1/initial(lifetime) - for(var/atom/movable/AM in T) - if(AM.type == src.type) - continue - if(T.intact && AM.level == 1) //hidden under the floor - continue - reagents.reaction(AM, TOUCH, fraction) - - reagents.reaction(T, TOUCH, fraction) - return 1 - -/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M) - if(lifetime<1) - return 0 - if(!istype(M)) - return 0 - var/mob/living/carbon/C = M - if(C.internal != null || C.has_smoke_protection()) - return 0 - var/fraction = 1/initial(lifetime) - reagents.copy_to(C, fraction*reagents.total_volume) - reagents.reaction(M, INGEST, fraction) - return 1 - - - -/datum/effect_system/smoke_spread/chem - var/obj/chemholder - effect_type = /obj/effect/particle_effect/smoke/chem - -/datum/effect_system/smoke_spread/chem/New() - ..() - chemholder = new /obj() - var/datum/reagents/R = new/datum/reagents(500) - chemholder.reagents = R - R.my_atom = chemholder - -/datum/effect_system/smoke_spread/chem/Destroy() - qdel(chemholder) - chemholder = null - return ..() - -/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = FALSE) - if(isturf(loca)) - location = loca - else - location = get_turf(loca) - amount = radius - carry.copy_to(chemholder, carry.total_volume) - - if(!silent) - var/contained = "" - for(var/reagent in carry.reagent_list) - contained += " [reagent] " - if(contained) - contained = "\[[contained]\]" - - var/where = "[AREACOORD(location)]" - if(carry.my_atom.fingerprintslast) - var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast) - var/more = "" - if(M) - more = "[ADMIN_LOOKUPFLW(M)] " - message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. Key: [more ? more : carry.my_atom.fingerprintslast].") - log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last touched by [carry.my_atom.fingerprintslast].") - else - message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. No associated key.") - log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.") - - -/datum/effect_system/smoke_spread/chem/start() - var/mixcolor = mix_color_from_reagents(chemholder.reagents.reagent_list) - if(holder) - location = get_turf(holder) - var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location) - - if(chemholder.reagents.total_volume > 1) // can't split 1 very well - chemholder.reagents.copy_to(S, chemholder.reagents.total_volume) - - if(mixcolor) - S.add_atom_colour(mixcolor, FIXED_COLOUR_PRIORITY) // give the smoke color, if it has any to begin with - S.amount = amount - if(S.amount) - S.spread_smoke() //calling process right now so the smoke immediately attacks mobs. - - -///////////////////////////////////////////// -// Transparent smoke -///////////////////////////////////////////// - -//Same as the base type, but the smoke produced is not opaque -/datum/effect_system/smoke_spread/transparent - effect_type = /obj/effect/particle_effect/smoke/transparent - -/obj/effect/particle_effect/smoke/transparent - opaque = FALSE +///////////////////////////////////////////// +//// SMOKE SYSTEMS +///////////////////////////////////////////// + +/obj/effect/particle_effect/smoke + name = "smoke" + icon = 'icons/effects/96x96.dmi' + icon_state = "smoke" + pixel_x = -32 + pixel_y = -32 + opacity = 0 + layer = FLY_LAYER + anchored = TRUE + mouse_opacity = MOUSE_OPACITY_TRANSPARENT + animate_movement = 0 + var/amount = 4 + var/lifetime = 5 + var/opaque = 1 //whether the smoke can block the view when in enough amount + + +/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16) + if(alpha == 0) //Handle already transparent case + return + if(frames == 0) + frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame". + var/step = alpha / frames + for(var/i = 0, i < frames, i++) + alpha -= step + if(alpha < 160) + set_opacity(0) //if we were blocking view, we aren't now because we're fading out + stoplag() + +/obj/effect/particle_effect/smoke/Initialize() + . = ..() + create_reagents(500) + START_PROCESSING(SSobj, src) + + +/obj/effect/particle_effect/smoke/Destroy() + STOP_PROCESSING(SSobj, src) + return ..() + +/obj/effect/particle_effect/smoke/proc/kill_smoke() + STOP_PROCESSING(SSobj, src) + INVOKE_ASYNC(src, .proc/fade_out) + QDEL_IN(src, 10) + +/obj/effect/particle_effect/smoke/process() + lifetime-- + if(lifetime < 1) + kill_smoke() + return 0 + for(var/mob/living/L in range(0,src)) + smoke_mob(L) + return 1 + +/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C) + if(!istype(C)) + return 0 + if(lifetime<1) + return 0 + if(C.internal != null || C.has_smoke_protection()) + return 0 + if(C.smoke_delay) + return 0 + C.smoke_delay++ + addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10) + return 1 + +/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C) + if(C) + C.smoke_delay = 0 + +/obj/effect/particle_effect/smoke/proc/spread_smoke() + var/turf/t_loc = get_turf(src) + if(!t_loc) + return + var/list/newsmokes = list() + for(var/turf/T in t_loc.GetAtmosAdjacentTurfs()) + var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke! + if(foundsmoke) + continue + for(var/mob/living/L in T) + smoke_mob(L) + var/obj/effect/particle_effect/smoke/S = new type(T) + reagents.copy_to(S, reagents.total_volume) + S.setDir(pick(GLOB.cardinals)) + S.amount = amount-1 + S.add_atom_colour(color, FIXED_COLOUR_PRIORITY) + S.lifetime = lifetime + if(S.amount>0) + if(opaque) + S.set_opacity(TRUE) + newsmokes.Add(S) + + if(newsmokes.len) + spawn(1) //the smoke spreads rapidly but not instantly + for(var/obj/effect/particle_effect/smoke/SM in newsmokes) + SM.spread_smoke() + + +/datum/effect_system/smoke_spread + var/amount = 10 + effect_type = /obj/effect/particle_effect/smoke + +/datum/effect_system/smoke_spread/set_up(radius = 5, loca) + if(isturf(loca)) + location = loca + else + location = get_turf(loca) + amount = radius + +/datum/effect_system/smoke_spread/start() + if(holder) + location = get_turf(holder) + var/obj/effect/particle_effect/smoke/S = new effect_type(location) + S.amount = amount + if(S.amount) + S.spread_smoke() + + +///////////////////////////////////////////// +// Bad smoke +///////////////////////////////////////////// + +/obj/effect/particle_effect/smoke/bad + lifetime = 8 + +/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M) + if(..()) + M.drop_all_held_items() + M.adjustOxyLoss(1) + M.emote("cough") + return 1 + +/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target) + if(istype(mover, /obj/item/projectile/beam)) + var/obj/item/projectile/beam/B = mover + B.damage = (B.damage/2) + return 1 + + + +/datum/effect_system/smoke_spread/bad + effect_type = /obj/effect/particle_effect/smoke/bad + +///////////////////////////////////////////// +// Nanofrost smoke +///////////////////////////////////////////// + +/obj/effect/particle_effect/smoke/freezing + name = "nanofrost smoke" + color = "#B2FFFF" + opaque = 0 + +/datum/effect_system/smoke_spread/freezing + effect_type = /obj/effect/particle_effect/smoke/freezing + var/blast = 0 + var/temperature = 2 + var/weldvents = TRUE + var/distcheck = TRUE + +/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A) + if(isopenturf(A)) + var/turf/open/T = A + if(T.air) + var/datum/gas_mixture/G = T.air + if(!distcheck || get_dist(T, location) < blast) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air + G.temperature = temperature + T.air_update_turf() + for(var/obj/effect/hotspot/H in T) + qdel(H) + var/list/G_gases = G.gases + if(G_gases[/datum/gas/plasma]) + G_gases[/datum/gas/nitrogen] += (G_gases[/datum/gas/plasma]) + G_gases[/datum/gas/plasma] = 0 + GAS_GARBAGE_COLLECT(G.gases) + if (weldvents) + for(var/obj/machinery/atmospherics/components/unary/U in T) + if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber. + U.welded = TRUE + U.update_icon() + U.visible_message("[U] was frozen shut!") + for(var/mob/living/L in T) + L.ExtinguishMob() + for(var/obj/item/Item in T) + Item.extinguish() + +/datum/effect_system/smoke_spread/freezing/set_up(radius = 5, loca, blast_radius = 0) + ..() + blast = blast_radius + +/datum/effect_system/smoke_spread/freezing/start() + if(blast) + for(var/turf/T in RANGE_TURFS(blast, location)) + Chilled(T) + ..() + +/datum/effect_system/smoke_spread/freezing/decon + temperature = 293.15 + distcheck = FALSE + weldvents = FALSE + + +///////////////////////////////////////////// +// Sleep smoke +///////////////////////////////////////////// + +/obj/effect/particle_effect/smoke/sleeping + color = "#9C3636" + lifetime = 10 + +/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M) + if(..()) + M.Sleeping(200) + M.emote("cough") + return 1 + +/datum/effect_system/smoke_spread/sleeping + effect_type = /obj/effect/particle_effect/smoke/sleeping + +///////////////////////////////////////////// +// Chem smoke +///////////////////////////////////////////// + +/obj/effect/particle_effect/smoke/chem + lifetime = 10 + + +/obj/effect/particle_effect/smoke/chem/process() + if(..()) + var/turf/T = get_turf(src) + var/fraction = 1/initial(lifetime) + for(var/atom/movable/AM in T) + if(AM.type == src.type) + continue + if(T.intact && AM.level == 1) //hidden under the floor + continue + reagents.reaction(AM, TOUCH, fraction) + + reagents.reaction(T, TOUCH, fraction) + return 1 + +/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M) + if(lifetime<1) + return 0 + if(!istype(M)) + return 0 + var/mob/living/carbon/C = M + if(C.internal != null || C.has_smoke_protection()) + return 0 + var/fraction = 1/initial(lifetime) + reagents.copy_to(C, fraction*reagents.total_volume) + reagents.reaction(M, INGEST, fraction) + return 1 + + + +/datum/effect_system/smoke_spread/chem + var/obj/chemholder + effect_type = /obj/effect/particle_effect/smoke/chem + +/datum/effect_system/smoke_spread/chem/New() + ..() + chemholder = new /obj() + var/datum/reagents/R = new/datum/reagents(500) + chemholder.reagents = R + R.my_atom = chemholder + +/datum/effect_system/smoke_spread/chem/Destroy() + qdel(chemholder) + chemholder = null + return ..() + +/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = FALSE) + if(isturf(loca)) + location = loca + else + location = get_turf(loca) + amount = radius + carry.copy_to(chemholder, carry.total_volume) + + if(!silent) + var/contained = "" + for(var/reagent in carry.reagent_list) + contained += " [reagent] " + if(contained) + contained = "\[[contained]\]" + + var/where = "[AREACOORD(location)]" + if(carry.my_atom.fingerprintslast) + var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast) + var/more = "" + if(M) + more = "[ADMIN_LOOKUPFLW(M)] " + message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. Key: [more ? more : carry.my_atom.fingerprintslast].") + log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last touched by [carry.my_atom.fingerprintslast].") + else + message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. No associated key.") + log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.") + + +/datum/effect_system/smoke_spread/chem/start() + var/mixcolor = mix_color_from_reagents(chemholder.reagents.reagent_list) + if(holder) + location = get_turf(holder) + var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location) + + if(chemholder.reagents.total_volume > 1) // can't split 1 very well + chemholder.reagents.copy_to(S, chemholder.reagents.total_volume) + + if(mixcolor) + S.add_atom_colour(mixcolor, FIXED_COLOUR_PRIORITY) // give the smoke color, if it has any to begin with + S.amount = amount + if(S.amount) + S.spread_smoke() //calling process right now so the smoke immediately attacks mobs. + + +///////////////////////////////////////////// +// Transparent smoke +///////////////////////////////////////////// + +//Same as the base type, but the smoke produced is not opaque +/datum/effect_system/smoke_spread/transparent + effect_type = /obj/effect/particle_effect/smoke/transparent + +/obj/effect/particle_effect/smoke/transparent + opaque = FALSE diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm index 12a72685bb..7e8094c9e7 100644 --- a/code/game/objects/effects/mines.dm +++ b/code/game/objects/effects/mines.dm @@ -170,7 +170,7 @@ if(!victim.client || !istype(victim)) return to_chat(victim, "You feel fast!") - victim.add_trait(TRAIT_GOTTAGOREALLYFAST, "yellow_orb") + ADD_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb") sleep(duration) - victim.remove_trait(TRAIT_GOTTAGOREALLYFAST, "yellow_orb") + REMOVE_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb") to_chat(victim, "You slow down.") diff --git a/code/game/objects/effects/spawners/bombspawner.dm b/code/game/objects/effects/spawners/bombspawner.dm index b1bb3e6b4d..65395d534a 100644 --- a/code/game/objects/effects/spawners/bombspawner.dm +++ b/code/game/objects/effects/spawners/bombspawner.dm @@ -1,6 +1,6 @@ #define CELSIUS_TO_KELVIN(T_K) ((T_K) + T0C) -#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.meta_gas_info[/datum/gas/plasma][META_GAS_SPECIFIC_HEAT]) / (((PRESSURE_P) * GLOB.meta_gas_info[/datum/gas/plasma][META_GAS_SPECIFIC_HEAT] + (PRESSURE_O) * GLOB.meta_gas_info[/datum/gas/oxygen][META_GAS_SPECIFIC_HEAT]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.meta_gas_info[/datum/gas/oxygen][META_GAS_SPECIFIC_HEAT] / CELSIUS_TO_KELVIN(TEMP_O))) +#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma]) / (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma] + (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen] / CELSIUS_TO_KELVIN(TEMP_O))) #define OPTIMAL_TEMP_K_PLA_BURN_RATIO(PRESSURE_P,PRESSURE_O,TEMP_O) (CELSIUS_TO_KELVIN(TEMP_O) * PLASMA_OXYGEN_FULLBURN * (PRESSURE_P) / (PRESSURE_O)) /obj/effect/spawner/newbomb @@ -19,12 +19,10 @@ var/obj/item/tank/internals/plasma/PT = new(V) var/obj/item/tank/internals/oxygen/OT = new(V) - PT.air_contents.assert_gas(/datum/gas/plasma) - PT.air_contents.gases[/datum/gas/plasma][MOLES] = pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p)) + PT.air_contents.gases[/datum/gas/plasma] = pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p)) PT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_p) - OT.air_contents.assert_gas(/datum/gas/oxygen) - OT.air_contents.gases[/datum/gas/oxygen][MOLES] = pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o)) + OT.air_contents.gases[/datum/gas/oxygen] = pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o)) OT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_o) V.tank_one = PT diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 9314faab27..3fbbab087f 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -109,6 +109,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder! + /obj/item/Initialize() materials = typelist("materials", materials) @@ -256,7 +257,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) can_handle_hot = TRUE else if(C.gloves && (C.gloves.max_heat_protection_temperature > 360)) can_handle_hot = TRUE - else if(C.has_trait(TRAIT_RESISTHEAT) || C.has_trait(TRAIT_RESISTHEATHANDS)) + else if(HAS_TRAIT(C, TRAIT_RESISTHEAT) || HAS_TRAIT(C, TRAIT_RESISTHEATHANDS)) can_handle_hot = TRUE if(can_handle_hot) @@ -449,10 +450,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) return 0 /obj/item/proc/eyestab(mob/living/carbon/M, mob/living/carbon/user) - if(user.has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(user, TRAIT_PACIFISM)) to_chat(user, "You don't want to harm [M]!") return - if(user.has_trait(TRAIT_CLUMSY) && prob(50)) + if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) M = user var/is_human_victim = 0 var/obj/item/bodypart/affecting = M.get_bodypart(BODY_ZONE_HEAD) @@ -523,7 +524,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) M.adjust_blurriness(15) if(M.stat != DEAD) to_chat(M, "Your eyes start to bleed profusely!") - if(!(M.has_trait(TRAIT_BLIND) || M.has_trait(TRAIT_NEARSIGHT))) + if(!(HAS_TRAIT(M, TRAIT_BLIND) || HAS_TRAIT(M, TRAIT_NEARSIGHT))) to_chat(M, "You become nearsighted!") M.become_nearsighted(EYE_DAMAGE) if(prob(50)) diff --git a/code/game/objects/items/RCD.dm b/code/game/objects/items/RCD.dm index 7881c277ff..38d64be99c 100644 --- a/code/game/objects/items/RCD.dm +++ b/code/game/objects/items/RCD.dm @@ -161,13 +161,18 @@ RLD user.visible_message("[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..") return (BRUTELOSS) -/obj/item/construction/rcd/verb/toggle_window_type() - set name = "Toggle Window Type" +/obj/item/construction/rcd/verb/toggle_window_type_verb() + set name = "RCD : Toggle Window Type" set category = "Object" - set src in usr // What does this do? + set src in view(1) + if(!usr.canUseTopic(src, BE_CLOSE)) + return + + toggle_window_type(usr) + +/obj/item/construction/rcd/proc/toggle_window_type(mob/user) var/window_type_name - if (window_type == /obj/structure/window/fulltile) window_type = /obj/structure/window/reinforced/fulltile window_type_name = "reinforced glass" @@ -175,17 +180,14 @@ RLD window_type = /obj/structure/window/fulltile window_type_name = "glass" - to_chat(usr, "You change \the [src]'s window mode to [window_type_name].") + to_chat(user, "You change \the [src]'s window mode to [window_type_name].") -/obj/item/construction/rcd/verb/change_airlock_access() - set name = "Change Airlock Access" - set category = "Object" - set src in usr +/obj/item/construction/rcd/verb/change_airlock_access(mob/user) - if (!ishuman(usr) && !usr.has_unlimited_silicon_privilege) - return ..(usr) + if (!ishuman(user) && !user.has_unlimited_silicon_privilege) + return - var/t1 = text("") + var/t1 = "" if(use_one_access) @@ -216,24 +218,23 @@ RLD t1 += "

Close

\n" - var/datum/browser/popup = new(usr, "airlock_electronics", "Access Control", 900, 500) + var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500) popup.set_content(t1) - popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state)) + popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) popup.open() - onclose(usr, "airlock") + onclose(user, "rcd_access") /obj/item/construction/rcd/Topic(href, href_list) ..() if (usr.stat || usr.restrained()) return if (href_list["close"]) - usr << browse(null, "window=airlock") + usr << browse(null, "window=rcd_access") return if (href_list["access"]) toggle_access(href_list["access"]) - - change_airlock_access() + change_airlock_access(usr) /obj/item/construction/rcd/proc/toggle_access(acc) if (acc == "all") @@ -253,16 +254,77 @@ RLD if (!conf_access.len) conf_access = null -/obj/item/construction/rcd/verb/change_airlock_setting() - set name = "Change Airlock Setting" - set category = "Object" - set src in usr +/obj/item/construction/rcd/proc/get_airlock_image(airlock_type) + var/obj/machinery/door/airlock/proto = airlock_type + var/ic = initial(proto.icon) + var/mutable_appearance/MA = mutable_appearance(ic, "closed") + if(!initial(proto.glass)) + MA.overlays += "fill_closed" + //Not scaling these down to button size because they look horrible then, instead just bumping up radius. + return MA - var/airlockcat = input(usr, "Select whether the airlock is solid or glass.") in list("Solid", "Glass") +/obj/item/construction/rcd/proc/check_menu(mob/living/user) + if(!istype(user)) + return FALSE + if(user.incapacitated() || !user.Adjacent(src)) + return FALSE + return TRUE + +/obj/item/construction/rcd/proc/change_airlock_setting(mob/user) + if(!user) + return + + var/list/solid_or_glass_choices = list( + "Solid" = get_airlock_image(/obj/machinery/door/airlock), + "Glass" = get_airlock_image(/obj/machinery/door/airlock/glass) + ) + + var/list/solid_choices = list( + "Standard" = get_airlock_image(/obj/machinery/door/airlock), + "Public" = get_airlock_image(/obj/machinery/door/airlock/public), + "Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering), + "Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos), + "Security" = get_airlock_image(/obj/machinery/door/airlock/security), + "Command" = get_airlock_image(/obj/machinery/door/airlock/command), + "Medical" = get_airlock_image(/obj/machinery/door/airlock/medical), + "Research" = get_airlock_image(/obj/machinery/door/airlock/research), + "Freezer" = get_airlock_image(/obj/machinery/door/airlock/freezer), + "Science" = get_airlock_image(/obj/machinery/door/airlock/science), + "Virology" = get_airlock_image(/obj/machinery/door/airlock/virology), + "Mining" = get_airlock_image(/obj/machinery/door/airlock/mining), + "Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance), + "External" = get_airlock_image(/obj/machinery/door/airlock/external), + "External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external), + "Airtight Hatch" = get_airlock_image(/obj/machinery/door/airlock/hatch), + "Maintenance Hatch" = get_airlock_image(/obj/machinery/door/airlock/maintenance_hatch) + ) + + var/list/glass_choices = list( + "Standard" = get_airlock_image(/obj/machinery/door/airlock/glass), + "Public" = get_airlock_image(/obj/machinery/door/airlock/public/glass), + "Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering/glass), + "Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos/glass), + "Security" = get_airlock_image(/obj/machinery/door/airlock/security/glass), + "Command" = get_airlock_image(/obj/machinery/door/airlock/command/glass), + "Medical" = get_airlock_image(/obj/machinery/door/airlock/medical/glass), + "Research" = get_airlock_image(/obj/machinery/door/airlock/research/glass), + "Science" = get_airlock_image(/obj/machinery/door/airlock/science/glass), + "Virology" = get_airlock_image(/obj/machinery/door/airlock/virology/glass), + "Mining" = get_airlock_image(/obj/machinery/door/airlock/mining/glass), + "Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/glass), + "External" = get_airlock_image(/obj/machinery/door/airlock/external/glass), + "External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external/glass) + ) + + var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE) + if(!check_menu(user)) + return switch(airlockcat) if("Solid") if(advanced_airlock_setting == 1) - var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Freezer", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance", "Airtight Hatch", "Maintenance Hatch") + var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE) + if(!check_menu(user)) + return switch(airlockpaint) if("Standard") airlock_type = /obj/machinery/door/airlock @@ -305,7 +367,9 @@ RLD if("Glass") if(advanced_airlock_setting == 1) - var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance") + var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE) + if(!check_menu(user)) + return switch(airlockpaint) if("Standard") airlock_type = /obj/machinery/door/airlock/glass @@ -356,8 +420,8 @@ RLD playsound(src.loc, 'sound/machines/click.ogg', 50, 1) return TRUE -/obj/item/construction/rcd/New() - ..() +/obj/item/construction/rcd/Initialize() + . = ..() GLOB.rcd_list += src /obj/item/construction/rcd/Destroy() @@ -366,19 +430,46 @@ RLD /obj/item/construction/rcd/attack_self(mob/user) ..() - switch(mode) - if(1) - mode = 2 - to_chat(user, "You change RCD's mode to 'Airlock'.") - if(2) - mode = 3 - to_chat(user, "You change RCD's mode to 'Deconstruct'.") - if(3) - mode = 4 - to_chat(user, "You change RCD's mode to 'Grilles & Windows'.") - if(4) - mode = 1 - to_chat(user, "You change RCD's mode to 'Floor & Walls'.") + var/list/choices = list( + "Airlock" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"), + "Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"), + "Grilles & Windows" = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"), + "Floors & Walls" = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor") + ) + if(mode == RCD_AIRLOCK) + choices += list( + "Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"), + "Change Airlock Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlocktype") + ) + else if(mode == RCD_WINDOWGRILLE) + choices += list( + "Change Window Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowtype") + ) + var/choice = show_radial_menu(user,src,choices, custom_check = CALLBACK(src,.proc/check_menu,user)) + if(!check_menu(user)) + return + switch(choice) + if("Floors & Walls") + mode = RCD_FLOORWALL + if("Airlock") + mode = RCD_AIRLOCK + if("Deconstruct") + mode = RCD_DECONSTRUCT + if("Grilles & Windows") + mode = RCD_WINDOWGRILLE + if("Change Access") + change_airlock_access(user) + return + if("Change Airlock Type") + change_airlock_setting(user) + return + if("Change Window Type") + toggle_window_type(user) + return + else + return + playsound(src, 'sound/effects/pop.ogg', 50, 0) + to_chat(user, "You change RCD's mode to '[choice]'.") /obj/item/construction/rcd/proc/target_check(atom/A, mob/user) // only returns true for stuff the device can actually work with if((isturf(A) && A.density && mode==RCD_DECONSTRUCT) || (isturf(A) && !A.density) || (istype(A, /obj/machinery/door/airlock) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/grille) || (istype(A, /obj/structure/window) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/girder)) diff --git a/code/game/objects/items/RCL.dm b/code/game/objects/items/RCL.dm index bc1b128c69..cea8165e02 100644 --- a/code/game/objects/items/RCL.dm +++ b/code/game/objects/items/RCL.dm @@ -14,13 +14,14 @@ w_class = WEIGHT_CLASS_NORMAL var/max_amount = 90 var/active = FALSE - actions_types = list(/datum/action/item_action/rcl) + actions_types = list(/datum/action/item_action/rcl_col,/datum/action/item_action/rcl_gui) var/list/colors = list("red", "yellow", "green", "blue", "pink", "orange", "cyan", "white") var/current_color_index = 1 var/ghetto = FALSE lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' var/datum/component/mobhook + var/datum/radial_menu/persistent/wiring_gui_menu /obj/item/twohanded/rcl/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/stack/cable_coil)) @@ -85,7 +86,8 @@ /obj/item/twohanded/rcl/Destroy() QDEL_NULL(loaded) last = null - setActive(FALSE, null) // setactive(FALSE) removes mobhook + QDEL_NULL(mobhook) + QDEL_NULL(wiring_gui_menu) return ..() /obj/item/twohanded/rcl/update_icon() @@ -115,20 +117,28 @@ if(loaded) QDEL_NULL(loaded) loaded = null + QDEL_NULL(wiring_gui_menu) unwield(user) - setActive(wielded, user) + active = wielded return TRUE return FALSE +/obj/item/twohanded/rcl/pickup(mob/user) + ..() + getMobhook(user) + + + /obj/item/twohanded/rcl/dropped(mob/wearer) ..() if(mobhook) - setActive(FALSE, mobhook.parent) + active = FALSE + QDEL_NULL(mobhook) last = null /obj/item/twohanded/rcl/attack_self(mob/user) ..() - setActive(wielded, user) + active = wielded if(!active) last = null else if(!last) @@ -137,17 +147,24 @@ last = C break -/obj/item/twohanded/rcl/proc/setActive(toggle, mob/user) - active = toggle - if (active && user) - if (mobhook && mobhook.parent != user) +obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook) + if(to_hook) + if(mobhook && mobhook.parent != to_hook) QDEL_NULL(mobhook) if (!mobhook) - mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger))) + mobhook = to_hook.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger))) else QDEL_NULL(mobhook) /obj/item/twohanded/rcl/proc/trigger(mob/user) + if(active) + layCable(user) + if(wiring_gui_menu) //update the wire options as you move + wiringGuiUpdate(user) + + +//previous contents of trigger(), lays cable each time the player moves +/obj/item/twohanded/rcl/proc/layCable(mob/user) if(!isturf(user.loc)) return if(is_empty(user, 0)) @@ -156,7 +173,7 @@ if(prob(2) && ghetto) //Give ghetto RCLs a 2% chance to jam, requiring it to be reactviated manually. to_chat(user, "[src]'s wires jam!") - setActive(FALSE, user) + active = FALSE return else if(last) @@ -179,6 +196,91 @@ is_empty(user) //If we've run out, display message update_icon() +//searches the current tile for a stub cable of the same colour +/obj/item/twohanded/rcl/proc/findLinkingCable(mob/user) + var/turf/T + if(!isturf(user.loc)) + return + + T = get_turf(user) + if(T.intact || !T.can_have_cabling()) + return + + for(var/obj/structure/cable/C in T) + if(!C) + continue + if(C.cable_color != GLOB.cable_colors[colors[current_color_index]]) + continue + if(C.d1 == 0) + return C + break + return + + +/obj/item/twohanded/rcl/proc/wiringGuiGenerateChoices(mob/user) + var/fromdir = 0 + var/obj/structure/cable/linkingCable = findLinkingCable(user) + if(linkingCable) + fromdir = linkingCable.d2 + + var/list/wiredirs = list("1","5","4","6","2","10","8","9") + for(var/icondir in wiredirs) + var/dirnum = text2num(icondir) + var/cablesuffix = "[min(fromdir,dirnum)]-[max(fromdir,dirnum)]" + if(fromdir == dirnum) //cables can't loop back on themselves + cablesuffix = "invalid" + var/image/img = image(icon = 'icons/mob/radial.dmi', icon_state = "cable_[cablesuffix]") + img.color = GLOB.cable_colors[colors[current_color_index]] + wiredirs[icondir] = img + return wiredirs + +/obj/item/twohanded/rcl/proc/showWiringGui(mob/user) + var/list/choices = wiringGuiGenerateChoices(user) + + wiring_gui_menu = show_radial_menu_persistent(user, src , choices, select_proc = CALLBACK(src, .proc/wiringGuiReact, user), radius = 42) + +/obj/item/twohanded/rcl/proc/wiringGuiUpdate(mob/user) + if(!wiring_gui_menu) + return + + wiring_gui_menu.entry_animation = FALSE //stop the open anim from playing each time we update + var/list/choices = wiringGuiGenerateChoices(user) + + wiring_gui_menu.change_choices(choices,FALSE) + + +//Callback used to respond to interactions with the wiring menu +/obj/item/twohanded/rcl/proc/wiringGuiReact(mob/living/user,choice) + if(!choice) //close on a null choice (the center button) + QDEL_NULL(wiring_gui_menu) + return + + choice = text2num(choice) + + if(!isturf(user.loc)) + return + if(is_empty(user, 0)) + to_chat(user, "\The [src] is empty!") + return + + var/turf/T = get_turf(user) + if(T.intact || !T.can_have_cabling()) + return + + loaded.item_color = colors[current_color_index] + + var/obj/structure/cable/linkingCable = findLinkingCable(user) + if(linkingCable) + if(choice != linkingCable.d2) + loaded.cable_join(linkingCable, user, FALSE, choice) + last = null + else + last = loaded.place_turf(get_turf(src), user, choice) + + is_empty(user) //If we've run out, display message + + wiringGuiUpdate(user) + /obj/item/twohanded/rcl/pre_loaded/Initialize() //Comes preloaded with cable, for testing stuff . = ..() @@ -192,12 +294,21 @@ update_icon() /obj/item/twohanded/rcl/ui_action_click(mob/user, action) - if(istype(action, /datum/action/item_action/rcl)) + if(istype(action, /datum/action/item_action/rcl_col)) current_color_index++; if (current_color_index > colors.len) current_color_index = 1 var/cwname = colors[current_color_index] to_chat(user, "Color changed to [cwname]!") + if(loaded) + loaded.item_color= colors[current_color_index] + if(wiring_gui_menu) + wiringGuiUpdate(user) + else if(istype(action, /datum/action/item_action/rcl_gui)) + if(wiring_gui_menu) //The menu is already open, close it + QDEL_NULL(wiring_gui_menu) + else //open the menu + showWiringGui(user) /obj/item/twohanded/rcl/ghetto actions_types = list() diff --git a/code/game/objects/items/RPD.dm b/code/game/objects/items/RPD.dm index 41ddc22106..0549ebc474 100644 --- a/code/game/objects/items/RPD.dm +++ b/code/game/objects/items/RPD.dm @@ -331,7 +331,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( //make sure what we're clicking is valid for the current category var/static/list/make_pipe_whitelist if(!make_pipe_whitelist) - make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe)) + make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe, /obj/structure/window, /obj/structure/grille)) var/can_make_pipe = (isturf(A) || is_type_in_typecache(A, make_pipe_whitelist)) . = FALSE diff --git a/code/game/objects/items/blueprints.dm b/code/game/objects/items/blueprints.dm index ab877ff97a..699efaac2e 100644 --- a/code/game/objects/items/blueprints.dm +++ b/code/game/objects/items/blueprints.dm @@ -59,7 +59,7 @@ /obj/item/areaeditor/blueprints/attack_self(mob/user) . = ..() if(!legend) - var/area/A = get_area() + var/area/A = get_area(user) if(get_area_type() == AREA_STATION) . += "

According to \the [src], you are now in \"[html_encode(A.name)]\".

" . += "

Change area name

" @@ -140,12 +140,10 @@ legend = FALSE -/obj/item/areaeditor/proc/get_area() - var/turf/T = get_turf(usr) - var/area/A = T.loc - return A -/obj/item/areaeditor/proc/get_area_type(area/A = get_area()) +/obj/item/areaeditor/proc/get_area_type(area/A) + if(!A) + A = get_area(usr) if(A.outdoors) return AREA_SPACE var/list/SPECIALS = list( @@ -183,7 +181,7 @@ return "" /obj/item/areaeditor/proc/edit_area() - var/area/A = get_area() + var/area/A = get_area(usr) var/prevname = "[A.name]" var/str = stripped_input(usr,"New area name:", "Area Creation", "", MAX_NAME_LEN) if(!str || !length(str) || str==prevname) //cancel diff --git a/code/game/objects/items/body_egg.dm b/code/game/objects/items/body_egg.dm index a8f5894b7c..80fc0f43fd 100644 --- a/code/game/objects/items/body_egg.dm +++ b/code/game/objects/items/body_egg.dm @@ -16,7 +16,7 @@ /obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0) ..() - owner.add_trait(TRAIT_XENO_HOST, TRAIT_GENERIC) + ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC) START_PROCESSING(SSobj, src) owner.med_hud_set_status() INVOKE_ASYNC(src, .proc/AddInfectionImages, owner) @@ -24,7 +24,7 @@ /obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0) STOP_PROCESSING(SSobj, src) if(owner) - owner.remove_trait(TRAIT_XENO_HOST, TRAIT_GENERIC) + REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC) owner.med_hud_set_status() INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner) ..() diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm index 30b1ca3399..96bbe759ca 100644 --- a/code/game/objects/items/cards_ids.dm +++ b/code/game/objects/items/cards_ids.dm @@ -105,7 +105,7 @@ if(isturf(A)) return - if(istype(A,/obj/item/storage/lockbox)) + if(istype(A,/obj/item/storage/lockbox) || istype(A, /obj/item/storage/pod)) A.emag_act(user) uses = max(uses - 1, 0) if(!uses) diff --git a/code/game/objects/items/chrono_eraser.dm b/code/game/objects/items/chrono_eraser.dm index f7c37715aa..344e7c5472 100644 --- a/code/game/objects/items/chrono_eraser.dm +++ b/code/game/objects/items/chrono_eraser.dm @@ -248,9 +248,8 @@ /obj/effect/chrono_field/return_air() //we always have nominal air and temperature var/datum/gas_mixture/GM = new - GM.add_gases(/datum/gas/oxygen, /datum/gas/nitrogen) - GM.gases[/datum/gas/oxygen][MOLES] = MOLES_O2STANDARD - GM.gases[/datum/gas/nitrogen][MOLES] = MOLES_N2STANDARD + GM.gases[/datum/gas/oxygen] = MOLES_O2STANDARD + GM.gases[/datum/gas/nitrogen] = MOLES_N2STANDARD GM.temperature = T20C return GM diff --git a/code/game/objects/items/cigs_lighters.dm b/code/game/objects/items/cigs_lighters.dm index 1ad7974fc1..d64f5b57b8 100644 --- a/code/game/objects/items/cigs_lighters.dm +++ b/code/game/objects/items/cigs_lighters.dm @@ -102,7 +102,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM icon_state = "cigoff" throw_speed = 0.5 item_state = "cigoff" - container_type = INJECTABLE w_class = WEIGHT_CLASS_TINY body_parts_covered = null grind_results = list() @@ -123,8 +122,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/cigarette/Initialize() . = ..() - create_reagents(chem_volume) - reagents.set_reacting(FALSE) // so it doesn't react until you light it + create_reagents(chem_volume, INJECTABLE | NO_REACT) // so it doesn't react until you light it if(list_reagents) reagents.add_reagent_list(list_reagents) if(starts_lit) @@ -184,7 +182,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM qdel(src) return // allowing reagents to react after being lit - reagents.set_reacting(TRUE) + DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT) reagents.handle_reactions() icon_state = icon_on item_state = icon_on @@ -325,7 +323,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM list_reagents = list("space_drugs" = 15, "lipolicide" = 35) /obj/item/clothing/mask/cigarette/rollie/mindbreaker - list_reagents = list("mindbreaker" = 35, "lipolicide" = 15) + list_reagents = list("mindbreaker" = 35, "lipolicide" = 15) /obj/item/cigbutt/roach name = "roach" @@ -720,8 +718,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/vape/Initialize(mapload, param_color) . = ..() - create_reagents(chem_volume) - reagents.set_reacting(FALSE) // so it doesn't react until you light it + DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT) reagents.add_reagent("nicotine", 50) if(!icon_state) if(!param_color) @@ -790,13 +787,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(reagents.total_volume > 0) to_chat(user, "You empty [src] of all reagents.") reagents.clear_reagents() - return /obj/item/clothing/mask/vape/equipped(mob/user, slot) if(slot == SLOT_WEAR_MASK) if(!screw) to_chat(user, "You start puffing on the vape.") - reagents.set_reacting(TRUE) + DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT) START_PROCESSING(SSobj, src) else //it will not start if the vape is opened. to_chat(user, "You need to close the cap first!") @@ -804,7 +800,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/vape/dropped(mob/user) var/mob/living/carbon/C = user if(C.get_item_by_slot(SLOT_WEAR_MASK) == src) - reagents.set_reacting(FALSE) + ENABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT) STOP_PROCESSING(SSobj, src) /obj/item/clothing/mask/vape/proc/hand_reagents()//had to rename to avoid duplicate error diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index 26f8a73cb3..99d6c874e8 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -68,6 +68,8 @@ var/pre_noise = FALSE var/post_noise = FALSE + var/datum/team/gang/gang //For marking territory. + var/gang_tag_delay = 30 //this is the delay for gang mode tag applications on anything that gang = true on. /obj/item/toy/crayon/suicide_act(mob/user) user.visible_message("[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!") @@ -252,7 +254,7 @@ cost = 0 if(ishuman(user)) var/mob/living/carbon/human/H = user - if (H.has_trait(TRAIT_TAGGER)) + if (HAS_TRAIT(H, TRAIT_TAGGER)) cost *= 0.5 var/charges_used = use_charges(user, cost) if(!charges_used) @@ -288,6 +290,13 @@ else if(drawing in numerals) temp = "number" + // If a gang member is using a gang spraycan, it'll behave differently + var/gang_mode = FALSE + if(gang && user.mind && user.mind.has_antag_datum(/datum/antagonist/gang)) //Heres a check. + gang_mode = TRUE // No more runtimes if a non-gang member sprays a gang can, it just works like normal cans. + // discontinue if the area isn't valid for tagging because gang "honour" + if(gang_mode && (!can_claim_for_gang(user, target))) + return var/graf_rot if(drawing in oriented) @@ -310,20 +319,22 @@ clicky = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2) if(!instant) - to_chat(user, "You start drawing a [temp] on the [target.name]...") + to_chat(user, "You start drawing a [temp] on the [target.name]...") if(pre_noise) audible_message("You hear spraying.") playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5) - var/takes_time = !instant + var/takes_time = !instant //For order purposes, since I'm maximum bad. + if(gang_mode) + takes_time = TRUE var/wait_time = 50 if(paint_mode == PAINT_LARGE_HORIZONTAL) wait_time *= 3 - if(takes_time) - if(!do_after(user, 50, target = target)) + if(takes_time) //This is what deteremines the time it takes to spray a tag in gang mode. 50 is Default. + if(!do_after(user, gang_tag_delay, target = target)) //25 is a good number, but we have gang_tag_delay var now. return if(length(text_buffer)) @@ -332,26 +343,34 @@ var/list/turf/affected_turfs = list() + if(actually_paints) - switch(paint_mode) - if(PAINT_NORMAL) - var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot) - C.add_hiddenprint(user) - C.pixel_x = clickx - C.pixel_y = clicky - affected_turfs += target - if(PAINT_LARGE_HORIZONTAL) - var/turf/left = locate(target.x-1,target.y,target.z) - var/turf/right = locate(target.x+1,target.y,target.z) - if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces)) - var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON) + if(gang_mode) + // Double check it wasn't tagged in the meanwhile. + if(!can_claim_for_gang(user, target)) + return + tag_for_gang(user, target) + affected_turfs += target + else + switch(paint_mode) + if(PAINT_NORMAL) + var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot) C.add_hiddenprint(user) - affected_turfs += left - affected_turfs += right + C.pixel_x = clickx + C.pixel_y = clicky affected_turfs += target - else - to_chat(user, "There isn't enough space to paint!") - return + if(PAINT_LARGE_HORIZONTAL) + var/turf/left = locate(target.x-1,target.y,target.z) + var/turf/right = locate(target.x+1,target.y,target.z) + if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces)) + var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON) + C.add_hiddenprint(user) + affected_turfs += left + affected_turfs += right + affected_turfs += target + else + to_chat(user, "There isn't enough space to paint!") + return if(!instant) to_chat(user, "You finish drawing \the [temp].") @@ -373,6 +392,52 @@ reagents.trans_to(t, ., volume_multiplier) check_empty(user) + +//////////////Gang mode stuff///////////////// +/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target) + // Check area validity. + // Reject space, player-created areas, and non-station z-levels. + var/area/A = get_area(target) + if(!A || (!is_station_level(A.z)) || !A.valid_territory) + to_chat(user, "[A] is unsuitable for tagging.") + return FALSE + + var/spraying_over = FALSE + for(var/G in target) + var/obj/effect/decal/cleanable/crayon/gang/gangtag = G + if(istype(gangtag)) + var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang) + if(gangtag.gang != GA.gang) + spraying_over = TRUE + break + + var/occupying_gang = territory_claimed(A, user) + if(occupying_gang && !spraying_over) + to_chat(user, "[A] has already been tagged by the [occupying_gang] gang! You must get rid of or spray over the old tag first!") + return FALSE + + // If you pass the gauntlet of checks, you're good to proceed + return TRUE + +/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user) + for(var/datum/team/gang/G in GLOB.gangs) + if(territory.type in (G.territories|G.new_territories)) + . = G.name + break + +/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target) + //Delete any old markings on this tile, including other gang tags + for(var/obj/effect/decal/cleanable/crayon/old_marking in target) + qdel(old_marking) + + var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang) + var/area/territory = get_area(target) + + new /obj/effect/decal/cleanable/crayon/gang(target,G.gang,"graffiti",0,user) // Heres the gang tag. + to_chat(user, "You tagged [territory] for your gang!") +/////////////////Gang end//////////////////// + + /obj/item/toy/crayon/attack(mob/M, mob/user) if(edible && (M == user)) to_chat(user, "You take a bite of the [src.name]. Delicious!") @@ -524,6 +589,7 @@ is_capped = TRUE self_contained = FALSE // Don't disappear when they're empty can_change_colour = TRUE + gang = TRUE //Gang check is true for all things upon the honored hierarchy of spraycans, except those that are FALSE. validSurfaces = list(/turf/open/floor, /turf/closed/wall) reagent_contents = list("welding_fuel" = 1, "ethanol" = 1) @@ -669,6 +735,7 @@ icon_capped = "deathcan2_cap" icon_uncapped = "deathcan2" use_overlays = FALSE + gang = FALSE volume_multiplier = 25 charges = 100 @@ -683,6 +750,7 @@ icon_capped = "clowncan2_cap" icon_uncapped = "clowncan2" use_overlays = FALSE + gang = FALSE reagent_contents = list("lube" = 1, "banana" = 1) volume_multiplier = 5 @@ -695,6 +763,7 @@ icon_capped = "mimecan_cap" icon_uncapped = "mimecan" use_overlays = FALSE + gang = FALSE can_change_colour = FALSE paint_color = "#FFFFFF" //RGB @@ -703,6 +772,26 @@ post_noise = FALSE reagent_contents = list("nothing" = 1, "mutetoxin" = 1) +/obj/item/toy/crayon/spraycan/gang + charges = 20 // Charges back to 20, which is the default value for them. + gang = TRUE + gang_tag_delay = 15 //Its 50% faster than a regular spraycan, for tagging. After-all they did spend points/meet the boss. + + pre_noise = FALSE + post_noise = TRUE // Its even more stealthy just a tad. + +/obj/item/toy/crayon/spraycan/gang/Initialize(loc, datum/team/gang/G) + ..() + if(G) + gang = G + paint_color = G.color + update_icon() + +/obj/item/toy/crayon/spraycan/gang/examine(mob/user) + . = ..() + if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user)) + to_chat(user, "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster.") + #undef RANDOM_GRAFFITI #undef RANDOM_LETTER #undef RANDOM_NUMBER diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm index ba4a0ffae8..55e75b3992 100644 --- a/code/game/objects/items/defib.dm +++ b/code/game/objects/items/defib.dm @@ -444,7 +444,7 @@ /obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H) var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain) - return (!H.suiciding && !(H.has_trait(TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain) + return (!H.suiciding && !(HAS_TRAIT(H, TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain) /obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H) if(req_defib) @@ -585,7 +585,7 @@ shock_touching(30, H) var/failed - if (H.suiciding || (H.has_trait(TRAIT_NOCLONE))) + if (H.suiciding || (HAS_TRAIT(H, TRAIT_NOCLONE))) failed = "[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile." else if (H.hellbound) failed = "[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile." diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 7d3d36c5b2..48b21d58bd 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -358,9 +358,9 @@ GLOBAL_LIST_EMPTY(PDAs) if (total_moles) for(var/id in env_gases) - var/gas_level = env_gases[id][MOLES]/total_moles + var/gas_level = env_gases[id]/total_moles if(gas_level > 0) - dat += "[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_level*100, 0.01)]%
" + dat += "[GLOB.meta_gas_names[id]]: [round(gas_level*100, 0.01)]%
" dat += "Temperature: [round(environment.temperature-T0C)]°C
" dat += "
" diff --git a/code/game/objects/items/devices/compressionkit.dm b/code/game/objects/items/devices/compressionkit.dm new file mode 100644 index 0000000000..5ac958328d --- /dev/null +++ b/code/game/objects/items/devices/compressionkit.dm @@ -0,0 +1,127 @@ +/obj/item/compressionkit + name = "bluespace compression kit" + desc = "An illegally modified BSRPED, capable of reducing the size of most items." + icon = 'icons/obj/tools.dmi' + icon_state = "compression_c" + item_state = "RPED" + lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' + righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' + w_class = WEIGHT_CLASS_NORMAL + var/charges = 5 + // var/damage_multiplier = 0.2 Not in use yet. + var/mode = 0 + +/obj/item/compressionkit/examine(mob/user) + ..() + to_chat(user, "It has [charges] charges left. Recharge with bluespace crystals.") + to_chat(user, "Use in-hand to swap toggle compress/expand mode (expand mode not yet implemented).") + +/obj/item/compressionkit/attack_self(mob/user) + if(mode == 0) + mode = 1 + icon_state = "compression_e" + to_chat(user, "You switch the compressor to expand mode. This isn't implemented yet, so right now it wont do anything different!") + return + if(mode == 1) + mode = 0 + icon_state = "compression_c" + to_chat(user, "You switch the compressor to compress mode. Usage will now reduce the size of objects.") + return + else + mode = 0 + icon_state = "compression_c" + to_chat(user, "Some coder cocked up or an admin broke your compressor. It's been set back to compress mode..") + +/obj/item/compressionkit/proc/sparks() + var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread + s.set_up(5, 1, get_turf(src)) + s.start() + +/obj/item/compressionkit/suicide_act(mob/living/carbon/M) + M.visible_message("[M] is sticking their head in [src] and turning it on! [M.p_theyre(TRUE)] going to compress their own skull!") + var/obj/item/bodypart/head = M.get_bodypart("head") + if(!head) + return + var/turf/T = get_turf(M) + var/list/organs = M.getorganszone("head") + M.getorganszone("eyes") + M.getorganszone("mouth") + for(var/internal_organ in organs) + var/obj/item/organ/I = internal_organ + I.Remove(M) + I.forceMove(T) + head.drop_limb() + qdel(head) + new M.gib_type(T,1,M.get_static_viruses()) + M.add_splatter_floor(T) + playsound(M, 'sound/weapons/flash.ogg', 50, 1) + playsound(M, 'sound/effects/splat.ogg', 50, 1) + + return OXYLOSS + +/obj/item/compressionkit/afterattack(atom/target, mob/user, proximity) + . = ..() + if(!proximity || !target) + return + else + if(charges == 0) + playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1) + to_chat(user, "The bluespace compression kit is out of charges! Recharge it with bluespace crystals.") + return + if(istype(target, /obj/item)) + var/obj/item/O = target + if(O.w_class == 1) + playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1) + to_chat(user, "[target] cannot be compressed smaller!.") + return + if(O.GetComponent(/datum/component/storage)) + to_chat(user, "You feel like compressing an item that stores other items would be counterproductive.") + return + if(O.w_class > 1) + playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1) + user.visible_message("[user] is compressing [O] with their bluespace compression kit!") + if(do_mob(user, O, 40) && charges > 0 && O.w_class > 1) + playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1) + sparks() + flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN) + O.w_class -= 1 + // O.force_mult -= damage_multiplier + charges -= 1 + to_chat(user, "You successfully compress [target]! The compressor now has [charges] charges.") + else + to_chat(user, "Anomalous error. Summon a coder.") + + if(istype(target, /mob/living)) + var/mob/living/victim = target + if(istype(victim, /mob/living/carbon/human)) + if(user.zone_selected == "groin") // pp smol. There's probably a smarter way to do this but im retarded. If you have a simpler method let me know. + var/list/organs = victim.getorganszone("groin") + for(var/internal_organ in organs) + if(istype(internal_organ, /obj/item/organ/genital/penis)) + var/obj/item/organ/genital/penis/O = internal_organ + playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1) + victim.visible_message("[user] is preparing to shrink [victim]\'s [O.name] with their bluespace compression kit!") + if(do_mob(user, victim, 40) && charges > 0 && O.length > 0) + victim.visible_message("[user] has shrunk [victim]\'s [O.name]!") + playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1) + sparks() + flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN) + charges -= 1 + O.length -= 5 + if(O.length < 1) + victim.visible_message("[user]\'s [O.name] vanishes!") + qdel(O) // no pp for you + else + O.update_size() + O.update_appearance() + + + +/obj/item/compressionkit/attackby(obj/item/I, mob/user, params) + ..() + if(istype(I, /obj/item/stack/ore/bluespace_crystal)) + var/obj/item/stack/ore/bluespace_crystal/B = I + charges += 2 + to_chat(user, "You insert [I] into [src]. It now has [charges] charges.") + if(B.amount > 1) + B.amount -= 1 + else + qdel(I) \ No newline at end of file diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index cbbd7a387a..40f2059d25 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -52,7 +52,7 @@ add_fingerprint(user) if(istype(M) && on && user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH)) - if((user.has_trait(TRAIT_CLUMSY) || user.has_trait(TRAIT_DUMB)) && prob(50)) //too dumb to use flashlight properly + if((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50)) //too dumb to use flashlight properly return ..() //just hit them in the head if(!user.IsAdvancedToolUser()) @@ -86,7 +86,7 @@ else user.visible_message("[user] directs [src] to [M]'s eyes.", \ "You direct [src] to [M]'s eyes.") - if(M.stat == DEAD || (M.has_trait(TRAIT_BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind + if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind to_chat(user, "[M]'s pupils don't react to the light!") else if(M.dna && M.dna.check_mutation(XRAY)) //mob has X-ray vision to_chat(user, "[M]'s pupils give an eerie glow!") diff --git a/code/game/objects/items/devices/glue.dm b/code/game/objects/items/devices/glue.dm new file mode 100644 index 0000000000..fed582d951 --- /dev/null +++ b/code/game/objects/items/devices/glue.dm @@ -0,0 +1,32 @@ +/obj/item/syndie_glue + name = "bottle of super glue" + desc = "A black market brand of high strength adhesive, rarely sold to the public. Do not ingest." + icon = 'icons/obj/tools.dmi' + icon_state = "glue" + w_class = WEIGHT_CLASS_SMALL + var/uses = 1 + +/obj/item/syndie_glue/suicide_act(mob/living/carbon/M) + return //todo + +/obj/item/syndie_glue/afterattack(atom/target, mob/user, proximity) + . = ..() + if(!proximity || !target) + return + else + if(uses == 0) + to_chat(user, "The bottle of glue is empty!") + return + if(istype(target, /obj/item)) + var/obj/item/I = target + if(I.item_flags & NODROP) + to_chat(user, "[I] is already sticky!") + return + uses -= 1 + I.item_flags |= NODROP + I.desc += " It looks sticky." + to_chat(user, "You smear the [I] with glue, making it incredibly sticky!") + if(uses == 0) + icon_state = "glue_used" + name = "empty bottle of super glue" + return \ No newline at end of file diff --git a/code/game/objects/items/devices/instruments.dm b/code/game/objects/items/devices/instruments.dm index c5ed5fb601..661d38ce6b 100644 --- a/code/game/objects/items/devices/instruments.dm +++ b/code/game/objects/items/devices/instruments.dm @@ -54,7 +54,7 @@ /obj/item/instrument/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/musicaltuner)) var/mob/living/carbon/human/H = user - if (H.has_trait(TRAIT_MUSICIAN)) + if (HAS_TRAIT(H, TRAIT_MUSICIAN)) if (!tune_time) H.visible_message("[H] tunes the [src] to perfection!", "You tune the [src] to perfection!") tune_time = 300 diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm index 632c2c4221..7baea7f488 100644 --- a/code/game/objects/items/devices/laserpointer.dm +++ b/code/game/objects/items/devices/laserpointer.dm @@ -69,7 +69,7 @@ if (!user.IsAdvancedToolUser()) to_chat(user, "You don't have the dexterity to do this!") return - if(user.has_trait(TRAIT_NOGUNS)) + if(HAS_TRAIT(user, TRAIT_NOGUNS)) to_chat(user, "Your fingers can't press the button!") return if(ishuman(user)) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 79b04c771b..9f52b4c1ac 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -95,7 +95,7 @@ SLIME SCANNER /obj/item/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user) // Clumsiness/brain damage check - if ((user.has_trait(TRAIT_CLUMSY) || user.has_trait(TRAIT_DUMB)) && prob(50)) + if ((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50)) to_chat(user, "You stupidly try to analyze the floor's vitals!") user.visible_message("[user] has analyzed the floor's vitals!") var/msg = "*---------*\nAnalyzing results for The floor:\n\tOverall status: Healthy\n" @@ -127,7 +127,7 @@ SLIME SCANNER var/brute_loss = M.getBruteLoss() var/mob_status = (M.stat == DEAD ? "Deceased" : "[round(M.health/M.maxHealth,0.01)*100] % healthy") - if(M.has_trait(TRAIT_FAKEDEATH) && !advanced) + if(HAS_TRAIT(M, TRAIT_FAKEDEATH) && !advanced) mob_status = "Deceased" oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss @@ -199,10 +199,10 @@ SLIME SCANNER msg += "\t==EAR STATUS==\n" if(istype(ears)) var/healthy = TRUE - if(C.has_trait(TRAIT_DEAF, GENETIC_MUTATION)) + if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION)) healthy = FALSE msg += "\tSubject is genetically deaf.\n" - else if(C.has_trait(TRAIT_DEAF)) + else if(HAS_TRAIT(C, TRAIT_DEAF)) healthy = FALSE msg += "\tSubject is deaf.\n" else @@ -220,10 +220,10 @@ SLIME SCANNER msg += "\t==EYE STATUS==\n" if(istype(eyes)) var/healthy = TRUE - if(C.has_trait(TRAIT_BLIND)) + if(HAS_TRAIT(C, TRAIT_BLIND)) msg += "\tSubject is blind.\n" healthy = FALSE - if(C.has_trait(TRAIT_NEARSIGHT)) + if(HAS_TRAIT(C, TRAIT_NEARSIGHT)) msg += "\tSubject is nearsighted.\n" healthy = FALSE if(eyes.eye_damage > 30) @@ -290,7 +290,7 @@ SLIME SCANNER msg += "Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)\n" // Time of death - if(M.tod && (M.stat == DEAD || ((M.has_trait(TRAIT_FAKEDEATH)) && !advanced))) + if(M.tod && (M.stat == DEAD || ((HAS_TRAIT(M, TRAIT_FAKEDEATH)) && !advanced))) msg += "Time of Death: [M.tod]\n" var/tdelta = round(world.time - M.timeofdeath) if(tdelta < (DEFIB_TIME_LIMIT * 10)) @@ -428,39 +428,38 @@ SLIME SCANNER if(total_moles) var/list/env_gases = environment.gases - environment.assert_gases(arglist(GLOB.hardcoded_gases)) - var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles - var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles - var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles - var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles + var/o2_concentration = env_gases[/datum/gas/oxygen]/total_moles + var/n2_concentration = env_gases[/datum/gas/nitrogen]/total_moles + var/co2_concentration = env_gases[/datum/gas/carbon_dioxide]/total_moles + var/plasma_concentration = env_gases[/datum/gas/plasma]/total_moles if(abs(n2_concentration - N2STANDARD) < 20) - to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen][MOLES], 0.01)] mol)") + to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen], 0.01)] mol)") else - to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen][MOLES], 0.01)] mol)") + to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen], 0.01)] mol)") if(abs(o2_concentration - O2STANDARD) < 2) - to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen][MOLES], 0.01)] mol)") + to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen], 0.01)] mol)") else - to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen][MOLES], 0.01)] mol)") + to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen], 0.01)] mol)") if(co2_concentration > 0.01) - to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide][MOLES], 0.01)] mol)") + to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide], 0.01)] mol)") else - to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide][MOLES], 0.01)] mol)") + to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide], 0.01)] mol)") if(plasma_concentration > 0.005) - to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma][MOLES], 0.01)] mol)") + to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma], 0.01)] mol)") else - to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma][MOLES], 0.01)] mol)") + to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma], 0.01)] mol)") - environment.garbage_collect() + GAS_GARBAGE_COLLECT(environment.gases) for(var/id in env_gases) if(id in GLOB.hardcoded_gases) continue - var/gas_concentration = env_gases[id][MOLES]/total_moles - to_chat(user, "[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(env_gases[id][MOLES], 0.01)] mol)") + var/gas_concentration = env_gases[id]/total_moles + to_chat(user, "[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(env_gases[id], 0.01)] mol)") to_chat(user, "Temperature: [round(environment.temperature-T0C, 0.01)] °C ([round(environment.temperature, 0.01)] K)") /obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens @@ -550,8 +549,8 @@ SLIME SCANNER var/list/cached_gases = air_contents.gases for(var/id in cached_gases) - var/gas_concentration = cached_gases[id][MOLES]/total_moles - to_chat(user, "[cached_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(cached_gases[id][MOLES], 0.01)] mol)") + var/gas_concentration = cached_gases[id]/total_moles + to_chat(user, "[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(cached_gases[id], 0.01)] mol)") to_chat(user, "Temperature: [round(temperature - T0C,0.01)] °C ([round(temperature, 0.01)] K)") else diff --git a/code/game/objects/items/dna_injector.dm b/code/game/objects/items/dna_injector.dm index d5ac5d9c52..10c81e9dbb 100644 --- a/code/game/objects/items/dna_injector.dm +++ b/code/game/objects/items/dna_injector.dm @@ -31,7 +31,7 @@ /obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user) prepare() - if(M.has_dna() && !M.has_trait(TRAIT_RADIMMUNE) && !M.has_trait(TRAIT_NOCLONE)) + if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE)) M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2)) var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]" for(var/datum/mutation/human/HM in remove_mutations) @@ -313,7 +313,7 @@ to_chat(user, "You can't modify [M]'s DNA while [M.p_theyre()] dead.") return FALSE - if(M.has_dna() && !(M.has_trait(TRAIT_NOCLONE))) + if(M.has_dna() && !(HAS_TRAIT(M, TRAIT_NOCLONE))) M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2)) var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]" var/endtime = world.time+duration diff --git a/code/game/objects/items/extinguisher.dm b/code/game/objects/items/extinguisher.dm index ddbc668c05..882a50b3ba 100644 --- a/code/game/objects/items/extinguisher.dm +++ b/code/game/objects/items/extinguisher.dm @@ -15,7 +15,6 @@ attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed") dog_fashion = /datum/dog_fashion/back resistance_flags = FIRE_PROOF - container_type = AMOUNT_VISIBLE var/max_water = 50 var/last_use = 1 var/chem = "water" @@ -56,7 +55,7 @@ /obj/item/extinguisher/Initialize() . = ..() - create_reagents(max_water) + create_reagents(max_water, AMOUNT_VISIBLE) reagents.add_reagent(chem, max_water) diff --git a/code/game/objects/items/flamethrower.dm b/code/game/objects/items/flamethrower.dm index 2635955a15..fd51ecf26b 100644 --- a/code/game/objects/items/flamethrower.dm +++ b/code/game/objects/items/flamethrower.dm @@ -205,7 +205,7 @@ //Transfer 5% of current tank air contents to turf var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount) if(air_transfer.gases[/datum/gas/plasma]) - air_transfer.gases[/datum/gas/plasma][MOLES] *= 5 + air_transfer.gases[/datum/gas/plasma] *= 5 target.assume_air(air_transfer) //Burn it based on transfered gas target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) diff --git a/code/game/objects/items/grenades/grenade.dm b/code/game/objects/items/grenades/grenade.dm index 32e06eb9b4..28d8739369 100644 --- a/code/game/objects/items/grenades/grenade.dm +++ b/code/game/objects/items/grenades/grenade.dm @@ -33,7 +33,7 @@ qdel(src) /obj/item/grenade/proc/clown_check(mob/living/carbon/human/user) - var/clumsy = user.has_trait(TRAIT_CLUMSY) + var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY) if(clumsy && (clumsy_check == GRENADE_CLUMSY_FUMBLE)) if(prob(50)) to_chat(user, "Huh? How does this thing work?") diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index 1f3019fe65..5e19577b46 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -44,7 +44,7 @@ if(!istype(C)) return - if(iscarbon(user) && (user.has_trait(TRAIT_CLUMSY) && prob(50))) + if(iscarbon(user) && (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))) to_chat(user, "Uh... how do those things work?!") apply_cuffs(user,user) return diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm index 3fda98e074..d1061a28a4 100644 --- a/code/game/objects/items/holy_weapons.dm +++ b/code/game/objects/items/holy_weapons.dm @@ -546,6 +546,9 @@ /obj/item/nullrod/pride_hammer icon_state = "pride" + item_state = "pride" + lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi' name = "Pride-struck Hammer" desc = "It resonates an aura of Pride." force = 16 @@ -553,7 +556,7 @@ w_class = 4 slot_flags = ITEM_SLOT_BACK attack_verb = list("attacked", "smashed", "crushed", "splattered", "cracked") - hitsound = 'sound/weapons/blade1.ogg' + hitsound = 'sound/weapons/resonator_blast.ogg' /obj/item/nullrod/pride_hammer/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity) . = ..() @@ -573,6 +576,7 @@ lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' slot_flags = ITEM_SLOT_BELT + reach = 2 attack_verb = list("whipped", "lashed") hitsound = 'sound/weapons/chainhit.ogg' diff --git a/code/game/objects/items/implants/implant_chem.dm b/code/game/objects/items/implants/implant_chem.dm index b9c85c0728..c6c8be1a83 100644 --- a/code/game/objects/items/implants/implant_chem.dm +++ b/code/game/objects/items/implants/implant_chem.dm @@ -2,7 +2,6 @@ name = "chem implant" desc = "Injects things." icon_state = "reagents" - container_type = OPENCONTAINER activated = FALSE /obj/item/implant/chem/get_data() @@ -23,7 +22,7 @@ /obj/item/implant/chem/Initialize() . = ..() - create_reagents(50) + create_reagents(50, OPENCONTAINER) GLOB.tracked_chem_implants += src /obj/item/implant/chem/Destroy() diff --git a/code/game/objects/items/implants/implant_mindshield.dm b/code/game/objects/items/implants/implant_mindshield.dm index ed930ee480..b9907cbfca 100644 --- a/code/game/objects/items/implants/implant_mindshield.dm +++ b/code/game/objects/items/implants/implant_mindshield.dm @@ -20,14 +20,14 @@ /obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = FALSE) if(..()) if(!target.mind) - target.add_trait(TRAIT_MINDSHIELD, "implant") + ADD_TRAIT(target, TRAIT_MINDSHIELD, "implant") target.sec_hud_set_implants() return TRUE if(target.mind.has_antag_datum(/datum/antagonist/brainwashed)) target.mind.remove_antag_datum(/datum/antagonist/brainwashed) - if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable) + if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss)) if(!silent) target.visible_message("[target] seems to resist the implant!", "You feel something interfering with your mental conditioning, but you resist it!") var/obj/item/implanter/I = loc @@ -38,15 +38,18 @@ I.update_icon() return FALSE + var/datum/antagonist/gang/gang = target.mind.has_antag_datum(/datum/antagonist/gang) var/datum/antagonist/rev/rev = target.mind.has_antag_datum(/datum/antagonist/rev) if(rev) rev.remove_revolutionary(FALSE, user) + if(gang) + target.mind.remove_antag_datum(/datum/antagonist/gang) if(!silent) if(target.mind in SSticker.mode.cult) to_chat(target, "You feel something interfering with your mental conditioning, but you resist it!") else to_chat(target, "You feel a sense of peace and security. You are now protected from brainwashing.") - target.add_trait(TRAIT_MINDSHIELD, "implant") + ADD_TRAIT(target, TRAIT_MINDSHIELD, "implant") target.sec_hud_set_implants() return TRUE return FALSE @@ -55,7 +58,7 @@ if(..()) if(isliving(target)) var/mob/living/L = target - L.remove_trait(TRAIT_MINDSHIELD, "implant") + REMOVE_TRAIT(L, TRAIT_MINDSHIELD, "implant") L.sec_hud_set_implants() if(target.stat != DEAD && !silent) to_chat(target, "Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing.") diff --git a/code/game/objects/items/implants/implant_misc.dm b/code/game/objects/items/implants/implant_misc.dm index 6db3699beb..889f702ee7 100644 --- a/code/game/objects/items/implants/implant_misc.dm +++ b/code/game/objects/items/implants/implant_misc.dm @@ -33,24 +33,8 @@ /obj/item/implant/adrenalin/activate() . = ..() uses-- + imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10, "stimulants" = 10), "You feel a sudden surge of energy!") to_chat(imp_in, "You feel a sudden surge of energy!") - imp_in.SetSleeping(0) - imp_in.SetStun(0) - imp_in.SetKnockdown(0) - imp_in.SetUnconscious(0) - imp_in.adjustStaminaLoss(-150) - imp_in.stuttering = 0 - imp_in.updatehealth() - imp_in.update_stamina() - imp_in.resting = 0 - imp_in.lying = 0 - imp_in.update_canmove() - - imp_in.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe - imp_in.reagents.add_reagent("synaptizine", 10) - imp_in.reagents.add_reagent("omnizine", 10) - imp_in.reagents.add_reagent("stimulants", 10) - if(!uses) qdel(src) diff --git a/code/game/objects/items/implants/implantchair.dm b/code/game/objects/items/implants/implantchair.dm index 36c79bd454..781e1fa562 100644 --- a/code/game/objects/items/implants/implantchair.dm +++ b/code/game/objects/items/implants/implantchair.dm @@ -185,7 +185,7 @@ objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120) message_admins("[ADMIN_LOOKUPFLW(user)] set brainwash machine objective to '[objective]'.") log_game("[key_name(user)] set brainwash machine objective to '[objective]'.") - if(C.has_trait(TRAIT_MINDSHIELD)) + if(HAS_TRAIT(C, TRAIT_MINDSHIELD)) return FALSE brainwash(C, objective) message_admins("[ADMIN_LOOKUPFLW(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.") diff --git a/code/game/objects/items/manuals.dm b/code/game/objects/items/manuals.dm index 6194c4d9ca..02d0a1c36a 100644 --- a/code/game/objects/items/manuals.dm +++ b/code/game/objects/items/manuals.dm @@ -37,7 +37,7 @@

It really is that easy! Good luck! - + "} @@ -344,14 +344,14 @@ author = "Sir John Rose" title = "Barman Recipes: Mixing Drinks and Changing Lives" page_link = "Guide_to_food_and_drinks" - + /obj/item/book/manual/wiki/robotics_cyborgs name = "Robotics for Dummies" icon_state = "borgbook" author = "XISC" title = "Robotics for Dummies" page_link = "Guide_to_robotics" - + /obj/item/book/manual/wiki/research_and_development name = "Research and Development 101" icon_state = "rdbook" @@ -401,7 +401,7 @@ author = "the City-state of Atmosia" title = "Lexica Atmosia" page_link = "Guide_to_Atmospherics" - + /obj/item/book/manual/wiki/medicine name = "Medical Space Compendium, Volume 638" icon_state = "book8" @@ -441,7 +441,7 @@ H.dropItemToGround(W) if(prob(50)) step(W, pick(GLOB.alldirs)) - H.add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC) + ADD_TRAIT(H, TRAIT_DISFIGURED, TRAIT_GENERIC) H.bleed_rate = 5 H.gib_animation() sleep(3) diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index 8ed0f273e6..33a48c17bb 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -20,6 +20,7 @@ slot_flags = ITEM_SLOT_BELT force = 14 throwforce = 10 + reach = 2 w_class = WEIGHT_CLASS_NORMAL attack_verb = list("flogged", "whipped", "lashed", "disciplined") hitsound = 'sound/weapons/chainhit.ogg' @@ -156,7 +157,7 @@ return //CIT CHANGE - ditto add_fingerprint(user) - if((user.has_trait(TRAIT_CLUMSY)) && prob(50)) + if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50)) to_chat(user, "You club yourself over the head.") user.Knockdown(60 * force) if(ishuman(user)) diff --git a/code/game/objects/items/melee/transforming.dm b/code/game/objects/items/melee/transforming.dm index 74eb048d8a..0d39e6c847 100644 --- a/code/game/objects/items/melee/transforming.dm +++ b/code/game/objects/items/melee/transforming.dm @@ -82,6 +82,6 @@ to_chat(user, "[src] [active ? "is now active":"can now be concealed"].") /obj/item/melee/transforming/proc/clumsy_transform_effect(mob/living/user) - if(clumsy_check && user.has_trait(TRAIT_CLUMSY) && prob(50)) + if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) to_chat(user, "You accidentally cut yourself with [src], like a doofus!") user.take_bodypart_damage(5,5) diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm index 28a744fbb1..9528bf94ba 100644 --- a/code/game/objects/items/plushes.dm +++ b/code/game/objects/items/plushes.dm @@ -591,10 +591,22 @@ desc = "An adorable stuffed toy that resembles a slime. It is practically just a hacky sack." icon_state = "plushie_slime" item_state = "plushie_slime" - attack_verb = list("blorbled", "slimed", "absorbed") + attack_verb = list("blorbled", "slimed", "absorbed", "glomped") squeak_override = list('sound/effects/blobattack.ogg' = 1) gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy +/obj/item/toy/plush/slimeplushie/annie + desc = "An adorable stuffed toy that resembles a slimey crewmember." + icon_state = "annie" + item_state = "annie" + +/obj/item/toy/plush/slimeplushie/paxton + desc = "An adorable stuffed toy that resembles a slimey crewmember." + icon_state = "paxton" + item_state = "paxton" + attack_verb = list("CQC'd", "jabroni'd", "powergamed", "robusted", "cakehatted") + gender = MALE + /obj/item/toy/plush/awakenedplushie name = "awakened plushie" desc = "An ancient plushie that has grown enlightened to the true nature of reality." @@ -741,6 +753,10 @@ icon_state = "pavel" item_state = "pavel" +/obj/item/toy/plush/mammal/mason + icon_state = "mason" + item_state = "mason" + /obj/item/toy/plush/mammal/oten icon_state = "oten" item_state = "oten" @@ -749,6 +765,10 @@ icon_state = "ray" item_state = "ray" +/obj/item/toy/plush/mammal/redtail + icon_state = "redtail" + item_state = "redtail" + /obj/item/toy/plush/mammal/dawud icon_state = "dawud" item_state = "dawud" @@ -840,6 +860,13 @@ icon_state = "flynn" item_state = "flynn" +/obj/item/toy/plush/mammal/dog/fritz + icon_state = "fritz" + item_state = "fritz" + attack_verb = list("barked", "boofed", "shotgun'd") + obj_flags = UNIQUE_RENAME + unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad") + /obj/item/toy/plush/catgirl name = "feline plushie" desc = "An adorable stuffed toy that resembles a feline." diff --git a/code/game/objects/items/pneumaticCannon.dm b/code/game/objects/items/pneumaticCannon.dm index d37ec0376a..bd301c36f7 100644 --- a/code/game/objects/items/pneumaticCannon.dm +++ b/code/game/objects/items/pneumaticCannon.dm @@ -150,7 +150,7 @@ if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting)) to_chat(user, "\The [src] lets out a weak hiss and doesn't react!") return - if(user.has_trait(TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user)) + if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user)) var/mob/living/carbon/C = user C.visible_message("[C] loses [C.p_their()] grip on [src], causing it to go off!", "[src] slips out of your hands and goes off!") C.dropItemToGround(src, TRUE) diff --git a/code/game/objects/items/religion.dm b/code/game/objects/items/religion.dm index a80aa1be60..8582725cda 100644 --- a/code/game/objects/items/religion.dm +++ b/code/game/objects/items/religion.dm @@ -187,7 +187,7 @@ inspiration_available = FALSE /obj/item/banner/command/check_inspiration(mob/living/carbon/human/H) - return H.has_trait(TRAIT_MINDSHIELD) //Command is stalwart but rewards their allies. + return HAS_TRAIT(H, TRAIT_MINDSHIELD) //Command is stalwart but rewards their allies. /datum/crafting_recipe/command_banner name = "Command Banner" diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index 30c7115346..b641e15d90 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -91,7 +91,7 @@ return (active) /obj/item/shield/energy/attack_self(mob/living/carbon/human/user) - if(clumsy_check && user.has_trait(TRAIT_CLUMSY) && prob(50)) + if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) to_chat(user, "You beat yourself in the head with [src].") user.take_bodypart_damage(5) active = !active diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index d3a3ecd5ef..cf967e25ba 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -281,12 +281,12 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list( var/hit_hand = ((user.active_hand_index % 2 == 0) ? "r_" : "l_") + "arm" if(ishuman(user)) var/mob/living/carbon/human/H = user - if(!H.gloves && !H.has_trait(TRAIT_PIERCEIMMUNE)) // golems, etc + if(!H.gloves && !HAS_TRAIT(H, TRAIT_PIERCEIMMUNE)) // golems, etc to_chat(H, "[src] cuts into your hand!") H.apply_damage(force*0.5, BRUTE, hit_hand) else if(ismonkey(user)) var/mob/living/carbon/monkey/M = user - if(!M.has_trait(TRAIT_PIERCEIMMUNE)) + if(!HAS_TRAIT(M, TRAIT_PIERCEIMMUNE)) to_chat(M, "[src] cuts into your hand!") M.apply_damage(force*0.5, BRUTE, hit_hand) @@ -312,7 +312,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list( /obj/item/shard/Crossed(mob/living/L) if(istype(L) && has_gravity(loc)) - if(L.has_trait(TRAIT_LIGHT_STEP)) + if(HAS_TRAIT(L, TRAIT_LIGHT_STEP)) playsound(loc, 'sound/effects/glass_step.ogg', 30, 1) else playsound(loc, 'sound/effects/glass_step.ogg', 50, 1) diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index a8c44656ca..050e4f7b15 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -282,9 +282,14 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \ */ GLOBAL_LIST_INIT(cardboard_recipes, list ( \ new/datum/stack_recipe("box", /obj/item/storage/box), \ + new/datum/stack_recipe("sec box", /obj/item/storage/box/seclooking), \ new/datum/stack_recipe("light tubes", /obj/item/storage/box/lights/tubes), \ new/datum/stack_recipe("light bulbs", /obj/item/storage/box/lights/bulbs), \ new/datum/stack_recipe("mouse traps", /obj/item/storage/box/mousetraps), \ + new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \ + new/datum/stack_recipe("power cell", /obj/item/storage/box/cells), \ + new/datum/stack_recipe("02", /obj/item/storage/box/otwo), \ + null, \ new/datum/stack_recipe("lethal ammo box", /obj/item/storage/box/lethalshot), \ new/datum/stack_recipe("rubber shot ammo box", /obj/item/storage/box/rubbershot), \ new/datum/stack_recipe("bean bag ammo box", /obj/item/storage/box/beanbag), \ @@ -292,13 +297,23 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \ new/datum/stack_recipe("stun slug ammo box", /obj/item/storage/box/stunslug), \ new/datum/stack_recipe("tech shell ammo box", /obj/item/storage/box/techsslug), \ new/datum/stack_recipe("incendiary ammo box", /obj/item/storage/box/fireshot), \ + new/datum/stack_recipe("firing pins", /obj/item/storage/box/firingpins), \ + new/datum/stack_recipe("loose ammo", /obj/item/storage/box/ammoshells), \ + null, \ new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \ new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \ - new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \ new/datum/stack_recipe("folder", /obj/item/folder), \ new/datum/stack_recipe("large box", /obj/structure/closet/cardboard, 4), \ new/datum/stack_recipe("cardboard cutout", /obj/item/cardboard_cutout, 5), \ -)) + null, \ + new/datum/stack_recipe("colored brown", /obj/item/storage/box/brown), \ + new/datum/stack_recipe("colored green", /obj/item/storage/box/green), \ + new/datum/stack_recipe("colored red", /obj/item/storage/box/blue), \ + new/datum/stack_recipe("colored blue", /obj/item/storage/box/red), \ + new/datum/stack_recipe("colored yellow", /obj/item/storage/box/yellow), \ + new/datum/stack_recipe("colored pink", /obj/item/storage/box/pink), \ + new/datum/stack_recipe("colored purple", /obj/item/storage/box/purple), \ + )) /obj/item/stack/sheet/cardboard //BubbleWrap //it's cardboard you fuck name = "cardboard" diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index 1f1143e7ce..8178f0390a 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -28,7 +28,6 @@ STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_items = 21 - /* * Backpack Types */ @@ -244,6 +243,18 @@ icon_state = "satchel-explorer" item_state = "securitypack" +/obj/item/storage/backpack/satchel/bone + name = "bone satchel" + desc = "A bone satchel fashend with watcher wings and large bones from goliath. Can be worn on the belt." + icon = 'icons/obj/mining.dmi' + icon_state = "goliath_saddle" + slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT + +/obj/item/storage/backpack/satchel/bone/ComponentInitialize() + . = ..() + GET_COMPONENT(STR, /datum/component/storage) + STR.max_combined_w_class = 10 + /obj/item/storage/backpack/satchel/cap name = "captain's satchel" desc = "An exclusive satchel for Nanotrasen officers." @@ -447,6 +458,8 @@ new /obj/item/clothing/suit/straight_jacket(src) new /obj/item/clothing/mask/muzzle(src) new /obj/item/mmi/syndie(src) + new /obj/item/implantcase(src) + new /obj/item/implanter(src) /obj/item/storage/backpack/duffelbag/syndie/surgery_adv name = "advanced surgery duffel bag" @@ -464,6 +477,8 @@ new /obj/item/clothing/suit/straight_jacket(src) new /obj/item/clothing/mask/muzzle(src) new /obj/item/mmi/syndie(src) + new /obj/item/implantcase(src) + new /obj/item/implanter(src) /obj/item/storage/backpack/duffelbag/syndie/ammo name = "ammunition duffel bag" diff --git a/code/game/objects/items/storage/book.dm b/code/game/objects/items/storage/book.dm index b95d6a897e..c2d5ca50be 100644 --- a/code/game/objects/items/storage/book.dm +++ b/code/game/objects/items/storage/book.dm @@ -109,7 +109,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible", to_chat(user, "You don't have the dexterity to do this!") return - if (user.has_trait(TRAIT_CLUMSY) && prob(50)) + if (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) to_chat(user, "[src] slips out of your hand and hits your head.") user.take_bodypart_damage(10) user.Unconscious(400) diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm index f09c040795..ffeef0c8df 100644 --- a/code/game/objects/items/storage/boxes.dm +++ b/code/game/objects/items/storage/boxes.dm @@ -15,9 +15,10 @@ * Handcuff, mousetrap, and pillbottle boxes, * Snap-pops and matchboxes, * Replacement light boxes, - * Shotgun Ammo boxes, + * Ammo types, * Action Figure Boxes, - * Various paper bags. + * Various paper bags, + * Colored boxes * * For syndicate call-ins see uplink_kits.dm */ @@ -75,7 +76,6 @@ return 0 return ..() - //Disk boxes /obj/item/storage/box/disks name = "diskette box" @@ -142,6 +142,29 @@ ..() // we want the regular stuff too new /obj/item/radio/off(src) +/obj/item/storage/box/seclooking + icon_state = "secbox" + illustration = null + +/obj/item/storage/box/cells + name = "box of powercells" + desc = "Contains powercells." + illustration = "power_cell" + +/obj/item/storage/box/ammoshells + name = "box of loose ammo" + desc = "Contains loose ammo." + illustration = "loose_ammo" + +/obj/item/storage/box/otwo + name = "box of o2 supplies" + desc = "Contains o2 supplies." + illustration = "02" + +/obj/item/storage/box/otwo/PopulateContents() + for(var/i in 1 to 7) + new /obj/item/tank/internals/emergency_oxygen/engi(src) + /obj/item/storage/box/gloves name = "box of latex gloves" desc = "Contains sterile latex gloves." @@ -463,7 +486,7 @@ /obj/item/storage/box/firingpins name = "box of standard firing pins" desc = "A box full of standard firing pins, to allow newly-developed firearms to operate." - illustration = "id" + illustration = "firing_pins" /obj/item/storage/box/firingpins/PopulateContents() for(var/i in 1 to 5) @@ -472,7 +495,7 @@ /obj/item/storage/box/lasertagpins name = "box of laser tag firing pins" desc = "A box full of laser tag firing pins, to allow newly-developed firearms to require wearing brightly coloured plastic armor before being able to be used." - illustration = "id" + illustration = "firing_pins" /obj/item/storage/box/lasertagpins/PopulateContents() for(var/i in 1 to 3) @@ -768,6 +791,19 @@ var/randomFigure = pick(subtypesof(/obj/item/toy/figure)) new randomFigure(src) +/obj/item/storage/box/mechfigures + name = "box of mech figures" + desc = "The latest set of collectable mech figures." + icon_state = "box" + +/obj/item/storage/box/mechfigures/PopulateContents() + for(var/i in 1 to 4) + var/randomFigure = pick(subtypesof(/obj/item/toy/prize/)) + new randomFigure(src) + + + + #define NODESIGN "None" #define NANOTRASEN "NanotrasenStandard" #define SYNDI "SyndiSnacks" @@ -1003,7 +1039,6 @@ for(var/i in 1 to 7) new /obj/item/reagent_containers/pill/patch/silver_sulf(src) - /obj/item/storage/box/fountainpens name = "box of fountain pens" @@ -1062,3 +1097,32 @@ new /obj/item/stock_parts/matter_bin/bluespace(src) new /obj/item/stock_parts/matter_bin/bluespace(src) new /obj/item/stock_parts/matter_bin/bluespace(src) + +//Colored boxes. +/obj/item/storage/box/green + icon_state = "box_green" + illustration = null + +/obj/item/storage/box/blue + icon_state = "box_blue" + illustration = null + +/obj/item/storage/box/purple + icon_state = "box_purple" + illustration = null + +/obj/item/storage/box/red + icon_state = "box_red" + illustration = null + +/obj/item/storage/box/yellow + icon_state = "box_yellow" + illustration = null + +/obj/item/storage/box/brown + icon_state = "box_brown" + illustration = null + +/obj/item/storage/box/pink + icon_state = "box_pink" + illustration = null diff --git a/code/game/objects/items/storage/briefcase.dm b/code/game/objects/items/storage/briefcase.dm index f4f386b7d0..1f80cec0f5 100644 --- a/code/game/objects/items/storage/briefcase.dm +++ b/code/game/objects/items/storage/briefcase.dm @@ -38,9 +38,10 @@ /obj/item/storage/briefcase/lawyer folder_path = /obj/item/folder/blue -/obj/item/storage/briefcase/lawyer/family +/obj/item/storage/briefcase/lawyer/family name = "battered briefcase" - desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. The corners are modified with metal trim adding in weight!" + desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. Comes with an added belt clip!" + slot_flags = ITEM_SLOT_BELT /obj/item/storage/briefcase/lawyer/family/PopulateContents() new /obj/item/stamp/law(src) @@ -79,3 +80,12 @@ new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src) new /obj/item/suppressor/specialoffer(src) +/obj/item/storage/briefcase/medical + name = "medical briefcase" + icon_state = "medbriefcase" + desc = "A white with a blue cross brieface, this is ment to hold medical gear that would not be able to normally fit in a bag." + +/obj/item/storage/briefcase/medical/PopulateContents() + new /obj/item/clothing/neck/stethoscope(src) + new /obj/item/healthanalyzer(src) + ..() //In case of paperwork diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 5265f555da..bfe630ba01 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -22,7 +22,10 @@ var/preload_cell_type //if not empty the baton starts with this type of cell /obj/item/melee/baton/get_cell() - return cell + . = cell + if(iscyborg(loc)) + var/mob/living/silicon/robot/R = loc + . = R.get_cell() /obj/item/melee/baton/suicide_act(mob/user) user.visible_message("[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!") @@ -46,31 +49,34 @@ /obj/item/melee/baton/loaded //this one starts with a cell pre-installed. preload_cell_type = /obj/item/stock_parts/cell/high -/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE) - if(!cell) +/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE) + var/obj/item/stock_parts/cell/copper_top = get_cell() + if(!copper_top) switch_status(FALSE, TRUE) return FALSE //Note this value returned is significant, as it will determine //if a stun is applied or not - . = cell.use(chrgdeductamt) - if(status && (!. || (chargecheck && cell.charge < hitcost * STUNBATON_CHARGE_LENIENCY))) + + copper_top.use(min(chrgdeductamt, copper_top.charge), explode) + if(QDELETED(src)) + return FALSE + if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY)))) //we're below minimum, turn off switch_status(FALSE) /obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE) - if(status == new_status) - return - status = new_status + if(status != new_status) + status = new_status + if(!silent) + playsound(loc, "sparks", 75, 1, -1) + if(status) + START_PROCESSING(SSobj, src) + else + STOP_PROCESSING(SSobj, src) update_icon() - if(!silent) - playsound(loc, "sparks", 75, 1, -1) - if(status) - START_PROCESSING(SSobj, src) - else - STOP_PROCESSING(SSobj, src) /obj/item/melee/baton/process() - deductcharge(hitcost * 0.004, FALSE) + deductcharge(hitcost * 0.004, FALSE, FALSE) /obj/item/melee/baton/update_icon() if(status) @@ -81,9 +87,10 @@ icon_state = "[initial(name)]" /obj/item/melee/baton/examine(mob/user) - ..() - if(cell) - to_chat(user, "\The [src] is [round(cell.percent())]% charged.") + . = ..() + var/obj/item/stock_parts/cell/copper_top = get_cell() + if(copper_top) + to_chat(user, "\The [src] is [round(copper_top.percent())]% charged.") else to_chat(user, "\The [src] does not have a power source installed.") @@ -93,7 +100,7 @@ if(cell) to_chat(user, "[src] already has a cell.") else - if(C.maxcharge < hitcost) + if(C.maxcharge < (hitcost * STUNBATON_CHARGE_LENIENCY)) to_chat(user, "[src] requires a higher capacity cell.") return if(!user.transferItemToLoc(W, src)) @@ -113,19 +120,20 @@ return ..() /obj/item/melee/baton/attack_self(mob/user) - if(cell && cell.charge > hitcost * STUNBATON_CHARGE_LENIENCY) - switch_status(!status) - to_chat(user, "[src] is now [status ? "on" : "off"].") - else + var/obj/item/stock_parts/cell/copper_top = get_cell() + if(!copper_top || copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY)) switch_status(FALSE, TRUE) - if(!cell) + if(!copper_top) to_chat(user, "[src] does not have a power source!") else to_chat(user, "[src] is out of charge.") + else + switch_status(!status) + to_chat(user, "[src] is now [status ? "on" : "off"].") add_fingerprint(user) /obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user) - if(status && user.has_trait(TRAIT_CLUMSY) && prob(50)) + if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) clowning_around(user) return @@ -165,16 +173,21 @@ playsound(L, 'sound/weapons/genhit.ogg', 50, 1) return FALSE var/stunpwr = stunforce - if(iscyborg(loc)) - var/mob/living/silicon/robot/R = loc - if(!istype(R) || !R.cell || !R.cell.use(hitcost)) + var/obj/item/stock_parts/cell/our_cell = get_cell() + if(!our_cell) + switch_status(FALSE) + return FALSE + var/stuncharge = our_cell.charge + deductcharge(hitcost, FALSE) + if(QDELETED(src) || QDELETED(our_cell)) //it was rigged + return FALSE + if(stuncharge < hitcost) + if(stuncharge < (hitcost * STUNBATON_CHARGE_LENIENCY)) + L.visible_message("[user] has prodded [L] with [src]. Luckily it was out of charge.", \ + "[user] has prodded you with [src]. Luckily it was out of charge.") return FALSE - else - var/stuncharge = cell.charge - if(!deductcharge(hitcost, FALSE)) - stunpwr *= round(stuncharge/hitcost) - if(stunpwr < stunforce * STUNBATON_CHARGE_LENIENCY) - return FALSE + stunpwr *= round(stuncharge/hitcost, 0.1) + L.Knockdown(stunpwr) L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented. @@ -199,14 +212,17 @@ /obj/item/melee/baton/proc/clowning_around(mob/living/user) user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \ "You accidentally hit yourself with [src]!") + SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK) user.Knockdown(stunforce*3) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) deductcharge(hitcost) /obj/item/melee/baton/emp_act(severity) . = ..() if (!(. & EMP_PROTECT_SELF)) switch_status(FALSE) - deductcharge(1000 / severity) + if(!iscyborg(loc)) + deductcharge(1000 / severity, TRUE, FALSE) //Makeshift stun baton. Replacement for stun gloves. /obj/item/melee/baton/cattleprod @@ -223,14 +239,15 @@ hitcost = 2000 throw_hit_chance = 10 slot_flags = ITEM_SLOT_BACK - var/obj/item/assembly/igniter/sparkler = 0 + var/obj/item/assembly/igniter/sparkler /obj/item/melee/baton/cattleprod/Initialize() . = ..() sparkler = new (src) + sparkler.activate_cooldown = 5 /obj/item/melee/baton/cattleprod/baton_stun() - if(sparkler.activate()) - ..() + sparkler?.activate() + . = ..() -#undef STUNBATON_CHARGE_LENIENCY +#undef STUNBATON_CHARGE_LENIENCY \ No newline at end of file diff --git a/code/game/objects/items/tanks/jetpack.dm b/code/game/objects/items/tanks/jetpack.dm index a5a2398fe0..2e8074f656 100644 --- a/code/game/objects/items/tanks/jetpack.dm +++ b/code/game/objects/items/tanks/jetpack.dm @@ -17,8 +17,7 @@ /obj/item/tank/jetpack/New() ..() if(gas_type) - air_contents.assert_gas(gas_type) - air_contents.gases[gas_type][MOLES] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C) + air_contents.gases[gas_type] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C) ion_trail = new ion_trail.set_up(src) diff --git a/code/game/objects/items/tanks/tank_types.dm b/code/game/objects/items/tanks/tank_types.dm index f4eb763847..c16762467e 100644 --- a/code/game/objects/items/tanks/tank_types.dm +++ b/code/game/objects/items/tanks/tank_types.dm @@ -21,8 +21,7 @@ /obj/item/tank/internals/oxygen/New() ..() - air_contents.assert_gas(/datum/gas/oxygen) - air_contents.gases[/datum/gas/oxygen][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + air_contents.gases[/datum/gas/oxygen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return @@ -49,9 +48,8 @@ /obj/item/tank/internals/anesthetic/New() ..() - air_contents.assert_gases(/datum/gas/oxygen, /datum/gas/nitrous_oxide) - air_contents.gases[/datum/gas/oxygen][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD - air_contents.gases[/datum/gas/nitrous_oxide][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD + air_contents.gases[/datum/gas/oxygen] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD + air_contents.gases[/datum/gas/nitrous_oxide] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD return /* @@ -67,9 +65,8 @@ /obj/item/tank/internals/air/New() ..() - air_contents.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen) - air_contents.gases[/datum/gas/oxygen][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD - air_contents.gases[/datum/gas/nitrogen][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD + air_contents.gases[/datum/gas/oxygen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD + air_contents.gases[/datum/gas/nitrogen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD return @@ -87,8 +84,7 @@ /obj/item/tank/internals/plasma/New() ..() - air_contents.assert_gas(/datum/gas/plasma) - air_contents.gases[/datum/gas/plasma][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + air_contents.gases[/datum/gas/plasma] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return /obj/item/tank/internals/plasma/attackby(obj/item/W, mob/user, params) @@ -106,7 +102,7 @@ /obj/item/tank/internals/plasma/full/New() ..() // Plasma asserted in parent - air_contents.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return @@ -124,13 +120,12 @@ /obj/item/tank/internals/plasmaman/New() ..() - air_contents.assert_gas(/datum/gas/plasma) - air_contents.gases[/datum/gas/plasma][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + air_contents.gases[/datum/gas/plasma] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return /obj/item/tank/internals/plasmaman/full/New() ..() // Plasma asserted in parent - air_contents.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return @@ -144,7 +139,7 @@ /obj/item/tank/internals/plasmaman/belt/full/New() ..() // Plasma asserted in parent - air_contents.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return @@ -166,8 +161,7 @@ /obj/item/tank/internals/emergency_oxygen/New() ..() - air_contents.assert_gas(/datum/gas/oxygen) - air_contents.gases[/datum/gas/oxygen][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + air_contents.gases[/datum/gas/oxygen] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return /obj/item/tank/internals/emergency_oxygen/engi diff --git a/code/game/objects/items/tanks/tanks.dm b/code/game/objects/items/tanks/tanks.dm index cdeb972ca1..1245b7de94 100644 --- a/code/game/objects/items/tanks/tanks.dm +++ b/code/game/objects/items/tanks/tanks.dm @@ -128,7 +128,7 @@ H.dropItemToGround(W) if(prob(50)) step(W, pick(GLOB.alldirs)) - H.add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC) + ADD_TRAIT(H, TRAIT_DISFIGURED, TRAIT_GENERIC) H.bleed_rate = 5 H.gib_animation() sleep(3) diff --git a/code/game/objects/items/tanks/watertank.dm b/code/game/objects/items/tanks/watertank.dm index 6d1ffe9eae..8f2b85098d 100644 --- a/code/game/objects/items/tanks/watertank.dm +++ b/code/game/objects/items/tanks/watertank.dm @@ -18,7 +18,7 @@ /obj/item/watertank/Initialize() . = ..() - create_reagents(volume) + create_reagents(volume, OPENCONTAINER) noz = make_noz() /obj/item/watertank/ui_action_click(mob/user) @@ -113,7 +113,6 @@ possible_transfer_amounts = list(25,50,100) volume = 500 item_flags = NOBLUDGEON | ABSTRACT // don't put in storage - container_type = OPENCONTAINER slot_flags = 0 var/obj/item/watertank/tank @@ -335,7 +334,7 @@ var/usage_ratio = 5 //5 unit added per 1 removed var/injection_amount = 1 amount_per_transfer_from_this = 5 - container_type = OPENCONTAINER + reagent_flags = OPENCONTAINER spillable = FALSE possible_transfer_amounts = list(5,10,15) diff --git a/code/game/objects/items/teleprod.dm b/code/game/objects/items/teleprod.dm index c514e5e926..341c85fa1c 100644 --- a/code/game/objects/items/teleprod.dm +++ b/code/game/objects/items/teleprod.dm @@ -10,15 +10,14 @@ . = ..() if(!. || !istype(M) || M.anchored) return - else - SEND_SIGNAL(M, COMSIG_LIVING_MINOR_SHOCK) - do_teleport(M, get_turf(M), 15) + do_teleport(M, get_turf(M), 15) /obj/item/melee/baton/cattleprod/teleprod/clowning_around(mob/living/user) user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \ "You accidentally hit yourself with [src]!") SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK) user.Knockdown(stunforce*3) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) if(do_teleport(user, get_turf(user), 50)) deductcharge(hitcost) else diff --git a/code/game/objects/items/tools/weldingtool.dm b/code/game/objects/items/tools/weldingtool.dm index 7b976a6289..54f199969f 100644 --- a/code/game/objects/items/tools/weldingtool.dm +++ b/code/game/objects/items/tools/weldingtool.dm @@ -266,10 +266,10 @@ status = !status if(status) to_chat(user, "You resecure [src] and close the fuel tank.") - container_type = NONE + DISABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER) else to_chat(user, "[src] can now be attached, modified, and refuelled.") - container_type = OPENCONTAINER + ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER) add_fingerprint(user) /obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index d4ec9217e7..bf63a96f05 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -350,7 +350,7 @@ unwield() return ..() - if(user.has_trait(TRAIT_CLUMSY) && (wielded) && prob(40)) + if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40)) impale(user) return if((wielded) && prob(50)) diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index ffbe5c004c..ccc703296e 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -115,10 +115,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 /obj/item/claymore/highlander/pickup(mob/living/user) to_chat(user, "The power of Scotland protects you! You are shielded from all stuns and knockdowns.") user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!") - user.add_trait(TRAIT_IGNORESLOWDOWN, HIGHLANDER) + user.ignore_slowdown(HIGHLANDER) /obj/item/claymore/highlander/dropped(mob/living/user) - user.remove_trait(TRAIT_IGNORESLOWDOWN, HIGHLANDER) + user.unignore_slowdown(HIGHLANDER) if(!QDELETED(src)) qdel(src) //If this ever happens, it's because you lost an arm diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm index 6221416db8..2db2cd08d8 100644 --- a/code/game/objects/obj_defense.dm +++ b/code/game/objects/obj_defense.dm @@ -241,6 +241,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e //what happens when the obj's health is below integrity_failure level. /obj/proc/obj_break(damage_flag) + SEND_SIGNAL(src, COMSIG_OBJ_BREAK, damage_flag) return //what happens when the obj's integrity reaches zero. diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index 68c4ffeee8..5f21862c17 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -71,7 +71,7 @@ adjusted_climb_time *= 2 if(isalien(user)) adjusted_climb_time *= 0.25 //aliens are terrifyingly fast - if(user.has_trait(TRAIT_FREERUNNING)) //do you have any idea how fast I am??? + if(HAS_TRAIT(user, TRAIT_FREERUNNING)) //do you have any idea how fast I am??? adjusted_climb_time *= 0.8 structureclimber = user if(do_mob(user, user, adjusted_climb_time)) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index a6a6c5f699..cbdb0750e2 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -86,7 +86,7 @@ to_chat(user, "Alt-click to [locked ? "unlock" : "lock"].") if(isliving(user)) var/mob/living/L = user - if(L.has_trait(TRAIT_SKITTISH)) + if(HAS_TRAIT(L, TRAIT_SKITTISH)) to_chat(user, "Ctrl-Shift-click [src] to jump inside.") /obj/structure/closet/CanPass(atom/movable/mover, turf/target) @@ -416,7 +416,7 @@ togglelock(user) /obj/structure/closet/CtrlShiftClick(mob/living/user) - if(!user.has_trait(TRAIT_SKITTISH)) + if(!HAS_TRAIT(user, TRAIT_SKITTISH)) return ..() if(!user.canUseTopic(src) || !isturf(user.loc)) return diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index b4cdff4224..8c06af91a4 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -106,6 +106,7 @@ new /obj/item/radio/headset/headset_sec(src) new /obj/item/clothing/suit/armor/vest/warden(src) new /obj/item/clothing/head/warden(src) + new /obj/item/clothing/head/warden/drill(src) new /obj/item/clothing/head/beret/sec/navywarden(src) new /obj/item/clothing/suit/armor/vest/warden/alt(src) new /obj/item/clothing/under/rank/warden/navyblue(src) diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm index bd65a8b422..7c73a1fd8c 100644 --- a/code/game/objects/structures/flora.dm +++ b/code/game/objects/structures/flora.dm @@ -101,6 +101,12 @@ icon_state = "festivus_pole" desc = "During last year's Feats of Strength the Research Director was able to suplex this passing immobile rod into a planter." +/obj/structure/festivus/anchored + name = "suplexed rod" + desc = "A true feat of strength, almost as good as last year." + icon_state = "anchored_rod" + anchored = TRUE + /obj/structure/flora/tree/dead/Initialize() icon_state = "tree_[rand(1, 6)]" . = ..() diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index cc9b002fa8..54b9d650d5 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -5,7 +5,6 @@ icon_state = "cart" anchored = FALSE density = TRUE - container_type = OPENCONTAINER //copypaste sorry var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite var/obj/item/storage/bag/trash/mybag = null @@ -18,7 +17,7 @@ /obj/structure/janitorialcart/Initialize() . = ..() - create_reagents(100) + create_reagents(100, OPENCONTAINER) /obj/structure/janitorialcart/proc/wet_mop(obj/item/mop, mob/user) if(reagents.total_volume < 1) diff --git a/code/game/objects/structures/mop_bucket.dm b/code/game/objects/structures/mop_bucket.dm index 7fe9700470..e56cf3b09d 100644 --- a/code/game/objects/structures/mop_bucket.dm +++ b/code/game/objects/structures/mop_bucket.dm @@ -4,13 +4,12 @@ icon = 'icons/obj/janitor.dmi' icon_state = "mopbucket" density = TRUE - container_type = OPENCONTAINER var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite /obj/structure/mopbucket/Initialize() . = ..() - create_reagents(100) + create_reagents(100, OPENCONTAINER) /obj/structure/mopbucket/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/mop)) diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 695395afd2..09e5510d62 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -182,7 +182,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an for(var/mob/living/M in compiled) var/mob/living/mob_occupant = get_mob_or_brainmob(M) - if(mob_occupant.client && !mob_occupant.suiciding && !(mob_occupant.has_trait(TRAIT_NOCLONE)) && !mob_occupant.hellbound) + if(mob_occupant.client && !mob_occupant.suiciding && !(HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && !mob_occupant.hellbound) icon_state = "morgue4" // Cloneable if(mob_occupant.stat == DEAD && beeper) if(world.time > next_beep) diff --git a/code/game/objects/structures/petrified_statue.dm b/code/game/objects/structures/petrified_statue.dm index 815dd9de6d..65ffb7e2e5 100644 --- a/code/game/objects/structures/petrified_statue.dm +++ b/code/game/objects/structures/petrified_statue.dm @@ -17,7 +17,7 @@ L.buckled.unbuckle_mob(L,force=1) L.visible_message("[L]'s skin rapidly turns to marble!", "Your body freezes up! Can't... move... can't... think...") L.forceMove(src) - L.add_trait(TRAIT_MUTE, STATUE_MUTE) + ADD_TRAIT(L, TRAIT_MUTE, STATUE_MUTE) L.faction += "mimic" //Stops mimics from instaqdeling people in statues L.status_flags |= GODMODE obj_integrity = L.health + 100 //stoning damaged mobs will result in easier to shatter statues @@ -59,7 +59,7 @@ if(petrified_mob) petrified_mob.status_flags &= ~GODMODE petrified_mob.forceMove(loc) - petrified_mob.remove_trait(TRAIT_MUTE, STATUE_MUTE) + REMOVE_TRAIT(petrified_mob, TRAIT_MUTE, STATUE_MUTE) petrified_mob.take_overall_damage((petrified_mob.health - obj_integrity + 100)) //any new damage the statue incurred is transfered to the mob petrified_mob.faction -= "mimic" petrified_mob = null diff --git a/code/game/objects/structures/transit_tubes/station.dm b/code/game/objects/structures/transit_tubes/station.dm index 6015cf9f4a..c386726f34 100644 --- a/code/game/objects/structures/transit_tubes/station.dm +++ b/code/game/objects/structures/transit_tubes/station.dm @@ -152,8 +152,8 @@ pod_moving = 0 if(!QDELETED(pod)) var/datum/gas_mixture/floor_mixture = loc.return_air() - floor_mixture.archive() - pod.air_contents.archive() + ARCHIVE_TEMPERATURE(floor_mixture) + ARCHIVE_TEMPERATURE(pod.air_contents) pod.air_contents.share(floor_mixture, 1) //mix the pod's gas mixture with the tile it's on air_update_turf() diff --git a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm index 03082cd4ba..ee46538be1 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm @@ -11,9 +11,8 @@ /obj/structure/transit_tube_pod/Initialize() . = ..() - air_contents.add_gases(/datum/gas/oxygen, /datum/gas/nitrogen) - air_contents.gases[/datum/gas/oxygen][MOLES] = MOLES_O2STANDARD - air_contents.gases[/datum/gas/nitrogen][MOLES] = MOLES_N2STANDARD + air_contents.gases[/datum/gas/oxygen] = MOLES_O2STANDARD + air_contents.gases[/datum/gas/nitrogen] = MOLES_N2STANDARD air_contents.temperature = T20C diff --git a/code/game/turfs/change_turf.dm b/code/game/turfs/change_turf.dm index f108a536d2..e441ccd6cc 100644 --- a/code/game/turfs/change_turf.dm +++ b/code/game/turfs/change_turf.dm @@ -297,15 +297,14 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list( continue var/list/S_gases = S.air.gases for(var/id in S_gases) - ASSERT_GAS(id, total) - total_gases[id][MOLES] += S_gases[id][MOLES] + total_gases[id] += S_gases[id] total.temperature += S.air.temperature air.copy_from(total) var/list/air_gases = air.gases for(var/id in air_gases) - air_gases[id][MOLES] /= turf_count //Averages contents of the turfs, ignoring walls and the like + air_gases[id] /= turf_count //Averages contents of the turfs, ignoring walls and the like air.temperature /= turf_count SSair.add_to_active(src) diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm index fed922c7b4..cff219c63e 100644 --- a/code/game/turfs/open.dm +++ b/code/game/turfs/open.dm @@ -314,9 +314,8 @@ /turf/open/rad_act(pulse_strength) . = ..() if (air.gases[/datum/gas/carbon_dioxide] && air.gases[/datum/gas/oxygen]) - pulse_strength = min(pulse_strength,air.gases[/datum/gas/carbon_dioxide][MOLES]*1000,air.gases[/datum/gas/oxygen][MOLES]*2000) //Ensures matter is conserved properly - air.gases[/datum/gas/carbon_dioxide][MOLES]=max(air.gases[/datum/gas/carbon_dioxide][MOLES]-(pulse_strength/1000),0) - air.gases[/datum/gas/oxygen][MOLES]=max(air.gases[/datum/gas/oxygen][MOLES]-(pulse_strength/2000),0) - air.assert_gas(/datum/gas/pluoxium) - air.gases[/datum/gas/pluoxium][MOLES]+=(pulse_strength/4000) - air.garbage_collect() + pulse_strength = min(pulse_strength,air.gases[/datum/gas/carbon_dioxide]*1000,air.gases[/datum/gas/oxygen]*2000) //Ensures matter is conserved properly + air.gases[/datum/gas/carbon_dioxide]=max(air.gases[/datum/gas/carbon_dioxide]-(pulse_strength/1000),0) + air.gases[/datum/gas/oxygen]=max(air.gases[/datum/gas/oxygen]-(pulse_strength/2000),0) + air.gases[/datum/gas/pluoxium]+=(pulse_strength/4000) + GAS_GARBAGE_COLLECT(air.gases) diff --git a/code/game/turfs/simulated/wall/misc_walls.dm b/code/game/turfs/simulated/wall/misc_walls.dm index f40f74787a..8efac31f65 100644 --- a/code/game/turfs/simulated/wall/misc_walls.dm +++ b/code/game/turfs/simulated/wall/misc_walls.dm @@ -77,6 +77,19 @@ return ..() +/turf/closed/wall/clockwork/try_destroy(obj/item/I, mob/user, turf/T) + if(!heated) + return ..() + if(!istype(I, /obj/item/pickaxe/drill/jackhammer)) + return FALSE + to_chat(user, "You begin to smash though [src]...") + if(!do_after(user, 70, TRUE, src)) + return FALSE + I.play_tool_sound(src) + visible_message("[user] smashes through [src] with [I]!", "You hear the grinding of metal.") + dismantle_wall() + return TRUE + /turf/closed/wall/clockwork/ReplaceWithLattice() ..() for(var/obj/structure/lattice/L in src) diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm index 3e7968a9d7..9ebe8f3c19 100644 --- a/code/game/turfs/space/space.dm +++ b/code/game/turfs/space/space.dm @@ -134,7 +134,7 @@ if ((!(A) || src != A.loc)) return - if(destination_z && destination_x && destination_y) + if(destination_z && destination_x && destination_y && !(A.pulledby || !A.can_be_z_moved)) var/tx = destination_x var/ty = destination_y var/turf/DT = locate(tx, ty, destination_z) @@ -157,8 +157,10 @@ A.forceMove(DT) if(AM) var/turf/T = get_step(A.loc,turn(A.dir, 180)) + AM.can_be_z_moved = FALSE AM.forceMove(T) A.start_pulling(AM) + AM.can_be_z_moved = TRUE //now we're on the new z_level, proceed the space drifting stoplag()//Let a diagonal move finish, if necessary diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index afe275f9b9..032c5b6511 100755 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -112,6 +112,8 @@ LC.handlecable(C, user) return C.loaded.place_turf(src, user) + if(C.wiring_gui_menu) + C.wiringGuiUpdate(user) C.is_empty(user) /turf/attackby(obj/item/C, mob/user, params) diff --git a/code/modules/admin/antag_panel.dm b/code/modules/admin/antag_panel.dm index 1e207909bd..1672310567 100644 --- a/code/modules/admin/antag_panel.dm +++ b/code/modules/admin/antag_panel.dm @@ -80,7 +80,7 @@ GLOBAL_VAR(antag_prototypes) var/list/result = list() if(!current) result += "No body!" - if(current && current.has_trait(TRAIT_MINDSHIELD)) + if(current && HAS_TRAIT(current, TRAIT_MINDSHIELD)) result += "Mindshielded" //Move these to mob if(iscyborg(current)) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 226f2a5456..6fa118ab7f 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -903,6 +903,13 @@ else dat += "Alien" + //Gang + if(jobban_isbanned(M, ROLE_GANG) || isbanned_dept) + dat += "Gang" + else + dat += "Gang" + + //Other Roles (black) dat += "" dat += "" @@ -974,7 +981,7 @@ if("ghostroles") joblist += list(ROLE_PAI, ROLE_POSIBRAIN, ROLE_DRONE , ROLE_DEATHSQUAD, ROLE_LAVALAND, ROLE_SENTIENCE) if("teamantags") - joblist += list(ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ABDUCTOR, ROLE_ALIEN) + joblist += list(ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ABDUCTOR, ROLE_ALIEN, ROLE_GANG) if("convertantags") joblist += list(ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ALIEN) if("otherroles") diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 67b33afcc6..57dc357859 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -841,8 +841,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention) if(Rad.anchored) if(!Rad.loaded_tank) var/obj/item/tank/internals/plasma/Plasma = new/obj/item/tank/internals/plasma(Rad) - Plasma.air_contents.assert_gas(/datum/gas/plasma) - Plasma.air_contents.gases[/datum/gas/plasma][MOLES] = 70 + Plasma.air_contents.gases[/datum/gas/plasma] = 70 Rad.drainratio = 0 Rad.loaded_tank = Plasma Plasma.forceMove(Rad) diff --git a/code/modules/admin/verbs/diagnostics.dm b/code/modules/admin/verbs/diagnostics.dm index 39aff33953..b19b2a91d8 100644 --- a/code/modules/admin/verbs/diagnostics.dm +++ b/code/modules/admin/verbs/diagnostics.dm @@ -9,10 +9,9 @@ var/list/lines = list("[AREACOORD(target)]: [env.temperature] K ([env.temperature - T0C] C), [env.return_pressure()] kPa[(burning)?(", burning"):(null)]") for(var/id in env_gases) - var/gas = env_gases[id] - var/moles = gas[MOLES] + var/moles = env_gases[id] if (moles >= 0.00001) - lines += "[gas[GAS_META][META_GAS_NAME]]: [moles] mol" + lines += "[GLOB.meta_gas_names[id]]: [moles] mol" to_chat(usr, lines.Join("\n")) /client/proc/air_status(turf/target) diff --git a/code/modules/admin/verbs/pray.dm b/code/modules/admin/verbs/pray.dm index da1b404ea5..968c2d1e2f 100644 --- a/code/modules/admin/verbs/pray.dm +++ b/code/modules/admin/verbs/pray.dm @@ -34,14 +34,14 @@ deity = "Nar'Sie" else if(isliving(usr)) var/mob/living/L = usr - if(L.has_trait(TRAIT_SPIRITUAL)) + if(HAS_TRAIT(L, TRAIT_SPIRITUAL)) cross.icon_state = "holylight" font_color = "blue" prayer_type = "SPIRITUAL PRAYER" - + var/msg_tmp = msg msg = "[icon2html(cross, GLOB.admins)][prayer_type][deity ? " (to [deity])" : ""]: [ADMIN_FULLMONTY(src)] [ADMIN_SC(src)]: [msg]" - + for(var/client/C in GLOB.admins) if(C.prefs.chat_toggles & CHAT_PRAYER) to_chat(C, msg) diff --git a/code/modules/antagonists/abductor/equipment/abduction_gear.dm b/code/modules/antagonists/abductor/equipment/abduction_gear.dm index 237d1a6c00..ca491d8cab 100644 --- a/code/modules/antagonists/abductor/equipment/abduction_gear.dm +++ b/code/modules/antagonists/abductor/equipment/abduction_gear.dm @@ -108,20 +108,7 @@ to_chat(loc, "Combat injection is still recharging.") return var/mob/living/carbon/human/M = loc - M.SetSleeping(0) - M.SetUnconscious(0) - M.SetStun(0) - M.SetKnockdown(0) - M.reagents.add_reagent("inaprovaline", 3) - M.reagents.add_reagent("synaptizine", 10) - M.reagents.add_reagent("stimulants", 10) - M.adjustStaminaLoss(-150) - M.stuttering = 0 - M.updatehealth() - M.update_stamina() - M.resting = 0 - M.lying = 0 - M.update_canmove() + M.do_adrenaline(150, FALSE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10), "You feel a sudden surge of energy!") combat_cooldown = 0 START_PROCESSING(SSobj, src) diff --git a/code/modules/antagonists/abductor/equipment/gland.dm b/code/modules/antagonists/abductor/equipment/gland.dm index 969590402c..8a3ff2186a 100644 --- a/code/modules/antagonists/abductor/equipment/gland.dm +++ b/code/modules/antagonists/abductor/equipment/gland.dm @@ -272,10 +272,10 @@ /obj/item/organ/heart/gland/electric/Insert(mob/living/carbon/M, special = 0) ..() - owner.add_trait(TRAIT_SHOCKIMMUNE, ORGAN_TRAIT) + ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, ORGAN_TRAIT) /obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0) - owner.remove_trait(TRAIT_SHOCKIMMUNE, ORGAN_TRAIT) + REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, ORGAN_TRAIT) ..() /obj/item/organ/heart/gland/electric/activate() diff --git a/code/modules/antagonists/changeling/changeling.dm b/code/modules/antagonists/changeling/changeling.dm index 7e0ae3c08c..5b0be336ff 100644 --- a/code/modules/antagonists/changeling/changeling.dm +++ b/code/modules/antagonists/changeling/changeling.dm @@ -169,7 +169,7 @@ to_chat(owner.current, "We have reached our capacity for abilities.") return - if(owner.current.has_trait(TRAIT_DEATHCOMA))//To avoid potential exploits by buying new powers while in stasis, which clears your verblist. + if(HAS_TRAIT(owner.current, TRAIT_DEATHCOMA))//To avoid potential exploits by buying new powers while in stasis, which clears your verblist. to_chat(owner.current, "We lack the energy to evolve new abilities right now.") return @@ -239,7 +239,7 @@ if(verbose) to_chat(user, "[target] is not compatible with our biology.") return - if((target.has_trait(TRAIT_NOCLONE)) || (target.has_trait(TRAIT_NOCLONE))) + if((HAS_TRAIT(target, TRAIT_NOCLONE)) || (HAS_TRAIT(target, TRAIT_NOCLONE))) if(verbose) to_chat(user, "DNA of [target] is ruined beyond usability!") return diff --git a/code/modules/antagonists/changeling/changeling_power.dm b/code/modules/antagonists/changeling/changeling_power.dm index 1d4f15ec9d..c5334265fb 100644 --- a/code/modules/antagonists/changeling/changeling_power.dm +++ b/code/modules/antagonists/changeling/changeling_power.dm @@ -68,7 +68,7 @@ if(req_stat < user.stat) to_chat(user, "We are incapacitated.") return 0 - if((user.has_trait(TRAIT_DEATHCOMA)) && (!ignores_fakedeath)) + if((HAS_TRAIT(user, TRAIT_DEATHCOMA)) && (!ignores_fakedeath)) to_chat(user, "We are incapacitated.") return 0 return 1 diff --git a/code/modules/antagonists/changeling/powers/adrenaline.dm b/code/modules/antagonists/changeling/powers/adrenaline.dm index 9dbe706ed2..a9d85d0fed 100644 --- a/code/modules/antagonists/changeling/powers/adrenaline.dm +++ b/code/modules/antagonists/changeling/powers/adrenaline.dm @@ -12,21 +12,5 @@ //Recover from stuns. /obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user) - to_chat(user, "Energy rushes through us.[user.lying ? " We arise." : ""]") - user.SetSleeping(0) - user.SetUnconscious(0) - user.SetStun(0) - user.SetKnockdown(0) - user.reagents.add_reagent("changelingadrenaline", 10) - user.reagents.add_reagent("changelinghaste", 2) //For a really quick burst of speed - user.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe - user.adjustStaminaLoss(-150) - user.stuttering = 0 - user.updatehealth() - user.update_stamina() - user.resting = 0 - user.lying = 0 - user.update_canmove() - + user.do_adrenaline(100, FALSE, 70, 0, TRUE, list("epinephrine" = 3, "changelingmeth" = 10, "mannitol" = 10, "omnizine" = 10, "changelingadrenaline" = 5), "Energy rushes through us.") return TRUE - diff --git a/code/modules/antagonists/changeling/powers/fakedeath.dm b/code/modules/antagonists/changeling/powers/fakedeath.dm index c19eb50e7f..346d948c79 100644 --- a/code/modules/antagonists/changeling/powers/fakedeath.dm +++ b/code/modules/antagonists/changeling/powers/fakedeath.dm @@ -33,7 +33,7 @@ RV.action.Grant(user) /obj/effect/proc_holder/changeling/fakedeath/can_sting(mob/living/user) - if(user.has_trait(TRAIT_DEATHCOMA, "changeling")) + if(HAS_TRAIT_FROM(user, TRAIT_DEATHCOMA, "changeling")) to_chat(user, "We are already reviving.") return if(!user.stat) //Confirmation for living changelings if they want to fake their death diff --git a/code/modules/antagonists/changeling/powers/hivemind.dm b/code/modules/antagonists/changeling/powers/hivemind.dm index a33dab31c3..1d7382d947 100644 --- a/code/modules/antagonists/changeling/powers/hivemind.dm +++ b/code/modules/antagonists/changeling/powers/hivemind.dm @@ -10,7 +10,7 @@ action_background_icon_state = "bg_ling" /obj/effect/proc_holder/changeling/hivemind_comms/sting_action(var/mob/living/user) - if (user.has_trait(CHANGELING_HIVEMIND_MUTE)) + if (HAS_TRAIT(user, CHANGELING_HIVEMIND_MUTE)) to_chat(user, "The poison in the air hinders our ability to interact with the hivemind.") return var/input = html_decode(stripped_input(usr, "Please choose a message to transmit.", "Changeling Hivemind", "")) @@ -47,7 +47,7 @@ GLOBAL_LIST_EMPTY(hivemind_bank) action_background_icon_state = "bg_ling" /obj/effect/proc_holder/changeling/hivemind_upload/sting_action(var/mob/living/user) - if (user.has_trait(CHANGELING_HIVEMIND_MUTE)) + if (HAS_TRAIT(user, CHANGELING_HIVEMIND_MUTE)) to_chat(user, "The poison in the air hinders our ability to interact with the hivemind.") return var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) @@ -86,7 +86,7 @@ GLOBAL_LIST_EMPTY(hivemind_bank) /obj/effect/proc_holder/changeling/hivemind_download/can_sting(mob/living/carbon/user) if(!..()) return - if (user.has_trait(CHANGELING_HIVEMIND_MUTE)) + if (HAS_TRAIT(user, CHANGELING_HIVEMIND_MUTE)) to_chat(user, "The poison in the air hinders our ability to interact with the hivemind.") return var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) diff --git a/code/modules/antagonists/changeling/powers/mutations.dm b/code/modules/antagonists/changeling/powers/mutations.dm index 3d6c766307..ede3c2fc58 100644 --- a/code/modules/antagonists/changeling/powers/mutations.dm +++ b/code/modules/antagonists/changeling/powers/mutations.dm @@ -344,9 +344,8 @@ if(isitem(target)) var/obj/item/I = target if(!I.anchored) - to_chat(firer, "You pull [I] towards yourself.") - H.throw_mode_on() - I.throw_at(H, 10, 2) + to_chat(firer, "You pull [I] right into your grasp.") + H.put_in_hands(I) //Because throwing it is goofy as fuck and unreliable. If you land the tentacle despite the penalties to accuracy, you should have your reward. . = 1 else if(isliving(target)) diff --git a/code/modules/antagonists/changeling/powers/revive.dm b/code/modules/antagonists/changeling/powers/revive.dm index 514b7603fd..3404765628 100644 --- a/code/modules/antagonists/changeling/powers/revive.dm +++ b/code/modules/antagonists/changeling/powers/revive.dm @@ -37,7 +37,7 @@ if(!.) return - if(user.has_trait(CHANGELING_DRAIN) || ((user.stat != DEAD) && !(user.has_trait(TRAIT_DEATHCOMA)))) + if(HAS_TRAIT(user, CHANGELING_DRAIN) || ((user.stat != DEAD) && !(HAS_TRAIT(user, TRAIT_DEATHCOMA)))) var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) changeling.purchasedpowers -= src return FALSE diff --git a/code/modules/antagonists/changeling/powers/strained_muscles.dm b/code/modules/antagonists/changeling/powers/strained_muscles.dm index 4e8b8adbd1..baeed8b0b2 100644 --- a/code/modules/antagonists/changeling/powers/strained_muscles.dm +++ b/code/modules/antagonists/changeling/powers/strained_muscles.dm @@ -19,7 +19,7 @@ if(active) to_chat(user, "Our muscles tense and strengthen.") else - user.remove_trait(TRAIT_GOTTAGOFAST, "changeling_muscles") + REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles") to_chat(user, "Our muscles relax.") if(stacks >= 10) to_chat(user, "We collapse in exhaustion.") @@ -32,12 +32,12 @@ /obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user) while(active) - user.add_trait(TRAIT_GOTTAGOFAST, "changeling_muscles") + ADD_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles") if(user.stat != CONSCIOUS || user.staminaloss >= 90) active = !active to_chat(user, "Our muscles relax without the energy to strengthen them.") user.Knockdown(40) - user.remove_trait(TRAIT_GOTTAGOFAST, "changeling_muscles") + REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles") break stacks++ diff --git a/code/modules/antagonists/changeling/powers/tiny_prick.dm b/code/modules/antagonists/changeling/powers/tiny_prick.dm index c9b48fa6fc..5a701d8a96 100644 --- a/code/modules/antagonists/changeling/powers/tiny_prick.dm +++ b/code/modules/antagonists/changeling/powers/tiny_prick.dm @@ -91,7 +91,7 @@ /obj/effect/proc_holder/changeling/sting/transformation/can_sting(mob/user, mob/living/carbon/target) if(!..()) return - if((target.has_trait(TRAIT_HUSK)) || !iscarbon(target) || (NOTRANSSTING in target.dna.species.species_traits)) + if((HAS_TRAIT(target, TRAIT_HUSK)) || !iscarbon(target) || (NOTRANSSTING in target.dna.species.species_traits)) to_chat(user, "Our sting appears ineffective against its DNA.") return 0 return 1 @@ -134,7 +134,7 @@ return if(isliving(target)) var/mob/living/L = target - if((L.has_trait(TRAIT_HUSK)) || !L.has_dna()) + if((HAS_TRAIT(L, TRAIT_HUSK)) || !L.has_dna()) to_chat(user, "Our sting appears ineffective against its DNA.") return 0 return 1 diff --git a/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm b/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm index 51521ada24..9d241148b4 100644 --- a/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm +++ b/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm @@ -32,7 +32,7 @@ if(ishuman(loc)) var/mob/living/carbon/human/H = loc if(src == H.glasses && !up) - if(H.has_trait(TRAIT_BLIND)) + if(HAS_TRAIT(H, TRAIT_BLIND)) to_chat(H, "\"You're blind, idiot. Stop embarrassing yourself.\"") return if(blind_cultist(H)) @@ -76,7 +76,7 @@ ..() if(slot != SLOT_GLASSES || up) return - if(user.has_trait(TRAIT_BLIND)) + if(HAS_TRAIT(user, TRAIT_BLIND)) to_chat(user, "\"You're blind, idiot. Stop embarrassing yourself.\"" ) return if(blind_cultist(user)) //Cultists instantly go blind @@ -115,11 +115,11 @@ var/obj/item/clothing/glasses/wraith_spectacles/WS = L.glasses desc = "[glasses_right && !WS.up ? "":""]You are [glasses_right ? "":"not "]wearing wraith spectacles[glasses_right && !WS.up ? "!":"."]
\ You have taken [W.eye_damage_done] eye damage from them.
" - if(L.has_trait(TRAIT_NEARSIGHT)) + if(HAS_TRAIT(L, TRAIT_NEARSIGHT)) desc += "You are nearsighted!
" else if(glasses_right && !WS.up) desc += "You will become nearsighted at [W.nearsight_breakpoint] eye damage.
" - if(L.has_trait(TRAIT_BLIND)) + if(HAS_TRAIT(L, TRAIT_BLIND)) desc += "You are blind!" else if(glasses_right && !WS.up) desc += "You will become blind at [W.blind_breakpoint] eye damage." @@ -153,18 +153,18 @@ qdel(src) /datum/status_effect/wraith_spectacles/proc/apply_eye_damage(mob/living/carbon/human/H) - if(H.has_trait(TRAIT_BLIND)) + if(HAS_TRAIT(H, TRAIT_BLIND)) return H.adjust_eye_damage(0.5) eye_damage_done += 0.5 if(eye_damage_done >= 20) H.adjust_blurriness(2) if(eye_damage_done >= nearsight_breakpoint) - if(!H.has_trait(TRAIT_NEARSIGHT)) + if(!HAS_TRAIT(H, TRAIT_NEARSIGHT)) to_chat(H, "Your vision doubles, then trembles. Darkness begins to close in. You can't keep this up!") H.become_nearsighted(EYE_DAMAGE) if(eye_damage_done >= blind_breakpoint) - if(!H.has_trait(TRAIT_BLIND)) + if(!HAS_TRAIT(H, TRAIT_BLIND)) to_chat(H, "A piercing white light floods your vision. Suddenly, all goes dark!") H.become_blind(EYE_DAMAGE) diff --git a/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm b/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm index 8dfadb60bc..df0083e845 100644 --- a/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm +++ b/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm @@ -110,7 +110,7 @@ if(!(BI.resistance_flags & ON_FIRE)) BI.fire_act() continue - if(is_servant_of_ratvar(L) || (L.has_trait(TRAIT_BLIND)) || L.anti_magic_check(TRUE, TRUE)) + if(is_servant_of_ratvar(L) || (HAS_TRAIT(L, TRAIT_BLIND)) || L.anti_magic_check(TRUE, TRUE)) continue if(L.stat || L.lying) continue diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm index 9451012a04..32442ee72c 100644 --- a/code/modules/antagonists/cult/cult.dm +++ b/code/modules/antagonists/cult/cult.dm @@ -131,7 +131,7 @@ var/mob/living/carbon/human/H = current H.eye_color = initial(H.eye_color) H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK) - H.remove_trait(CULT_EYES) + REMOVE_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist") H.update_body() H.cut_overlays() H.regenerate_icons() @@ -225,7 +225,7 @@ var/mob/living/carbon/human/H = current H.eye_color = initial(H.eye_color) H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK) - H.remove_trait(CULT_EYES) + REMOVE_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist") H.cut_overlays() H.regenerate_icons() @@ -301,7 +301,7 @@ var/mob/living/carbon/human/H = cultist H.eye_color = "f00" H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK) - H.add_trait(CULT_EYES) + ADD_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist") H.update_body() /datum/team/cult/proc/ascend(cultist) diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm index 263d4b623e..6bef6fd021 100644 --- a/code/modules/antagonists/cult/cult_items.dm +++ b/code/modules/antagonists/cult/cult_items.dm @@ -990,6 +990,6 @@ continue throw_at(Next, 3, 1, D.thrower) return - throw_at(D.thrower, 7, 1, D.thrower) + throw_at(D.thrower, 7, 1, null) else ..() diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm index 3c11351660..2f3a039e70 100644 --- a/code/modules/antagonists/cult/runes.dm +++ b/code/modules/antagonists/cult/runes.dm @@ -123,7 +123,7 @@ structure_check() searches for nearby cultist structures required for the invoca continue if(ishuman(L)) var/mob/living/carbon/human/H = L - if((H.has_trait(TRAIT_MUTE)) || H.silent) + if((HAS_TRAIT(H, TRAIT_MUTE)) || H.silent) continue if(L.stat) continue @@ -250,14 +250,14 @@ structure_check() searches for nearby cultist structures required for the invoca currentconversionman = convertee conversiontimeout = world.time + (10 SECONDS) convertee.Stun(100) - convertee.add_trait(TRAIT_MUTE, "conversionrune") + ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune") conversionresult = FALSE while(world.time < conversiontimeout && convertee && !conversionresult) stoplag(1) currentconversionman = null if(!convertee) return FALSE - convertee.remove_trait(TRAIT_MUTE, "conversionrune") + REMOVE_TRAIT(convertee, TRAIT_MUTE, "conversionrune") if(get_turf(convertee) != get_turf(src)) return FALSE if(!conversionresult) diff --git a/code/modules/antagonists/highlander/highlander.dm b/code/modules/antagonists/highlander/highlander.dm index 1fa37f3a51..c0246ba978 100644 --- a/code/modules/antagonists/highlander/highlander.dm +++ b/code/modules/antagonists/highlander/highlander.dm @@ -7,11 +7,11 @@ /datum/antagonist/highlander/apply_innate_effects(mob/living/mob_override) var/mob/living/L = owner.current || mob_override - L.add_trait(TRAIT_NOGUNS, "highlander") + ADD_TRAIT(L, TRAIT_NOGUNS, "highlander") /datum/antagonist/highlander/remove_innate_effects(mob/living/mob_override) var/mob/living/L = owner.current || mob_override - L.remove_trait(TRAIT_NOGUNS, "highlander") + REMOVE_TRAIT(L, TRAIT_NOGUNS, "highlander") /datum/antagonist/highlander/proc/forge_objectives() var/datum/objective/steal/steal_objective = new diff --git a/code/modules/antagonists/overthrow/overthrow_converter.dm b/code/modules/antagonists/overthrow/overthrow_converter.dm index c94a838165..23599bd01b 100644 --- a/code/modules/antagonists/overthrow/overthrow_converter.dm +++ b/code/modules/antagonists/overthrow/overthrow_converter.dm @@ -37,7 +37,7 @@ if(M == user) to_chat(user,"You cannot convert yourself!") return - if(M.has_trait(TRAIT_MINDSHIELD)) + if(HAS_TRAIT(M, TRAIT_MINDSHIELD)) to_chat(user, "This mind is too strong to convert, try to remove whatever is protecting it first!") return M.visible_message("[user] is attempting to implant [M].") diff --git a/code/modules/antagonists/revolution/revolution.dm b/code/modules/antagonists/revolution/revolution.dm index 90df57f48b..e10d83ffb7 100644 --- a/code/modules/antagonists/revolution/revolution.dm +++ b/code/modules/antagonists/revolution/revolution.dm @@ -17,7 +17,7 @@ return FALSE if(new_owner.unconvertable) return FALSE - if(new_owner.current && new_owner.current.has_trait(TRAIT_MINDSHIELD)) + if(new_owner.current && HAS_TRAIT(new_owner.current, TRAIT_MINDSHIELD)) return FALSE /datum/antagonist/rev/apply_innate_effects(mob/living/mob_override) diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm index 67527b2e91..1e7a9b7c15 100644 --- a/code/modules/assembly/assembly.dm +++ b/code/modules/assembly/assembly.dm @@ -27,6 +27,7 @@ var/datum/wires/connected = null var/next_activate = 0 //When we're next allowed to activate - for spam control + var/activate_cooldown = 3 SECONDS /obj/item/assembly/get_part_rating() return 1 @@ -78,7 +79,7 @@ /obj/item/assembly/proc/activate() if(QDELETED(src) || !secured || (next_activate > world.time)) return FALSE - next_activate = world.time + 30 + next_activate = world.time + activate_cooldown return TRUE diff --git a/code/modules/assembly/bomb.dm b/code/modules/assembly/bomb.dm index d40666babb..8ec93f978f 100644 --- a/code/modules/assembly/bomb.dm +++ b/code/modules/assembly/bomb.dm @@ -1,203 +1,202 @@ -/obj/item/onetankbomb - name = "bomb" - icon = 'icons/obj/tank.dmi' - item_state = "assembly" - lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' - righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' - throwforce = 5 - w_class = WEIGHT_CLASS_NORMAL - throw_speed = 2 - throw_range = 4 - flags_1 = CONDUCT_1 - var/status = FALSE //0 - not readied //1 - bomb finished with welder - var/obj/item/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device - var/obj/item/tank/bombtank = null //the second part of the bomb is a plasma tank - -/obj/item/onetankbomb/IsSpecialAssembly() - return TRUE - -/obj/item/onetankbomb/examine(mob/user) - bombtank.examine(user) - -/obj/item/onetankbomb/update_icon() - cut_overlays() - if(bombtank) - icon = bombtank.icon - icon_state = bombtank.icon_state - if(bombassembly) - add_overlay(bombassembly.icon_state) - copy_overlays(bombassembly) - add_overlay("bomb_assembly") - -/obj/item/onetankbomb/wrench_act(mob/living/user, obj/item/I) - to_chat(user, "You disassemble [src]!") - if(bombassembly) - bombassembly.forceMove(drop_location()) - bombassembly.master = null - bombassembly = null - if(bombtank) - bombtank.forceMove(drop_location()) - bombtank.master = null - bombtank = null - qdel(src) - return TRUE - -/obj/item/onetankbomb/welder_act(mob/living/user, obj/item/I) - . = FALSE - if(status) - to_chat(user, "[bombtank] already has a pressure hole!") - return - if(!I.tool_start_check(user, amount=0)) - return - if(I.use_tool(src, user, 0, volume=40)) - status = TRUE - GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]" - message_admins("[ADMIN_LOOKUPFLW(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]") - to_chat(user, "A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.") - add_fingerprint(user) - return TRUE - - -/obj/item/onetankbomb/analyzer_act(mob/living/user, obj/item/I) - bombtank.analyzer_act(user, I) - -/obj/item/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly - bombassembly.attack_self(user, TRUE) - add_fingerprint(user) - return - -/obj/item/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here. - audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*") - playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE) - sleep(10) - if(QDELETED(src)) - return - if(status) - bombtank.ignite() //if its not a dud, boom (or not boom if you made shitty mix) the ignite proc is below, in this file - else - bombtank.release() - -//Assembly / attached device memes - -/obj/item/onetankbomb/Crossed(atom/movable/AM as mob|obj) //for mousetraps - . = ..() - if(bombassembly) - bombassembly.Crossed(AM) - -/obj/item/onetankbomb/on_found(mob/finder) //for mousetraps - if(bombassembly) - bombassembly.on_found(finder) - -/obj/item/onetankbomb/attack_hand() //also for mousetraps - . = ..() - if(.) - return - if(bombassembly) - bombassembly.attack_hand() - -/obj/item/onetankbomb/Move() - . = ..() - if(bombassembly) - bombassembly.setDir(dir) - bombassembly.Move() - -/obj/item/onetankbomb/dropped() - . = ..() - if(bombassembly) - bombassembly.dropped() - - - - -// ---------- Procs below are for tanks that are used exclusively in 1-tank bombs ---------- - -//Bomb assembly proc. This turns assembly+tank into a bomb -/obj/item/tank/proc/bomb_assemble(obj/item/assembly_holder/assembly, mob/living/user) - //Check if either part of the assembly has an igniter, but if both parts are igniters, then fuck it - if(isigniter(assembly.a_left) == isigniter(assembly.a_right)) - return - - if((src in user.get_equipped_items(TRUE)) && !user.canUnEquip(src)) - to_chat(user, "[src] is stuck to you!") - return - - if(!user.canUnEquip(assembly)) - to_chat(user, "[assembly] is stuck to your hand!") - return - - var/obj/item/onetankbomb/bomb = new - user.transferItemToLoc(src, bomb) - user.transferItemToLoc(assembly, bomb) - - bomb.bombassembly = assembly //Tell the bomb about its assembly part - assembly.master = bomb //Tell the assembly about its new owner - - bomb.bombtank = src //Same for tank - master = bomb - - forceMove(bomb) - bomb.update_icon() - - user.put_in_hands(bomb) //Equips the bomb if possible, or puts it on the floor. - to_chat(user, "You attach [assembly] to [src].") - return - -/obj/item/tank/proc/ignite() //This happens when a bomb is told to explode - air_contents.assert_gases(/datum/gas/plasma, /datum/gas/oxygen) - var/fuel_moles = air_contents.gases[/datum/gas/plasma][MOLES] + air_contents.gases[/datum/gas/oxygen][MOLES]/6 - air_contents.garbage_collect() - var/datum/gas_mixture/bomb_mixture = air_contents.copy() - var/strength = 1 - - var/turf/ground_zero = get_turf(loc) - - if(master) - qdel(master) - qdel(src) - - if(bomb_mixture.temperature > (T0C + 400)) - strength = (fuel_moles/15) - - if(strength >=1) - explosion(ground_zero, round(strength,1), round(strength*2,1), round(strength*3,1), round(strength*4,1)) - else if(strength >=0.5) - explosion(ground_zero, 0, 1, 2, 4) - else if(strength >=0.2) - explosion(ground_zero, -1, 0, 1, 2) - else - ground_zero.assume_air(bomb_mixture) - ground_zero.hotspot_expose(1000, 125) - - else if(bomb_mixture.temperature > (T0C + 250)) - strength = (fuel_moles/20) - - if(strength >=1) - explosion(ground_zero, 0, round(strength,1), round(strength*2,1), round(strength*3,1)) - else if (strength >=0.5) - explosion(ground_zero, -1, 0, 1, 2) - else - ground_zero.assume_air(bomb_mixture) - ground_zero.hotspot_expose(1000, 125) - - else if(bomb_mixture.temperature > (T0C + 100)) - strength = (fuel_moles/25) - - if (strength >=1) - explosion(ground_zero, -1, 0, round(strength,1), round(strength*3,1)) - else - ground_zero.assume_air(bomb_mixture) - ground_zero.hotspot_expose(1000, 125) - - else - ground_zero.assume_air(bomb_mixture) - ground_zero.hotspot_expose(1000, 125) - - ground_zero.air_update_turf() - -/obj/item/tank/proc/release() //This happens when the bomb is not welded. Tank contents are just spat out. - var/datum/gas_mixture/removed = air_contents.remove(air_contents.total_moles()) - var/turf/T = get_turf(src) - if(!T) - return - T.assume_air(removed) - air_update_turf() +/obj/item/onetankbomb + name = "bomb" + icon = 'icons/obj/tank.dmi' + item_state = "assembly" + lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' + righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' + throwforce = 5 + w_class = WEIGHT_CLASS_NORMAL + throw_speed = 2 + throw_range = 4 + flags_1 = CONDUCT_1 + var/status = FALSE //0 - not readied //1 - bomb finished with welder + var/obj/item/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device + var/obj/item/tank/bombtank = null //the second part of the bomb is a plasma tank + +/obj/item/onetankbomb/IsSpecialAssembly() + return TRUE + +/obj/item/onetankbomb/examine(mob/user) + bombtank.examine(user) + +/obj/item/onetankbomb/update_icon() + cut_overlays() + if(bombtank) + icon = bombtank.icon + icon_state = bombtank.icon_state + if(bombassembly) + add_overlay(bombassembly.icon_state) + copy_overlays(bombassembly) + add_overlay("bomb_assembly") + +/obj/item/onetankbomb/wrench_act(mob/living/user, obj/item/I) + to_chat(user, "You disassemble [src]!") + if(bombassembly) + bombassembly.forceMove(drop_location()) + bombassembly.master = null + bombassembly = null + if(bombtank) + bombtank.forceMove(drop_location()) + bombtank.master = null + bombtank = null + qdel(src) + return TRUE + +/obj/item/onetankbomb/welder_act(mob/living/user, obj/item/I) + . = FALSE + if(status) + to_chat(user, "[bombtank] already has a pressure hole!") + return + if(!I.tool_start_check(user, amount=0)) + return + if(I.use_tool(src, user, 0, volume=40)) + status = TRUE + GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]" + message_admins("[ADMIN_LOOKUPFLW(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]") + to_chat(user, "A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.") + add_fingerprint(user) + return TRUE + + +/obj/item/onetankbomb/analyzer_act(mob/living/user, obj/item/I) + bombtank.analyzer_act(user, I) + +/obj/item/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly + bombassembly.attack_self(user, TRUE) + add_fingerprint(user) + return + +/obj/item/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here. + audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*") + playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE) + sleep(10) + if(QDELETED(src)) + return + if(status) + bombtank.ignite() //if its not a dud, boom (or not boom if you made shitty mix) the ignite proc is below, in this file + else + bombtank.release() + +//Assembly / attached device memes + +/obj/item/onetankbomb/Crossed(atom/movable/AM as mob|obj) //for mousetraps + . = ..() + if(bombassembly) + bombassembly.Crossed(AM) + +/obj/item/onetankbomb/on_found(mob/finder) //for mousetraps + if(bombassembly) + bombassembly.on_found(finder) + +/obj/item/onetankbomb/attack_hand() //also for mousetraps + . = ..() + if(.) + return + if(bombassembly) + bombassembly.attack_hand() + +/obj/item/onetankbomb/Move() + . = ..() + if(bombassembly) + bombassembly.setDir(dir) + bombassembly.Move() + +/obj/item/onetankbomb/dropped() + . = ..() + if(bombassembly) + bombassembly.dropped() + + + + +// ---------- Procs below are for tanks that are used exclusively in 1-tank bombs ---------- + +//Bomb assembly proc. This turns assembly+tank into a bomb +/obj/item/tank/proc/bomb_assemble(obj/item/assembly_holder/assembly, mob/living/user) + //Check if either part of the assembly has an igniter, but if both parts are igniters, then fuck it + if(isigniter(assembly.a_left) == isigniter(assembly.a_right)) + return + + if((src in user.get_equipped_items(TRUE)) && !user.canUnEquip(src)) + to_chat(user, "[src] is stuck to you!") + return + + if(!user.canUnEquip(assembly)) + to_chat(user, "[assembly] is stuck to your hand!") + return + + var/obj/item/onetankbomb/bomb = new + user.transferItemToLoc(src, bomb) + user.transferItemToLoc(assembly, bomb) + + bomb.bombassembly = assembly //Tell the bomb about its assembly part + assembly.master = bomb //Tell the assembly about its new owner + + bomb.bombtank = src //Same for tank + master = bomb + + forceMove(bomb) + bomb.update_icon() + + user.put_in_hands(bomb) //Equips the bomb if possible, or puts it on the floor. + to_chat(user, "You attach [assembly] to [src].") + return + +/obj/item/tank/proc/ignite() //This happens when a bomb is told to explode + var/fuel_moles = air_contents.gases[/datum/gas/plasma] + air_contents.gases[/datum/gas/oxygen]/6 + GAS_GARBAGE_COLLECT(air_contents.gases) + var/datum/gas_mixture/bomb_mixture = air_contents.copy() + var/strength = 1 + + var/turf/ground_zero = get_turf(loc) + + if(master) + qdel(master) + qdel(src) + + if(bomb_mixture.temperature > (T0C + 400)) + strength = (fuel_moles/15) + + if(strength >=1) + explosion(ground_zero, round(strength,1), round(strength*2,1), round(strength*3,1), round(strength*4,1)) + else if(strength >=0.5) + explosion(ground_zero, 0, 1, 2, 4) + else if(strength >=0.2) + explosion(ground_zero, -1, 0, 1, 2) + else + ground_zero.assume_air(bomb_mixture) + ground_zero.hotspot_expose(1000, 125) + + else if(bomb_mixture.temperature > (T0C + 250)) + strength = (fuel_moles/20) + + if(strength >=1) + explosion(ground_zero, 0, round(strength,1), round(strength*2,1), round(strength*3,1)) + else if (strength >=0.5) + explosion(ground_zero, -1, 0, 1, 2) + else + ground_zero.assume_air(bomb_mixture) + ground_zero.hotspot_expose(1000, 125) + + else if(bomb_mixture.temperature > (T0C + 100)) + strength = (fuel_moles/25) + + if (strength >=1) + explosion(ground_zero, -1, 0, round(strength,1), round(strength*3,1)) + else + ground_zero.assume_air(bomb_mixture) + ground_zero.hotspot_expose(1000, 125) + + else + ground_zero.assume_air(bomb_mixture) + ground_zero.hotspot_expose(1000, 125) + + ground_zero.air_update_turf() + +/obj/item/tank/proc/release() //This happens when the bomb is not welded. Tank contents are just spat out. + var/datum/gas_mixture/removed = air_contents.remove(air_contents.total_moles()) + var/turf/T = get_turf(src) + if(!T) + return + T.assume_air(removed) + air_update_turf() diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm index ad83ed8c13..b1aa63c242 100644 --- a/code/modules/assembly/flash.dm +++ b/code/modules/assembly/flash.dm @@ -43,7 +43,7 @@ holder.update_icon() /obj/item/assembly/flash/proc/clown_check(mob/living/carbon/human/user) - if(user.has_trait(TRAIT_CLUMSY) && prob(50)) + if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) flash_carbon(user, user, 15, 0) return FALSE return TRUE diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index 58a3a5349a..a2a9fb0105 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -18,7 +18,7 @@ if(!armed) if(ishuman(usr)) var/mob/living/carbon/human/user = usr - if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50)) + if((HAS_TRAIT(user, TRAIT_DUMB) || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50)) to_chat(user, "Your hand slips, setting off the trigger!") pulse(FALSE) update_icon() @@ -38,7 +38,7 @@ var/obj/item/bodypart/affecting = null if(ishuman(target)) var/mob/living/carbon/human/H = target - if(H.has_trait(TRAIT_PIERCEIMMUNE)) + if(HAS_TRAIT(H, TRAIT_PIERCEIMMUNE)) playsound(src, 'sound/effects/snap.ogg', 50, TRUE) armed = FALSE update_icon() @@ -70,7 +70,7 @@ if(!armed) to_chat(user, "You arm [src].") else - if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50)) + if((HAS_TRAIT(user, TRAIT_DUMB) || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50)) var/which_hand = BODY_ZONE_PRECISE_L_HAND if(!(user.active_hand_index % 2)) which_hand = BODY_ZONE_PRECISE_R_HAND @@ -87,7 +87,7 @@ //ATTACK HAND IGNORING PARENT RETURN VALUE /obj/item/assembly/mousetrap/attack_hand(mob/living/carbon/human/user) if(armed) - if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50)) + if((HAS_TRAIT(user, TRAIT_DUMB) || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50)) var/which_hand = BODY_ZONE_PRECISE_L_HAND if(!(user.active_hand_index % 2)) which_hand = BODY_ZONE_PRECISE_R_HAND diff --git a/code/modules/atmospherics/environmental/LINDA_fire.dm b/code/modules/atmospherics/environmental/LINDA_fire.dm index bf5d8efb13..d1da05e42d 100644 --- a/code/modules/atmospherics/environmental/LINDA_fire.dm +++ b/code/modules/atmospherics/environmental/LINDA_fire.dm @@ -14,9 +14,9 @@ if(!air_contents) return 0 - var/oxy = air_contents.gases[/datum/gas/oxygen] ? air_contents.gases[/datum/gas/oxygen][MOLES] : 0 - var/tox = air_contents.gases[/datum/gas/plasma] ? air_contents.gases[/datum/gas/plasma][MOLES] : 0 - var/trit = air_contents.gases[/datum/gas/tritium] ? air_contents.gases[/datum/gas/tritium][MOLES] : 0 + var/oxy = air_contents.gases[/datum/gas/oxygen] + var/tox = air_contents.gases[/datum/gas/plasma] + var/trit = air_contents.gases[/datum/gas/tritium] if(active_hotspot) if(soh) if((tox > 0.5 || trit > 0.5) && oxy > 0.5) @@ -162,7 +162,7 @@ color = list(LERP(0.3, 1, 1-greyscale_fire) * heat_r,0.3 * heat_g * greyscale_fire,0.3 * heat_b * greyscale_fire, 0.59 * heat_r * greyscale_fire,LERP(0.59, 1, 1-greyscale_fire) * heat_g,0.59 * heat_b * greyscale_fire, 0.11 * heat_r * greyscale_fire,0.11 * heat_g * greyscale_fire,LERP(0.11, 1, 1-greyscale_fire) * heat_b, 0,0,0) alpha = heat_a -#define INSUFFICIENT(path) (!location.air.gases[path] || location.air.gases[path][MOLES] < 0.5) +#define INSUFFICIENT(path) (location.air.gases[path] < 0.5) /obj/effect/hotspot/process() if(just_spawned) just_spawned = FALSE @@ -184,7 +184,7 @@ return //Not enough to burn - if(((!location.air.gases[/datum/gas/plasma] || location.air.gases[/datum/gas/plasma][MOLES] < 0.5) && (!location.air.gases[/datum/gas/tritium] || location.air.gases[/datum/gas/tritium][MOLES] < 0.5)) || location.air.gases[/datum/gas/oxygen][MOLES] < 0.5) + if((location.air.gases[/datum/gas/plasma] < 0.5 && location.air.gases[/datum/gas/tritium] < 0.5) || location.air.gases[/datum/gas/oxygen] < 0.5) qdel(src) return diff --git a/code/modules/atmospherics/environmental/LINDA_turf_tile.dm b/code/modules/atmospherics/environmental/LINDA_turf_tile.dm index 45bb47ab58..ea555c9489 100644 --- a/code/modules/atmospherics/environmental/LINDA_turf_tile.dm +++ b/code/modules/atmospherics/environmental/LINDA_turf_tile.dm @@ -88,7 +88,7 @@ temperature_archived = temperature /turf/open/archive() - air.archive() + ARCHIVE_TEMPERATURE(air) archived_cycle = SSair.times_fired temperature_archived = temperature @@ -121,10 +121,9 @@ if (nonoverlaying_gases[id]) continue var/gas = gases[id] - var/gas_meta = gas[GAS_META] - var/gas_overlay = gas_meta[META_GAS_OVERLAY] - if(gas_overlay && gas[MOLES] > gas_meta[META_GAS_MOLES_VISIBLE]) - . += gas_overlay[min(FACTOR_GAS_VISIBLE_MAX, CEILING(gas[MOLES] / MOLES_GAS_VISIBLE_STEP, 1))] + var/gas_overlay = GLOB.meta_gas_overlays[id] + if(gas_overlay && gas > GLOB.meta_gas_visibility[id]) + . += gas_overlay[min(FACTOR_GAS_VISIBLE_MAX, CEILING(gas / MOLES_GAS_VISIBLE_STEP, 1))] /proc/typecache_of_gases_with_no_overlays() . = list() @@ -215,7 +214,7 @@ if (planet_atmos) //share our air with the "atmosphere" "above" the turf var/datum/gas_mixture/G = new G.copy_from_turf(src) - G.archive() + ARCHIVE_TEMPERATURE(G) if(our_air.compare(G)) if(!our_excited_group) var/datum/excited_group/EG = new @@ -232,6 +231,11 @@ atmos_cooldown = cached_atmos_cooldown +/turf/open/space/process_cell(fire_count) //dumb hack to prevent space pollution + . = ..() + var/datum/gas_mixture/immutable/I = space_gas + I.after_process_cell() + /turf/proc/process_cell_reaction() SSair.remove_from_react_queue(src) @@ -327,7 +331,7 @@ A.merge(T.air) for(var/id in A_gases) - A_gases[id][MOLES] /= turflen + A_gases[id] /= turflen for(var/t in turf_list) var/turf/open/T = t diff --git a/code/modules/atmospherics/gasmixtures/gas_mixture.dm b/code/modules/atmospherics/gasmixtures/gas_mixture.dm index 0304946111..9858db2abb 100644 --- a/code/modules/atmospherics/gasmixtures/gas_mixture.dm +++ b/code/modules/atmospherics/gasmixtures/gas_mixture.dm @@ -5,82 +5,38 @@ What are the archived variables for? */ #define MINIMUM_HEAT_CAPACITY 0.0003 #define MINIMUM_MOLE_COUNT 0.01 -#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that - once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */ -GLOBAL_LIST_INIT(meta_gas_info, meta_gas_list()) //see ATMOSPHERICS/gas_types.dm -GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) - -/proc/init_gaslist_cache() - . = list() - for(var/id in GLOB.meta_gas_info) - var/list/cached_gas = new(3) - - .[id] = cached_gas - - cached_gas[MOLES] = 0 - cached_gas[ARCHIVE] = 0 - cached_gas[GAS_META] = GLOB.meta_gas_info[id] +//Unomos - global list inits for all of the meta gas lists. +//This setup allows procs to only look at one list instead of trying to dig around in lists-within-lists +GLOBAL_LIST_INIT(meta_gas_specific_heats, meta_gas_heat_list()) +GLOBAL_LIST_INIT(meta_gas_names, meta_gas_name_list()) +GLOBAL_LIST_INIT(meta_gas_visibility, meta_gas_visibility_list()) +GLOBAL_LIST_INIT(meta_gas_overlays, meta_gas_overlay_list()) +GLOBAL_LIST_INIT(meta_gas_dangers, meta_gas_danger_list()) +GLOBAL_LIST_INIT(meta_gas_ids, meta_gas_id_list()) +GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list()) /datum/gas_mixture - var/list/gases + var/list/gases = list() var/temperature = 0 //kelvins var/tmp/temperature_archived = 0 var/volume = CELL_VOLUME //liters var/last_share = 0 - var/list/reaction_results + var/list/reaction_results = list() var/list/analyzer_results //used for analyzer feedback - not initialized until its used var/gc_share = FALSE // Whether to call garbage_collect() on the sharer during shares, used for immutable mixtures /datum/gas_mixture/New(volume) - gases = new if (!isnull(volume)) src.volume = volume - reaction_results = new - -//listmos procs -//use the macros in performance intensive areas. for their definitions, refer to code/__DEFINES/atmospherics.dm - - //assert_gas(gas_id) - used to guarantee that the gas list for this id exists in gas_mixture.gases. - //Must be used before adding to a gas. May be used before reading from a gas. -/datum/gas_mixture/proc/assert_gas(gas_id) - ASSERT_GAS(gas_id, src) - - //assert_gases(args) - shorthand for calling ASSERT_GAS() once for each gas type. -/datum/gas_mixture/proc/assert_gases() - for(var/id in args) - ASSERT_GAS(id, src) - - //add_gas(gas_id) - similar to assert_gas(), but does not check for an existing - //gas list for this id. This can clobber existing gases. - //Used instead of assert_gas() when you know the gas does not exist. Faster than assert_gas(). -/datum/gas_mixture/proc/add_gas(gas_id) - ADD_GAS(gas_id, gases) - - //add_gases(args) - shorthand for calling add_gas() once for each gas_type. -/datum/gas_mixture/proc/add_gases() - var/cached_gases = gases - for(var/id in args) - ADD_GAS(id, cached_gases) - - //garbage_collect() - removes any gas list which is empty. - //If called with a list as an argument, only removes gas lists with IDs from that list. - //Must be used after subtracting from a gas. Must be used after assert_gas() - //if assert_gas() was called only to read from the gas. - //By removing empty gases, processing speed is increased. -/datum/gas_mixture/proc/garbage_collect(list/tocheck) - var/list/cached_gases = gases - for(var/id in (tocheck || cached_gases)) - if(QUANTIZE(cached_gases[id][MOLES]) <= 0 && QUANTIZE(cached_gases[id][ARCHIVE]) <= 0) - cached_gases -= id //PV = nRT -/datum/gas_mixture/proc/heat_capacity(data = MOLES) //joules per kelvin +/datum/gas_mixture/proc/heat_capacity() //joules per kelvin var/list/cached_gases = gases + var/list/cached_gasheats = GLOB.meta_gas_specific_heats . = 0 for(var/id in cached_gases) - var/gas_data = cached_gases[id] - . += gas_data[data] * gas_data[GAS_META][META_GAS_SPECIFIC_HEAT] + . += cached_gases[id] * cached_gasheats[id] /datum/gas_mixture/turf/heat_capacity() . = ..() @@ -108,10 +64,6 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) /datum/gas_mixture/proc/thermal_energy() //joules return THERMAL_ENERGY(src) //see code/__DEFINES/atmospherics.dm; use the define in performance critical areas -/datum/gas_mixture/proc/archive() - //Update archived versions of variables - //Returns: 1 in all cases - /datum/gas_mixture/proc/merge(datum/gas_mixture/giver) //Merges all air from giver into self. Deletes giver. //Returns: 1 if we are mutable, 0 otherwise @@ -156,14 +108,6 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) //Performs various reactions such as combustion or fusion (LOL) //Returns: 1 if any reaction took place; 0 otherwise -/datum/gas_mixture/archive() - var/list/cached_gases = gases - - temperature_archived = temperature - for(var/id in cached_gases) - cached_gases[id][ARCHIVE] = cached_gases[id][MOLES] - - return 1 /datum/gas_mixture/merge(datum/gas_mixture/giver) if(!giver) @@ -181,8 +125,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) var/list/giver_gases = giver.gases //gas transfer for(var/giver_id in giver_gases) - ASSERT_GAS(giver_id, src) - cached_gases[giver_id][MOLES] += giver_gases[giver_id][MOLES] + cached_gases[giver_id] += giver_gases[giver_id] return 1 @@ -198,10 +141,9 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) removed.temperature = temperature for(var/id in cached_gases) - ADD_GAS(id, removed.gases) - removed_gases[id][MOLES] = QUANTIZE((cached_gases[id][MOLES] / sum) * amount) - cached_gases[id][MOLES] -= removed_gases[id][MOLES] - garbage_collect() + removed_gases[id] = QUANTIZE((cached_gases[id] / sum) * amount) + cached_gases[id] -= removed_gases[id] + GAS_GARBAGE_COLLECT(gases) return removed @@ -216,11 +158,10 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) removed.temperature = temperature for(var/id in cached_gases) - ADD_GAS(id, removed.gases) - removed_gases[id][MOLES] = QUANTIZE(cached_gases[id][MOLES] * ratio) - cached_gases[id][MOLES] -= removed_gases[id][MOLES] + removed_gases[id] = QUANTIZE(cached_gases[id] * ratio) + cached_gases[id] -= removed_gases[id] - garbage_collect() + GAS_GARBAGE_COLLECT(gases) return removed @@ -231,8 +172,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) copy.temperature = temperature for(var/id in cached_gases) - ADD_GAS(id, copy.gases) - copy_gases[id][MOLES] = cached_gases[id][MOLES] + copy_gases[id] = cached_gases[id] return copy @@ -243,8 +183,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) temperature = sample.temperature for(var/id in sample_gases) - ASSERT_GAS(id,src) - cached_gases[id][MOLES] = sample_gases[id][MOLES] + cached_gases[id] = sample_gases[id] //remove all gases not in the sample cached_gases &= sample_gases @@ -272,8 +211,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) var/path = id if(!ispath(path)) path = gas_id2path(path) //a lot of these strings can't have embedded expressions (especially for mappers), so support for IDs needs to stick around - ADD_GAS(path, gases) - gases[path][MOLES] = text2num(gas[id]) + gases[path] = text2num(gas[id]) return 1 /datum/gas_mixture/share(datum/gas_mixture/sharer, atmos_adjacent_turfs = 4) @@ -296,26 +234,25 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) var/moved_moles = 0 var/abs_moved_moles = 0 + //we're gonna define these vars outside of this for loop because as it turns out, var declaration is pricy + var/delta + var/gas_heat_capacity + //and also cache this shit rq because that results in sanic speed for reasons byond explanation + var/list/cached_gasheats = GLOB.meta_gas_specific_heats //GAS TRANSFER - for(var/id in sharer_gases - cached_gases) // create gases not in our cache - ADD_GAS(id, gases) - for(var/id in cached_gases) // transfer gases - ASSERT_GAS(id, sharer) + for(var/id in cached_gases | sharer_gases) // transfer gases - var/gas = cached_gases[id] - var/sharergas = sharer_gases[id] - - var/delta = QUANTIZE(gas[ARCHIVE] - sharergas[ARCHIVE])/(atmos_adjacent_turfs+1) //the amount of gas that gets moved between the mixtures + delta = QUANTIZE(cached_gases[id] - sharer_gases[id])/(atmos_adjacent_turfs+1) //the amount of gas that gets moved between the mixtures if(delta && abs_temperature_delta > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER) - var/gas_heat_capacity = delta * gas[GAS_META][META_GAS_SPECIFIC_HEAT] + gas_heat_capacity = delta * cached_gasheats[id] if(delta > 0) heat_capacity_self_to_sharer += gas_heat_capacity else heat_capacity_sharer_to_self -= gas_heat_capacity //subtract here instead of adding the absolute value because we know that delta is negative. - gas[MOLES] -= delta - sharergas[MOLES] += delta + cached_gases[id] -= delta + sharer_gases[id] += delta moved_moles += delta abs_moved_moles += abs(delta) @@ -338,11 +275,8 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) if(abs(new_sharer_heat_capacity/old_sharer_heat_capacity - 1) < 0.1) // <10% change in sharer heat capacity temperature_share(sharer, OPEN_HEAT_TRANSFER_COEFFICIENT) - if(length(cached_gases ^ sharer_gases)) //if all gases were present in both mixtures, we know that no gases are 0 - garbage_collect(cached_gases - sharer_gases) //any gases the sharer had, we are guaranteed to have. gases that it didn't have we are not. - sharer.garbage_collect(sharer_gases - cached_gases) //the reverse is equally true if (initial(sharer.gc_share)) - sharer.garbage_collect() + GAS_GARBAGE_COLLECT(sharer.gases) if(temperature_delta > MINIMUM_TEMPERATURE_TO_MOVE || abs(moved_moles) > MINIMUM_MOLES_DELTA_TO_MOVE) var/our_moles TOTAL_MOLES(cached_gases,our_moles) @@ -356,8 +290,8 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) sharer_temperature = sharer.temperature_archived var/temperature_delta = temperature_archived - sharer_temperature if(abs(temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER) - var/self_heat_capacity = heat_capacity(ARCHIVE) - sharer_heat_capacity = sharer_heat_capacity || sharer.heat_capacity(ARCHIVE) + var/self_heat_capacity = heat_capacity() + sharer_heat_capacity = sharer_heat_capacity || sharer.heat_capacity() if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY)) var/heat = conduction_coefficient*temperature_delta* \ @@ -376,9 +310,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) for(var/id in cached_gases | sample_gases) // compare gases from either mixture var/gas_moles = cached_gases[id] - gas_moles = gas_moles ? gas_moles[MOLES] : 0 var/sample_moles = sample_gases[id] - sample_moles = sample_moles ? sample_moles[MOLES] : 0 var/delta = abs(gas_moles - sample_moles) if(delta > MINIMUM_MOLES_DELTA_TO_MOVE && \ delta > gas_moles * MINIMUM_AIR_RATIO_TO_MOVE) @@ -425,7 +357,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) for(var/id in min_reqs) if (id == "TEMP" || id == "ENER") continue - if(!cached_gases[id] || cached_gases[id][MOLES] < min_reqs[id]) + if(cached_gases[id] < min_reqs[id]) continue reaction_loop //at this point, all minimum requirements for the reaction are satisfied. @@ -449,7 +381,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) if (. & STOP_REACTIONS) break if(.) - garbage_collect() + GAS_GARBAGE_COLLECT(gases) if(temperature < TCMB) //just for safety temperature = TCMB diff --git a/code/modules/atmospherics/gasmixtures/gas_types.dm b/code/modules/atmospherics/gasmixtures/gas_types.dm index 9dcf8c3145..d628826b01 100644 --- a/code/modules/atmospherics/gasmixtures/gas_types.dm +++ b/code/modules/atmospherics/gasmixtures/gas_types.dm @@ -1,33 +1,66 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/carbon_dioxide, /datum/gas/plasma)) //the main four gases, which were at one time hardcoded GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/carbon_dioxide, /datum/gas/pluoxium, /datum/gas/stimulum, /datum/gas/nitryl))) //unable to react amongst themselves -/proc/meta_gas_list() - . = subtypesof(/datum/gas) - for(var/gas_path in .) - var/list/gas_info = new(7) - var/datum/gas/gas = gas_path - - gas_info[META_GAS_SPECIFIC_HEAT] = initial(gas.specific_heat) - gas_info[META_GAS_NAME] = initial(gas.name) - gas_info[META_GAS_MOLES_VISIBLE] = initial(gas.moles_visible) - if(initial(gas.moles_visible) != null) - gas_info[META_GAS_OVERLAY] = new /list(FACTOR_GAS_VISIBLE_MAX) - for(var/i in 1 to FACTOR_GAS_VISIBLE_MAX) - gas_info[META_GAS_OVERLAY][i] = new /obj/effect/overlay/gas(initial(gas.gas_overlay), i * 255 / FACTOR_GAS_VISIBLE_MAX) - gas_info[META_GAS_FUSION_POWER] = initial(gas.fusion_power) - gas_info[META_GAS_DANGER] = initial(gas.dangerous) - gas_info[META_GAS_ID] = initial(gas.id) - .[gas_path] = gas_info - /proc/gas_id2path(id) - var/list/meta_gas = GLOB.meta_gas_info + var/list/meta_gas = GLOB.meta_gas_ids if(id in meta_gas) return id for(var/path in meta_gas) - if(meta_gas[path][META_GAS_ID] == id) + if(meta_gas[path] == id) return path return "" +//Unomos - oh god oh fuck oh shit oh lord have mercy this is messy as fuck oh god +//my addiction to seeing better performance numbers isn't healthy, kids +//you see this shit, children? +//i am not a good idol. don't take after me. +//this is literally worse than my alcohol addiction +/proc/meta_gas_heat_list() + . = subtypesof(/datum/gas) + for(var/gas_path in .) + var/datum/gas/gas = gas_path + .[gas_path] = initial(gas.specific_heat) + +/proc/meta_gas_name_list() + . = subtypesof(/datum/gas) + for(var/gas_path in .) + var/datum/gas/gas = gas_path + .[gas_path] = initial(gas.name) + +/proc/meta_gas_visibility_list() + . = subtypesof(/datum/gas) + for(var/gas_path in .) + var/datum/gas/gas = gas_path + .[gas_path] = initial(gas.moles_visible) + +/proc/meta_gas_overlay_list() + . = subtypesof(/datum/gas) + for(var/gas_path in .) + var/datum/gas/gas = gas_path + .[gas_path] = 0 //gotta make sure if(GLOB.meta_gas_overlays[gaspath]) doesn't break + if(initial(gas.moles_visible) != null) + .[gas_path] = new /list(FACTOR_GAS_VISIBLE_MAX) + for(var/i in 1 to FACTOR_GAS_VISIBLE_MAX) + .[gas_path][i] = new /obj/effect/overlay/gas(initial(gas.gas_overlay), i * 255 / FACTOR_GAS_VISIBLE_MAX) + +/proc/meta_gas_danger_list() + . = subtypesof(/datum/gas) + for(var/gas_path in .) + var/datum/gas/gas = gas_path + .[gas_path] = initial(gas.dangerous) + +/proc/meta_gas_id_list() + . = subtypesof(/datum/gas) + for(var/gas_path in .) + var/datum/gas/gas = gas_path + .[gas_path] = initial(gas.id) + +/proc/meta_gas_fusion_list() + . = subtypesof(/datum/gas) + for(var/gas_path in .) + var/datum/gas/gas = gas_path + .[gas_path] = initial(gas.fusion_power) + /*||||||||||||||/----------\||||||||||||||*\ ||||||||||||||||[GAS DATUMS]|||||||||||||||| ||||||||||||||||\__________/|||||||||||||||| diff --git a/code/modules/atmospherics/gasmixtures/immutable_mixtures.dm b/code/modules/atmospherics/gasmixtures/immutable_mixtures.dm index 08f64b5f4a..53f7ede3e6 100644 --- a/code/modules/atmospherics/gasmixtures/immutable_mixtures.dm +++ b/code/modules/atmospherics/gasmixtures/immutable_mixtures.dm @@ -7,22 +7,18 @@ /datum/gas_mixture/immutable/New() ..() - garbage_collect() - -/datum/gas_mixture/immutable/garbage_collect() temperature = initial_temperature temperature_archived = initial_temperature gases.Cut() -/datum/gas_mixture/immutable/archive() - return 1 //nothing changes, so we do nothing and the archive is successful - /datum/gas_mixture/immutable/merge() return 0 //we're immutable. /datum/gas_mixture/immutable/share(datum/gas_mixture/sharer, atmos_adjacent_turfs = 4) . = ..(sharer, 0) - garbage_collect() + temperature = initial_temperature + temperature_archived = initial_temperature + gases.Cut() /datum/gas_mixture/immutable/react() return 0 //we're immutable. @@ -43,6 +39,10 @@ . = ..() temperature = initial_temperature +/datum/gas_mixture/immutable/proc/after_process_cell() + temperature = initial_temperature + temperature_archived = initial_temperature + gases.Cut() //used by space tiles /datum/gas_mixture/immutable/space @@ -62,10 +62,13 @@ /datum/gas_mixture/immutable/cloner initial_temperature = T20C -/datum/gas_mixture/immutable/cloner/garbage_collect() +/datum/gas_mixture/immutable/cloner/New() ..() - ADD_GAS(/datum/gas/nitrogen, gases) - gases[/datum/gas/nitrogen][MOLES] = MOLES_O2STANDARD + MOLES_N2STANDARD + gases[/datum/gas/nitrogen] = MOLES_O2STANDARD + MOLES_N2STANDARD + +/datum/gas_mixture/immutable/cloner/share(datum/gas_mixture/sharer, atmos_adjacent_turfs = 4) + . = ..(sharer, 0) + gases[/datum/gas/nitrogen] = MOLES_O2STANDARD + MOLES_N2STANDARD /datum/gas_mixture/immutable/cloner/heat_capacity() return (MOLES_O2STANDARD + MOLES_N2STANDARD)*20 //specific heat of nitrogen is 20 diff --git a/code/modules/atmospherics/gasmixtures/reactions.dm b/code/modules/atmospherics/gasmixtures/reactions.dm index 84ad1e9258..46ad4f26b7 100644 --- a/code/modules/atmospherics/gasmixtures/reactions.dm +++ b/code/modules/atmospherics/gasmixtures/reactions.dm @@ -60,7 +60,7 @@ if(location && location.freon_gas_act()) . = REACTING else if(location && location.water_vapor_gas_act()) - air.gases[/datum/gas/water_vapor][MOLES] -= MOLES_GAS_VISIBLE + air.gases[/datum/gas/water_vapor] -= MOLES_GAS_VISIBLE . = REACTING //tritium combustion: combustion of oxygen and tritium (treated as hydrocarbons). creates hotspots. exothermic @@ -86,21 +86,20 @@ var/turf/open/location = isturf(holder) ? holder : null var/burned_fuel = 0 - if(cached_gases[/datum/gas/oxygen][MOLES] < cached_gases[/datum/gas/tritium][MOLES]) - burned_fuel = cached_gases[/datum/gas/oxygen][MOLES]/TRITIUM_BURN_OXY_FACTOR - cached_gases[/datum/gas/tritium][MOLES] -= burned_fuel + if(cached_gases[/datum/gas/oxygen] < cached_gases[/datum/gas/tritium]) + burned_fuel = cached_gases[/datum/gas/oxygen]/TRITIUM_BURN_OXY_FACTOR + cached_gases[/datum/gas/tritium] -= burned_fuel else - burned_fuel = cached_gases[/datum/gas/tritium][MOLES]*TRITIUM_BURN_TRIT_FACTOR - cached_gases[/datum/gas/tritium][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]/TRITIUM_BURN_TRIT_FACTOR - cached_gases[/datum/gas/oxygen][MOLES] -= cached_gases[/datum/gas/tritium][MOLES] + burned_fuel = cached_gases[/datum/gas/tritium]*TRITIUM_BURN_TRIT_FACTOR + cached_gases[/datum/gas/tritium] -= cached_gases[/datum/gas/tritium]/TRITIUM_BURN_TRIT_FACTOR + cached_gases[/datum/gas/oxygen] -= cached_gases[/datum/gas/tritium] if(burned_fuel) energy_released += FIRE_HYDROGEN_ENERGY_RELEASED * burned_fuel if(location && prob(10) && burned_fuel > TRITIUM_MINIMUM_RADIATION_ENERGY) //woah there let's not crash the server radiation_pulse(location, energy_released/TRITIUM_BURN_RADIOACTIVITY_FACTOR) - ASSERT_GAS(/datum/gas/water_vapor, air) //oxygen+more-or-less hydrogen=H2O - cached_gases[/datum/gas/water_vapor][MOLES] += burned_fuel/TRITIUM_BURN_OXY_FACTOR + cached_gases[/datum/gas/water_vapor] += burned_fuel/TRITIUM_BURN_OXY_FACTOR cached_results["fire"] += burned_fuel @@ -157,23 +156,21 @@ temperature_scale = (temperature-PLASMA_MINIMUM_BURN_TEMPERATURE)/(PLASMA_UPPER_TEMPERATURE-PLASMA_MINIMUM_BURN_TEMPERATURE) if(temperature_scale > 0) oxygen_burn_rate = OXYGEN_BURN_RATE_BASE - temperature_scale - if(cached_gases[/datum/gas/oxygen][MOLES] / cached_gases[/datum/gas/plasma][MOLES] > SUPER_SATURATION_THRESHOLD) //supersaturation. Form Tritium. + if(cached_gases[/datum/gas/oxygen] / cached_gases[/datum/gas/plasma] > SUPER_SATURATION_THRESHOLD) //supersaturation. Form Tritium. super_saturation = TRUE - if(cached_gases[/datum/gas/oxygen][MOLES] > cached_gases[/datum/gas/plasma][MOLES]*PLASMA_OXYGEN_FULLBURN) - plasma_burn_rate = (cached_gases[/datum/gas/plasma][MOLES]*temperature_scale)/PLASMA_BURN_RATE_DELTA + if(cached_gases[/datum/gas/oxygen] > cached_gases[/datum/gas/plasma]*PLASMA_OXYGEN_FULLBURN) + plasma_burn_rate = (cached_gases[/datum/gas/plasma]*temperature_scale)/PLASMA_BURN_RATE_DELTA else - plasma_burn_rate = (temperature_scale*(cached_gases[/datum/gas/oxygen][MOLES]/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA + plasma_burn_rate = (temperature_scale*(cached_gases[/datum/gas/oxygen]/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY) - plasma_burn_rate = min(plasma_burn_rate,cached_gases[/datum/gas/plasma][MOLES],cached_gases[/datum/gas/oxygen][MOLES]/oxygen_burn_rate) //Ensures matter is conserved properly - cached_gases[/datum/gas/plasma][MOLES] = QUANTIZE(cached_gases[/datum/gas/plasma][MOLES] - plasma_burn_rate) - cached_gases[/datum/gas/oxygen][MOLES] = QUANTIZE(cached_gases[/datum/gas/oxygen][MOLES] - (plasma_burn_rate * oxygen_burn_rate)) + plasma_burn_rate = min(plasma_burn_rate,cached_gases[/datum/gas/plasma],cached_gases[/datum/gas/oxygen]/oxygen_burn_rate) //Ensures matter is conserved properly + cached_gases[/datum/gas/plasma] = QUANTIZE(cached_gases[/datum/gas/plasma] - plasma_burn_rate) + cached_gases[/datum/gas/oxygen] = QUANTIZE(cached_gases[/datum/gas/oxygen] - (plasma_burn_rate * oxygen_burn_rate)) if (super_saturation) - ASSERT_GAS(/datum/gas/tritium,air) - cached_gases[/datum/gas/tritium][MOLES] += plasma_burn_rate + cached_gases[/datum/gas/tritium] += plasma_burn_rate else - ASSERT_GAS(/datum/gas/carbon_dioxide,air) - cached_gases[/datum/gas/carbon_dioxide][MOLES] += plasma_burn_rate + cached_gases[/datum/gas/carbon_dioxide] += plasma_burn_rate energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate) @@ -231,21 +228,21 @@ var/old_heat_capacity = air.heat_capacity() var/reaction_energy = 0 - var/mediation = FUSION_MEDIATION_FACTOR*(air.heat_capacity()-(cached_gases[/datum/gas/plasma][MOLES]*cached_gases[/datum/gas/plasma][GAS_META][META_GAS_SPECIFIC_HEAT]))/(air.total_moles()-cached_gases[/datum/gas/plasma][MOLES]) //This is the average specific heat of the mixture,not including plasma. + var/mediation = FUSION_MEDIATION_FACTOR*(air.heat_capacity()-(cached_gases[/datum/gas/plasma]*GLOB.meta_gas_specific_heats[/datum/gas/plasma]))/(air.total_moles()-cached_gases[/datum/gas/plasma]) //This is the average specific heat of the mixture,not including plasma. - var/gases_fused = air.total_moles() - cached_gases[/datum/gas/plasma][MOLES] - var/plasma_differential = (cached_gases[/datum/gas/plasma][MOLES] - gases_fused) / air.total_moles() + var/gases_fused = air.total_moles() - cached_gases[/datum/gas/plasma] + var/plasma_differential = (cached_gases[/datum/gas/plasma] - gases_fused) / air.total_moles() var/reaction_efficiency = FUSION_EFFICIENCY_BASE ** -((plasma_differential ** 2) / FUSION_EFFICIENCY_DIVISOR) //https://www.desmos.com/calculator/6jjx3vdrvx var/gas_power = 0 for (var/gas_id in cached_gases) - gas_power += reaction_efficiency * (cached_gases[gas_id][GAS_META][META_GAS_FUSION_POWER]*cached_gases[gas_id][MOLES]) + gas_power += reaction_efficiency * (GLOB.meta_gas_fusions[gas_id]*cached_gases[gas_id]) var/power_ratio = gas_power/mediation cached_scan_results[id] = power_ratio //used for analyzer feedback for (var/gas_id in cached_gases) //and now we fuse - cached_gases[gas_id][MOLES] = 0 + cached_gases[gas_id] = 0 var/radiation_power = (FUSION_RADIATION_FACTOR * power_ratio) / (power_ratio + FUSION_RADIATION_CONSTANT) //https://www.desmos.com/calculator/4i1f296phl var/zap_power = ((FUSION_ZAP_POWER_ASYMPTOTE * power_ratio) / (power_ratio + FUSION_ZAP_POWER_CONSTANT)) + FUSION_ZAP_POWER_BASE //https://www.desmos.com/calculator/n0zkdpxnrr @@ -255,33 +252,30 @@ if (power_ratio > FUSION_SUPER_TIER_THRESHOLD) //power ratio 50+: SUPER TIER. The gases become so energized that they fuse into a ton of tritium, which is pretty nice! Until you consider the fact that everything just exploded, the canister is probably going to break and you're irradiated. reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_SUPER * (power_ratio / FUSION_ENERGY_DIVISOR_SUPER) - cached_gases[/datum/gas/tritium][MOLES] += gases_fused * FUSION_GAS_CREATION_FACTOR_TRITIUM //60% of the gas is converted to energy, 40% to trit + cached_gases[/datum/gas/tritium] += gases_fused * FUSION_GAS_CREATION_FACTOR_TRITIUM //60% of the gas is converted to energy, 40% to trit fusion_prepare_to_die_edition_rng = 100 //Wait a minute.. do_explosion = TRUE zap_range = FUSION_ZAP_RANGE_SUPER else if (power_ratio > FUSION_HIGH_TIER_THRESHOLD) //power ratio 20-50; High tier. The reaction is so energized that it fuses into a small amount of stimulum, and some pluoxium. Very dangerous, but super cool and super useful. reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_HIGH * (power_ratio / FUSION_ENERGY_DIVISOR_HIGH) - air.assert_gases(/datum/gas/stimulum, /datum/gas/pluoxium) - cached_gases[/datum/gas/stimulum][MOLES] += gases_fused * FUSION_GAS_CREATION_FACTOR_STIM //40% of the gas is converted to energy, 60% to stim and pluox - cached_gases[/datum/gas/pluoxium][MOLES] += gases_fused * FUSION_GAS_CREATION_FACTOR_PLUOX + cached_gases[/datum/gas/stimulum] += gases_fused * FUSION_GAS_CREATION_FACTOR_STIM //40% of the gas is converted to energy, 60% to stim and pluox + cached_gases[/datum/gas/pluoxium] += gases_fused * FUSION_GAS_CREATION_FACTOR_PLUOX fusion_prepare_to_die_edition_rng = power_ratio //Now we're getting into dangerous territory do_explosion = TRUE zap_range = FUSION_ZAP_RANGE_HIGH else if (power_ratio > FUSION_MID_TIER_THRESHOLD) //power_ratio 5 to 20; Mediation is overpowered, fusion reaction starts to break down. reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_MID * (power_ratio / FUSION_ENERGY_DIVISOR_MID) - air.assert_gases(/datum/gas/nitryl,/datum/gas/nitrous_oxide) - cached_gases[/datum/gas/nitryl][MOLES] += gases_fused * FUSION_GAS_CREATION_FACTOR_NITRYL //20% of the gas is converted to energy, 80% to nitryl and N2O - cached_gases[/datum/gas/nitrous_oxide][MOLES] += gases_fused * FUSION_GAS_CREATION_FACTOR_N2O + cached_gases[/datum/gas/nitryl] += gases_fused * FUSION_GAS_CREATION_FACTOR_NITRYL //20% of the gas is converted to energy, 80% to nitryl and N2O + cached_gases[/datum/gas/nitrous_oxide] += gases_fused * FUSION_GAS_CREATION_FACTOR_N2O fusion_prepare_to_die_edition_rng = power_ratio * FUSION_MID_TIER_RAD_PROB_FACTOR //Still unlikely, but don't stand next to the reaction unprotected zap_range = FUSION_ZAP_RANGE_MID else //power ratio 0 to 5; Gas power is overpowered. Fusion isn't nearly as powerful. reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_LOW * (power_ratio / FUSION_ENERGY_DIVISOR_LOW) - air.assert_gases(/datum/gas/bz, /datum/gas/carbon_dioxide) - cached_gases[/datum/gas/bz][MOLES] += gases_fused * FUSION_GAS_CREATION_FACTOR_BZ //10% of the gas is converted to energy, 90% to BZ and CO2 - cached_gases[/datum/gas/carbon_dioxide][MOLES] += gases_fused * FUSION_GAS_CREATION_FACTOR_CO2 + cached_gases[/datum/gas/bz] += gases_fused * FUSION_GAS_CREATION_FACTOR_BZ //10% of the gas is converted to energy, 90% to BZ and CO2 + cached_gases[/datum/gas/carbon_dioxide] += gases_fused * FUSION_GAS_CREATION_FACTOR_CO2 fusion_prepare_to_die_edition_rng = power_ratio * FUSION_LOW_TIER_RAD_PROB_FACTOR //Low, but still something to look out for zap_range = FUSION_ZAP_RANGE_LOW @@ -322,14 +316,13 @@ var/temperature = air.temperature var/old_heat_capacity = air.heat_capacity() - var/heat_efficency = min(temperature/(FIRE_MINIMUM_TEMPERATURE_TO_EXIST*100),cached_gases[/datum/gas/oxygen][MOLES],cached_gases[/datum/gas/nitrogen][MOLES]) + var/heat_efficency = min(temperature/(FIRE_MINIMUM_TEMPERATURE_TO_EXIST*100),cached_gases[/datum/gas/oxygen],cached_gases[/datum/gas/nitrogen]) var/energy_used = heat_efficency*NITRYL_FORMATION_ENERGY - ASSERT_GAS(/datum/gas/nitryl,air) - if ((cached_gases[/datum/gas/oxygen][MOLES] - heat_efficency < 0 )|| (cached_gases[/datum/gas/nitrogen][MOLES] - heat_efficency < 0)) //Shouldn't produce gas from nothing. + if ((cached_gases[/datum/gas/oxygen] - heat_efficency < 0 )|| (cached_gases[/datum/gas/nitrogen] - heat_efficency < 0)) //Shouldn't produce gas from nothing. return NO_REACTION - cached_gases[/datum/gas/oxygen][MOLES] -= heat_efficency - cached_gases[/datum/gas/nitrogen][MOLES] -= heat_efficency - cached_gases[/datum/gas/nitryl][MOLES] += heat_efficency*2 + cached_gases[/datum/gas/oxygen] -= heat_efficency + cached_gases[/datum/gas/nitrogen] -= heat_efficency + cached_gases[/datum/gas/nitryl] += heat_efficency*2 if(energy_used > 0) var/new_heat_capacity = air.heat_capacity() @@ -355,14 +348,13 @@ var/pressure = air.return_pressure() var/old_heat_capacity = air.heat_capacity() - var/reaction_efficency = min(1/((pressure/(0.1*ONE_ATMOSPHERE))*(max(cached_gases[/datum/gas/plasma][MOLES]/cached_gases[/datum/gas/nitrous_oxide][MOLES],1))),cached_gases[/datum/gas/nitrous_oxide][MOLES],cached_gases[/datum/gas/plasma][MOLES]/2) + var/reaction_efficency = min(1/((pressure/(0.1*ONE_ATMOSPHERE))*(max(cached_gases[/datum/gas/plasma]/cached_gases[/datum/gas/nitrous_oxide],1))),cached_gases[/datum/gas/nitrous_oxide],cached_gases[/datum/gas/plasma]/2) var/energy_released = 2*reaction_efficency*FIRE_CARBON_ENERGY_RELEASED - if ((cached_gases[/datum/gas/nitrous_oxide][MOLES] - reaction_efficency < 0 )|| (cached_gases[/datum/gas/plasma][MOLES] - (2*reaction_efficency) < 0)) //Shouldn't produce gas from nothing. + if ((cached_gases[/datum/gas/nitrous_oxide] - reaction_efficency < 0 )|| (cached_gases[/datum/gas/plasma] - (2*reaction_efficency) < 0)) //Shouldn't produce gas from nothing. return NO_REACTION - ASSERT_GAS(/datum/gas/bz,air) - cached_gases[/datum/gas/bz][MOLES] += reaction_efficency - cached_gases[/datum/gas/nitrous_oxide][MOLES] -= reaction_efficency - cached_gases[/datum/gas/plasma][MOLES] -= 2*reaction_efficency + cached_gases[/datum/gas/bz] += reaction_efficency + cached_gases[/datum/gas/nitrous_oxide] -= reaction_efficency + cached_gases[/datum/gas/plasma] -= 2*reaction_efficency if(energy_released > 0) @@ -388,16 +380,15 @@ var/list/cached_gases = air.gases var/old_heat_capacity = air.heat_capacity() - var/heat_scale = min(air.temperature/STIMULUM_HEAT_SCALE,cached_gases[/datum/gas/tritium][MOLES],cached_gases[/datum/gas/plasma][MOLES],cached_gases[/datum/gas/nitryl][MOLES]) + var/heat_scale = min(air.temperature/STIMULUM_HEAT_SCALE,cached_gases[/datum/gas/tritium],cached_gases[/datum/gas/plasma],cached_gases[/datum/gas/nitryl]) var/stim_energy_change = heat_scale + STIMULUM_FIRST_RISE*(heat_scale**2) - STIMULUM_FIRST_DROP*(heat_scale**3) + STIMULUM_SECOND_RISE*(heat_scale**4) - STIMULUM_ABSOLUTE_DROP*(heat_scale**5) - ASSERT_GAS(/datum/gas/stimulum,air) - if ((cached_gases[/datum/gas/tritium][MOLES] - heat_scale < 0 )|| (cached_gases[/datum/gas/plasma][MOLES] - heat_scale < 0) || (cached_gases[/datum/gas/nitryl][MOLES] - heat_scale < 0)) //Shouldn't produce gas from nothing. + if ((cached_gases[/datum/gas/tritium] - heat_scale < 0 )|| (cached_gases[/datum/gas/plasma] - heat_scale < 0) || (cached_gases[/datum/gas/nitryl] - heat_scale < 0)) //Shouldn't produce gas from nothing. return NO_REACTION - cached_gases[/datum/gas/stimulum][MOLES]+= heat_scale/10 - cached_gases[/datum/gas/tritium][MOLES] -= heat_scale - cached_gases[/datum/gas/plasma][MOLES] -= heat_scale - cached_gases[/datum/gas/nitryl][MOLES] -= heat_scale + cached_gases[/datum/gas/stimulum]+= heat_scale/10 + cached_gases[/datum/gas/tritium] -= heat_scale + cached_gases[/datum/gas/plasma] -= heat_scale + cached_gases[/datum/gas/nitryl] -= heat_scale if(stim_energy_change) var/new_heat_capacity = air.heat_capacity() @@ -418,15 +409,14 @@ /datum/gas_reaction/nobliumformation/react(datum/gas_mixture/air) var/list/cached_gases = air.gases - air.assert_gases(/datum/gas/hypernoblium,/datum/gas/bz) var/old_heat_capacity = air.heat_capacity() - var/nob_formed = min((cached_gases[/datum/gas/nitrogen][MOLES]+cached_gases[/datum/gas/tritium][MOLES])/100,cached_gases[/datum/gas/tritium][MOLES]/10,cached_gases[/datum/gas/nitrogen][MOLES]/20) - var/energy_taken = nob_formed*(NOBLIUM_FORMATION_ENERGY/(max(cached_gases[/datum/gas/bz][MOLES],1))) - if ((cached_gases[/datum/gas/tritium][MOLES] - 10*nob_formed < 0) || (cached_gases[/datum/gas/nitrogen][MOLES] - 20*nob_formed < 0)) + var/nob_formed = min((cached_gases[/datum/gas/nitrogen]+cached_gases[/datum/gas/tritium])/100,cached_gases[/datum/gas/tritium]/10,cached_gases[/datum/gas/nitrogen]/20) + var/energy_taken = nob_formed*(NOBLIUM_FORMATION_ENERGY/(max(cached_gases[/datum/gas/bz],1))) + if ((cached_gases[/datum/gas/tritium] - 10*nob_formed < 0) || (cached_gases[/datum/gas/nitrogen] - 20*nob_formed < 0)) return NO_REACTION - cached_gases[/datum/gas/tritium][MOLES] -= 10*nob_formed - cached_gases[/datum/gas/nitrogen][MOLES] -= 20*nob_formed - cached_gases[/datum/gas/hypernoblium][MOLES]+= nob_formed + cached_gases[/datum/gas/tritium] -= 10*nob_formed + cached_gases[/datum/gas/nitrogen] -= 20*nob_formed + cached_gases[/datum/gas/hypernoblium]+= nob_formed if (nob_formed) @@ -449,14 +439,13 @@ /datum/gas_reaction/miaster/react(datum/gas_mixture/air, datum/holder) var/list/cached_gases = air.gases // As the name says it, it needs to be dry - if(cached_gases[/datum/gas/water_vapor] && cached_gases[/datum/gas/water_vapor][MOLES]/air.total_moles() > 0.1) + if(cached_gases[/datum/gas/water_vapor] && cached_gases[/datum/gas/water_vapor]/air.total_moles() > 0.1) return //Replace miasma with oxygen - var/cleaned_air = min(cached_gases[/datum/gas/miasma][MOLES], 20 + (air.temperature - FIRE_MINIMUM_TEMPERATURE_TO_EXIST - 70) / 20) - cached_gases[/datum/gas/miasma][MOLES] -= cleaned_air - ASSERT_GAS(/datum/gas/oxygen,air) - cached_gases[/datum/gas/oxygen][MOLES] += cleaned_air + var/cleaned_air = min(cached_gases[/datum/gas/miasma], 20 + (air.temperature - FIRE_MINIMUM_TEMPERATURE_TO_EXIST - 70) / 20) + cached_gases[/datum/gas/miasma] -= cleaned_air + cached_gases[/datum/gas/oxygen] += cleaned_air //Possibly burning a bit of organic matter through maillard reaction, so a *tiny* bit more heat would be understandable air.temperature += cleaned_air * 0.002 diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index 0a7b76cc79..6ea571935b 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -1,880 +1,880 @@ -/datum/tlv - var/min2 - var/min1 - var/max1 - var/max2 - -/datum/tlv/New(min2 as num, min1 as num, max1 as num, max2 as num) - if(min2) src.min2 = min2 - if(min1) src.min1 = min1 - if(max1) src.max1 = max1 - if(max2) src.max2 = max2 - -/datum/tlv/proc/get_danger_level(val as num) - if(max2 != -1 && val >= max2) - return 2 - if(min2 != -1 && val <= min2) - return 2 - if(max1 != -1 && val >= max1) - return 1 - if(min1 != -1 && val <= min1) - return 1 - return 0 - -/datum/tlv/no_checks - min2 = -1 - min1 = -1 - max1 = -1 - max2 = -1 - -/datum/tlv/dangerous - min2 = -1 - min1 = -1 - max1 = 0.2 - max2 = 0.5 - -/obj/item/electronics/airalarm - name = "air alarm electronics" - icon_state = "airalarm_electronics" - -/obj/item/wallframe/airalarm - name = "air alarm frame" - desc = "Used for building Air Alarms." - icon = 'icons/obj/monitors.dmi' - icon_state = "alarm_bitem" - result_path = /obj/machinery/airalarm - -#define AALARM_MODE_SCRUBBING 1 -#define AALARM_MODE_VENTING 2 //makes draught -#define AALARM_MODE_PANIC 3 //like siphon, but stronger (enables widenet) -#define AALARM_MODE_REPLACEMENT 4 //sucks off all air, then refill and swithes to scrubbing -#define AALARM_MODE_OFF 5 -#define AALARM_MODE_FLOOD 6 //Emagged mode; turns off scrubbers and pressure checks on vents -#define AALARM_MODE_SIPHON 7 //Scrubbers suck air -#define AALARM_MODE_CONTAMINATED 8 //Turns on all filtering and widenet scrubbing. -#define AALARM_MODE_REFILL 9 //just like normal, but with triple the air output - -#define AALARM_REPORT_TIMEOUT 100 - -#define AALARM_OVERLAY_OFF "alarm_off" -#define AALARM_OVERLAY_GREEN "alarm_green" -#define AALARM_OVERLAY_WARN "alarm_amber" -#define AALARM_OVERLAY_DANGER "alarm_red" - -/obj/machinery/airalarm - name = "air alarm" - desc = "A machine that monitors atmosphere levels. Goes off if the area is dangerous." - icon = 'icons/obj/monitors.dmi' - icon_state = "alarm0" - use_power = IDLE_POWER_USE - idle_power_usage = 4 - active_power_usage = 8 - power_channel = ENVIRON - req_access = list(ACCESS_ATMOSPHERICS) - max_integrity = 250 - integrity_failure = 80 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30) - resistance_flags = FIRE_PROOF - - var/danger_level = 0 - var/mode = AALARM_MODE_SCRUBBING - - var/locked = TRUE - var/aidisabled = 0 - var/shorted = 0 - var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone - var/brightness_on = 1 - - var/frequency = FREQ_ATMOS_CONTROL - var/alarm_frequency = FREQ_ATMOS_ALARMS - var/datum/radio_frequency/radio_connection - - var/list/TLV = list( // Breathable air. - "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.8, ONE_ATMOSPHERE* 0.9, ONE_ATMOSPHERE * 1.1, ONE_ATMOSPHERE * 1.2), // kPa - "temperature" = new/datum/tlv(T0C, T0C+10, T0C+40, T0C+66), - /datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa - /datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000), - /datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10), - /datum/gas/miasma = new/datum/tlv/(-1, -1, 2, 5), - /datum/gas/plasma = new/datum/tlv/dangerous, - /datum/gas/nitrous_oxide = new/datum/tlv/dangerous, - /datum/gas/bz = new/datum/tlv/dangerous, - /datum/gas/hypernoblium = new/datum/tlv(-1, -1, 1000, 1000), // Hyper-Noblium is inert and nontoxic - /datum/gas/water_vapor = new/datum/tlv/dangerous, - /datum/gas/tritium = new/datum/tlv/dangerous, - /datum/gas/stimulum = new/datum/tlv(-1, -1, 1000, 1000), // Stimulum has only positive effects - /datum/gas/nitryl = new/datum/tlv/dangerous, - /datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000) // Unlike oxygen, pluoxium does not fuel plasma/tritium fires - ) - -/obj/machinery/airalarm/server // No checks here. - TLV = list( - "pressure" = new/datum/tlv/no_checks, - "temperature" = new/datum/tlv/no_checks, - /datum/gas/oxygen = new/datum/tlv/no_checks, - /datum/gas/nitrogen = new/datum/tlv/no_checks, - /datum/gas/carbon_dioxide = new/datum/tlv/no_checks, - /datum/gas/miasma = new/datum/tlv/no_checks, - /datum/gas/plasma = new/datum/tlv/no_checks, - /datum/gas/nitrous_oxide = new/datum/tlv/no_checks, - /datum/gas/bz = new/datum/tlv/no_checks, - /datum/gas/hypernoblium = new/datum/tlv/no_checks, - /datum/gas/water_vapor = new/datum/tlv/no_checks, - /datum/gas/tritium = new/datum/tlv/no_checks, - /datum/gas/stimulum = new/datum/tlv/no_checks, - /datum/gas/nitryl = new/datum/tlv/no_checks, - /datum/gas/pluoxium = new/datum/tlv/no_checks - ) - -/obj/machinery/airalarm/kitchen_cold_room // Copypasta: to check temperatures. - TLV = list( - "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.8, ONE_ATMOSPHERE* 0.9, ONE_ATMOSPHERE * 1.1, ONE_ATMOSPHERE * 1.2), // kPa - "temperature" = new/datum/tlv(T0C-73.15, T0C-63.15, T0C, T0C+10), - /datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa - /datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000), - /datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10), - /datum/gas/miasma = new/datum/tlv/(-1, -1, 2, 5), - /datum/gas/plasma = new/datum/tlv/dangerous, - /datum/gas/nitrous_oxide = new/datum/tlv/dangerous, - /datum/gas/bz = new/datum/tlv/dangerous, - /datum/gas/hypernoblium = new/datum/tlv(-1, -1, 1000, 1000), // Hyper-Noblium is inert and nontoxic - /datum/gas/water_vapor = new/datum/tlv/dangerous, - /datum/gas/tritium = new/datum/tlv/dangerous, - /datum/gas/stimulum = new/datum/tlv(-1, -1, 1000, 1000), // Stimulum has only positive effects - /datum/gas/nitryl = new/datum/tlv/dangerous, - /datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000) // Unlike oxygen, pluoxium does not fuel plasma/tritium fires - ) - -/obj/machinery/airalarm/unlocked - locked = FALSE - -/obj/machinery/airalarm/engine - name = "engine air alarm" - locked = FALSE - req_access = null - req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_ENGINE) - -/obj/machinery/airalarm/mixingchamber - name = "chamber air alarm" - locked = FALSE - req_access = null - req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_TOX, ACCESS_TOX_STORAGE) - -/obj/machinery/airalarm/all_access - name = "all-access air alarm" - desc = "This particular atmos control unit appears to have no access restrictions." - locked = FALSE - req_access = null - req_one_access = null - -/obj/machinery/airalarm/syndicate //general syndicate access - req_access = list(ACCESS_SYNDICATE) - -/obj/machinery/airalarm/directional/north //Pixel offsets get overwritten on New() - dir = SOUTH - pixel_y = 24 - -/obj/machinery/airalarm/directional/south - dir = NORTH - pixel_y = -24 - -/obj/machinery/airalarm/directional/east - dir = WEST - pixel_x = 24 - -/obj/machinery/airalarm/directional/west - dir = EAST - pixel_x = -24 - -//all air alarms in area are connected via magic -/area - var/list/air_vent_names = list() - var/list/air_scrub_names = list() - var/list/air_vent_info = list() - var/list/air_scrub_info = list() - -/obj/machinery/airalarm/Initialize(mapload, ndir, nbuild) - . = ..() - wires = new /datum/wires/airalarm(src) - - if(ndir) - setDir(ndir) - - if(nbuild) - buildstage = 0 - panel_open = TRUE - pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) - pixel_y = (dir & 3)? (dir == 1 ? -24 : 24) : 0 - - if(name == initial(name)) - name = "[get_area_name(src)] Air Alarm" - - power_change() - set_frequency(frequency) - -/obj/machinery/airalarm/Destroy() - SSradio.remove_object(src, frequency) - qdel(wires) - wires = null - return ..() - -/obj/machinery/airalarm/examine(mob/user) - . = ..() - switch(buildstage) - if(0) - to_chat(user, "It is missing air alarm electronics.") - if(1) - to_chat(user, "It is missing wiring.") - if(2) - to_chat(user, "Alt-click to [locked ? "unlock" : "lock"] the interface.") - -/obj/machinery/airalarm/ui_status(mob/user) - if(user.has_unlimited_silicon_privilege && aidisabled) - to_chat(user, "AI control has been disabled.") - else if(!shorted) - return ..() - return UI_CLOSE - -/obj/machinery/airalarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "airalarm", name, 440, 650, master_ui, state) - ui.open() - -/obj/machinery/airalarm/ui_data(mob/user) - var/data = list( - "locked" = locked, - "siliconUser" = user.has_unlimited_silicon_privilege, - "emagged" = (obj_flags & EMAGGED ? 1 : 0), - "danger_level" = danger_level, - ) - - var/area/A = get_area(src) - data["atmos_alarm"] = A.atmosalm - data["fire_alarm"] = A.fire - - var/turf/T = get_turf(src) - var/datum/gas_mixture/environment = T.return_air() - var/datum/tlv/cur_tlv - - data["environment_data"] = list() - var/pressure = environment.return_pressure() - cur_tlv = TLV["pressure"] - data["environment_data"] += list(list( - "name" = "Pressure", - "value" = pressure, - "unit" = "kPa", - "danger_level" = cur_tlv.get_danger_level(pressure) - )) - var/temperature = environment.temperature - cur_tlv = TLV["temperature"] - data["environment_data"] += list(list( - "name" = "Temperature", - "value" = temperature, - "unit" = "K ([round(temperature - T0C, 0.1)]C)", - "danger_level" = cur_tlv.get_danger_level(temperature) - )) - var/total_moles = environment.total_moles() - var/partial_pressure = R_IDEAL_GAS_EQUATION * environment.temperature / environment.volume - for(var/gas_id in environment.gases) - if(!(gas_id in TLV)) // We're not interested in this gas, it seems. - continue - cur_tlv = TLV[gas_id] - data["environment_data"] += list(list( - "name" = environment.gases[gas_id][GAS_META][META_GAS_NAME], - "value" = environment.gases[gas_id][MOLES] / total_moles * 100, - "unit" = "%", - "danger_level" = cur_tlv.get_danger_level(environment.gases[gas_id][MOLES] * partial_pressure) - )) - - if(!locked || user.has_unlimited_silicon_privilege) - data["vents"] = list() - for(var/id_tag in A.air_vent_names) - var/long_name = A.air_vent_names[id_tag] - var/list/info = A.air_vent_info[id_tag] - if(!info || info["frequency"] != frequency) - continue - data["vents"] += list(list( - "id_tag" = id_tag, - "long_name" = sanitize(long_name), - "power" = info["power"], - "checks" = info["checks"], - "excheck" = info["checks"]&1, - "incheck" = info["checks"]&2, - "direction" = info["direction"], - "external" = info["external"], - "internal" = info["internal"], - "extdefault"= (info["external"] == ONE_ATMOSPHERE), - "intdefault"= (info["internal"] == 0) - )) - data["scrubbers"] = list() - for(var/id_tag in A.air_scrub_names) - var/long_name = A.air_scrub_names[id_tag] - var/list/info = A.air_scrub_info[id_tag] - if(!info || info["frequency"] != frequency) - continue - data["scrubbers"] += list(list( - "id_tag" = id_tag, - "long_name" = sanitize(long_name), - "power" = info["power"], - "scrubbing" = info["scrubbing"], - "widenet" = info["widenet"], - "filter_types" = info["filter_types"] - )) - data["mode"] = mode - data["modes"] = list() - data["modes"] += list(list("name" = "Filtering - Scrubs out contaminants", "mode" = AALARM_MODE_SCRUBBING, "selected" = mode == AALARM_MODE_SCRUBBING, "danger" = 0)) - data["modes"] += list(list("name" = "Contaminated - Scrubs out ALL contaminants quickly","mode" = AALARM_MODE_CONTAMINATED, "selected" = mode == AALARM_MODE_CONTAMINATED, "danger" = 0)) - data["modes"] += list(list("name" = "Draught - Siphons out air while replacing", "mode" = AALARM_MODE_VENTING, "selected" = mode == AALARM_MODE_VENTING, "danger" = 0)) - data["modes"] += list(list("name" = "Refill - Triple vent output", "mode" = AALARM_MODE_REFILL, "selected" = mode == AALARM_MODE_REFILL, "danger" = 1)) - data["modes"] += list(list("name" = "Cycle - Siphons air before replacing", "mode" = AALARM_MODE_REPLACEMENT, "selected" = mode == AALARM_MODE_REPLACEMENT, "danger" = 1)) - data["modes"] += list(list("name" = "Siphon - Siphons air out of the room", "mode" = AALARM_MODE_SIPHON, "selected" = mode == AALARM_MODE_SIPHON, "danger" = 1)) - data["modes"] += list(list("name" = "Panic Siphon - Siphons air out of the room quickly","mode" = AALARM_MODE_PANIC, "selected" = mode == AALARM_MODE_PANIC, "danger" = 1)) - data["modes"] += list(list("name" = "Off - Shuts off vents and scrubbers", "mode" = AALARM_MODE_OFF, "selected" = mode == AALARM_MODE_OFF, "danger" = 0)) - if(obj_flags & EMAGGED) - data["modes"] += list(list("name" = "Flood - Shuts off scrubbers and opens vents", "mode" = AALARM_MODE_FLOOD, "selected" = mode == AALARM_MODE_FLOOD, "danger" = 1)) - - var/datum/tlv/selected - var/list/thresholds = list() - - selected = TLV["pressure"] - thresholds += list(list("name" = "Pressure", "settings" = list())) - thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "min2", "selected" = selected.min2)) - thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "min1", "selected" = selected.min1)) - thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "max1", "selected" = selected.max1)) - thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "max2", "selected" = selected.max2)) - - selected = TLV["temperature"] - thresholds += list(list("name" = "Temperature", "settings" = list())) - thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "min2", "selected" = selected.min2)) - thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "min1", "selected" = selected.min1)) - thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "max1", "selected" = selected.max1)) - thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "max2", "selected" = selected.max2)) - - for(var/gas_id in GLOB.meta_gas_info) - if(!(gas_id in TLV)) // We're not interested in this gas, it seems. - continue - selected = TLV[gas_id] - thresholds += list(list("name" = GLOB.meta_gas_info[gas_id][META_GAS_NAME], "settings" = list())) - thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "min2", "selected" = selected.min2)) - thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "min1", "selected" = selected.min1)) - thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "max1", "selected" = selected.max1)) - thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "max2", "selected" = selected.max2)) - - data["thresholds"] = thresholds - return data - -/obj/machinery/airalarm/ui_act(action, params) - if(..() || buildstage != 2) - return - if((locked && !usr.has_unlimited_silicon_privilege) || (usr.has_unlimited_silicon_privilege && aidisabled)) - return - var/device_id = params["id_tag"] - switch(action) - if("lock") - if(usr.has_unlimited_silicon_privilege && !wires.is_cut(WIRE_IDSCAN)) - locked = !locked - . = TRUE - if("power", "toggle_filter", "widenet", "scrubbing") - send_signal(device_id, list("[action]" = params["val"]), usr) - . = TRUE - if("excheck") - send_signal(device_id, list("checks" = text2num(params["val"])^1), usr) - . = TRUE - if("incheck") - send_signal(device_id, list("checks" = text2num(params["val"])^2), usr) - . = TRUE - if("set_external_pressure", "set_internal_pressure") - var/area/A = get_area(src) - var/target = input("New target pressure:", name, A.air_vent_info[device_id][(action == "set_external_pressure" ? "external" : "internal")]) as num|null - if(!isnull(target) && !..()) - send_signal(device_id, list("[action]" = target), usr) - . = TRUE - if("reset_external_pressure") - send_signal(device_id, list("reset_external_pressure"), usr) - . = TRUE - if("reset_internal_pressure") - send_signal(device_id, list("reset_internal_pressure"), usr) - . = TRUE - if("threshold") - var/env = params["env"] - if(text2path(env)) - env = text2path(env) - - var/name = params["var"] - var/datum/tlv/tlv = TLV[env] - if(isnull(tlv)) - return - var/value = input("New [name] for [env]:", name, tlv.vars[name]) as num|null - if(!isnull(value) && !..()) - if(value < 0) - tlv.vars[name] = -1 - else - tlv.vars[name] = round(value, 0.01) - investigate_log(" treshold value for [env]:[name] was set to [value] by [key_name(usr)]",INVESTIGATE_ATMOS) - . = TRUE - if("mode") - mode = text2num(params["mode"]) - investigate_log("was turned to [get_mode_name(mode)] mode by [key_name(usr)]",INVESTIGATE_ATMOS) - apply_mode() - . = TRUE - if("alarm") - var/area/A = get_area(src) - if(A.atmosalert(2, src)) - post_alert(2) - . = TRUE - if("reset") - var/area/A = get_area(src) - if(A.atmosalert(0, src)) - post_alert(0) - . = TRUE - update_icon() - -/obj/machinery/airalarm/proc/reset(wire) - switch(wire) - if(WIRE_POWER) - if(!wires.is_cut(WIRE_POWER)) - shorted = FALSE - update_icon() - if(WIRE_AI) - if(!wires.is_cut(WIRE_AI)) - aidisabled = FALSE - - -/obj/machinery/airalarm/proc/shock(mob/user, prb) - if((stat & (NOPOWER))) // unpowered, no shock - return 0 - if(!prob(prb)) - return 0 //you lucked out, no shock for you - var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread - s.set_up(5, 1, src) - s.start() //sparks always. - if (electrocute_mob(user, get_area(src), src, 1, TRUE)) - return 1 - else - return 0 - -/obj/machinery/airalarm/proc/refresh_all() - var/area/A = get_area(src) - for(var/id_tag in A.air_vent_names) - var/list/I = A.air_vent_info[id_tag] - if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time) - continue - send_signal(id_tag, list("status")) - for(var/id_tag in A.air_scrub_names) - var/list/I = A.air_scrub_info[id_tag] - if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time) - continue - send_signal(id_tag, list("status")) - -/obj/machinery/airalarm/proc/set_frequency(new_frequency) - SSradio.remove_object(src, frequency) - frequency = new_frequency - radio_connection = SSradio.add_object(src, frequency, RADIO_TO_AIRALARM) - -/obj/machinery/airalarm/proc/send_signal(target, list/command, mob/user)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise - if(!radio_connection) - return 0 - - var/datum/signal/signal = new(command) - signal.data["tag"] = target - signal.data["sigtype"] = "command" - signal.data["user"] = user - radio_connection.post_signal(src, signal, RADIO_FROM_AIRALARM) - - return 1 - -/obj/machinery/airalarm/proc/get_mode_name(mode_value) - switch(mode_value) - if(AALARM_MODE_SCRUBBING) - return "Filtering" - if(AALARM_MODE_CONTAMINATED) - return "Contaminated" - if(AALARM_MODE_VENTING) - return "Draught" - if(AALARM_MODE_REFILL) - return "Refill" - if(AALARM_MODE_PANIC) - return "Panic Siphon" - if(AALARM_MODE_REPLACEMENT) - return "Cycle" - if(AALARM_MODE_SIPHON) - return "Siphon" - if(AALARM_MODE_OFF) - return "Off" - if(AALARM_MODE_FLOOD) - return "Flood" - -/obj/machinery/airalarm/proc/apply_mode() - var/area/A = get_area(src) - switch(mode) - if(AALARM_MODE_SCRUBBING) - for(var/device_id in A.air_scrub_names) - send_signal(device_id, list( - "power" = 1, - "set_filters" = list(/datum/gas/carbon_dioxide, /datum/gas/miasma), - "scrubbing" = 1, - "widenet" = 0, - )) - for(var/device_id in A.air_vent_names) - send_signal(device_id, list( - "power" = 1, - "checks" = 1, - "set_external_pressure" = ONE_ATMOSPHERE - )) - if(AALARM_MODE_CONTAMINATED) - for(var/device_id in A.air_scrub_names) - send_signal(device_id, list( - "power" = 1, - "set_filters" = list( - /datum/gas/carbon_dioxide, - /datum/gas/miasma, - /datum/gas/plasma, - /datum/gas/water_vapor, - /datum/gas/hypernoblium, - /datum/gas/nitrous_oxide, - /datum/gas/nitryl, - /datum/gas/tritium, - /datum/gas/bz, - /datum/gas/stimulum, - /datum/gas/pluoxium - ), - "scrubbing" = 1, - "widenet" = 1, - )) - for(var/device_id in A.air_vent_names) - send_signal(device_id, list( - "power" = 1, - "checks" = 1, - "set_external_pressure" = ONE_ATMOSPHERE - )) - if(AALARM_MODE_VENTING) - for(var/device_id in A.air_scrub_names) - send_signal(device_id, list( - "power" = 1, - "widenet" = 0, - "scrubbing" = 0 - )) - for(var/device_id in A.air_vent_names) - send_signal(device_id, list( - "power" = 1, - "checks" = 1, - "set_external_pressure" = ONE_ATMOSPHERE*2 - )) - if(AALARM_MODE_REFILL) - for(var/device_id in A.air_scrub_names) - send_signal(device_id, list( - "power" = 1, - "set_filters" = list(/datum/gas/carbon_dioxide, /datum/gas/miasma), - "scrubbing" = 1, - "widenet" = 0, - )) - for(var/device_id in A.air_vent_names) - send_signal(device_id, list( - "power" = 1, - "checks" = 1, - "set_external_pressure" = ONE_ATMOSPHERE * 3 - )) - if(AALARM_MODE_PANIC, - AALARM_MODE_REPLACEMENT) - for(var/device_id in A.air_scrub_names) - send_signal(device_id, list( - "power" = 1, - "widenet" = 1, - "scrubbing" = 0 - )) - for(var/device_id in A.air_vent_names) - send_signal(device_id, list( - "power" = 0 - )) - if(AALARM_MODE_SIPHON) - for(var/device_id in A.air_scrub_names) - send_signal(device_id, list( - "power" = 1, - "widenet" = 0, - "scrubbing" = 0 - )) - for(var/device_id in A.air_vent_names) - send_signal(device_id, list( - "power" = 0 - )) - - if(AALARM_MODE_OFF) - for(var/device_id in A.air_scrub_names) - send_signal(device_id, list( - "power" = 0 - )) - for(var/device_id in A.air_vent_names) - send_signal(device_id, list( - "power" = 0 - )) - if(AALARM_MODE_FLOOD) - for(var/device_id in A.air_scrub_names) - send_signal(device_id, list( - "power" = 0 - )) - for(var/device_id in A.air_vent_names) - send_signal(device_id, list( - "power" = 1, - "checks" = 2, - "set_internal_pressure" = 0 - )) - -/obj/machinery/airalarm/update_icon() - set_light(0) - cut_overlays() - SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) - if(stat & NOPOWER) - icon_state = "alarm0" - return - - if(stat & BROKEN) - icon_state = "alarmx" - return - - if(panel_open) - switch(buildstage) - if(2) - icon_state = "alarmx" - if(1) - icon_state = "alarm_b2" - if(0) - icon_state = "alarm_b1" - return - - icon_state = "alarm1" - var/overlay_state = AALARM_OVERLAY_OFF - var/area/A = get_area(src) - switch(max(danger_level, A.atmosalm)) - if(0) - add_overlay(AALARM_OVERLAY_GREEN) - overlay_state = AALARM_OVERLAY_GREEN - light_color = LIGHT_COLOR_PALEBLUE - set_light(brightness_on) - if(1) - add_overlay(AALARM_OVERLAY_WARN) - overlay_state = AALARM_OVERLAY_WARN - light_color = LIGHT_COLOR_LAVA - set_light(brightness_on) - if(2) - add_overlay(AALARM_OVERLAY_DANGER) - overlay_state = AALARM_OVERLAY_DANGER - light_color = LIGHT_COLOR_RED - set_light(brightness_on) - - SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir) - update_light() - -/obj/machinery/airalarm/process() - if((stat & (NOPOWER|BROKEN)) || shorted) - return - - var/turf/location = get_turf(src) - if(!location) - return - - var/datum/tlv/cur_tlv - - var/datum/gas_mixture/environment = location.return_air() - var/list/env_gases = environment.gases - var/partial_pressure = R_IDEAL_GAS_EQUATION * environment.temperature / environment.volume - - cur_tlv = TLV["pressure"] - var/environment_pressure = environment.return_pressure() - var/pressure_dangerlevel = cur_tlv.get_danger_level(environment_pressure) - - cur_tlv = TLV["temperature"] - var/temperature_dangerlevel = cur_tlv.get_danger_level(environment.temperature) - - var/gas_dangerlevel = 0 - for(var/gas_id in env_gases) - if(!(gas_id in TLV)) // We're not interested in this gas, it seems. - continue - cur_tlv = TLV[gas_id] - gas_dangerlevel = max(gas_dangerlevel, cur_tlv.get_danger_level(env_gases[gas_id][MOLES] * partial_pressure)) - - environment.garbage_collect() - - var/old_danger_level = danger_level - danger_level = max(pressure_dangerlevel, temperature_dangerlevel, gas_dangerlevel) - - if(old_danger_level != danger_level) - apply_danger_level() - if(mode == AALARM_MODE_REPLACEMENT && environment_pressure < ONE_ATMOSPHERE * 0.05) - mode = AALARM_MODE_SCRUBBING - apply_mode() - - return - - -/obj/machinery/airalarm/proc/post_alert(alert_level) - var/datum/radio_frequency/frequency = SSradio.return_frequency(alarm_frequency) - - if(!frequency) - return - - var/datum/signal/alert_signal = new(list( - "zone" = get_area_name(src), - "type" = "Atmospheric" - )) - if(alert_level==2) - alert_signal.data["alert"] = "severe" - else if (alert_level==1) - alert_signal.data["alert"] = "minor" - else if (alert_level==0) - alert_signal.data["alert"] = "clear" - - frequency.post_signal(src, alert_signal, range = -1) - -/obj/machinery/airalarm/proc/apply_danger_level() - var/area/A = get_area(src) - - var/new_area_danger_level = 0 - for(var/obj/machinery/airalarm/AA in A) - if (!(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted) - new_area_danger_level = max(new_area_danger_level,AA.danger_level) - if(A.atmosalert(new_area_danger_level,src)) //if area was in normal state or if area was in alert state - post_alert(new_area_danger_level) - - update_icon() - -/obj/machinery/airalarm/attackby(obj/item/W, mob/user, params) - switch(buildstage) - if(2) - if(istype(W, /obj/item/wirecutters) && panel_open && wires.is_all_cut()) - W.play_tool_sound(src) - to_chat(user, "You cut the final wires.") - new /obj/item/stack/cable_coil(loc, 5) - buildstage = 1 - update_icon() - return - else if(istype(W, /obj/item/screwdriver)) // Opening that Air Alarm up. - W.play_tool_sound(src) - panel_open = !panel_open - to_chat(user, "The wires have been [panel_open ? "exposed" : "unexposed"].") - update_icon() - return - else if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))// trying to unlock the interface with an ID card - togglelock(user) - else if(panel_open && is_wire_tool(W)) - wires.interact(user) - return - if(1) - if(istype(W, /obj/item/crowbar)) - user.visible_message("[user.name] removes the electronics from [src.name].",\ - "You start prying out the circuit...") - W.play_tool_sound(src) - if (W.use_tool(src, user, 20)) - if (buildstage == 1) - to_chat(user, "You remove the air alarm electronics.") - new /obj/item/electronics/airalarm( src.loc ) - playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) - buildstage = 0 - update_icon() - return - - if(istype(W, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/cable = W - if(cable.get_amount() < 5) - to_chat(user, "You need five lengths of cable to wire the air alarm!") - return - user.visible_message("[user.name] wires the air alarm.", \ - "You start wiring the air alarm...") - if (do_after(user, 20, target = src)) - if (cable.get_amount() >= 5 && buildstage == 1) - cable.use(5) - to_chat(user, "You wire the air alarm.") - wires.repair() - aidisabled = 0 - locked = FALSE - mode = 1 - shorted = 0 - post_alert(0) - buildstage = 2 - update_icon() - return - if(0) - if(istype(W, /obj/item/electronics/airalarm)) - if(user.temporarilyRemoveItemFromInventory(W)) - to_chat(user, "You insert the circuit.") - buildstage = 1 - update_icon() - qdel(W) - return - - if(istype(W, /obj/item/electroadaptive_pseudocircuit)) - var/obj/item/electroadaptive_pseudocircuit/P = W - if(!P.adapt_circuit(user, 25)) - return - user.visible_message("[user] fabricates a circuit and places it into [src].", \ - "You adapt an air alarm circuit and slot it into the assembly.") - buildstage = 1 - update_icon() - return - - if(istype(W, /obj/item/wrench)) - to_chat(user, "You detach \the [src] from the wall.") - W.play_tool_sound(src) - new /obj/item/wallframe/airalarm( user.loc ) - qdel(src) - return - - return ..() - -/obj/machinery/airalarm/AltClick(mob/user) - ..() - if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc)) - return - else - togglelock(user) - -/obj/machinery/airalarm/proc/togglelock(mob/living/user) - if(stat & (NOPOWER|BROKEN)) - to_chat(user, "It does nothing!") - else - if(src.allowed(usr) && !wires.is_cut(WIRE_IDSCAN)) - locked = !locked - updateUsrDialog() - to_chat(user, "You [ locked ? "lock" : "unlock"] the air alarm interface.") - else - to_chat(user, "Access denied.") - return - -/obj/machinery/airalarm/power_change() - ..() - if(stat & NOPOWER) - set_light(0) - update_icon() - -/obj/machinery/airalarm/emag_act(mob/user) - if(obj_flags & EMAGGED) - return - obj_flags |= EMAGGED - visible_message("Sparks fly out of [src]!", "You emag [src], disabling its safeties.") - playsound(src, "sparks", 50, 1) - -/obj/machinery/airalarm/obj_break(damage_flag) - ..() - update_icon() - set_light(0) - -/obj/machinery/airalarm/deconstruct(disassembled = TRUE) - if(!(flags_1 & NODECONSTRUCT_1)) - new /obj/item/stack/sheet/metal(loc, 2) - var/obj/item/I = new /obj/item/electronics/airalarm(loc) - if(!disassembled) - I.obj_integrity = I.max_integrity * 0.5 - new /obj/item/stack/cable_coil(loc, 3) - qdel(src) - -#undef AALARM_MODE_SCRUBBING -#undef AALARM_MODE_VENTING -#undef AALARM_MODE_PANIC -#undef AALARM_MODE_REPLACEMENT -#undef AALARM_MODE_OFF -#undef AALARM_MODE_FLOOD -#undef AALARM_MODE_SIPHON -#undef AALARM_MODE_CONTAMINATED -#undef AALARM_MODE_REFILL -#undef AALARM_REPORT_TIMEOUT +/datum/tlv + var/min2 + var/min1 + var/max1 + var/max2 + +/datum/tlv/New(min2 as num, min1 as num, max1 as num, max2 as num) + if(min2) src.min2 = min2 + if(min1) src.min1 = min1 + if(max1) src.max1 = max1 + if(max2) src.max2 = max2 + +/datum/tlv/proc/get_danger_level(val as num) + if(max2 != -1 && val >= max2) + return 2 + if(min2 != -1 && val <= min2) + return 2 + if(max1 != -1 && val >= max1) + return 1 + if(min1 != -1 && val <= min1) + return 1 + return 0 + +/datum/tlv/no_checks + min2 = -1 + min1 = -1 + max1 = -1 + max2 = -1 + +/datum/tlv/dangerous + min2 = -1 + min1 = -1 + max1 = 0.2 + max2 = 0.5 + +/obj/item/electronics/airalarm + name = "air alarm electronics" + icon_state = "airalarm_electronics" + +/obj/item/wallframe/airalarm + name = "air alarm frame" + desc = "Used for building Air Alarms." + icon = 'icons/obj/monitors.dmi' + icon_state = "alarm_bitem" + result_path = /obj/machinery/airalarm + +#define AALARM_MODE_SCRUBBING 1 +#define AALARM_MODE_VENTING 2 //makes draught +#define AALARM_MODE_PANIC 3 //like siphon, but stronger (enables widenet) +#define AALARM_MODE_REPLACEMENT 4 //sucks off all air, then refill and swithes to scrubbing +#define AALARM_MODE_OFF 5 +#define AALARM_MODE_FLOOD 6 //Emagged mode; turns off scrubbers and pressure checks on vents +#define AALARM_MODE_SIPHON 7 //Scrubbers suck air +#define AALARM_MODE_CONTAMINATED 8 //Turns on all filtering and widenet scrubbing. +#define AALARM_MODE_REFILL 9 //just like normal, but with triple the air output + +#define AALARM_REPORT_TIMEOUT 100 + +#define AALARM_OVERLAY_OFF "alarm_off" +#define AALARM_OVERLAY_GREEN "alarm_green" +#define AALARM_OVERLAY_WARN "alarm_amber" +#define AALARM_OVERLAY_DANGER "alarm_red" + +/obj/machinery/airalarm + name = "air alarm" + desc = "A machine that monitors atmosphere levels. Goes off if the area is dangerous." + icon = 'icons/obj/monitors.dmi' + icon_state = "alarm0" + use_power = IDLE_POWER_USE + idle_power_usage = 4 + active_power_usage = 8 + power_channel = ENVIRON + req_access = list(ACCESS_ATMOSPHERICS) + max_integrity = 250 + integrity_failure = 80 + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30) + resistance_flags = FIRE_PROOF + + var/danger_level = 0 + var/mode = AALARM_MODE_SCRUBBING + + var/locked = TRUE + var/aidisabled = 0 + var/shorted = 0 + var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone + var/brightness_on = 1 + + var/frequency = FREQ_ATMOS_CONTROL + var/alarm_frequency = FREQ_ATMOS_ALARMS + var/datum/radio_frequency/radio_connection + + var/list/TLV = list( // Breathable air. + "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.8, ONE_ATMOSPHERE* 0.9, ONE_ATMOSPHERE * 1.1, ONE_ATMOSPHERE * 1.2), // kPa + "temperature" = new/datum/tlv(T0C, T0C+10, T0C+40, T0C+66), + /datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa + /datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000), + /datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10), + /datum/gas/miasma = new/datum/tlv/(-1, -1, 2, 5), + /datum/gas/plasma = new/datum/tlv/dangerous, + /datum/gas/nitrous_oxide = new/datum/tlv/dangerous, + /datum/gas/bz = new/datum/tlv/dangerous, + /datum/gas/hypernoblium = new/datum/tlv(-1, -1, 1000, 1000), // Hyper-Noblium is inert and nontoxic + /datum/gas/water_vapor = new/datum/tlv/dangerous, + /datum/gas/tritium = new/datum/tlv/dangerous, + /datum/gas/stimulum = new/datum/tlv(-1, -1, 1000, 1000), // Stimulum has only positive effects + /datum/gas/nitryl = new/datum/tlv/dangerous, + /datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000) // Unlike oxygen, pluoxium does not fuel plasma/tritium fires + ) + +/obj/machinery/airalarm/server // No checks here. + TLV = list( + "pressure" = new/datum/tlv/no_checks, + "temperature" = new/datum/tlv/no_checks, + /datum/gas/oxygen = new/datum/tlv/no_checks, + /datum/gas/nitrogen = new/datum/tlv/no_checks, + /datum/gas/carbon_dioxide = new/datum/tlv/no_checks, + /datum/gas/miasma = new/datum/tlv/no_checks, + /datum/gas/plasma = new/datum/tlv/no_checks, + /datum/gas/nitrous_oxide = new/datum/tlv/no_checks, + /datum/gas/bz = new/datum/tlv/no_checks, + /datum/gas/hypernoblium = new/datum/tlv/no_checks, + /datum/gas/water_vapor = new/datum/tlv/no_checks, + /datum/gas/tritium = new/datum/tlv/no_checks, + /datum/gas/stimulum = new/datum/tlv/no_checks, + /datum/gas/nitryl = new/datum/tlv/no_checks, + /datum/gas/pluoxium = new/datum/tlv/no_checks + ) + +/obj/machinery/airalarm/kitchen_cold_room // Copypasta: to check temperatures. + TLV = list( + "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.8, ONE_ATMOSPHERE* 0.9, ONE_ATMOSPHERE * 1.1, ONE_ATMOSPHERE * 1.2), // kPa + "temperature" = new/datum/tlv(T0C-73.15, T0C-63.15, T0C, T0C+10), + /datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa + /datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000), + /datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10), + /datum/gas/miasma = new/datum/tlv/(-1, -1, 2, 5), + /datum/gas/plasma = new/datum/tlv/dangerous, + /datum/gas/nitrous_oxide = new/datum/tlv/dangerous, + /datum/gas/bz = new/datum/tlv/dangerous, + /datum/gas/hypernoblium = new/datum/tlv(-1, -1, 1000, 1000), // Hyper-Noblium is inert and nontoxic + /datum/gas/water_vapor = new/datum/tlv/dangerous, + /datum/gas/tritium = new/datum/tlv/dangerous, + /datum/gas/stimulum = new/datum/tlv(-1, -1, 1000, 1000), // Stimulum has only positive effects + /datum/gas/nitryl = new/datum/tlv/dangerous, + /datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000) // Unlike oxygen, pluoxium does not fuel plasma/tritium fires + ) + +/obj/machinery/airalarm/unlocked + locked = FALSE + +/obj/machinery/airalarm/engine + name = "engine air alarm" + locked = FALSE + req_access = null + req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_ENGINE) + +/obj/machinery/airalarm/mixingchamber + name = "chamber air alarm" + locked = FALSE + req_access = null + req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_TOX, ACCESS_TOX_STORAGE) + +/obj/machinery/airalarm/all_access + name = "all-access air alarm" + desc = "This particular atmos control unit appears to have no access restrictions." + locked = FALSE + req_access = null + req_one_access = null + +/obj/machinery/airalarm/syndicate //general syndicate access + req_access = list(ACCESS_SYNDICATE) + +/obj/machinery/airalarm/directional/north //Pixel offsets get overwritten on New() + dir = SOUTH + pixel_y = 24 + +/obj/machinery/airalarm/directional/south + dir = NORTH + pixel_y = -24 + +/obj/machinery/airalarm/directional/east + dir = WEST + pixel_x = 24 + +/obj/machinery/airalarm/directional/west + dir = EAST + pixel_x = -24 + +//all air alarms in area are connected via magic +/area + var/list/air_vent_names = list() + var/list/air_scrub_names = list() + var/list/air_vent_info = list() + var/list/air_scrub_info = list() + +/obj/machinery/airalarm/Initialize(mapload, ndir, nbuild) + . = ..() + wires = new /datum/wires/airalarm(src) + + if(ndir) + setDir(ndir) + + if(nbuild) + buildstage = 0 + panel_open = TRUE + pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) + pixel_y = (dir & 3)? (dir == 1 ? -24 : 24) : 0 + + if(name == initial(name)) + name = "[get_area_name(src)] Air Alarm" + + power_change() + set_frequency(frequency) + +/obj/machinery/airalarm/Destroy() + SSradio.remove_object(src, frequency) + qdel(wires) + wires = null + return ..() + +/obj/machinery/airalarm/examine(mob/user) + . = ..() + switch(buildstage) + if(0) + to_chat(user, "It is missing air alarm electronics.") + if(1) + to_chat(user, "It is missing wiring.") + if(2) + to_chat(user, "Alt-click to [locked ? "unlock" : "lock"] the interface.") + +/obj/machinery/airalarm/ui_status(mob/user) + if(user.has_unlimited_silicon_privilege && aidisabled) + to_chat(user, "AI control has been disabled.") + else if(!shorted) + return ..() + return UI_CLOSE + +/obj/machinery/airalarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ + datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "airalarm", name, 440, 650, master_ui, state) + ui.open() + +/obj/machinery/airalarm/ui_data(mob/user) + var/data = list( + "locked" = locked, + "siliconUser" = user.has_unlimited_silicon_privilege, + "emagged" = (obj_flags & EMAGGED ? 1 : 0), + "danger_level" = danger_level, + ) + + var/area/A = get_area(src) + data["atmos_alarm"] = A.atmosalm + data["fire_alarm"] = A.fire + + var/turf/T = get_turf(src) + var/datum/gas_mixture/environment = T.return_air() + var/datum/tlv/cur_tlv + + data["environment_data"] = list() + var/pressure = environment.return_pressure() + cur_tlv = TLV["pressure"] + data["environment_data"] += list(list( + "name" = "Pressure", + "value" = pressure, + "unit" = "kPa", + "danger_level" = cur_tlv.get_danger_level(pressure) + )) + var/temperature = environment.temperature + cur_tlv = TLV["temperature"] + data["environment_data"] += list(list( + "name" = "Temperature", + "value" = temperature, + "unit" = "K ([round(temperature - T0C, 0.1)]C)", + "danger_level" = cur_tlv.get_danger_level(temperature) + )) + var/total_moles = environment.total_moles() + var/partial_pressure = R_IDEAL_GAS_EQUATION * environment.temperature / environment.volume + for(var/gas_id in environment.gases) + if(!(gas_id in TLV)) // We're not interested in this gas, it seems. + continue + cur_tlv = TLV[gas_id] + data["environment_data"] += list(list( + "name" = GLOB.meta_gas_names[gas_id], + "value" = environment.gases[gas_id] / total_moles * 100, + "unit" = "%", + "danger_level" = cur_tlv.get_danger_level(environment.gases[gas_id] * partial_pressure) + )) + + if(!locked || user.has_unlimited_silicon_privilege) + data["vents"] = list() + for(var/id_tag in A.air_vent_names) + var/long_name = A.air_vent_names[id_tag] + var/list/info = A.air_vent_info[id_tag] + if(!info || info["frequency"] != frequency) + continue + data["vents"] += list(list( + "id_tag" = id_tag, + "long_name" = sanitize(long_name), + "power" = info["power"], + "checks" = info["checks"], + "excheck" = info["checks"]&1, + "incheck" = info["checks"]&2, + "direction" = info["direction"], + "external" = info["external"], + "internal" = info["internal"], + "extdefault"= (info["external"] == ONE_ATMOSPHERE), + "intdefault"= (info["internal"] == 0) + )) + data["scrubbers"] = list() + for(var/id_tag in A.air_scrub_names) + var/long_name = A.air_scrub_names[id_tag] + var/list/info = A.air_scrub_info[id_tag] + if(!info || info["frequency"] != frequency) + continue + data["scrubbers"] += list(list( + "id_tag" = id_tag, + "long_name" = sanitize(long_name), + "power" = info["power"], + "scrubbing" = info["scrubbing"], + "widenet" = info["widenet"], + "filter_types" = info["filter_types"] + )) + data["mode"] = mode + data["modes"] = list() + data["modes"] += list(list("name" = "Filtering - Scrubs out contaminants", "mode" = AALARM_MODE_SCRUBBING, "selected" = mode == AALARM_MODE_SCRUBBING, "danger" = 0)) + data["modes"] += list(list("name" = "Contaminated - Scrubs out ALL contaminants quickly","mode" = AALARM_MODE_CONTAMINATED, "selected" = mode == AALARM_MODE_CONTAMINATED, "danger" = 0)) + data["modes"] += list(list("name" = "Draught - Siphons out air while replacing", "mode" = AALARM_MODE_VENTING, "selected" = mode == AALARM_MODE_VENTING, "danger" = 0)) + data["modes"] += list(list("name" = "Refill - Triple vent output", "mode" = AALARM_MODE_REFILL, "selected" = mode == AALARM_MODE_REFILL, "danger" = 1)) + data["modes"] += list(list("name" = "Cycle - Siphons air before replacing", "mode" = AALARM_MODE_REPLACEMENT, "selected" = mode == AALARM_MODE_REPLACEMENT, "danger" = 1)) + data["modes"] += list(list("name" = "Siphon - Siphons air out of the room", "mode" = AALARM_MODE_SIPHON, "selected" = mode == AALARM_MODE_SIPHON, "danger" = 1)) + data["modes"] += list(list("name" = "Panic Siphon - Siphons air out of the room quickly","mode" = AALARM_MODE_PANIC, "selected" = mode == AALARM_MODE_PANIC, "danger" = 1)) + data["modes"] += list(list("name" = "Off - Shuts off vents and scrubbers", "mode" = AALARM_MODE_OFF, "selected" = mode == AALARM_MODE_OFF, "danger" = 0)) + if(obj_flags & EMAGGED) + data["modes"] += list(list("name" = "Flood - Shuts off scrubbers and opens vents", "mode" = AALARM_MODE_FLOOD, "selected" = mode == AALARM_MODE_FLOOD, "danger" = 1)) + + var/datum/tlv/selected + var/list/thresholds = list() + + selected = TLV["pressure"] + thresholds += list(list("name" = "Pressure", "settings" = list())) + thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "min2", "selected" = selected.min2)) + thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "min1", "selected" = selected.min1)) + thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "max1", "selected" = selected.max1)) + thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "max2", "selected" = selected.max2)) + + selected = TLV["temperature"] + thresholds += list(list("name" = "Temperature", "settings" = list())) + thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "min2", "selected" = selected.min2)) + thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "min1", "selected" = selected.min1)) + thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "max1", "selected" = selected.max1)) + thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "max2", "selected" = selected.max2)) + + for(var/gas_id in GLOB.meta_gas_names) + if(!(gas_id in TLV)) // We're not interested in this gas, it seems. + continue + selected = TLV[gas_id] + thresholds += list(list("name" = GLOB.meta_gas_names[gas_id], "settings" = list())) + thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "min2", "selected" = selected.min2)) + thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "min1", "selected" = selected.min1)) + thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "max1", "selected" = selected.max1)) + thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "max2", "selected" = selected.max2)) + + data["thresholds"] = thresholds + return data + +/obj/machinery/airalarm/ui_act(action, params) + if(..() || buildstage != 2) + return + if((locked && !usr.has_unlimited_silicon_privilege) || (usr.has_unlimited_silicon_privilege && aidisabled)) + return + var/device_id = params["id_tag"] + switch(action) + if("lock") + if(usr.has_unlimited_silicon_privilege && !wires.is_cut(WIRE_IDSCAN)) + locked = !locked + . = TRUE + if("power", "toggle_filter", "widenet", "scrubbing") + send_signal(device_id, list("[action]" = params["val"]), usr) + . = TRUE + if("excheck") + send_signal(device_id, list("checks" = text2num(params["val"])^1), usr) + . = TRUE + if("incheck") + send_signal(device_id, list("checks" = text2num(params["val"])^2), usr) + . = TRUE + if("set_external_pressure", "set_internal_pressure") + var/area/A = get_area(src) + var/target = input("New target pressure:", name, A.air_vent_info[device_id][(action == "set_external_pressure" ? "external" : "internal")]) as num|null + if(!isnull(target) && !..()) + send_signal(device_id, list("[action]" = target), usr) + . = TRUE + if("reset_external_pressure") + send_signal(device_id, list("reset_external_pressure"), usr) + . = TRUE + if("reset_internal_pressure") + send_signal(device_id, list("reset_internal_pressure"), usr) + . = TRUE + if("threshold") + var/env = params["env"] + if(text2path(env)) + env = text2path(env) + + var/name = params["var"] + var/datum/tlv/tlv = TLV[env] + if(isnull(tlv)) + return + var/value = input("New [name] for [env]:", name, tlv.vars[name]) as num|null + if(!isnull(value) && !..()) + if(value < 0) + tlv.vars[name] = -1 + else + tlv.vars[name] = round(value, 0.01) + investigate_log(" treshold value for [env]:[name] was set to [value] by [key_name(usr)]",INVESTIGATE_ATMOS) + . = TRUE + if("mode") + mode = text2num(params["mode"]) + investigate_log("was turned to [get_mode_name(mode)] mode by [key_name(usr)]",INVESTIGATE_ATMOS) + apply_mode() + . = TRUE + if("alarm") + var/area/A = get_area(src) + if(A.atmosalert(2, src)) + post_alert(2) + . = TRUE + if("reset") + var/area/A = get_area(src) + if(A.atmosalert(0, src)) + post_alert(0) + . = TRUE + update_icon() + +/obj/machinery/airalarm/proc/reset(wire) + switch(wire) + if(WIRE_POWER) + if(!wires.is_cut(WIRE_POWER)) + shorted = FALSE + update_icon() + if(WIRE_AI) + if(!wires.is_cut(WIRE_AI)) + aidisabled = FALSE + + +/obj/machinery/airalarm/proc/shock(mob/user, prb) + if((stat & (NOPOWER))) // unpowered, no shock + return 0 + if(!prob(prb)) + return 0 //you lucked out, no shock for you + var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread + s.set_up(5, 1, src) + s.start() //sparks always. + if (electrocute_mob(user, get_area(src), src, 1, TRUE)) + return 1 + else + return 0 + +/obj/machinery/airalarm/proc/refresh_all() + var/area/A = get_area(src) + for(var/id_tag in A.air_vent_names) + var/list/I = A.air_vent_info[id_tag] + if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time) + continue + send_signal(id_tag, list("status")) + for(var/id_tag in A.air_scrub_names) + var/list/I = A.air_scrub_info[id_tag] + if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time) + continue + send_signal(id_tag, list("status")) + +/obj/machinery/airalarm/proc/set_frequency(new_frequency) + SSradio.remove_object(src, frequency) + frequency = new_frequency + radio_connection = SSradio.add_object(src, frequency, RADIO_TO_AIRALARM) + +/obj/machinery/airalarm/proc/send_signal(target, list/command, mob/user)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise + if(!radio_connection) + return 0 + + var/datum/signal/signal = new(command) + signal.data["tag"] = target + signal.data["sigtype"] = "command" + signal.data["user"] = user + radio_connection.post_signal(src, signal, RADIO_FROM_AIRALARM) + + return 1 + +/obj/machinery/airalarm/proc/get_mode_name(mode_value) + switch(mode_value) + if(AALARM_MODE_SCRUBBING) + return "Filtering" + if(AALARM_MODE_CONTAMINATED) + return "Contaminated" + if(AALARM_MODE_VENTING) + return "Draught" + if(AALARM_MODE_REFILL) + return "Refill" + if(AALARM_MODE_PANIC) + return "Panic Siphon" + if(AALARM_MODE_REPLACEMENT) + return "Cycle" + if(AALARM_MODE_SIPHON) + return "Siphon" + if(AALARM_MODE_OFF) + return "Off" + if(AALARM_MODE_FLOOD) + return "Flood" + +/obj/machinery/airalarm/proc/apply_mode() + var/area/A = get_area(src) + switch(mode) + if(AALARM_MODE_SCRUBBING) + for(var/device_id in A.air_scrub_names) + send_signal(device_id, list( + "power" = 1, + "set_filters" = list(/datum/gas/carbon_dioxide, /datum/gas/miasma), + "scrubbing" = 1, + "widenet" = 0, + )) + for(var/device_id in A.air_vent_names) + send_signal(device_id, list( + "power" = 1, + "checks" = 1, + "set_external_pressure" = ONE_ATMOSPHERE + )) + if(AALARM_MODE_CONTAMINATED) + for(var/device_id in A.air_scrub_names) + send_signal(device_id, list( + "power" = 1, + "set_filters" = list( + /datum/gas/carbon_dioxide, + /datum/gas/miasma, + /datum/gas/plasma, + /datum/gas/water_vapor, + /datum/gas/hypernoblium, + /datum/gas/nitrous_oxide, + /datum/gas/nitryl, + /datum/gas/tritium, + /datum/gas/bz, + /datum/gas/stimulum, + /datum/gas/pluoxium + ), + "scrubbing" = 1, + "widenet" = 1, + )) + for(var/device_id in A.air_vent_names) + send_signal(device_id, list( + "power" = 1, + "checks" = 1, + "set_external_pressure" = ONE_ATMOSPHERE + )) + if(AALARM_MODE_VENTING) + for(var/device_id in A.air_scrub_names) + send_signal(device_id, list( + "power" = 1, + "widenet" = 0, + "scrubbing" = 0 + )) + for(var/device_id in A.air_vent_names) + send_signal(device_id, list( + "power" = 1, + "checks" = 1, + "set_external_pressure" = ONE_ATMOSPHERE*2 + )) + if(AALARM_MODE_REFILL) + for(var/device_id in A.air_scrub_names) + send_signal(device_id, list( + "power" = 1, + "set_filters" = list(/datum/gas/carbon_dioxide, /datum/gas/miasma), + "scrubbing" = 1, + "widenet" = 0, + )) + for(var/device_id in A.air_vent_names) + send_signal(device_id, list( + "power" = 1, + "checks" = 1, + "set_external_pressure" = ONE_ATMOSPHERE * 3 + )) + if(AALARM_MODE_PANIC, + AALARM_MODE_REPLACEMENT) + for(var/device_id in A.air_scrub_names) + send_signal(device_id, list( + "power" = 1, + "widenet" = 1, + "scrubbing" = 0 + )) + for(var/device_id in A.air_vent_names) + send_signal(device_id, list( + "power" = 0 + )) + if(AALARM_MODE_SIPHON) + for(var/device_id in A.air_scrub_names) + send_signal(device_id, list( + "power" = 1, + "widenet" = 0, + "scrubbing" = 0 + )) + for(var/device_id in A.air_vent_names) + send_signal(device_id, list( + "power" = 0 + )) + + if(AALARM_MODE_OFF) + for(var/device_id in A.air_scrub_names) + send_signal(device_id, list( + "power" = 0 + )) + for(var/device_id in A.air_vent_names) + send_signal(device_id, list( + "power" = 0 + )) + if(AALARM_MODE_FLOOD) + for(var/device_id in A.air_scrub_names) + send_signal(device_id, list( + "power" = 0 + )) + for(var/device_id in A.air_vent_names) + send_signal(device_id, list( + "power" = 1, + "checks" = 2, + "set_internal_pressure" = 0 + )) + +/obj/machinery/airalarm/update_icon() + set_light(0) + cut_overlays() + SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) + if(stat & NOPOWER) + icon_state = "alarm0" + return + + if(stat & BROKEN) + icon_state = "alarmx" + return + + if(panel_open) + switch(buildstage) + if(2) + icon_state = "alarmx" + if(1) + icon_state = "alarm_b2" + if(0) + icon_state = "alarm_b1" + return + + icon_state = "alarm1" + var/overlay_state = AALARM_OVERLAY_OFF + var/area/A = get_area(src) + switch(max(danger_level, A.atmosalm)) + if(0) + add_overlay(AALARM_OVERLAY_GREEN) + overlay_state = AALARM_OVERLAY_GREEN + light_color = LIGHT_COLOR_PALEBLUE + set_light(brightness_on) + if(1) + add_overlay(AALARM_OVERLAY_WARN) + overlay_state = AALARM_OVERLAY_WARN + light_color = LIGHT_COLOR_LAVA + set_light(brightness_on) + if(2) + add_overlay(AALARM_OVERLAY_DANGER) + overlay_state = AALARM_OVERLAY_DANGER + light_color = LIGHT_COLOR_RED + set_light(brightness_on) + + SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir) + update_light() + +/obj/machinery/airalarm/process() + if((stat & (NOPOWER|BROKEN)) || shorted) + return + + var/turf/location = get_turf(src) + if(!location) + return + + var/datum/tlv/cur_tlv + + var/datum/gas_mixture/environment = location.return_air() + var/list/env_gases = environment.gases + var/partial_pressure = R_IDEAL_GAS_EQUATION * environment.temperature / environment.volume + + cur_tlv = TLV["pressure"] + var/environment_pressure = environment.return_pressure() + var/pressure_dangerlevel = cur_tlv.get_danger_level(environment_pressure) + + cur_tlv = TLV["temperature"] + var/temperature_dangerlevel = cur_tlv.get_danger_level(environment.temperature) + + var/gas_dangerlevel = 0 + for(var/gas_id in env_gases) + if(!(gas_id in TLV)) // We're not interested in this gas, it seems. + continue + cur_tlv = TLV[gas_id] + gas_dangerlevel = max(gas_dangerlevel, cur_tlv.get_danger_level(env_gases[gas_id] * partial_pressure)) + + GAS_GARBAGE_COLLECT(environment.gases) + + var/old_danger_level = danger_level + danger_level = max(pressure_dangerlevel, temperature_dangerlevel, gas_dangerlevel) + + if(old_danger_level != danger_level) + apply_danger_level() + if(mode == AALARM_MODE_REPLACEMENT && environment_pressure < ONE_ATMOSPHERE * 0.05) + mode = AALARM_MODE_SCRUBBING + apply_mode() + + return + + +/obj/machinery/airalarm/proc/post_alert(alert_level) + var/datum/radio_frequency/frequency = SSradio.return_frequency(alarm_frequency) + + if(!frequency) + return + + var/datum/signal/alert_signal = new(list( + "zone" = get_area_name(src), + "type" = "Atmospheric" + )) + if(alert_level==2) + alert_signal.data["alert"] = "severe" + else if (alert_level==1) + alert_signal.data["alert"] = "minor" + else if (alert_level==0) + alert_signal.data["alert"] = "clear" + + frequency.post_signal(src, alert_signal, range = -1) + +/obj/machinery/airalarm/proc/apply_danger_level() + var/area/A = get_area(src) + + var/new_area_danger_level = 0 + for(var/obj/machinery/airalarm/AA in A) + if (!(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted) + new_area_danger_level = max(new_area_danger_level,AA.danger_level) + if(A.atmosalert(new_area_danger_level,src)) //if area was in normal state or if area was in alert state + post_alert(new_area_danger_level) + + update_icon() + +/obj/machinery/airalarm/attackby(obj/item/W, mob/user, params) + switch(buildstage) + if(2) + if(istype(W, /obj/item/wirecutters) && panel_open && wires.is_all_cut()) + W.play_tool_sound(src) + to_chat(user, "You cut the final wires.") + new /obj/item/stack/cable_coil(loc, 5) + buildstage = 1 + update_icon() + return + else if(istype(W, /obj/item/screwdriver)) // Opening that Air Alarm up. + W.play_tool_sound(src) + panel_open = !panel_open + to_chat(user, "The wires have been [panel_open ? "exposed" : "unexposed"].") + update_icon() + return + else if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))// trying to unlock the interface with an ID card + togglelock(user) + else if(panel_open && is_wire_tool(W)) + wires.interact(user) + return + if(1) + if(istype(W, /obj/item/crowbar)) + user.visible_message("[user.name] removes the electronics from [src.name].",\ + "You start prying out the circuit...") + W.play_tool_sound(src) + if (W.use_tool(src, user, 20)) + if (buildstage == 1) + to_chat(user, "You remove the air alarm electronics.") + new /obj/item/electronics/airalarm( src.loc ) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) + buildstage = 0 + update_icon() + return + + if(istype(W, /obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/cable = W + if(cable.get_amount() < 5) + to_chat(user, "You need five lengths of cable to wire the air alarm!") + return + user.visible_message("[user.name] wires the air alarm.", \ + "You start wiring the air alarm...") + if (do_after(user, 20, target = src)) + if (cable.get_amount() >= 5 && buildstage == 1) + cable.use(5) + to_chat(user, "You wire the air alarm.") + wires.repair() + aidisabled = 0 + locked = FALSE + mode = 1 + shorted = 0 + post_alert(0) + buildstage = 2 + update_icon() + return + if(0) + if(istype(W, /obj/item/electronics/airalarm)) + if(user.temporarilyRemoveItemFromInventory(W)) + to_chat(user, "You insert the circuit.") + buildstage = 1 + update_icon() + qdel(W) + return + + if(istype(W, /obj/item/electroadaptive_pseudocircuit)) + var/obj/item/electroadaptive_pseudocircuit/P = W + if(!P.adapt_circuit(user, 25)) + return + user.visible_message("[user] fabricates a circuit and places it into [src].", \ + "You adapt an air alarm circuit and slot it into the assembly.") + buildstage = 1 + update_icon() + return + + if(istype(W, /obj/item/wrench)) + to_chat(user, "You detach \the [src] from the wall.") + W.play_tool_sound(src) + new /obj/item/wallframe/airalarm( user.loc ) + qdel(src) + return + + return ..() + +/obj/machinery/airalarm/AltClick(mob/user) + ..() + if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc)) + return + else + togglelock(user) + +/obj/machinery/airalarm/proc/togglelock(mob/living/user) + if(stat & (NOPOWER|BROKEN)) + to_chat(user, "It does nothing!") + else + if(src.allowed(usr) && !wires.is_cut(WIRE_IDSCAN)) + locked = !locked + updateUsrDialog() + to_chat(user, "You [ locked ? "lock" : "unlock"] the air alarm interface.") + else + to_chat(user, "Access denied.") + return + +/obj/machinery/airalarm/power_change() + ..() + if(stat & NOPOWER) + set_light(0) + update_icon() + +/obj/machinery/airalarm/emag_act(mob/user) + if(obj_flags & EMAGGED) + return + obj_flags |= EMAGGED + visible_message("Sparks fly out of [src]!", "You emag [src], disabling its safeties.") + playsound(src, "sparks", 50, 1) + +/obj/machinery/airalarm/obj_break(damage_flag) + ..() + update_icon() + set_light(0) + +/obj/machinery/airalarm/deconstruct(disassembled = TRUE) + if(!(flags_1 & NODECONSTRUCT_1)) + new /obj/item/stack/sheet/metal(loc, 2) + var/obj/item/I = new /obj/item/electronics/airalarm(loc) + if(!disassembled) + I.obj_integrity = I.max_integrity * 0.5 + new /obj/item/stack/cable_coil(loc, 3) + qdel(src) + +#undef AALARM_MODE_SCRUBBING +#undef AALARM_MODE_VENTING +#undef AALARM_MODE_PANIC +#undef AALARM_MODE_REPLACEMENT +#undef AALARM_MODE_OFF +#undef AALARM_MODE_FLOOD +#undef AALARM_MODE_SIPHON +#undef AALARM_MODE_CONTAMINATED +#undef AALARM_MODE_REFILL +#undef AALARM_REPORT_TIMEOUT diff --git a/code/modules/atmospherics/machinery/components/binary_devices/pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/pump.dm index e7df188f70..1de5b93332 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/pump.dm @@ -28,6 +28,30 @@ Thus, the two variables affect pump operation are set in New(): construction_type = /obj/item/pipe/directional pipe_state = "pump" +/obj/machinery/atmospherics/components/binary/pump/examine(mob/user) + . = ..() + to_chat(user,"You can hold Ctrl and click on it to toggle it on and off.") + to_chat(user,"You can hold Alt and click on it to maximize its pressure.") + +/obj/machinery/atmospherics/components/binary/pump/CtrlClick(mob/user) + var/area/A = get_area(src) + var/turf/T = get_turf(src) + if(user.canUseTopic(src, BE_CLOSE, FALSE,)) + on = !on + update_icon() + investigate_log("Pump, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS) + message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]") + return ..() + +/obj/machinery/atmospherics/components/binary/pump/AltClick(mob/user) + var/area/A = get_area(src) + var/turf/T = get_turf(src) + if(user.canUseTopic(src, BE_CLOSE, FALSE,)) + target_pressure = MAX_OUTPUT_PRESSURE + to_chat(user,"You maximize the pressure on the [src].") + investigate_log("Pump, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS) + message_admins("Pump, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]") + /obj/machinery/atmospherics/components/binary/pump/layer1 piping_layer = PIPING_LAYER_MIN pixel_x = -PIPING_LAYER_P_X diff --git a/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm index 46b646cabf..3a2321c395 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm @@ -28,6 +28,21 @@ Thus, the two variables affect pump operation are set in New(): construction_type = /obj/item/pipe/directional pipe_state = "volumepump" +/obj/machinery/atmospherics/components/binary/volume_pump/examine(mob/user) + . = ..() + to_chat(user,"You can hold Ctrl and click on it to toggle it on and off.") + to_chat(user,"You can hold Alt and click on it to maximize its pressure.") + +/obj/machinery/atmospherics/components/binary/volume_pump/CtrlClick(mob/user) + var/area/A = get_area(src) + var/turf/T = get_turf(src) + if(user.canUseTopic(src, BE_CLOSE, FALSE,)) + on = !on + update_icon() + investigate_log("Volume Pump, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS) + message_admins("Volume Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]") + return ..() + /obj/machinery/atmospherics/components/binary/volume_pump/layer1 piping_layer = PIPING_LAYER_MIN pixel_x = -PIPING_LAYER_P_X @@ -192,4 +207,4 @@ Thus, the two variables affect pump operation are set in New(): else investigate_log("Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS) message_admins("Pump, [src.name], was unwrenched by [ADMIN_LOOKUPFLW(user)] at [A]") - return TRUE \ No newline at end of file + return TRUE diff --git a/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm b/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm index 4101deb00c..ac05c94a78 100644 --- a/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm +++ b/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm @@ -12,6 +12,30 @@ construction_type = /obj/item/pipe/trinary/flippable pipe_state = "filter" +/obj/machinery/atmospherics/components/trinary/filter/examine(mob/user) + . = ..() + to_chat(user,"You can hold Ctrl and click on it to toggle it on and off.") + to_chat(user,"You can hold Alt and click on it to maximize its pressure.") + +/obj/machinery/atmospherics/components/trinary/filter/CtrlClick(mob/user) + var/area/A = get_area(src) + var/turf/T = get_turf(src) + if(user.canUseTopic(src, BE_CLOSE, FALSE,)) + on = !on + update_icon() + investigate_log("Filter, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS) + message_admins("Filter, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]") + return ..() + +/obj/machinery/atmospherics/components/trinary/filter/AltClick(mob/user) + var/area/A = get_area(src) + var/turf/T = get_turf(src) + if(user.canUseTopic(src, BE_CLOSE, FALSE,)) + target_pressure = MAX_OUTPUT_PRESSURE + to_chat(user,"You maximize the pressure on the [src].") + investigate_log("Filter, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS) + message_admins("Filter, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]") + /obj/machinery/atmospherics/components/trinary/filter/layer1 piping_layer = PIPING_LAYER_MIN pixel_x = -PIPING_LAYER_P_X @@ -159,11 +183,10 @@ var/datum/gas_mixture/filtered_out = new filtered_out.temperature = removed.temperature - filtered_out.add_gas(filter_type) - filtered_out.gases[filter_type][MOLES] = removed.gases[filter_type][MOLES] + filtered_out.gases[filter_type] = removed.gases[filter_type] - removed.gases[filter_type][MOLES] = 0 - removed.garbage_collect() + removed.gases[filter_type] = 0 + GAS_GARBAGE_COLLECT(removed.gases) var/datum/gas_mixture/target = (air2.return_pressure() < target_pressure ? air2 : air1) //if there's no room for the filtered gas; just leave it in air1 target.merge(filtered_out) @@ -191,9 +214,8 @@ data["filter_types"] = list() data["filter_types"] += list(list("name" = "Nothing", "path" = "", "selected" = !filter_type)) - for(var/path in GLOB.meta_gas_info) - var/list/gas = GLOB.meta_gas_info[path] - data["filter_types"] += list(list("name" = gas[META_GAS_NAME], "id" = gas[META_GAS_ID], "selected" = (path == gas_id2path(filter_type)))) + for(var/path in GLOB.meta_gas_ids) + data["filter_types"] += list(list("name" = GLOB.meta_gas_names[path], "id" = GLOB.meta_gas_ids[path], "selected" = (path == gas_id2path(filter_type)))) return data @@ -224,9 +246,9 @@ filter_type = null var/filter_name = "nothing" var/gas = gas_id2path(params["mode"]) - if(gas in GLOB.meta_gas_info) + if(gas in GLOB.meta_gas_names) filter_type = gas - filter_name = GLOB.meta_gas_info[gas][META_GAS_NAME] + filter_name = GLOB.meta_gas_names[gas] investigate_log("was set to filter [filter_name] by [key_name(usr)]", INVESTIGATE_ATMOS) . = TRUE update_icon() diff --git a/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm b/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm index 4dd2972526..fc866c3d6a 100644 --- a/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm +++ b/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm @@ -14,7 +14,31 @@ pipe_state = "mixer" //node 3 is the outlet, nodes 1 & 2 are intakes +/obj/machinery/atmospherics/components/trinary/mixer/examine(mob/user) + . = ..() + to_chat(user,"You can hold Ctrl and click on it to toggle it on and off.") + to_chat(user,"You can hold Alt and click on it to maximize its pressure.") +/obj/machinery/atmospherics/components/trinary/mixer/CtrlClick(mob/user) + var/area/A = get_area(src) + var/turf/T = get_turf(src) + if(user.canUseTopic(src, BE_CLOSE, FALSE,)) + on = !on + update_icon() + investigate_log("Mixer, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS) + message_admins("Mixer, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]") + return ..() + +/obj/machinery/atmospherics/components/trinary/mixer/AltClick(mob/user) + var/area/A = get_area(src) + var/turf/T = get_turf(src) + if(user.canUseTopic(src, BE_CLOSE, FALSE,)) + target_pressure = MAX_OUTPUT_PRESSURE + to_chat(user,"You maximize the pressure on the [src].") + investigate_log("Mixer, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS) + message_admins("Mixer, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]") + + //node 3 is the outlet, nodes 1 & 2 are intakes /obj/machinery/atmospherics/components/trinary/mixer/layer1 piping_layer = PIPING_LAYER_MIN pixel_x = -PIPING_LAYER_P_X diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm index 9b69b2fa6f..bfe60cd573 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm @@ -183,8 +183,8 @@ if(reagent_transfer == 0) // Magically transfer reagents. Because cryo magic. beaker.reagents.trans_to(occupant, 1, efficiency * 0.25) // Transfer reagents. beaker.reagents.reaction(occupant, VAPOR) - air1.gases[/datum/gas/oxygen][MOLES] -= max(0,air1.gases[/datum/gas/oxygen][MOLES] - 2 / efficiency) //Let's use gas for this - air1.garbage_collect() + air1.gases[/datum/gas/oxygen] -= max(0,air1.gases[/datum/gas/oxygen] - 2 / efficiency) //Let's use gas for this + GAS_GARBAGE_COLLECT(air1.gases) if(++reagent_transfer >= 10 * efficiency) // Throttle reagent transfer (higher efficiency will transfer the same amount but consume less from the beaker). reagent_transfer = 0 @@ -198,7 +198,7 @@ var/datum/gas_mixture/air1 = airs[1] - if(!nodes[1] || !airs[1] || !air1.gases.len || air1.gases[/datum/gas/oxygen][MOLES] < 5) // Turn off if the machine won't work. + if(!nodes[1] || !airs[1] || !air1.gases.len || air1.gases[/datum/gas/oxygen] < 5) // Turn off if the machine won't work. on = FALSE update_icon() return @@ -220,8 +220,8 @@ air1.temperature = max(air1.temperature - heat / air_heat_capacity, TCMB) mob_occupant.adjust_bodytemperature(heat / heat_capacity, TCMB) - air1.gases[/datum/gas/oxygen][MOLES] = max(0,air1.gases[/datum/gas/oxygen][MOLES] - 0.5 / efficiency) // Magically consume gas? Why not, we run on cryo magic. - air1.garbage_collect() + air1.gases[/datum/gas/oxygen] = max(0,air1.gases[/datum/gas/oxygen] - 0.5 / efficiency) // Magically consume gas? Why not, we run on cryo magic. + GAS_GARBAGE_COLLECT(air1.gases) /obj/machinery/atmospherics/components/unary/cryo_cell/power_change() ..() diff --git a/code/modules/atmospherics/machinery/components/unary_devices/tank.dm b/code/modules/atmospherics/machinery/components/unary_devices/tank.dm index 1a9d1cff30..4f16406456 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/tank.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/tank.dm @@ -17,9 +17,8 @@ air_contents.volume = volume air_contents.temperature = T20C if(gas_type) - air_contents.assert_gas(gas_type) - air_contents.gases[gas_type][MOLES] = AIR_CONTENTS - name = "[name] ([air_contents.gases[gas_type][GAS_META][META_GAS_NAME]])" + air_contents.gases[gas_type] = AIR_CONTENTS + name = "[name] ([GLOB.meta_gas_names[gas_type]])" /obj/machinery/atmospherics/components/unary/tank/carbon_dioxide gas_type = /datum/gas/carbon_dioxide @@ -44,6 +43,5 @@ /obj/machinery/atmospherics/components/unary/tank/air/New() ..() var/datum/gas_mixture/air_contents = airs[1] - air_contents.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen) - air_contents.gases[/datum/gas/oxygen][MOLES] = AIR_CONTENTS * 0.2 - air_contents.gases[/datum/gas/nitrogen][MOLES] = AIR_CONTENTS * 0.8 + air_contents.gases[/datum/gas/oxygen] = AIR_CONTENTS * 0.2 + air_contents.gases[/datum/gas/nitrogen] = AIR_CONTENTS * 0.8 diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm index ee819d4f74..7f40630a86 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm @@ -1,330 +1,328 @@ -#define SIPHONING 0 -#define SCRUBBING 1 - -/obj/machinery/atmospherics/components/unary/vent_scrubber - name = "air scrubber" - desc = "Has a valve and pump attached to it." - icon_state = "scrub_map" - use_power = IDLE_POWER_USE - idle_power_usage = 10 - active_power_usage = 60 - can_unwrench = TRUE - welded = FALSE - level = 1 - layer = GAS_SCRUBBER_LAYER - - var/id_tag = null - var/scrubbing = SCRUBBING //0 = siphoning, 1 = scrubbing - - var/filter_types = list(/datum/gas/carbon_dioxide) - var/volume_rate = 200 - var/widenet = 0 //is this scrubber acting on the 3x3 area around it. - var/list/turf/adjacent_turfs = list() - - var/frequency = FREQ_ATMOS_CONTROL - var/datum/radio_frequency/radio_connection - var/radio_filter_out - var/radio_filter_in - - pipe_state = "scrubber" - -/obj/machinery/atmospherics/components/unary/vent_scrubber/layer1 - piping_layer = PIPING_LAYER_MIN - pixel_x = -PIPING_LAYER_P_X - pixel_y = -PIPING_LAYER_P_Y - -/obj/machinery/atmospherics/components/unary/vent_scrubber/layer3 - piping_layer = PIPING_LAYER_MAX - pixel_x = PIPING_LAYER_P_X - pixel_y = PIPING_LAYER_P_Y - -/obj/machinery/atmospherics/components/unary/vent_scrubber/New() - ..() - if(!id_tag) - id_tag = assign_uid_vents() - - for(var/f in filter_types) - if(istext(f)) - filter_types -= f - filter_types += gas_id2path(f) - -/obj/machinery/atmospherics/components/unary/vent_scrubber/on - on = TRUE - icon_state = "scrub_map_on" - -/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer1 - piping_layer = PIPING_LAYER_MIN - pixel_x = -PIPING_LAYER_P_X - pixel_y = -PIPING_LAYER_P_Y - -/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3 - piping_layer = PIPING_LAYER_MAX - pixel_x = PIPING_LAYER_P_X - pixel_y = PIPING_LAYER_P_Y - -/obj/machinery/atmospherics/components/unary/vent_scrubber/Destroy() - var/area/A = get_area(src) - if (A) - A.air_scrub_names -= id_tag - A.air_scrub_info -= id_tag - - SSradio.remove_object(src,frequency) - radio_connection = null - adjacent_turfs.Cut() - return ..() - -/obj/machinery/atmospherics/components/unary/vent_scrubber/auto_use_power() - if(!on || welded || !is_operational() || !powered(power_channel)) - return FALSE - - var/amount = idle_power_usage - - if(scrubbing & SCRUBBING) - amount += idle_power_usage * length(filter_types) - else //scrubbing == SIPHONING - amount = active_power_usage - - if(widenet) - amount += amount * (adjacent_turfs.len * (adjacent_turfs.len / 2)) - use_power(amount, power_channel) - return TRUE - -/obj/machinery/atmospherics/components/unary/vent_scrubber/update_icon_nopipes() - cut_overlays() - if(showpipe) - add_overlay(getpipeimage(icon, "scrub_cap", initialize_directions)) - - if(welded) - icon_state = "scrub_welded" - return - - if(!nodes[1] || !on || !is_operational()) - icon_state = "scrub_off" - return - - if(scrubbing & SCRUBBING) - if(widenet) - icon_state = "scrub_wide" - else - icon_state = "scrub_on" - else //scrubbing == SIPHONING - icon_state = "scrub_purge" - -/obj/machinery/atmospherics/components/unary/vent_scrubber/proc/set_frequency(new_frequency) - SSradio.remove_object(src, frequency) - frequency = new_frequency - radio_connection = SSradio.add_object(src, frequency, radio_filter_in) - -/obj/machinery/atmospherics/components/unary/vent_scrubber/proc/broadcast_status() - if(!radio_connection) - return FALSE - - var/list/f_types = list() - for(var/path in GLOB.meta_gas_info) - var/list/gas = GLOB.meta_gas_info[path] - f_types += list(list("gas_id" = gas[META_GAS_ID], "gas_name" = gas[META_GAS_NAME], "enabled" = (path in filter_types))) - - var/datum/signal/signal = new(list( - "tag" = id_tag, - "frequency" = frequency, - "device" = "VS", - "timestamp" = world.time, - "power" = on, - "scrubbing" = scrubbing, - "widenet" = widenet, - "filter_types" = f_types, - "sigtype" = "status" - )) - - var/area/A = get_area(src) - if(!A.air_scrub_names[id_tag]) - name = "\improper [A.name] air scrubber #[A.air_scrub_names.len + 1]" - A.air_scrub_names[id_tag] = name - - A.air_scrub_info[id_tag] = signal.data - radio_connection.post_signal(src, signal, radio_filter_out) - - return TRUE - -/obj/machinery/atmospherics/components/unary/vent_scrubber/atmosinit() - radio_filter_in = frequency==initial(frequency)?(RADIO_FROM_AIRALARM):null - radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null - if(frequency) - set_frequency(frequency) - broadcast_status() - check_turfs() - ..() - -/obj/machinery/atmospherics/components/unary/vent_scrubber/process_atmos() - ..() - if(welded || !is_operational()) - return FALSE - if(!nodes[1] || !on) - on = FALSE - return FALSE - scrub(loc) - if(widenet) - for(var/turf/tile in adjacent_turfs) - scrub(tile) - return TRUE - -/obj/machinery/atmospherics/components/unary/vent_scrubber/proc/scrub(var/turf/tile) - if(!istype(tile)) - return FALSE - var/datum/gas_mixture/environment = tile.return_air() - var/datum/gas_mixture/air_contents = airs[1] - var/list/env_gases = environment.gases - - if(air_contents.return_pressure() >= 50*ONE_ATMOSPHERE) - return FALSE - - if(scrubbing & SCRUBBING) - if(length(env_gases & filter_types)) - var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles() - - //Take a gas sample - var/datum/gas_mixture/removed = tile.remove_air(transfer_moles) - - //Nothing left to remove from the tile - if(isnull(removed)) - return FALSE - - var/list/removed_gases = removed.gases - - //Filter it - var/datum/gas_mixture/filtered_out = new - var/list/filtered_gases = filtered_out.gases - filtered_out.temperature = removed.temperature - - for(var/gas in filter_types & removed_gases) - filtered_out.add_gas(gas) - filtered_gases[gas][MOLES] = removed_gases[gas][MOLES] - removed_gases[gas][MOLES] = 0 - - removed.garbage_collect() - - //Remix the resulting gases - air_contents.merge(filtered_out) - tile.assume_air(removed) - tile.air_update_turf() - - else //Just siphoning all air - - var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume) - - var/datum/gas_mixture/removed = tile.remove_air(transfer_moles) - - air_contents.merge(removed) - tile.air_update_turf() - - update_parents() - - return TRUE - -//There is no easy way for an object to be notified of changes to atmos can pass flags -// So we check every machinery process (2 seconds) -/obj/machinery/atmospherics/components/unary/vent_scrubber/process() - if(widenet) - check_turfs() - -//we populate a list of turfs with nonatmos-blocked cardinal turfs AND -// diagonal turfs that can share atmos with *both* of the cardinal turfs - -/obj/machinery/atmospherics/components/unary/vent_scrubber/proc/check_turfs() - adjacent_turfs.Cut() - var/turf/T = get_turf(src) - if(istype(T)) - adjacent_turfs = T.GetAtmosAdjacentTurfs(alldir = 1) - -/obj/machinery/atmospherics/components/unary/vent_scrubber/receive_signal(datum/signal/signal) - if(!is_operational() || !signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command")) - return 0 - - var/mob/signal_sender = signal.data["user"] - - if("power" in signal.data) - on = text2num(signal.data["power"]) - if("power_toggle" in signal.data) - on = !on - - if("widenet" in signal.data) - widenet = text2num(signal.data["widenet"]) - if("toggle_widenet" in signal.data) - widenet = !widenet - - var/old_scrubbing = scrubbing - if("scrubbing" in signal.data) - scrubbing = text2num(signal.data["scrubbing"]) - if("toggle_scrubbing" in signal.data) - scrubbing = !scrubbing - if(scrubbing != old_scrubbing) - investigate_log(" was toggled to [scrubbing ? "scrubbing" : "siphon"] mode by [key_name(signal_sender)]",INVESTIGATE_ATMOS) - - if("toggle_filter" in signal.data) - filter_types ^= gas_id2path(signal.data["toggle_filter"]) - - if("set_filters" in signal.data) - filter_types = list() - for(var/gas in signal.data["set_filters"]) - filter_types += gas_id2path(gas) - - if("init" in signal.data) - name = signal.data["init"] - return - - if("status" in signal.data) - broadcast_status() - return //do not update_icon - - broadcast_status() - update_icon() - return - -/obj/machinery/atmospherics/components/unary/vent_scrubber/power_change() - ..() - update_icon_nopipes() - -/obj/machinery/atmospherics/components/unary/vent_scrubber/welder_act(mob/living/user, obj/item/I) - if(!I.tool_start_check(user, amount=0)) - return TRUE - to_chat(user, "Now welding the scrubber.") - if(I.use_tool(src, user, 20, volume=50)) - if(!welded) - user.visible_message("[user] welds the scrubber shut.","You weld the scrubber shut.", "You hear welding.") - welded = TRUE - else - user.visible_message("[user] unwelds the scrubber.", "You unweld the scrubber.", "You hear welding.") - welded = FALSE - update_icon() - pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir) - pipe_vision_img.plane = ABOVE_HUD_PLANE - return TRUE - -/obj/machinery/atmospherics/components/unary/vent_scrubber/can_unwrench(mob/user) - . = ..() - if(. && on && is_operational()) - to_chat(user, "You cannot unwrench [src], turn it off first!") - return FALSE - -/obj/machinery/atmospherics/components/unary/vent_scrubber/examine(mob/user) - ..() - if(welded) - to_chat(user, "It seems welded shut.") - -/obj/machinery/atmospherics/components/unary/vent_scrubber/can_crawl_through() - return !welded - -/obj/machinery/atmospherics/components/unary/vent_scrubber/attack_alien(mob/user) - if(!welded || !(do_after(user, 20, target = src))) - return - user.visible_message("[user] furiously claws at [src]!", "You manage to clear away the stuff blocking the scrubber.", "You hear loud scraping noises.") - welded = FALSE - update_icon() - pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir) - pipe_vision_img.plane = ABOVE_HUD_PLANE - playsound(loc, 'sound/weapons/bladeslice.ogg', 100, 1) - - - -#undef SIPHONING -#undef SCRUBBING +#define SIPHONING 0 +#define SCRUBBING 1 + +/obj/machinery/atmospherics/components/unary/vent_scrubber + name = "air scrubber" + desc = "Has a valve and pump attached to it." + icon_state = "scrub_map" + use_power = IDLE_POWER_USE + idle_power_usage = 10 + active_power_usage = 60 + can_unwrench = TRUE + welded = FALSE + level = 1 + layer = GAS_SCRUBBER_LAYER + + var/id_tag = null + var/scrubbing = SCRUBBING //0 = siphoning, 1 = scrubbing + + var/filter_types = list(/datum/gas/carbon_dioxide) + var/volume_rate = 200 + var/widenet = 0 //is this scrubber acting on the 3x3 area around it. + var/list/turf/adjacent_turfs = list() + + var/frequency = FREQ_ATMOS_CONTROL + var/datum/radio_frequency/radio_connection + var/radio_filter_out + var/radio_filter_in + + pipe_state = "scrubber" + +/obj/machinery/atmospherics/components/unary/vent_scrubber/layer1 + piping_layer = PIPING_LAYER_MIN + pixel_x = -PIPING_LAYER_P_X + pixel_y = -PIPING_LAYER_P_Y + +/obj/machinery/atmospherics/components/unary/vent_scrubber/layer3 + piping_layer = PIPING_LAYER_MAX + pixel_x = PIPING_LAYER_P_X + pixel_y = PIPING_LAYER_P_Y + +/obj/machinery/atmospherics/components/unary/vent_scrubber/New() + ..() + if(!id_tag) + id_tag = assign_uid_vents() + + for(var/f in filter_types) + if(istext(f)) + filter_types -= f + filter_types += gas_id2path(f) + +/obj/machinery/atmospherics/components/unary/vent_scrubber/on + on = TRUE + icon_state = "scrub_map_on" + +/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer1 + piping_layer = PIPING_LAYER_MIN + pixel_x = -PIPING_LAYER_P_X + pixel_y = -PIPING_LAYER_P_Y + +/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3 + piping_layer = PIPING_LAYER_MAX + pixel_x = PIPING_LAYER_P_X + pixel_y = PIPING_LAYER_P_Y + +/obj/machinery/atmospherics/components/unary/vent_scrubber/Destroy() + var/area/A = get_area(src) + if (A) + A.air_scrub_names -= id_tag + A.air_scrub_info -= id_tag + + SSradio.remove_object(src,frequency) + radio_connection = null + adjacent_turfs.Cut() + return ..() + +/obj/machinery/atmospherics/components/unary/vent_scrubber/auto_use_power() + if(!on || welded || !is_operational() || !powered(power_channel)) + return FALSE + + var/amount = idle_power_usage + + if(scrubbing & SCRUBBING) + amount += idle_power_usage * length(filter_types) + else //scrubbing == SIPHONING + amount = active_power_usage + + if(widenet) + amount += amount * (adjacent_turfs.len * (adjacent_turfs.len / 2)) + use_power(amount, power_channel) + return TRUE + +/obj/machinery/atmospherics/components/unary/vent_scrubber/update_icon_nopipes() + cut_overlays() + if(showpipe) + add_overlay(getpipeimage(icon, "scrub_cap", initialize_directions)) + + if(welded) + icon_state = "scrub_welded" + return + + if(!nodes[1] || !on || !is_operational()) + icon_state = "scrub_off" + return + + if(scrubbing & SCRUBBING) + if(widenet) + icon_state = "scrub_wide" + else + icon_state = "scrub_on" + else //scrubbing == SIPHONING + icon_state = "scrub_purge" + +/obj/machinery/atmospherics/components/unary/vent_scrubber/proc/set_frequency(new_frequency) + SSradio.remove_object(src, frequency) + frequency = new_frequency + radio_connection = SSradio.add_object(src, frequency, radio_filter_in) + +/obj/machinery/atmospherics/components/unary/vent_scrubber/proc/broadcast_status() + if(!radio_connection) + return FALSE + + var/list/f_types = list() + for(var/path in GLOB.meta_gas_ids) + f_types += list(list("gas_id" = GLOB.meta_gas_ids[path], "gas_name" = GLOB.meta_gas_names[path], "enabled" = (path in filter_types))) + + var/datum/signal/signal = new(list( + "tag" = id_tag, + "frequency" = frequency, + "device" = "VS", + "timestamp" = world.time, + "power" = on, + "scrubbing" = scrubbing, + "widenet" = widenet, + "filter_types" = f_types, + "sigtype" = "status" + )) + + var/area/A = get_area(src) + if(!A.air_scrub_names[id_tag]) + name = "\improper [A.name] air scrubber #[A.air_scrub_names.len + 1]" + A.air_scrub_names[id_tag] = name + + A.air_scrub_info[id_tag] = signal.data + radio_connection.post_signal(src, signal, radio_filter_out) + + return TRUE + +/obj/machinery/atmospherics/components/unary/vent_scrubber/atmosinit() + radio_filter_in = frequency==initial(frequency)?(RADIO_FROM_AIRALARM):null + radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null + if(frequency) + set_frequency(frequency) + broadcast_status() + check_turfs() + ..() + +/obj/machinery/atmospherics/components/unary/vent_scrubber/process_atmos() + ..() + if(welded || !is_operational()) + return FALSE + if(!nodes[1] || !on) + on = FALSE + return FALSE + scrub(loc) + if(widenet) + for(var/turf/tile in adjacent_turfs) + scrub(tile) + return TRUE + +/obj/machinery/atmospherics/components/unary/vent_scrubber/proc/scrub(var/turf/tile) + if(!istype(tile)) + return FALSE + var/datum/gas_mixture/environment = tile.return_air() + var/datum/gas_mixture/air_contents = airs[1] + var/list/env_gases = environment.gases + + if(air_contents.return_pressure() >= 50*ONE_ATMOSPHERE) + return FALSE + + if(scrubbing & SCRUBBING) + if(length(env_gases & filter_types)) + var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles() + + //Take a gas sample + var/datum/gas_mixture/removed = tile.remove_air(transfer_moles) + + //Nothing left to remove from the tile + if(isnull(removed)) + return FALSE + + var/list/removed_gases = removed.gases + + //Filter it + var/datum/gas_mixture/filtered_out = new + var/list/filtered_gases = filtered_out.gases + filtered_out.temperature = removed.temperature + + for(var/gas in filter_types & removed_gases) + filtered_gases[gas] = removed_gases[gas] + removed_gases[gas] = 0 + + GAS_GARBAGE_COLLECT(removed.gases) + + //Remix the resulting gases + air_contents.merge(filtered_out) + tile.assume_air(removed) + tile.air_update_turf() + + else //Just siphoning all air + + var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume) + + var/datum/gas_mixture/removed = tile.remove_air(transfer_moles) + + air_contents.merge(removed) + tile.air_update_turf() + + update_parents() + + return TRUE + +//There is no easy way for an object to be notified of changes to atmos can pass flags +// So we check every machinery process (2 seconds) +/obj/machinery/atmospherics/components/unary/vent_scrubber/process() + if(widenet) + check_turfs() + +//we populate a list of turfs with nonatmos-blocked cardinal turfs AND +// diagonal turfs that can share atmos with *both* of the cardinal turfs + +/obj/machinery/atmospherics/components/unary/vent_scrubber/proc/check_turfs() + adjacent_turfs.Cut() + var/turf/T = get_turf(src) + if(istype(T)) + adjacent_turfs = T.GetAtmosAdjacentTurfs(alldir = 1) + +/obj/machinery/atmospherics/components/unary/vent_scrubber/receive_signal(datum/signal/signal) + if(!is_operational() || !signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command")) + return 0 + + var/mob/signal_sender = signal.data["user"] + + if("power" in signal.data) + on = text2num(signal.data["power"]) + if("power_toggle" in signal.data) + on = !on + + if("widenet" in signal.data) + widenet = text2num(signal.data["widenet"]) + if("toggle_widenet" in signal.data) + widenet = !widenet + + var/old_scrubbing = scrubbing + if("scrubbing" in signal.data) + scrubbing = text2num(signal.data["scrubbing"]) + if("toggle_scrubbing" in signal.data) + scrubbing = !scrubbing + if(scrubbing != old_scrubbing) + investigate_log(" was toggled to [scrubbing ? "scrubbing" : "siphon"] mode by [key_name(signal_sender)]",INVESTIGATE_ATMOS) + + if("toggle_filter" in signal.data) + filter_types ^= gas_id2path(signal.data["toggle_filter"]) + + if("set_filters" in signal.data) + filter_types = list() + for(var/gas in signal.data["set_filters"]) + filter_types += gas_id2path(gas) + + if("init" in signal.data) + name = signal.data["init"] + return + + if("status" in signal.data) + broadcast_status() + return //do not update_icon + + broadcast_status() + update_icon() + return + +/obj/machinery/atmospherics/components/unary/vent_scrubber/power_change() + ..() + update_icon_nopipes() + +/obj/machinery/atmospherics/components/unary/vent_scrubber/welder_act(mob/living/user, obj/item/I) + if(!I.tool_start_check(user, amount=0)) + return TRUE + to_chat(user, "Now welding the scrubber.") + if(I.use_tool(src, user, 20, volume=50)) + if(!welded) + user.visible_message("[user] welds the scrubber shut.","You weld the scrubber shut.", "You hear welding.") + welded = TRUE + else + user.visible_message("[user] unwelds the scrubber.", "You unweld the scrubber.", "You hear welding.") + welded = FALSE + update_icon() + pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir) + pipe_vision_img.plane = ABOVE_HUD_PLANE + return TRUE + +/obj/machinery/atmospherics/components/unary/vent_scrubber/can_unwrench(mob/user) + . = ..() + if(. && on && is_operational()) + to_chat(user, "You cannot unwrench [src], turn it off first!") + return FALSE + +/obj/machinery/atmospherics/components/unary/vent_scrubber/examine(mob/user) + ..() + if(welded) + to_chat(user, "It seems welded shut.") + +/obj/machinery/atmospherics/components/unary/vent_scrubber/can_crawl_through() + return !welded + +/obj/machinery/atmospherics/components/unary/vent_scrubber/attack_alien(mob/user) + if(!welded || !(do_after(user, 20, target = src))) + return + user.visible_message("[user] furiously claws at [src]!", "You manage to clear away the stuff blocking the scrubber.", "You hear loud scraping noises.") + welded = FALSE + update_icon() + pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir) + pipe_vision_img.plane = ABOVE_HUD_PLANE + playsound(loc, 'sound/weapons/bladeslice.ogg', 100, 1) + + + +#undef SIPHONING +#undef SCRUBBING diff --git a/code/modules/atmospherics/machinery/datum_pipeline.dm b/code/modules/atmospherics/machinery/datum_pipeline.dm index c4fa387ab0..38178a4339 100644 --- a/code/modules/atmospherics/machinery/datum_pipeline.dm +++ b/code/modules/atmospherics/machinery/datum_pipeline.dm @@ -145,7 +145,7 @@ var/member_gases = member.air_temporary.gases for(var/id in member_gases) - member_gases[id][MOLES] *= member.volume/air.volume + member_gases[id] *= member.volume/air.volume member.air_temporary.temperature = air.temperature @@ -254,4 +254,4 @@ G.copy_from(total_gas_mixture) var/list/G_gases = G.gases for(var/id in G_gases) - G_gases[id][MOLES] *= G.volume/total_gas_mixture.volume + G_gases[id] *= G.volume/total_gas_mixture.volume diff --git a/code/modules/atmospherics/machinery/other/miner.dm b/code/modules/atmospherics/machinery/other/miner.dm index 20251418bc..adb17b4e94 100644 --- a/code/modules/atmospherics/machinery/other/miner.dm +++ b/code/modules/atmospherics/machinery/other/miner.dm @@ -131,8 +131,7 @@ if(!isopenturf(O)) return FALSE var/datum/gas_mixture/merger = new - merger.assert_gas(spawn_id) - merger.gases[spawn_id][MOLES] = (spawn_mol) + merger.gases[spawn_id] = (spawn_mol) merger.temperature = spawn_temp O.assume_air(merger) O.air_update_turf(TRUE) diff --git a/code/modules/atmospherics/machinery/portable/canister.dm b/code/modules/atmospherics/machinery/portable/canister.dm index d23a5df958..bad2b85bfe 100644 --- a/code/modules/atmospherics/machinery/portable/canister.dm +++ b/code/modules/atmospherics/machinery/portable/canister.dm @@ -204,16 +204,14 @@ /obj/machinery/portable_atmospherics/canister/proc/create_gas() if(gas_type) - air_contents.add_gas(gas_type) if(starter_temp) air_contents.temperature = starter_temp - air_contents.gases[gas_type][MOLES] = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) + air_contents.gases[gas_type] = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) if(starter_temp) air_contents.temperature = starter_temp /obj/machinery/portable_atmospherics/canister/air/create_gas() - air_contents.add_gases(/datum/gas/oxygen, /datum/gas/nitrogen) - air_contents.gases[/datum/gas/oxygen][MOLES] = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) - air_contents.gases[/datum/gas/nitrogen][MOLES] = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) + air_contents.gases[/datum/gas/oxygen] = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) + air_contents.gases[/datum/gas/nitrogen] = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) #define HOLDING (1<<0) #define CONNECTED (1<<1) @@ -439,10 +437,10 @@ var/list/danger = list() for(var/id in air_contents.gases) var/gas = air_contents.gases[id] - if(!gas[GAS_META][META_GAS_DANGER]) + if(!GLOB.meta_gas_dangers[id]) continue - if(gas[MOLES] > (gas[GAS_META][META_GAS_MOLES_VISIBLE] || MOLES_GAS_VISIBLE)) //if moles_visible is undefined, default to default visibility - danger[gas[GAS_META][META_GAS_NAME]] = gas[MOLES] //ex. "plasma" = 20 + if(gas > (GLOB.meta_gas_visibility[id] || MOLES_GAS_VISIBLE)) //if moles_visible is undefined, default to default visibility + danger[GLOB.meta_gas_names[id]] = gas //ex. "plasma" = 20 if(danger.len) message_admins("[ADMIN_LOOKUPFLW(usr)] opened a canister that contains the following at [ADMIN_VERBOSEJMP(src)]:") diff --git a/code/modules/atmospherics/machinery/portable/scrubber.dm b/code/modules/atmospherics/machinery/portable/scrubber.dm index 29a454f59a..28cdb56e3d 100644 --- a/code/modules/atmospherics/machinery/portable/scrubber.dm +++ b/code/modules/atmospherics/machinery/portable/scrubber.dm @@ -1,146 +1,144 @@ -/obj/machinery/portable_atmospherics/scrubber - name = "portable air scrubber" - icon_state = "pscrubber:0" - density = TRUE - - var/on = FALSE - var/volume_rate = 1000 - volume = 1000 - - var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitryl, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor) - -/obj/machinery/portable_atmospherics/scrubber/Destroy() - var/turf/T = get_turf(src) - T.assume_air(air_contents) - air_update_turf() - return ..() - -/obj/machinery/portable_atmospherics/scrubber/update_icon() - icon_state = "pscrubber:[on]" - - cut_overlays() - if(holding) - add_overlay("scrubber-open") - if(connected_port) - add_overlay("scrubber-connector") - -/obj/machinery/portable_atmospherics/scrubber/process_atmos() - ..() - if(!on) - return - - if(holding) - scrub(holding.air_contents) - else - var/turf/T = get_turf(src) - scrub(T.return_air()) - -/obj/machinery/portable_atmospherics/scrubber/proc/scrub(var/datum/gas_mixture/mixture) - var/transfer_moles = min(1, volume_rate / mixture.volume) * mixture.total_moles() - - var/datum/gas_mixture/filtering = mixture.remove(transfer_moles) // Remove part of the mixture to filter. - var/datum/gas_mixture/filtered = new - if(!filtering) - return - - filtered.temperature = filtering.temperature - for(var/gas in filtering.gases & scrubbing) - filtered.add_gas(gas) - filtered.gases[gas][MOLES] = filtering.gases[gas][MOLES] // Shuffle the "bad" gasses to the filtered mixture. - filtering.gases[gas][MOLES] = 0 - filtering.garbage_collect() // Now that the gasses are set to 0, clean up the mixture. - - air_contents.merge(filtered) // Store filtered out gasses. - mixture.merge(filtering) // Returned the cleaned gas. - if(!holding) - air_update_turf() - -/obj/machinery/portable_atmospherics/scrubber/emp_act(severity) - . = ..() - if(. & EMP_PROTECT_SELF) - return - if(is_operational()) - if(prob(50 / severity)) - on = !on - update_icon() - -/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "portable_scrubber", name, 420, 435, master_ui, state) - ui.open() - -/obj/machinery/portable_atmospherics/scrubber/ui_data() - var/data = list() - data["on"] = on - data["connected"] = connected_port ? 1 : 0 - data["pressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0) - - data["id_tag"] = -1 //must be defined in order to reuse code between portable and vent scrubbers - data["filter_types"] = list() - for(var/path in GLOB.meta_gas_info) - var/list/gas = GLOB.meta_gas_info[path] - data["filter_types"] += list(list("gas_id" = gas[META_GAS_ID], "gas_name" = gas[META_GAS_NAME], "enabled" = (path in scrubbing))) - - if(holding) - data["holding"] = list() - data["holding"]["name"] = holding.name - data["holding"]["pressure"] = round(holding.air_contents.return_pressure()) - return data - -/obj/machinery/portable_atmospherics/scrubber/ui_act(action, params) - if(..()) - return - switch(action) - if("power") - on = !on - . = TRUE - if("eject") - if(holding) - holding.forceMove(drop_location()) - holding = null - . = TRUE - if("toggle_filter") - scrubbing ^= gas_id2path(params["val"]) - . = TRUE - update_icon() - -/obj/machinery/portable_atmospherics/scrubber/huge - name = "huge air scrubber" - icon_state = "scrubber:0" - anchored = TRUE - active_power_usage = 500 - idle_power_usage = 10 - - volume_rate = 1500 - volume = 50000 - - var/movable = FALSE - -/obj/machinery/portable_atmospherics/scrubber/huge/movable - movable = TRUE - -/obj/machinery/portable_atmospherics/scrubber/huge/update_icon() - icon_state = "scrubber:[on]" - -/obj/machinery/portable_atmospherics/scrubber/huge/process_atmos() - if((!anchored && !movable) || !is_operational()) - on = FALSE - update_icon() - use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE - if(!on) - return - - ..() - if(!holding) - var/turf/T = get_turf(src) - for(var/turf/AT in T.GetAtmosAdjacentTurfs(alldir = TRUE)) - scrub(AT.return_air()) - -/obj/machinery/portable_atmospherics/scrubber/huge/attackby(obj/item/W, mob/user) - if(default_unfasten_wrench(user, W)) - if(!movable) - on = FALSE - else - return ..() +/obj/machinery/portable_atmospherics/scrubber + name = "portable air scrubber" + icon_state = "pscrubber:0" + density = TRUE + + var/on = FALSE + var/volume_rate = 1000 + volume = 1000 + + var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitryl, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor) + +/obj/machinery/portable_atmospherics/scrubber/Destroy() + var/turf/T = get_turf(src) + T.assume_air(air_contents) + air_update_turf() + return ..() + +/obj/machinery/portable_atmospherics/scrubber/update_icon() + icon_state = "pscrubber:[on]" + + cut_overlays() + if(holding) + add_overlay("scrubber-open") + if(connected_port) + add_overlay("scrubber-connector") + +/obj/machinery/portable_atmospherics/scrubber/process_atmos() + ..() + if(!on) + return + + if(holding) + scrub(holding.air_contents) + else + var/turf/T = get_turf(src) + scrub(T.return_air()) + +/obj/machinery/portable_atmospherics/scrubber/proc/scrub(var/datum/gas_mixture/mixture) + var/transfer_moles = min(1, volume_rate / mixture.volume) * mixture.total_moles() + + var/datum/gas_mixture/filtering = mixture.remove(transfer_moles) // Remove part of the mixture to filter. + var/datum/gas_mixture/filtered = new + if(!filtering) + return + + filtered.temperature = filtering.temperature + for(var/gas in filtering.gases & scrubbing) + filtered.gases[gas] = filtering.gases[gas] // Shuffle the "bad" gasses to the filtered mixture. + filtering.gases[gas] = 0 + GAS_GARBAGE_COLLECT(filtering.gases) + + air_contents.merge(filtered) // Store filtered out gasses. + mixture.merge(filtering) // Returned the cleaned gas. + if(!holding) + air_update_turf() + +/obj/machinery/portable_atmospherics/scrubber/emp_act(severity) + . = ..() + if(. & EMP_PROTECT_SELF) + return + if(is_operational()) + if(prob(50 / severity)) + on = !on + update_icon() + +/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ + datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "portable_scrubber", name, 420, 435, master_ui, state) + ui.open() + +/obj/machinery/portable_atmospherics/scrubber/ui_data() + var/data = list() + data["on"] = on + data["connected"] = connected_port ? 1 : 0 + data["pressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0) + + data["id_tag"] = -1 //must be defined in order to reuse code between portable and vent scrubbers + data["filter_types"] = list() + for(var/path in GLOB.meta_gas_ids) + data["filter_types"] += list(list("gas_id" = GLOB.meta_gas_ids[path], "gas_name" = GLOB.meta_gas_names[path], "enabled" = (path in scrubbing))) + + if(holding) + data["holding"] = list() + data["holding"]["name"] = holding.name + data["holding"]["pressure"] = round(holding.air_contents.return_pressure()) + return data + +/obj/machinery/portable_atmospherics/scrubber/ui_act(action, params) + if(..()) + return + switch(action) + if("power") + on = !on + . = TRUE + if("eject") + if(holding) + holding.forceMove(drop_location()) + holding = null + . = TRUE + if("toggle_filter") + scrubbing ^= gas_id2path(params["val"]) + . = TRUE + update_icon() + +/obj/machinery/portable_atmospherics/scrubber/huge + name = "huge air scrubber" + icon_state = "scrubber:0" + anchored = TRUE + active_power_usage = 500 + idle_power_usage = 10 + + volume_rate = 1500 + volume = 50000 + + var/movable = FALSE + +/obj/machinery/portable_atmospherics/scrubber/huge/movable + movable = TRUE + +/obj/machinery/portable_atmospherics/scrubber/huge/update_icon() + icon_state = "scrubber:[on]" + +/obj/machinery/portable_atmospherics/scrubber/huge/process_atmos() + if((!anchored && !movable) || !is_operational()) + on = FALSE + update_icon() + use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE + if(!on) + return + + ..() + if(!holding) + var/turf/T = get_turf(src) + for(var/turf/AT in T.GetAtmosAdjacentTurfs(alldir = TRUE)) + scrub(AT.return_air()) + +/obj/machinery/portable_atmospherics/scrubber/huge/attackby(obj/item/W, mob/user) + if(default_unfasten_wrench(user, W)) + if(!movable) + on = FALSE + else + return ..() diff --git a/code/modules/cargo/bounties/engineering.dm b/code/modules/cargo/bounties/engineering.dm index eb1764d482..e10d48f3bf 100644 --- a/code/modules/cargo/bounties/engineering.dm +++ b/code/modules/cargo/bounties/engineering.dm @@ -12,7 +12,7 @@ var/obj/item/tank/T = O if(!T.air_contents.gases[gas_type]) return FALSE - return T.air_contents.gases[gas_type][MOLES] >= moles_required + return T.air_contents.gases[gas_type] >= moles_required /datum/bounty/item/engineering/gas/nitryl_tank name = "Full Tank of Nitryl" diff --git a/code/modules/cargo/exports/manifest.dm b/code/modules/cargo/exports/manifest.dm index 763ca70dfe..02b060e0bf 100644 --- a/code/modules/cargo/exports/manifest.dm +++ b/code/modules/cargo/exports/manifest.dm @@ -80,13 +80,13 @@ // Paper work done correctly /datum/export/paperwork_correct - cost = 50 + cost = 150 unit_name = "correct paperwork" - export_types = list(/obj/item/paper/fluff/jobs/cargo/manifest/paperwork_correct) + export_types = list(/obj/item/folder/paperwork_correct) // Paper work not done retruned /datum/export/paperwork_incorrect cost = -500 // Failed to meet NT standers unit_name = "returned incorrect paperwork" - export_types = list(/obj/item/paper/fluff/jobs/cargo/manifest/paperwork) + export_types = list(/obj/item/folder/paperwork) diff --git a/code/modules/cargo/order.dm b/code/modules/cargo/order.dm index 1f0d7d29b3..b576928bfe 100644 --- a/code/modules/cargo/order.dm +++ b/code/modules/cargo/order.dm @@ -97,12 +97,14 @@ return C //Paperwork for NT -/obj/item/paper/fluff/jobs/cargo/manifest/paperwork +/obj/item/folder/paperwork name = "Incomplete Paperwork" desc = "These should've been filled out four months ago! Unfinished grant papers issued by Nanotrasen's finance department. Complete this page for additional funding." icon = 'icons/obj/bureaucracy.dmi' + icon_state = "docs_generic" -/obj/item/paper/fluff/jobs/cargo/manifest/paperwork_correct +/obj/item/folder/paperwork_correct name = "Finished Paperwork" desc = "A neat stack of filled-out forms, in triplicate and signed. Is there anything more satisfying? Make sure they get stamped." icon = 'icons/obj/bureaucracy.dmi' + icon_state = "docs_verified" diff --git a/code/modules/cargo/packs.dm b/code/modules/cargo/packs.dm index ca8f10869d..2effbd7ada 100644 --- a/code/modules/cargo/packs.dm +++ b/code/modules/cargo/packs.dm @@ -433,7 +433,6 @@ /datum/supply_pack/security/russianclothing name = "Russian Surplus Clothing" desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!" - hidden = TRUE contraband = TRUE cost = 5000 // Its basicly sec suits, good boots/gloves contains = list(/obj/item/clothing/suit/security/officer/russian, @@ -873,8 +872,7 @@ /datum/supply_pack/engineering/shield_sat name = "Shield Generator Satellite" desc = "Protect the very existence of this station with these Anti-Meteor defenses. Contains three Shield Generator Satellites." - cost = 3000 - special = TRUE + cost = 4000 contains = list( /obj/machinery/satellite/meteor_shield, /obj/machinery/satellite/meteor_shield, @@ -882,16 +880,13 @@ ) crate_name= "shield sat crate" - /datum/supply_pack/engineering/shield_sat_control name = "Shield System Control Board" desc = "A control system for the Shield Generator Satellite system." - cost = 5000 - special = TRUE + cost = 4000 contains = list(/obj/item/circuitboard/computer/sat_control) crate_name= "shield control board crate" - ////////////////////////////////////////////////////////////////////////////// //////////////////////// Engine Construction ///////////////////////////////// ////////////////////////////////////////////////////////////////////////////// @@ -961,6 +956,15 @@ crate_name = "grounding rod crate" crate_type = /obj/structure/closet/crate/engineering/electrical +/datum/supply_pack/engine/mason + name = "M.A.S.O.N RIG Crate" + desc = "The rare M.A.S.O.N RIG. Requires CE access to open." + cost = 15000 + access = ACCESS_CE + contains = list(/obj/item/clothing/suit/space/hardsuit/ancient/mason) + crate_name = "M.A.S.O.N Rig" + crate_type = /obj/structure/closet/crate/secure/engineering + /datum/supply_pack/engine/PA name = "Particle Accelerator Crate" desc = "A supermassive black hole or hyper-powered teslaball are the perfect way to spice up any party! This \"My First Apocalypse\" kit contains everything you need to build your own Particle Accelerator! Ages 10 and up." @@ -1543,7 +1547,6 @@ /datum/supply_pack/service group = "Service" - /datum/supply_pack/service/advlighting name = "Advanced Lighting crate" desc = "Thanks to advanced lighting tech we here at the Lamp Factory have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!" @@ -1568,6 +1571,14 @@ /obj/item/stack/packageWrap) crate_name = "cargo supplies crate" +/datum/supply_pack/service/food_cart + name = "Food Cart Crate" + desc = "Want to sell food on the go? Cook lost their cart? Well we just so happen to have a few carts to spare!" + cost = 1000 + contains = list(/obj/machinery/food_cart) + crate_name = "food cart crate" + crate_type = /obj/structure/closet/crate + /datum/supply_pack/service/noslipfloor name = "High-traction Floor Tiles" desc = "Make slipping a thing of the past with sixty industrial-grade anti-slip floortiles!" @@ -1576,6 +1587,14 @@ /obj/item/stack/tile/noslip/thirty) crate_name = "high-traction floor tiles crate" +/datum/supply_pack/service/icecream_cart + name = "Ice Cream Cart Crate" + desc = "Plasma fire a to hot for you, want a nice treat after a hard days work? Well now we have the cart for you! This Ice Cream Vat has everthing you need to make you and your friends so ice cream treats! This cart comes stocked with some ingredients for each type of scoopable icecream." + cost = 2750 //Comes prestocked with basic ingredients + contains = list(/obj/machinery/icecream_vat) + crate_name = "ice cream vat crate" + crate_type = /obj/structure/closet/crate + /datum/supply_pack/service/janitor name = "Janitorial Supplies Crate" desc = "Fight back against dirt and grime with Nanotrasen's Janitorial Essentials(tm)! Contains three buckets, caution signs, and cleaner grenades. Also has a single mop, spray cleaner, rag, NT soap and a trash bag." @@ -1704,6 +1723,10 @@ crate_name = "shaft miner starter kit" crate_type = /obj/structure/closet/crate/secure +////////////////////////////////////////////////////////////////////////////// +/////////////////////////// Vending Restocks ///////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + /datum/supply_pack/service/vending/bartending name = "Bartending Supply Crate" desc = "Bring on the booze with vending machine refills, as well as a free book containing the well-kept secrets to the bartending trade!" @@ -2673,16 +2696,16 @@ name = "Freelance Paper work" desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up. cost = 400 // Net of 0 credits - contains = list(/obj/item/paper/fluff/jobs/cargo/manifest/paperwork, - /obj/item/paper/fluff/jobs/cargo/manifest/paperwork, - /obj/item/paper/fluff/jobs/cargo/manifest/paperwork, - /obj/item/paper/fluff/jobs/cargo/manifest/paperwork, - /obj/item/paper/fluff/jobs/cargo/manifest/paperwork, - /obj/item/paper/fluff/jobs/cargo/manifest/paperwork, - /obj/item/paper/fluff/jobs/cargo/manifest/paperwork, - /obj/item/paper/fluff/jobs/cargo/manifest/paperwork, - /obj/item/paper/fluff/jobs/cargo/manifest/paperwork, - /obj/item/paper/fluff/jobs/cargo/manifest/paperwork, + contains = list(/obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, /obj/item/pen/fountain, /obj/item/pen/fountain, /obj/item/pen/fountain, diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index d80f56c8c8..a0eea344a3 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -117,6 +117,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) "balls_color" = "fff", "balls_amount" = 2, "balls_sack_size" = BALLS_SACK_SIZE_DEF, + "balls_shape" = "Single", "balls_size" = BALLS_SIZE_DEF, "balls_cum_rate" = CUM_RATE, "balls_cum_mult" = CUM_RATE_MULT, @@ -153,6 +154,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) ) var/list/custom_names = list() + var/preferred_ai_core_display = "Blue" var/prefered_security_department = SEC_DEPT_RANDOM var/custom_species = null @@ -302,10 +304,11 @@ GLOBAL_LIST_EMPTY(preferences_datums) old_group = namedata["group"] dat += "
" dat += "[namedata["pref_name"]]: [custom_names[custom_name_id]] " - dat += "
" - dat += "Custom job preferences:
" - dat += "Prefered security department: [prefered_security_department]
" + dat += "

" + dat += "Custom job preferences:
" + dat += "Preferred AI Core Display: [preferred_ai_core_display]
" + dat += "Preferred Security Department: [prefered_security_department]
" dat += "
Other Roles
" //Character Appearance @@ -701,6 +704,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) else dat += "Testicles Color:" dat += "    Change
" + dat += "Testicles showing:[features["balls_shape"]]" dat += APPEARANCE_CATEGORY_COLUMN dat += "Has Vagina:" dat += "[features["has_vag"] == TRUE ? "Yes" : "No"]" @@ -1836,7 +1840,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["cock_color"] = sanitize_hexcolor(new_cockcolor) else - user << "Invalid color. Your color is not bright enough." + to_chat(user,"Invalid color. Your color is not bright enough.") if("cock_length") var/new_length = input(user, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Character Preference") as num|null @@ -1858,7 +1862,13 @@ GLOBAL_LIST_EMPTY(preferences_datums) else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["balls_color"] = sanitize_hexcolor(new_ballscolor) else - user << "Invalid color. Your color is not bright enough." + to_chat(user,"Invalid color. Your color is not bright enough.") + + if("balls_shape") + var/new_shape + new_shape = input(user, "Testicle Type:", "Character Preference") as null|anything in GLOB.balls_shapes_list + if(new_shape) + features["balls_shape"] = new_shape if("egg_size") var/new_size @@ -1874,7 +1884,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["eggsack_egg_color"] = sanitize_hexcolor(new_egg_color) else - user << "Invalid color. Your color is not bright enough." + to_chat(user,"Invalid color. Your color is not bright enough.") if("breasts_size") var/new_size @@ -1897,7 +1907,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["breasts_color"] = sanitize_hexcolor(new_breasts_color) else - user << "Invalid color. Your color is not bright enough." + to_chat(user,"Invalid color. Your color is not bright enough.") if("vag_shape") var/new_shape @@ -1914,7 +1924,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["vag_color"] = sanitize_hexcolor(new_vagcolor) else - user << "Invalid color. Your color is not bright enough." + to_chat(user,"Invalid color. Your color is not bright enough.") if("ooccolor") var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference",ooccolor) as color|null @@ -1931,8 +1941,13 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(new_loc) uplink_spawn_loc = new_loc + if("ai_core_icon") + var/ai_core_icon = input(user, "Choose your preferred AI core display screen:", "AI Core Display Screen Selection") as null|anything in GLOB.ai_core_display_screens + if(ai_core_icon) + preferred_ai_core_display = ai_core_icon + if("sec_dept") - var/department = input(user, "Choose your prefered security department:", "Security Departments") as null|anything in GLOB.security_depts_prefs + var/department = input(user, "Choose your preferred security department:", "Security Departments") as null|anything in GLOB.security_depts_prefs if(department) prefered_security_department = department diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm index 39b44f1ab9..7401a54efc 100644 --- a/code/modules/client/preferences_savefile.dm +++ b/code/modules/client/preferences_savefile.dm @@ -284,6 +284,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car var/savefile_slot_name = custom_name_id + "_name" //TODO remove this S[savefile_slot_name] >> custom_names[custom_name_id] + S["preferred_ai_core_display"] >> preferred_ai_core_display S["prefered_security_department"] >> prefered_security_department //Jobs @@ -330,6 +331,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car S["feature_has_balls"] >> features["has_balls"] S["feature_balls_color"] >> features["balls_color"] S["feature_balls_size"] >> features["balls_size"] + S["feature_balls_shape"] >> features["balls_shape"] S["feature_balls_sack_size"] >> features["balls_sack_size"] S["feature_balls_fluid"] >> features["balls_fluid"] //breasts features @@ -482,6 +484,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car var/savefile_slot_name = custom_name_id + "_name" //TODO remove this WRITE_FILE(S[savefile_slot_name],custom_names[custom_name_id]) + WRITE_FILE(S["preferred_ai_core_display"] , preferred_ai_core_display) WRITE_FILE(S["prefered_security_department"] , prefered_security_department) //Jobs diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm index 7f7b3ae0ed..67d0252bb2 100644 --- a/code/modules/clothing/glasses/_glasses.dm +++ b/code/modules/clothing/glasses/_glasses.dm @@ -45,7 +45,7 @@ /obj/item/clothing/glasses/proc/thermal_overload() if(ishuman(src.loc)) var/mob/living/carbon/human/H = src.loc - if(!(H.has_trait(TRAIT_BLIND))) + if(!(HAS_TRAIT(H, TRAIT_BLIND))) if(H.glasses == src) to_chat(H, "[src] overloads and blinds you!") H.flash_act(visual = 1) diff --git a/code/modules/clothing/gloves/color.dm b/code/modules/clothing/gloves/color.dm index 1b20501f21..0cd96eaebc 100644 --- a/code/modules/clothing/gloves/color.dm +++ b/code/modules/clothing/gloves/color.dm @@ -7,6 +7,7 @@ permeability_coefficient = 0.05 item_color="yellow" resistance_flags = NONE + var/can_be_cut = 1 /obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap desc = "These gloves are cheap knockoffs of the coveted ones - no way this can end badly." @@ -17,6 +18,7 @@ permeability_coefficient = 0.05 item_color="yellow" resistance_flags = NONE + var/can_be_cut = 1 /obj/item/clothing/gloves/color/fyellow/New() ..() @@ -30,6 +32,38 @@ . = ..() siemens_coefficient = pick(0,0,0,0.5,0.5,0.5,0.75) +/obj/item/clothing/gloves/cut + desc = "These gloves would protect the wearer from electric shock.. if the fingers were covered." + name = "fingerless insulated gloves" + icon_state = "yellowcut" + item_state = "yglovescut" + siemens_coefficient = 1 + permeability_coefficient = 1 + resistance_flags = NONE + transfer_prints = TRUE + +/obj/item/clothing/gloves/cut/family + desc = "The old gloves your great grandfather stole from Engineering, many moons ago. They've seen some tough times recently." + name = "fingerless insulated gloves" + +/obj/item/clothing/gloves/color/yellow/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/wirecutters)) + if(can_be_cut && icon_state == initial(icon_state))//only if not dyed + to_chat(user, "You snip the fingertips off of [src].") + I.play_tool_sound(src) + new /obj/item/clothing/gloves/cut(drop_location()) + qdel(src) + ..() + +/obj/item/clothing/gloves/color/fyellow/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/wirecutters)) + if(can_be_cut && icon_state == initial(icon_state))//only if not dyed + to_chat(user, "You snip the fingertips off of [src].") + I.play_tool_sound(src) + new /obj/item/clothing/gloves/cut(drop_location()) + qdel(src) + ..() + /obj/item/clothing/gloves/color/black desc = "These gloves are fire-resistant." name = "black gloves" diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index b691074c27..bc36353ac5 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -27,7 +27,7 @@ /obj/item/clothing/gloves/combat name = "combat gloves" desc = "These tactical gloves are fireproof and shock resistant." - icon_state = "black" + icon_state = "combat" item_state = "blackgloves" siemens_coefficient = 0 permeability_coefficient = 0.05 diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index b6c5a5417a..07817ec4e4 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -1,3 +1,8 @@ +//defines the drill hat's yelling setting +#define DRILL_DEFAULT "default" +#define DRILL_SHOUTING "shouting" +#define DRILL_YELLING "yelling" +#define DRILL_CANADIAN "canadian" //Chef /obj/item/clothing/head/chefhat @@ -148,6 +153,65 @@ strip_delay = 60 dog_fashion = /datum/dog_fashion/head/warden +/obj/item/clothing/head/warden/drill + name = "warden's campaign hat" + desc = "A special armored campaign hat with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection. Has the letters 'FMJ' enscribed on its side." + icon_state = "wardendrill" + item_state = "wardendrill" + dog_fashion = null + var/mode = DRILL_DEFAULT + +/obj/item/clothing/head/warden/drill/screwdriver_act(mob/living/carbon/human/user, obj/item/I) + if(..()) + return TRUE + switch(mode) + if(DRILL_DEFAULT) + to_chat(user, "You set the voice circuit to the middle position.") + mode = DRILL_SHOUTING + if(DRILL_SHOUTING) + to_chat(user, "You set the voice circuit to the last position.") + mode = DRILL_YELLING + if(DRILL_YELLING) + to_chat(user, "You set the voice circuit to the first position.") + mode = DRILL_DEFAULT + if(DRILL_CANADIAN) + to_chat(user, "You adjust voice circuit but nothing happens, probably because it's broken.") + return TRUE + +/obj/item/clothing/head/warden/drill/wirecutter_act(mob/living/user, obj/item/I) + if(mode != DRILL_CANADIAN) + to_chat(user, "You broke the voice circuit!") + mode = DRILL_CANADIAN + return TRUE + +/obj/item/clothing/head/warden/drill/speechModification(M) + if(copytext(M, 1, 2) != "*") + if(mode == DRILL_DEFAULT) + M = " [M]" + return trim(M) + if(mode == DRILL_SHOUTING) + M = " [M]!" + return trim(M) + if(mode == DRILL_YELLING) + M = " [M]!!" + return trim(M) + if(mode == DRILL_CANADIAN) + M = " [M]" + var/list/canadian_words = strings("canadian_replacement.json", "canadian") + + for(var/key in canadian_words) + var/value = canadian_words[key] + if(islist(value)) + value = pick(value) + + M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]") + M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]") + M = replacetextEx(M, " [key]", " [value]") + + if(prob(30)) + M += pick(", eh?", ", EH?") + return trim(M) + /obj/item/clothing/head/beret/sec name = "security beret" desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection." @@ -201,3 +265,8 @@ name = "quartermaster's beret" desc = "This headwear shows off your Cargonian leadership" icon_state = "qmberet" + +#undef DRILL_DEFAULT +#undef DRILL_SHOUTING +#undef DRILL_YELLING +#undef DRILL_CANADIAN diff --git a/code/modules/clothing/neck/_neck.dm b/code/modules/clothing/neck/_neck.dm index 4179e69a45..330f69ddaf 100644 --- a/code/modules/clothing/neck/_neck.dm +++ b/code/modules/clothing/neck/_neck.dm @@ -66,7 +66,7 @@ var/obj/item/organ/heart/heart = M.getorganslot(ORGAN_SLOT_HEART) var/obj/item/organ/lungs/lungs = M.getorganslot(ORGAN_SLOT_LUNGS) - if(!(M.stat == DEAD || (M.has_trait(TRAIT_FAKEDEATH)))) + if(!(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))) if(heart && istype(heart)) heart_strength = "an unstable" if(heart.beating) diff --git a/code/modules/clothing/shoes/taeclowndo.dm b/code/modules/clothing/shoes/taeclowndo.dm index 20d9fa6b70..f2bbdf0ceb 100644 --- a/code/modules/clothing/shoes/taeclowndo.dm +++ b/code/modules/clothing/shoes/taeclowndo.dm @@ -13,7 +13,7 @@ if(!ishuman(user)) return var/mob/living/carbon/human/H = user - if(!(H.has_trait(TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown")) + if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown")) return if(slot == SLOT_SHOES) spells = new diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index c061d756b7..d40b5f4e9b 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -435,7 +435,6 @@ . = ..() AddComponent(/datum/component/anti_magic, TRUE, FALSE) - //Medical hardsuit /obj/item/clothing/head/helmet/space/hardsuit/medical name = "medical hardsuit helmet" @@ -445,6 +444,7 @@ item_color = "medical" flash_protect = 0 armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75) + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR scan_reagents = 1 /obj/item/clothing/suit/space/hardsuit/medical @@ -499,8 +499,6 @@ helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd tauric = TRUE //Citadel Add for tauric hardsuits - - //Security hardsuit /obj/item/clothing/head/helmet/space/hardsuit/security name = "security hardsuit helmet" @@ -510,7 +508,6 @@ item_color = "sec" armor = list("melee" = 35, "bullet" = 15, "laser" = 30,"energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) - /obj/item/clothing/suit/space/hardsuit/security icon_state = "hardsuit-sec" name = "security hardsuit" @@ -532,7 +529,6 @@ item_color = "hos" armor = list("melee" = 45, "bullet" = 25, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95) - /obj/item/clothing/suit/space/hardsuit/security/hos icon_state = "hardsuit-hos" name = "head of security's hardsuit" @@ -623,6 +619,49 @@ var/footstep = 1 var/datum/component/mobhook +/obj/item/clothing/suit/space/hardsuit/ancient/mason + name = "M.A.S.O.N RIG" + desc = "The Multi-Augmented Severe Operations Networked Resource Integration Gear is an man-portable tank designed for extreme environmental situations. It is excessively bulky, but rated for all but the most atomic of hazards. The specialized armor is surprisingly weak to conventional weaponry. The exo slot can attach most storge bags on to the suit." + icon_state = "hardsuit-ancient" + item_state = "anc_hardsuit" + armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500) + slowdown = 6 //Slow + allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage, /obj/item/construction/rcd, /obj/item/pipe_dispenser) + helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient/mason + max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT + resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF + +/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason + name = "M.A.S.O.N RIG helmet" + desc = "The M.A.S.O.N RIG helmet is complimentary to the rest of the armor. It features a very large, high powered flood lamp and robust flash protection." + icon_state = "hardsuit0-ancient" + item_state = "anc_helm" + armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500) + item_color = "ancient" + brightness_on = 16 + scan_reagents = 1 + flash_protect = 5 //We will not be flash by bombs + tint = 1 + var/obj/machinery/doppler_array/integrated/bomb_radar + max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT + resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF + +/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/Initialize() + . = ..() + bomb_radar = new /obj/machinery/doppler_array/integrated(src) + +/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/equipped(mob/living/carbon/human/user, slot) + ..() + if (slot == SLOT_HEAD) + var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC] + DHUD.add_hud_to(user) + +/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/dropped(mob/living/carbon/human/user) + ..() + if (user.head == src) + var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC] + DHUD.remove_hud_from(user) + /obj/item/clothing/suit/space/hardsuit/ancient/proc/on_mob_move() var/mob/living/carbon/human/H = loc if(!istype(H) || H.wear_suit != src) @@ -692,7 +731,6 @@ return 1 return 0 - /obj/item/clothing/suit/space/hardsuit/shielded/Destroy() STOP_PROCESSING(SSobj, src) return ..() @@ -750,8 +788,6 @@ item_state = "ert_command" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/blue - - /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf name = "shielded hardsuit helmet" desc = "Standard issue hardsuit helmet for playing capture the flag." @@ -760,7 +796,6 @@ item_color = "ert_medical" armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95) - /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red icon_state = "hardsuit0-ert_security" item_state = "hardsuit0-ert_security" @@ -773,10 +808,6 @@ item_state = "hardsuit0-ert_commander" item_color = "ert_commander" - - - - //////Syndicate Version /obj/item/clothing/suit/space/hardsuit/shielded/syndi @@ -791,7 +822,6 @@ slowdown = 0 tauric = TRUE //Citadel Add for tauric hardsuits - /obj/item/clothing/suit/space/hardsuit/shielded/syndi/Initialize() jetpack = new /obj/item/tank/jetpack/suit(src) . = ..() diff --git a/code/modules/clothing/suits/_suits.dm b/code/modules/clothing/suits/_suits.dm index 8a02245550..7346dc9ea9 100644 --- a/code/modules/clothing/suits/_suits.dm +++ b/code/modules/clothing/suits/_suits.dm @@ -36,7 +36,7 @@ if(tauric == TRUE) center = TRUE dimension_x = 64 - else if(H.dna.features["taur"] in list("Fox","Wolf","Otie","Drake","Lab","Shepherd","Husky","Eevee","Panther","Horse","Cow","Tiger")) + else if(H.dna.features["taur"] in list("Fox","Wolf","Otie","Drake","Lab","Shepherd","Husky","Eevee","Panther","Horse","Cow","Tiger","Deer")) taurmode = PAW_TAURIC if(tauric == TRUE) center = TRUE diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index bcd9642662..97e9a8f8ca 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -749,3 +749,11 @@ fitted = NO_FEMALE_UNIFORM can_adjust = FALSE resistance_flags = NONE + +/obj/item/clothing/under/permit + name = "public nudity permit" + desc = "This permit entitles the bearer to conduct their duties without a uniform. Normally issued to furred crewmembers or those with nothing to hide." + icon = 'icons/obj/card.dmi' + icon_state = "fingerprint1" + item_state = "golem" //This is dumb and hacky but was here when I got here.//No, it really isn't. Why make a new blank clothing sprite if we already have one? + body_parts_covered = CHEST|GROIN diff --git a/code/modules/crafting/craft.dm b/code/modules/crafting/craft.dm index 29ddb8e800..ba2a27af77 100644 --- a/code/modules/crafting/craft.dm +++ b/code/modules/crafting/craft.dm @@ -21,6 +21,8 @@ CAT_BURGER, CAT_CAKE, CAT_EGG, + CAT_SUSHI, //Called Fish + CAT_ICE, //Called Frozen CAT_MEAT, CAT_MISCFOOD, CAT_PASTRY, @@ -28,7 +30,6 @@ CAT_PIZZA, CAT_SALAD, CAT_SANDWICH, - CAT_SUSHI, CAT_SOUP, CAT_SPAGHETTI), CAT_CLOTHING) //Clothing subcategories diff --git a/code/modules/crafting/recipes.dm b/code/modules/crafting/recipes.dm index 27d9cef4ca..2f26c1e200 100644 --- a/code/modules/crafting/recipes.dm +++ b/code/modules/crafting/recipes.dm @@ -10,7 +10,6 @@ var/category = CAT_NONE //where it shows up in the crafting UI var/subcategory = CAT_NONE - /datum/crafting_recipe/pin_removal name = "Pin Removal" result = /obj/item/gun @@ -324,6 +323,18 @@ category = CAT_WEAPONRY subcategory = CAT_WEAPON +/datum/crafting_recipe/irifle + name = "Improvised Rifle(7.62mm)" + result = /obj/item/gun/ballistic/shotgun/boltaction/improvised + reqs = list(/obj/item/weaponcrafting/receiver = 1, + /obj/item/pipe = 2, + /obj/item/weaponcrafting/stock = 1, + /obj/item/stack/packageWrap = 5) + tools = list(TOOL_SCREWDRIVER) + time = 100 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + /datum/crafting_recipe/chainsaw name = "Chainsaw" result = /obj/item/twohanded/required/chainsaw @@ -407,7 +418,6 @@ reqs = list(/obj/item/paper = 5) category = CAT_MISC - /datum/crafting_recipe/flashlight_eyes name = "Flashlight Eyes" result = /obj/item/organ/eyes/robotic/flashlight @@ -548,6 +558,14 @@ /obj/item/stack/sheet/animalhide/ashdrake = 5) category = CAT_PRIMAL +/datum/crafting_recipe/bonebag + name = "Bone Satchel" + result = /obj/item/storage/backpack/satchel/bone + time = 30 + reqs = list(/obj/item/stack/sheet/bone = 3, + /obj/item/stack/sheet/sinew = 2) + category = CAT_PRIMAL + /datum/crafting_recipe/gold_horn name = "Golden Bike Horn" result = /obj/item/bikehorn/golden @@ -623,6 +641,7 @@ /obj/item/assembly/igniter = 1) category = CAT_MISC + /datum/crafting_recipe/wheelchair name = "Wheelchair" result = /obj/vehicle/ridden/wheelchair @@ -631,7 +650,6 @@ time = 100 category = CAT_MISC - /datum/crafting_recipe/rcl name = "Makeshift Rapid Cable Layer" result = /obj/item/twohanded/rcl/ghetto @@ -745,17 +763,20 @@ /datum/crafting_recipe/paperwork name = "Filed Paper Work" - result = /obj/item/paper/fluff/jobs/cargo/manifest/paperwork_correct - time = 90 //Takes time for people to file and complete paper work! + result = /obj/item/folder/paperwork_correct + time = 60 //Takes time for people to file and complete paper work! reqs = list(/obj/item/pen = 1, - /obj/item/paper/fluff/jobs/cargo/manifest/paperwork = 2) + /obj/item/folder/paperwork = 2) category = CAT_MISC /datum/crafting_recipe/ghettojetpack name = "Improvised Jetpack" result = /obj/item/tank/jetpack/improvised time = 30 - reqs = list(/obj/item/tank/internals/oxygen = 2, /obj/item/extinguisher = 1, /obj/item/pipe = 3, /obj/item/stack/cable_coil = 30)//red oxygen tank so it looks right + reqs = list(/obj/item/tank/internals/oxygen = 2, + /obj/item/extinguisher = 1, + /obj/item/pipe = 3, + /obj/item/stack/cable_coil = 30) category = CAT_MISC tools = list(TOOL_WRENCH, TOOL_WELDER, TOOL_WIRECUTTER) diff --git a/code/modules/detectivework/footprints_and_rag.dm b/code/modules/detectivework/footprints_and_rag.dm index 9f1f2bf380..a25bc01b13 100644 --- a/code/modules/detectivework/footprints_and_rag.dm +++ b/code/modules/detectivework/footprints_and_rag.dm @@ -13,7 +13,7 @@ icon = 'icons/obj/toy.dmi' icon_state = "rag" item_flags = NOBLUDGEON - container_type = OPENCONTAINER + reagent_flags = OPENCONTAINER amount_per_transfer_from_this = 5 possible_transfer_amounts = list() volume = 5 diff --git a/code/modules/events/disease_outbreak.dm b/code/modules/events/disease_outbreak.dm index f09c0481f6..f63ca39874 100644 --- a/code/modules/events/disease_outbreak.dm +++ b/code/modules/events/disease_outbreak.dm @@ -39,7 +39,7 @@ continue if(H.stat == DEAD) continue - if(H.has_trait(TRAIT_VIRUSIMMUNE)) //Don't pick someone who's virus immune, only for it to not do anything. + if(HAS_TRAIT(H, TRAIT_VIRUSIMMUNE)) //Don't pick someone who's virus immune, only for it to not do anything. continue var/foundAlready = FALSE // don't infect someone that already has a disease for(var/thing in H.diseases) @@ -51,7 +51,7 @@ var/datum/disease/D if(!advanced_virus) if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work. - if(!H.dna || (H.has_trait(TRAIT_BLIND))) //A blindness disease would be the worst. + if(!H.dna || (HAS_TRAIT(H, TRAIT_BLIND))) //A blindness disease would be the worst. continue D = new virus_type() var/datum/disease/dnaspread/DS = D diff --git a/code/modules/events/immovable_rod.dm b/code/modules/events/immovable_rod.dm index abf13bcab9..d9654b395d 100644 --- a/code/modules/events/immovable_rod.dm +++ b/code/modules/events/immovable_rod.dm @@ -45,6 +45,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 throwforce = 100 density = TRUE anchored = TRUE + var/mob/living/wizard var/z_original = 0 var/destination var/notify = TRUE @@ -140,3 +141,23 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 H.adjustBruteLoss(160) if(L && (L.density || prob(10))) L.ex_act(EXPLODE_HEAVY) + +obj/effect/immovablerod/attack_hand(mob/living/user) + if(ishuman(user)) + var/mob/living/carbon/human/U = user + if(U.job in list("Research Director")) + playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1) + for(var/mob/M in urange(8, src)) + if(!M.stat) + shake_camera(M, 2, 3) + if(wizard) + U.visible_message("[src] transforms into [wizard] as [U] suplexes them!", "As you grab [src], it suddenly turns into [wizard] as you suplex them!") + to_chat(wizard, "You're suddenly jolted out of rod-form as [U] somehow manages to grab you, slamming you into the ground!") + wizard.Stun(60) + wizard.apply_damage(25, BRUTE) + qdel(src) + else + U.visible_message("[U] suplexes [src] into the ground!", "You suplex [src] into the ground!") + new /obj/structure/festivus/anchored(drop_location()) + new /obj/effect/anomaly/flux(drop_location()) + qdel(src) diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm index 966d5cc0d8..d8906de036 100644 --- a/code/modules/events/spacevine.dm +++ b/code/modules/events/spacevine.dm @@ -1,548 +1,548 @@ -/datum/round_event_control/spacevine - name = "Spacevine" - typepath = /datum/round_event/spacevine - weight = 15 - max_occurrences = 3 - min_players = 10 - -/datum/round_event/spacevine - fakeable = FALSE - -/datum/round_event/spacevine/start() - var/list/turfs = list() //list of all the empty floor turfs in the hallway areas - - var/obj/structure/spacevine/SV = new() - - for(var/area/hallway/A in world) - for(var/turf/F in A) - if(F.Enter(SV)) - turfs += F - - qdel(SV) - - if(turfs.len) //Pick a turf to spawn at if we can - var/turf/T = pick(turfs) - new /datum/spacevine_controller(T) //spawn a controller at turf - - -/datum/spacevine_mutation - var/name = "" - var/severity = 1 - var/hue - var/quality - -/datum/spacevine_mutation/proc/add_mutation_to_vinepiece(obj/structure/spacevine/holder) - holder.mutations |= src - holder.add_atom_colour(hue, FIXED_COLOUR_PRIORITY) - -/datum/spacevine_mutation/proc/process_mutation(obj/structure/spacevine/holder) - return - -/datum/spacevine_mutation/proc/process_temperature(obj/structure/spacevine/holder, temp, volume) - return - -/datum/spacevine_mutation/proc/on_birth(obj/structure/spacevine/holder) - return - -/datum/spacevine_mutation/proc/on_grow(obj/structure/spacevine/holder) - return - -/datum/spacevine_mutation/proc/on_death(obj/structure/spacevine/holder) - return - -/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage) - . = expected_damage - -/datum/spacevine_mutation/proc/on_cross(obj/structure/spacevine/holder, mob/crosser) - return - -/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/R) - return - -/datum/spacevine_mutation/proc/on_eat(obj/structure/spacevine/holder, mob/living/eater) - return - -/datum/spacevine_mutation/proc/on_spread(obj/structure/spacevine/holder, turf/target) - return - -/datum/spacevine_mutation/proc/on_buckle(obj/structure/spacevine/holder, mob/living/buckled) - return - -/datum/spacevine_mutation/proc/on_explosion(severity, target, obj/structure/spacevine/holder) - return - - -/datum/spacevine_mutation/light - name = "light" - hue = "#ffff00" - quality = POSITIVE - severity = 4 - -/datum/spacevine_mutation/light/on_grow(obj/structure/spacevine/holder) - if(holder.energy) - holder.set_light(severity, 0.3) - -/datum/spacevine_mutation/toxicity - name = "toxic" - hue = "#ff00ff" - severity = 10 - quality = NEGATIVE - -/datum/spacevine_mutation/toxicity/on_cross(obj/structure/spacevine/holder, mob/living/crosser) - if(issilicon(crosser)) - return - if(prob(severity) && istype(crosser) && !isvineimmune(crosser)) - to_chat(crosser, "You accidentally touch the vine and feel a strange sensation.") - crosser.adjustToxLoss(5) - -/datum/spacevine_mutation/toxicity/on_eat(obj/structure/spacevine/holder, mob/living/eater) - if(!isvineimmune(eater)) - eater.adjustToxLoss(5) - -/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!! - name = "explosive" - hue = "#ff0000" - quality = NEGATIVE - severity = 2 - -/datum/spacevine_mutation/explosive/on_explosion(explosion_severity, target, obj/structure/spacevine/holder) - if(explosion_severity < 3) - qdel(holder) - else - . = 1 - QDEL_IN(holder, 5) - -/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/I) - explosion(holder.loc, 0, 0, severity, 0, 0) - -/datum/spacevine_mutation/fire_proof - name = "fire proof" - hue = "#ff8888" - quality = MINOR_NEGATIVE - -/datum/spacevine_mutation/fire_proof/process_temperature(obj/structure/spacevine/holder, temp, volume) - return 1 - -/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage) - if(I && I.damtype == "fire") - . = 0 - else - . = expected_damage - -/datum/spacevine_mutation/vine_eating - name = "vine eating" - hue = "#ff7700" - quality = MINOR_NEGATIVE - -/datum/spacevine_mutation/vine_eating/on_spread(obj/structure/spacevine/holder, turf/target) - var/obj/structure/spacevine/prey = locate() in target - if(prey && !prey.mutations.Find(src)) //Eat all vines that are not of the same origin - qdel(prey) - -/datum/spacevine_mutation/aggressive_spread //very OP, but im out of other ideas currently - name = "aggressive spreading" - hue = "#333333" - severity = 3 - quality = NEGATIVE - -/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/target) - target.ex_act(severity, null, src) // vine immunity handled at /mob/ex_act - -/datum/spacevine_mutation/aggressive_spread/on_buckle(obj/structure/spacevine/holder, mob/living/buckled) - buckled.ex_act(severity, null, src) - -/datum/spacevine_mutation/transparency - name = "transparent" - hue = "" - quality = POSITIVE - -/datum/spacevine_mutation/transparency/on_grow(obj/structure/spacevine/holder) - holder.set_opacity(0) - holder.alpha = 125 - -/datum/spacevine_mutation/oxy_eater - name = "oxygen consuming" - hue = "#ffff88" - severity = 3 - quality = NEGATIVE - -/datum/spacevine_mutation/oxy_eater/process_mutation(obj/structure/spacevine/holder) - var/turf/open/floor/T = holder.loc - if(istype(T)) - var/datum/gas_mixture/GM = T.air - if(!GM.gases[/datum/gas/oxygen]) - return - GM.gases[/datum/gas/oxygen][MOLES] = max(GM.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0) - GM.garbage_collect() - -/datum/spacevine_mutation/nitro_eater - name = "nitrogen consuming" - hue = "#8888ff" - severity = 3 - quality = NEGATIVE - -/datum/spacevine_mutation/nitro_eater/process_mutation(obj/structure/spacevine/holder) - var/turf/open/floor/T = holder.loc - if(istype(T)) - var/datum/gas_mixture/GM = T.air - if(!GM.gases[/datum/gas/nitrogen]) - return - GM.gases[/datum/gas/nitrogen][MOLES] = max(GM.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0) - GM.garbage_collect() - -/datum/spacevine_mutation/carbondioxide_eater - name = "CO2 consuming" - hue = "#00ffff" - severity = 3 - quality = POSITIVE - -/datum/spacevine_mutation/carbondioxide_eater/process_mutation(obj/structure/spacevine/holder) - var/turf/open/floor/T = holder.loc - if(istype(T)) - var/datum/gas_mixture/GM = T.air - if(!GM.gases[/datum/gas/carbon_dioxide]) - return - GM.gases[/datum/gas/carbon_dioxide][MOLES] = max(GM.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0) - GM.garbage_collect() - -/datum/spacevine_mutation/plasma_eater - name = "toxins consuming" - hue = "#ffbbff" - severity = 3 - quality = POSITIVE - -/datum/spacevine_mutation/plasma_eater/process_mutation(obj/structure/spacevine/holder) - var/turf/open/floor/T = holder.loc - if(istype(T)) - var/datum/gas_mixture/GM = T.air - if(!GM.gases[/datum/gas/plasma]) - return - GM.gases[/datum/gas/plasma][MOLES] = max(GM.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0) - GM.garbage_collect() - -/datum/spacevine_mutation/thorns - name = "thorny" - hue = "#666666" - severity = 10 - quality = NEGATIVE - -/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser) - if(prob(severity) && istype(crosser) && !isvineimmune(holder)) - var/mob/living/M = crosser - M.adjustBruteLoss(5) - to_chat(M, "You cut yourself on the thorny vines.") - -/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage) - if(prob(severity) && istype(hitter) && !isvineimmune(holder)) - var/mob/living/M = hitter - M.adjustBruteLoss(5) - to_chat(M, "You cut yourself on the thorny vines.") - . = expected_damage - -/datum/spacevine_mutation/woodening - name = "hardened" - hue = "#997700" - quality = NEGATIVE - -/datum/spacevine_mutation/woodening/on_grow(obj/structure/spacevine/holder) - if(holder.energy) - holder.density = TRUE - holder.max_integrity = 100 - holder.obj_integrity = holder.max_integrity - -/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage) - if(I.is_sharp()) - . = expected_damage * 0.5 - else - . = expected_damage - -/datum/spacevine_mutation/flowering - name = "flowering" - hue = "#0A480D" - quality = NEGATIVE - severity = 10 - -/datum/spacevine_mutation/flowering/on_grow(obj/structure/spacevine/holder) - if(holder.energy == 2 && prob(severity) && !locate(/obj/structure/alien/resin/flower_bud_enemy) in range(5,holder)) - new/obj/structure/alien/resin/flower_bud_enemy(get_turf(holder)) - -/datum/spacevine_mutation/flowering/on_cross(obj/structure/spacevine/holder, mob/living/crosser) - if(prob(25)) - holder.entangle(crosser) - - -// SPACE VINES (Note that this code is very similar to Biomass code) -/obj/structure/spacevine - name = "space vines" - desc = "An extremely expansionistic species of vine." - icon = 'icons/effects/spacevines.dmi' - icon_state = "Light1" - anchored = TRUE - density = FALSE - layer = SPACEVINE_LAYER - mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough - pass_flags = PASSTABLE | PASSGRILLE - max_integrity = 50 - var/energy = 0 - var/datum/spacevine_controller/master = null - var/list/mutations = list() - -/obj/structure/spacevine/Initialize() - . = ..() - add_atom_colour("#ffffff", FIXED_COLOUR_PRIORITY) - -/obj/structure/spacevine/examine(mob/user) - ..() - var/text = "This one is a" - if(mutations.len) - for(var/A in mutations) - var/datum/spacevine_mutation/SM = A - text += " [SM.name]" - else - text += " normal" - text += " vine." - to_chat(user, text) - -/obj/structure/spacevine/Destroy() - for(var/datum/spacevine_mutation/SM in mutations) - SM.on_death(src) - if(master) - master.VineDestroyed(src) - mutations = list() - set_opacity(0) - if(has_buckled_mobs()) - unbuckle_all_mobs(force=1) - return ..() - -/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/R) - var/override = 0 - for(var/datum/spacevine_mutation/SM in mutations) - override += SM.on_chem(src, R) - if(!override && istype(R, /datum/reagent/toxin/plantbgone)) - if(prob(50)) - qdel(src) - -/obj/structure/spacevine/proc/eat(mob/eater) - var/override = 0 - for(var/datum/spacevine_mutation/SM in mutations) - override += SM.on_eat(src, eater) - if(!override) - qdel(src) - -/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user) - var/damage_dealt = I.force - if(I.is_sharp()) - damage_dealt *= 4 - if(I.damtype == BURN) - damage_dealt *= 4 - - for(var/datum/spacevine_mutation/SM in mutations) - damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further - take_damage(damage_dealt, I.damtype, "melee", 1) - -/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) - switch(damage_type) - if(BRUTE) - if(damage_amount) - playsound(src, 'sound/weapons/slash.ogg', 50, 1) - else - playsound(src, 'sound/weapons/tap.ogg', 50, 1) - if(BURN) - playsound(src.loc, 'sound/items/welder.ogg', 100, 1) - -/obj/structure/spacevine/Crossed(mob/crosser) - if(isliving(crosser)) - for(var/datum/spacevine_mutation/SM in mutations) - SM.on_cross(src, crosser) - -//ATTACK HAND IGNORING PARENT RETURN VALUE -/obj/structure/spacevine/attack_hand(mob/user) - for(var/datum/spacevine_mutation/SM in mutations) - SM.on_hit(src, user) - user_unbuckle_mob(user, user) - . = ..() - -/obj/structure/spacevine/attack_paw(mob/living/user) - for(var/datum/spacevine_mutation/SM in mutations) - SM.on_hit(src, user) - user_unbuckle_mob(user,user) - -/obj/structure/spacevine/attack_alien(mob/living/user) - eat(user) - -/datum/spacevine_controller - var/list/obj/structure/spacevine/vines - var/list/growth_queue - var/spread_multiplier = 5 - var/spread_cap = 30 - var/list/vine_mutations_list - var/mutativeness = 1 - -/datum/spacevine_controller/New(turf/location, list/muts, potency, production) - vines = list() - growth_queue = list() - spawn_spacevine_piece(location, null, muts) - START_PROCESSING(SSobj, src) - vine_mutations_list = list() - init_subtypes(/datum/spacevine_mutation/, vine_mutations_list) - if(potency != null) - mutativeness = potency / 10 - if(production != null) - spread_cap *= production / 5 - spread_multiplier /= production / 5 - -/datum/spacevine_controller/vv_get_dropdown() - . = ..() - . += "---" - .["Delete Vines"] = "?_src_=[REF(src)];[HrefToken()];purge_vines=1" - -/datum/spacevine_controller/Topic(href, href_list) - if(..() || !check_rights(R_ADMIN, FALSE) || !usr.client.holder.CheckAdminHref(href, href_list)) - return - - if(href_list["purge_vines"]) - if(alert(usr, "Are you sure you want to delete this spacevine cluster?", "Delete Vines", "Yes", "No") != "Yes") - return - DeleteVines() - -/datum/spacevine_controller/proc/DeleteVines() //this is kill - QDEL_LIST(vines) //this will also qdel us - -/datum/spacevine_controller/Destroy() - STOP_PROCESSING(SSobj, src) - return ..() - -/datum/spacevine_controller/proc/spawn_spacevine_piece(turf/location, obj/structure/spacevine/parent, list/muts) - var/obj/structure/spacevine/SV = new(location) - growth_queue += SV - vines += SV - SV.master = src - if(muts && muts.len) - for(var/datum/spacevine_mutation/M in muts) - M.add_mutation_to_vinepiece(SV) - return - if(parent) - SV.mutations |= parent.mutations - var/parentcolor = parent.atom_colours[FIXED_COLOUR_PRIORITY] - SV.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY) - if(prob(mutativeness)) - var/datum/spacevine_mutation/randmut = pick(vine_mutations_list - SV.mutations) - randmut.add_mutation_to_vinepiece(SV) - - for(var/datum/spacevine_mutation/SM in SV.mutations) - SM.on_birth(SV) - location.Entered(SV) - -/datum/spacevine_controller/proc/VineDestroyed(obj/structure/spacevine/S) - S.master = null - vines -= S - growth_queue -= S - if(!vines.len) - var/obj/item/seeds/kudzu/KZ = new(S.loc) - KZ.mutations |= S.mutations - KZ.set_potency(mutativeness * 10) - KZ.set_production((spread_cap / initial(spread_cap)) * 5) - qdel(src) - -/datum/spacevine_controller/process() - if(!LAZYLEN(vines)) - qdel(src) //space vines exterminated. Remove the controller - return - if(!growth_queue) - qdel(src) //Sanity check - return - - var/length = 0 - - length = min( spread_cap , max( 1 , vines.len / spread_multiplier ) ) - var/i = 0 - var/list/obj/structure/spacevine/queue_end = list() - - for(var/obj/structure/spacevine/SV in growth_queue) - if(QDELETED(SV)) - continue - i++ - queue_end += SV - growth_queue -= SV - for(var/datum/spacevine_mutation/SM in SV.mutations) - SM.process_mutation(SV) - if(SV.energy < 2) //If tile isn't fully grown - if(prob(20)) - SV.grow() - else //If tile is fully grown - SV.entangle_mob() - - SV.spread() - if(i >= length) - break - - growth_queue = growth_queue + queue_end - -/obj/structure/spacevine/proc/grow() - if(!energy) - src.icon_state = pick("Med1", "Med2", "Med3") - energy = 1 - set_opacity(1) - else - src.icon_state = pick("Hvy1", "Hvy2", "Hvy3") - energy = 2 - - for(var/datum/spacevine_mutation/SM in mutations) - SM.on_grow(src) - -/obj/structure/spacevine/proc/entangle_mob() - if(!has_buckled_mobs() && prob(25)) - for(var/mob/living/V in src.loc) - entangle(V) - if(has_buckled_mobs()) - break //only capture one mob at a time - - -/obj/structure/spacevine/proc/entangle(mob/living/V) - if(!V || isvineimmune(V)) - return - for(var/datum/spacevine_mutation/SM in mutations) - SM.on_buckle(src, V) - if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured - to_chat(V, "The vines [pick("wind", "tangle", "tighten")] around you!") - buckle_mob(V, 1) - -/obj/structure/spacevine/proc/spread() - var/direction = pick(GLOB.cardinals) - var/turf/stepturf = get_step(src,direction) - if (!isspaceturf(stepturf) && stepturf.Enter(src)) - for(var/datum/spacevine_mutation/SM in mutations) - SM.on_spread(src, stepturf) - stepturf = get_step(src,direction) //in case turf changes, to make sure no runtimes happen - if(!locate(/obj/structure/spacevine, stepturf)) - if(master) - master.spawn_spacevine_piece(stepturf, src) - -/obj/structure/spacevine/ex_act(severity, target) - if(istype(target, type)) //if its agressive spread vine dont do anything - return - var/i - for(var/datum/spacevine_mutation/SM in mutations) - i += SM.on_explosion(severity, target, src) - if(!i && prob(100/severity)) - qdel(src) - -/obj/structure/spacevine/temperature_expose(null, temp, volume) - var/override = 0 - for(var/datum/spacevine_mutation/SM in mutations) - override += SM.process_temperature(src, temp, volume) - if(!override) - qdel(src) - -/obj/structure/spacevine/CanPass(atom/movable/mover, turf/target) - if(isvineimmune(mover)) - . = TRUE - else - . = ..() - -/proc/isvineimmune(atom/A) - . = FALSE - if(isliving(A)) - var/mob/living/M = A - if(("vines" in M.faction) || ("plants" in M.faction)) - . = TRUE +/datum/round_event_control/spacevine + name = "Spacevine" + typepath = /datum/round_event/spacevine + weight = 15 + max_occurrences = 3 + min_players = 10 + +/datum/round_event/spacevine + fakeable = FALSE + +/datum/round_event/spacevine/start() + var/list/turfs = list() //list of all the empty floor turfs in the hallway areas + + var/obj/structure/spacevine/SV = new() + + for(var/area/hallway/A in world) + for(var/turf/F in A) + if(F.Enter(SV)) + turfs += F + + qdel(SV) + + if(turfs.len) //Pick a turf to spawn at if we can + var/turf/T = pick(turfs) + new /datum/spacevine_controller(T) //spawn a controller at turf + + +/datum/spacevine_mutation + var/name = "" + var/severity = 1 + var/hue + var/quality + +/datum/spacevine_mutation/proc/add_mutation_to_vinepiece(obj/structure/spacevine/holder) + holder.mutations |= src + holder.add_atom_colour(hue, FIXED_COLOUR_PRIORITY) + +/datum/spacevine_mutation/proc/process_mutation(obj/structure/spacevine/holder) + return + +/datum/spacevine_mutation/proc/process_temperature(obj/structure/spacevine/holder, temp, volume) + return + +/datum/spacevine_mutation/proc/on_birth(obj/structure/spacevine/holder) + return + +/datum/spacevine_mutation/proc/on_grow(obj/structure/spacevine/holder) + return + +/datum/spacevine_mutation/proc/on_death(obj/structure/spacevine/holder) + return + +/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage) + . = expected_damage + +/datum/spacevine_mutation/proc/on_cross(obj/structure/spacevine/holder, mob/crosser) + return + +/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/R) + return + +/datum/spacevine_mutation/proc/on_eat(obj/structure/spacevine/holder, mob/living/eater) + return + +/datum/spacevine_mutation/proc/on_spread(obj/structure/spacevine/holder, turf/target) + return + +/datum/spacevine_mutation/proc/on_buckle(obj/structure/spacevine/holder, mob/living/buckled) + return + +/datum/spacevine_mutation/proc/on_explosion(severity, target, obj/structure/spacevine/holder) + return + + +/datum/spacevine_mutation/light + name = "light" + hue = "#ffff00" + quality = POSITIVE + severity = 4 + +/datum/spacevine_mutation/light/on_grow(obj/structure/spacevine/holder) + if(holder.energy) + holder.set_light(severity, 0.3) + +/datum/spacevine_mutation/toxicity + name = "toxic" + hue = "#ff00ff" + severity = 10 + quality = NEGATIVE + +/datum/spacevine_mutation/toxicity/on_cross(obj/structure/spacevine/holder, mob/living/crosser) + if(issilicon(crosser)) + return + if(prob(severity) && istype(crosser) && !isvineimmune(crosser)) + to_chat(crosser, "You accidentally touch the vine and feel a strange sensation.") + crosser.adjustToxLoss(5) + +/datum/spacevine_mutation/toxicity/on_eat(obj/structure/spacevine/holder, mob/living/eater) + if(!isvineimmune(eater)) + eater.adjustToxLoss(5) + +/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!! + name = "explosive" + hue = "#ff0000" + quality = NEGATIVE + severity = 2 + +/datum/spacevine_mutation/explosive/on_explosion(explosion_severity, target, obj/structure/spacevine/holder) + if(explosion_severity < 3) + qdel(holder) + else + . = 1 + QDEL_IN(holder, 5) + +/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/I) + explosion(holder.loc, 0, 0, severity, 0, 0) + +/datum/spacevine_mutation/fire_proof + name = "fire proof" + hue = "#ff8888" + quality = MINOR_NEGATIVE + +/datum/spacevine_mutation/fire_proof/process_temperature(obj/structure/spacevine/holder, temp, volume) + return 1 + +/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage) + if(I && I.damtype == "fire") + . = 0 + else + . = expected_damage + +/datum/spacevine_mutation/vine_eating + name = "vine eating" + hue = "#ff7700" + quality = MINOR_NEGATIVE + +/datum/spacevine_mutation/vine_eating/on_spread(obj/structure/spacevine/holder, turf/target) + var/obj/structure/spacevine/prey = locate() in target + if(prey && !prey.mutations.Find(src)) //Eat all vines that are not of the same origin + qdel(prey) + +/datum/spacevine_mutation/aggressive_spread //very OP, but im out of other ideas currently + name = "aggressive spreading" + hue = "#333333" + severity = 3 + quality = NEGATIVE + +/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/target) + target.ex_act(severity, null, src) // vine immunity handled at /mob/ex_act + +/datum/spacevine_mutation/aggressive_spread/on_buckle(obj/structure/spacevine/holder, mob/living/buckled) + buckled.ex_act(severity, null, src) + +/datum/spacevine_mutation/transparency + name = "transparent" + hue = "" + quality = POSITIVE + +/datum/spacevine_mutation/transparency/on_grow(obj/structure/spacevine/holder) + holder.set_opacity(0) + holder.alpha = 125 + +/datum/spacevine_mutation/oxy_eater + name = "oxygen consuming" + hue = "#ffff88" + severity = 3 + quality = NEGATIVE + +/datum/spacevine_mutation/oxy_eater/process_mutation(obj/structure/spacevine/holder) + var/turf/open/floor/T = holder.loc + if(istype(T)) + var/datum/gas_mixture/GM = T.air + if(!GM.gases[/datum/gas/oxygen]) + return + GM.gases[/datum/gas/oxygen] = max(GM.gases[/datum/gas/oxygen] - severity * holder.energy, 0) + GAS_GARBAGE_COLLECT(GM.gases) + +/datum/spacevine_mutation/nitro_eater + name = "nitrogen consuming" + hue = "#8888ff" + severity = 3 + quality = NEGATIVE + +/datum/spacevine_mutation/nitro_eater/process_mutation(obj/structure/spacevine/holder) + var/turf/open/floor/T = holder.loc + if(istype(T)) + var/datum/gas_mixture/GM = T.air + if(!GM.gases[/datum/gas/nitrogen]) + return + GM.gases[/datum/gas/nitrogen] = max(GM.gases[/datum/gas/nitrogen] - severity * holder.energy, 0) + GAS_GARBAGE_COLLECT(GM.gases) + +/datum/spacevine_mutation/carbondioxide_eater + name = "CO2 consuming" + hue = "#00ffff" + severity = 3 + quality = POSITIVE + +/datum/spacevine_mutation/carbondioxide_eater/process_mutation(obj/structure/spacevine/holder) + var/turf/open/floor/T = holder.loc + if(istype(T)) + var/datum/gas_mixture/GM = T.air + if(!GM.gases[/datum/gas/carbon_dioxide]) + return + GM.gases[/datum/gas/carbon_dioxide] = max(GM.gases[/datum/gas/carbon_dioxide] - severity * holder.energy, 0) + GAS_GARBAGE_COLLECT(GM.gases) + +/datum/spacevine_mutation/plasma_eater + name = "toxins consuming" + hue = "#ffbbff" + severity = 3 + quality = POSITIVE + +/datum/spacevine_mutation/plasma_eater/process_mutation(obj/structure/spacevine/holder) + var/turf/open/floor/T = holder.loc + if(istype(T)) + var/datum/gas_mixture/GM = T.air + if(!GM.gases[/datum/gas/plasma]) + return + GM.gases[/datum/gas/plasma] = max(GM.gases[/datum/gas/plasma] - severity * holder.energy, 0) + GAS_GARBAGE_COLLECT(GM.gases) + +/datum/spacevine_mutation/thorns + name = "thorny" + hue = "#666666" + severity = 10 + quality = NEGATIVE + +/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser) + if(prob(severity) && istype(crosser) && !isvineimmune(holder)) + var/mob/living/M = crosser + M.adjustBruteLoss(5) + to_chat(M, "You cut yourself on the thorny vines.") + +/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage) + if(prob(severity) && istype(hitter) && !isvineimmune(holder)) + var/mob/living/M = hitter + M.adjustBruteLoss(5) + to_chat(M, "You cut yourself on the thorny vines.") + . = expected_damage + +/datum/spacevine_mutation/woodening + name = "hardened" + hue = "#997700" + quality = NEGATIVE + +/datum/spacevine_mutation/woodening/on_grow(obj/structure/spacevine/holder) + if(holder.energy) + holder.density = TRUE + holder.max_integrity = 100 + holder.obj_integrity = holder.max_integrity + +/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage) + if(I.is_sharp()) + . = expected_damage * 0.5 + else + . = expected_damage + +/datum/spacevine_mutation/flowering + name = "flowering" + hue = "#0A480D" + quality = NEGATIVE + severity = 10 + +/datum/spacevine_mutation/flowering/on_grow(obj/structure/spacevine/holder) + if(holder.energy == 2 && prob(severity) && !locate(/obj/structure/alien/resin/flower_bud_enemy) in range(5,holder)) + new/obj/structure/alien/resin/flower_bud_enemy(get_turf(holder)) + +/datum/spacevine_mutation/flowering/on_cross(obj/structure/spacevine/holder, mob/living/crosser) + if(prob(25)) + holder.entangle(crosser) + + +// SPACE VINES (Note that this code is very similar to Biomass code) +/obj/structure/spacevine + name = "space vines" + desc = "An extremely expansionistic species of vine." + icon = 'icons/effects/spacevines.dmi' + icon_state = "Light1" + anchored = TRUE + density = FALSE + layer = SPACEVINE_LAYER + mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough + pass_flags = PASSTABLE | PASSGRILLE + max_integrity = 50 + var/energy = 0 + var/datum/spacevine_controller/master = null + var/list/mutations = list() + +/obj/structure/spacevine/Initialize() + . = ..() + add_atom_colour("#ffffff", FIXED_COLOUR_PRIORITY) + +/obj/structure/spacevine/examine(mob/user) + ..() + var/text = "This one is a" + if(mutations.len) + for(var/A in mutations) + var/datum/spacevine_mutation/SM = A + text += " [SM.name]" + else + text += " normal" + text += " vine." + to_chat(user, text) + +/obj/structure/spacevine/Destroy() + for(var/datum/spacevine_mutation/SM in mutations) + SM.on_death(src) + if(master) + master.VineDestroyed(src) + mutations = list() + set_opacity(0) + if(has_buckled_mobs()) + unbuckle_all_mobs(force=1) + return ..() + +/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/R) + var/override = 0 + for(var/datum/spacevine_mutation/SM in mutations) + override += SM.on_chem(src, R) + if(!override && istype(R, /datum/reagent/toxin/plantbgone)) + if(prob(50)) + qdel(src) + +/obj/structure/spacevine/proc/eat(mob/eater) + var/override = 0 + for(var/datum/spacevine_mutation/SM in mutations) + override += SM.on_eat(src, eater) + if(!override) + qdel(src) + +/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user) + var/damage_dealt = I.force + if(I.is_sharp()) + damage_dealt *= 4 + if(I.damtype == BURN) + damage_dealt *= 4 + + for(var/datum/spacevine_mutation/SM in mutations) + damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further + take_damage(damage_dealt, I.damtype, "melee", 1) + +/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) + switch(damage_type) + if(BRUTE) + if(damage_amount) + playsound(src, 'sound/weapons/slash.ogg', 50, 1) + else + playsound(src, 'sound/weapons/tap.ogg', 50, 1) + if(BURN) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) + +/obj/structure/spacevine/Crossed(mob/crosser) + if(isliving(crosser)) + for(var/datum/spacevine_mutation/SM in mutations) + SM.on_cross(src, crosser) + +//ATTACK HAND IGNORING PARENT RETURN VALUE +/obj/structure/spacevine/attack_hand(mob/user) + for(var/datum/spacevine_mutation/SM in mutations) + SM.on_hit(src, user) + user_unbuckle_mob(user, user) + . = ..() + +/obj/structure/spacevine/attack_paw(mob/living/user) + for(var/datum/spacevine_mutation/SM in mutations) + SM.on_hit(src, user) + user_unbuckle_mob(user,user) + +/obj/structure/spacevine/attack_alien(mob/living/user) + eat(user) + +/datum/spacevine_controller + var/list/obj/structure/spacevine/vines + var/list/growth_queue + var/spread_multiplier = 5 + var/spread_cap = 30 + var/list/vine_mutations_list + var/mutativeness = 1 + +/datum/spacevine_controller/New(turf/location, list/muts, potency, production) + vines = list() + growth_queue = list() + spawn_spacevine_piece(location, null, muts) + START_PROCESSING(SSobj, src) + vine_mutations_list = list() + init_subtypes(/datum/spacevine_mutation/, vine_mutations_list) + if(potency != null) + mutativeness = potency / 10 + if(production != null) + spread_cap *= production / 5 + spread_multiplier /= production / 5 + +/datum/spacevine_controller/vv_get_dropdown() + . = ..() + . += "---" + .["Delete Vines"] = "?_src_=[REF(src)];[HrefToken()];purge_vines=1" + +/datum/spacevine_controller/Topic(href, href_list) + if(..() || !check_rights(R_ADMIN, FALSE) || !usr.client.holder.CheckAdminHref(href, href_list)) + return + + if(href_list["purge_vines"]) + if(alert(usr, "Are you sure you want to delete this spacevine cluster?", "Delete Vines", "Yes", "No") != "Yes") + return + DeleteVines() + +/datum/spacevine_controller/proc/DeleteVines() //this is kill + QDEL_LIST(vines) //this will also qdel us + +/datum/spacevine_controller/Destroy() + STOP_PROCESSING(SSobj, src) + return ..() + +/datum/spacevine_controller/proc/spawn_spacevine_piece(turf/location, obj/structure/spacevine/parent, list/muts) + var/obj/structure/spacevine/SV = new(location) + growth_queue += SV + vines += SV + SV.master = src + if(muts && muts.len) + for(var/datum/spacevine_mutation/M in muts) + M.add_mutation_to_vinepiece(SV) + return + if(parent) + SV.mutations |= parent.mutations + var/parentcolor = parent.atom_colours[FIXED_COLOUR_PRIORITY] + SV.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY) + if(prob(mutativeness)) + var/datum/spacevine_mutation/randmut = pick(vine_mutations_list - SV.mutations) + randmut.add_mutation_to_vinepiece(SV) + + for(var/datum/spacevine_mutation/SM in SV.mutations) + SM.on_birth(SV) + location.Entered(SV) + +/datum/spacevine_controller/proc/VineDestroyed(obj/structure/spacevine/S) + S.master = null + vines -= S + growth_queue -= S + if(!vines.len) + var/obj/item/seeds/kudzu/KZ = new(S.loc) + KZ.mutations |= S.mutations + KZ.set_potency(mutativeness * 10) + KZ.set_production((spread_cap / initial(spread_cap)) * 5) + qdel(src) + +/datum/spacevine_controller/process() + if(!LAZYLEN(vines)) + qdel(src) //space vines exterminated. Remove the controller + return + if(!growth_queue) + qdel(src) //Sanity check + return + + var/length = 0 + + length = min( spread_cap , max( 1 , vines.len / spread_multiplier ) ) + var/i = 0 + var/list/obj/structure/spacevine/queue_end = list() + + for(var/obj/structure/spacevine/SV in growth_queue) + if(QDELETED(SV)) + continue + i++ + queue_end += SV + growth_queue -= SV + for(var/datum/spacevine_mutation/SM in SV.mutations) + SM.process_mutation(SV) + if(SV.energy < 2) //If tile isn't fully grown + if(prob(20)) + SV.grow() + else //If tile is fully grown + SV.entangle_mob() + + SV.spread() + if(i >= length) + break + + growth_queue = growth_queue + queue_end + +/obj/structure/spacevine/proc/grow() + if(!energy) + src.icon_state = pick("Med1", "Med2", "Med3") + energy = 1 + set_opacity(1) + else + src.icon_state = pick("Hvy1", "Hvy2", "Hvy3") + energy = 2 + + for(var/datum/spacevine_mutation/SM in mutations) + SM.on_grow(src) + +/obj/structure/spacevine/proc/entangle_mob() + if(!has_buckled_mobs() && prob(25)) + for(var/mob/living/V in src.loc) + entangle(V) + if(has_buckled_mobs()) + break //only capture one mob at a time + + +/obj/structure/spacevine/proc/entangle(mob/living/V) + if(!V || isvineimmune(V)) + return + for(var/datum/spacevine_mutation/SM in mutations) + SM.on_buckle(src, V) + if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured + to_chat(V, "The vines [pick("wind", "tangle", "tighten")] around you!") + buckle_mob(V, 1) + +/obj/structure/spacevine/proc/spread() + var/direction = pick(GLOB.cardinals) + var/turf/stepturf = get_step(src,direction) + if (!isspaceturf(stepturf) && stepturf.Enter(src)) + for(var/datum/spacevine_mutation/SM in mutations) + SM.on_spread(src, stepturf) + stepturf = get_step(src,direction) //in case turf changes, to make sure no runtimes happen + if(!locate(/obj/structure/spacevine, stepturf)) + if(master) + master.spawn_spacevine_piece(stepturf, src) + +/obj/structure/spacevine/ex_act(severity, target) + if(istype(target, type)) //if its agressive spread vine dont do anything + return + var/i + for(var/datum/spacevine_mutation/SM in mutations) + i += SM.on_explosion(severity, target, src) + if(!i && prob(100/severity)) + qdel(src) + +/obj/structure/spacevine/temperature_expose(null, temp, volume) + var/override = 0 + for(var/datum/spacevine_mutation/SM in mutations) + override += SM.process_temperature(src, temp, volume) + if(!override) + qdel(src) + +/obj/structure/spacevine/CanPass(atom/movable/mover, turf/target) + if(isvineimmune(mover)) + . = TRUE + else + . = ..() + +/proc/isvineimmune(atom/A) + . = FALSE + if(isliving(A)) + var/mob/living/M = A + if(("vines" in M.faction) || ("plants" in M.faction)) + . = TRUE diff --git a/code/modules/food_and_drinks/drinks/drinks.dm b/code/modules/food_and_drinks/drinks/drinks.dm index 6594146e81..a6b7de0330 100644 --- a/code/modules/food_and_drinks/drinks/drinks.dm +++ b/code/modules/food_and_drinks/drinks/drinks.dm @@ -8,7 +8,7 @@ icon_state = null lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi' - container_type = OPENCONTAINER + reagent_flags = OPENCONTAINER var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it. possible_transfer_amounts = list(5,10,15,20,25,30,50) volume = 50 @@ -36,7 +36,7 @@ if(M == user) user.visible_message("[user] swallows a gulp of [src].", "You swallow a gulp of [src].") - if(M.has_trait(TRAIT_VORACIOUS)) + if(HAS_TRAIT(M, TRAIT_VORACIOUS)) M.changeNext_move(CLICK_CD_MELEE * 0.5) //chug! chug! chug! else @@ -152,7 +152,6 @@ possible_transfer_amounts = list() volume = 5 flags_1 = CONDUCT_1 - container_type = OPENCONTAINER spillable = TRUE resistance_flags = FIRE_PROOF isGlass = FALSE @@ -399,7 +398,7 @@ name = "soda can" lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi' - container_type = NONE + reagent_flags = NONE spillable = FALSE isGlass = FALSE @@ -423,7 +422,7 @@ /obj/item/reagent_containers/food/drinks/soda_cans/attack_self(mob/user) if(!is_drainable()) to_chat(user, "You pull back the tab of \the [src] with a satisfying pop.") //Ahhhhhhhh - container_type = OPENCONTAINER + ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER) playsound(src, "can_open", 50, 1) spillable = TRUE return diff --git a/code/modules/food_and_drinks/drinks/drinks/bottle.dm b/code/modules/food_and_drinks/drinks/drinks/bottle.dm index 46e637e640..dab933ca4e 100644 --- a/code/modules/food_and_drinks/drinks/drinks/bottle.dm +++ b/code/modules/food_and_drinks/drinks/drinks/bottle.dm @@ -57,7 +57,7 @@ if(user.a_intent != INTENT_HARM || !isGlass) return ..() - if(user.has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(user, TRAIT_PACIFISM)) to_chat(user, "You don't want to harm [target]!") return @@ -73,7 +73,7 @@ var/mob/living/carbon/human/H = target var/headarmor = 0 // Target's head armor - armor_block = H.run_armor_check(affecting, "melee","","",armour_penetration) // For normal attack damage + armor_block = H.run_armor_check(affecting, "melee", null, null,armour_penetration) // For normal attack damage //If they have a hat/helmet and the user is targeting their head. if(istype(H.head, /obj/item/clothing/head) && affecting == BODY_ZONE_HEAD) diff --git a/code/modules/food_and_drinks/food.dm b/code/modules/food_and_drinks/food.dm index f9d9a3d85a..51433da841 100644 --- a/code/modules/food_and_drinks/food.dm +++ b/code/modules/food_and_drinks/food.dm @@ -4,7 +4,7 @@ /obj/item/reagent_containers/food possible_transfer_amounts = list() volume = 50 //Sets the default container amount for all food items. - container_type = INJECTABLE + reagent_flags = INJECTABLE resistance_flags = FLAMMABLE var/foodtype = NONE var/last_check_time @@ -19,7 +19,7 @@ if(last_check_time + 50 < world.time) if(ishuman(M)) var/mob/living/carbon/human/H = M - if(!H.has_trait(TRAIT_AGEUSIA)) + if(!HAS_TRAIT(H, TRAIT_AGEUSIA)) if(foodtype & H.dna.species.toxic_food) to_chat(H,"What the hell was that thing?!") H.adjust_disgust(25 + 30 * fraction) diff --git a/code/modules/food_and_drinks/food/condiment.dm b/code/modules/food_and_drinks/food/condiment.dm index d6d744f4db..0aef697883 100644 --- a/code/modules/food_and_drinks/food/condiment.dm +++ b/code/modules/food_and_drinks/food/condiment.dm @@ -10,7 +10,7 @@ desc = "Just your average condiment container." icon = 'icons/obj/food/containers.dmi' icon_state = "emptycondiment" - container_type = OPENCONTAINER + reagent_flags = OPENCONTAINER possible_transfer_amounts = list(1, 5, 10, 15, 20, 25, 30, 50) volume = 50 //Possible_states has the reagent id as key and a list of, in order, the icon_state, the name and the desc as values. Used in the on_reagent_change(changetype) to change names, descs and sprites. diff --git a/code/modules/food_and_drinks/food/customizables.dm b/code/modules/food_and_drinks/food/customizables.dm index 7c7545869b..3eeb5b9417 100644 --- a/code/modules/food_and_drinks/food/customizables.dm +++ b/code/modules/food_and_drinks/food/customizables.dm @@ -290,7 +290,7 @@ desc = "A simple bowl, used for soups and salads." icon = 'icons/obj/food/soupsalad.dmi' icon_state = "bowl" - container_type = OPENCONTAINER + reagent_flags = OPENCONTAINER materials = list(MAT_GLASS = 500) w_class = WEIGHT_CLASS_NORMAL diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm index 2b37065709..d3408ca5e5 100644 --- a/code/modules/food_and_drinks/food/snacks.dm +++ b/code/modules/food_and_drinks/food/snacks.dm @@ -112,7 +112,7 @@ All foods are distributed among various categories. Use common sense. else if(fullness > (600 * (1 + M.overeatduration / 2000))) // The more you eat - the more you can eat user.visible_message("[user] cannot force any more of \the [src] to go down [user.p_their()] throat!", "You cannot force any more of \the [src] to go down your throat!") return 0 - if(M.has_trait(TRAIT_VORACIOUS)) + if(HAS_TRAIT(M, TRAIT_VORACIOUS)) M.changeNext_move(CLICK_CD_MELEE * 0.5) //nom nom nom else if(!isbrain(M)) //If you're feeding it to someone else. diff --git a/code/modules/food_and_drinks/food/snacks_frozen.dm b/code/modules/food_and_drinks/food/snacks_frozen.dm new file mode 100644 index 0000000000..febfa527ca --- /dev/null +++ b/code/modules/food_and_drinks/food/snacks_frozen.dm @@ -0,0 +1,187 @@ +/obj/item/reagent_containers/food/snacks/icecreamsandwich + name = "icecream sandwich" + desc = "Portable Ice-cream in its own packaging." + icon = 'icons/obj/food/food.dmi' + icon_state = "icecreamsandwich" + bonus_reagents = list("nutriment" = 1, "ice" = 2) + list_reagents = list("nutriment" = 2, "ice" = 2) + tastes = list("ice cream" = 1) + foodtype = GRAIN | DAIRY + +/obj/item/reagent_containers/food/snacks/sundae + name = "sundae" + desc = "A classic dessert." + icon_state = "sundae" + bonus_reagents = list("nutriment" = 2, "vitamin" = 1) + list_reagents = list("nutriment" = 6, "banana" = 5, "vitamin" = 2) + filling_color = "#FFFACD" + tastes = list("ice cream" = 1, "banana" = 1) + foodtype = FRUIT | DAIRY | SUGAR + +/obj/item/reagent_containers/food/snacks/honkdae + name = "honkdae" + desc = "The clown's favorite dessert." + icon_state = "honkdae" + bonus_reagents = list("nutriment" = 2, "vitamin" = 2) + list_reagents = list("nutriment" = 6, "banana" = 10, "vitamin" = 4) + filling_color = "#FFFACD" + tastes = list("ice cream" = 1, "banana" = 1, "a bad joke" = 1) + foodtype = FRUIT | DAIRY | SUGAR + +/obj/item/reagent_containers/food/snacks/spacefreezy + name = "space freezy" + desc = "The best icecream in space." + icon_state = "spacefreezy" + bonus_reagents = list("nutriment" = 2, "vitamin" = 2) + list_reagents = list("nutriment" = 6, "bluecherryjelly" = 5, "vitamin" = 4) + filling_color = "#87CEFA" + tastes = list("blue cherries" = 2, "ice cream" = 2) + foodtype = FRUIT | DAIRY + +///////////// +//SNOWCONES// +///////////// + +/obj/item/reagent_containers/food/snacks/snowcones //We use this as a base for all other snowcones + name = "flaverless snowcone" + desc = "Its just harden water slivers. Still fun to chew on." + icon = 'icons/obj/food/snowcones.dmi' + icon_state = "flaverless_sc" + trash = /obj/item/reagent_containers/food/drinks/sillycup //We dont eat paper cups + bonus_reagents = list("water" = 10) //Base line will allways give water + list_reagents = list("water" = 1) // We dont get food for water/juices + filling_color = "#FFFFFF" //Ice is white + tastes = list("ice" = 1, "water" = 1) + foodtype = SUGAR //We use SUGAR as a base line to act in as junkfood, other wise we use fruit + +/obj/item/reagent_containers/food/snacks/snowcones/lime + name = "lime flavored snowcone" + desc = "A lime flavord snowball in a paper cup." + icon_state = "lime_sc" + list_reagents = list("nutriment" = 1, "limejuice" = 5) + tastes = list("ice" = 1, "water" = 1, "limes" = 5) + foodtype = FRUIT + +/obj/item/reagent_containers/food/snacks/snowcones/lemon + name = "lemon flavored snowcone" + desc = "A lemon flavord snowball in a paper cup." + icon_state = "lemon_sc" + list_reagents = list("nutriment" = 1, "lemonjuice" = 5) + tastes = list("ice" = 1, "water" = 1, "lemons" = 5) + foodtype = FRUIT + +/obj/item/reagent_containers/food/snacks/snowcones/apple + name = "apple flavored snowcone" + desc = "A apple flavord snowball in a paper cup." + icon_state = "blue_sc" + list_reagents = list("nutriment" = 1, "applejuice" = 5) + tastes = list("ice" = 1, "water" = 1, "apples" = 5) + foodtype = FRUIT + +/obj/item/reagent_containers/food/snacks/snowcones/grape + name = "grape flavored snowcone" + desc = "A grape flavord snowball in a paper cup." + icon_state = "grape_sc" + list_reagents = list("nutriment" = 1, "berryjuice" = 5) + tastes = list("ice" = 1, "water" = 1, "grape" = 5) + foodtype = FRUIT + +/obj/item/reagent_containers/food/snacks/snowcones/orange + name = "orange flavored snowcone" + desc = "A mix of different flavors dizzled on a snowball in a paper cup." + icon_state = "orange_sc" + list_reagents = list("nutriment" = 1, "orangejuice" = 10) + tastes = list("ice" = 1, "water" = 1, "berries" = 5) + foodtype = FRUIT + +/obj/item/reagent_containers/food/snacks/snowcones/blue + name = "bluecherry flavored snowcone" + desc = "A bluecharry flavord snowball in a paper cup, how rare!" + icon_state = "red_sc" + list_reagents = list("nutriment" = 1, "bluecherryjelly" = 5) + tastes = list("ice" = 1, "water" = 1, "blue" = 5) + foodtype = FRUIT + +/obj/item/reagent_containers/food/snacks/snowcones/red + name = "cherry flavored snowcone" + desc = "A cherry flavord snowball in a paper cup." + icon_state = "blue_sc" + list_reagents = list("nutriment" = 1, "cherryjelly" = 5) + tastes = list("ice" = 1, "water" = 1, "red" = 5) + foodtype = FRUIT + +/obj/item/reagent_containers/food/snacks/snowcones/kiwi + name = "kiwi flavored snowcone" + desc = "A kiwi flavord snowball in a paper cup." + icon_state = "kiwi_sc" + list_reagents = list("nutriment" = 3, "vitamin" = 6) + tastes = list("ice" = 1, "space" = 3, "kiwi" = 5) + foodtype = FRUIT + +/obj/item/reagent_containers/food/snacks/snowcones/mix + name = "mixed berry flavored snowcone" + desc = "A mix of different flavors dizzled on a snowball in a paper cup." + icon_state = "berry_sc" + list_reagents = list("nutriment" = 1, "berryjuice" = 10) + tastes = list("ice" = 1, "water" = 1, "berries" = 5) + foodtype = FRUIT + +/obj/item/reagent_containers/food/snacks/snowcones/fruitsalad + name = "mixed fruit flavored snowcone" + desc = "A mix of different flavors dizzled on a snowball in a paper cup." + icon_state = "fruitsalad_sc" + list_reagents = list("nutriment" = 1, "lemonjuice" = 5, "limejuice" = 5, "lemonjuice" = 5, "orangejuice" = 5) + tastes = list("ice" = 1, "water" = 1, "fruits" = 25) + foodtype = FRUIT + +/obj/item/reagent_containers/food/snacks/snowcones/pineapple + name = "pineapple flavored snowcone" + desc = "A pineapple flavord snowball in a paper cup." + icon_state = "pineapple_sc" + list_reagents = list("nutriment" = 1, "water" = 1) + tastes = list("ice" = 1, "water" = 1, "pineapples" = 5) + foodtype = PINEAPPLE //Pineapple to allow all that like pineapple to enjoy + +/obj/item/reagent_containers/food/snacks/snowcones/mime + name = "mime snowcone" + desc = "..." + icon_state = "mime_sc" + list_reagents = list("nutriment" = 1, "nothing" = 5) + tastes = list("nothing" = 5) + +/obj/item/reagent_containers/food/snacks/snowcones/clown + name = "joke flavored snowcone" + desc = "A waterd down jokeful flavord snowball in a paper cup." + icon_state = "clown_sc" + list_reagents = list("nutriment" = 1, "laughter" = 5) + tastes = list("jokes" = 5, "brainfreeze" = 5, "joy" = 5) + +/obj/item/reagent_containers/food/snacks/snowcones/soda + name = "sodawater flavored snowcone" + desc = "A waterd down sodawater flavored snowcone snowball in a paper cup." + icon_state = "soda_sc" + list_reagents = list("nutriment" = 1, "sodawater" = 5) + tastes = list("surgar" = 1, "water" = 5, "soda" = 5) + foodtype = JUNKFOOD | SUGAR + +/obj/item/reagent_containers/food/snacks/snowcones/pwgrmer + name = "pwergamer flavored snowcone" + desc = "A waterd down pwergamer soda flavord snowball in a paper cup." + icon_state = "pwergamer_sc" + list_reagents = list("nutriment" = 1, "laughter" = 1) + tastes = list("vaild" = 5, "salt" = 5, "wats" = 5) + foodtype = JUNKFOOD | SUGAR + +/obj/item/reagent_containers/food/snacks/snowcones/honey + name = "honey flavored snowcone" + desc = "A honey flavord snowball in a paper cup." + icon_state = "honey_sc" + list_reagents = list("nutriment" = 1, "honey" = 5) + tastes = list("pollen" = 5, "sweetness" = 5, "wax" = 1) + +/obj/item/reagent_containers/food/snacks/snowcones/rainbow + name = "rainbow color snowcone" + desc = "A rainbow color snowball in a paper cup." + icon_state = "rainbow_sc" + list_reagents = list("nutriment" = 5, "laughter" = 25) + tastes = list("sunlight" = 5, "light" = 5, "slime" = 5, "paint" = 3, "clouds" = 3) diff --git a/code/modules/food_and_drinks/food/snacks_other.dm b/code/modules/food_and_drinks/food/snacks_other.dm index 5213cc96e1..c1abec86c1 100644 --- a/code/modules/food_and_drinks/food/snacks_other.dm +++ b/code/modules/food_and_drinks/food/snacks_other.dm @@ -340,36 +340,6 @@ tastes = list("melon" = 1) foodtype = FRUIT -/obj/item/reagent_containers/food/snacks/spacefreezy - name = "space freezy" - desc = "The best icecream in space." - icon_state = "spacefreezy" - bonus_reagents = list("nutriment" = 2, "vitamin" = 2) - list_reagents = list("nutriment" = 6, "bluecherryjelly" = 5, "vitamin" = 4) - filling_color = "#87CEFA" - tastes = list("blue cherries" = 2, "ice cream" = 2) - foodtype = FRUIT | DAIRY - -/obj/item/reagent_containers/food/snacks/sundae - name = "sundae" - desc = "A classic dessert." - icon_state = "sundae" - bonus_reagents = list("nutriment" = 2, "vitamin" = 1) - list_reagents = list("nutriment" = 6, "banana" = 5, "vitamin" = 2) - filling_color = "#FFFACD" - tastes = list("ice cream" = 1, "banana" = 1) - foodtype = FRUIT | DAIRY | SUGAR - -/obj/item/reagent_containers/food/snacks/honkdae - name = "honkdae" - desc = "The clown's favorite dessert." - icon_state = "honkdae" - bonus_reagents = list("nutriment" = 2, "vitamin" = 2) - list_reagents = list("nutriment" = 6, "banana" = 10, "vitamin" = 4) - filling_color = "#FFFACD" - tastes = list("ice cream" = 1, "banana" = 1, "a bad joke" = 1) - foodtype = FRUIT | DAIRY | SUGAR - /obj/item/reagent_containers/food/snacks/nachos name = "nachos" desc = "Chips from Space Mexico." diff --git a/code/modules/food_and_drinks/food/snacks_pastry.dm b/code/modules/food_and_drinks/food/snacks_pastry.dm index 435b4a371a..927a7d2697 100644 --- a/code/modules/food_and_drinks/food/snacks_pastry.dm +++ b/code/modules/food_and_drinks/food/snacks_pastry.dm @@ -28,7 +28,7 @@ if(last_check_time + 50 < world.time) if(ishuman(M)) var/mob/living/carbon/human/H = M - if(H.mind && H.mind.assigned_role == "Security Officer" || H.mind.assigned_role == "Detective" || H.mind.assigned_role == "Warden" || H.mind.assigned_role == "Head of Security" && !H.has_trait(TRAIT_AGEUSIA)) + if(H.mind && H.mind.assigned_role == "Security Officer" || H.mind.assigned_role == "Detective" || H.mind.assigned_role == "Warden" || H.mind.assigned_role == "Head of Security" && !HAS_TRAIT(H, TRAIT_AGEUSIA)) to_chat(H,"I love this taste!") H.adjust_disgust(-5 + -2.5 * fraction) GET_COMPONENT_FROM(mood, /datum/component/mood, H) @@ -203,7 +203,7 @@ list_reagents = list("nutriment" = 1) filling_color = "#F0E68C" tastes = list("cookie" = 1) - foodtype = GRAIN | SUGAR + foodtype = SUGAR /obj/item/reagent_containers/food/snacks/donkpocket name = "\improper Donk-pocket" diff --git a/code/modules/food_and_drinks/food/snacks_pie.dm b/code/modules/food_and_drinks/food/snacks_pie.dm index 8264b4153e..9d63d48f34 100644 --- a/code/modules/food_and_drinks/food/snacks_pie.dm +++ b/code/modules/food_and_drinks/food/snacks_pie.dm @@ -53,6 +53,7 @@ H.adjust_blurriness(1) H.visible_message("[H] is creamed by [src]!", "You've been creamed by [src]!") playsound(H, "desceration", 50, TRUE) + reagents.trans_to(H,15) //Transfers the cream pies total volume of reagents to target on it if(!H.creamed) // one layer at a time H.add_overlay(creamoverlay) H.creamed = TRUE @@ -268,3 +269,24 @@ bonus_reagents = list("nutriment" = 4, "vitamin" = 6) tastes = list("mint" = 1, "pie" = 1) foodtype = GRAIN | FRUIT | SUGAR + +/obj/item/reagent_containers/food/snacks/pie/baklava + name = "baklava" + desc = "A delightful healthy snake made of nut layers with thin bread." + icon_state = "baklava" + slice_path = /obj/item/reagent_containers/food/snacks/baklavaslice + slices_num = 6 + bonus_reagents = list("nutriment" = 2, "vitamin" = 6) + tastes = list("nuts" = 1, "pie" = 1) + foodtype = GRAIN + +/obj/item/reagent_containers/food/snacks/baklavaslice + name = "baklava dish" + desc = "A portion delightful healthy snake made of nut layers with thin bread" + icon = 'icons/obj/food/piecake.dmi' + icon_state = "baklavaslice" + trash = /obj/item/trash/plate + filling_color = "#1E90FF" + list_reagents = list("nutriment" = 2, "vitamins" = 4) + tastes = list("nuts" = 1, "pie" = 1) + foodtype = GRAIN \ No newline at end of file diff --git a/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm b/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm index 88f8848315..1b602b6759 100644 --- a/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm +++ b/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm @@ -52,16 +52,6 @@ list_reagents = list("nutriment" = 2, "cherryjelly" = 5, "vitamin" = 2) foodtype = GRAIN | FRUIT -/obj/item/reagent_containers/food/snacks/icecreamsandwich - name = "icecream sandwich" - desc = "Portable Ice-cream in its own packaging." - icon = 'icons/obj/food/food.dmi' - icon_state = "icecreamsandwich" - bonus_reagents = list("nutriment" = 1, "ice" = 2) - list_reagents = list("nutriment" = 2, "ice" = 2) - tastes = list("ice cream" = 1) - foodtype = GRAIN | DAIRY - /obj/item/reagent_containers/food/snacks/notasandwich name = "not-a-sandwich" desc = "Something seems to be wrong with this, you can't quite figure what. Maybe it's his moustache." diff --git a/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm b/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm index 5e7a3db504..23172841e4 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm @@ -28,7 +28,6 @@ God bless America. density = TRUE use_power = IDLE_POWER_USE idle_power_usage = 5 - container_type = OPENCONTAINER layer = BELOW_OBJ_LAYER var/obj/item/reagent_containers/food/snacks/deepfryholder/frying //What's being fried RIGHT NOW? var/cook_time = 0 @@ -52,7 +51,7 @@ God bless America. /obj/machinery/deepfryer/Initialize() . = ..() - create_reagents(50) + create_reagents(50, OPENCONTAINER) reagents.add_reagent("cooking_oil", 25) component_parts = list() component_parts += new /obj/item/circuitboard/machine/deep_fryer(null) diff --git a/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm b/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm index b1da39daf3..4dda9dd773 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm @@ -15,13 +15,11 @@ var/portion = 10 var/selected_drink var/list/stored_food = list() - container_type = OPENCONTAINER var/obj/item/reagent_containers/mixer /obj/machinery/food_cart/Initialize() . = ..() - create_reagents(LIQUID_CAPACIY) - reagents.set_reacting(FALSE) + create_reagents(LIQUID_CAPACIY, OPENCONTAINER | NO_REACT) mixer = new /obj/item/reagent_containers(src, MIXER_CAPACITY) mixer.name = "Mixer" diff --git a/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm b/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm index 46c9907cef..58d3ef69bb 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm @@ -14,7 +14,6 @@ anchored = FALSE use_power = NO_POWER_USE layer = BELOW_OBJ_LAYER - container_type = OPENCONTAINER max_integrity = 300 var/list/product_types = list() var/dispense_flavour = ICECREAM_VANILLA @@ -65,8 +64,7 @@ . = ..() while(product_types.len < 6) product_types.Add(5) - create_reagents() - reagents.set_reacting(FALSE) + create_reagents(100, OPENCONTAINER | NO_REACT) for(var/reagent in icecream_vat_reagents) reagents.add_reagent(reagent, icecream_vat_reagents[reagent]) diff --git a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm index 913fb44dae..10ecfd6e20 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm @@ -86,7 +86,6 @@ src.icon_state = "mw" src.broken = 0 // Fix it! src.dirty = 0 // just to be sure - src.container_type = OPENCONTAINER return 0 //to use some fuel else to_chat(user, "It's broken!") @@ -103,7 +102,6 @@ src.dirty = 0 // It's clean! src.broken = 0 // just to be sure src.icon_state = "mw" - src.container_type = OPENCONTAINER src.updateUsrDialog() return 1 // Disables the after-attack so we don't spray the floor/user. else @@ -124,7 +122,6 @@ src.dirty = 0 // It's clean! src.broken = 0 // just to be sure src.icon_state = "mw" - src.container_type = OPENCONTAINER else if(src.dirty==100) // The microwave is all dirty so can't be used! to_chat(user, "It's dirty!") diff --git a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm index b6e3b19640..deba080ca2 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm @@ -18,8 +18,7 @@ /obj/machinery/smartfridge/Initialize() . = ..() - create_reagents() - reagents.set_reacting(FALSE) + create_reagents(100, NO_REACT) if(islist(initial_contents)) for(var/typekey in initial_contents) diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.dm b/code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.dm new file mode 100644 index 0000000000..08d5716779 --- /dev/null +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.dm @@ -0,0 +1,244 @@ + +/datum/crafting_recipe/food/icecreamsandwich + name = "Icecream sandwich" + reqs = list( + /datum/reagent/consumable/cream = 5, + /datum/reagent/consumable/ice = 5, + /obj/item/reagent_containers/food/snacks/icecream = 1 + ) + result = /obj/item/reagent_containers/food/snacks/icecreamsandwich + subcategory = CAT_ICE + +/datum/crafting_recipe/food/spacefreezy + name ="Space freezy" + reqs = list( + /datum/reagent/consumable/bluecherryjelly = 5, + /datum/reagent/consumable/spacemountainwind = 15, + /obj/item/reagent_containers/food/snacks/icecream = 1 + ) + result = /obj/item/reagent_containers/food/snacks/spacefreezy + subcategory = CAT_ICE + +/datum/crafting_recipe/food/sundae + name ="Sundae" + reqs = list( + /datum/reagent/consumable/cream = 5, + /obj/item/reagent_containers/food/snacks/grown/cherries = 1, + /obj/item/reagent_containers/food/snacks/grown/banana = 1, + /obj/item/reagent_containers/food/snacks/icecream = 1 + ) + result = /obj/item/reagent_containers/food/snacks/sundae + subcategory = CAT_ICE + +/datum/crafting_recipe/food/honkdae + name ="Honkdae" + reqs = list( + /datum/reagent/consumable/cream = 5, + /obj/item/clothing/mask/gas/clown_hat = 1, + /obj/item/reagent_containers/food/snacks/grown/cherries = 1, + /obj/item/reagent_containers/food/snacks/grown/banana = 2, + /obj/item/reagent_containers/food/snacks/icecream = 1 + ) + result = /obj/item/reagent_containers/food/snacks/honkdae + subcategory = CAT_ICE + +//////////////////////////SNOW CONES/////////////////////// + +/datum/crafting_recipe/food/flaverless_sc + name = "Flaverless snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones + subcategory = CAT_ICE + +/datum/crafting_recipe/food/pineapple_sc + name = "Pineapple snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /obj/item/reagent_containers/food/snacks/pineappleslice = 2 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/pineapple + subcategory = CAT_ICE + +/datum/crafting_recipe/food/lime_sc + name = "Lime snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/limejuice = 5 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/lime + subcategory = CAT_ICE + +/datum/crafting_recipe/food/lemon_sc + name = "Lemon snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/lemonjuice = 5 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/lemon + subcategory = CAT_ICE + +/datum/crafting_recipe/food/apple_sc + name = "Apple snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/applejuice = 5 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/apple + subcategory = CAT_ICE + +/datum/crafting_recipe/food/grape_sc + name = "Grape snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/berryjuice = 5 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/grape + subcategory = CAT_ICE + +/datum/crafting_recipe/food/orange_sc + name = "Orange snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/orangejuice = 5 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/orange + subcategory = CAT_ICE + +/datum/crafting_recipe/food/blue_sc + name = "Bluecherry snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/bluecherryjelly= 5 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/blue + subcategory = CAT_ICE + +/datum/crafting_recipe/food/red_sc + name = "Cherry snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/cherryjelly= 5 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/red + subcategory = CAT_ICE + +/datum/crafting_recipe/food/mix_sc + name = "Mixed berrie snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/berryjuice = 15 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/mix + subcategory = CAT_ICE + +/datum/crafting_recipe/food/fruitsalad_sc + name = "Fruit Salad snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/orangejuice = 5, + /datum/reagent/consumable/limejuice = 5, + /datum/reagent/consumable/lemonjuice = 5 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/fruitsalad + subcategory = CAT_ICE + +/datum/crafting_recipe/food/mime_sc + name = "Mime snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/nothing = 5 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/mime + subcategory = CAT_ICE + +/datum/crafting_recipe/food/clown_sc + name = "Clown snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/clownstears = 5 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/clown + subcategory = CAT_ICE + +/datum/crafting_recipe/food/soda_sc + name = "Soda water snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/sodawater = 15 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/soda + subcategory = CAT_ICE + +/datum/crafting_recipe/food/pwgrmer_sc + name = "Pwergamer snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/pwr_game = 15 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/pwgrmer + subcategory = CAT_ICE + +/datum/crafting_recipe/food/kiwi_sc + name = "Soda water snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /obj/item/reagent_containers/food/snacks/egg/kiwiEgg = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/kiwi + subcategory = CAT_ICE + +/datum/crafting_recipe/food/honey_sc + name = "Honey snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/consumable/honey = 5 + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/honey + subcategory = CAT_ICE + +/datum/crafting_recipe/food/honey_sc + name = "Rainbow snowcone" + reqs = list( + /obj/item/reagent_containers/food/drinks/sillycup = 1, + /datum/reagent/water = 5, + /datum/reagent/consumable/ice = 15, + /datum/reagent/colorful_reagent = 1 //Hard to make + ) + result = /obj/item/reagent_containers/food/snacks/snowcones/rainbow + subcategory = CAT_ICE diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm b/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm index 3dd27ddd01..0c4e2c2e30 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm @@ -186,39 +186,6 @@ result = /obj/item/reagent_containers/food/snacks/melonfruitbowl subcategory = CAT_MISCFOOD -/datum/crafting_recipe/food/spacefreezy - name ="Space freezy" - reqs = list( - /datum/reagent/consumable/bluecherryjelly = 5, - /datum/reagent/consumable/spacemountainwind = 15, - /obj/item/reagent_containers/food/snacks/icecream = 1 - ) - result = /obj/item/reagent_containers/food/snacks/spacefreezy - subcategory = CAT_MISCFOOD - -/datum/crafting_recipe/food/sundae - name ="Sundae" - reqs = list( - /datum/reagent/consumable/cream = 5, - /obj/item/reagent_containers/food/snacks/grown/cherries = 1, - /obj/item/reagent_containers/food/snacks/grown/banana = 1, - /obj/item/reagent_containers/food/snacks/icecream = 1 - ) - result = /obj/item/reagent_containers/food/snacks/sundae - subcategory = CAT_MISCFOOD - -/datum/crafting_recipe/food/honkdae - name ="Honkdae" - reqs = list( - /datum/reagent/consumable/cream = 5, - /obj/item/clothing/mask/gas/clown_hat = 1, - /obj/item/reagent_containers/food/snacks/grown/cherries = 1, - /obj/item/reagent_containers/food/snacks/grown/banana = 2, - /obj/item/reagent_containers/food/snacks/icecream = 1 - ) - result = /obj/item/reagent_containers/food/snacks/honkdae - subcategory = CAT_MISCFOOD - /datum/crafting_recipe/food/nachos name ="Nachos" reqs = list( diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pie.dm b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pie.dm index 8effc2599a..79d761c2e2 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pie.dm +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pie.dm @@ -159,3 +159,13 @@ ) result = /obj/item/reagent_containers/food/snacks/pie/frostypie subcategory = CAT_PIE + +/datum/crafting_recipe/food/baklava + name = "Baklava pie" + reqs = list( + /obj/item/reagent_containers/food/snacks/butter = 1, + /obj/item/reagent_containers/food/snacks/tortilla = 4, //Layers + /obj/item/seeds/wheat/oat = 3 + ) + result = /obj/item/reagent_containers/food/snacks/pie/baklava + subcategory = CAT_PIE \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.dm b/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.dm index a2e83a09b4..0f1c40da3f 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.dm +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.dm @@ -43,16 +43,6 @@ result = /obj/item/reagent_containers/food/snacks/jellysandwich/cherry subcategory = CAT_SANDWICH -/datum/crafting_recipe/food/icecreamsandwich - name = "Icecream sandwich" - reqs = list( - /datum/reagent/consumable/cream = 5, - /datum/reagent/consumable/ice = 5, - /obj/item/reagent_containers/food/snacks/icecream = 1 - ) - result = /obj/item/reagent_containers/food/snacks/icecreamsandwich - subcategory = CAT_SANDWICH - /datum/crafting_recipe/food/notasandwich name = "Not a sandwich" reqs = list( diff --git a/code/modules/goonchat/browserassets/js/browserOutput.js b/code/modules/goonchat/browserassets/js/browserOutput.js index 23a63d9708..64b41a5921 100644 --- a/code/modules/goonchat/browserassets/js/browserOutput.js +++ b/code/modules/goonchat/browserassets/js/browserOutput.js @@ -158,7 +158,16 @@ function byondDecode(message) { // The replace for + is because FOR SOME REASON, BYOND replaces spaces with a + instead of %20, and a plus with %2b. // Marvelous. message = message.replace(/\+/g, "%20"); - message = decoder(message); + try { + // This is a workaround for the above not always working when BYOND's shitty url encoding breaks. (byond bug id:2399401) + if (decodeURIComponent) { + message = decodeURIComponent(message); + } else { + throw new Error("Easiest way to trigger the fallback") + } + } catch (err) { + message = unescape(message); + } return message; } @@ -361,7 +370,7 @@ function setCookie(cname, cvalue, exdays) { var d = new Date(); d.setTime(d.getTime() + (exdays*24*60*60*1000)); var expires = 'expires='+d.toUTCString(); - document.cookie = cname + '=' + cvalue + '; ' + expires; + document.cookie = cname + '=' + cvalue + '; ' + expires + "; path=/"; } function getCookie(cname) { diff --git a/code/modules/hydroponics/fermenting_barrel.dm b/code/modules/hydroponics/fermenting_barrel.dm index b88e6e1ebb..83fc18dcb9 100644 --- a/code/modules/hydroponics/fermenting_barrel.dm +++ b/code/modules/hydroponics/fermenting_barrel.dm @@ -5,14 +5,13 @@ icon_state = "barrel" density = TRUE anchored = FALSE - container_type = DRAINABLE | AMOUNT_VISIBLE pressure_resistance = 2 * ONE_ATMOSPHERE max_integrity = 300 var/open = FALSE var/speed_multiplier = 1 //How fast it distills. Defaults to 100% (1.0). Lower is better. /obj/structure/fermenting_barrel/Initialize() - create_reagents(300) //Bluespace beakers, but without the portability or efficiency in circuits. + create_reagents(300, DRAINABLE | AMOUNT_VISIBLE) //Bluespace beakers, but without the portability or efficiency in circuits. . = ..() /obj/structure/fermenting_barrel/examine(mob/user) @@ -56,10 +55,12 @@ /obj/structure/fermenting_barrel/attack_hand(mob/user) open = !open if(open) - container_type = REFILLABLE | AMOUNT_VISIBLE + DISABLE_BITFIELD(reagents.reagents_holder_flags, DRAINABLE) + ENABLE_BITFIELD(reagents.reagents_holder_flags, REFILLABLE) to_chat(user, "You open [src], letting you fill it.") else - container_type = DRAINABLE | AMOUNT_VISIBLE + DISABLE_BITFIELD(reagents.reagents_holder_flags, REFILLABLE) + ENABLE_BITFIELD(reagents.reagents_holder_flags, DRAINABLE) to_chat(user, "You close [src], letting you draw from its tap.") update_icon() diff --git a/code/modules/hydroponics/grown/nettle.dm b/code/modules/hydroponics/grown/nettle.dm index e3f8c254ac..dbcce2830b 100644 --- a/code/modules/hydroponics/grown/nettle.dm +++ b/code/modules/hydroponics/grown/nettle.dm @@ -56,7 +56,7 @@ var/mob/living/carbon/C = user if(C.gloves) return FALSE - if(C.has_trait(TRAIT_PIERCEIMMUNE)) + if(HAS_TRAIT(C, TRAIT_PIERCEIMMUNE)) return FALSE var/hit_zone = (C.held_index_to_dir(C.active_hand_index) == "l" ? "l_":"r_") + "arm" var/obj/item/bodypart/affecting = C.get_bodypart(hit_zone) diff --git a/code/modules/hydroponics/grown/replicapod.dm b/code/modules/hydroponics/grown/replicapod.dm index 55c0da91f2..ce0ca0220b 100644 --- a/code/modules/hydroponics/grown/replicapod.dm +++ b/code/modules/hydroponics/grown/replicapod.dm @@ -7,7 +7,6 @@ species = "replicapod" plantname = "Replica Pod" product = /mob/living/carbon/human //verrry special -- Urist - container_type = INJECTABLE|DRAWABLE lifespan = 50 endurance = 8 maturation = 10 @@ -28,7 +27,7 @@ /obj/item/seeds/replicapod/Initialize() . = ..() - create_reagents(volume) + create_reagents(volume, INJECTABLE | DRAWABLE) /obj/item/seeds/replicapod/on_reagent_change(changetype) if(changetype == ADD_REAGENT) diff --git a/code/modules/hydroponics/grown/towercap.dm b/code/modules/hydroponics/grown/towercap.dm index 3fe5a2dfca..23f178edc9 100644 --- a/code/modules/hydroponics/grown/towercap.dm +++ b/code/modules/hydroponics/grown/towercap.dm @@ -187,7 +187,7 @@ var/turf/open/O = loc if(O.air) var/loc_gases = O.air.gases - if(loc_gases[/datum/gas/oxygen][MOLES] > 13) + if(loc_gases[/datum/gas/oxygen] > 13) return TRUE return FALSE diff --git a/code/modules/hydroponics/plant_genes.dm b/code/modules/hydroponics/plant_genes.dm index 97bf2a31b9..17462c0626 100644 --- a/code/modules/hydroponics/plant_genes.dm +++ b/code/modules/hydroponics/plant_genes.dm @@ -310,10 +310,10 @@ /datum/plant_gene/trait/noreact/on_new(obj/item/reagent_containers/food/snacks/grown/G, newloc) ..() - G.reagents.set_reacting(FALSE) + ENABLE_BITFIELD(G.reagents.reagents_holder_flags, NO_REACT) /datum/plant_gene/trait/noreact/on_squash(obj/item/reagent_containers/food/snacks/grown/G, atom/target) - G.reagents.set_reacting(TRUE) + DISABLE_BITFIELD(G.reagents.reagents_holder_flags, NO_REACT) G.reagents.handle_reactions() diff --git a/code/modules/integrated_electronics/passive/power.dm b/code/modules/integrated_electronics/passive/power.dm index c849dc0e27..d4899a4621 100644 --- a/code/modules/integrated_electronics/passive/power.dm +++ b/code/modules/integrated_electronics/passive/power.dm @@ -90,7 +90,6 @@ icon_state = "chemical_cell" extended_desc = "This is effectively an internal beaker. It will consume and produce power from plasma, slime jelly, welding fuel, carbon,\ ethanol, nutriment, and blood in order of decreasing efficiency. It will consume fuel only if the battery can take more energy." - container_type = OPENCONTAINER complexity = 4 inputs = list() outputs = list("volume used" = IC_PINTYPE_NUMBER, "self reference" = IC_PINTYPE_SELFREF) @@ -101,9 +100,9 @@ var/multi = 1 var/lfwb =TRUE -/obj/item/integrated_circuit/passive/power/chemical_cell/New() +/obj/item/integrated_circuit/passive/power/chemical_cell/Initialize() ..() - create_reagents(volume) + create_reagents(volume, OPENCONTAINER) extended_desc +="But no fuel can be compared with blood of living human." diff --git a/code/modules/integrated_electronics/subtypes/atmospherics.dm b/code/modules/integrated_electronics/subtypes/atmospherics.dm index 1715223fa2..230d1ce154 100644 --- a/code/modules/integrated_electronics/subtypes/atmospherics.dm +++ b/code/modules/integrated_electronics/subtypes/atmospherics.dm @@ -1,762 +1,761 @@ -#define SOURCE_TO_TARGET 0 -#define TARGET_TO_SOURCE 1 -#define PUMP_EFFICIENCY 0.6 -#define TANK_FAILURE_PRESSURE (ONE_ATMOSPHERE*25) -#define PUMP_MAX_PRESSURE (ONE_ATMOSPHERE*24) -#define PUMP_MAX_VOLUME 100 - - -/obj/item/integrated_circuit/atmospherics - category_text = "Atmospherics" - cooldown_per_use = 2 SECONDS - complexity = 10 - size = 7 - outputs = list( - "self reference" = IC_PINTYPE_SELFREF, - "pressure" = IC_PINTYPE_NUMBER - ) - var/datum/gas_mixture/air_contents - var/volume = 2 //Pretty small, I know - -/obj/item/integrated_circuit/atmospherics/Initialize() - air_contents = new(volume) - ..() - -/obj/item/integrated_circuit/atmospherics/return_air() - return air_contents - -//Check if the gas container is adjacent and of the right type -/obj/item/integrated_circuit/atmospherics/proc/check_gassource(atom/gasholder) - if(!gasholder) - return FALSE - if(!gasholder.Adjacent(get_object())) - return FALSE - if(!istype(gasholder, /obj/item/tank) && !istype(gasholder, /obj/machinery/portable_atmospherics) && !istype(gasholder, /obj/item/integrated_circuit/atmospherics)) - return FALSE - return TRUE - -//Needed in circuits where source and target types differ -/obj/item/integrated_circuit/atmospherics/proc/check_gastarget(atom/gasholder) - return check_gassource(gasholder) - - -// - gas pump - // **works** -/obj/item/integrated_circuit/atmospherics/pump - name = "gas pump" - desc = "Somehow moves gases between two tanks, canisters, and other gas containers." - spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH - inputs = list( - "source" = IC_PINTYPE_REF, - "target" = IC_PINTYPE_REF, - "target pressure" = IC_PINTYPE_NUMBER - ) - activators = list( - "transfer" = IC_PINTYPE_PULSE_IN, - "on transfer" = IC_PINTYPE_PULSE_OUT - ) - var/direction = SOURCE_TO_TARGET - var/target_pressure = PUMP_MAX_PRESSURE - power_draw_per_use = 20 - -/obj/item/integrated_circuit/atmospherics/pump/Initialize() - air_contents = new(volume) - extended_desc += " Use negative pressure to move air from target to source. \ - Note that only part of the gas is moved on each transfer, \ - so multiple activations will be necessary to achieve target pressure. \ - The pressure limit for circuit pumps is [round(PUMP_MAX_PRESSURE)] kPa." - . = ..() - -// This proc gets the direction of the gas flow depending on its value, by calling update target -/obj/item/integrated_circuit/atmospherics/pump/on_data_written() - var/amt = get_pin_data(IC_INPUT, 3) - update_target(amt) - -/obj/item/integrated_circuit/atmospherics/pump/proc/update_target(new_amount) - if(!isnum(new_amount)) - new_amount = 0 - // See in which direction the gas moves - if(new_amount < 0) - direction = TARGET_TO_SOURCE - else - direction = SOURCE_TO_TARGET - target_pressure = min(round(PUMP_MAX_PRESSURE),abs(new_amount)) - -/obj/item/integrated_circuit/atmospherics/pump/do_work() - var/obj/source = get_pin_data_as_type(IC_INPUT, 1, /obj) - var/obj/target = get_pin_data_as_type(IC_INPUT, 2, /obj) - perform_magic(source, target) - activate_pin(2) - -/obj/item/integrated_circuit/atmospherics/pump/proc/perform_magic(atom/source, atom/target) - //Check if both atoms are of the right type: atmos circuits/gas tanks/canisters. If one is the same, use the circuit var - if(!check_gassource(source)) - source = src - - if(!check_gastarget(target)) - target = src - - // If both are the same, this whole proc would do nothing and just waste performance - if(source == target) - return - - var/datum/gas_mixture/source_air = source.return_air() - var/datum/gas_mixture/target_air = target.return_air() - - if(!source_air || !target_air) - return - - // Swapping both source and target - if(direction == TARGET_TO_SOURCE) - var/temp = source_air - source_air = target_air - target_air = temp - - // If what you are pumping is empty, use the circuit's storage - if(source_air.total_moles() <= 0) - source_air = air_contents - - // Move gas from one place to another - move_gas(source_air, target_air) - air_update_turf() - -/obj/item/integrated_circuit/atmospherics/pump/proc/move_gas(datum/gas_mixture/source_air, datum/gas_mixture/target_air) - - // No moles = nothing to pump - if(source_air.total_moles() <= 0 || target_air.return_pressure() >= PUMP_MAX_PRESSURE) - return - - // Negative Kelvin temperatures should never happen and if they do, normalize them - if(source_air.temperature < TCMB) - source_air.temperature = TCMB - - var/pressure_delta = target_pressure - target_air.return_pressure() - if(pressure_delta > 0.1) - var/transfer_moles = (pressure_delta*target_air.volume/(source_air.temperature * R_IDEAL_GAS_EQUATION))*PUMP_EFFICIENCY - var/datum/gas_mixture/removed = source_air.remove(transfer_moles) - target_air.merge(removed) - - -// - volume pump - // **Works** -/obj/item/integrated_circuit/atmospherics/pump/volume - name = "volume pump" - desc = "Moves gases between two tanks, canisters, and other gas containers by using their volume, up to 200 L/s." - extended_desc = " Use negative volume to move air from target to source. Note that only part of the gas is moved on each transfer. Its maximum pumping volume is capped at 1000kPa." - - spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH - inputs = list( - "source" = IC_PINTYPE_REF, - "target" = IC_PINTYPE_REF, - "transfer volume" = IC_PINTYPE_NUMBER - ) - activators = list( - "transfer" = IC_PINTYPE_PULSE_IN, - "on transfer" = IC_PINTYPE_PULSE_OUT - ) - direction = SOURCE_TO_TARGET - var/transfer_rate = PUMP_MAX_VOLUME - power_draw_per_use = 20 - -/obj/item/integrated_circuit/atmospherics/pump/volume/update_target(new_amount) - if(!isnum(new_amount)) - new_amount = 0 - // See in which direction the gas moves - if(new_amount < 0) - direction = TARGET_TO_SOURCE - else - direction = SOURCE_TO_TARGET - target_pressure = min(PUMP_MAX_VOLUME,abs(new_amount)) - -/obj/item/integrated_circuit/atmospherics/pump/volume/move_gas(datum/gas_mixture/source_air, datum/gas_mixture/target_air) - // No moles = nothing to pump - if(source_air.total_moles() <= 0) - return - - // Negative Kelvin temperatures should never happen and if they do, normalize them - if(source_air.temperature < TCMB) - source_air.temperature = TCMB - - if((source_air.return_pressure() < 0.01) || (target_air.return_pressure() >= PUMP_MAX_PRESSURE)) - return - - //The second part of the min caps the pressure built by the volume pumps to the max pump pressure - var/transfer_ratio = min(transfer_rate,target_air.volume*PUMP_MAX_PRESSURE/source_air.return_pressure())/source_air.volume - - var/datum/gas_mixture/removed = source_air.remove_ratio(transfer_ratio * PUMP_EFFICIENCY) - - target_air.merge(removed) - - -// - gas vent - // **works** -/obj/item/integrated_circuit/atmospherics/pump/vent - name = "gas vent" - extended_desc = "Use negative volume to move air from target to environment. Note that only part of the gas is moved on each transfer. Unlike the gas pump, this one keeps pumping even further to pressures of 9000 pKa and it is not advised to use it on tank circuits." - desc = "Moves gases between the environment and adjacent gas containers." - inputs = list( - "container" = IC_PINTYPE_REF, - "target pressure" = IC_PINTYPE_NUMBER - ) - -/obj/item/integrated_circuit/atmospherics/pump/vent/on_data_written() - var/amt = get_pin_data(IC_INPUT, 2) - update_target(amt) - -/obj/item/integrated_circuit/atmospherics/pump/vent/do_work() - var/turf/source = get_turf(src) - var/obj/target = get_pin_data_as_type(IC_INPUT, 1, /obj) - perform_magic(source, target) - activate_pin(2) - -/obj/item/integrated_circuit/atmospherics/pump/vent/check_gastarget(atom/gasholder) - if(!gasholder) - return FALSE - if(!gasholder.Adjacent(get_object())) - return FALSE - if(!istype(gasholder, /obj/item/tank) && !istype(gasholder, /obj/machinery/portable_atmospherics) && !istype(gasholder, /obj/item/integrated_circuit/atmospherics)) - return FALSE - return TRUE - - -/obj/item/integrated_circuit/atmospherics/pump/vent/check_gassource(atom/target) - if(!target) - return FALSE - if(!istype(target, /turf)) - return FALSE - return TRUE - - -// - integrated connector - // Can connect and disconnect properly -/obj/item/integrated_circuit/atmospherics/connector - name = "integrated connector" - desc = "Creates an airtight seal with standard connectors found on the floor, \ - allowing the assembly to exchange gases with a pipe network." - extended_desc = "This circuit will automatically attempt to locate and connect to ports on the floor beneath it when activated. \ - You must set a target before connecting." - spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH - inputs = list( - "target" = IC_PINTYPE_REF - ) - activators = list( - "toggle connection" = IC_PINTYPE_PULSE_IN, - "on connected" = IC_PINTYPE_PULSE_OUT, - "on connection failed" = IC_PINTYPE_PULSE_OUT, - "on disconnected" = IC_PINTYPE_PULSE_OUT - ) - - var/obj/machinery/atmospherics/components/unary/portables_connector/connector - -/obj/item/integrated_circuit/atmospherics/connector/Initialize() - air_contents = new(volume) - START_PROCESSING(SSobj, src) - . = ..() - -//Sucks up the gas from the connector -/obj/item/integrated_circuit/atmospherics/connector/process() - set_pin_data(IC_OUTPUT, 2, air_contents.return_pressure()) - -/obj/item/integrated_circuit/atmospherics/connector/check_gassource(atom/gasholder) - if(!gasholder) - return FALSE - if(!istype(gasholder,/obj/machinery/atmospherics/components/unary/portables_connector)) - return FALSE - return TRUE - -//If the assembly containing this is moved from the tile the connector pipe is in, the connection breaks -/obj/item/integrated_circuit/atmospherics/connector/ext_moved() - if(connector) - if(get_dist(get_object(), connector) > 0) - // The assembly is set as connected device and the connector handles the rest - connector.connected_device = null - connector = null - activate_pin(4) - -/obj/item/integrated_circuit/atmospherics/connector/do_work() - // If there is a connection, disconnect - if(connector) - connector.connected_device = null - connector = null - activate_pin(4) - return - - var/obj/machinery/atmospherics/components/unary/portables_connector/PC = locate() in get_turf(src) - // If no connector can't connect - if(!PC) - activate_pin(3) - return - connector = PC - connector.connected_device = src - activate_pin(2) - -// Required for making the connector port script work -obj/item/integrated_circuit/atmospherics/connector/portableConnectorReturnAir() - return air_contents - - -// - gas filter - // **works** -/obj/item/integrated_circuit/atmospherics/pump/filter - name = "gas filter" - desc = "Filters one gas out of a mixture." - complexity = 20 - size = 8 - spawn_flags = IC_SPAWN_RESEARCH - inputs = list( - "source" = IC_PINTYPE_REF, - "filtered output" = IC_PINTYPE_REF, - "contaminants output" = IC_PINTYPE_REF, - "wanted gases" = IC_PINTYPE_LIST, - "target pressure" = IC_PINTYPE_NUMBER - ) - power_draw_per_use = 30 - -/obj/item/integrated_circuit/atmospherics/pump/filter/on_data_written() - var/amt = get_pin_data(IC_INPUT, 5) - target_pressure = CLAMP(amt, 0, PUMP_MAX_PRESSURE) - -/obj/item/integrated_circuit/atmospherics/pump/filter/do_work() - activate_pin(2) - var/obj/source = get_pin_data_as_type(IC_INPUT, 1, /obj) - var/obj/filtered = get_pin_data_as_type(IC_INPUT, 2, /obj) - var/obj/contaminants = get_pin_data_as_type(IC_INPUT, 3, /obj) - - var/wanted = get_pin_data(IC_INPUT, 4) - - // If there is no filtered output, this whole thing makes no sense - if(!check_gassource(filtered)) - return - - var/datum/gas_mixture/filtered_air = filtered.return_air() - if(!filtered_air) - return - - // If no source is set, the source is possibly this circuit's content - if(!check_gassource(source)) - source = src - var/datum/gas_mixture/source_air = source.return_air() - - //No source air: source is this circuit - if(!source_air) - source_air = air_contents - - // If no filtering tank is set, filter through itself - if(!check_gassource(contaminants)) - contaminants = src - var/datum/gas_mixture/contaminated_air = contaminants.return_air() - - //If there is no gas mixture datum for unfiltered, pump the contaminants back into the circuit - if(!contaminated_air) - contaminated_air = air_contents - - if(contaminated_air.return_pressure() >= PUMP_MAX_PRESSURE || filtered_air.return_pressure() >= PUMP_MAX_PRESSURE) - return - - var/pressure_delta = target_pressure - contaminated_air.return_pressure() - var/transfer_moles - - //Negative Kelvins are an anomaly and should be normalized if encountered - if(source_air.temperature < TCMB) - source_air.temperature = TCMB - - transfer_moles = (pressure_delta*contaminated_air.volume/(source_air.temperature * R_IDEAL_GAS_EQUATION))*PUMP_EFFICIENCY - - //If there is nothing to transfer, just return - if(transfer_moles <= 0) - return - - //This is the var that holds the currently filtered part of the gas - var/datum/gas_mixture/removed = source_air.remove(transfer_moles) - if(!removed) - return - - //This is the gas that will be moved from source to filtered - var/datum/gas_mixture/filtered_out = new - - for(var/filtered_gas in removed.gases) - //Get the name of the gas and see if it is in the list - if(removed.gases[filtered_gas][GAS_META][META_GAS_NAME] in wanted) - //The gas that is put in all the filtered out gases - filtered_out.temperature = removed.temperature - filtered_out.add_gas(filtered_gas) - filtered_out.gases[filtered_gas][MOLES] = removed.gases[filtered_gas][MOLES] - - //The filtered out gas is entirely removed from the currently filtered gases - removed.gases[filtered_gas][MOLES] = 0 - removed.garbage_collect() - - //Check if the pressure is high enough to put stuff in filtered, or else just put it back in the source - var/datum/gas_mixture/target = (filtered_air.return_pressure() < target_pressure ? filtered_air : source_air) - target.merge(filtered_out) - contaminated_air.merge(removed) - - -/obj/item/integrated_circuit/atmospherics/pump/filter/Initialize() - air_contents = new(volume) - . = ..() - extended_desc = "Remember to properly spell and capitalize the filtered gas name. \ - Note that only part of the gas is moved on each transfer, \ - so multiple activations will be necessary to achieve target pressure. \ - The pressure limit for circuit pumps is [round(PUMP_MAX_PRESSURE)] kPa." - - -// - gas mixer - // **works** -/obj/item/integrated_circuit/atmospherics/pump/mixer - name = "gas mixer" - desc = "Mixes 2 different types of gases." - complexity = 20 - size = 8 - spawn_flags = IC_SPAWN_RESEARCH - inputs = list( - "first source" = IC_PINTYPE_REF, - "second source" = IC_PINTYPE_REF, - "output" = IC_PINTYPE_REF, - "first source percentage" = IC_PINTYPE_NUMBER, - "target pressure" = IC_PINTYPE_NUMBER - ) - power_draw_per_use = 30 - -/obj/item/integrated_circuit/atmospherics/pump/mixer/do_work() - activate_pin(2) - var/obj/source_1 = get_pin_data(IC_INPUT, 1) - var/obj/source_2 = get_pin_data(IC_INPUT, 2) - var/obj/gas_output = get_pin_data(IC_INPUT, 3) - if(!check_gassource(source_1)) - source_1 = src - - if(!check_gassource(source_2)) - source_2 = src - - if(!check_gassource(gas_output)) - gas_output = src - - if(source_1 == gas_output || source_2 == gas_output) - return - - var/datum/gas_mixture/source_1_gases = source_1.return_air() - var/datum/gas_mixture/source_2_gases = source_2.return_air() - var/datum/gas_mixture/output_gases = gas_output.return_air() - - if(!source_1_gases || !source_2_gases || !output_gases) - return - - if(output_gases.return_pressure() >= PUMP_MAX_PRESSURE) - return - - if(source_1_gases.return_pressure() <= 0 || source_2_gases.return_pressure() <= 0) - return - - //This calculates how much should be sent - var/gas_percentage = round(max(min(get_pin_data(IC_INPUT, 4),100),0) / 100) - - //Basically: number of moles = percentage of pressure filled up * efficiency coefficient * (pressure from both gases * volume of output) / (R * Temperature) - var/transfer_moles = (get_pin_data(IC_INPUT, 5) / max(1,output_gases.return_pressure())) * PUMP_EFFICIENCY * (source_1_gases.return_pressure() * gas_percentage + source_2_gases.return_pressure() * (1 - gas_percentage)) * output_gases.volume/ (R_IDEAL_GAS_EQUATION * max(output_gases.temperature,TCMB)) - - - if(transfer_moles <= 0) - return - - var/datum/gas_mixture/mix = source_1_gases.remove(transfer_moles * gas_percentage) - output_gases.merge(mix) - mix = source_2_gases.remove(transfer_moles * (1-gas_percentage)) - output_gases.merge(mix) - - -// - integrated tank - // **works** -/obj/item/integrated_circuit/atmospherics/tank - name = "integrated tank" - desc = "A small tank for the storage of gases." - spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH - size = 4 - activators = list( - "push ref" = IC_PINTYPE_PULSE_IN - ) - volume = 3 //emergency tank sized - var/broken = FALSE - -/obj/item/integrated_circuit/atmospherics/tank/Initialize() - air_contents = new(volume) - START_PROCESSING(SSobj, src) - extended_desc = "Take care not to pressurize it above [round(TANK_FAILURE_PRESSURE)] kPa, or else it will break." - . = ..() - -/obj/item/integrated_circuit/atmospherics/tank/Destroy() - STOP_PROCESSING(SSobj, src) - . = ..() - -/obj/item/integrated_circuit/atmospherics/tank/do_work() - set_pin_data(IC_OUTPUT, 1, WEAKREF(src)) - push_data() - -/obj/item/integrated_circuit/atmospherics/tank/process() - var/tank_pressure = air_contents.return_pressure() - set_pin_data(IC_OUTPUT, 2, tank_pressure) - push_data() - - //Check if tank broken - if(!broken && tank_pressure > TANK_FAILURE_PRESSURE) - broken = TRUE - to_chat(view(2),"The [name] ruptures, releasing its gases!") - if(broken) - release() - -/obj/item/integrated_circuit/atmospherics/tank/proc/release() - if(air_contents.total_moles() > 0) - playsound(loc, 'sound/effects/spray.ogg', 10, 1, -3) - var/datum/gas_mixture/expelled_gas = air_contents.remove(air_contents.total_moles()) - var/turf/current_turf = get_turf(src) - var/datum/gas_mixture/exterior_gas - if(!current_turf) - return - - exterior_gas = current_turf.return_air() - exterior_gas.merge(expelled_gas) - - -// - large integrated tank - // **works** -/obj/item/integrated_circuit/atmospherics/tank/large - name = "large integrated tank" - desc = "A less small tank for the storage of gases." - volume = 9 - size = 12 - spawn_flags = IC_SPAWN_RESEARCH - - -// - freezer tank - // **works** -/obj/item/integrated_circuit/atmospherics/tank/freezer - name = "freezer tank" - desc = "Cools the gas it contains to a preset temperature." - volume = 6 - size = 8 - inputs = list( - "target temperature" = IC_PINTYPE_NUMBER, - "on" = IC_PINTYPE_BOOLEAN - ) - inputs_default = list("1" = 300) - spawn_flags = IC_SPAWN_RESEARCH - var/temperature = 293.15 - var/heater_coefficient = 0.1 - -/obj/item/integrated_circuit/atmospherics/tank/freezer/on_data_written() - temperature = max(73.15,min(293.15,get_pin_data(IC_INPUT, 1))) - if(get_pin_data(IC_INPUT, 2)) - power_draw_idle = 30 - else - power_draw_idle = 0 - -/obj/item/integrated_circuit/atmospherics/tank/freezer/process() - var/tank_pressure = air_contents.return_pressure() - set_pin_data(IC_OUTPUT, 2, tank_pressure) - push_data() - - //Cool the tank if the power is on and the temp is above - if(!power_draw_idle || air_contents.temperature < temperature) - return - - air_contents.temperature = max(73.15,air_contents.temperature - (air_contents.temperature - temperature) * heater_coefficient) - - -// - heater tank - // **works** -/obj/item/integrated_circuit/atmospherics/tank/freezer/heater - name = "heater tank" - desc = "Heats the gas it contains to a preset temperature." - volume = 6 - inputs = list( - "target temperature" = IC_PINTYPE_NUMBER, - "on" = IC_PINTYPE_BOOLEAN - ) - spawn_flags = IC_SPAWN_RESEARCH - -/obj/item/integrated_circuit/atmospherics/tank/freezer/heater/on_data_written() - temperature = max(293.15,min(573.15,get_pin_data(IC_INPUT, 1))) - if(get_pin_data(IC_INPUT, 2)) - power_draw_idle = 30 - else - power_draw_idle = 0 - -/obj/item/integrated_circuit/atmospherics/tank/freezer/heater/process() - var/tank_pressure = air_contents.return_pressure() - set_pin_data(IC_OUTPUT, 2, tank_pressure) - push_data() - - //Heat the tank if the power is on or its temperature is below what is set - if(!power_draw_idle || air_contents.temperature > temperature) - return - - air_contents.temperature = min(573.15,air_contents.temperature + (temperature - air_contents.temperature) * heater_coefficient) - - -// - atmospheric cooler - // **works** -/obj/item/integrated_circuit/atmospherics/cooler - name = "atmospheric cooler circuit" - desc = "Cools the air around it." - volume = 6 - size = 13 - spawn_flags = IC_SPAWN_RESEARCH - inputs = list( - "target temperature" = IC_PINTYPE_NUMBER, - "on" = IC_PINTYPE_BOOLEAN - ) - var/temperature = 293.15 - var/heater_coefficient = 0.1 - -/obj/item/integrated_circuit/atmospherics/cooler/Initialize() - air_contents = new(volume) - START_PROCESSING(SSobj, src) - . = ..() - -/obj/item/integrated_circuit/atmospherics/cooler/Destroy() - STOP_PROCESSING(SSobj, src) - . = ..() - -/obj/item/integrated_circuit/atmospherics/cooler/on_data_written() - temperature = max(243.15,min(293.15,get_pin_data(IC_INPUT, 1))) - if(get_pin_data(IC_INPUT, 2)) - power_draw_idle = 30 - else - power_draw_idle = 0 - -/obj/item/integrated_circuit/atmospherics/cooler/process() - set_pin_data(IC_OUTPUT, 2, air_contents.return_pressure()) - push_data() - - - //Get the turf you're on and its gas mixture - var/turf/current_turf = get_turf(src) - if(!current_turf) - return - - var/datum/gas_mixture/turf_air = current_turf.return_air() - if(!power_draw_idle || turf_air.temperature < temperature) - return - - //Cool the gas - turf_air.temperature = max(243.15,turf_air.temperature - (turf_air.temperature - temperature) * heater_coefficient) - - -// - atmospheric heater - // **works** -/obj/item/integrated_circuit/atmospherics/cooler/heater - name = "atmospheric heater circuit" - desc = "Heats the air around it." - -/obj/item/integrated_circuit/atmospherics/cooler/heater/on_data_written() - temperature = max(293.15,min(323.15,get_pin_data(IC_INPUT, 1))) - if(get_pin_data(IC_INPUT, 2)) - power_draw_idle = 30 - else - power_draw_idle = 0 - -/obj/item/integrated_circuit/atmospherics/cooler/heater/process() - set_pin_data(IC_OUTPUT, 2, air_contents.return_pressure()) - push_data() - - //Get the turf and its air mixture - var/turf/current_turf = get_turf(src) - if(!current_turf) - return - - var/datum/gas_mixture/turf_air = current_turf.return_air() - if(!power_draw_idle || turf_air.temperature > temperature) - return - - //Heat the gas - turf_air.temperature = min(323.15,turf_air.temperature + (temperature - turf_air.temperature) * heater_coefficient) - - -// - tank slot - // **works** -/obj/item/integrated_circuit/input/tank_slot - category_text = "Atmospherics" - cooldown_per_use = 1 - name = "tank slot" - desc = "Lets you add a tank to your assembly and remove it even when the assembly is closed." - extended_desc = "It can help you extract gases easier." - complexity = 25 - size = 30 - inputs = list() - outputs = list( - "pressure used" = IC_PINTYPE_NUMBER, - "current tank" = IC_PINTYPE_REF - ) - activators = list( - "push ref" = IC_PINTYPE_PULSE_IN, - "on insert" = IC_PINTYPE_PULSE_OUT, - "on remove" = IC_PINTYPE_PULSE_OUT - ) - spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH - - can_be_asked_input = TRUE - demands_object_input = TRUE - can_input_object_when_closed = TRUE - - var/obj/item/tank/internals/current_tank - -/obj/item/integrated_circuit/input/tank_slot/Initialize() - START_PROCESSING(SSobj, src) - . = ..() - -/obj/item/integrated_circuit/input/tank_slot/process() - push_pressure() - -/obj/item/integrated_circuit/input/tank_slot/attackby(var/obj/item/tank/internals/I, var/mob/living/user) - //Check if it truly is a tank - if(!istype(I,/obj/item/tank/internals)) - to_chat(user,"The [I.name] doesn't seem to fit in here.") - return - - //Check if there is no other tank already inside - if(current_tank) - to_chat(user,"There is already a gas tank inside.") - return - - //The current tank is the one we just attached, its location is inside the circuit - current_tank = I - user.transferItemToLoc(I,src) - to_chat(user,"You put the [I.name] inside the tank slot.") - - //Set the pin to a weak reference of the current tank - push_pressure() - set_pin_data(IC_OUTPUT, 2, WEAKREF(current_tank)) - push_data() - do_work(1) - - -/obj/item/integrated_circuit/input/tank_slot/ask_for_input(mob/user) - attack_self(user) - -/obj/item/integrated_circuit/input/tank_slot/attack_self(mob/user) - //Check if no tank attached - if(!current_tank) - to_chat(user, "There is currently no tank attached.") - return - - //Remove tank and put in user's hands/location - to_chat(user, "You take [current_tank] out of the tank slot.") - user.put_in_hands(current_tank) - current_tank = null - - //Remove tank reference - push_pressure() - set_pin_data(IC_OUTPUT, 2, null) - push_data() - do_work(2) - -/obj/item/integrated_circuit/input/tank_slot/do_work() - set_pin_data(IC_OUTPUT, 2, WEAKREF(current_tank)) - push_data() - -/obj/item/integrated_circuit/input/tank_slot/proc/push_pressure() - if(!current_tank) - set_pin_data(IC_OUTPUT, 1, 0) - return - - var/datum/gas_mixture/tank_air = current_tank.return_air() - if(!tank_air) - set_pin_data(IC_OUTPUT, 1, 0) - return - - set_pin_data(IC_OUTPUT, 1, tank_air.return_pressure()) - push_data() - - -#undef SOURCE_TO_TARGET -#undef TARGET_TO_SOURCE -#undef PUMP_EFFICIENCY -#undef TANK_FAILURE_PRESSURE -#undef PUMP_MAX_PRESSURE -#undef PUMP_MAX_VOLUME +#define SOURCE_TO_TARGET 0 +#define TARGET_TO_SOURCE 1 +#define PUMP_EFFICIENCY 0.6 +#define TANK_FAILURE_PRESSURE (ONE_ATMOSPHERE*25) +#define PUMP_MAX_PRESSURE (ONE_ATMOSPHERE*24) +#define PUMP_MAX_VOLUME 100 + + +/obj/item/integrated_circuit/atmospherics + category_text = "Atmospherics" + cooldown_per_use = 2 SECONDS + complexity = 10 + size = 7 + outputs = list( + "self reference" = IC_PINTYPE_SELFREF, + "pressure" = IC_PINTYPE_NUMBER + ) + var/datum/gas_mixture/air_contents + var/volume = 2 //Pretty small, I know + +/obj/item/integrated_circuit/atmospherics/Initialize() + air_contents = new(volume) + ..() + +/obj/item/integrated_circuit/atmospherics/return_air() + return air_contents + +//Check if the gas container is adjacent and of the right type +/obj/item/integrated_circuit/atmospherics/proc/check_gassource(atom/gasholder) + if(!gasholder) + return FALSE + if(!gasholder.Adjacent(get_object())) + return FALSE + if(!istype(gasholder, /obj/item/tank) && !istype(gasholder, /obj/machinery/portable_atmospherics) && !istype(gasholder, /obj/item/integrated_circuit/atmospherics)) + return FALSE + return TRUE + +//Needed in circuits where source and target types differ +/obj/item/integrated_circuit/atmospherics/proc/check_gastarget(atom/gasholder) + return check_gassource(gasholder) + + +// - gas pump - // **works** +/obj/item/integrated_circuit/atmospherics/pump + name = "gas pump" + desc = "Somehow moves gases between two tanks, canisters, and other gas containers." + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + inputs = list( + "source" = IC_PINTYPE_REF, + "target" = IC_PINTYPE_REF, + "target pressure" = IC_PINTYPE_NUMBER + ) + activators = list( + "transfer" = IC_PINTYPE_PULSE_IN, + "on transfer" = IC_PINTYPE_PULSE_OUT + ) + var/direction = SOURCE_TO_TARGET + var/target_pressure = PUMP_MAX_PRESSURE + power_draw_per_use = 20 + +/obj/item/integrated_circuit/atmospherics/pump/Initialize() + air_contents = new(volume) + extended_desc += " Use negative pressure to move air from target to source. \ + Note that only part of the gas is moved on each transfer, \ + so multiple activations will be necessary to achieve target pressure. \ + The pressure limit for circuit pumps is [round(PUMP_MAX_PRESSURE)] kPa." + . = ..() + +// This proc gets the direction of the gas flow depending on its value, by calling update target +/obj/item/integrated_circuit/atmospherics/pump/on_data_written() + var/amt = get_pin_data(IC_INPUT, 3) + update_target(amt) + +/obj/item/integrated_circuit/atmospherics/pump/proc/update_target(new_amount) + if(!isnum(new_amount)) + new_amount = 0 + // See in which direction the gas moves + if(new_amount < 0) + direction = TARGET_TO_SOURCE + else + direction = SOURCE_TO_TARGET + target_pressure = min(round(PUMP_MAX_PRESSURE),abs(new_amount)) + +/obj/item/integrated_circuit/atmospherics/pump/do_work() + var/obj/source = get_pin_data_as_type(IC_INPUT, 1, /obj) + var/obj/target = get_pin_data_as_type(IC_INPUT, 2, /obj) + perform_magic(source, target) + activate_pin(2) + +/obj/item/integrated_circuit/atmospherics/pump/proc/perform_magic(atom/source, atom/target) + //Check if both atoms are of the right type: atmos circuits/gas tanks/canisters. If one is the same, use the circuit var + if(!check_gassource(source)) + source = src + + if(!check_gastarget(target)) + target = src + + // If both are the same, this whole proc would do nothing and just waste performance + if(source == target) + return + + var/datum/gas_mixture/source_air = source.return_air() + var/datum/gas_mixture/target_air = target.return_air() + + if(!source_air || !target_air) + return + + // Swapping both source and target + if(direction == TARGET_TO_SOURCE) + var/temp = source_air + source_air = target_air + target_air = temp + + // If what you are pumping is empty, use the circuit's storage + if(source_air.total_moles() <= 0) + source_air = air_contents + + // Move gas from one place to another + move_gas(source_air, target_air) + air_update_turf() + +/obj/item/integrated_circuit/atmospherics/pump/proc/move_gas(datum/gas_mixture/source_air, datum/gas_mixture/target_air) + + // No moles = nothing to pump + if(source_air.total_moles() <= 0 || target_air.return_pressure() >= PUMP_MAX_PRESSURE) + return + + // Negative Kelvin temperatures should never happen and if they do, normalize them + if(source_air.temperature < TCMB) + source_air.temperature = TCMB + + var/pressure_delta = target_pressure - target_air.return_pressure() + if(pressure_delta > 0.1) + var/transfer_moles = (pressure_delta*target_air.volume/(source_air.temperature * R_IDEAL_GAS_EQUATION))*PUMP_EFFICIENCY + var/datum/gas_mixture/removed = source_air.remove(transfer_moles) + target_air.merge(removed) + + +// - volume pump - // **Works** +/obj/item/integrated_circuit/atmospherics/pump/volume + name = "volume pump" + desc = "Moves gases between two tanks, canisters, and other gas containers by using their volume, up to 200 L/s." + extended_desc = " Use negative volume to move air from target to source. Note that only part of the gas is moved on each transfer. Its maximum pumping volume is capped at 1000kPa." + + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + inputs = list( + "source" = IC_PINTYPE_REF, + "target" = IC_PINTYPE_REF, + "transfer volume" = IC_PINTYPE_NUMBER + ) + activators = list( + "transfer" = IC_PINTYPE_PULSE_IN, + "on transfer" = IC_PINTYPE_PULSE_OUT + ) + direction = SOURCE_TO_TARGET + var/transfer_rate = PUMP_MAX_VOLUME + power_draw_per_use = 20 + +/obj/item/integrated_circuit/atmospherics/pump/volume/update_target(new_amount) + if(!isnum(new_amount)) + new_amount = 0 + // See in which direction the gas moves + if(new_amount < 0) + direction = TARGET_TO_SOURCE + else + direction = SOURCE_TO_TARGET + target_pressure = min(PUMP_MAX_VOLUME,abs(new_amount)) + +/obj/item/integrated_circuit/atmospherics/pump/volume/move_gas(datum/gas_mixture/source_air, datum/gas_mixture/target_air) + // No moles = nothing to pump + if(source_air.total_moles() <= 0) + return + + // Negative Kelvin temperatures should never happen and if they do, normalize them + if(source_air.temperature < TCMB) + source_air.temperature = TCMB + + if((source_air.return_pressure() < 0.01) || (target_air.return_pressure() >= PUMP_MAX_PRESSURE)) + return + + //The second part of the min caps the pressure built by the volume pumps to the max pump pressure + var/transfer_ratio = min(transfer_rate,target_air.volume*PUMP_MAX_PRESSURE/source_air.return_pressure())/source_air.volume + + var/datum/gas_mixture/removed = source_air.remove_ratio(transfer_ratio * PUMP_EFFICIENCY) + + target_air.merge(removed) + + +// - gas vent - // **works** +/obj/item/integrated_circuit/atmospherics/pump/vent + name = "gas vent" + extended_desc = "Use negative volume to move air from target to environment. Note that only part of the gas is moved on each transfer. Unlike the gas pump, this one keeps pumping even further to pressures of 9000 pKa and it is not advised to use it on tank circuits." + desc = "Moves gases between the environment and adjacent gas containers." + inputs = list( + "container" = IC_PINTYPE_REF, + "target pressure" = IC_PINTYPE_NUMBER + ) + +/obj/item/integrated_circuit/atmospherics/pump/vent/on_data_written() + var/amt = get_pin_data(IC_INPUT, 2) + update_target(amt) + +/obj/item/integrated_circuit/atmospherics/pump/vent/do_work() + var/turf/source = get_turf(src) + var/obj/target = get_pin_data_as_type(IC_INPUT, 1, /obj) + perform_magic(source, target) + activate_pin(2) + +/obj/item/integrated_circuit/atmospherics/pump/vent/check_gastarget(atom/gasholder) + if(!gasholder) + return FALSE + if(!gasholder.Adjacent(get_object())) + return FALSE + if(!istype(gasholder, /obj/item/tank) && !istype(gasholder, /obj/machinery/portable_atmospherics) && !istype(gasholder, /obj/item/integrated_circuit/atmospherics)) + return FALSE + return TRUE + + +/obj/item/integrated_circuit/atmospherics/pump/vent/check_gassource(atom/target) + if(!target) + return FALSE + if(!istype(target, /turf)) + return FALSE + return TRUE + + +// - integrated connector - // Can connect and disconnect properly +/obj/item/integrated_circuit/atmospherics/connector + name = "integrated connector" + desc = "Creates an airtight seal with standard connectors found on the floor, \ + allowing the assembly to exchange gases with a pipe network." + extended_desc = "This circuit will automatically attempt to locate and connect to ports on the floor beneath it when activated. \ + You must set a target before connecting." + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + inputs = list( + "target" = IC_PINTYPE_REF + ) + activators = list( + "toggle connection" = IC_PINTYPE_PULSE_IN, + "on connected" = IC_PINTYPE_PULSE_OUT, + "on connection failed" = IC_PINTYPE_PULSE_OUT, + "on disconnected" = IC_PINTYPE_PULSE_OUT + ) + + var/obj/machinery/atmospherics/components/unary/portables_connector/connector + +/obj/item/integrated_circuit/atmospherics/connector/Initialize() + air_contents = new(volume) + START_PROCESSING(SSobj, src) + . = ..() + +//Sucks up the gas from the connector +/obj/item/integrated_circuit/atmospherics/connector/process() + set_pin_data(IC_OUTPUT, 2, air_contents.return_pressure()) + +/obj/item/integrated_circuit/atmospherics/connector/check_gassource(atom/gasholder) + if(!gasholder) + return FALSE + if(!istype(gasholder,/obj/machinery/atmospherics/components/unary/portables_connector)) + return FALSE + return TRUE + +//If the assembly containing this is moved from the tile the connector pipe is in, the connection breaks +/obj/item/integrated_circuit/atmospherics/connector/ext_moved() + if(connector) + if(get_dist(get_object(), connector) > 0) + // The assembly is set as connected device and the connector handles the rest + connector.connected_device = null + connector = null + activate_pin(4) + +/obj/item/integrated_circuit/atmospherics/connector/do_work() + // If there is a connection, disconnect + if(connector) + connector.connected_device = null + connector = null + activate_pin(4) + return + + var/obj/machinery/atmospherics/components/unary/portables_connector/PC = locate() in get_turf(src) + // If no connector can't connect + if(!PC) + activate_pin(3) + return + connector = PC + connector.connected_device = src + activate_pin(2) + +// Required for making the connector port script work +obj/item/integrated_circuit/atmospherics/connector/portableConnectorReturnAir() + return air_contents + + +// - gas filter - // **works** +/obj/item/integrated_circuit/atmospherics/pump/filter + name = "gas filter" + desc = "Filters one gas out of a mixture." + complexity = 20 + size = 8 + spawn_flags = IC_SPAWN_RESEARCH + inputs = list( + "source" = IC_PINTYPE_REF, + "filtered output" = IC_PINTYPE_REF, + "contaminants output" = IC_PINTYPE_REF, + "wanted gases" = IC_PINTYPE_LIST, + "target pressure" = IC_PINTYPE_NUMBER + ) + power_draw_per_use = 30 + +/obj/item/integrated_circuit/atmospherics/pump/filter/on_data_written() + var/amt = get_pin_data(IC_INPUT, 5) + target_pressure = CLAMP(amt, 0, PUMP_MAX_PRESSURE) + +/obj/item/integrated_circuit/atmospherics/pump/filter/do_work() + activate_pin(2) + var/obj/source = get_pin_data_as_type(IC_INPUT, 1, /obj) + var/obj/filtered = get_pin_data_as_type(IC_INPUT, 2, /obj) + var/obj/contaminants = get_pin_data_as_type(IC_INPUT, 3, /obj) + + var/wanted = get_pin_data(IC_INPUT, 4) + + // If there is no filtered output, this whole thing makes no sense + if(!check_gassource(filtered)) + return + + var/datum/gas_mixture/filtered_air = filtered.return_air() + if(!filtered_air) + return + + // If no source is set, the source is possibly this circuit's content + if(!check_gassource(source)) + source = src + var/datum/gas_mixture/source_air = source.return_air() + + //No source air: source is this circuit + if(!source_air) + source_air = air_contents + + // If no filtering tank is set, filter through itself + if(!check_gassource(contaminants)) + contaminants = src + var/datum/gas_mixture/contaminated_air = contaminants.return_air() + + //If there is no gas mixture datum for unfiltered, pump the contaminants back into the circuit + if(!contaminated_air) + contaminated_air = air_contents + + if(contaminated_air.return_pressure() >= PUMP_MAX_PRESSURE || filtered_air.return_pressure() >= PUMP_MAX_PRESSURE) + return + + var/pressure_delta = target_pressure - contaminated_air.return_pressure() + var/transfer_moles + + //Negative Kelvins are an anomaly and should be normalized if encountered + if(source_air.temperature < TCMB) + source_air.temperature = TCMB + + transfer_moles = (pressure_delta*contaminated_air.volume/(source_air.temperature * R_IDEAL_GAS_EQUATION))*PUMP_EFFICIENCY + + //If there is nothing to transfer, just return + if(transfer_moles <= 0) + return + + //This is the var that holds the currently filtered part of the gas + var/datum/gas_mixture/removed = source_air.remove(transfer_moles) + if(!removed) + return + + //This is the gas that will be moved from source to filtered + var/datum/gas_mixture/filtered_out = new + + for(var/filtered_gas in removed.gases) + //Get the name of the gas and see if it is in the list + if(GLOB.meta_gas_names[filtered_gas] in wanted) + //The gas that is put in all the filtered out gases + filtered_out.temperature = removed.temperature + filtered_out.gases[filtered_gas] = removed.gases[filtered_gas] + + //The filtered out gas is entirely removed from the currently filtered gases + removed.gases[filtered_gas] = 0 + GAS_GARBAGE_COLLECT(removed.gases) + + //Check if the pressure is high enough to put stuff in filtered, or else just put it back in the source + var/datum/gas_mixture/target = (filtered_air.return_pressure() < target_pressure ? filtered_air : source_air) + target.merge(filtered_out) + contaminated_air.merge(removed) + + +/obj/item/integrated_circuit/atmospherics/pump/filter/Initialize() + air_contents = new(volume) + . = ..() + extended_desc = "Remember to properly spell and capitalize the filtered gas name. \ + Note that only part of the gas is moved on each transfer, \ + so multiple activations will be necessary to achieve target pressure. \ + The pressure limit for circuit pumps is [round(PUMP_MAX_PRESSURE)] kPa." + + +// - gas mixer - // **works** +/obj/item/integrated_circuit/atmospherics/pump/mixer + name = "gas mixer" + desc = "Mixes 2 different types of gases." + complexity = 20 + size = 8 + spawn_flags = IC_SPAWN_RESEARCH + inputs = list( + "first source" = IC_PINTYPE_REF, + "second source" = IC_PINTYPE_REF, + "output" = IC_PINTYPE_REF, + "first source percentage" = IC_PINTYPE_NUMBER, + "target pressure" = IC_PINTYPE_NUMBER + ) + power_draw_per_use = 30 + +/obj/item/integrated_circuit/atmospherics/pump/mixer/do_work() + activate_pin(2) + var/obj/source_1 = get_pin_data(IC_INPUT, 1) + var/obj/source_2 = get_pin_data(IC_INPUT, 2) + var/obj/gas_output = get_pin_data(IC_INPUT, 3) + if(!check_gassource(source_1)) + source_1 = src + + if(!check_gassource(source_2)) + source_2 = src + + if(!check_gassource(gas_output)) + gas_output = src + + if(source_1 == gas_output || source_2 == gas_output) + return + + var/datum/gas_mixture/source_1_gases = source_1.return_air() + var/datum/gas_mixture/source_2_gases = source_2.return_air() + var/datum/gas_mixture/output_gases = gas_output.return_air() + + if(!source_1_gases || !source_2_gases || !output_gases) + return + + if(output_gases.return_pressure() >= PUMP_MAX_PRESSURE) + return + + if(source_1_gases.return_pressure() <= 0 || source_2_gases.return_pressure() <= 0) + return + + //This calculates how much should be sent + var/gas_percentage = round(max(min(get_pin_data(IC_INPUT, 4),100),0) / 100) + + //Basically: number of moles = percentage of pressure filled up * efficiency coefficient * (pressure from both gases * volume of output) / (R * Temperature) + var/transfer_moles = (get_pin_data(IC_INPUT, 5) / max(1,output_gases.return_pressure())) * PUMP_EFFICIENCY * (source_1_gases.return_pressure() * gas_percentage + source_2_gases.return_pressure() * (1 - gas_percentage)) * output_gases.volume/ (R_IDEAL_GAS_EQUATION * max(output_gases.temperature,TCMB)) + + + if(transfer_moles <= 0) + return + + var/datum/gas_mixture/mix = source_1_gases.remove(transfer_moles * gas_percentage) + output_gases.merge(mix) + mix = source_2_gases.remove(transfer_moles * (1-gas_percentage)) + output_gases.merge(mix) + + +// - integrated tank - // **works** +/obj/item/integrated_circuit/atmospherics/tank + name = "integrated tank" + desc = "A small tank for the storage of gases." + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + size = 4 + activators = list( + "push ref" = IC_PINTYPE_PULSE_IN + ) + volume = 3 //emergency tank sized + var/broken = FALSE + +/obj/item/integrated_circuit/atmospherics/tank/Initialize() + air_contents = new(volume) + START_PROCESSING(SSobj, src) + extended_desc = "Take care not to pressurize it above [round(TANK_FAILURE_PRESSURE)] kPa, or else it will break." + . = ..() + +/obj/item/integrated_circuit/atmospherics/tank/Destroy() + STOP_PROCESSING(SSobj, src) + . = ..() + +/obj/item/integrated_circuit/atmospherics/tank/do_work() + set_pin_data(IC_OUTPUT, 1, WEAKREF(src)) + push_data() + +/obj/item/integrated_circuit/atmospherics/tank/process() + var/tank_pressure = air_contents.return_pressure() + set_pin_data(IC_OUTPUT, 2, tank_pressure) + push_data() + + //Check if tank broken + if(!broken && tank_pressure > TANK_FAILURE_PRESSURE) + broken = TRUE + to_chat(view(2),"The [name] ruptures, releasing its gases!") + if(broken) + release() + +/obj/item/integrated_circuit/atmospherics/tank/proc/release() + if(air_contents.total_moles() > 0) + playsound(loc, 'sound/effects/spray.ogg', 10, 1, -3) + var/datum/gas_mixture/expelled_gas = air_contents.remove(air_contents.total_moles()) + var/turf/current_turf = get_turf(src) + var/datum/gas_mixture/exterior_gas + if(!current_turf) + return + + exterior_gas = current_turf.return_air() + exterior_gas.merge(expelled_gas) + + +// - large integrated tank - // **works** +/obj/item/integrated_circuit/atmospherics/tank/large + name = "large integrated tank" + desc = "A less small tank for the storage of gases." + volume = 9 + size = 12 + spawn_flags = IC_SPAWN_RESEARCH + + +// - freezer tank - // **works** +/obj/item/integrated_circuit/atmospherics/tank/freezer + name = "freezer tank" + desc = "Cools the gas it contains to a preset temperature." + volume = 6 + size = 8 + inputs = list( + "target temperature" = IC_PINTYPE_NUMBER, + "on" = IC_PINTYPE_BOOLEAN + ) + inputs_default = list("1" = 300) + spawn_flags = IC_SPAWN_RESEARCH + var/temperature = 293.15 + var/heater_coefficient = 0.1 + +/obj/item/integrated_circuit/atmospherics/tank/freezer/on_data_written() + temperature = max(73.15,min(293.15,get_pin_data(IC_INPUT, 1))) + if(get_pin_data(IC_INPUT, 2)) + power_draw_idle = 30 + else + power_draw_idle = 0 + +/obj/item/integrated_circuit/atmospherics/tank/freezer/process() + var/tank_pressure = air_contents.return_pressure() + set_pin_data(IC_OUTPUT, 2, tank_pressure) + push_data() + + //Cool the tank if the power is on and the temp is above + if(!power_draw_idle || air_contents.temperature < temperature) + return + + air_contents.temperature = max(73.15,air_contents.temperature - (air_contents.temperature - temperature) * heater_coefficient) + + +// - heater tank - // **works** +/obj/item/integrated_circuit/atmospherics/tank/freezer/heater + name = "heater tank" + desc = "Heats the gas it contains to a preset temperature." + volume = 6 + inputs = list( + "target temperature" = IC_PINTYPE_NUMBER, + "on" = IC_PINTYPE_BOOLEAN + ) + spawn_flags = IC_SPAWN_RESEARCH + +/obj/item/integrated_circuit/atmospherics/tank/freezer/heater/on_data_written() + temperature = max(293.15,min(573.15,get_pin_data(IC_INPUT, 1))) + if(get_pin_data(IC_INPUT, 2)) + power_draw_idle = 30 + else + power_draw_idle = 0 + +/obj/item/integrated_circuit/atmospherics/tank/freezer/heater/process() + var/tank_pressure = air_contents.return_pressure() + set_pin_data(IC_OUTPUT, 2, tank_pressure) + push_data() + + //Heat the tank if the power is on or its temperature is below what is set + if(!power_draw_idle || air_contents.temperature > temperature) + return + + air_contents.temperature = min(573.15,air_contents.temperature + (temperature - air_contents.temperature) * heater_coefficient) + + +// - atmospheric cooler - // **works** +/obj/item/integrated_circuit/atmospherics/cooler + name = "atmospheric cooler circuit" + desc = "Cools the air around it." + volume = 6 + size = 13 + spawn_flags = IC_SPAWN_RESEARCH + inputs = list( + "target temperature" = IC_PINTYPE_NUMBER, + "on" = IC_PINTYPE_BOOLEAN + ) + var/temperature = 293.15 + var/heater_coefficient = 0.1 + +/obj/item/integrated_circuit/atmospherics/cooler/Initialize() + air_contents = new(volume) + START_PROCESSING(SSobj, src) + . = ..() + +/obj/item/integrated_circuit/atmospherics/cooler/Destroy() + STOP_PROCESSING(SSobj, src) + . = ..() + +/obj/item/integrated_circuit/atmospherics/cooler/on_data_written() + temperature = max(243.15,min(293.15,get_pin_data(IC_INPUT, 1))) + if(get_pin_data(IC_INPUT, 2)) + power_draw_idle = 30 + else + power_draw_idle = 0 + +/obj/item/integrated_circuit/atmospherics/cooler/process() + set_pin_data(IC_OUTPUT, 2, air_contents.return_pressure()) + push_data() + + + //Get the turf you're on and its gas mixture + var/turf/current_turf = get_turf(src) + if(!current_turf) + return + + var/datum/gas_mixture/turf_air = current_turf.return_air() + if(!power_draw_idle || turf_air.temperature < temperature) + return + + //Cool the gas + turf_air.temperature = max(243.15,turf_air.temperature - (turf_air.temperature - temperature) * heater_coefficient) + + +// - atmospheric heater - // **works** +/obj/item/integrated_circuit/atmospherics/cooler/heater + name = "atmospheric heater circuit" + desc = "Heats the air around it." + +/obj/item/integrated_circuit/atmospherics/cooler/heater/on_data_written() + temperature = max(293.15,min(323.15,get_pin_data(IC_INPUT, 1))) + if(get_pin_data(IC_INPUT, 2)) + power_draw_idle = 30 + else + power_draw_idle = 0 + +/obj/item/integrated_circuit/atmospherics/cooler/heater/process() + set_pin_data(IC_OUTPUT, 2, air_contents.return_pressure()) + push_data() + + //Get the turf and its air mixture + var/turf/current_turf = get_turf(src) + if(!current_turf) + return + + var/datum/gas_mixture/turf_air = current_turf.return_air() + if(!power_draw_idle || turf_air.temperature > temperature) + return + + //Heat the gas + turf_air.temperature = min(323.15,turf_air.temperature + (temperature - turf_air.temperature) * heater_coefficient) + + +// - tank slot - // **works** +/obj/item/integrated_circuit/input/tank_slot + category_text = "Atmospherics" + cooldown_per_use = 1 + name = "tank slot" + desc = "Lets you add a tank to your assembly and remove it even when the assembly is closed." + extended_desc = "It can help you extract gases easier." + complexity = 25 + size = 30 + inputs = list() + outputs = list( + "pressure used" = IC_PINTYPE_NUMBER, + "current tank" = IC_PINTYPE_REF + ) + activators = list( + "push ref" = IC_PINTYPE_PULSE_IN, + "on insert" = IC_PINTYPE_PULSE_OUT, + "on remove" = IC_PINTYPE_PULSE_OUT + ) + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + + can_be_asked_input = TRUE + demands_object_input = TRUE + can_input_object_when_closed = TRUE + + var/obj/item/tank/internals/current_tank + +/obj/item/integrated_circuit/input/tank_slot/Initialize() + START_PROCESSING(SSobj, src) + . = ..() + +/obj/item/integrated_circuit/input/tank_slot/process() + push_pressure() + +/obj/item/integrated_circuit/input/tank_slot/attackby(var/obj/item/tank/internals/I, var/mob/living/user) + //Check if it truly is a tank + if(!istype(I,/obj/item/tank/internals)) + to_chat(user,"The [I.name] doesn't seem to fit in here.") + return + + //Check if there is no other tank already inside + if(current_tank) + to_chat(user,"There is already a gas tank inside.") + return + + //The current tank is the one we just attached, its location is inside the circuit + current_tank = I + user.transferItemToLoc(I,src) + to_chat(user,"You put the [I.name] inside the tank slot.") + + //Set the pin to a weak reference of the current tank + push_pressure() + set_pin_data(IC_OUTPUT, 2, WEAKREF(current_tank)) + push_data() + do_work(1) + + +/obj/item/integrated_circuit/input/tank_slot/ask_for_input(mob/user) + attack_self(user) + +/obj/item/integrated_circuit/input/tank_slot/attack_self(mob/user) + //Check if no tank attached + if(!current_tank) + to_chat(user, "There is currently no tank attached.") + return + + //Remove tank and put in user's hands/location + to_chat(user, "You take [current_tank] out of the tank slot.") + user.put_in_hands(current_tank) + current_tank = null + + //Remove tank reference + push_pressure() + set_pin_data(IC_OUTPUT, 2, null) + push_data() + do_work(2) + +/obj/item/integrated_circuit/input/tank_slot/do_work() + set_pin_data(IC_OUTPUT, 2, WEAKREF(current_tank)) + push_data() + +/obj/item/integrated_circuit/input/tank_slot/proc/push_pressure() + if(!current_tank) + set_pin_data(IC_OUTPUT, 1, 0) + return + + var/datum/gas_mixture/tank_air = current_tank.return_air() + if(!tank_air) + set_pin_data(IC_OUTPUT, 1, 0) + return + + set_pin_data(IC_OUTPUT, 1, tank_air.return_pressure()) + push_data() + + +#undef SOURCE_TO_TARGET +#undef TARGET_TO_SOURCE +#undef PUMP_EFFICIENCY +#undef TANK_FAILURE_PRESSURE +#undef PUMP_MAX_PRESSURE +#undef PUMP_MAX_VOLUME diff --git a/code/modules/integrated_electronics/subtypes/input.dm b/code/modules/integrated_electronics/subtypes/input.dm index a7c58e8669..b258a15972 100644 --- a/code/modules/integrated_electronics/subtypes/input.dm +++ b/code/modules/integrated_electronics/subtypes/input.dm @@ -1165,8 +1165,8 @@ var/list/gas_names = list() var/list/gas_amounts = list() for(var/id in gases) - var/name = gases[id][GAS_META][META_GAS_NAME] - var/amt = round(gases[id][MOLES], 0.001) + var/name = GLOB.meta_gas_names[id] + var/amt = round(gases[id], 0.001) gas_names.Add(name) gas_amounts.Add(amt) diff --git a/code/modules/integrated_electronics/subtypes/reagents.dm b/code/modules/integrated_electronics/subtypes/reagents.dm index fb8fce10b2..027a03650a 100644 --- a/code/modules/integrated_electronics/subtypes/reagents.dm +++ b/code/modules/integrated_electronics/subtypes/reagents.dm @@ -51,7 +51,6 @@ extended_desc = "This autoinjector can push up to 30 units of reagents into another container or someone else outside of the machine. The target \ must be adjacent to the machine, and if it is a person, they cannot be wearing thick clothing. Negative given amounts makes the injector suck out reagents instead." - container_type = OPENCONTAINER volume = 30 complexity = 20 @@ -80,6 +79,10 @@ var/transfer_amount = 10 var/busy = FALSE +/obj/item/integrated_circuit/reagent/injector/Initialize() + . = ..() + ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER) + /obj/item/integrated_circuit/reagent/injector/on_reagent_change(changetype) push_vol() @@ -260,7 +263,6 @@ icon_state = "reagent_storage" extended_desc = "This is effectively an internal beaker." - container_type = OPENCONTAINER volume = 60 complexity = 4 @@ -272,7 +274,9 @@ activators = list("push ref" = IC_PINTYPE_PULSE_OUT) spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH - +/obj/item/integrated_circuit/reagent/storage/Initialize() + . = ..() + ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER) /obj/item/integrated_circuit/reagent/storage/do_work() set_pin_data(IC_OUTPUT, 2, WEAKREF(src)) @@ -302,7 +306,7 @@ /obj/item/integrated_circuit/reagent/storage/cryo/Initialize() . = ..() - reagents.set_reacting(FALSE) + ENABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT) /obj/item/integrated_circuit/reagent/storage/grinder name = "reagent grinder" @@ -501,7 +505,6 @@ desc = "Stores liquid inside the device away from electrical components. It can store up to 60u. It will heat or cool the reagents \ to the target temperature when turned on." icon_state = "heater" - container_type = OPENCONTAINER complexity = 8 inputs = list( "target temperature" = IC_PINTYPE_NUMBER, @@ -552,7 +555,6 @@ ext_cooldown = 1 volume = 100 - container_type = OPENCONTAINER complexity = 20 cooldown_per_use = 1 SECONDS @@ -571,6 +573,10 @@ var/smoke_radius = 5 var/notified = FALSE +/obj/item/integrated_circuit/reagent/smoke/Initialize() + . = ..() + ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER) + /obj/item/integrated_circuit/reagent/smoke/on_reagent_change(changetype) //reset warning only if we have reagents now if(changetype == ADD_REAGENT) @@ -605,7 +611,6 @@ extended_desc = "This circuit can hold up to 30 units of any given chemicals. On each use, it sprays these reagents like a fire extinguisher. Requires at least 10 units of reagents to work." volume = 30 - container_type = OPENCONTAINER complexity = 20 cooldown_per_use = 6 SECONDS @@ -628,6 +633,7 @@ /obj/item/integrated_circuit/reagent/extinguisher/Initialize() .=..() + ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER) set_pin_data(IC_OUTPUT,2, src) /obj/item/integrated_circuit/reagent/extinguisher/on_reagent_change(changetype) diff --git a/code/modules/jobs/job_types/silicon.dm b/code/modules/jobs/job_types/silicon.dm index 662f666cf1..ab963eb8f3 100644 --- a/code/modules/jobs/job_types/silicon.dm +++ b/code/modules/jobs/job_types/silicon.dm @@ -35,6 +35,7 @@ AI qdel(lateJoinCore) var/mob/living/silicon/ai/AI = H AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked. + AI.set_core_display_icon(null, M.client) //we may have been created after our borg if(SSticker.current_state == GAME_STATE_SETTING_UP) diff --git a/code/modules/language/slime.dm b/code/modules/language/slime.dm index 7171c07b39..cca56ca933 100644 --- a/code/modules/language/slime.dm +++ b/code/modules/language/slime.dm @@ -5,6 +5,7 @@ ask_verb = "warbles" exclaim_verb = "warbles" key = "k" + flags = TONGUELESS_SPEECH syllables = list("qr","qrr","xuq","qil","quum","xuqm","vol","xrim","zaoo","qu-uu","qix","qoo","zix","*","!") default_priority = 70 diff --git a/code/modules/mining/equipment/mining_tools.dm b/code/modules/mining/equipment/mining_tools.dm index ca313182b6..0d6c337444 100644 --- a/code/modules/mining/equipment/mining_tools.dm +++ b/code/modules/mining/equipment/mining_tools.dm @@ -31,7 +31,7 @@ force = 10 throwforce = 7 slot_flags = ITEM_SLOT_BELT - w_class = WEIGHT_CLASS_NORMAL + w_class = WEIGHT_CLASS_SMALL materials = list(MAT_METAL=1000) /obj/item/pickaxe/silver @@ -41,6 +41,7 @@ toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor desc = "A silver-plated pickaxe that mines slightly faster than standard-issue." force = 17 + materials = list(MAT_SILVER=4000) /obj/item/pickaxe/diamond name = "diamond-tipped pickaxe" @@ -49,6 +50,7 @@ toolspeed = 0.3 desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt." force = 19 + materials = list(MAT_DIAMOND=4000) /obj/item/pickaxe/drill name = "mining drill" @@ -75,12 +77,13 @@ /obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version! name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics. icon_state = "diamonddrill" - toolspeed = 0.2 + toolspeed = 0.1 /obj/item/pickaxe/drill/jackhammer name = "sonic jackhammer" icon_state = "jackhammer" item_state = "jackhammer" + w_class = WEIGHT_CLASS_HUGE toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls usesound = 'sound/weapons/sonic_jackhammer.ogg' hitsound = 'sound/weapons/sonic_jackhammer.ogg' @@ -97,12 +100,12 @@ slot_flags = ITEM_SLOT_BELT force = 8 tool_behaviour = TOOL_SHOVEL - toolspeed = 1 + toolspeed = 0.1 //Can only dig ash and thats about it, out classed by the picks and drills no more! usesound = 'sound/effects/shovel_dig.ogg' throwforce = 4 item_state = "shovel" w_class = WEIGHT_CLASS_NORMAL - materials = list(MAT_METAL=50) + materials = list(MAT_METAL=350) attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked") sharpness = IS_SHARP @@ -124,6 +127,8 @@ item_state = "spade" lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi' + toolspeed = 0.5 force = 5 throwforce = 7 + materials = list(MAT_METAL=50) w_class = WEIGHT_CLASS_SMALL diff --git a/code/modules/mining/equipment/resonator.dm b/code/modules/mining/equipment/resonator.dm index e23c3deb58..f63b459f10 100644 --- a/code/modules/mining/equipment/resonator.dm +++ b/code/modules/mining/equipment/resonator.dm @@ -8,10 +8,10 @@ righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi' desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It does increased damage in low pressure." w_class = WEIGHT_CLASS_NORMAL - force = 15 + force = 18 throwforce = 10 var/burst_time = 30 - var/fieldlimit = 4 + var/fieldlimit = 6 var/list/fields = list() var/quick_burst_mod = 0.8 @@ -20,7 +20,8 @@ desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early." icon_state = "resonator_u" item_state = "resonator_u" - fieldlimit = 6 + force = 20 + fieldlimit = 8 quick_burst_mod = 1 /obj/item/resonator/attack_self(mob/user) diff --git a/code/modules/mining/laborcamp/laborstacker.dm b/code/modules/mining/laborcamp/laborstacker.dm index dd7f642243..5193545c4b 100644 --- a/code/modules/mining/laborcamp/laborstacker.dm +++ b/code/modules/mining/laborcamp/laborstacker.dm @@ -144,7 +144,12 @@ GLOBAL_LIST(labor_sheet_values) points += inp.point_value * inp.amount ..() - +/obj/machinery/mineral/stacking_machine/laborstacker/attackby(obj/item/I, mob/living/user) + if(istype(I, /obj/item/stack/sheet) && user.canUnEquip(I)) + var/obj/item/stack/sheet/inp = I + points += inp.point_value * inp.amount + return ..() + /**********************Point Lookup Console**************************/ /obj/machinery/mineral/labor_points_checker name = "points checking console" diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 23823e1e18..0990ca961a 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -222,9 +222,9 @@ to_chat(user, "You feel your life being drained by the pendant...") if(do_after(user, 40, target = user)) to_chat(user, "Your lifeforce is now linked to the pendant! You feel like removing it would kill you, and yet you instinctively know that until then, you won't die.") - user.add_trait(TRAIT_NODEATH, "memento_mori") - user.add_trait(TRAIT_NOHARDCRIT, "memento_mori") - user.add_trait(TRAIT_NOCRITDAMAGE, "memento_mori") + ADD_TRAIT(user, TRAIT_NODEATH, "memento_mori") + ADD_TRAIT(user, TRAIT_NOHARDCRIT, "memento_mori") + ADD_TRAIT(user, TRAIT_NOCRITDAMAGE, "memento_mori") icon_state = "memento_mori_active" active_owner = user @@ -662,7 +662,7 @@ playsound(user, 'sound/magic/clockwork/fellowship_armory.ogg', 35, TRUE, frequency = 90000 - (active * 30000)) /obj/item/melee/transforming/cleaving_saw/clumsy_transform_effect(mob/living/user) - if(user.has_trait(TRAIT_CLUMSY) && prob(50)) + if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) to_chat(user, "You accidentally cut yourself with [src], like a doofus!") user.take_bodypart_damage(10) diff --git a/code/modules/mob/dead/new_player/preferences_setup.dm b/code/modules/mob/dead/new_player/preferences_setup.dm index fc879ed7a8..353df3aa66 100644 --- a/code/modules/mob/dead/new_player/preferences_setup.dm +++ b/code/modules/mob/dead/new_player/preferences_setup.dm @@ -28,7 +28,7 @@ if(job_engsec_high) switch(job_engsec_high) if(AI_JF) - parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = "AI", dir = SOUTH)) + parent.show_character_previews(image('icons/mob/ai.dmi', resolve_ai_icon(preferred_ai_core_display), dir = SOUTH)) return if(CYBORG) parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH)) diff --git a/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm b/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm index 66c79ea0f0..f8d8d26328 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm @@ -439,6 +439,10 @@ name = "Tress Shoulder" icon_state = "hair_tressshoulder" +/datum/sprite_accessory/hair/longtwintails + name = "Twintails (Long)" + icon_state = "hair_longstraighttwintails" + /datum/sprite_accessory/hair/updo name = "Updo" icon_state = "hair_updo" diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm index 71a12e9ff4..815184c63d 100644 --- a/code/modules/mob/living/blood.dm +++ b/code/modules/mob/living/blood.dm @@ -16,7 +16,7 @@ /mob/living/carbon/monkey/handle_blood() - if(bodytemperature >= TCRYO && !(has_trait(TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood. + if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood. //Blood regeneration if there is some space if(blood_volume < BLOOD_VOLUME_NORMAL) blood_volume += 0.1 // regenerate blood VERY slowly @@ -30,10 +30,10 @@ bleed_rate = 0 return - if(bodytemperature >= TCRYO && !(has_trait(TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood. + if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood. //Blood regeneration if there is some space - if(blood_volume < BLOOD_VOLUME_NORMAL && !has_trait(TRAIT_NOHUNGER)) + if(blood_volume < BLOOD_VOLUME_NORMAL && !HAS_TRAIT(src, TRAIT_NOHUNGER)) var/nutrition_ratio = 0 switch(nutrition) if(0 to NUTRITION_LEVEL_STARVING) @@ -69,7 +69,7 @@ Unconscious(rand(20,60)) to_chat(src, "You feel extremely [word].") if(-INFINITY to BLOOD_VOLUME_SURVIVE) - if(!has_trait(TRAIT_NODEATH)) + if(!HAS_TRAIT(src, TRAIT_NODEATH)) death() var/temp_bleed = 0 @@ -87,7 +87,7 @@ bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases - if(bleed_rate && !bleedsuppress && !(has_trait(TRAIT_FAKEDEATH))) + if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH))) bleed(bleed_rate) //Makes a blood drop, leaking amt units of blood from the mob @@ -214,13 +214,13 @@ return "blood" /mob/living/carbon/monkey/get_blood_id() - if(!(has_trait(TRAIT_NOCLONE))) + if(!(HAS_TRAIT(src, TRAIT_NOCLONE))) return "blood" /mob/living/carbon/human/get_blood_id() if(dna.species.exotic_blood) return dna.species.exotic_blood - else if((NOBLOOD in dna.species.species_traits) || (has_trait(TRAIT_NOCLONE))) + else if((NOBLOOD in dna.species.species_traits) || (HAS_TRAIT(src, TRAIT_NOCLONE))) return return "blood" diff --git a/code/modules/mob/living/brain/brain_item.dm b/code/modules/mob/living/brain/brain_item.dm index 2f3ee10428..2ced3054c4 100644 --- a/code/modules/mob/living/brain/brain_item.dm +++ b/code/modules/mob/living/brain/brain_item.dm @@ -21,7 +21,7 @@ name = "brain" if(C.mind && C.mind.has_antag_datum(/datum/antagonist/changeling) && !no_id_transfer) //congrats, you're trapped in a body you don't control - if(brainmob && !(C.stat == DEAD || (C.has_trait(TRAIT_DEATHCOMA)))) + if(brainmob && !(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_DEATHCOMA)))) to_chat(brainmob, "You can't feel your body! You're still just a brain!") forceMove(C) C.update_hair() @@ -64,7 +64,7 @@ name = "[L.name]'s brain" if(brainmob) return - + if(!L.mind) return brainmob = new(src) @@ -76,7 +76,7 @@ if(!brainmob.stored_dna) brainmob.stored_dna = new /datum/dna/stored(brainmob) C.dna.copy_dna(brainmob.stored_dna) - if(L.has_trait(TRAIT_NOCLONE)) + if(HAS_TRAIT(L, TRAIT_NOCLONE)) brainmob.status_traits[TRAIT_NOCLONE] = L.status_traits[TRAIT_NOCLONE] var/obj/item/organ/zombie_infection/ZI = L.getorganslot(ORGAN_SLOT_ZOMBIE) if(ZI) diff --git a/code/modules/mob/living/carbon/alien/alien.dm b/code/modules/mob/living/carbon/alien/alien.dm index 10fddfcb20..c8ece3f656 100644 --- a/code/modules/mob/living/carbon/alien/alien.dm +++ b/code/modules/mob/living/carbon/alien/alien.dm @@ -105,7 +105,7 @@ Des: Gives the client of the alien an image on each infected mob. if (client) for (var/i in GLOB.mob_living_list) var/mob/living/L = i - if(L.has_trait(TRAIT_XENO_HOST)) + if(HAS_TRAIT(L, TRAIT_XENO_HOST)) var/obj/item/organ/body_egg/alien_embryo/A = L.getorgan(/obj/item/organ/body_egg/alien_embryo) if(A) var/I = image('icons/mob/alien.dmi', loc = L, icon_state = "infected[A.stage]") diff --git a/code/modules/mob/living/carbon/alien/larva/life.dm b/code/modules/mob/living/carbon/alien/larva/life.dm index 383edd566a..01a52b3b80 100644 --- a/code/modules/mob/living/carbon/alien/larva/life.dm +++ b/code/modules/mob/living/carbon/alien/larva/life.dm @@ -18,7 +18,7 @@ if(health<= -maxHealth || !getorgan(/obj/item/organ/brain)) death() return - if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (has_trait(TRAIT_DEATHCOMA)) || health <= crit_threshold) + if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || health <= crit_threshold) if(stat == CONSCIOUS) stat = UNCONSCIOUS blind_eyes(1) diff --git a/code/modules/mob/living/carbon/alien/life.dm b/code/modules/mob/living/carbon/alien/life.dm index 543fda9fd0..b8edd34ee9 100644 --- a/code/modules/mob/living/carbon/alien/life.dm +++ b/code/modules/mob/living/carbon/alien/life.dm @@ -15,25 +15,23 @@ var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME var/list/breath_gases = breath.gases - breath.assert_gases(/datum/gas/plasma, /datum/gas/oxygen) - //Partial pressure of the toxins in our breath - var/Toxins_pp = (breath_gases[/datum/gas/plasma][MOLES]/breath.total_moles())*breath_pressure + var/Toxins_pp = (breath_gases[/datum/gas/plasma]/breath.total_moles())*breath_pressure if(Toxins_pp > tox_detect_threshold) // Detect toxins in air - adjustPlasma(breath_gases[/datum/gas/plasma][MOLES]*250) + adjustPlasma(breath_gases[/datum/gas/plasma]*250) throw_alert("alien_tox", /obj/screen/alert/alien_tox) - toxins_used = breath_gases[/datum/gas/plasma][MOLES] + toxins_used = breath_gases[/datum/gas/plasma] else clear_alert("alien_tox") //Breathe in toxins and out oxygen - breath_gases[/datum/gas/plasma][MOLES] -= toxins_used - breath_gases[/datum/gas/oxygen][MOLES] += toxins_used + breath_gases[/datum/gas/plasma] -= toxins_used + breath_gases[/datum/gas/oxygen] += toxins_used - breath.garbage_collect() + GAS_GARBAGE_COLLECT(breath.gases) //BREATH TEMPERATURE handle_breath_temperature(breath) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 23267b88c6..51ee5b372b 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -167,7 +167,7 @@ if(!throwable_mob.buckled) thrown_thing = throwable_mob stop_pulling() - if(has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(src, TRAIT_PACIFISM)) to_chat(src, "You gently let go of [throwable_mob].") adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors @@ -179,7 +179,7 @@ thrown_thing = I dropItemToGround(I) - if(has_trait(TRAIT_PACIFISM) && I.throwforce) + if(HAS_TRAIT(src, TRAIT_PACIFISM) && I.throwforce) to_chat(src, "You set [I] down gently on the ground.") return @@ -416,7 +416,7 @@ var/modifier = 0 - if(has_trait(TRAIT_CLUMSY)) + if(HAS_TRAIT(src, TRAIT_CLUMSY)) modifier -= 40 //Clumsy people are more likely to hit themselves -Honk! //CIT CHANGES START HERE @@ -462,7 +462,7 @@ return ..() /mob/living/carbon/proc/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, toxic = FALSE) - if(has_trait(TRAIT_NOHUNGER)) + if(HAS_TRAIT(src, TRAIT_NOHUNGER)) return 1 if(nutrition < 100 && !blood) @@ -759,14 +759,14 @@ if(status_flags & GODMODE) return if(stat != DEAD) - if(health <= HEALTH_THRESHOLD_DEAD && !has_trait(TRAIT_NODEATH)) + if(health <= HEALTH_THRESHOLD_DEAD && !HAS_TRAIT(src, TRAIT_NODEATH)) death() return - if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (has_trait(TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !has_trait(TRAIT_NOHARDCRIT))) + if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT))) stat = UNCONSCIOUS blind_eyes(1) else - if(health <= crit_threshold && !has_trait(TRAIT_NOSOFTCRIT)) + if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT)) stat = SOFT_CRIT else stat = CONSCIOUS diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index d8bb90460a..e96bb7f121 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -224,7 +224,7 @@ /mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE) if(tesla_shock && (flags_1 & TESLA_IGNORE_1)) return FALSE - if(has_trait(TRAIT_SHOCKIMMUNE)) + if(HAS_TRAIT(src, TRAIT_SHOCKIMMUNE)) return FALSE shock_damage *= siemens_coeff if(dna && dna.species) @@ -261,7 +261,7 @@ to_chat(M, "You can't put [p_them()] out with just your bare hands!") return - if(health >= 0 && !(has_trait(TRAIT_FAKEDEATH))) + if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH))) if(lying) if(buckled) @@ -277,6 +277,12 @@ M.visible_message("[M] gives [H] a pat on the head to make [p_them()] feel better!", \ "You give [H] a pat on the head to make [p_them()] feel better!") SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat) + if(HAS_TRAIT(M, TRAIT_FRIENDLY)) + GET_COMPONENT_FROM(mood, /datum/component/mood, M) + if (mood.sanity >= SANITY_GREAT) + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M) + else if (mood.sanity >= SANITY_DISTURBED) + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M) if(H.dna.species.can_wag_tail(H)) if("tail_human" in pref_species.default_features) if(H.dna.features["tail_human"] == "None") @@ -306,6 +312,12 @@ M.visible_message("[M] hugs [src] to make [p_them()] feel better!", \ "You hug [src] to make [p_them()] feel better!") SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug) + if(HAS_TRAIT(M, TRAIT_FRIENDLY)) + GET_COMPONENT_FROM(mood, /datum/component/mood, M) + if (mood.sanity >= SANITY_GREAT) + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M) + else if (mood.sanity >= SANITY_DISTURBED) + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M) AdjustStun(-60) AdjustKnockdown(-60) @@ -350,12 +362,12 @@ if(eyes.eye_damage > 20) if(prob(eyes.eye_damage - 20)) - if(!has_trait(TRAIT_NEARSIGHT)) + if(!HAS_TRAIT(src, TRAIT_NEARSIGHT)) to_chat(src, "Your eyes start to burn badly!") become_nearsighted(EYE_DAMAGE) else if(prob(eyes.eye_damage - 25)) - if(!has_trait(TRAIT_BLIND)) + if(!HAS_TRAIT(src, TRAIT_BLIND)) to_chat(src, "You can't see anything!") become_blind(EYE_DAMAGE) diff --git a/code/modules/mob/living/carbon/carbon_movement.dm b/code/modules/mob/living/carbon/carbon_movement.dm index 37b888a6b8..8e6c888c40 100644 --- a/code/modules/mob/living/carbon/carbon_movement.dm +++ b/code/modules/mob/living/carbon/carbon_movement.dm @@ -37,7 +37,7 @@ /mob/living/carbon/Move(NewLoc, direct) . = ..() if(. && mob_has_gravity()) //floating is easy - if(has_trait(TRAIT_NOHUNGER)) + if(HAS_TRAIT(src, TRAIT_NOHUNGER)) nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous else if(nutrition && stat != DEAD) nutrition -= HUNGER_FACTOR/10 diff --git a/code/modules/mob/living/carbon/damage_procs.dm b/code/modules/mob/living/carbon/damage_procs.dm index c21f9ce213..749ae3b5b0 100644 --- a/code/modules/mob/living/carbon/damage_procs.dm +++ b/code/modules/mob/living/carbon/damage_procs.dm @@ -83,7 +83,7 @@ return amount /mob/living/carbon/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE) - if(!forced && has_trait(TRAIT_TOXINLOVER)) //damage becomes healing and healing becomes damage + if(!forced && HAS_TRAIT(src, TRAIT_TOXINLOVER)) //damage becomes healing and healing becomes damage amount = -amount if(amount > 0) blood_volume -= 5*amount diff --git a/code/modules/mob/living/carbon/examine.dm b/code/modules/mob/living/carbon/examine.dm index c42bd82797..22da46346c 100644 --- a/code/modules/mob/living/carbon/examine.dm +++ b/code/modules/mob/living/carbon/examine.dm @@ -67,7 +67,7 @@ else msg += "[t_He] [t_is] severely deformed!\n" - if(has_trait(TRAIT_DUMB)) + if(HAS_TRAIT(src, TRAIT_DUMB)) msg += "[t_He] seem[p_s()] to be clumsy and unable to think.\n" if(fire_stacks > 0) @@ -88,7 +88,7 @@ if(digitalcamo) msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner.\n" - + if(combatmode) msg += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]\n" diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 0b4d5f6098..64b75bc801 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -42,13 +42,13 @@ INVOKE_ASYNC(is_devil(src), /datum/antagonist/devil.proc/beginResurrectionCheck, src) /mob/living/carbon/human/proc/makeSkeleton() - add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC) + ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC) set_species(/datum/species/skeleton) return 1 /mob/living/carbon/proc/Drain() become_husk(CHANGELING_DRAIN) - add_trait(TRAIT_NOCLONE, CHANGELING_DRAIN) + ADD_TRAIT(src, TRAIT_NOCLONE, CHANGELING_DRAIN) blood_volume = 0 return 1 diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 26e19ff376..d814893053 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -10,7 +10,7 @@ if(isliving(user)) var/mob/living/L = user - if(L.has_trait(TRAIT_PROSOPAGNOSIA)) + if(HAS_TRAIT(L, TRAIT_PROSOPAGNOSIA)) obscure_name = TRUE var/msg = "*---------*\nThis is [!obscure_name ? name : "Unknown"]!\n" @@ -93,7 +93,7 @@ if(!(SLOT_GLASSES in obscured)) if(glasses) msg += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes.\n" - else if(eye_color == BLOODCULT_EYE && iscultist(src) && has_trait(CULT_EYES)) + else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES)) msg += "[t_His] eyes are glowing an unnatural red!\n" //ears @@ -126,7 +126,7 @@ msg += "[t_He] [t_is] twitching ever so slightly.\n" var/appears_dead = 0 - if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH))) + if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH))) appears_dead = 1 if(suiciding) msg += "[t_He] appear[p_s()] to have committed suicide... there is no hope of recovery.\n" @@ -281,13 +281,34 @@ if(91.01 to INFINITY) msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n" + if(isliving(user)) + var/mob/living/L = user + if(src != user && HAS_TRAIT(L, TRAIT_EMPATH) && !appears_dead) + if (a_intent != INTENT_HELP) + msg += "[t_He] seem[p_s()] to be on guard.\n" + if (getOxyLoss() >= 10) + msg += "[t_He] seem[p_s()] winded.\n" + if (getToxLoss() >= 10) + msg += "[t_He] seem[p_s()] sickly.\n" + GET_COMPONENT_FROM(mood, /datum/component/mood, src) + if(mood.sanity <= SANITY_DISTURBED) + msg += "[t_He] seem[p_s()] distressed.\n" + SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empath", /datum/mood_event/sad_empath, src) + if(mood.mood >= 5) //So roundstart people aren't all "happy" + msg += "[t_He] seem[p_s()] to have had something nice happen to them recently.\n" + SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empathH", /datum/mood_event/happy_empath, src) + if (HAS_TRAIT(src, TRAIT_BLIND)) + msg += "[t_He] appear[p_s()] to be staring off into space.\n" + if (HAS_TRAIT(src, TRAIT_DEAF)) + msg += "[t_He] appear[p_s()] to not be responding to noises.\n" + msg += "" if(!appears_dead) if(stat == UNCONSCIOUS) msg += "[t_He] [t_is]n't responding to anything around [t_him] and seem[p_s()] to be asleep.\n" else - if(has_trait(TRAIT_DUMB)) + if(HAS_TRAIT(src, TRAIT_DUMB)) msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n" if(InCritical()) msg += "[t_He] [t_is] barely conscious.\n" diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 13da7b913c..0f962d7b0f 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -499,7 +499,7 @@ . = 1 // Default to returning true. if(user && !target_zone) target_zone = user.zone_selected - if(has_trait(TRAIT_PIERCEIMMUNE) && !bypass_immunity) + if(HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && !bypass_immunity) . = 0 // If targeting the head, see if the head item is thin enough. // If targeting anything else, see if the wear suit is thin enough. @@ -604,7 +604,7 @@ threatcount += 4 //fuk u antags <3 //no you //mindshield implants imply trustworthyness - if(has_trait(TRAIT_MINDSHIELD)) + if(HAS_TRAIT(src, TRAIT_MINDSHIELD)) threatcount -= 1 //Agent cards lower threatlevel. @@ -640,7 +640,7 @@ /mob/living/carbon/human/proc/do_cpr(mob/living/carbon/C) CHECK_DNA_AND_SPECIES(C) - if(C.stat == DEAD || (C.has_trait(TRAIT_FAKEDEATH))) + if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH))) to_chat(src, "[C.name] is dead!") return if(is_mouth_covered()) @@ -657,7 +657,7 @@ to_chat(src, "You fail to perform CPR on [C]!") return 0 - var/they_breathe = !C.has_trait(TRAIT_NOBREATH) + var/they_breathe = !HAS_TRAIT(C, TRAIT_NOBREATH) var/they_lung = C.getorganslot(ORGAN_SLOT_LUNGS) if(C.health > C.crit_threshold) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index b66ebdb001..2a75119841 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -138,7 +138,7 @@ else if(I) if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD) if(can_embed(I)) - if(prob(I.embedding.embed_chance) && !has_trait(TRAIT_PIERCEIMMUNE)) + if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE)) throw_alert("embeddedobject", /obj/screen/alert/embeddedobject) var/obj/item/bodypart/L = pick(bodyparts) L.embedded_objects |= I @@ -153,7 +153,7 @@ return ..() /mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0) - if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (has_trait(TRAIT_FAT)) && ismonkey(pulling)) + if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling)) devour_mob(pulling) else ..() @@ -256,7 +256,7 @@ var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) if(!affecting) affecting = get_bodypart(BODY_ZONE_CHEST) - var/armor_block = run_armor_check(affecting, "melee","","",10) + var/armor_block = run_armor_check(affecting, "melee", null, null,10) playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) visible_message("[M] has slashed at [src]!", \ @@ -614,7 +614,7 @@ facial_hair_style = "Shaved" hair_style = "Bald" update_hair() - add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC) + ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC) update_damage_overlays() @@ -668,7 +668,7 @@ if(prob(30)) burndamage += rand(30,40) - if(has_trait(TRAIT_SELF_AWARE)) + if(HAS_TRAIT(src, TRAIT_SELF_AWARE)) status = "[brutedamage] brute damage and [burndamage] burn damage" if(!brutedamage && !burndamage) status = "no damage" @@ -695,7 +695,7 @@ var/no_damage if(status == "OK" || status == "no damage") no_damage = TRUE - to_chat(src, "\t Your [LB.name] [has_trait(TRAIT_SELF_AWARE) ? "has" : "is"] [status].") + to_chat(src, "\t Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].") for(var/obj/item/I in LB.embedded_objects) to_chat(src, "\t There is \a [I] embedded in your [LB.name]!") @@ -710,7 +710,7 @@ to_chat(src, "You're completely exhausted.") else to_chat(src, "You feel fatigued.") - if(has_trait(TRAIT_SELF_AWARE)) + if(HAS_TRAIT(src, TRAIT_SELF_AWARE)) if(toxloss) if(toxloss > 10) to_chat(src, "You feel sick.") diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm index dd37563f8f..0b40d3d26a 100644 --- a/code/modules/mob/living/carbon/human/human_helpers.dm +++ b/code/modules/mob/living/carbon/human/human_helpers.dm @@ -56,7 +56,7 @@ if( head && (head.flags_inv&HIDEFACE) ) return if_no_face //Likewise for hats var/obj/item/bodypart/O = get_bodypart(BODY_ZONE_HEAD) - if( !O || (has_trait(TRAIT_DISFIGURED)) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name || nameless) //disfigured. use id-name if possible + if( !O || (HAS_TRAIT(src, TRAIT_DISFIGURED)) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name || nameless) //disfigured. use id-name if possible return if_no_face return real_name @@ -92,7 +92,7 @@ /mob/living/carbon/human/IsAdvancedToolUser() - if(has_trait(TRAIT_MONKEYLIKE)) + if(HAS_TRAIT(src, TRAIT_MONKEYLIKE)) return FALSE return TRUE//Humans can use guns and such @@ -138,7 +138,7 @@ if(src.dna.check_mutation(HULK)) to_chat(src, "Your meaty finger is much too large for the trigger guard!") return FALSE - if(has_trait(TRAIT_NOGUNS)) + if(HAS_TRAIT(src, TRAIT_NOGUNS)) to_chat(src, "Your fingers don't fit in the trigger guard!") return FALSE if(mind) diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index 1addb3615c..6ea9c985e2 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -1,7 +1,7 @@ /mob/living/carbon/human/get_movespeed_modifiers() var/list/considering = ..() . = considering - if(has_trait(TRAIT_IGNORESLOWDOWN)) + if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) for(var/id in .) var/list/data = .[id] if(data[MOVESPEED_DATA_INDEX_FLAGS] & IGNORE_NOSLOW) @@ -13,10 +13,10 @@ . += dna.species.movement_delay(src) /mob/living/carbon/human/slip(knockdown_amount, obj/O, lube) - if(has_trait(TRAIT_NOSLIPALL)) + if(HAS_TRAIT(src, TRAIT_NOSLIPALL)) return 0 if (!(lube&GALOSHES_DONT_HELP)) - if(has_trait(TRAIT_NOSLIPWATER)) + if(HAS_TRAIT(src, TRAIT_NOSLIPWATER)) return 0 if(shoes && istype(shoes, /obj/item/clothing)) var/obj/item/clothing/CS = shoes diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 7e2545f93e..176d967d52 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -187,7 +187,7 @@ if(G.tint) update_tint() if(G.vision_correction) - if(has_trait(TRAIT_NEARSIGHT)) + if(HAS_TRAIT(src, TRAIT_NEARSIGHT)) overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1) adjust_eye_damage(0) if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha)) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index a50fb4fe79..1af9dbc5f5 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -63,7 +63,7 @@ /mob/living/carbon/human/handle_traits() if(eye_blind) //blindness, heals slowly over time - if(has_trait(TRAIT_BLIND, EYES_COVERED)) //covering your eyes heals blurry eyes faster + if(HAS_TRAIT_FROM(src, TRAIT_BLIND, EYES_COVERED)) //covering your eyes heals blurry eyes faster adjust_blindness(-3) else adjust_blindness(-1) @@ -95,7 +95,7 @@ if(!L) if(health >= crit_threshold) adjustOxyLoss(HUMAN_MAX_OXYLOSS + 1) - else if(!has_trait(TRAIT_NOCRITDAMAGE)) + else if(!HAS_TRAIT(src, TRAIT_NOCRITDAMAGE)) adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS) failed_last_breath = 1 @@ -332,7 +332,7 @@ HM.on_life(src) /mob/living/carbon/human/proc/handle_heart() - var/we_breath = !has_trait(TRAIT_NOBREATH, SPECIES_TRAIT) + var/we_breath = !HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT) if(!undergoing_cardiac_arrest()) return diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index 7ce3f78da0..673249b186 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -54,7 +54,7 @@ /mob/living/carbon/human/IsVocal() // how do species that don't breathe talk? magic, that's what. - if(!has_trait(TRAIT_NOBREATH, SPECIES_TRAIT) && !getorganslot(ORGAN_SLOT_LUNGS)) + if(!HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT) && !getorganslot(ORGAN_SLOT_LUNGS)) return FALSE if(mind) return !mind.miming diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 9a0a978d7a..62a4d42672 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -286,7 +286,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) C.put_in_hands(new mutanthands()) for(var/X in inherent_traits) - C.add_trait(X, SPECIES_TRAIT) + ADD_TRAIT(C, X, SPECIES_TRAIT) if(TRAIT_VIRUSIMMUNE in inherent_traits) for(var/datum/disease/A in C.diseases) @@ -313,7 +313,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) if(DIGITIGRADE in species_traits) C.Digitigrade_Leg_Swap(TRUE) for(var/X in inherent_traits) - C.remove_trait(X, SPECIES_TRAIT) + REMOVE_TRAIT(C, X, SPECIES_TRAIT) SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src) @@ -322,7 +322,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD) if(!HD) //Decapitated return - if(H.has_trait(TRAIT_HUSK)) + if(HAS_TRAIT(H, TRAIT_HUSK)) return var/datum/sprite_accessory/S @@ -462,7 +462,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD) - if(HD && !(H.has_trait(TRAIT_HUSK))) + if(HD && !(HAS_TRAIT(H, TRAIT_HUSK))) // lipstick if(H.lip_style && (LIPS in species_traits)) var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[H.lip_style]", -BODY_LAYER) @@ -502,10 +502,13 @@ GLOBAL_LIST_EMPTY(roundstart_races) else standing += mutable_appearance(undershirt.icon, undershirt.icon_state, -BODY_LAYER) - if(H.socks && H.get_num_legs(FALSE) >= 2 && !(DIGITIGRADE in species_traits)) + if(H.socks && H.get_num_legs(FALSE) >= 2) var/datum/sprite_accessory/socks/socks = GLOB.socks_list[H.socks] if(socks) - standing += mutable_appearance(socks.icon, socks.icon_state, -BODY_LAYER) + if(DIGITIGRADE in species_traits) + standing += mutable_appearance(socks.icon, socks.icon_state + "_d", -BODY_LAYER) + else + standing += mutable_appearance(socks.icon, socks.icon_state, -BODY_LAYER) if(standing.len) H.overlays_standing[BODY_LAYER] = standing @@ -757,7 +760,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) for(var/index=1, index<=colorlist.len, index++) colorlist[index] = colorlist[index]/255 - if(!(H.has_trait(TRAIT_HUSK))) + if(!HAS_TRAIT(H, TRAIT_HUSK)) if(!forced_colour) switch(S.color_src) if(SKINTONE) @@ -916,11 +919,11 @@ GLOBAL_LIST_EMPTY(roundstart_races) /datum/species/proc/spec_life(mob/living/carbon/human/H) - if(H.has_trait(TRAIT_NOBREATH)) + if(HAS_TRAIT(H, TRAIT_NOBREATH)) H.setOxyLoss(0) H.losebreath = 0 - var/takes_crit_damage = (!H.has_trait(TRAIT_NOCRITDAMAGE)) + var/takes_crit_damage = !HAS_TRAIT(H, TRAIT_NOCRITDAMAGE) if((H.health < H.crit_threshold) && takes_crit_damage) H.adjustBruteLoss(1) @@ -1158,21 +1161,21 @@ GLOBAL_LIST_EMPTY(roundstart_races) /datum/species/proc/handle_digestion(mob/living/carbon/human/H) //The fucking TRAIT_FAT mutation is the dumbest shit ever. It makes the code so difficult to work with - if(H.has_trait(TRAIT_FAT))//I share your pain, past coder. + if(HAS_TRAIT(H, TRAIT_FAT))//I share your pain, past coder. if(H.overeatduration < 100) to_chat(H, "You feel fit again!") - H.remove_trait(TRAIT_FAT, OBESITY) + REMOVE_TRAIT(H, TRAIT_FAT, OBESITY) H.update_inv_w_uniform() H.update_inv_wear_suit() else if(H.overeatduration >= 100) to_chat(H, "You suddenly feel blubbery!") - H.add_trait(TRAIT_FAT, OBESITY) + ADD_TRAIT(H, TRAIT_FAT, OBESITY) H.update_inv_w_uniform() H.update_inv_wear_suit() // nutrition decrease and satiety - if (H.nutrition > 0 && H.stat != DEAD && !H.has_trait(TRAIT_NOHUNGER)) + if (H.nutrition > 0 && H.stat != DEAD && !HAS_TRAIT(H, TRAIT_NOHUNGER)) // THEY HUNGER var/hunger_rate = HUNGER_FACTOR GET_COMPONENT_FROM(mood, /datum/component/mood, H) @@ -1201,7 +1204,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) if(H.nutrition > NUTRITION_LEVEL_FAT) H.metabolism_efficiency = 1 else if(H.nutrition > NUTRITION_LEVEL_FED && H.satiety > 80) - if(H.metabolism_efficiency != 1.25 && !H.has_trait(TRAIT_NOHUNGER)) + if(H.metabolism_efficiency != 1.25 && !HAS_TRAIT(H, TRAIT_NOHUNGER)) to_chat(H, "You feel vigorous.") H.metabolism_efficiency = 1.25 else if(H.nutrition < NUTRITION_LEVEL_STARVING + 50) @@ -1230,7 +1233,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) . = FALSE var/radiation = H.radiation - if(H.has_trait(TRAIT_RADIMMUNE)) + if(HAS_TRAIT(H, TRAIT_RADIMMUNE)) radiation = 0 return TRUE @@ -1277,17 +1280,17 @@ GLOBAL_LIST_EMPTY(roundstart_races) gravity = H.has_gravity() if(gravity && !flight) //Check for chemicals and innate speedups and slowdowns if we're on the ground - if(H.has_trait(TRAIT_GOTTAGOFAST)) + if(HAS_TRAIT(H, TRAIT_GOTTAGOFAST)) . -= 1 - if(H.has_trait(TRAIT_GOTTAGOREALLYFAST)) + if(HAS_TRAIT(H, TRAIT_GOTTAGOREALLYFAST)) . -= 2 . += speedmod . += H.physiology.speed_mod - if (H.m_intent == MOVE_INTENT_WALK && H.has_trait(TRAIT_SPEEDY_STEP)) + if (H.m_intent == MOVE_INTENT_WALK && HAS_TRAIT(H, TRAIT_SPEEDY_STEP)) . -= 1 - if(H.has_trait(TRAIT_IGNORESLOWDOWN)) + if(HAS_TRAIT(H, TRAIT_IGNORESLOWDOWN)) ignoreslow = 1 if(!gravity) @@ -1338,9 +1341,9 @@ GLOBAL_LIST_EMPTY(roundstart_races) if(SANITY_UNSTABLE to SANITY_DISTURBED) . += 0.5 - if(H.has_trait(TRAIT_FAT)) + if(HAS_TRAIT(H, TRAIT_FAT)) . += (1.5 - flight) - if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTCOLD)) + if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD)) . += (BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR return . @@ -1353,13 +1356,13 @@ GLOBAL_LIST_EMPTY(roundstart_races) ////////////////// /datum/species/proc/help(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style) - if(target.health >= 0 && !(target.has_trait(TRAIT_FAKEDEATH))) + if(target.health >= 0 && !HAS_TRAIT(target, TRAIT_FAKEDEATH)) target.help_shake_act(user) if(target != user) log_combat(user, target, "shaked") return 1 else - var/we_breathe = !user.has_trait(TRAIT_NOBREATH) + var/we_breathe = !HAS_TRAIT(user, TRAIT_NOBREATH) var/we_lung = user.getorganslot(ORGAN_SLOT_LUNGS) if(we_breathe && we_lung) @@ -1384,7 +1387,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) /datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style) - if(user.has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(user, TRAIT_PACIFISM)) to_chat(user, "You don't want to harm [target]!") return FALSE if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit @@ -1480,12 +1483,26 @@ GLOBAL_LIST_EMPTY(roundstart_races) "You slap [user == target ? "yourself" : "\the [target]"] in the face! ",\ "You hear a slap." ) - if (!target.has_trait(TRAIT_NYMPHO)) + if (!HAS_TRAIT(target, TRAIT_NYMPHO)) stop_wagging_tail(target) user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP) user.adjustStaminaLossBuffered(3) return FALSE else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin)) + user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP) + user.adjustStaminaLossBuffered(3) + if(HAS_TRAIT(target, TRAIT_ASSBLASTUSA)) + var/hit_zone = (user.held_index_to_dir(user.active_hand_index) == "l" ? "l_":"r_") + "arm" + user.adjustStaminaLoss(20, affected_zone = hit_zone) + user.visible_message(\ + "\The [user] slaps \the [target]'s ass, but their hand bounces off like they hit metal!",\ + "You slap [user == target ? "your" : "\the [target]'s"] ass, but feel an intense amount of pain as you realise their buns are harder than steel!",\ + "You hear a slap." + ) + playsound(target.loc, 'sound/weapons/tap.ogg', 50, 1, -1) + user.emote("scream") + return FALSE + playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1) user.visible_message(\ "\The [user] slaps \the [target]'s ass!",\ @@ -1494,12 +1511,11 @@ GLOBAL_LIST_EMPTY(roundstart_races) ) if (target.canbearoused) target.adjustArousalLoss(5) - if (target.getArousalLoss() >= 100 && ishuman(target) && target.has_trait(TRAIT_MASO) && target.has_dna()) + if (target.getArousalLoss() >= 100 && ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna()) target.mob_climax(forced_climax=TRUE) - if (!target.has_trait(TRAIT_NYMPHO)) + if (!HAS_TRAIT(target, TRAIT_NYMPHO)) stop_wagging_tail(target) - user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP) - user.adjustStaminaLossBuffered(3) + return FALSE else if(attacker_style && attacker_style.disarm_act(user,target)) return 1 @@ -1632,7 +1648,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) //dismemberment var/probability = I.get_dismemberment_chance(affecting) - if(prob(probability) || (H.has_trait(TRAIT_EASYDISMEMBER) && prob(probability))) //try twice + if(prob(probability) || (HAS_TRAIT(H, TRAIT_EASYDISMEMBER) && prob(probability))) //try twice if(affecting.dismember(I.damtype)) I.add_mob_blood(H) playsound(get_turf(H), I.get_dismember_sound(), 80, 1) @@ -1666,8 +1682,11 @@ GLOBAL_LIST_EMPTY(roundstart_races) if(H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma. var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev) + var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang/) if(rev) rev.remove_revolutionary(FALSE, user) + if(gang) + H.mind.remove_antag_datum(/datum/antagonist/gang) if(bloody) //Apply blood if(H.wear_mask) @@ -1727,7 +1746,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) if(BP) if(damage > 0 ? BP.receive_damage(damage * hit_percent * brutemod * H.physiology.brute_mod, 0) : BP.heal_damage(abs(damage * hit_percent * brutemod * H.physiology.brute_mod), 0)) H.update_damage_overlays() - if(H.has_trait(TRAIT_MASO)) + if(HAS_TRAIT(H, TRAIT_MASO)) H.adjustArousalLoss(damage * brutemod * H.physiology.brute_mod) if (H.getArousalLoss() >= 100 && ishuman(H) && H.has_dna()) H.mob_climax(forced_climax=TRUE) @@ -1776,7 +1795,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) ///////////// /datum/species/proc/breathe(mob/living/carbon/human/H) - if(H.has_trait(TRAIT_NOBREATH)) + if(HAS_TRAIT(H, TRAIT_NOBREATH)) return TRUE @@ -1824,7 +1843,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) H.throw_alert("temp", /obj/screen/alert/hot, 3) // +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt. - if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTHEAT)) + if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTHEAT)) //Body temperature is too hot. SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold") @@ -1842,7 +1861,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) H.emote("scream") H.apply_damage(burn_damage, BURN) - else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTCOLD)) + else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD)) SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot") SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold) switch(H.bodytemperature) @@ -1861,7 +1880,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) var/adjusted_pressure = H.calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob. switch(adjusted_pressure) if(HAZARD_HIGH_PRESSURE to INFINITY) - if(!H.has_trait(TRAIT_RESISTHIGHPRESSURE)) + if(!HAS_TRAIT(H, TRAIT_RESISTHIGHPRESSURE)) H.adjustBruteLoss(min(((adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 ) * PRESSURE_DAMAGE_COEFFICIENT, MAX_HIGH_PRESSURE_DAMAGE) * H.physiology.pressure_mod) H.throw_alert("pressure", /obj/screen/alert/highpressure, 2) else @@ -1873,7 +1892,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE) H.throw_alert("pressure", /obj/screen/alert/lowpressure, 1) else - if(H.has_trait(TRAIT_RESISTLOWPRESSURE)) + if(HAS_TRAIT(H, TRAIT_RESISTLOWPRESSURE)) H.clear_alert("pressure") else H.adjustBruteLoss(LOW_PRESSURE_DAMAGE * H.physiology.pressure_mod) @@ -1884,7 +1903,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) ////////// /datum/species/proc/handle_fire(mob/living/carbon/human/H, no_protection = FALSE) - if(H.has_trait(TRAIT_NOFIRE)) + if(HAS_TRAIT(H, TRAIT_NOFIRE)) return if(H.on_fire) //the fire tries to damage the exposed clothes and items @@ -1952,7 +1971,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "on_fire", /datum/mood_event/on_fire) /datum/species/proc/CanIgniteMob(mob/living/carbon/human/H) - if(H.has_trait(TRAIT_NOFIRE)) + if(HAS_TRAIT(H, TRAIT_NOFIRE)) return FALSE return TRUE diff --git a/code/modules/mob/living/carbon/human/species_types/angel.dm b/code/modules/mob/living/carbon/human/species_types/angel.dm index 5122294956..c1c848106c 100644 --- a/code/modules/mob/living/carbon/human/species_types/angel.dm +++ b/code/modules/mob/living/carbon/human/species_types/angel.dm @@ -23,7 +23,7 @@ if(ishuman(H) && !fly) fly = new fly.Grant(H) - H.add_trait(TRAIT_HOLY, SPECIES_TRAIT) + ADD_TRAIT(H, TRAIT_HOLY, SPECIES_TRAIT) /datum/species/angel/on_species_loss(mob/living/carbon/human/H) if(fly) @@ -36,7 +36,7 @@ H.dna.species.mutant_bodyparts -= "wings" H.dna.features["wings"] = "None" H.update_body() - H.remove_trait(TRAIT_HOLY, SPECIES_TRAIT) + REMOVE_TRAIT(H, TRAIT_HOLY, SPECIES_TRAIT) ..() /datum/species/angel/spec_life(mob/living/carbon/human/H) diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm index b790ae0489..ff90929c4b 100644 --- a/code/modules/mob/living/carbon/human/species_types/golems.dm +++ b/code/modules/mob/living/carbon/human/species_types/golems.dm @@ -74,10 +74,10 @@ /datum/species/golem/adamantine/on_species_gain(mob/living/carbon/C, datum/species/old_species) ..() - C.add_trait(TRAIT_ANTIMAGIC, SPECIES_TRAIT) + ADD_TRAIT(C, TRAIT_ANTIMAGIC, SPECIES_TRAIT) /datum/species/golem/adamantine/on_species_loss(mob/living/carbon/C) - C.remove_trait(TRAIT_ANTIMAGIC, SPECIES_TRAIT) + REMOVE_TRAIT(C, TRAIT_ANTIMAGIC, SPECIES_TRAIT) ..() //The suicide bombers of golemkind @@ -175,10 +175,10 @@ /datum/species/golem/silver/on_species_gain(mob/living/carbon/C, datum/species/old_species) ..() - C.add_trait(TRAIT_HOLY, SPECIES_TRAIT) + ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT) /datum/species/golem/silver/on_species_loss(mob/living/carbon/C) - C.remove_trait(TRAIT_HOLY, SPECIES_TRAIT) + REMOVE_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT) ..() //Harder to stun, deals more damage, but it's even slower @@ -698,10 +698,10 @@ /datum/species/golem/cloth/on_species_gain(mob/living/carbon/C, datum/species/old_species) ..() - C.add_trait(TRAIT_HOLY, SPECIES_TRAIT) + ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT) /datum/species/golem/cloth/on_species_loss(mob/living/carbon/C) - C.remove_trait(TRAIT_HOLY, SPECIES_TRAIT) + REMOVE_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT) ..() /datum/species/golem/cloth/check_roundstart_eligible() @@ -768,7 +768,7 @@ /obj/structure/cloth_pile/proc/revive() if(QDELETED(src) || QDELETED(cloth_golem)) //QDELETED also checks for null, so if no cloth golem is set this won't runtime return - if(cloth_golem.suiciding || cloth_golem.has_trait(TRAIT_NOCLONE)) + if(cloth_golem.suiciding || HAS_TRAIT(cloth_golem, TRAIT_NOCLONE)) QDEL_NULL(cloth_golem) return diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm index 0461fb9b79..b218b2cefc 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm @@ -594,7 +594,7 @@ /datum/species/jelly/stargazer/proc/link_mob(mob/living/M) if(QDELETED(M) || M.stat == DEAD) return FALSE - if(M.has_trait(TRAIT_MINDSHIELD)) //mindshield implant, no dice + if(HAS_TRAIT(M, TRAIT_MINDSHIELD)) //mindshield implant, no dice return FALSE if(M in linked_mobs) return FALSE diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm index c5a64ebd13..30bf705547 100644 --- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm @@ -97,6 +97,7 @@ brutemod = 0.9 /datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species) - if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines - C.dna.features["tail"] = "Smooth" + if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines + C.dna.features["tail_lizard"] = "Smooth" + C.update_body() return ..() diff --git a/code/modules/mob/living/carbon/human/species_types/plasmamen.dm b/code/modules/mob/living/carbon/human/species_types/plasmamen.dm index 3095ca48ae..afd6e4e7f5 100644 --- a/code/modules/mob/living/carbon/human/species_types/plasmamen.dm +++ b/code/modules/mob/living/carbon/human/species_types/plasmamen.dm @@ -33,7 +33,7 @@ if((!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/plasmaman)) && !atmos_sealed) if(environment) if(environment.total_moles()) - if(environment.gases[/datum/gas/oxygen] && (environment.gases[/datum/gas/oxygen][MOLES]) >= 1) //Same threshhold that extinguishes fire + if(environment.gases[/datum/gas/oxygen] && (environment.gases[/datum/gas/oxygen]) >= 1) //Same threshhold that extinguishes fire H.adjust_fire_stacks(0.5) if(!H.on_fire && H.fire_stacks > 0) H.visible_message("[H]'s body reacts with the atmosphere and bursts into flames!","Your body reacts with the atmosphere and bursts into flame!") diff --git a/code/modules/mob/living/carbon/human/status_procs.dm b/code/modules/mob/living/carbon/human/status_procs.dm index 844545a748..5c20b0ce75 100644 --- a/code/modules/mob/living/carbon/human/status_procs.dm +++ b/code/modules/mob/living/carbon/human/status_procs.dm @@ -9,12 +9,12 @@ /mob/living/carbon/human/Unconscious(amount, updating = 1, ignore_canunconscious = 0) amount = dna.species.spec_stun(src,amount) - if(has_trait(TRAIT_HEAVY_SLEEPER)) + if(HAS_TRAIT(src, TRAIT_HEAVY_SLEEPER)) amount *= rand(1.25, 1.3) return ..() /mob/living/carbon/human/Sleeping(amount, updating = 1, ignore_sleepimmune = 0) - if(has_trait(TRAIT_HEAVY_SLEEPER)) + if(HAS_TRAIT(src, TRAIT_HEAVY_SLEEPER)) amount *= rand(1.25, 1.3) return ..() diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 9b5375035e..feb80e8d2c 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -660,8 +660,10 @@ generate/load female uniform sprites matching all previously decided variables . += "-[BP.dmg_overlay_type]" if(BP.body_markings) . += "-[BP.body_markings]" + else + . += "-no_marking" - if(has_trait(TRAIT_HUSK)) + if(HAS_TRAIT(src, TRAIT_HUSK)) . += "-husk" /mob/living/carbon/human/load_limb_from_cache() @@ -703,7 +705,7 @@ generate/load female uniform sprites matching all previously decided variables add_overlay(HD.get_limb_icon()) update_damage_overlays() - if(HD && !(has_trait(TRAIT_HUSK))) + if(HD && !(HAS_TRAIT(src, TRAIT_HUSK))) // lipstick if(lip_style && (LIPS in dna.species.species_traits)) var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER) diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index e757e6dcf4..571775d541 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -116,7 +116,7 @@ air_update_turf() /mob/living/carbon/proc/has_smoke_protection() - if(has_trait(TRAIT_NOBREATH)) + if(HAS_TRAIT(src, TRAIT_NOBREATH)) return TRUE return FALSE @@ -150,10 +150,9 @@ var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME var/list/breath_gases = breath.gases - breath.assert_gases(/datum/gas/oxygen, /datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz) - var/O2_partialpressure = (breath_gases[/datum/gas/oxygen][MOLES]/breath.total_moles())*breath_pressure - var/Toxins_partialpressure = (breath_gases[/datum/gas/plasma][MOLES]/breath.total_moles())*breath_pressure - var/CO2_partialpressure = (breath_gases[/datum/gas/carbon_dioxide][MOLES]/breath.total_moles())*breath_pressure + var/O2_partialpressure = (breath_gases[/datum/gas/oxygen]/breath.total_moles())*breath_pressure + var/Toxins_partialpressure = (breath_gases[/datum/gas/plasma]/breath.total_moles())*breath_pressure + var/CO2_partialpressure = (breath_gases[/datum/gas/carbon_dioxide]/breath.total_moles())*breath_pressure //OXYGEN @@ -177,7 +176,7 @@ var/ratio = 1 - O2_partialpressure/safe_oxy_min adjustOxyLoss(min(5*ratio, 3)) failed_last_breath = 1 - oxygen_used = breath_gases[/datum/gas/oxygen][MOLES]*ratio + oxygen_used = breath_gases[/datum/gas/oxygen]*ratio else adjustOxyLoss(3) failed_last_breath = 1 @@ -189,12 +188,12 @@ o2overloadtime = 0 //reset our counter for this too if(health >= crit_threshold) adjustOxyLoss(-5) - oxygen_used = breath_gases[/datum/gas/oxygen][MOLES] + oxygen_used = breath_gases[/datum/gas/oxygen] clear_alert("not_enough_oxy") SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "suffocation") - breath_gases[/datum/gas/oxygen][MOLES] -= oxygen_used - breath_gases[/datum/gas/carbon_dioxide][MOLES] += oxygen_used + breath_gases[/datum/gas/oxygen] -= oxygen_used + breath_gases[/datum/gas/carbon_dioxide] += oxygen_used //CARBON DIOXIDE if(CO2_partialpressure > safe_co2_max) @@ -213,7 +212,7 @@ //TOXINS/PLASMA if(Toxins_partialpressure > safe_tox_max) - var/ratio = (breath_gases[/datum/gas/plasma][MOLES]/safe_tox_max) * 10 + var/ratio = (breath_gases[/datum/gas/plasma]/safe_tox_max) * 10 adjustToxLoss(CLAMP(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE)) throw_alert("too_much_tox", /obj/screen/alert/too_much_tox) else @@ -221,7 +220,7 @@ //NITROUS OXIDE if(breath_gases[/datum/gas/nitrous_oxide]) - var/SA_partialpressure = (breath_gases[/datum/gas/nitrous_oxide][MOLES]/breath.total_moles())*breath_pressure + var/SA_partialpressure = (breath_gases[/datum/gas/nitrous_oxide]/breath.total_moles())*breath_pressure if(SA_partialpressure > SA_para_min) Unconscious(60) if(SA_partialpressure > SA_sleep_min) @@ -232,7 +231,7 @@ //BZ (Facepunch port of their Agent B) if(breath_gases[/datum/gas/bz]) - var/bz_partialpressure = (breath_gases[/datum/gas/bz][MOLES]/breath.total_moles())*breath_pressure + var/bz_partialpressure = (breath_gases[/datum/gas/bz]/breath.total_moles())*breath_pressure if(bz_partialpressure > 1) hallucination += 10 else if(bz_partialpressure > 0.01) @@ -240,17 +239,17 @@ //TRITIUM if(breath_gases[/datum/gas/tritium]) - var/tritium_partialpressure = (breath_gases[/datum/gas/tritium][MOLES]/breath.total_moles())*breath_pressure + var/tritium_partialpressure = (breath_gases[/datum/gas/tritium]/breath.total_moles())*breath_pressure radiation += tritium_partialpressure/10 //NITRYL if(breath_gases[/datum/gas/nitryl]) - var/nitryl_partialpressure = (breath_gases[/datum/gas/nitryl][MOLES]/breath.total_moles())*breath_pressure + var/nitryl_partialpressure = (breath_gases[/datum/gas/nitryl]/breath.total_moles())*breath_pressure adjustFireLoss(nitryl_partialpressure/4) //MIASMA if(breath_gases[/datum/gas/miasma]) - var/miasma_partialpressure = (breath_gases[/datum/gas/miasma][MOLES]/breath.total_moles())*breath_pressure + var/miasma_partialpressure = (breath_gases[/datum/gas/miasma]/breath.total_moles())*breath_pressure if(prob(1 * miasma_partialpressure)) var/datum/disease/advance/miasma_disease = new /datum/disease/advance/random(2,3) @@ -292,7 +291,7 @@ - breath.garbage_collect() + GAS_GARBAGE_COLLECT(breath.gases) //BREATH TEMPERATURE handle_breath_temperature(breath) @@ -324,7 +323,7 @@ return // No decay if formaldehyde in corpse or when the corpse is charred - if(reagents.has_reagent("formaldehyde", 15) || has_trait(TRAIT_HUSK)) + if(reagents.has_reagent("formaldehyde", 15) || HAS_TRAIT(src, TRAIT_HUSK)) return // Also no decay if corpse chilled or not organic/undead @@ -345,8 +344,7 @@ var/list/cached_gases = miasma_turf.air.gases - ASSERT_GAS(/datum/gas/miasma, miasma_turf.air) - cached_gases[/datum/gas/miasma][MOLES] += 0.02 + cached_gases[/datum/gas/miasma] += 0.02 /mob/living/carbon/proc/handle_blood() return @@ -551,7 +549,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put if(drunkenness >= 6) SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "drunk", /datum/mood_event/drunk) jitteriness = max(jitteriness - 3, 0) - if(has_trait(TRAIT_DRUNK_HEALING)) + if(HAS_TRAIT(src, TRAIT_DRUNK_HEALING)) adjustBruteLoss(-0.12, FALSE) adjustFireLoss(-0.06, FALSE) @@ -576,7 +574,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put if(prob(25)) confused += 2 Dizzy(10) - if(has_trait(TRAIT_DRUNK_HEALING)) // effects stack with lower tiers + if(HAS_TRAIT(src, TRAIT_DRUNK_HEALING)) // effects stack with lower tiers adjustBruteLoss(-0.3, FALSE) adjustFireLoss(-0.15, FALSE) @@ -589,7 +587,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put if(drunkenness >= 61) if(prob(50)) blur_eyes(5) - if(has_trait(TRAIT_DRUNK_HEALING)) + if(HAS_TRAIT(src, TRAIT_DRUNK_HEALING)) adjustBruteLoss(-0.4, FALSE) adjustFireLoss(-0.2, FALSE) @@ -657,7 +655,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put /mob/living/carbon/proc/liver_failure() reagents.metabolize(src, can_overdose=FALSE, liverless = TRUE) - if(has_trait(TRAIT_STABLEHEART)) + if(HAS_TRAIT(src, TRAIT_STABLEHEART)) return adjustToxLoss(4, TRUE, TRUE) if(prob(30)) @@ -693,7 +691,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put return TRUE /mob/living/carbon/proc/needs_heart() - if(has_trait(TRAIT_STABLEHEART)) + if(HAS_TRAIT(src, TRAIT_STABLEHEART)) return FALSE if(dna && dna.species && (NOBLOOD in dna.species.species_traits)) //not all carbons have species! return FALSE diff --git a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm index 901fb48b20..4c1c235fe1 100644 --- a/code/modules/mob/living/carbon/monkey/combat.dm +++ b/code/modules/mob/living/carbon/monkey/combat.dm @@ -119,7 +119,7 @@ cuff_resist(I) /mob/living/carbon/monkey/proc/should_target(var/mob/living/L) - if(has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(src, TRAIT_PACIFISM)) return FALSE if(enemies[L]) @@ -143,7 +143,7 @@ pickupTimer = 0 else INVOKE_ASYNC(src, .proc/walk2derpless, pickupTarget.loc) - if(Adjacent(pickupTarget) || Adjacent(pickupTarget.loc)) // next to target + if(Adjacent(pickupTarget) || Adjacent(pickupTarget.loc)) // next to target drop_all_held_items() // who cares about these items, i want that one! if(isturf(pickupTarget.loc)) // on floor equip_item(pickupTarget) @@ -167,7 +167,7 @@ battle_screech() retaliate(L) return TRUE - else + else bodyDisposal = locate(/obj/machinery/disposal/) in around if(bodyDisposal) target = L diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm index 55b5d67c24..906e138b0a 100644 --- a/code/modules/mob/living/carbon/monkey/life.dm +++ b/code/modules/mob/living/carbon/monkey/life.dm @@ -81,7 +81,7 @@ adjust_bodytemperature(min((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX)) - if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !has_trait(TRAIT_RESISTHEAT)) + if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTHEAT)) switch(bodytemperature) if(360 to 400) throw_alert("temp", /obj/screen/alert/hot, 1) @@ -96,7 +96,7 @@ else apply_damage(HEAT_DAMAGE_LEVEL_2, BURN) - else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !has_trait(TRAIT_RESISTCOLD)) + else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTCOLD)) if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell)) switch(bodytemperature) if(200 to 260) diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index 1ffa3316ab..f1a6b58cd1 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -147,7 +147,7 @@ threatcount += 4 //trigger look_for_perp() since they're nonhuman and very likely hostile //mindshield implants imply trustworthyness - if(has_trait(TRAIT_MINDSHIELD)) + if(HAS_TRAIT(src, TRAIT_MINDSHIELD)) threatcount -= 1 return threatcount diff --git a/code/modules/mob/living/carbon/monkey/update_icons.dm b/code/modules/mob/living/carbon/monkey/update_icons.dm index c807251af4..6311776596 100644 --- a/code/modules/mob/living/carbon/monkey/update_icons.dm +++ b/code/modules/mob/living/carbon/monkey/update_icons.dm @@ -19,7 +19,7 @@ if(!HD) //Decapitated return - if(has_trait(TRAIT_HUSK)) + if(HAS_TRAIT(src, TRAIT_HUSK)) return var/hair_hidden = 0 diff --git a/code/modules/mob/living/carbon/update_icons.dm b/code/modules/mob/living/carbon/update_icons.dm index 212b96e6d9..87bf662c4f 100644 --- a/code/modules/mob/living/carbon/update_icons.dm +++ b/code/modules/mob/living/carbon/update_icons.dm @@ -279,7 +279,7 @@ else . += "-robotic" - if(has_trait(TRAIT_HUSK)) + if(HAS_TRAIT(src, TRAIT_HUSK)) . += "-husk" diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index 4e5c7decc5..b2eed2d19e 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -101,14 +101,14 @@ if(EFFECT_SLUR) slurring = max(slurring,(effect * hit_percent)) if(EFFECT_STUTTER) - if((status_flags & CANSTUN) && !has_trait(TRAIT_STUNIMMUNE)) // stun is usually associated with stutter + if((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) // stun is usually associated with stutter stuttering = max(stuttering,(effect * hit_percent)) if(EFFECT_EYE_BLUR) blur_eyes(effect * hit_percent) if(EFFECT_DROWSY) drowsyness = max(drowsyness,(effect * hit_percent)) if(EFFECT_JITTER) - if((status_flags & CANSTUN) && !has_trait(TRAIT_STUNIMMUNE)) + if((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) jitteriness = max(jitteriness,(effect * hit_percent)) return 1 diff --git a/code/modules/mob/living/life.dm b/code/modules/mob/living/life.dm index 9ef4c1567a..201e5fea24 100644 --- a/code/modules/mob/living/life.dm +++ b/code/modules/mob/living/life.dm @@ -109,7 +109,7 @@ ExtinguishMob() return var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment - if(!G.gases[/datum/gas/oxygen] || G.gases[/datum/gas/oxygen][MOLES] < 1) + if(G.gases[/datum/gas/oxygen] < 1) ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire return var/turf/location = get_turf(src) @@ -126,7 +126,7 @@ /mob/living/proc/handle_traits() //Eyes if(eye_blind) //blindness, heals slowly over time - if(!stat && !(has_trait(TRAIT_BLIND))) + if(!stat && !(HAS_TRAIT(src, TRAIT_BLIND))) eye_blind = max(eye_blind-1,0) if(client && !eye_blind) clear_alert("blind") diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index b6717f2932..65ed57a6f1 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -170,7 +170,7 @@ return 1 if(isliving(M)) var/mob/living/L = M - if(L.has_trait(TRAIT_PUSHIMMUNE)) + if(HAS_TRAIT(L, TRAIT_PUSHIMMUNE)) return 1 //If they're a human, and they're not in help intent, block pushing if(ishuman(M) && (M.a_intent != INTENT_HELP)) @@ -306,7 +306,7 @@ /mob/living/pointed(atom/A as mob|obj|turf in view()) if(incapacitated()) return FALSE - if(has_trait(TRAIT_DEATHCOMA)) + if(HAS_TRAIT(src, TRAIT_DEATHCOMA)) return FALSE if(!..()) return FALSE @@ -889,7 +889,7 @@ /mob/living/rad_act(amount) . = ..() - if(!amount || (amount < RAD_MOB_SKIN_PROTECTION) || has_trait(TRAIT_RADIMMUNE)) + if(!amount || (amount < RAD_MOB_SKIN_PROTECTION) || HAS_TRAIT(src, TRAIT_RADIMMUNE)) return amount -= RAD_BACKGROUND_RADIATION // This will always be at least 1 because of how skin protection is calculated @@ -905,7 +905,7 @@ . = ..() if(.) return - if((magic && has_trait(TRAIT_ANTIMAGIC)) || (holy && has_trait(TRAIT_HOLY))) + if((magic && HAS_TRAIT(src, TRAIT_ANTIMAGIC)) || (holy && HAS_TRAIT(src, TRAIT_HOLY))) return src /mob/living/proc/fakefireextinguish() @@ -988,7 +988,7 @@ //Updates canmove, lying and icons. Could perhaps do with a rename but I can't think of anything to describe it. //Robots, animals and brains have their own version so don't worry about them /mob/living/proc/update_canmove() - var/ko = IsKnockdown() || IsUnconscious() || (stat && (stat != SOFT_CRIT || pulledby)) || (has_trait(TRAIT_DEATHCOMA)) + var/ko = IsKnockdown() || IsUnconscious() || (stat && (stat != SOFT_CRIT || pulledby)) || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) var/move_and_fall = stat == SOFT_CRIT && !pulledby var/chokehold = pulledby && pulledby.grab_state >= GRAB_NECK var/buckle_lying = !(buckled && !buckled.buckle_lying) @@ -1182,3 +1182,32 @@ update_transform() if("lighting_alpha") sync_lighting_plane_alpha() + +/mob/living/proc/do_adrenaline( + stamina_boost = 150, + put_on_feet = TRUE, + clamp_unconscious_to = 0, + clamp_immobility_to = 0, + reset_misc = TRUE, + healing_chems = list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10, "stimulants" = 10), + message = "You feel a surge of energy!" + ) + if(AmountSleeping() > clamp_unconscious_to) + SetSleeping(clamp_unconscious_to) + if(AmountUnconscious() > clamp_unconscious_to) + SetUnconscious(clamp_unconscious_to) + if(AmountStun() > clamp_immobility_to) + SetStun(clamp_immobility_to) + if(AmountKnockdown() > clamp_immobility_to) + SetKnockdown(clamp_immobility_to) + adjustStaminaLoss(max(0, -stamina_boost)) + if(put_on_feet) + resting = FALSE + lying = FALSE + if(reset_misc) + stuttering = 0 + updatehealth() + update_stamina() + update_canmove() + for(var/chem in healing_chems) + reagents.add_reagent(chem, healing_chems[chem]) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 643c91b95a..e434bc4e95 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -1,24 +1,18 @@ -/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = null, soften_text = null, armour_penetration, penetrated_text) +/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = "Your armor absorbs the blow!", soften_text = "Your armor softens the blow!", armour_penetration, penetrated_text = "Your armor was penetrated!") var/armor = getarmor(def_zone, attack_flag) //the if "armor" check is because this is used for everything on /living, including humans if(armor && armour_penetration) armor = max(0, armor - armour_penetration) if(penetrated_text) - to_chat(src, "[penetrated_text]") - else - to_chat(src, "Your armor was penetrated!") + to_chat(src, "[penetrated_text]") else if(armor >= 100) if(absorb_text) - to_chat(src, "[absorb_text]") - else - to_chat(src, "Your armor absorbs the blow!") + to_chat(src, "[absorb_text]") else if(armor > 0) if(soften_text) - to_chat(src, "[soften_text]") - else - to_chat(src, "Your armor softens the blow!") + to_chat(src, "[soften_text]") return armor @@ -43,7 +37,7 @@ return /mob/living/bullet_act(obj/item/projectile/P, def_zone) - var/armor = run_armor_check(def_zone, P.flag, "","",P.armour_penetration) + var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null) if(!P.nodamage) apply_damage(P.damage, P.damage_type, def_zone, armor) if(P.dismemberment) @@ -130,6 +124,18 @@ if(user == anchored || !isturf(user.loc)) return FALSE + //pacifist vore check. + if(user.pulling && HAS_TRAIT(user, TRAIT_PACIFISM) && user.voremode) //they can only do heals, noisy guts, absorbing (technically not harm) + if(ismob(user.pulling)) + var/mob/P = user.pulling + if(src != user) + to_chat(user, "You can't risk digestion!") + return FALSE + else + user.vore_attack(user, P, user) + return + + //normal vore check. if(user.pulling && user.grab_state == GRAB_AGGRESSIVE && user.voremode) if(ismob(user.pulling)) var/mob/P = user.pulling @@ -143,11 +149,11 @@ user.start_pulling(src, supress_message) return - if(!(status_flags & CANPUSH) || has_trait(TRAIT_PUSHIMMUNE)) + if(!(status_flags & CANPUSH) || HAS_TRAIT(src, TRAIT_PUSHIMMUNE)) to_chat(user, "[src] can't be grabbed more aggressively!") return FALSE - if(user.has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(user, TRAIT_PACIFISM)) to_chat(user, "You don't want to risk hurting [src]!") return FALSE @@ -210,7 +216,7 @@ M.Feedstop() return // can't attack while eating! - if(has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(src, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt anyone!") return FALSE @@ -227,7 +233,7 @@ M.visible_message("\The [M] [M.friendly] [src]!") return FALSE else - if(M.has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt anyone!") return FALSE @@ -246,7 +252,7 @@ return FALSE if (M.a_intent == INTENT_HARM) - if(M.has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt anyone!") return FALSE @@ -272,7 +278,7 @@ return FALSE else - if(L.has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(L, TRAIT_PACIFISM)) to_chat(L, "You don't want to hurt anyone!") return @@ -297,7 +303,7 @@ grabbedby(M) return FALSE if("harm") - if(M.has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt anyone!") return FALSE M.do_attack_animation(src) @@ -321,7 +327,7 @@ SEND_SIGNAL(src, COMSIG_LIVING_ELECTROCUTE_ACT, shock_damage) if(tesla_shock && (flags_1 & TESLA_IGNORE_1)) return FALSE - if(has_trait(TRAIT_SHOCKIMMUNE)) + if(HAS_TRAIT(src, TRAIT_SHOCKIMMUNE)) return FALSE if(shock_damage > 0) if(!illusion) @@ -391,7 +397,7 @@ //called when the mob receives a bright flash /mob/living/proc/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash) - if(get_eye_protection() < intensity && (override_blindness_check || !(has_trait(TRAIT_BLIND)))) + if(get_eye_protection() < intensity && (override_blindness_check || !(HAS_TRAIT(src, TRAIT_BLIND)))) overlay_fullscreen("flash", type) addtimer(CALLBACK(src, .proc/clear_fullscreen, "flash", 25), 25) return TRUE diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index 0ba5b4c56d..3b0af53866 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -33,8 +33,6 @@ var/incorporeal_move = FALSE //FALSE is off, INCORPOREAL_MOVE_BASIC is normal, INCORPOREAL_MOVE_SHADOW is for ninjas //and INCORPOREAL_MOVE_JAUNT is blocked by holy water/salt - var/list/status_traits = list() - var/list/roundstart_quirks = list() var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them. diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 871e33349a..e2f62b054c 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -301,7 +301,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list( return 1 /mob/living/proc/can_speak_vocal(message) //Check AFTER handling of xeno and ling channels - if(has_trait(TRAIT_MUTE)) + if(HAS_TRAIT(src, TRAIT_MUTE)) return 0 if(is_muzzled()) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index b4524a54e6..46576a357f 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -86,12 +86,13 @@ var/datum/action/innate/deploy_last_shell/redeploy_action = new var/chnotify = 0 - + var/multicam_on = FALSE var/obj/screen/movable/pic_in_pic/ai/master_multicam var/list/multicam_screens = list() var/list/all_eyes = list() var/max_multicams = 6 + var/display_icon_override /mob/living/silicon/ai/Initialize(mapload, datum/ai_laws/L, mob/target_ai) . = ..() @@ -127,6 +128,8 @@ create_eye() apply_pref_name("ai") + set_core_display_icon() + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"default")) spark_system = new /datum/effect_system/spark_spread() @@ -172,81 +175,34 @@ fire_stacks = 0 . = ..() +/mob/living/silicon/ai/proc/set_core_display_icon(input, client/C) + if(client && !C) + C = client + if(!input && !C?.prefs?.preferred_ai_core_display) + icon_state = initial(icon_state) + else + var/preferred_icon = input ? input : C.prefs.preferred_ai_core_display + icon_state = resolve_ai_icon(preferred_icon) + /mob/living/silicon/ai/verb/pick_icon() set category = "AI Commands" set name = "Set AI Core Display" if(incapacitated()) return + var/list/iconstates = GLOB.ai_core_display_screens + for(var/option in iconstates) + if(option == "Random") + iconstates[option] = image(icon = src.icon, icon_state = "ai-random") + continue + iconstates[option] = image(icon = src.icon, icon_state = resolve_ai_icon(option)) - var/icontype = input("Please, select a display!", "AI", null/*, null*/) in list("Clown", ":thinking:", "Monochrome", "Blue", "Inverted", "Firewall", "Green", "Red", "Static", "Red October", "House", "Heartline", "Hades", "Helios", "President", "Syndicat Meow", "Alien", "Too Deep", "Triumvirate", "Triumvirate-M", "Text", "Matrix", "Dorf", "Bliss", "Not Malf", "Fuzzy", "Goon", "Database", "Glitchman", "Murica", "Nanotrasen", "Gentoo", "Angel", "TechDemon") //CIT CHANGE - adds 'TechDemon - if(icontype == "Clown") - icon_state = "ai-clown2" - else if (icontype == ":thinking:") - icon_state = "ai-:thinking:" - else if(icontype == "Monochrome") - icon_state = "ai-mono" - else if(icontype == "Blue") - icon_state = "ai" - else if(icontype == "Inverted") - icon_state = "ai-u" - else if(icontype == "Firewall") - icon_state = "ai-magma" - else if(icontype == "Green") - icon_state = "ai-wierd" - else if(icontype == "Red") - icon_state = "ai-malf" - else if(icontype == "Static") - icon_state = "ai-static" - else if(icontype == "Red October") - icon_state = "ai-redoctober" - else if(icontype == "House") - icon_state = "ai-house" - else if(icontype == "Heartline") - icon_state = "ai-heartline" - else if(icontype == "Hades") - icon_state = "ai-hades" - else if(icontype == "Helios") - icon_state = "ai-helios" - else if(icontype == "President") - icon_state = "ai-pres" - else if(icontype == "Syndicat Meow") - icon_state = "ai-syndicatmeow" - else if(icontype == "Alien") - icon_state = "ai-alien" - else if(icontype == "Too Deep") - icon_state = "ai-toodeep" - else if(icontype == "Triumvirate") - icon_state = "ai-triumvirate" - else if(icontype == "Triumvirate-M") - icon_state = "ai-triumvirate-malf" - else if(icontype == "Text") - icon_state = "ai-text" - else if(icontype == "Matrix") - icon_state = "ai-matrix" - else if(icontype == "Dorf") - icon_state = "ai-dorf" - else if(icontype == "Bliss") - icon_state = "ai-bliss" - else if(icontype == "Not Malf") - icon_state = "ai-notmalf" - else if(icontype == "Fuzzy") - icon_state = "ai-fuzz" - else if(icontype == "Goon") - icon_state = "ai-goon" - else if(icontype == "Database") - icon_state = "ai-database" - else if(icontype == "Glitchman") - icon_state = "ai-glitchman" - else if(icontype == "Murica") - icon_state = "ai-murica" - else if(icontype == "Nanotrasen") - icon_state = "ai-nanotrasen" - else if(icontype == "Gentoo") - icon_state = "ai-gentoo" - else if(icontype == "Angel") - icon_state = "ai-angel" - else if(icontype == "TechDemon") //CIT CHANGE - adds 'TechDemon - icon_state = "ai-techdemon" + view_core() + var/ai_core_icon = show_radial_menu(src, src , iconstates, radius = 42) + + if(!ai_core_icon || incapacitated()) + return + display_icon_override = ai_core_icon + set_core_display_icon(ai_core_icon) /mob/living/silicon/ai/Stat() ..() @@ -915,9 +871,9 @@ clear_fullscreen("remote_view", 0) /mob/living/silicon/ai/revive(full_heal = 0, admin_revive = 0) - if(..()) //successfully ressuscitated from death - icon_state = "ai" - . = 1 + . = ..() + if(.) //successfully ressuscitated from death + set_core_display_icon(display_icon_override) /mob/living/silicon/ai/proc/malfhacked(obj/machinery/power/apc/apc) malfhack = null diff --git a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm index 9b982d4bd5..301d2bd218 100644 --- a/code/modules/mob/living/silicon/ai/death.dm +++ b/code/modules/mob/living/silicon/ai/death.dm @@ -4,10 +4,13 @@ . = ..() - if("[icon_state]_dead" in icon_states(src.icon,1)) + var/old_icon = icon_state + if("[icon_state]_dead" in icon_states(icon)) icon_state = "[icon_state]_dead" else icon_state = "ai_dead" + if("[old_icon]_death_transition" in icon_states(icon)) + flick("[old_icon]_death_transition", src) cameraFollow = null diff --git a/code/modules/mob/living/silicon/pai/software.dm b/code/modules/mob/living/silicon/pai/software.dm index 90070f1d5d..0e8d37a807 100644 --- a/code/modules/mob/living/silicon/pai/software.dm +++ b/code/modules/mob/living/silicon/pai/software.dm @@ -544,9 +544,9 @@ if (total_moles) for(var/id in env_gases) - var/gas_level = env_gases[id][MOLES]/total_moles + var/gas_level = env_gases[id]/total_moles if(gas_level > 0.01) - dat += "[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_level*100)]%
" + dat += "[GLOB.meta_gas_names[id]]: [round(gas_level*100)]%
" dat += "Temperature: [round(environment.temperature-T0C)]°C
" dat += "Refresh Reading
" dat += "
" diff --git a/code/modules/mob/living/simple_animal/animal_defense.dm b/code/modules/mob/living/simple_animal/animal_defense.dm index a92c1ff9e1..793df63c87 100644 --- a/code/modules/mob/living/simple_animal/animal_defense.dm +++ b/code/modules/mob/living/simple_animal/animal_defense.dm @@ -15,7 +15,7 @@ grabbedby(M) if("harm", "disarm") - if(M.has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt [src]!") return M.do_attack_animation(src, ATTACK_EFFECT_PUNCH) @@ -29,7 +29,7 @@ /mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) if(user.a_intent == INTENT_HARM) - if(user.has_trait(TRAIT_PACIFISM)) + if(HAS_TRAIT(user, TRAIT_PACIFISM)) to_chat(user, "You don't want to hurt [src]!") return FALSE ..(user, 1) diff --git a/code/modules/mob/living/simple_animal/bot/medbot.dm b/code/modules/mob/living/simple_animal/bot/medbot.dm index 7167d87bde..5a21d33d5a 100644 --- a/code/modules/mob/living/simple_animal/bot/medbot.dm +++ b/code/modules/mob/living/simple_animal/bot/medbot.dm @@ -343,7 +343,7 @@ /mob/living/simple_animal/bot/medbot/proc/assess_patient(mob/living/carbon/C) //Time to see if they need medical help! - if(C.stat == DEAD || (C.has_trait(TRAIT_FAKEDEATH))) + if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH))) return FALSE //welp too late for them! if(!(loc == C.loc) && !(isturf(C.loc) && isturf(loc))) @@ -421,7 +421,7 @@ soft_reset() return - if(C.stat == DEAD || (C.has_trait(TRAIT_FAKEDEATH))) + if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH))) var/list/messagevoice = list("No! Stay with me!" = 'sound/voice/medbot/no.ogg',"Live, damnit! LIVE!" = 'sound/voice/medbot/live.ogg',"I...I've never lost a patient before. Not today, I mean." = 'sound/voice/medbot/lost.ogg') var/message = pick(messagevoice) speak(message) diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index ff91ca7dc3..3cc8822d02 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -343,7 +343,7 @@ /mob/living/simple_animal/hostile/construct/harvester/AttackingTarget() if(iscarbon(target)) var/mob/living/carbon/C = target - if(C.has_trait(TRAIT_NODISMEMBER)) + if(HAS_TRAIT(C, TRAIT_NODISMEMBER)) return ..() //ATTACK! var/list/parts = list() var/undismembermerable_limbs = 0 diff --git a/code/modules/mob/living/simple_animal/hostile/headcrab.dm b/code/modules/mob/living/simple_animal/hostile/headcrab.dm index 646987b155..80e0172f45 100644 --- a/code/modules/mob/living/simple_animal/hostile/headcrab.dm +++ b/code/modules/mob/living/simple_animal/hostile/headcrab.dm @@ -43,7 +43,7 @@ // Changeling egg can survive in aliens! var/mob/living/carbon/C = target if(C.stat == DEAD) - if(C.has_trait(TRAIT_XENO_HOST)) + if(HAS_TRAIT(C, TRAIT_XENO_HOST)) to_chat(src, "A foreign presence repels us from this body. Perhaps we should try to infest another?") return Infect(target) diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index a70ca2a8e6..368c5ad4a8 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -348,7 +348,7 @@ if(vore_active) if(isliving(target)) var/mob/living/L = target - if(L.Adjacent(src) && L.devourable) // aggressive check to ensure vore attacks can be made + if(!client && L.Adjacent(src) && L.devourable) // aggressive check to ensure vore attacks can be made if(prob(voracious_chance)) vore_attack(src,L,src) else diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index c491b3e78d..7cf8defc0f 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -558,7 +558,7 @@ Difficulty: Very Hard H.regenerate_limbs() H.regenerate_organs() H.revive(1,0) - H.add_trait(TRAIT_NOCLONE, MAGIC_TRAIT) //Free revives, but significantly limits your options for reviving except via the crystal + ADD_TRAIT(H, TRAIT_NOCLONE, MAGIC_TRAIT) //Free revives, but significantly limits your options for reviving except via the crystal H.grab_ghost(force = TRUE) /obj/machinery/anomalous_crystal/helpers //Lets ghost spawn as helpful creatures that can only heal people slightly. Incredibly fragile and they can't converse with humans @@ -721,7 +721,7 @@ Difficulty: Very Hard if(isliving(A) && holder_animal) var/mob/living/L = A L.notransform = 1 - L.add_trait(TRAIT_MUTE, STASIS_MUTE) + ADD_TRAIT(L, TRAIT_MUTE, STASIS_MUTE) L.status_flags |= GODMODE L.mind.transfer_to(holder_animal) var/obj/effect/proc_holder/spell/targeted/exit_possession/P = new /obj/effect/proc_holder/spell/targeted/exit_possession @@ -731,7 +731,7 @@ Difficulty: Very Hard /obj/structure/closet/stasis/dump_contents(var/kill = 1) STOP_PROCESSING(SSobj, src) for(var/mob/living/L in src) - L.remove_trait(TRAIT_MUTE, STASIS_MUTE) + REMOVE_TRAIT(L, TRAIT_MUTE, STASIS_MUTE) L.status_flags &= ~GODMODE L.notransform = 0 if(holder_animal) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm index 293e3e21fd..6577553a6a 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm @@ -30,7 +30,7 @@ Cross Blasts and the AoE burst gain additional range as Hierophant loses health, When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon. -Difficulty: Hard +Difficulty: Normal */ @@ -47,11 +47,11 @@ Difficulty: Hard icon = 'icons/mob/lavaland/hierophant_new.dmi' faction = list("boss") //asteroid mobs? get that shit out of my beautiful square house speak_emote = list("preaches") - armour_penetration = 50 + armour_penetration = 75 melee_damage_lower = 15 - melee_damage_upper = 15 + melee_damage_upper = 20 speed = 1 - move_to_delay = 10 + move_to_delay = 11 ranged = 1 ranged_cooldown_time = 40 aggro_vision_range = 21 //so it can see to one side of the arena to the other diff --git a/code/modules/mob/living/simple_animal/hostile/tree.dm b/code/modules/mob/living/simple_animal/hostile/tree.dm index 3d10bfd121..fc51b9afe4 100644 --- a/code/modules/mob/living/simple_animal/hostile/tree.dm +++ b/code/modules/mob/living/simple_animal/hostile/tree.dm @@ -1,71 +1,71 @@ -/mob/living/simple_animal/hostile/tree - name = "pine tree" - desc = "A pissed off tree-like alien. It seems annoyed with the festivities..." - icon = 'icons/obj/flora/pinetrees.dmi' - icon_state = "pine_1" - icon_living = "pine_1" - icon_dead = "pine_1" - icon_gib = "pine_1" - gender = NEUTER - speak_chance = 0 - turns_per_move = 5 - response_help = "brushes" - response_disarm = "pushes" - response_harm = "hits" - speed = 1 - maxHealth = 250 - health = 250 - mob_size = MOB_SIZE_LARGE - - pixel_x = -16 - - harm_intent_damage = 5 - melee_damage_lower = 8 - melee_damage_upper = 12 - attacktext = "bites" - attack_sound = 'sound/weapons/bite.ogg' - speak_emote = list("pines") - emote_taunt = list("growls") - taunt_chance = 20 - - atmos_requirements = list("min_oxy" = 2, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) - unsuitable_atmos_damage = 5 - minbodytemp = 0 - maxbodytemp = 1200 - - faction = list("hostile") - deathmessage = "is hacked into pieces!" - loot = list(/obj/item/stack/sheet/mineral/wood) - gold_core_spawnable = HOSTILE_SPAWN - del_on_death = 1 - -/mob/living/simple_animal/hostile/tree/Life() - ..() - if(isopenturf(loc)) - var/turf/open/T = src.loc - if(T.air && T.air.gases[/datum/gas/carbon_dioxide]) - var/co2 = T.air.gases[/datum/gas/carbon_dioxide][MOLES] - if(co2 > 0) - if(prob(25)) - var/amt = min(co2, 9) - T.air.gases[/datum/gas/carbon_dioxide][MOLES] -= amt - T.atmos_spawn_air("o2=[amt]") - -/mob/living/simple_animal/hostile/tree/AttackingTarget() - . = ..() - if(iscarbon(target)) - var/mob/living/carbon/C = target - if(prob(15)) - C.Knockdown(60) - C.visible_message("\The [src] knocks down \the [C]!", \ - "\The [src] knocks you down!") - -/mob/living/simple_animal/hostile/tree/festivus - name = "festivus pole" - desc = "Serenity now... SERENITY NOW!" - icon_state = "festivus_pole" - icon_living = "festivus_pole" - icon_dead = "festivus_pole" - icon_gib = "festivus_pole" - loot = list(/obj/item/stack/rods) - speak_emote = list("polls") +/mob/living/simple_animal/hostile/tree + name = "pine tree" + desc = "A pissed off tree-like alien. It seems annoyed with the festivities..." + icon = 'icons/obj/flora/pinetrees.dmi' + icon_state = "pine_1" + icon_living = "pine_1" + icon_dead = "pine_1" + icon_gib = "pine_1" + gender = NEUTER + speak_chance = 0 + turns_per_move = 5 + response_help = "brushes" + response_disarm = "pushes" + response_harm = "hits" + speed = 1 + maxHealth = 250 + health = 250 + mob_size = MOB_SIZE_LARGE + + pixel_x = -16 + + harm_intent_damage = 5 + melee_damage_lower = 8 + melee_damage_upper = 12 + attacktext = "bites" + attack_sound = 'sound/weapons/bite.ogg' + speak_emote = list("pines") + emote_taunt = list("growls") + taunt_chance = 20 + + atmos_requirements = list("min_oxy" = 2, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + unsuitable_atmos_damage = 5 + minbodytemp = 0 + maxbodytemp = 1200 + + faction = list("hostile") + deathmessage = "is hacked into pieces!" + loot = list(/obj/item/stack/sheet/mineral/wood) + gold_core_spawnable = HOSTILE_SPAWN + del_on_death = 1 + +/mob/living/simple_animal/hostile/tree/Life() + ..() + if(isopenturf(loc)) + var/turf/open/T = src.loc + if(T.air && T.air.gases[/datum/gas/carbon_dioxide]) + var/co2 = T.air.gases[/datum/gas/carbon_dioxide] + if(co2 > 0) + if(prob(25)) + var/amt = min(co2, 9) + T.air.gases[/datum/gas/carbon_dioxide] -= amt + T.atmos_spawn_air("o2=[amt]") + +/mob/living/simple_animal/hostile/tree/AttackingTarget() + . = ..() + if(iscarbon(target)) + var/mob/living/carbon/C = target + if(prob(15)) + C.Knockdown(60) + C.visible_message("\The [src] knocks down \the [C]!", \ + "\The [src] knocks you down!") + +/mob/living/simple_animal/hostile/tree/festivus + name = "festivus pole" + desc = "Serenity now... SERENITY NOW!" + icon_state = "festivus_pole" + icon_living = "festivus_pole" + icon_dead = "festivus_pole" + icon_gib = "festivus_pole" + loot = list(/obj/item/stack/rods) + speak_emote = list("polls") diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index fcb201d0ad..2517d2438d 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -1,589 +1,588 @@ -/mob/living/simple_animal - name = "animal" - icon = 'icons/mob/animal.dmi' - health = 20 - maxHealth = 20 - gender = PLURAL //placeholder - - status_flags = CANPUSH - - var/icon_living = "" - var/icon_dead = "" //icon when the animal is dead. Don't use animated icons for this. - var/icon_gib = null //We only try to show a gibbing animation if this exists. - - var/list/speak = list() - var/list/speak_emote = list()// Emotes while speaking IE: Ian [emote], [text] -- Ian barks, "WOOF!". Spoken text is generated from the speak variable. - var/speak_chance = 0 - var/list/emote_hear = list() //Hearable emotes - var/list/emote_see = list() //Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps - - var/turns_per_move = 1 - var/turns_since_move = 0 - var/stop_automated_movement = 0 //Use this to temporarely stop random movement or to if you write special movement code for animals. - var/wander = 1 // Does the mob wander around when idle? - var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it. - - //Interaction - var/response_help = "pokes" - var/response_disarm = "shoves" - var/response_harm = "hits" - var/harm_intent_damage = 3 - var/force_threshold = 0 //Minimum force required to deal any damage - - //Temperature effect - var/minbodytemp = 250 - var/maxbodytemp = 350 - - //Healable by medical stacks? Defaults to yes. - var/healable = 1 - - //Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage - var/list/atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0) //Leaving something at 0 means it's off - has no maximum - var/unsuitable_atmos_damage = 2 //This damage is taken when atmos doesn't fit all the requirements above - - //LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly - var/melee_damage_lower = 0 - var/melee_damage_upper = 0 - var/obj_damage = 0 //how much damage this simple animal does to objects, if any - var/armour_penetration = 0 //How much armour they ignore, as a flat reduction from the targets armour value - var/melee_damage_type = BRUTE //Damage type of a simple mob's melee attack, should it do damage. - var/list/damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) // 1 for full damage , 0 for none , -1 for 1:1 heal from that source - var/attacktext = "attacks" - var/attack_sound = null - var/friendly = "nuzzles" //If the mob does no damage with it's attack - var/environment_smash = ENVIRONMENT_SMASH_NONE //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls - - var/speed = 1 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster - - //Hot simple_animal baby making vars - var/list/childtype = null - var/next_scan_time = 0 - var/animal_species //Sorry, no spider+corgi buttbabies. - - //simple_animal access - var/obj/item/card/id/access_card = null //innate access uses an internal ID card - var/buffed = 0 //In the event that you want to have a buffing effect on the mob, but don't want it to stack with other effects, any outside force that applies a buff to a simple mob should at least set this to 1, so we have something to check against - var/gold_core_spawnable = NO_SPAWN //If the mob can be spawned with a gold slime core. HOSTILE_SPAWN are spawned with plasma, FRIENDLY_SPAWN are spawned with blood - - var/mob/living/simple_animal/hostile/spawner/nest - - var/sentience_type = SENTIENCE_ORGANIC // Sentience type, for slime potions - - var/list/loot = list() //list of things spawned at mob's loc when it dies - var/del_on_death = 0 //causes mob to be deleted on death, useful for mobs that spawn lootable corpses - var/deathmessage = "" - var/death_sound = null //The sound played on death - - var/allow_movement_on_non_turfs = FALSE - - var/attacked_sound = "punch" //Played when someone punches the creature - - var/dextrous = FALSE //If the creature has, and can use, hands - var/dextrous_hud_type = /datum/hud/dextrous - var/datum/personal_crafting/handcrafting - - var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever), AI_Z_OFF (Temporarily off due to nonpresence of players) - - var/shouldwakeup = FALSE //convenience var for forcibly waking up an idling AI on next check. - - //domestication - var/tame = 0 - - var/my_z // I don't want to confuse this with client registered_z - - var/do_footstep = FALSE - -/mob/living/simple_animal/Initialize() - . = ..() - GLOB.simple_animals[AIStatus] += src - handcrafting = new() - if(gender == PLURAL) - gender = pick(MALE,FEMALE) - if(!real_name) - real_name = name - if(!loc) - stack_trace("Simple animal being instantiated in nullspace") - update_simplemob_varspeed() - -/mob/living/simple_animal/Destroy() - GLOB.simple_animals[AIStatus] -= src - if (SSnpcpool.state == SS_PAUSED && LAZYLEN(SSnpcpool.currentrun)) - SSnpcpool.currentrun -= src - - if(nest) - nest.spawned_mobs -= src - nest = null - - var/turf/T = get_turf(src) - if (T && AIStatus == AI_Z_OFF) - SSidlenpcpool.idle_mobs_by_zlevel[T.z] -= src - - return ..() - -/mob/living/simple_animal/initialize_footstep() - if(do_footstep) - ..() - -/mob/living/simple_animal/updatehealth() - ..() - health = CLAMP(health, 0, maxHealth) - -/mob/living/simple_animal/update_stat() - if(status_flags & GODMODE) - return - if(stat != DEAD) - if(health <= 0) - death() - else - stat = CONSCIOUS - med_hud_set_status() - - -/mob/living/simple_animal/handle_status_effects() - ..() - if(stuttering) - stuttering = 0 - -/mob/living/simple_animal/proc/handle_automated_action() - set waitfor = FALSE - return - -/mob/living/simple_animal/proc/handle_automated_movement() - set waitfor = FALSE - if(!stop_automated_movement && wander) - if((isturf(src.loc) || allow_movement_on_non_turfs) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc. - turns_since_move++ - if(turns_since_move >= turns_per_move) - if(!(stop_automated_movement_when_pulled && pulledby)) //Some animals don't move when pulled - var/anydir = pick(GLOB.cardinals) - if(Process_Spacemove(anydir)) - Move(get_step(src, anydir), anydir) - turns_since_move = 0 - return 1 - -/mob/living/simple_animal/proc/handle_automated_speech(var/override) - set waitfor = FALSE - if(speak_chance) - if(prob(speak_chance) || override) - if(speak && speak.len) - if((emote_hear && emote_hear.len) || (emote_see && emote_see.len)) - var/length = speak.len - if(emote_hear && emote_hear.len) - length += emote_hear.len - if(emote_see && emote_see.len) - length += emote_see.len - var/randomValue = rand(1,length) - if(randomValue <= speak.len) - say(pick(speak), forced = "poly") - else - randomValue -= speak.len - if(emote_see && randomValue <= emote_see.len) - emote("me [pick(emote_see)]", 1) - else - emote("me [pick(emote_hear)]", 2) - else - say(pick(speak), forced = "poly") - else - if(!(emote_hear && emote_hear.len) && (emote_see && emote_see.len)) - emote("me", 1, pick(emote_see)) - if((emote_hear && emote_hear.len) && !(emote_see && emote_see.len)) - emote("me", 2, pick(emote_hear)) - if((emote_hear && emote_hear.len) && (emote_see && emote_see.len)) - var/length = emote_hear.len + emote_see.len - var/pick = rand(1,length) - if(pick <= emote_see.len) - emote("me", 1, pick(emote_see)) - else - emote("me", 2, pick(emote_hear)) - - -/mob/living/simple_animal/proc/environment_is_safe(datum/gas_mixture/environment, check_temp = FALSE) - . = TRUE - - if(pulledby && pulledby.grab_state >= GRAB_KILL && atmos_requirements["min_oxy"]) - . = FALSE //getting choked - - if(isturf(src.loc) && isopenturf(src.loc)) - var/turf/open/ST = src.loc - if(ST.air) - var/ST_gases = ST.air.gases - ST.air.assert_gases(arglist(GLOB.hardcoded_gases)) - - var/tox = ST_gases[/datum/gas/plasma][MOLES] - var/oxy = ST_gases[/datum/gas/oxygen][MOLES] - var/n2 = ST_gases[/datum/gas/nitrogen][MOLES] - var/co2 = ST_gases[/datum/gas/carbon_dioxide][MOLES] - - ST.air.garbage_collect() - - if(atmos_requirements["min_oxy"] && oxy < atmos_requirements["min_oxy"]) - . = FALSE - else if(atmos_requirements["max_oxy"] && oxy > atmos_requirements["max_oxy"]) - . = FALSE - else if(atmos_requirements["min_tox"] && tox < atmos_requirements["min_tox"]) - . = FALSE - else if(atmos_requirements["max_tox"] && tox > atmos_requirements["max_tox"]) - . = FALSE - else if(atmos_requirements["min_n2"] && n2 < atmos_requirements["min_n2"]) - . = FALSE - else if(atmos_requirements["max_n2"] && n2 > atmos_requirements["max_n2"]) - . = FALSE - else if(atmos_requirements["min_co2"] && co2 < atmos_requirements["min_co2"]) - . = FALSE - else if(atmos_requirements["max_co2"] && co2 > atmos_requirements["max_co2"]) - . = FALSE - else - if(atmos_requirements["min_oxy"] || atmos_requirements["min_tox"] || atmos_requirements["min_n2"] || atmos_requirements["min_co2"]) - . = FALSE - - if(check_temp) - var/areatemp = get_temperature(environment) - if((areatemp < minbodytemp) || (areatemp > maxbodytemp)) - . = FALSE - - -/mob/living/simple_animal/handle_environment(datum/gas_mixture/environment) - var/atom/A = src.loc - if(isturf(A)) - var/areatemp = get_temperature(environment) - if( abs(areatemp - bodytemperature) > 5) - var/diff = areatemp - bodytemperature - diff = diff / 5 - adjust_bodytemperature(diff) - - if(!environment_is_safe(environment)) - adjustHealth(unsuitable_atmos_damage) - - handle_temperature_damage() - -/mob/living/simple_animal/proc/handle_temperature_damage() - if((bodytemperature < minbodytemp) || (bodytemperature > maxbodytemp)) - adjustHealth(unsuitable_atmos_damage) - -/mob/living/simple_animal/gib() - if(butcher_results) - var/atom/Tsec = drop_location() - for(var/path in butcher_results) - for(var/i in 1 to butcher_results[path]) - new path(Tsec) - ..() - -/mob/living/simple_animal/gib_animation() - if(icon_gib) - new /obj/effect/temp_visual/gib_animation/animal(loc, icon_gib) - -/mob/living/simple_animal/say_mod(input, message_mode) - if(speak_emote && speak_emote.len) - verb_say = pick(speak_emote) - . = ..() - -/mob/living/simple_animal/emote(act, m_type=1, message = null, intentional = FALSE) - if(stat) - return - if(act == "scream") - message = "makes a loud and pained whimper." //ugly hack to stop animals screaming when crushed :P - act = "me" - ..(act, m_type, message) - -/mob/living/simple_animal/proc/set_varspeed(var_value) - speed = var_value - update_simplemob_varspeed() - -/mob/living/simple_animal/proc/update_simplemob_varspeed() - if(speed == 0) - remove_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE) - add_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE, 100, multiplicative_slowdown = speed, override = TRUE) - -/mob/living/simple_animal/Stat() - ..() - if(statpanel("Status")) - stat(null, "Health: [round((health / maxHealth) * 100)]%") - return 1 - -/mob/living/simple_animal/proc/drop_loot() - if(loot.len) - for(var/i in loot) - new i(loc) - -/mob/living/simple_animal/death(gibbed) - movement_type &= ~FLYING - if(nest) - nest.spawned_mobs -= src - nest = null - drop_loot() - if(dextrous) - drop_all_held_items() - if(!gibbed) - if(death_sound) - playsound(get_turf(src),death_sound, 200, 1) - if(deathmessage || !del_on_death) - emote("deathgasp") - if(del_on_death) - ..() - //Prevent infinite loops if the mob Destroy() is overridden in such - //a manner as to cause a call to death() again - del_on_death = FALSE - qdel(src) - else - health = 0 - icon_state = icon_dead - density = FALSE - lying = 1 - ..() - -/mob/living/simple_animal/proc/CanAttack(atom/the_target) - if(see_invisible < the_target.invisibility) - return FALSE - if(ismob(the_target)) - var/mob/M = the_target - if(M.status_flags & GODMODE) - return FALSE - if (isliving(the_target)) - var/mob/living/L = the_target - if(L.stat != CONSCIOUS) - return FALSE - if (ismecha(the_target)) - var/obj/mecha/M = the_target - if (M.occupant) - return FALSE - return TRUE - -/mob/living/simple_animal/handle_fire() - return - -/mob/living/simple_animal/IgniteMob() - return FALSE - -/mob/living/simple_animal/ExtinguishMob() - return - -/mob/living/simple_animal/revive(full_heal = 0, admin_revive = 0) - if(..()) //successfully ressuscitated from death - icon = initial(icon) - icon_state = icon_living - density = initial(density) - lying = 0 - . = 1 - movement_type = initial(movement_type) - -/mob/living/simple_animal/proc/make_babies() // <3 <3 <3 - if(gender != FEMALE || stat || next_scan_time > world.time || !childtype || !animal_species || !SSticker.IsRoundInProgress()) - return - next_scan_time = world.time + 400 - var/alone = 1 - var/mob/living/simple_animal/partner - var/children = 0 - for(var/mob/M in view(7, src)) - if(M.stat != CONSCIOUS) //Check if it's conscious FIRST. - continue - else if(istype(M, childtype)) //Check for children SECOND. - children++ - else if(istype(M, animal_species)) - if(M.ckey) - continue - else if(!istype(M, childtype) && M.gender == MALE) //Better safe than sorry ;_; - partner = M - - else if(isliving(M) && !faction_check_mob(M)) //shyness check. we're not shy in front of things that share a faction with us. - return //we never mate when not alone, so just abort early - - if(alone && partner && children < 3) - var/childspawn = pickweight(childtype) - var/turf/target = get_turf(loc) - if(target) - return new childspawn(target) - -/mob/living/simple_animal/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE) - if(incapacitated()) - to_chat(src, "You can't do that right now!") - return FALSE - if(be_close && !in_range(M, src)) - to_chat(src, "You are too far away!") - return FALSE - if(!(no_dextery || dextrous)) - to_chat(src, "You don't have the dexterity to do this!") - return FALSE - return TRUE - -/mob/living/simple_animal/stripPanelUnequip(obj/item/what, mob/who, where) - if(!canUseTopic(who, BE_CLOSE)) - return - else - ..() - -/mob/living/simple_animal/stripPanelEquip(obj/item/what, mob/who, where) - if(!canUseTopic(who, BE_CLOSE)) - return - else - ..() - -/mob/living/simple_animal/update_canmove(value_otherwise = TRUE) - if(IsUnconscious() || IsStun() || IsKnockdown() || stat || resting) - drop_all_held_items() - canmove = FALSE - else if(buckled) - canmove = FALSE - else - canmove = value_otherwise - update_transform() - update_action_buttons_icon() - return canmove - -/mob/living/simple_animal/update_transform() - var/matrix/ntransform = matrix(transform) //aka transform.Copy() - var/changed = 0 - - if(resize != RESIZE_DEFAULT_SIZE) - changed++ - ntransform.Scale(resize) - resize = RESIZE_DEFAULT_SIZE - - if(changed) - animate(src, transform = ntransform, time = 2, easing = EASE_IN|EASE_OUT) - -/mob/living/simple_animal/proc/sentience_act() //Called when a simple animal gains sentience via gold slime potion - toggle_ai(AI_OFF) // To prevent any weirdness. - -/mob/living/simple_animal/update_sight() - if(!client) - return - if(stat == DEAD) - sight = (SEE_TURFS|SEE_MOBS|SEE_OBJS) - see_in_dark = 8 - see_invisible = SEE_INVISIBLE_OBSERVER - return - - see_invisible = initial(see_invisible) - see_in_dark = initial(see_in_dark) - sight = initial(sight) - - if(client.eye != src) - var/atom/A = client.eye - if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates. - return - sync_lighting_plane_alpha() - -/mob/living/simple_animal/get_idcard() - return access_card - -/mob/living/simple_animal/OpenCraftingMenu() - if(dextrous) - handcrafting.ui_interact(src) - -/mob/living/simple_animal/can_hold_items() - return dextrous - -/mob/living/simple_animal/IsAdvancedToolUser() - return dextrous - -/mob/living/simple_animal/activate_hand(selhand) - if(!dextrous) - return ..() - if(!selhand) - selhand = (active_hand_index % held_items.len)+1 - if(istext(selhand)) - selhand = lowertext(selhand) - if(selhand == "right" || selhand == "r") - selhand = 2 - if(selhand == "left" || selhand == "l") - selhand = 1 - if(selhand != active_hand_index) - swap_hand(selhand) - else - mode() - -/mob/living/simple_animal/swap_hand(hand_index) - if(!dextrous) - return ..() - if(!hand_index) - hand_index = (active_hand_index % held_items.len)+1 - var/obj/item/held_item = get_active_held_item() - if(held_item) - if(istype(held_item, /obj/item/twohanded)) - var/obj/item/twohanded/T = held_item - if(T.wielded == 1) - to_chat(usr, "Your other hand is too busy holding the [T.name].") - return - var/oindex = active_hand_index - active_hand_index = hand_index - if(hud_used) - var/obj/screen/inventory/hand/H - H = hud_used.hand_slots["[hand_index]"] - if(H) - H.update_icon() - H = hud_used.hand_slots["[oindex]"] - if(H) - H.update_icon() - -/mob/living/simple_animal/put_in_hands(obj/item/I, del_on_fail = FALSE, merge_stacks = TRUE) - . = ..(I, del_on_fail, merge_stacks) - update_inv_hands() - -/mob/living/simple_animal/update_inv_hands() - if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD) - var/obj/item/l_hand = get_item_for_held_index(1) - var/obj/item/r_hand = get_item_for_held_index(2) - if(r_hand) - r_hand.layer = ABOVE_HUD_LAYER - r_hand.plane = ABOVE_HUD_PLANE - r_hand.screen_loc = ui_hand_position(get_held_index_of_item(r_hand)) - client.screen |= r_hand - if(l_hand) - l_hand.layer = ABOVE_HUD_LAYER - l_hand.plane = ABOVE_HUD_PLANE - l_hand.screen_loc = ui_hand_position(get_held_index_of_item(l_hand)) - client.screen |= l_hand - -//ANIMAL RIDING - -/mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user) - GET_COMPONENT(riding_datum, /datum/component/riding) - if(riding_datum) - if(user.incapacitated()) - return - for(var/atom/movable/A in get_turf(src)) - if(A != src && A != M && A.density) - return - M.forceMove(get_turf(src)) - return ..() - -/mob/living/simple_animal/relaymove(mob/user, direction) - GET_COMPONENT(riding_datum, /datum/component/riding) - if(tame && riding_datum) - riding_datum.handle_ride(user, direction) - -/mob/living/simple_animal/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1) - . = ..() - LoadComponent(/datum/component/riding) - -/mob/living/simple_animal/proc/toggle_ai(togglestatus) - if (AIStatus != togglestatus) - if (togglestatus > 0 && togglestatus < 5) - if (togglestatus == AI_Z_OFF || AIStatus == AI_Z_OFF) - var/turf/T = get_turf(src) - if (AIStatus == AI_Z_OFF) - SSidlenpcpool.idle_mobs_by_zlevel[T.z] -= src - else - SSidlenpcpool.idle_mobs_by_zlevel[T.z] += src - GLOB.simple_animals[AIStatus] -= src - GLOB.simple_animals[togglestatus] += src - AIStatus = togglestatus - else - stack_trace("Something attempted to set simple animals AI to an invalid state: [togglestatus]") - -/mob/living/simple_animal/proc/consider_wakeup() - if (pulledby || shouldwakeup) - toggle_ai(AI_ON) - -/mob/living/simple_animal/adjustHealth(amount, updating_health = TRUE, forced = FALSE) - . = ..() - if(!ckey && !stat)//Not unconscious - if(AIStatus == AI_IDLE) - toggle_ai(AI_ON) - - -/mob/living/simple_animal/onTransitZ(old_z, new_z) - ..() - if (AIStatus == AI_Z_OFF) - SSidlenpcpool.idle_mobs_by_zlevel[old_z] -= src - toggle_ai(initial(AIStatus)) +/mob/living/simple_animal + name = "animal" + icon = 'icons/mob/animal.dmi' + health = 20 + maxHealth = 20 + gender = PLURAL //placeholder + + status_flags = CANPUSH + + var/icon_living = "" + var/icon_dead = "" //icon when the animal is dead. Don't use animated icons for this. + var/icon_gib = null //We only try to show a gibbing animation if this exists. + + var/list/speak = list() + var/list/speak_emote = list()// Emotes while speaking IE: Ian [emote], [text] -- Ian barks, "WOOF!". Spoken text is generated from the speak variable. + var/speak_chance = 0 + var/list/emote_hear = list() //Hearable emotes + var/list/emote_see = list() //Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps + + var/turns_per_move = 1 + var/turns_since_move = 0 + var/stop_automated_movement = 0 //Use this to temporarely stop random movement or to if you write special movement code for animals. + var/wander = 1 // Does the mob wander around when idle? + var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it. + + //Interaction + var/response_help = "pokes" + var/response_disarm = "shoves" + var/response_harm = "hits" + var/harm_intent_damage = 3 + var/force_threshold = 0 //Minimum force required to deal any damage + + //Temperature effect + var/minbodytemp = 250 + var/maxbodytemp = 350 + + //Healable by medical stacks? Defaults to yes. + var/healable = 1 + + //Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage + var/list/atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0) //Leaving something at 0 means it's off - has no maximum + var/unsuitable_atmos_damage = 2 //This damage is taken when atmos doesn't fit all the requirements above + + //LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly + var/melee_damage_lower = 0 + var/melee_damage_upper = 0 + var/obj_damage = 0 //how much damage this simple animal does to objects, if any + var/armour_penetration = 0 //How much armour they ignore, as a flat reduction from the targets armour value + var/melee_damage_type = BRUTE //Damage type of a simple mob's melee attack, should it do damage. + var/list/damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) // 1 for full damage , 0 for none , -1 for 1:1 heal from that source + var/attacktext = "attacks" + var/attack_sound = null + var/friendly = "nuzzles" //If the mob does no damage with it's attack + var/environment_smash = ENVIRONMENT_SMASH_NONE //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls + + var/speed = 1 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster + + //Hot simple_animal baby making vars + var/list/childtype = null + var/next_scan_time = 0 + var/animal_species //Sorry, no spider+corgi buttbabies. + + //simple_animal access + var/obj/item/card/id/access_card = null //innate access uses an internal ID card + var/buffed = 0 //In the event that you want to have a buffing effect on the mob, but don't want it to stack with other effects, any outside force that applies a buff to a simple mob should at least set this to 1, so we have something to check against + var/gold_core_spawnable = NO_SPAWN //If the mob can be spawned with a gold slime core. HOSTILE_SPAWN are spawned with plasma, FRIENDLY_SPAWN are spawned with blood + + var/mob/living/simple_animal/hostile/spawner/nest + + var/sentience_type = SENTIENCE_ORGANIC // Sentience type, for slime potions + + var/list/loot = list() //list of things spawned at mob's loc when it dies + var/del_on_death = 0 //causes mob to be deleted on death, useful for mobs that spawn lootable corpses + var/deathmessage = "" + var/death_sound = null //The sound played on death + + var/allow_movement_on_non_turfs = FALSE + + var/attacked_sound = "punch" //Played when someone punches the creature + + var/dextrous = FALSE //If the creature has, and can use, hands + var/dextrous_hud_type = /datum/hud/dextrous + var/datum/personal_crafting/handcrafting + + var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever), AI_Z_OFF (Temporarily off due to nonpresence of players) + + var/shouldwakeup = FALSE //convenience var for forcibly waking up an idling AI on next check. + + //domestication + var/tame = 0 + + var/my_z // I don't want to confuse this with client registered_z + + var/do_footstep = FALSE + +/mob/living/simple_animal/Initialize() + . = ..() + GLOB.simple_animals[AIStatus] += src + handcrafting = new() + if(gender == PLURAL) + gender = pick(MALE,FEMALE) + if(!real_name) + real_name = name + if(!loc) + stack_trace("Simple animal being instantiated in nullspace") + update_simplemob_varspeed() + +/mob/living/simple_animal/Destroy() + GLOB.simple_animals[AIStatus] -= src + if (SSnpcpool.state == SS_PAUSED && LAZYLEN(SSnpcpool.currentrun)) + SSnpcpool.currentrun -= src + + if(nest) + nest.spawned_mobs -= src + nest = null + + var/turf/T = get_turf(src) + if (T && AIStatus == AI_Z_OFF) + SSidlenpcpool.idle_mobs_by_zlevel[T.z] -= src + + return ..() + +/mob/living/simple_animal/initialize_footstep() + if(do_footstep) + ..() + +/mob/living/simple_animal/updatehealth() + ..() + health = CLAMP(health, 0, maxHealth) + +/mob/living/simple_animal/update_stat() + if(status_flags & GODMODE) + return + if(stat != DEAD) + if(health <= 0) + death() + else + stat = CONSCIOUS + med_hud_set_status() + + +/mob/living/simple_animal/handle_status_effects() + ..() + if(stuttering) + stuttering = 0 + +/mob/living/simple_animal/proc/handle_automated_action() + set waitfor = FALSE + return + +/mob/living/simple_animal/proc/handle_automated_movement() + set waitfor = FALSE + if(!stop_automated_movement && wander) + if((isturf(src.loc) || allow_movement_on_non_turfs) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc. + turns_since_move++ + if(turns_since_move >= turns_per_move) + if(!(stop_automated_movement_when_pulled && pulledby)) //Some animals don't move when pulled + var/anydir = pick(GLOB.cardinals) + if(Process_Spacemove(anydir)) + Move(get_step(src, anydir), anydir) + turns_since_move = 0 + return 1 + +/mob/living/simple_animal/proc/handle_automated_speech(var/override) + set waitfor = FALSE + if(speak_chance) + if(prob(speak_chance) || override) + if(speak && speak.len) + if((emote_hear && emote_hear.len) || (emote_see && emote_see.len)) + var/length = speak.len + if(emote_hear && emote_hear.len) + length += emote_hear.len + if(emote_see && emote_see.len) + length += emote_see.len + var/randomValue = rand(1,length) + if(randomValue <= speak.len) + say(pick(speak), forced = "poly") + else + randomValue -= speak.len + if(emote_see && randomValue <= emote_see.len) + emote("me [pick(emote_see)]", 1) + else + emote("me [pick(emote_hear)]", 2) + else + say(pick(speak), forced = "poly") + else + if(!(emote_hear && emote_hear.len) && (emote_see && emote_see.len)) + emote("me", 1, pick(emote_see)) + if((emote_hear && emote_hear.len) && !(emote_see && emote_see.len)) + emote("me", 2, pick(emote_hear)) + if((emote_hear && emote_hear.len) && (emote_see && emote_see.len)) + var/length = emote_hear.len + emote_see.len + var/pick = rand(1,length) + if(pick <= emote_see.len) + emote("me", 1, pick(emote_see)) + else + emote("me", 2, pick(emote_hear)) + + +/mob/living/simple_animal/proc/environment_is_safe(datum/gas_mixture/environment, check_temp = FALSE) + . = TRUE + + if(pulledby && pulledby.grab_state >= GRAB_KILL && atmos_requirements["min_oxy"]) + . = FALSE //getting choked + + if(isturf(src.loc) && isopenturf(src.loc)) + var/turf/open/ST = src.loc + if(ST.air) + var/ST_gases = ST.air.gases + + var/tox = ST_gases[/datum/gas/plasma] + var/oxy = ST_gases[/datum/gas/oxygen] + var/n2 = ST_gases[/datum/gas/nitrogen] + var/co2 = ST_gases[/datum/gas/carbon_dioxide] + + GAS_GARBAGE_COLLECT(ST.air.gases) + + if(atmos_requirements["min_oxy"] && oxy < atmos_requirements["min_oxy"]) + . = FALSE + else if(atmos_requirements["max_oxy"] && oxy > atmos_requirements["max_oxy"]) + . = FALSE + else if(atmos_requirements["min_tox"] && tox < atmos_requirements["min_tox"]) + . = FALSE + else if(atmos_requirements["max_tox"] && tox > atmos_requirements["max_tox"]) + . = FALSE + else if(atmos_requirements["min_n2"] && n2 < atmos_requirements["min_n2"]) + . = FALSE + else if(atmos_requirements["max_n2"] && n2 > atmos_requirements["max_n2"]) + . = FALSE + else if(atmos_requirements["min_co2"] && co2 < atmos_requirements["min_co2"]) + . = FALSE + else if(atmos_requirements["max_co2"] && co2 > atmos_requirements["max_co2"]) + . = FALSE + else + if(atmos_requirements["min_oxy"] || atmos_requirements["min_tox"] || atmos_requirements["min_n2"] || atmos_requirements["min_co2"]) + . = FALSE + + if(check_temp) + var/areatemp = get_temperature(environment) + if((areatemp < minbodytemp) || (areatemp > maxbodytemp)) + . = FALSE + + +/mob/living/simple_animal/handle_environment(datum/gas_mixture/environment) + var/atom/A = src.loc + if(isturf(A)) + var/areatemp = get_temperature(environment) + if( abs(areatemp - bodytemperature) > 5) + var/diff = areatemp - bodytemperature + diff = diff / 5 + adjust_bodytemperature(diff) + + if(!environment_is_safe(environment)) + adjustHealth(unsuitable_atmos_damage) + + handle_temperature_damage() + +/mob/living/simple_animal/proc/handle_temperature_damage() + if((bodytemperature < minbodytemp) || (bodytemperature > maxbodytemp)) + adjustHealth(unsuitable_atmos_damage) + +/mob/living/simple_animal/gib() + if(butcher_results) + var/atom/Tsec = drop_location() + for(var/path in butcher_results) + for(var/i in 1 to butcher_results[path]) + new path(Tsec) + ..() + +/mob/living/simple_animal/gib_animation() + if(icon_gib) + new /obj/effect/temp_visual/gib_animation/animal(loc, icon_gib) + +/mob/living/simple_animal/say_mod(input, message_mode) + if(speak_emote && speak_emote.len) + verb_say = pick(speak_emote) + . = ..() + +/mob/living/simple_animal/emote(act, m_type=1, message = null, intentional = FALSE) + if(stat) + return + if(act == "scream") + message = "makes a loud and pained whimper." //ugly hack to stop animals screaming when crushed :P + act = "me" + ..(act, m_type, message) + +/mob/living/simple_animal/proc/set_varspeed(var_value) + speed = var_value + update_simplemob_varspeed() + +/mob/living/simple_animal/proc/update_simplemob_varspeed() + if(speed == 0) + remove_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE) + add_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE, 100, multiplicative_slowdown = speed, override = TRUE) + +/mob/living/simple_animal/Stat() + ..() + if(statpanel("Status")) + stat(null, "Health: [round((health / maxHealth) * 100)]%") + return 1 + +/mob/living/simple_animal/proc/drop_loot() + if(loot.len) + for(var/i in loot) + new i(loc) + +/mob/living/simple_animal/death(gibbed) + movement_type &= ~FLYING + if(nest) + nest.spawned_mobs -= src + nest = null + drop_loot() + if(dextrous) + drop_all_held_items() + if(!gibbed) + if(death_sound) + playsound(get_turf(src),death_sound, 200, 1) + if(deathmessage || !del_on_death) + emote("deathgasp") + if(del_on_death) + ..() + //Prevent infinite loops if the mob Destroy() is overridden in such + //a manner as to cause a call to death() again + del_on_death = FALSE + qdel(src) + else + health = 0 + icon_state = icon_dead + density = FALSE + lying = 1 + ..() + +/mob/living/simple_animal/proc/CanAttack(atom/the_target) + if(see_invisible < the_target.invisibility) + return FALSE + if(ismob(the_target)) + var/mob/M = the_target + if(M.status_flags & GODMODE) + return FALSE + if (isliving(the_target)) + var/mob/living/L = the_target + if(L.stat != CONSCIOUS) + return FALSE + if (ismecha(the_target)) + var/obj/mecha/M = the_target + if (M.occupant) + return FALSE + return TRUE + +/mob/living/simple_animal/handle_fire() + return + +/mob/living/simple_animal/IgniteMob() + return FALSE + +/mob/living/simple_animal/ExtinguishMob() + return + +/mob/living/simple_animal/revive(full_heal = 0, admin_revive = 0) + if(..()) //successfully ressuscitated from death + icon = initial(icon) + icon_state = icon_living + density = initial(density) + lying = 0 + . = 1 + movement_type = initial(movement_type) + +/mob/living/simple_animal/proc/make_babies() // <3 <3 <3 + if(gender != FEMALE || stat || next_scan_time > world.time || !childtype || !animal_species || !SSticker.IsRoundInProgress()) + return + next_scan_time = world.time + 400 + var/alone = 1 + var/mob/living/simple_animal/partner + var/children = 0 + for(var/mob/M in view(7, src)) + if(M.stat != CONSCIOUS) //Check if it's conscious FIRST. + continue + else if(istype(M, childtype)) //Check for children SECOND. + children++ + else if(istype(M, animal_species)) + if(M.ckey) + continue + else if(!istype(M, childtype) && M.gender == MALE) //Better safe than sorry ;_; + partner = M + + else if(isliving(M) && !faction_check_mob(M)) //shyness check. we're not shy in front of things that share a faction with us. + return //we never mate when not alone, so just abort early + + if(alone && partner && children < 3) + var/childspawn = pickweight(childtype) + var/turf/target = get_turf(loc) + if(target) + return new childspawn(target) + +/mob/living/simple_animal/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE) + if(incapacitated()) + to_chat(src, "You can't do that right now!") + return FALSE + if(be_close && !in_range(M, src)) + to_chat(src, "You are too far away!") + return FALSE + if(!(no_dextery || dextrous)) + to_chat(src, "You don't have the dexterity to do this!") + return FALSE + return TRUE + +/mob/living/simple_animal/stripPanelUnequip(obj/item/what, mob/who, where) + if(!canUseTopic(who, BE_CLOSE)) + return + else + ..() + +/mob/living/simple_animal/stripPanelEquip(obj/item/what, mob/who, where) + if(!canUseTopic(who, BE_CLOSE)) + return + else + ..() + +/mob/living/simple_animal/update_canmove(value_otherwise = TRUE) + if(IsUnconscious() || IsStun() || IsKnockdown() || stat || resting) + drop_all_held_items() + canmove = FALSE + else if(buckled) + canmove = FALSE + else + canmove = value_otherwise + update_transform() + update_action_buttons_icon() + return canmove + +/mob/living/simple_animal/update_transform() + var/matrix/ntransform = matrix(transform) //aka transform.Copy() + var/changed = 0 + + if(resize != RESIZE_DEFAULT_SIZE) + changed++ + ntransform.Scale(resize) + resize = RESIZE_DEFAULT_SIZE + + if(changed) + animate(src, transform = ntransform, time = 2, easing = EASE_IN|EASE_OUT) + +/mob/living/simple_animal/proc/sentience_act() //Called when a simple animal gains sentience via gold slime potion + toggle_ai(AI_OFF) // To prevent any weirdness. + +/mob/living/simple_animal/update_sight() + if(!client) + return + if(stat == DEAD) + sight = (SEE_TURFS|SEE_MOBS|SEE_OBJS) + see_in_dark = 8 + see_invisible = SEE_INVISIBLE_OBSERVER + return + + see_invisible = initial(see_invisible) + see_in_dark = initial(see_in_dark) + sight = initial(sight) + + if(client.eye != src) + var/atom/A = client.eye + if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates. + return + sync_lighting_plane_alpha() + +/mob/living/simple_animal/get_idcard() + return access_card + +/mob/living/simple_animal/OpenCraftingMenu() + if(dextrous) + handcrafting.ui_interact(src) + +/mob/living/simple_animal/can_hold_items() + return dextrous + +/mob/living/simple_animal/IsAdvancedToolUser() + return dextrous + +/mob/living/simple_animal/activate_hand(selhand) + if(!dextrous) + return ..() + if(!selhand) + selhand = (active_hand_index % held_items.len)+1 + if(istext(selhand)) + selhand = lowertext(selhand) + if(selhand == "right" || selhand == "r") + selhand = 2 + if(selhand == "left" || selhand == "l") + selhand = 1 + if(selhand != active_hand_index) + swap_hand(selhand) + else + mode() + +/mob/living/simple_animal/swap_hand(hand_index) + if(!dextrous) + return ..() + if(!hand_index) + hand_index = (active_hand_index % held_items.len)+1 + var/obj/item/held_item = get_active_held_item() + if(held_item) + if(istype(held_item, /obj/item/twohanded)) + var/obj/item/twohanded/T = held_item + if(T.wielded == 1) + to_chat(usr, "Your other hand is too busy holding the [T.name].") + return + var/oindex = active_hand_index + active_hand_index = hand_index + if(hud_used) + var/obj/screen/inventory/hand/H + H = hud_used.hand_slots["[hand_index]"] + if(H) + H.update_icon() + H = hud_used.hand_slots["[oindex]"] + if(H) + H.update_icon() + +/mob/living/simple_animal/put_in_hands(obj/item/I, del_on_fail = FALSE, merge_stacks = TRUE) + . = ..(I, del_on_fail, merge_stacks) + update_inv_hands() + +/mob/living/simple_animal/update_inv_hands() + if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD) + var/obj/item/l_hand = get_item_for_held_index(1) + var/obj/item/r_hand = get_item_for_held_index(2) + if(r_hand) + r_hand.layer = ABOVE_HUD_LAYER + r_hand.plane = ABOVE_HUD_PLANE + r_hand.screen_loc = ui_hand_position(get_held_index_of_item(r_hand)) + client.screen |= r_hand + if(l_hand) + l_hand.layer = ABOVE_HUD_LAYER + l_hand.plane = ABOVE_HUD_PLANE + l_hand.screen_loc = ui_hand_position(get_held_index_of_item(l_hand)) + client.screen |= l_hand + +//ANIMAL RIDING + +/mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user) + GET_COMPONENT(riding_datum, /datum/component/riding) + if(riding_datum) + if(user.incapacitated()) + return + for(var/atom/movable/A in get_turf(src)) + if(A != src && A != M && A.density) + return + M.forceMove(get_turf(src)) + return ..() + +/mob/living/simple_animal/relaymove(mob/user, direction) + GET_COMPONENT(riding_datum, /datum/component/riding) + if(tame && riding_datum) + riding_datum.handle_ride(user, direction) + +/mob/living/simple_animal/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1) + . = ..() + LoadComponent(/datum/component/riding) + +/mob/living/simple_animal/proc/toggle_ai(togglestatus) + if (AIStatus != togglestatus) + if (togglestatus > 0 && togglestatus < 5) + if (togglestatus == AI_Z_OFF || AIStatus == AI_Z_OFF) + var/turf/T = get_turf(src) + if (AIStatus == AI_Z_OFF) + SSidlenpcpool.idle_mobs_by_zlevel[T.z] -= src + else + SSidlenpcpool.idle_mobs_by_zlevel[T.z] += src + GLOB.simple_animals[AIStatus] -= src + GLOB.simple_animals[togglestatus] += src + AIStatus = togglestatus + else + stack_trace("Something attempted to set simple animals AI to an invalid state: [togglestatus]") + +/mob/living/simple_animal/proc/consider_wakeup() + if (pulledby || shouldwakeup) + toggle_ai(AI_ON) + +/mob/living/simple_animal/adjustHealth(amount, updating_health = TRUE, forced = FALSE) + . = ..() + if(!ckey && !stat)//Not unconscious + if(AIStatus == AI_IDLE) + toggle_ai(AI_ON) + + +/mob/living/simple_animal/onTransitZ(old_z, new_z) + ..() + if (AIStatus == AI_Z_OFF) + SSidlenpcpool.idle_mobs_by_zlevel[old_z] -= src + toggle_ai(initial(AIStatus)) diff --git a/code/modules/mob/living/simple_animal/slime/life.dm b/code/modules/mob/living/simple_animal/slime/life.dm index 161362c187..ebb34fe77a 100644 --- a/code/modules/mob/living/simple_animal/slime/life.dm +++ b/code/modules/mob/living/simple_animal/slime/life.dm @@ -132,7 +132,7 @@ if(stat != DEAD) var/bz_percentage =0 if(environment.gases[/datum/gas/bz]) - bz_percentage = environment.gases[/datum/gas/bz][MOLES] / environment.total_moles() + bz_percentage = environment.gases[/datum/gas/bz] / environment.total_moles() var/stasis = (bz_percentage >= 0.05 && bodytemperature < (T0C + 100)) || force_stasis if(stat == CONSCIOUS && stasis) diff --git a/code/modules/mob/living/status_procs.dm b/code/modules/mob/living/status_procs.dm index d1c72069ac..5006bd2920 100644 --- a/code/modules/mob/living/status_procs.dm +++ b/code/modules/mob/living/status_procs.dm @@ -15,7 +15,7 @@ return 0 /mob/living/proc/Stun(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration - if(((status_flags & CANSTUN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canstun) + if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun) if(absorb_stun(amount, ignore_canstun)) return var/datum/status_effect/incapacitating/stun/S = IsStun() @@ -26,7 +26,7 @@ return S /mob/living/proc/SetStun(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration - if(((status_flags & CANSTUN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canstun) + if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun) var/datum/status_effect/incapacitating/stun/S = IsStun() if(amount <= 0) if(S) @@ -41,7 +41,7 @@ return S /mob/living/proc/AdjustStun(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration - if(((status_flags & CANSTUN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canstun) + if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun) if(absorb_stun(amount, ignore_canstun)) return var/datum/status_effect/incapacitating/stun/S = IsStun() @@ -63,7 +63,7 @@ return 0 /mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Can't go below remaining duration - if(((status_flags & CANKNOCKDOWN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canknockdown) + if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown) if(absorb_stun(amount, ignore_canknockdown)) return var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown() @@ -74,7 +74,7 @@ return K /mob/living/proc/SetKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Sets remaining duration - if(((status_flags & CANKNOCKDOWN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canknockdown) + if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown) var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown() if(amount <= 0) if(K) @@ -89,7 +89,7 @@ return K /mob/living/proc/AdjustKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Adds to remaining duration - if(((status_flags & CANKNOCKDOWN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canknockdown) + if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown) if(absorb_stun(amount, ignore_canknockdown)) return var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown() @@ -140,19 +140,8 @@ /////////////////////////////////// DISABILITIES //////////////////////////////////// -/mob/living/proc/add_trait(trait, source) - if(!status_traits[trait]) - status_traits[trait] = list(source) - on_add_trait(trait, source) - else - status_traits[trait] |= list(source) - -/mob/living/proc/on_add_trait(trait, source) - if(trait == TRAIT_IGNORESLOWDOWN) - update_movespeed(FALSE) - /mob/living/proc/add_quirk(quirk, spawn_effects) //separate proc due to the way these ones are handled - if(has_trait(quirk)) + if(HAS_TRAIT(src, quirk)) return if(!SSquirks || !SSquirks.quirks[quirk]) return @@ -160,119 +149,54 @@ new T (src, spawn_effects) return TRUE -/mob/living/proc/remove_trait(trait, list/sources, force) - if(!status_traits[trait]) - return - - if(locate(ROUNDSTART_TRAIT) in status_traits[trait] && !force) //mob traits applied through roundstart cannot normally be removed - return - - if(!sources) // No defined source cures the trait entirely. - status_traits -= trait - on_remove_trait(trait, sources, force) - return - - if(!islist(sources)) - sources = list(sources) - - if(LAZYLEN(sources)) - for(var/S in sources) - if(S in status_traits[trait]) - status_traits[trait] -= S - else - status_traits[trait] = list() - - if(!LAZYLEN(status_traits[trait])) - status_traits -= trait - on_remove_trait(trait, sources, force) - -/mob/living/proc/on_remove_trait(trait, list/sources, force) - if(trait == TRAIT_IGNORESLOWDOWN) - update_movespeed(FALSE) - /mob/living/proc/remove_quirk(quirk) var/datum/quirk/T = roundstart_quirks[quirk] if(T) qdel(T) return TRUE -/mob/living/proc/has_trait(trait, list/sources) - if(!status_traits[trait]) - return FALSE - - . = FALSE - - if(sources && !islist(sources)) - sources = list(sources) - if(LAZYLEN(sources)) - for(var/S in sources) - if(S in status_traits[trait]) - return TRUE - else if(LAZYLEN(status_traits[trait])) - return TRUE - /mob/living/proc/has_quirk(quirk) return roundstart_quirks[quirk] -/mob/living/proc/remove_all_traits(remove_species_traits = FALSE, remove_organ_traits = FALSE, remove_quirks = FALSE) - - var/list/blacklisted_sources = list() - if(!remove_species_traits) - blacklisted_sources += SPECIES_TRAIT - if(!remove_organ_traits) - blacklisted_sources += ORGAN_TRAIT - if(!remove_quirks) - blacklisted_sources += ROUNDSTART_TRAIT - - for(var/kebab in status_traits) - var/skip - for(var/S in blacklisted_sources) - if(S in status_traits[kebab]) - skip = TRUE - break - if(!skip) - remove_trait(kebab, null, TRUE) - CHECK_TICK - /////////////////////////////////// TRAIT PROCS //////////////////////////////////// /mob/living/proc/cure_blind(list/sources) - remove_trait(TRAIT_BLIND, sources) - if(!has_trait(TRAIT_BLIND)) + REMOVE_TRAIT(src, TRAIT_BLIND, sources) + if(!HAS_TRAIT(src, TRAIT_BLIND)) adjust_blindness(-1) /mob/living/proc/become_blind(source) - if(!has_trait(TRAIT_BLIND)) + if(!HAS_TRAIT(src, TRAIT_BLIND)) blind_eyes(1) - add_trait(TRAIT_BLIND, source) + ADD_TRAIT(src, TRAIT_BLIND, source) /mob/living/proc/cure_nearsighted(list/sources) - remove_trait(TRAIT_NEARSIGHT, sources) - if(!has_trait(TRAIT_NEARSIGHT)) + REMOVE_TRAIT(src, TRAIT_NEARSIGHT, sources) + if(!HAS_TRAIT(src, TRAIT_NEARSIGHT)) clear_fullscreen("nearsighted") /mob/living/proc/become_nearsighted(source) - if(!has_trait(TRAIT_NEARSIGHT)) + if(!HAS_TRAIT(src, TRAIT_NEARSIGHT)) overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1) - add_trait(TRAIT_NEARSIGHT, source) + ADD_TRAIT(src, TRAIT_NEARSIGHT, source) /mob/living/proc/cure_husk(list/sources) - remove_trait(TRAIT_HUSK, sources) - if(!has_trait(TRAIT_HUSK)) - remove_trait(TRAIT_DISFIGURED, "husk") + REMOVE_TRAIT(src, TRAIT_HUSK, sources) + if(!HAS_TRAIT(src, TRAIT_HUSK)) + REMOVE_TRAIT(src, TRAIT_DISFIGURED, "husk") update_body() return TRUE /mob/living/proc/become_husk(source) - if(!has_trait(TRAIT_HUSK)) - add_trait(TRAIT_DISFIGURED, "husk") + if(!HAS_TRAIT(src, TRAIT_HUSK)) + ADD_TRAIT(src, TRAIT_DISFIGURED, "husk") update_body() . = TRUE - add_trait(TRAIT_HUSK, source) + ADD_TRAIT(src, TRAIT_HUSK, source) /mob/living/proc/cure_fakedeath(list/sources) - remove_trait(TRAIT_FAKEDEATH, sources) - remove_trait(TRAIT_DEATHCOMA, sources) + REMOVE_TRAIT(src, TRAIT_FAKEDEATH, sources) + REMOVE_TRAIT(src, TRAIT_DEATHCOMA, sources) if(stat != DEAD) tod = null update_stat() @@ -282,7 +206,15 @@ return if(!silent) emote("deathgasp") - add_trait(TRAIT_FAKEDEATH, source) - add_trait(TRAIT_DEATHCOMA, source) + ADD_TRAIT(src, TRAIT_FAKEDEATH, source) + ADD_TRAIT(src, TRAIT_DEATHCOMA, source) tod = STATION_TIME_TIMESTAMP("hh:mm:ss") - update_stat() \ No newline at end of file + update_stat() + +/mob/living/proc/unignore_slowdown(list/sources) + REMOVE_TRAIT(src, TRAIT_IGNORESLOWDOWN, sources) + update_movespeed(FALSE) + +/mob/living/proc/ignore_slowdown(source) + ADD_TRAIT(src, TRAIT_IGNORESLOWDOWN, source) + update_movespeed(FALSE) \ No newline at end of file diff --git a/code/modules/mob/living/taste.dm b/code/modules/mob/living/taste.dm index 534bf36c59..fec024cebf 100644 --- a/code/modules/mob/living/taste.dm +++ b/code/modules/mob/living/taste.dm @@ -9,7 +9,7 @@ /mob/living/carbon/get_taste_sensitivity() var/obj/item/organ/tongue/tongue = getorganslot(ORGAN_SLOT_TONGUE) - if(istype(tongue) && !has_trait(TRAIT_AGEUSIA)) + if(istype(tongue) && !HAS_TRAIT(src, TRAIT_AGEUSIA)) . = tongue.taste_sensitivity else . = 101 // can't taste anything without a tongue diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 9d662b1673..7ff8fbc0b1 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -67,8 +67,8 @@ t += "Temperature: [environment.temperature] \n" for(var/id in environment.gases) var/gas = environment.gases[id] - if(gas[MOLES]) - t+="[gas[GAS_META][META_GAS_NAME]]: [gas[MOLES]] \n" + if(gas) + t+="[GLOB.meta_gas_names[id]]: [gas] \n" to_chat(usr, t) diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index cb532e4d5e..33f1ec81c1 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -8,7 +8,7 @@ if(ismob(mover)) if (mover in buckled_mobs) return TRUE - return (!mover.density || !density || lying) + return (!mover.density || !density || lying || (mover.throwing && mover.throwing.thrower == src && !ismob(mover))) //DO NOT USE THIS UNLESS YOU ABSOLUTELY HAVE TO. THIS IS BEING PHASED OUT FOR THE MOVESPEED MODIFICATION SYSTEM. //See mob_movespeed.dm diff --git a/code/modules/mob/say_vr.dm b/code/modules/mob/say_vr.dm index 6cc0ca185f..66444abf91 100644 --- a/code/modules/mob/say_vr.dm +++ b/code/modules/mob/say_vr.dm @@ -7,9 +7,9 @@ /mob/proc/update_flavor_text() set src in usr if(usr != src) - usr << "No." + to_chat(usr, "No.") var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(flavor_text), MAX_MESSAGE_LEN*2, TRUE) - + if(!isnull(msg)) msg = copytext(msg, 1, MAX_MESSAGE_LEN) msg = html_encode(msg) @@ -18,8 +18,8 @@ /mob/proc/warn_flavor_changed() if(flavor_text && flavor_text != "") // don't spam people that don't use it! - src << "

OOC Warning:

" - src << "Your flavor text is likely out of date! Change" + to_chat(src, "

OOC Warning:

") + to_chat(src, "Your flavor text is likely out of date! Change") /mob/proc/print_flavor_text() if(flavor_text && flavor_text != "") @@ -117,6 +117,73 @@ proc/get_top_level_mob(var/mob/S) message = null emote_type = EMOTE_VISIBLE +///////////////// SUBTLE 2: NO GHOST BOOGALOO + +/datum/emote/living/subtler + key = "subtler" + key_third_person = "subtler" + message = null + mob_type_blacklist_typecache = list(/mob/living/brain) + + +/datum/emote/living/subtler/proc/check_invalid(mob/user, input) + . = TRUE + if(copytext(input,1,5) == "says") + to_chat(user, "Invalid emote.") + else if(copytext(input,1,9) == "exclaims") + to_chat(user, "Invalid emote.") + else if(copytext(input,1,6) == "yells") + to_chat(user, "Invalid emote.") + else if(copytext(input,1,5) == "asks") + to_chat(user, "Invalid emote.") + else + . = FALSE + +/datum/emote/living/subtler/run_emote(mob/user, params, type_override = null) + if(jobban_isbanned(user, "emote")) + to_chat(user, "You cannot send subtle emotes (banned).") + return FALSE + else if(user.client && user.client.prefs.muted & MUTE_IC) + to_chat(user, "You cannot send IC messages (muted).") + return FALSE + else if(!params) + var/subtle_emote = copytext(sanitize(input("Choose an emote to display.") as message|null), 1, MAX_MESSAGE_LEN) + if(subtle_emote && !check_invalid(user, subtle_emote)) + var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable") + switch(type) + if("Visible") + emote_type = EMOTE_VISIBLE + if("Hearable") + emote_type = EMOTE_AUDIBLE + else + alert("Unable to use this emote, must be either hearable or visible.") + return + message = subtle_emote + else + return FALSE + else + message = params + if(type_override) + emote_type = type_override + . = TRUE + if(!can_run_emote(user)) + return FALSE + + user.log_message(message, INDIVIDUAL_EMOTE_LOG) + message = "[user] " + "[message]" + + for(var/mob/M) + if(M in list(/mob/living)) + M.show_message(message) + + if(emote_type == EMOTE_AUDIBLE) + user.audible_message(message=message,hearing_distance=1) + else + user.visible_message(message=message,self_message=message,vision_distance=1) + log_emote("[key_name(user)] : [message]") + + message = null + ///////////////// VERB CODE /mob/living/verb/subtle() set name = "Subtle" @@ -125,3 +192,12 @@ proc/get_top_level_mob(var/mob/S) to_chat(usr, "Speech is currently admin-disabled.") return usr.emote("subtle") + +///////////////// VERB CODE 2 +/mob/living/verb/subtler() + set name = "Subtler Anti-Ghost" + set category = "IC" + if(GLOB.say_disabled) //This is here to try to identify lag problems + to_chat(usr, "Speech is currently admin-disabled.") + return + usr.emote("subtler") diff --git a/code/modules/mob/status_procs.dm b/code/modules/mob/status_procs.dm index a1a1bbe502..606d6d4f66 100644 --- a/code/modules/mob/status_procs.dm +++ b/code/modules/mob/status_procs.dm @@ -28,7 +28,7 @@ return 0 /mob/living/proc/Unconscious(amount, updating = TRUE, ignore_canunconscious = FALSE) //Can't go below remaining duration - if(((status_flags & CANUNCONSCIOUS) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canunconscious) + if(((status_flags & CANUNCONSCIOUS) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canunconscious) var/datum/status_effect/incapacitating/unconscious/U = IsUnconscious() if(U) U.duration = max(world.time + amount, U.duration) @@ -37,7 +37,7 @@ return U /mob/living/proc/SetUnconscious(amount, updating = TRUE, ignore_canunconscious = FALSE) //Sets remaining duration - if(((status_flags & CANUNCONSCIOUS) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canunconscious) + if(((status_flags & CANUNCONSCIOUS) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canunconscious) var/datum/status_effect/incapacitating/unconscious/U = IsUnconscious() if(amount <= 0) if(U) @@ -49,7 +49,7 @@ return U /mob/living/proc/AdjustUnconscious(amount, updating = TRUE, ignore_canunconscious = FALSE) //Adds to remaining duration - if(((status_flags & CANUNCONSCIOUS) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canunconscious) + if(((status_flags & CANUNCONSCIOUS) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canunconscious) var/datum/status_effect/incapacitating/unconscious/U = IsUnconscious() if(U) U.duration += amount @@ -72,7 +72,7 @@ return 0 /mob/living/proc/Sleeping(amount, updating = TRUE, ignore_sleepimmune = FALSE) //Can't go below remaining duration - if((!has_trait(TRAIT_SLEEPIMMUNE)) || ignore_sleepimmune) + if((!HAS_TRAIT(src, TRAIT_SLEEPIMMUNE)) || ignore_sleepimmune) var/datum/status_effect/incapacitating/sleeping/S = IsSleeping() if(S) S.duration = max(world.time + amount, S.duration) @@ -81,7 +81,7 @@ return S /mob/living/proc/SetSleeping(amount, updating = TRUE, ignore_sleepimmune = FALSE) //Sets remaining duration - if((!has_trait(TRAIT_SLEEPIMMUNE)) || ignore_sleepimmune) + if((!HAS_TRAIT(src, TRAIT_SLEEPIMMUNE)) || ignore_sleepimmune) var/datum/status_effect/incapacitating/sleeping/S = IsSleeping() if(amount <= 0) if(S) @@ -93,7 +93,7 @@ return S /mob/living/proc/AdjustSleeping(amount, updating = TRUE, ignore_sleepimmune = FALSE) //Adds to remaining duration - if((!has_trait(TRAIT_SLEEPIMMUNE)) || ignore_sleepimmune) + if((!HAS_TRAIT(src, TRAIT_SLEEPIMMUNE)) || ignore_sleepimmune) var/datum/status_effect/incapacitating/sleeping/S = IsSleeping() if(S) S.duration += amount @@ -170,7 +170,7 @@ blind_minimum = 1 if(isliving(src)) var/mob/living/L = src - if(L.has_trait(TRAIT_BLIND)) + if(HAS_TRAIT(L, TRAIT_BLIND)) blind_minimum = 1 eye_blind = max(eye_blind+amount, blind_minimum) if(!eye_blind) @@ -191,7 +191,7 @@ blind_minimum = 1 if(isliving(src)) var/mob/living/L = src - if(L.has_trait(TRAIT_BLIND)) + if(HAS_TRAIT(L, TRAIT_BLIND)) blind_minimum = 1 eye_blind = blind_minimum if(!eye_blind) diff --git a/code/modules/modular_computers/file_system/programs/sm_monitor.dm b/code/modules/modular_computers/file_system/programs/sm_monitor.dm index 138e8bb9dd..e7dd42a797 100644 --- a/code/modules/modular_computers/file_system/programs/sm_monitor.dm +++ b/code/modules/modular_computers/file_system/programs/sm_monitor.dm @@ -81,13 +81,13 @@ if(air.total_moles()) for(var/gasid in air.gases) gasdata.Add(list(list( - "name"= air.gases[gasid][GAS_META][META_GAS_NAME], - "amount" = round(100*air.gases[gasid][MOLES]/air.total_moles(),0.01)))) + "name"= GLOB.meta_gas_names[gasid], + "amount" = round(100*air.gases[gasid]/air.total_moles(),0.01)))) else for(var/gasid in air.gases) gasdata.Add(list(list( - "name"= air.gases[gasid][GAS_META][META_GAS_NAME], + "name"= GLOB.meta_gas_names[gasid], "amount" = 0))) data["gases"] = gasdata diff --git a/code/modules/ninja/suit/gloves.dm b/code/modules/ninja/suit/gloves.dm index 4308120c4f..a01b354ca1 100644 --- a/code/modules/ninja/suit/gloves.dm +++ b/code/modules/ninja/suit/gloves.dm @@ -37,6 +37,8 @@ var/mindrain = 200 var/maxdrain = 400 + var/stunforce = 140 //Same as stunbaton, adjustable. + /obj/item/clothing/gloves/space_ninja/Touch(atom/A,proximity) if(!candrain || draining) diff --git a/code/modules/ninja/suit/mask.dm b/code/modules/ninja/suit/mask.dm index 81d37886dd..2200af7cab 100644 --- a/code/modules/ninja/suit/mask.dm +++ b/code/modules/ninja/suit/mask.dm @@ -17,3 +17,44 @@ Contents: item_state = "s-ninja_mask" strip_delay = 120 resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF + +/obj/item/clothing/mask/gas/space_ninja/speechModification(message) + if(copytext(message, 1, 2) != "*") + var/list/temp_message = text2list(message, " ") + var/list/pick_list = list() + for(var/i = 1, i <= temp_message.len, i++) + pick_list += i + for(var/i=1, i <= abs(temp_message.len/3), i++) + var/H = pick(pick_list) + if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue + temp_message[H] = ninjaspeak(temp_message[H]) + pick_list -= H + message = list2text(temp_message, " ") + + //The Alternate speech mod is now the main one. + message = replacetext(message, "l", "r") + message = replacetext(message, "rr", "ru") + message = replacetext(message, "v", "b") + message = replacetext(message, "f", "hu") + message = replacetext(message, "'t", "") + message = replacetext(message, "t ", "to ") + message = replacetext(message, " I ", " ai ") + message = replacetext(message, "th", "z") + message = replacetext(message, "is", "izu") + message = replacetext(message, "ziz", "zis") + message = replacetext(message, "se", "su") + message = replacetext(message, "br", "bur") + message = replacetext(message, "ry", "ri") + message = replacetext(message, "you", "yuu") + message = replacetext(message, "ck", "cku") + message = replacetext(message, "eu", "uu") + message = replacetext(message, "ow", "au") + message = replacetext(message, "are", "aa") + message = replacetext(message, "ay", "ayu") + message = replacetext(message, "ea", "ii") + message = replacetext(message, "ch", "chi") + message = replacetext(message, "than", "sen") + message = replacetext(message, ".", "") + message = lowertext(message) + + return message diff --git a/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm b/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm index 270e1f106f..c98a0440e3 100644 --- a/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm +++ b/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm @@ -14,7 +14,7 @@ It is possible to destroy the net by the occupant or someone else. mouse_opacity = MOUSE_OPACITY_ICON//So you can hit it with stuff. anchored = TRUE//Can't drag/grab the net. layer = ABOVE_ALL_MOB_LAYER - max_integrity = 25 //How much health it has. + max_integrity = 50 //How much health it has. can_buckle = 1 buckle_lying = 0 buckle_prevents_pull = TRUE @@ -59,6 +59,41 @@ It is possible to destroy the net by the occupant or someone else. continue H.dropItemToGround(W) + var/datum/antagonist/antag_datum + for(var/datum/antagonist/ninja/AD in GLOB.antagonists) //Because only ninjas get capture objectives; They're not doable without the suit. + if(AD.owner == master) + antag_datum = AD + break + + for(var/datum/objective/capture/capture in antag_datum) + if(istype(affecting, /mob/living/carbon/human)) //Humans. + if(affecting.stat == DEAD)//Dead folks are worth less. + capture.captured_amount+=0.5 + continue + capture.captured_amount+=1 + if(istype(affecting, /mob/living/carbon/monkey)) //Monkeys are almost worthless, you failure. + capture.captured_amount+=0.1 + if(istype(affecting, /mob/living/carbon/alien/larva)) //Larva are important for research. + if(affecting.stat == DEAD) + capture.captured_amount+=0.5 + continue + capture.captured_amount+=1 + if(istype(affecting, /mob/living/carbon/alien/humanoid)) //Aliens are worth twice as much as humans. + if(istype(affecting, /mob/living/carbon/alien/humanoid/royal/queen)) //Queens are worth three times as much as humans. + if(affecting.stat == DEAD) + capture.captured_amount+=1.5 + else + capture.captured_amount+=3 + continue + if(affecting.stat == DEAD) + capture.captured_amount+=1 + continue + capture.captured_amount+=2 + + + affecting.revive(1, 1) //Basically a revive and full heal, including limbs/organs + //In case people who have been captured dead want to hang out at the holding area + playsound(affecting, 'sound/effects/sparks4.ogg', 50, 1) new /obj/effect/temp_visual/dir_setting/ninja/phase/out(affecting.drop_location(), affecting.dir) @@ -73,8 +108,9 @@ It is possible to destroy the net by the occupant or someone else. playsound(affecting, 'sound/effects/sparks2.ogg', 50, 1) new /obj/effect/temp_visual/dir_setting/ninja/phase(affecting.drop_location(), affecting.dir) -/obj/structure/energy_net/attack_paw(mob/user) - return attack_hand() +/obj/attack_alien(mob/living/carbon/alien/humanoid/user) + if(attack_generic(user, 15, BRUTE, "melee", 0)) //Aliens normally deal 60 damage to structures. They'd one-shot nets without this. + playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1) /obj/structure/energy_net/user_buckle_mob(mob/living/M, mob/living/user) return//We only want our target to be buckled diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_adrenaline.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_adrenaline.dm index 5c19a67284..816ae58749 100644 --- a/code/modules/ninja/suit/n_suit_verbs/ninja_adrenaline.dm +++ b/code/modules/ninja/suit/n_suit_verbs/ninja_adrenaline.dm @@ -4,22 +4,7 @@ if(!ninjacost(0,N_ADRENALINE)) var/mob/living/carbon/human/H = affecting - H.SetSleeping(0) - H.SetStun(0) - H.SetKnockdown(0) - H.SetUnconscious(0) - H.adjustStaminaLoss(-150) - H.stuttering = 0 - H.updatehealth() - H.update_stamina() - H.resting = 0 - H.lying = 0 - H.update_canmove() - - H.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe - H.reagents.add_reagent("synaptizine", 10) - H.reagents.add_reagent("omnizine", 10) - H.reagents.add_reagent("stimulants", 10) + H.do_adrenaline(150, TRUE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10), "You feel a sudden surge of energy!") H.say(pick("A CORNERED FOX IS MORE DANGEROUS THAN A JACKAL!","HURT ME MOOORRREEE!","IMPRESSIVE!"), forced = "ninjaboost") diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_net.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_net.dm index 8c8f92e522..41f7b8af83 100644 --- a/code/modules/ninja/suit/n_suit_verbs/ninja_net.dm +++ b/code/modules/ninja/suit/n_suit_verbs/ninja_net.dm @@ -2,21 +2,34 @@ //Allows the ninja to kidnap people /obj/item/clothing/suit/space/space_ninja/proc/ninjanet() var/mob/living/carbon/human/H = affecting - var/mob/living/carbon/C = input("Select who to capture:","Capture who?",null) as null|mob in oview(H) + var/mob/living/carbon/C + + //If there's only one valid target, let's actually try to capture it, rather than forcing + //the user to fiddle with the dialog displaying a list of one + //Also, let's make this smarter and not list mobs you can't currently net. + var/Candidates[] + for(var/mob/mob in oview(H)) + if(!mob.client)//Monkeys without a client can still step_to() and bypass the net. Also, netting inactive people is lame. + //to_chat(H, "[C.p_they(TRUE)] will bring no honor to your Clan!") + continue + if(locate(/obj/structure/energy_net) in get_turf(mob))//Check if they are already being affected by an energy net. + //to_chat(H, "[C.p_they(TRUE)] are already trapped inside an energy net!") + continue + for(var/turf/T in getline(get_turf(H), get_turf(mob))) + if(T.density)//Don't want them shooting nets through walls. It's kind of cheesy. + //to_chat(H, "You may not use an energy net through solid obstacles!") + continue + Candidates+=mob + + if(Candidates.len == 1) + C = Candidates[1] + else + C = input("Select who to capture:","Capture who?",null) as null|mob in Candidates + if(QDELETED(C)||!(C in oview(H))) return 0 - if(!C.client)//Monkeys without a client can still step_to() and bypass the net. Also, netting inactive people is lame. - to_chat(H, "[C.p_they(TRUE)] will bring no honor to your Clan!") - return - if(locate(/obj/structure/energy_net) in get_turf(C))//Check if they are already being affected by an energy net. - to_chat(H, "[C.p_they(TRUE)] are already trapped inside an energy net!") - return - for(var/turf/T in getline(get_turf(H), get_turf(C))) - if(T.density)//Don't want them shooting nets through walls. It's kind of cheesy. - to_chat(H, "You may not use an energy net through solid obstacles!") - return if(!ninjacost(200,N_STEALTH_CANCEL)) H.Beam(C,"n_beam",time=15) H.say("Get over here!", forced = "ninja net") diff --git a/code/modules/ninja/suit/ninjaDrainAct.dm b/code/modules/ninja/suit/ninjaDrainAct.dm index 861ffb9446..10fce3d74e 100644 --- a/code/modules/ninja/suit/ninjaDrainAct.dm +++ b/code/modules/ninja/suit/ninjaDrainAct.dm @@ -261,4 +261,19 @@ They *could* go in their appropriate files, but this is supposed to be modular spark_system.set_up(5, 0, loc) playsound(src, "sparks", 50, 1) visible_message("[H] electrocutes [src] with [H.p_their()] touch!", "[H] electrocutes you with [H.p_their()] touch!") - electrocute_act(25, H) + electrocute_act(15, H) + + Knockdown(G.stunforce) + adjustStaminaLoss(G.stunforce*0.1, affected_zone = (istype(H) ? H.zone_selected : BODY_ZONE_CHEST)) + apply_effect(EFFECT_STUTTER, G.stunforce) + SEND_SIGNAL(src, COMSIG_LIVING_MINOR_SHOCK) + + lastattacker = H.real_name + lastattackerckey = H.ckey + log_combat(H, src, "stunned") + + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) + + if(ishuman(src)) + var/mob/living/carbon/human/Hsrc = src + Hsrc.forcesay(GLOB.hit_appends) diff --git a/code/modules/paperwork/contract.dm b/code/modules/paperwork/contract.dm index 006151c4eb..676774ff88 100644 --- a/code/modules/paperwork/contract.dm +++ b/code/modules/paperwork/contract.dm @@ -202,7 +202,7 @@ if(!user.mind.hasSoul) to_chat(user, "You do not possess a soul.") return 0 - if(user.has_trait(TRAIT_DUMB)) + if(HAS_TRAIT(user, TRAIT_DUMB)) to_chat(user, "You quickly scrawl 'your name' on the contract.") signIncorrectly() return 0 diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index d6d0a3dc4f..37877ffb09 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -89,7 +89,7 @@ return if(ishuman(usr)) var/mob/living/carbon/human/H = usr - if(H.has_trait(TRAIT_CLUMSY) && prob(25)) + if(HAS_TRAIT(H, TRAIT_CLUMSY) && prob(25)) to_chat(H, "You cut yourself on the paper! Ahhhh! Ahhhhh!") H.damageoverlaytemp = 9001 H.update_damage_hud() @@ -314,7 +314,7 @@ to_chat(user, "You stamp the paper with your rubber stamp.") if(P.is_hot()) - if(user.has_trait(TRAIT_CLUMSY) && prob(10)) + if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10)) user.visible_message("[user] accidentally ignites [user.p_them()]self!", \ "You miss the paper and accidentally light yourself on fire!") user.dropItemToGround(P) diff --git a/code/modules/paperwork/paperplane.dm b/code/modules/paperwork/paperplane.dm index 73eadfbc45..e3ce30066a 100644 --- a/code/modules/paperwork/paperplane.dm +++ b/code/modules/paperwork/paperplane.dm @@ -65,7 +65,7 @@ update_icon() else if(P.is_hot()) - if(user.has_trait(TRAIT_CLUMSY) && prob(10)) + if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10)) user.visible_message("[user] accidentally ignites [user.p_them()]self!", \ "You miss [src] and accidentally light yourself on fire!") user.dropItemToGround(P) diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index c99b094ab0..6125ac9b82 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -151,9 +151,6 @@ /* * Sleepypens */ -/obj/item/pen/sleepy - container_type = OPENCONTAINER - /obj/item/pen/sleepy/attack(mob/living/M, mob/user) if(!istype(M)) @@ -167,7 +164,7 @@ /obj/item/pen/sleepy/Initialize() . = ..() - create_reagents(45) + create_reagents(45, OPENCONTAINER) reagents.add_reagent("chloralhydratedelayed", 20) reagents.add_reagent("mutetoxin", 15) reagents.add_reagent("tirizene", 10) diff --git a/code/modules/photography/camera/camera.dm b/code/modules/photography/camera/camera.dm index b3f59abfae..8c51fd31ea 100644 --- a/code/modules/photography/camera/camera.dm +++ b/code/modules/photography/camera/camera.dm @@ -124,7 +124,7 @@ var/realcooldown = cooldown var/mob/living/carbon/human/H = user - if (H.has_trait(TRAIT_PHOTOGRAPHER)) + if (HAS_TRAIT(H, TRAIT_PHOTOGRAPHER)) realcooldown *= 0.5 addtimer(CALLBACK(src, .proc/cooldown), realcooldown) diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index 7b3b2ba7bd..a3dc6e7394 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -639,7 +639,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai // called when cable_coil is click on an installed obj/cable // or click on a turf that already contains a "node" cable -/obj/item/stack/cable_coil/proc/cable_join(obj/structure/cable/C, mob/user, var/showerror = TRUE) +/obj/item/stack/cable_coil/proc/cable_join(obj/structure/cable/C, mob/user, showerror = TRUE, forceddir) var/turf/U = user.loc if(!isturf(U)) return @@ -654,14 +654,14 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai return - if(U == T) //if clicked on the turf we're standing on, try to put a cable in the direction we're facing + if(U == T && !forceddir) //if clicked on the turf we're standing on and a direction wasn't supplied, try to put a cable in the direction we're facing place_turf(T,user) return var/dirn = get_dir(C, user) - // one end of the clicked cable is pointing towards us - if(C.d1 == dirn || C.d2 == dirn) + // one end of the clicked cable is pointing towards us and no direction was supplied + if((C.d1 == dirn || C.d2 == dirn) && !forceddir) if(!U.can_have_cabling()) //checking if it's a plating or catwalk if (showerror) to_chat(user, "You can only lay cables on catwalks and plating!") @@ -706,7 +706,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai return - // exisiting cable doesn't point at our position, so see if it's a stub + // exisiting cable doesn't point at our position or we have a supplied direction, so see if it's a stub else if(C.d1 == 0) // if so, make it a full cable pointing from it's old direction to our dirn var/nd1 = C.d2 // these will be the new directions diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 9fcdf091a1..3e93d9f42b 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -20,15 +20,15 @@ var/self_recharge = 0 //does it self recharge, over time, or not? var/ratingdesc = TRUE var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it. - container_type = INJECTABLE|DRAINABLE /obj/item/stock_parts/cell/get_cell() return src /obj/item/stock_parts/cell/Initialize(mapload, override_maxcharge) . = ..() - START_PROCESSING(SSobj, src) - create_reagents(5) + if(self_recharge) + START_PROCESSING(SSobj, src) + create_reagents(5, INJECTABLE | DRAINABLE) if (override_maxcharge) maxcharge = override_maxcharge charge = maxcharge @@ -70,8 +70,8 @@ return 100*charge/maxcharge // use power from a cell -/obj/item/stock_parts/cell/use(amount) - if(rigged && amount > 0) +/obj/item/stock_parts/cell/use(amount, can_explode = TRUE) + if(rigged && amount > 0 && can_explode) explode() return 0 if(charge < amount) @@ -104,9 +104,8 @@ return (FIRELOSS) /obj/item/stock_parts/cell/on_reagent_change(changetype) - rigged = !isnull(reagents.has_reagent("plasma", 5)) //has_reagent returns the reagent datum ..() - + rigged = reagents?.has_reagent("plasma", 5) ? TRUE : FALSE //has_reagent returns the reagent datum /obj/item/stock_parts/cell/proc/explode() var/turf/T = get_turf(src.loc) diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 1c05b6c11a..b77ea9d13a 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -604,7 +604,7 @@ else prot = 1 - if(prot > 0 || user.has_trait(TRAIT_RESISTHEAT) || user.has_trait(TRAIT_RESISTHEATHANDS)) + if(prot > 0 || HAS_TRAIT(user, TRAIT_RESISTHEAT) || HAS_TRAIT(user, TRAIT_RESISTHEATHANDS)) to_chat(user, "You remove the light [fitting].") else if(istype(user) && user.dna.check_mutation(TK)) to_chat(user, "You telekinetically remove the light [fitting].") diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm index 3b9c3a549b..4159d9898a 100644 --- a/code/modules/power/singularity/collector.dm +++ b/code/modules/power/singularity/collector.dm @@ -43,11 +43,10 @@ playsound(src, 'sound/machines/ding.ogg', 50, 1) eject() else - var/gasdrained = min(powerproduction_drain*drainratio,loaded_tank.air_contents.gases[/datum/gas/plasma][MOLES]) - loaded_tank.air_contents.gases[/datum/gas/plasma][MOLES] -= gasdrained - loaded_tank.air_contents.assert_gas(/datum/gas/tritium) - loaded_tank.air_contents.gases[/datum/gas/tritium][MOLES] += gasdrained - loaded_tank.air_contents.garbage_collect() + var/gasdrained = min(powerproduction_drain*drainratio,loaded_tank.air_contents.gases[/datum/gas/plasma]) + loaded_tank.air_contents.gases[/datum/gas/plasma] -= gasdrained + loaded_tank.air_contents.gases[/datum/gas/tritium] += gasdrained + GAS_GARBAGE_COLLECT(loaded_tank.air_contents.gases) var/power_produced = RAD_COLLECTOR_OUTPUT add_avail(power_produced) @@ -58,11 +57,10 @@ eject() else var/gasdrained = bitcoinproduction_drain*drainratio - loaded_tank.air_contents.gases[/datum/gas/tritium][MOLES] -= gasdrained - loaded_tank.air_contents.gases[/datum/gas/oxygen][MOLES] -= gasdrained - loaded_tank.air_contents.assert_gas(/datum/gas/carbon_dioxide) - loaded_tank.air_contents.gases[/datum/gas/carbon_dioxide][MOLES] += gasdrained*2 - loaded_tank.air_contents.garbage_collect() + loaded_tank.air_contents.gases[/datum/gas/tritium] -= gasdrained + loaded_tank.air_contents.gases[/datum/gas/oxygen] -= gasdrained + loaded_tank.air_contents.gases[/datum/gas/carbon_dioxide] += gasdrained*2 + GAS_GARBAGE_COLLECT(loaded_tank.air_contents.gases) var/bitcoins_mined = RAD_COLLECTOR_OUTPUT SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, bitcoins_mined*RAD_COLLECTOR_MINING_CONVERSION_RATE) stored_power-=bitcoins_mined @@ -76,7 +74,6 @@ var/fuel if(loaded_tank) fuel = loaded_tank.air_contents.gases[/datum/gas/plasma] - fuel = fuel ? fuel[MOLES] : 0 investigate_log("turned [active?"on":"off"] by [key_name(user)]. [loaded_tank?"Fuel: [round(fuel/0.29)]%":"It is empty"].", INVESTIGATE_SINGULO) return else diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 99b4a3f27e..d87f9821ef 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -351,16 +351,15 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) if(damage > damage_archived && prob(10)) playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1) - removed.assert_gases(/datum/gas/oxygen, /datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/nitrogen) //calculating gas related values combined_gas = max(removed.total_moles(), 0) - plasmacomp = max(removed.gases[/datum/gas/plasma][MOLES]/combined_gas, 0) - o2comp = max(removed.gases[/datum/gas/oxygen][MOLES]/combined_gas, 0) - co2comp = max(removed.gases[/datum/gas/carbon_dioxide][MOLES]/combined_gas, 0) + plasmacomp = max(removed.gases[/datum/gas/plasma]/combined_gas, 0) + o2comp = max(removed.gases[/datum/gas/oxygen]/combined_gas, 0) + co2comp = max(removed.gases[/datum/gas/carbon_dioxide]/combined_gas, 0) - n2ocomp = max(removed.gases[/datum/gas/nitrous_oxide][MOLES]/combined_gas, 0) - n2comp = max(removed.gases[/datum/gas/nitrogen][MOLES]/combined_gas, 0) + n2ocomp = max(removed.gases[/datum/gas/nitrous_oxide]/combined_gas, 0) + n2comp = max(removed.gases[/datum/gas/nitrogen]/combined_gas, 0) gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp - n2comp, 0), 1) @@ -412,9 +411,9 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) removed.temperature = max(0, min(removed.temperature, 2500 * dynamic_heat_modifier)) //Calculate how much gas to release - removed.gases[/datum/gas/plasma][MOLES] += max((device_energy * dynamic_heat_modifier) / PLASMA_RELEASE_MODIFIER, 0) + removed.gases[/datum/gas/plasma] += max((device_energy * dynamic_heat_modifier) / PLASMA_RELEASE_MODIFIER, 0) - removed.gases[/datum/gas/oxygen][MOLES] += max(((device_energy + removed.temperature * dynamic_heat_modifier) - T0C) / OXYGEN_RELEASE_MODIFIER, 0) + removed.gases[/datum/gas/oxygen] += max(((device_energy + removed.temperature * dynamic_heat_modifier) - T0C) / OXYGEN_RELEASE_MODIFIER, 0) if(produces_gas) env.merge(removed) diff --git a/code/modules/projectiles/ammunition/ballistic/shotgun.dm b/code/modules/projectiles/ammunition/ballistic/shotgun.dm index d57edf154d..ab463163f0 100644 --- a/code/modules/projectiles/ammunition/ballistic/shotgun.dm +++ b/code/modules/projectiles/ammunition/ballistic/shotgun.dm @@ -111,23 +111,23 @@ icon_state = "cshell" projectile_type = /obj/item/projectile/bullet/dart var/reagent_amount = 30 - var/reagent_react = TRUE + +/obj/item/ammo_casing/shotgun/dart/Initialize() + . = ..() + create_reagents(reagent_amount, OPENCONTAINER) + +/obj/item/ammo_casing/shotgun/dart/attackby() + return /obj/item/ammo_casing/shotgun/dart/noreact name = "cryostasis shotgun dart" desc = "A dart for use in shotguns. Uses technology similar to cryostasis beakers to keep internal reagents from reacting. Can be injected with up to 10 units of any chemical." icon_state = "cnrshell" reagent_amount = 10 - reagent_react = FALSE -/obj/item/ammo_casing/shotgun/dart/Initialize() +/obj/item/ammo_casing/shotgun/dart/noreact/Initialize() . = ..() - container_type |= OPENCONTAINER - create_reagents(reagent_amount) - reagents.set_reacting(reagent_react) - -/obj/item/ammo_casing/shotgun/dart/attackby() - return + ENABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT) /obj/item/ammo_casing/shotgun/dart/bioterror desc = "A shotgun dart filled with deadly toxins." diff --git a/code/modules/projectiles/ammunition/energy/stun.dm b/code/modules/projectiles/ammunition/energy/stun.dm index 9b24571d12..3f033ac904 100644 --- a/code/modules/projectiles/ammunition/energy/stun.dm +++ b/code/modules/projectiles/ammunition/energy/stun.dm @@ -21,6 +21,7 @@ /obj/item/ammo_casing/energy/disabler projectile_type = /obj/item/projectile/beam/disabler select_name = "disable" - e_cost = 50 + e_cost = 40 fire_sound = 'sound/weapons/taser2.ogg' harmful = FALSE + click_cooldown_override = 3 diff --git a/code/modules/projectiles/boxes_magazines/internal/rifle.dm b/code/modules/projectiles/boxes_magazines/internal/rifle.dm index ef83e96b1c..ae49a8cadd 100644 --- a/code/modules/projectiles/boxes_magazines/internal/rifle.dm +++ b/code/modules/projectiles/boxes_magazines/internal/rifle.dm @@ -6,10 +6,12 @@ max_ammo = 5 multiload = 1 +/obj/item/ammo_box/magazine/internal/boltaction/improvised + max_ammo = 1 + /obj/item/ammo_box/magazine/internal/boltaction/enchanted max_ammo = 1 ammo_type = /obj/item/ammo_casing/a762/enchanted /obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage ammo_type = /obj/item/ammo_casing/magic/arcane_barrage - diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index a7474fd8cb..542e4ecffa 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -162,7 +162,7 @@ //Exclude lasertag guns from the TRAIT_CLUMSY check. if(clumsy_check) if(istype(user)) - if (user.has_trait(TRAIT_CLUMSY) && prob(40)) + if (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(40)) to_chat(user, "You shoot yourself in the foot with [src]!") var/shot_leg = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG) process_fire(user, user, FALSE, params, shot_leg) @@ -220,7 +220,7 @@ firing_burst = FALSE return FALSE if(chambered && chambered.BB) - if(user.has_trait(TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal. + if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal. if(chambered.harmful) // Is the bullet chambered harmful? to_chat(user, " [src] is lethally chambered! You don't want to risk harming anyone...") return @@ -259,7 +259,7 @@ var/rand_spr = rand() if(spread) randomized_gun_spread = rand(0,spread) - if(user.has_trait(TRAIT_POOR_AIM)) //nice shootin' tex + if(HAS_TRAIT(user, TRAIT_POOR_AIM)) //nice shootin' tex bonus_spread += 25 var/randomized_bonus_spread = rand(0, bonus_spread) @@ -269,7 +269,7 @@ addtimer(CALLBACK(src, .proc/process_burst, user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i), fire_delay * (i - 1)) else if(chambered) - if(user.has_trait(TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal. + if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal. if(chambered.harmful) // Is the bullet chambered harmful? to_chat(user, " [src] is lethally chambered! You don't want to risk harming anyone...") return diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index 8aa8d53726..4bd65a7b20 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -268,8 +268,6 @@ empty_alarm() return - - // L6 SAW // /obj/item/gun/ballistic/automatic/l6_saw @@ -292,13 +290,11 @@ /obj/item/gun/ballistic/automatic/l6_saw/unrestricted pin = /obj/item/firing_pin - /obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user) ..() if(cover_open && magazine) to_chat(user, "It seems like you could use an empty hand to remove the magazine.") - /obj/item/gun/ballistic/automatic/l6_saw/attack_self(mob/user) cover_open = !cover_open to_chat(user, "You [cover_open ? "open" : "close"] [src]'s cover.") @@ -308,12 +304,10 @@ playsound(user, 'sound/weapons/sawclose.ogg', 60, 1) update_icon() - /obj/item/gun/ballistic/automatic/l6_saw/update_icon() icon_state = "l6[cover_open ? "open" : "closed"][magazine ? CEILING(get_ammo(0)/12.5, 1)*25 : "-empty"][suppressed ? "-suppressed" : ""]" item_state = "l6[cover_open ? "openmag" : "closedmag"]" - /obj/item/gun/ballistic/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays if(cover_open) to_chat(user, "[src]'s cover is open! Close it before firing!") @@ -344,8 +338,6 @@ return ..() - - // SNIPER // /obj/item/gun/ballistic/automatic/sniper_rifle @@ -367,14 +359,12 @@ slot_flags = ITEM_SLOT_BACK actions_types = list() - /obj/item/gun/ballistic/automatic/sniper_rifle/update_icon() if(magazine) icon_state = "sniper-mag" else icon_state = "sniper" - /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate name = "syndicate sniper rifle" desc = "An illegally modified .50 cal sniper rifle with suppression compatibility. Quickscoping still doesn't work." @@ -403,7 +393,6 @@ else icon_state = "surplus-e" - // Laser rifle (rechargeable magazine) // /obj/item/gun/ballistic/automatic/laser diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm index 2116f037a3..f455e0f138 100644 --- a/code/modules/projectiles/guns/ballistic/revolver.dm +++ b/code/modules/projectiles/guns/ballistic/revolver.dm @@ -351,7 +351,7 @@ clumsy_check = 0 /obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user) - if((user.has_trait(TRAIT_CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown")) + if((HAS_TRAIT(user, TRAIT_CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown")) return ..() if(process_fire(user, user, FALSE, null, BODY_ZONE_HEAD)) user.visible_message("[user] somehow manages to shoot [user.p_them()]self in the face!", "You somehow shoot yourself in the face! How the hell?!") diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm index 914f9bc016..bb6a144c93 100644 --- a/code/modules/projectiles/guns/ballistic/shotgun.dm +++ b/code/modules/projectiles/guns/ballistic/shotgun.dm @@ -71,7 +71,6 @@ var/obj/item/ammo_casing/AC = magazine.get_round() //load next casing. chambered = AC - /obj/item/gun/ballistic/shotgun/examine(mob/user) ..() if (chambered) @@ -117,6 +116,14 @@ knife_x_offset = 27 knife_y_offset = 13 +/obj/item/gun/ballistic/shotgun/boltaction/improvised + name = "Makeshift 7.62mm Rifle" + icon_state = "ishotgun" + item_state = "shotgun" + desc = "A large zip gun more or less that takes a single 7.62mm bullet" + mag_type = /obj/item/ammo_box/magazine/internal/boltaction/improvised + can_bayonet = FALSE + /obj/item/gun/ballistic/shotgun/boltaction/pump(mob/M) playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1) if(bolt_open) @@ -137,7 +144,6 @@ ..() to_chat(user, "The bolt is [bolt_open ? "open" : "closed"].") - /obj/item/gun/ballistic/shotgun/boltaction/enchanted name = "enchanted bolt action rifle" desc = "Careful not to lose your head." @@ -153,10 +159,8 @@ icon_state = "arcane_barrage" item_state = "arcane_barrage" can_bayonet = FALSE - item_flags = NEEDS_PERMIT | DROPDEL flags_1 = NONE - mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage /obj/item/gun/ballistic/shotgun/boltaction/enchanted/Initialize() @@ -207,7 +211,6 @@ "Slick" = "cshotgun_slick" ) - /obj/item/gun/ballistic/shotgun/automatic/combat/compact name = "compact combat shotgun" desc = "A compact version of the semi automatic combat shotgun. For close encounters." @@ -218,7 +221,6 @@ "Slick" = "cshotgunc_slick" ) - //Dual Feed Shotgun /obj/item/gun/ballistic/shotgun/automatic/dual_tube @@ -261,5 +263,4 @@ return pump() - // DOUBLE BARRELED SHOTGUN and IMPROVISED SHOTGUN are in revolver.dm diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index fba355d738..a4ec979a06 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -424,7 +424,7 @@ M.gets_drilled(K.firer) if(modifier) for(var/mob/living/L in range(1, target_turf) - K.firer - target) - var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration) + var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armour_penetration) L.apply_damage(K.damage*modifier, K.damage_type, K.def_zone, armor) to_chat(L, "You're struck by a [K.name]!") @@ -530,7 +530,7 @@ var/kill_modifier = 1 if(K.pressure_decrease_active) kill_modifier *= K.pressure_decrease - var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration) + var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armour_penetration) L.apply_damage(bounties_reaped[L.type]*kill_modifier, K.damage_type, K.def_zone, armor) /obj/item/borg/upgrade/modkit/bounty/proc/get_kill(mob/living/L) diff --git a/code/modules/projectiles/guns/misc/chem_gun.dm b/code/modules/projectiles/guns/misc/chem_gun.dm index 17e3bd1876..9f65c5ec24 100644 --- a/code/modules/projectiles/guns/misc/chem_gun.dm +++ b/code/modules/projectiles/guns/misc/chem_gun.dm @@ -12,7 +12,6 @@ materials = list(MAT_METAL=2000) clumsy_check = FALSE fire_sound = 'sound/items/syringeproj.ogg' - container_type = OPENCONTAINER var/time_per_syringe = 250 var/syringes_left = 4 var/max_syringes = 4 @@ -22,7 +21,7 @@ . = ..() chambered = new /obj/item/ammo_casing/chemgun(src) START_PROCESSING(SSobj, src) - create_reagents(100) + create_reagents(100, OPENCONTAINER) /obj/item/gun/chem/Destroy() . = ..() diff --git a/code/modules/projectiles/pins.dm b/code/modules/projectiles/pins.dm index 3698eb1ede..05d6367306 100644 --- a/code/modules/projectiles/pins.dm +++ b/code/modules/projectiles/pins.dm @@ -133,7 +133,7 @@ // A gun with ultra-honk pin is useful for clown and useless for everyone else. /obj/item/firing_pin/clown/ultra/pin_auth(mob/living/user) playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1) - if(user && (!(user.has_trait(TRAIT_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown"))) + if(user && (!(HAS_TRAIT(user, TRAIT_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown"))) return FALSE return TRUE diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index f4ca82b4e6..cbd0348743 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -74,6 +74,7 @@ flag = "energy" hitsound = 'sound/weapons/tap.ogg' eyeblur = 0 + speed = 0.7 impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser light_color = LIGHT_COLOR_BLUE tracer_type = /obj/effect/projectile/tracer/disabler diff --git a/code/modules/projectiles/projectile/bullets/dart_syringe.dm b/code/modules/projectiles/projectile/bullets/dart_syringe.dm index 023c3b9090..94d075c789 100644 --- a/code/modules/projectiles/projectile/bullets/dart_syringe.dm +++ b/code/modules/projectiles/projectile/bullets/dart_syringe.dm @@ -6,8 +6,7 @@ /obj/item/projectile/bullet/dart/Initialize() . = ..() - create_reagents(50) - reagents.set_reacting(FALSE) + create_reagents(50, NO_REACT) /obj/item/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE) if(iscarbon(target)) @@ -24,7 +23,7 @@ "You were protected against \the [src]!") ..(target, blocked) - reagents.set_reacting(TRUE) + DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT) reagents.handle_reactions() return TRUE diff --git a/code/modules/projectiles/projectile/bullets/shotgun.dm b/code/modules/projectiles/projectile/bullets/shotgun.dm index c8c4a73b3b..f9aa47c6a3 100644 --- a/code/modules/projectiles/projectile/bullets/shotgun.dm +++ b/code/modules/projectiles/projectile/bullets/shotgun.dm @@ -18,6 +18,7 @@ /obj/item/projectile/bullet/shotgun_stunslug name = "stunslug" damage = 5 + stamina = 20 knockdown = 100 stutter = 5 jitter = 20 diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index af01a0049f..047d50beaf 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -31,7 +31,7 @@ var/mob/living/carbon/C = target if(C.dna && C.dna.check_mutation(HULK)) C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) - else if((C.status_flags & CANKNOCKDOWN) && !C.has_trait(TRAIT_STUNIMMUNE)) + else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE)) addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5) /obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet diff --git a/code/modules/projectiles/projectile/energy/stun.dm b/code/modules/projectiles/projectile/energy/stun.dm index db1ad403a7..895a165f49 100644 --- a/code/modules/projectiles/projectile/energy/stun.dm +++ b/code/modules/projectiles/projectile/energy/stun.dm @@ -22,7 +22,7 @@ SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK) if(C.dna && C.dna.check_mutation(HULK)) C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk") - else if((C.status_flags & CANKNOCKDOWN) && !C.has_trait(TRAIT_STUNIMMUNE)) + else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE)) addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5) /obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet diff --git a/code/modules/projectiles/projectile/special/hallucination.dm b/code/modules/projectiles/projectile/special/hallucination.dm index f65ebce51f..5814e7138e 100644 --- a/code/modules/projectiles/projectile/special/hallucination.dm +++ b/code/modules/projectiles/projectile/special/hallucination.dm @@ -170,7 +170,7 @@ hal_target.stuttering += 20 if(hal_target.dna && hal_target.dna.check_mutation(HULK)) hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk") - else if((hal_target.status_flags & CANKNOCKDOWN) && !hal_target.has_trait(TRAIT_STUNIMMUNE)) + else if((hal_target.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(hal_target, TRAIT_STUNIMMUNE)) addtimer(CALLBACK(hal_target, /mob/living/carbon.proc/do_jitter_animation, 20), 5) /obj/item/projectile/hallucination/disabler diff --git a/code/modules/reagents/chemistry/holder.dm b/code/modules/reagents/chemistry/holder.dm index 442ef191a9..58c29f351b 100644 --- a/code/modules/reagents/chemistry/holder.dm +++ b/code/modules/reagents/chemistry/holder.dm @@ -53,7 +53,7 @@ var/list/datum/reagent/addiction_list = new/list() var/reagents_holder_flags -/datum/reagents/New(maximum=100) +/datum/reagents/New(maximum=100, new_flags) maximum_volume = maximum //I dislike having these here but map-objects are initialised before world/New() is called. >_> @@ -62,6 +62,8 @@ if(!GLOB.chemical_reactions_list) build_chemical_reactions_list() + reagents_holder_flags = new_flags + /datum/reagents/Destroy() . = ..() var/list/cached_reagents = reagent_list @@ -311,13 +313,6 @@ C.update_stamina() update_total() - -/datum/reagents/proc/set_reacting(react = TRUE) - if(react) - reagents_holder_flags &= ~(REAGENT_NOREACT) - else - reagents_holder_flags |= REAGENT_NOREACT - /datum/reagents/proc/conditional_update_move(atom/A, Running = 0) var/list/cached_reagents = reagent_list for(var/reagent in cached_reagents) @@ -333,11 +328,11 @@ update_total() /datum/reagents/proc/handle_reactions() + if(reagents_holder_flags & NO_REACT) + return //Yup, no reactions here. No siree. var/list/cached_reagents = reagent_list var/list/cached_reactions = GLOB.chemical_reactions_list var/datum/cached_my_atom = my_atom - if(reagents_holder_flags & REAGENT_NOREACT) - return //Yup, no reactions here. No siree. var/reaction_occurred = 0 do @@ -555,7 +550,7 @@ if(!D) WARNING("[my_atom] attempted to add a reagent called '[reagent]' which doesn't exist. ([usr])") return FALSE - + update_total() var/cached_total = total_volume if(cached_total + amount > maximum_volume) @@ -599,9 +594,9 @@ if(data) R.data = data R.on_new(data) - + if(isliving(my_atom)) - R.on_mob_add(my_atom) //Must occur befor it could posibly run on_mob_delete + R.on_mob_add(my_atom) //Must occur befor it could posibly run on_mob_delete update_total() if(my_atom) my_atom.on_reagent_change(ADD_REAGENT) @@ -800,10 +795,10 @@ // Convenience proc to create a reagents holder for an atom // Max vol is maximum volume of holder -/atom/proc/create_reagents(max_vol) +/atom/proc/create_reagents(max_vol, flags) if(reagents) qdel(reagents) - reagents = new/datum/reagents(max_vol) + reagents = new/datum/reagents(max_vol, flags) reagents.my_atom = src /proc/get_random_reagent_id() // Returns a random reagent ID minus blacklisted reagents diff --git a/code/modules/reagents/chemistry/readme.md b/code/modules/reagents/chemistry/readme.md index 9a9be7c5a6..20dce0e72e 100644 --- a/code/modules/reagents/chemistry/readme.md +++ b/code/modules/reagents/chemistry/readme.md @@ -230,7 +230,7 @@ By default, all atom have a reagents var - but its empty. if you want to use an 'pouring' our reagents into something else. atom/proc/is_open_container() - Checks obj/var/container_type & OPENCONTAINER. + Checks atom/var/reagents.reagents_holder_flags & OPENCONTAINER. If this returns 1 , you can use syringes, beakers etc to manipulate the contents of this object. If it's 0, you'll need to write your own custom reagent diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index 92d9da401b..14963a6689 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -37,7 +37,7 @@ All effects don't start immediately, but rather get worse over time; the rate is /datum/reagent/consumable/ethanol/on_mob_life(mob/living/carbon/C) if(C.drunkenness < volume * boozepwr * ALCOHOL_THRESHOLD_MODIFIER) var/booze_power = boozepwr - if(C.has_trait(TRAIT_ALCOHOL_TOLERANCE)) //we're an accomplished drinker + if(HAS_TRAIT(C, TRAIT_ALCOHOL_TOLERANCE)) //we're an accomplished drinker booze_power *= 0.7 C.drunkenness = max((C.drunkenness + (sqrt(volume) * booze_power * ALCOHOL_RATE)), 0) //Volume, power, and server alcohol rate effect how quickly one gets drunk var/obj/item/organ/liver/L = C.getorganslot(ORGAN_SLOT_LIVER) @@ -129,7 +129,7 @@ All effects don't start immediately, but rather get worse over time; the rate is M.dizziness = max(0,M.dizziness-5) M.drowsyness = max(0,M.drowsyness-3) M.AdjustSleeping(-40, FALSE) - if(!M.has_trait(TRAIT_ALCOHOL_TOLERANCE)) + if(!HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE)) M.Jitter(5) ..() . = 1 @@ -165,7 +165,7 @@ All effects don't start immediately, but rather get worse over time; the rate is M.drowsyness = max(0,M.drowsyness-7) M.AdjustSleeping(-40) M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL) - if(!M.has_trait(TRAIT_ALCOHOL_TOLERANCE)) + if(!HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE)) M.Jitter(5) return ..() @@ -186,7 +186,7 @@ All effects don't start immediately, but rather get worse over time; the rate is to_chat(M, "[pick("You have a really bad headache.", "Your eyes hurt.", "You find it hard to stay still.", "You feel your heart practically beating out of your chest.")]") if(prob(5) && iscarbon(M)) - if(M.has_trait(TRAIT_BLIND)) + if(HAS_TRAIT(M, TRAIT_BLIND)) var/obj/item/organ/eyes/eye = M.getorganslot(ORGAN_SLOT_EYES) if(istype(eye)) eye.Remove(M) @@ -364,7 +364,7 @@ All effects don't start immediately, but rather get worse over time; the rate is shot_glass_icon_state = "shotglassgreen" /datum/reagent/consumable/ethanol/absinthe/on_mob_life(mob/living/carbon/M) - if(prob(10) && !M.has_trait(TRAIT_ALCOHOL_TOLERANCE)) + if(prob(10) && !HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE)) M.hallucination += 4 //Reference to the urban myth ..() @@ -640,7 +640,7 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_desc = "Heavy, hot and strong. Just like the Iron fist of the LAW." /datum/reagent/consumable/ethanol/beepsky_smash/on_mob_life(mob/living/carbon/M) - if(M.has_trait(TRAIT_ALCOHOL_TOLERANCE)) + if(HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE)) M.Stun(30, 0) //this realistically does nothing to prevent chainstunning but will cause them to recover faster once it's out of their system else M.Stun(40, 0) @@ -674,7 +674,7 @@ All effects don't start immediately, but rather get worse over time; the rate is /datum/reagent/consumable/ethanol/manly_dorf/on_mob_add(mob/living/M) if(ishuman(M)) var/mob/living/carbon/human/H = M - if(H.dna.check_mutation(DWARFISM) || H.has_trait(TRAIT_ALCOHOL_TOLERANCE)) + if(H.dna.check_mutation(DWARFISM) || HAS_TRAIT(H, TRAIT_ALCOHOL_TOLERANCE)) to_chat(H, "Now THAT is MANLY!") boozepwr = 5 //We've had worse in the mines dorf_mode = TRUE @@ -1274,7 +1274,7 @@ All effects don't start immediately, but rather get worse over time; the rate is /datum/reagent/consumable/ethanol/atomicbomb/on_mob_life(mob/living/carbon/M) M.set_drugginess(50) - if(!M.has_trait(TRAIT_ALCOHOL_TOLERANCE)) + if(!HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE)) M.confused = max(M.confused+2,0) M.Dizzy(10) M.slurring = max(M.slurring,50) diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm index 6ec37f3ec4..ac15eb6b01 100644 --- a/code/modules/reagents/chemistry/reagents/drink_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm @@ -392,10 +392,10 @@ /datum/reagent/consumable/nuka_cola/on_mob_add(mob/living/L) ..() - L.add_trait(TRAIT_GOTTAGOFAST, id) + ADD_TRAIT(L, TRAIT_GOTTAGOFAST, id) /datum/reagent/consumable/nuka_cola/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_GOTTAGOFAST, id) + REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, id) ..() /datum/reagent/consumable/nuka_cola/on_mob_life(mob/living/carbon/M) diff --git a/code/modules/reagents/chemistry/reagents/drug_reagents.dm b/code/modules/reagents/chemistry/reagents/drug_reagents.dm index d77756a649..04dad3a065 100644 --- a/code/modules/reagents/chemistry/reagents/drug_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drug_reagents.dm @@ -164,13 +164,16 @@ overdose_threshold = 20 addiction_threshold = 10 metabolization_rate = 0.75 * REAGENTS_METABOLISM + var/brain_damage = TRUE + var/jitter = TRUE + var/confusion = TRUE /datum/reagent/drug/methamphetamine/on_mob_add(mob/living/L) ..() - L.add_trait(TRAIT_IGNORESLOWDOWN, id) + L.ignore_slowdown(id) /datum/reagent/drug/methamphetamine/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_IGNORESLOWDOWN, id) + L.unignore_slowdown(id) ..() /datum/reagent/drug/methamphetamine/on_mob_life(mob/living/carbon/M) @@ -181,10 +184,10 @@ M.AdjustKnockdown(-40, 0) M.AdjustUnconscious(-40, 0) M.adjustStaminaLoss(-7.5 * REM, 0) - M.Jitter(2) - M.adjustBrainLoss(rand(1,4)) - if(prob(30)) - M.confused = max(1, M.confused) + if(jitter) + M.Jitter(2) + if(brain_damage) + M.adjustBrainLoss(rand(1,4)) M.heal_overall_damage(2, 2) if(prob(5)) M.emote(pick("twitch", "shiver")) @@ -240,6 +243,14 @@ ..() . = 1 +/datum/reagent/drug/methamphetamine/changeling + id = "changelingmeth" + name = "Changeling Adrenaline" + addiction_threshold = 35 + overdose_threshold = 35 + jitter = FALSE + brain_damage = FALSE + /datum/reagent/drug/bath_salts name = "Bath Salts" id = "bath_salts" @@ -253,16 +264,16 @@ /datum/reagent/drug/bath_salts/on_mob_add(mob/living/L) ..() - L.add_trait(TRAIT_STUNIMMUNE, id) - L.add_trait(TRAIT_SLEEPIMMUNE, id) + ADD_TRAIT(L, TRAIT_STUNIMMUNE, id) + ADD_TRAIT(L, TRAIT_SLEEPIMMUNE, id) if(iscarbon(L)) var/mob/living/carbon/C = L rage = new() C.gain_trauma(rage, TRAUMA_RESILIENCE_ABSOLUTE) /datum/reagent/drug/bath_salts/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_STUNIMMUNE, id) - L.remove_trait(TRAIT_SLEEPIMMUNE, id) + REMOVE_TRAIT(L, TRAIT_STUNIMMUNE, id) + REMOVE_TRAIT(L, TRAIT_SLEEPIMMUNE, id) if(rage) QDEL_NULL(rage) ..() @@ -372,7 +383,7 @@ /datum/reagent/drug/skooma/on_mob_add(mob/living/L) . = ..() - L.add_trait(TRAIT_GOTTAGOFAST, id) + ADD_TRAIT(L, TRAIT_GOTTAGOFAST, id) L.next_move_modifier *= 2 if(ishuman(L)) var/mob/living/carbon/human/H = L @@ -383,7 +394,7 @@ /datum/reagent/drug/skooma/on_mob_delete(mob/living/L) . = ..() - L.remove_trait(TRAIT_GOTTAGOFAST, id) + REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, id) L.next_move_modifier *= 0.5 if(ishuman(L)) var/mob/living/carbon/human/H = L diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm index a65a1f4adb..afa469706a 100644 --- a/code/modules/reagents/chemistry/reagents/food_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm @@ -22,7 +22,7 @@ /datum/reagent/consumable/reaction_mob(mob/living/M, method=TOUCH, reac_volume) if(method == INGEST) - if (quality && !M.has_trait(TRAIT_AGEUSIA)) + if (quality && !HAS_TRAIT(M, TRAIT_AGEUSIA)) switch(quality) if (DRINK_NICE) SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "quality_drink", /datum/mood_event/quality_nice) diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index 3970e8157b..07a2a9c02a 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -44,7 +44,7 @@ M.adjustToxLoss(-5, 0, TRUE) M.hallucination = 0 M.setBrainLoss(0) - M.remove_all_traits() + REMOVE_TRAITS_NOT_IN(M, list(SPECIES_TRAIT, ROUNDSTART_TRAIT, ORGAN_TRAIT)) M.set_blurriness(0) M.set_blindness(0) M.SetKnockdown(0, 0) @@ -136,7 +136,7 @@ M.adjustFireLoss(-power, 0) M.adjustToxLoss(-power, 0, TRUE) //heals TOXINLOVERs M.adjustCloneLoss(-power, 0) - M.remove_trait(TRAIT_DISFIGURED, TRAIT_GENERIC) //fixes common causes for disfiguration + REMOVE_TRAIT(M, TRAIT_DISFIGURED, TRAIT_GENERIC) //fixes common causes for disfiguration . = 1 metabolization_rate = REAGENTS_METABOLISM * (0.00001 * (M.bodytemperature ** 2) + 0.5) ..() @@ -152,7 +152,7 @@ /datum/reagent/medicine/clonexadone/on_mob_life(mob/living/carbon/M) if(M.bodytemperature < T0C) M.adjustCloneLoss(0.00006 * (M.bodytemperature ** 2) - 6, 0) - M.remove_trait(TRAIT_DISFIGURED, TRAIT_GENERIC) + REMOVE_TRAIT(M, TRAIT_DISFIGURED, TRAIT_GENERIC) . = 1 metabolization_rate = REAGENTS_METABOLISM * (0.000015 * (M.bodytemperature ** 2) + 0.75) ..() @@ -182,7 +182,7 @@ M.adjustFireLoss(-1.5 * power, 0) M.adjustToxLoss(-power, 0, TRUE) M.adjustCloneLoss(-power, 0) - M.remove_trait(TRAIT_DISFIGURED, TRAIT_GENERIC) + REMOVE_TRAIT(M, TRAIT_DISFIGURED, TRAIT_GENERIC) . = 1 ..() @@ -198,7 +198,7 @@ /datum/reagent/medicine/rezadone/on_mob_life(mob/living/carbon/M) M.setCloneLoss(0) //Rezadone is almost never used in favor of cryoxadone. Hopefully this will change that. M.heal_bodypart_damage(1,1) - M.remove_trait(TRAIT_DISFIGURED, TRAIT_GENERIC) + REMOVE_TRAIT(M, TRAIT_DISFIGURED, TRAIT_GENERIC) ..() . = 1 @@ -632,10 +632,10 @@ /datum/reagent/medicine/morphine/on_mob_add(mob/living/L) ..() - L.add_trait(TRAIT_IGNORESLOWDOWN, id) + L.ignore_slowdown(id) /datum/reagent/medicine/morphine/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_IGNORESLOWDOWN, id) + L.unignore_slowdown(id) ..() /datum/reagent/medicine/morphine/on_mob_life(mob/living/carbon/M) @@ -702,14 +702,14 @@ var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES) if (!eyes) return - if(M.has_trait(TRAIT_BLIND, EYE_DAMAGE)) + if(HAS_TRAIT_FROM(M, TRAIT_BLIND, EYE_DAMAGE)) if(prob(20)) to_chat(M, "Your vision slowly returns...") M.cure_blind(EYE_DAMAGE) M.cure_nearsighted(EYE_DAMAGE) M.blur_eyes(35) - else if(M.has_trait(TRAIT_NEARSIGHT, EYE_DAMAGE)) + else if(HAS_TRAIT_FROM(M, TRAIT_NEARSIGHT, EYE_DAMAGE)) to_chat(M, "The blackness in your peripheral vision fades.") M.cure_nearsighted(EYE_DAMAGE) M.blur_eyes(10) @@ -800,7 +800,7 @@ M.visible_message("[M]'s body convulses a bit, and then falls still once more.") return M.visible_message("[M]'s body convulses a bit.") - if(!M.suiciding && !(M.has_trait(TRAIT_NOCLONE)) && !M.hellbound) + if(!M.suiciding && !(HAS_TRAIT(M, TRAIT_NOCLONE)) && !M.hellbound) if(!M) return if(M.notify_ghost_cloning(source = M)) @@ -877,10 +877,10 @@ /datum/reagent/medicine/stimulants/on_mob_add(mob/living/L) ..() - L.add_trait(TRAIT_GOTTAGOFAST, id) + ADD_TRAIT(L, TRAIT_GOTTAGOFAST, id) /datum/reagent/medicine/stimulants/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_GOTTAGOFAST, id) + REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, id) ..() /datum/reagent/medicine/stimulants/on_mob_life(mob/living/carbon/M) @@ -1171,6 +1171,7 @@ M.AdjustUnconscious(-20, 0) M.AdjustStun(-20, 0) M.AdjustKnockdown(-20, 0) + M.AdjustSleeping(-20, 0) M.adjustStaminaLoss(-30, 0) ..() return TRUE @@ -1189,10 +1190,10 @@ /datum/reagent/medicine/changelinghaste/on_mob_add(mob/living/L) ..() - L.add_trait(TRAIT_GOTTAGOREALLYFAST, id) + ADD_TRAIT(L, TRAIT_GOTTAGOREALLYFAST, id) /datum/reagent/medicine/changelinghaste/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_GOTTAGOREALLYFAST, id) + REMOVE_TRAIT(L, TRAIT_GOTTAGOREALLYFAST, id) ..() /datum/reagent/medicine/changelinghaste/on_mob_life(mob/living/carbon/M) @@ -1211,10 +1212,10 @@ /datum/reagent/medicine/corazone/on_mob_add(mob/living/M) ..() - M.add_trait(TRAIT_STABLEHEART, id) + ADD_TRAIT(M, TRAIT_STABLEHEART, id) /datum/reagent/medicine/corazone/on_mob_delete(mob/living/M) - M.remove_trait(TRAIT_STABLEHEART, id) + REMOVE_TRAIT(M, TRAIT_STABLEHEART, id) ..() /datum/reagent/medicine/muscle_stimulant @@ -1224,11 +1225,11 @@ /datum/reagent/medicine/muscle_stimulant/on_mob_add(mob/living/M) . = ..() - M.add_trait(TRAIT_IGNORESLOWDOWN, id) + M.ignore_slowdown(id) /datum/reagent/medicine/muscle_stimulant/on_mob_delete(mob/living/M) . = ..() - M.remove_trait(TRAIT_IGNORESLOWDOWN, id) + M.unignore_slowdown(id) /datum/reagent/medicine/modafinil name = "Modafinil" @@ -1242,11 +1243,11 @@ var/overdose_progress = 0 // to track overdose progress /datum/reagent/medicine/modafinil/on_mob_add(mob/living/M) - M.add_trait(TRAIT_SLEEPIMMUNE, id) + ADD_TRAIT(M, TRAIT_SLEEPIMMUNE, id) ..() /datum/reagent/medicine/modafinil/on_mob_delete(mob/living/M) - M.remove_trait(TRAIT_SLEEPIMMUNE, id) + REMOVE_TRAIT(M, TRAIT_SLEEPIMMUNE, id) ..() /datum/reagent/medicine/modafinil/on_mob_life(mob/living/carbon/M) diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index 5d1593d1e7..40242909de 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -198,10 +198,10 @@ /datum/reagent/water/holywater/on_mob_add(mob/living/L) ..() - L.add_trait(TRAIT_HOLY, id) + ADD_TRAIT(L, TRAIT_HOLY, id) /datum/reagent/water/holywater/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_HOLY, id) + REMOVE_TRAIT(L, TRAIT_HOLY, id) ..() /datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume) @@ -1243,12 +1243,12 @@ /datum/reagent/stimulum/on_mob_add(mob/living/L) ..() - L.add_trait(TRAIT_STUNIMMUNE, id) - L.add_trait(TRAIT_SLEEPIMMUNE, id) + ADD_TRAIT(L, TRAIT_STUNIMMUNE, id) + ADD_TRAIT(L, TRAIT_SLEEPIMMUNE, id) /datum/reagent/stimulum/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_STUNIMMUNE, id) - L.remove_trait(TRAIT_SLEEPIMMUNE, id) + REMOVE_TRAIT(L, TRAIT_STUNIMMUNE, id) + REMOVE_TRAIT(L, TRAIT_SLEEPIMMUNE, id) ..() /datum/reagent/stimulum/on_mob_life(mob/living/carbon/M) @@ -1268,10 +1268,10 @@ /datum/reagent/nitryl/on_mob_add(mob/living/L) ..() - L.add_trait(TRAIT_GOTTAGOFAST, id) + ADD_TRAIT(L, TRAIT_GOTTAGOFAST, id) /datum/reagent/nitryl/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_GOTTAGOFAST, id) + REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, id) ..() /////////////////////////Coloured Crayon Powder//////////////////////////// @@ -1779,10 +1779,10 @@ /datum/reagent/pax/on_mob_add(mob/living/L) ..() - L.add_trait(TRAIT_PACIFISM, id) + ADD_TRAIT(L, TRAIT_PACIFISM, id) /datum/reagent/pax/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_PACIFISM, id) + REMOVE_TRAIT(L, TRAIT_PACIFISM, id) ..() /datum/reagent/bz_metabolites @@ -1795,11 +1795,11 @@ /datum/reagent/bz_metabolites/on_mob_add(mob/living/L) ..() - L.add_trait(CHANGELING_HIVEMIND_MUTE, id) + ADD_TRAIT(L, CHANGELING_HIVEMIND_MUTE, id) /datum/reagent/bz_metabolites/on_mob_delete(mob/living/L) ..() - L.remove_trait(CHANGELING_HIVEMIND_MUTE, id) + REMOVE_TRAIT(L, CHANGELING_HIVEMIND_MUTE, id) /datum/reagent/bz_metabolites/on_mob_life(mob/living/L) if(L.mind) diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm index edf12a3413..8be95efb83 100644 --- a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm @@ -97,7 +97,7 @@ /datum/reagent/toxin/lexorin/on_mob_life(mob/living/carbon/C) . = TRUE - if(C.has_trait(TRAIT_NOBREATH)) + if(HAS_TRAIT(C, TRAIT_NOBREATH)) . = FALSE if(.) @@ -135,7 +135,7 @@ taste_description = "mint" /datum/reagent/toxin/minttoxin/on_mob_life(mob/living/carbon/M) - if(M.has_trait(TRAIT_FAT)) + if(HAS_TRAIT(M, TRAIT_FAT)) M.gib() return ..() @@ -180,10 +180,10 @@ /datum/reagent/toxin/ghoulpowder/on_mob_add(mob/living/L) ..() - L.add_trait(TRAIT_FAKEDEATH, id) + ADD_TRAIT(L, TRAIT_FAKEDEATH, id) /datum/reagent/toxin/ghoulpowder/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_FAKEDEATH, id) + REMOVE_TRAIT(L, TRAIT_FAKEDEATH, id) ..() /datum/reagent/toxin/ghoulpowder/on_mob_life(mob/living/carbon/M) @@ -883,7 +883,7 @@ taste_description = "stillness" /datum/reagent/toxin/mimesbane/on_mob_add(mob/living/L) - L.add_trait(TRAIT_EMOTEMUTE, id) + ADD_TRAIT(L, TRAIT_EMOTEMUTE, id) /datum/reagent/toxin/mimesbane/on_mob_delete(mob/living/L) - L.remove_trait(TRAIT_EMOTEMUTE, id) + REMOVE_TRAIT(L, TRAIT_EMOTEMUTE, id) diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm index 98c85b875f..13e809f7cb 100644 --- a/code/modules/reagents/reagent_containers.dm +++ b/code/modules/reagents/reagent_containers.dm @@ -7,6 +7,7 @@ var/amount_per_transfer_from_this = 5 var/list/possible_transfer_amounts = list(5,10,15,20,25,30) var/volume = 30 + var/reagent_flags var/list/list_reagents = null var/spawned_disease = null var/disease_amount = 20 @@ -16,7 +17,7 @@ . = ..() if(isnum(vol) && vol > 0) volume = vol - create_reagents(volume) + create_reagents(volume, reagent_flags) if(spawned_disease) var/datum/disease/F = new spawned_disease() var/list/data = list("viruses"= list(F)) diff --git a/code/modules/reagents/reagent_containers/dropper.dm b/code/modules/reagents/reagent_containers/dropper.dm index 1c75c76458..efe9c378d9 100644 --- a/code/modules/reagents/reagent_containers/dropper.dm +++ b/code/modules/reagents/reagent_containers/dropper.dm @@ -6,7 +6,7 @@ amount_per_transfer_from_this = 5 possible_transfer_amounts = list(1, 2, 3, 4, 5) volume = 5 - container_type = TRANSPARENT + reagent_flags = TRANSPARENT /obj/item/reagent_containers/dropper/afterattack(obj/target, mob/user , proximity) . = ..() diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 05f30a7092..9bc6bef8a5 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -3,7 +3,7 @@ amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50) volume = 50 - container_type = OPENCONTAINER + reagent_flags = OPENCONTAINER spillable = TRUE resistance_flags = ACID_PROOF @@ -194,13 +194,10 @@ reactions. Can hold up to 50 units." icon_state = "beakernoreact" materials = list(MAT_METAL=3000) + reagent_flags = OPENCONTAINER | NO_REACT volume = 50 amount_per_transfer_from_this = 10 -/obj/item/reagent_containers/glass/beaker/noreact/Initialize() - . = ..() - reagents.set_reacting(FALSE) - /obj/item/reagent_containers/glass/beaker/bluespace name = "bluespace beaker" desc = "A bluespace beaker, powered by experimental bluespace technology \ @@ -291,11 +288,11 @@ to_chat(user, "[src]'s contents spill all over you!") reagents.reaction(user, TOUCH) reagents.clear_reagents() - container_type = NONE + reagent_flags = NONE /obj/item/reagent_containers/glass/bucket/dropped(mob/user) . = ..() - container_type = initial(container_type) + reagent_flags = initial(reagent_flags) /obj/item/reagent_containers/glass/bucket/equip_to_best_slot(var/mob/M) if(reagents.total_volume) //If there is water in a bucket, don't quick equip it to the head diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index f59f00a4b8..82d95cea40 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -10,7 +10,7 @@ volume = 30 possible_transfer_amounts = list() resistance_flags = ACID_PROOF - container_type = OPENCONTAINER + reagent_flags = OPENCONTAINER slot_flags = ITEM_SLOT_BELT var/ignore_flags = 0 var/infinite = FALSE @@ -73,7 +73,7 @@ desc = "A modified air-needle autoinjector with a small single-use reservoir. It contains an experimental serum." icon_state = "combat_hypo" volume = 5 - container_type = NONE + reagent_flags = NONE list_reagents = list("magillitis" = 5) //MediPens @@ -88,7 +88,7 @@ amount_per_transfer_from_this = 10 volume = 10 ignore_flags = 1 //so you can medipen through hardsuits - container_type = DRAWABLE + reagent_flags = DRAWABLE flags_1 = null list_reagents = list("epinephrine" = 10) @@ -103,7 +103,7 @@ ..() if(!iscyborg(user)) reagents.maximum_volume = 0 //Makes them useless afterwards - container_type = NONE + reagent_flags = NONE update_icon() addtimer(CALLBACK(src, .proc/cyborg_recharge, user), 80) diff --git a/code/modules/reagents/reagent_containers/medspray.dm b/code/modules/reagents/reagent_containers/medspray.dm index 8631c14ac0..54a38eef86 100644 --- a/code/modules/reagents/reagent_containers/medspray.dm +++ b/code/modules/reagents/reagent_containers/medspray.dm @@ -8,7 +8,7 @@ righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi' item_flags = NOBLUDGEON obj_flags = UNIQUE_RENAME - container_type = OPENCONTAINER + reagent_flags = OPENCONTAINER slot_flags = ITEM_SLOT_BELT throwforce = 0 w_class = WEIGHT_CLASS_SMALL diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index afb985120e..d2e3f95bdc 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -7,7 +7,7 @@ lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' item_flags = NOBLUDGEON - container_type = OPENCONTAINER + reagent_flags = OPENCONTAINER slot_flags = ITEM_SLOT_BELT throwforce = 0 w_class = WEIGHT_CLASS_SMALL @@ -224,7 +224,7 @@ return /obj/item/reagent_containers/spray/waterflower/cyborg - container_type = NONE + reagent_flags = NONE volume = 100 list_reagents = list("water" = 100) var/generate_amount = 5 diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index b2b7ab88a7..4947ddde6f 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -13,7 +13,7 @@ var/busy = FALSE // needed for delayed drawing of blood var/proj_piercing = 0 //does it pierce through thick clothes when shot with syringe gun materials = list(MAT_METAL=10, MAT_GLASS=20) - container_type = TRANSPARENT + reagent_flags = TRANSPARENT /obj/item/reagent_containers/syringe/Initialize() . = ..() @@ -249,10 +249,7 @@ name = "cryo syringe" desc = "An advanced syringe that stops reagents inside from reacting. It can hold up to 20 units." volume = 20 - -/obj/item/reagent_containers/syringe/noreact/Initialize() - . = ..() - reagents.set_reacting(FALSE) + reagent_flags = TRANSPARENT | NO_REACT /obj/item/reagent_containers/syringe/piercing name = "piercing syringe" diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index 45154a70f4..19afab2e6e 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -5,7 +5,6 @@ icon_state = "water" density = TRUE anchored = FALSE - container_type = DRAINABLE | AMOUNT_VISIBLE pressure_resistance = 2*ONE_ATMOSPHERE max_integrity = 300 var/tank_volume = 1000 //In units, how much the dispenser can hold @@ -24,7 +23,7 @@ return ..() /obj/structure/reagent_dispensers/Initialize() - create_reagents(tank_volume) + create_reagents(tank_volume, DRAINABLE | AMOUNT_VISIBLE) reagents.add_reagent(reagent_id, tank_volume) . = ..() diff --git a/code/modules/research/designs/misc_designs.dm b/code/modules/research/designs/misc_designs.dm index 0d699a1d67..59df0f6e85 100644 --- a/code/modules/research/designs/misc_designs.dm +++ b/code/modules/research/designs/misc_designs.dm @@ -1,475 +1,517 @@ - -///////////////////////////////////////// -/////////////////HUDs//////////////////// -///////////////////////////////////////// - -/datum/design/health_hud - name = "Health Scanner HUD" - desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." - id = "health_hud" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) - build_path = /obj/item/clothing/glasses/hud/health - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_MEDICAL - -/datum/design/health_hud_prescription - name = "Prescription Health Scanner HUD" - desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens." - id = "health_hud_prescription" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) - build_path = /obj/item/clothing/glasses/hud/health/prescription - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_MEDICAL - -/datum/design/health_hud_night - name = "Night Vision Health Scanner HUD" - desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness." - id = "health_hud_night" - build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350) - build_path = /obj/item/clothing/glasses/hud/health/night - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_MEDICAL - -/datum/design/security_hud - name = "Security HUD" - desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status." - id = "security_hud" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) - build_path = /obj/item/clothing/glasses/hud/security - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/security_hud_prescription - name = "Prescription Security HUD" - desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens." - id = "security_hud_prescription" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) - build_path = /obj/item/clothing/glasses/hud/security/prescription - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - - -/datum/design/security_hud_night - name = "Night Vision Security HUD" - desc = "A heads-up display which provides id data and vision in complete darkness." - id = "security_hud_night" - build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350) - build_path = /obj/item/clothing/glasses/hud/security/night - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/diagnostic_hud - name = "Diagnostic HUD" - desc = "A HUD used to analyze and determine faults within robotic machinery." - id = "diagnostic_hud" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) - build_path = /obj/item/clothing/glasses/hud/diagnostic - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE - -/datum/design/diagnostic_hud_prescription - name = "Prescription Diagnostic HUD" - desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens." - id = "diagnostic_hud_prescription" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 350) - build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE - -/datum/design/diagnostic_hud_night - name = "Night Vision Diagnostic HUD" - desc = "Upgraded version of the diagnostic HUD designed to function during a power failure." - id = "diagnostic_hud_night" - build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300) - build_path = /obj/item/clothing/glasses/hud/diagnostic/night - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE - -/datum/design/sci_goggles - name = "Science Goggles" - desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." - id = "scigoggles" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) - build_path = /obj/item/clothing/glasses/science - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE - -/datum/design/mesons - name = "Optical Meson Scanners" - desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition." - id = "mesons" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) - build_path = /obj/item/clothing/glasses/meson - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/mesons_prescription - name = "Prescription Optical Meson Scanners" - desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design." - id = "mesons_prescription" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) - build_path = /obj/item/clothing/glasses/meson/prescription - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/engine_goggles - name = "Engineering Scanner Goggles" - desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes." - id = "engine_goggles" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100) - build_path = /obj/item/clothing/glasses/meson/engine - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/engine_goggles_prescription - name = "Prescription Engineering Scanner Goggles" - desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design." - id = "engine_goggles_prescription" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100, MAT_SILVER = 350) - build_path = /obj/item/clothing/glasses/meson/engine/prescription - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/tray_goggles - name = "Optical T-Ray Scanners" - desc = "Used by engineering staff to see underfloor objects such as cables and pipes." - id = "tray_goggles" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) - build_path = /obj/item/clothing/glasses/meson/engine/tray - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/tray_goggles_prescription - name = "Prescription Optical T-Ray Scanners" - desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design." - id = "tray_goggles_prescription" - build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 150) - build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/nvgmesons - name = "Night Vision Optical Meson Scanners" - desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display." - id = "nvgmesons" - build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) - build_path = /obj/item/clothing/glasses/meson/night - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO - -/datum/design/night_vision_goggles - name = "Night Vision Goggles" - desc = "Goggles that let you see through darkness unhindered." - id = "night_visision_goggles" - build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) - build_path = /obj/item/clothing/glasses/night - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY - -/datum/design/night_vision_goggles_glasses - name = "Prescription Night Vision Goggles" - desc = "Goggles that let you see through darkness unhindered. Corrects vision." - id = "night_visision_goggles_glasses" - build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) - build_path = /obj/item/clothing/glasses/night/prescription - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING - -///////////////////////////////////////// -//////////////////Misc/////////////////// -///////////////////////////////////////// - -/datum/design/welding_mask - name = "Welding Gas Mask" - desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd." - id = "weldingmask" - build_type = PROTOLATHE - materials = list(MAT_METAL = 3000, MAT_GLASS = 1000) - build_path = /obj/item/clothing/mask/gas/welding - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/portaseeder - name = "Portable Seed Extractor" - desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." - id = "portaseeder" - build_type = PROTOLATHE - materials = list(MAT_METAL = 1000, MAT_GLASS = 400) - build_path = /obj/item/storage/bag/plants/portaseeder - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/air_horn - name = "Air Horn" - desc = "Damn son, where'd you find this?" - id = "air_horn" - build_type = PROTOLATHE - materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000) - build_path = /obj/item/bikehorn/airhorn - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK! - -/datum/design/magboots - name = "Magnetic Boots" - desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle." - id = "magboots" - build_type = PROTOLATHE - materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500) - build_path = /obj/item/clothing/shoes/magboots - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/diskplantgene - name = "Plant Data Disk" - desc = "A disk for storing plant genetic data." - id = "diskplantgene" - build_type = PROTOLATHE - materials = list(MAT_METAL=200, MAT_GLASS=100) - build_path = /obj/item/disk/plantgene - category = list("Electronics") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/roastingstick - name = "Advanced roasting stick" - desc = "A roasting stick for cooking sausages in exotic ovens." - id = "roastingstick" - build_type = PROTOLATHE - materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_BLUESPACE = 250) - build_path = /obj/item/melee/roastingstick - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/locator - name = "Bluespace locator" - desc = "Used to track portable teleportation beacons and targets with embedded tracking implants." - id = "locator" - build_type = PROTOLATHE - materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_SILVER = 500) - build_path = /obj/item/locator - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -///////////////////////////////////////// -////////////Janitor Designs////////////// -///////////////////////////////////////// - -/datum/design/advmop - name = "Advanced Mop" - desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals." - id = "advmop" - build_type = PROTOLATHE - materials = list(MAT_METAL = 2500, MAT_GLASS = 200) - build_path = /obj/item/mop/advanced - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/blutrash - name = "Trashbag of Holding" - desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage." - id = "blutrash" - build_type = PROTOLATHE - materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500) - build_path = /obj/item/storage/bag/trash/bluespace - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/buffer - name = "Floor Buffer Upgrade" - desc = "A floor buffer that can be attached to vehicular janicarts." - id = "buffer" - build_type = PROTOLATHE - materials = list(MAT_METAL = 3000, MAT_GLASS = 200) - build_path = /obj/item/janiupgrade - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -///////////////////////////////////////// -////////////Holosign Designs///////////// -///////////////////////////////////////// - -/datum/design/holosign - name = "Holographic Sign Projector" - desc = "A holograpic projector used to project various warning signs." - id = "holosign" - build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_GLASS = 1000) - build_path = /obj/item/holosign_creator - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/holosignsec - name = "Security Holobarrier Projector" - desc = "A holographic projector that creates holographic security barriers." - id = "holosignsec" - build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) - build_path = /obj/item/holosign_creator/security - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/holosignengi - name = "Engineering Holobarrier Projector" - desc = "A holographic projector that creates holographic engineering barriers." - id = "holosignengi" - build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) - build_path = /obj/item/holosign_creator/engineering - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/holosignatmos - name = "ATMOS Holofan Projector" - desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions." - id = "holosignatmos" - build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) - build_path = /obj/item/holosign_creator/atmos - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/forcefield_projector - name = "Forcefield Projector" - desc = "A device which can project temporary forcefields to seal off an area." - id = "forcefield_projector" - build_type = PROTOLATHE - materials = list(MAT_METAL = 2500, MAT_GLASS = 1000) - build_path = /obj/item/forcefield_projector - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/////////////////////////////// -////////////Tools////////////// -/////////////////////////////// - -/datum/design/exwelder - name = "Experimental Welding Tool" - desc = "An experimental welder capable of self-fuel generation." - id = "exwelder" - build_type = PROTOLATHE - materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200) - build_path = /obj/item/weldingtool/experimental - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/handdrill - name = "Hand Drill" - desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit" - id = "handdrill" - build_type = PROTOLATHE - materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500) - build_path = /obj/item/screwdriver/power - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/jawsoflife - name = "Jaws of Life" - desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws" - id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP - build_path = /obj/item/crowbar/power - build_type = PROTOLATHE - materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500) - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/alienwrench - name = "Alien Wrench" - desc = "An advanced wrench obtained through Abductor technology." - id = "alien_wrench" - build_path = /obj/item/wrench/abductor - build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/alienwirecutters - name = "Alien Wirecutters" - desc = "Advanced wirecutters obtained through Abductor technology." - id = "alien_wirecutters" - build_path = /obj/item/wirecutters/abductor - build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/alienscrewdriver - name = "Alien Screwdriver" - desc = "An advanced screwdriver obtained through Abductor technology." - id = "alien_screwdriver" - build_path = /obj/item/screwdriver/abductor - build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/aliencrowbar - name = "Alien Crowbar" - desc = "An advanced crowbar obtained through Abductor technology." - id = "alien_crowbar" - build_path = /obj/item/crowbar/abductor - build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/alienwelder - name = "Alien Welding Tool" - desc = "An advanced welding tool obtained through Abductor technology." - id = "alien_welder" - build_path = /obj/item/weldingtool/abductor - build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/alienmultitool - name = "Alien Multitool" - desc = "An advanced multitool obtained through Abductor technology." - id = "alien_multitool" - build_path = /obj/item/multitool/abductor - build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/anomaly_neutralizer - name = "Anomaly Neutralizer" - desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine." - id = "anomaly_neutralizer" - build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_GOLD = 2000, MAT_PLASMA = 5000, MAT_URANIUM = 2000) - build_path = /obj/item/anomaly_neutralizer - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING - -///////////////////////////////////////// -////////////Armour/////////////////////// -///////////////////////////////////////// - -/datum/design/reactive_armour - name = "Reactive Armour Shell" - desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user." - id = "reactive_armour" - build_type = PROTOLATHE - materials = list(MAT_METAL = 10000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000) - build_path = /obj/item/reactive_armour_shell - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + +///////////////////////////////////////// +/////////////////HUDs//////////////////// +///////////////////////////////////////// + +/datum/design/health_hud + name = "Health Scanner HUD" + desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." + id = "health_hud" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500) + build_path = /obj/item/clothing/glasses/hud/health + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + +/datum/design/health_hud_prescription + name = "Prescription Health Scanner HUD" + desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens." + id = "health_hud_prescription" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) + build_path = /obj/item/clothing/glasses/hud/health/prescription + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + +/datum/design/health_hud_night + name = "Night Vision Health Scanner HUD" + desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness." + id = "health_hud_night" + build_type = PROTOLATHE + materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350) + build_path = /obj/item/clothing/glasses/hud/health/night + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + +/datum/design/security_hud + name = "Security HUD" + desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status." + id = "security_hud" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500) + build_path = /obj/item/clothing/glasses/hud/security + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/security_hud_prescription + name = "Prescription Security HUD" + desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens." + id = "security_hud_prescription" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) + build_path = /obj/item/clothing/glasses/hud/security/prescription + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/security_hud_night + name = "Night Vision Security HUD" + desc = "A heads-up display which provides id data and vision in complete darkness." + id = "security_hud_night" + build_type = PROTOLATHE + materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350) + build_path = /obj/item/clothing/glasses/hud/security/night + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/diagnostic_hud + name = "Diagnostic HUD" + desc = "A HUD used to analyze and determine faults within robotic machinery." + id = "diagnostic_hud" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500) + build_path = /obj/item/clothing/glasses/hud/diagnostic + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/diagnostic_hud_prescription + name = "Prescription Diagnostic HUD" + desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens." + id = "diagnostic_hud_prescription" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 350) + build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/diagnostic_hud_night + name = "Night Vision Diagnostic HUD" + desc = "Upgraded version of the diagnostic HUD designed to function during a power failure." + id = "diagnostic_hud_night" + build_type = PROTOLATHE + materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300) + build_path = /obj/item/clothing/glasses/hud/diagnostic/night + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/sci_goggles + name = "Science Goggles" + desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." + id = "scigoggles" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500) + build_path = /obj/item/clothing/glasses/science + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/mesons + name = "Optical Meson Scanners" + desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition." + id = "mesons" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500) + build_path = /obj/item/clothing/glasses/meson + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/mesons_prescription + name = "Prescription Optical Meson Scanners" + desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design." + id = "mesons_prescription" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) + build_path = /obj/item/clothing/glasses/meson/prescription + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/engine_goggles + name = "Engineering Scanner Goggles" + desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes." + id = "engine_goggles" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100) + build_path = /obj/item/clothing/glasses/meson/engine + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/engine_goggles_prescription + name = "Prescription Engineering Scanner Goggles" + desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design." + id = "engine_goggles_prescription" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100, MAT_SILVER = 350) + build_path = /obj/item/clothing/glasses/meson/engine/prescription + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/tray_goggles + name = "Optical T-Ray Scanners" + desc = "Used by engineering staff to see underfloor objects such as cables and pipes." + id = "tray_goggles" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500) + build_path = /obj/item/clothing/glasses/meson/engine/tray + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/tray_goggles_prescription + name = "Prescription Optical T-Ray Scanners" + desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design." + id = "tray_goggles_prescription" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 150) + build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/nvgmesons + name = "Night Vision Optical Meson Scanners" + desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display." + id = "nvgmesons" + build_type = PROTOLATHE + materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) + build_path = /obj/item/clothing/glasses/meson/night + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO + +/datum/design/night_vision_goggles + name = "Night Vision Goggles" + desc = "Goggles that let you see through darkness unhindered." + id = "night_visision_goggles" + build_type = PROTOLATHE + materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) + build_path = /obj/item/clothing/glasses/night + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY + +/datum/design/night_vision_goggles_glasses + name = "Prescription Night Vision Goggles" + desc = "Goggles that let you see through darkness unhindered. Corrects vision." + id = "night_visision_goggles_glasses" + build_type = PROTOLATHE + materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) + build_path = /obj/item/clothing/glasses/night/prescription + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING + +///////////////////////////////////////// +//////////////////Misc/////////////////// +///////////////////////////////////////// + +/datum/design/welding_mask + name = "Welding Gas Mask" + desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd." + id = "weldingmask" + build_type = PROTOLATHE + materials = list(MAT_METAL = 3000, MAT_GLASS = 1000) + build_path = /obj/item/clothing/mask/gas/welding + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/portaseeder + name = "Portable Seed Extractor" + desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." + id = "portaseeder" + build_type = PROTOLATHE + materials = list(MAT_METAL = 1000, MAT_GLASS = 400) + build_path = /obj/item/storage/bag/plants/portaseeder + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/air_horn + name = "Air Horn" + desc = "Damn son, where'd you find this?" + id = "air_horn" + build_type = PROTOLATHE + materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000) + build_path = /obj/item/bikehorn/airhorn + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK! + +/datum/design/magboots + name = "Magnetic Boots" + desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle." + id = "magboots" + build_type = PROTOLATHE + materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500) + build_path = /obj/item/clothing/shoes/magboots + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/sci_goggles + name = "Science Goggles" + desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." + id = "scigoggles" + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500) + build_path = /obj/item/clothing/glasses/science + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/diskplantgene + name = "Plant Data Disk" + desc = "A disk for storing plant genetic data." + id = "diskplantgene" + build_type = PROTOLATHE + materials = list(MAT_METAL=200, MAT_GLASS=100) + build_path = /obj/item/disk/plantgene + category = list("Electronics") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/roastingstick + name = "Advanced roasting stick" + desc = "A roasting stick for cooking sausages in exotic ovens." + id = "roastingstick" + build_type = PROTOLATHE + materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_BLUESPACE = 250) + build_path = /obj/item/melee/roastingstick + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/locator + name = "Bluespace locator" + desc = "Used to track portable teleportation beacons and targets with embedded tracking implants." + id = "locator" + build_type = PROTOLATHE + materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_SILVER = 500) + build_path = /obj/item/locator + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +///////////////////////////////////////// +////////////Janitor Designs////////////// +///////////////////////////////////////// + +/datum/design/advmop + name = "Advanced Mop" + desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals." + id = "advmop" + build_type = PROTOLATHE + materials = list(MAT_METAL = 2500, MAT_GLASS = 200) + build_path = /obj/item/mop/advanced + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/blutrash + name = "Trashbag of Holding" + desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage." + id = "blutrash" + build_type = PROTOLATHE + materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500) + build_path = /obj/item/storage/bag/trash/bluespace + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/buffer + name = "Floor Buffer Upgrade" + desc = "A floor buffer that can be attached to vehicular janicarts." + id = "buffer" + build_type = PROTOLATHE + materials = list(MAT_METAL = 3000, MAT_GLASS = 200) + build_path = /obj/item/janiupgrade + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +///////////////////////////////////////// +////////////Holosign Designs////////////// +///////////////////////////////////////// + +/datum/design/holosign + name = "Holographic Sign Projector" + desc = "A holograpic projector used to project various warning signs." + id = "holosign" + build_type = PROTOLATHE + materials = list(MAT_METAL = 2000, MAT_GLASS = 1000) + build_path = /obj/item/holosign_creator + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/holosignsec + name = "Security Holobarrier Projector" + desc = "A holographic projector that creates holographic security barriers." + id = "holosignsec" + build_type = PROTOLATHE + materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) + build_path = /obj/item/holosign_creator/security + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/holosignengi + name = "Engineering Holobarrier Projector" + desc = "A holographic projector that creates holographic engineering barriers." + id = "holosignengi" + build_type = PROTOLATHE + materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) + build_path = /obj/item/holosign_creator/engineering + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/holosignatmos + name = "ATMOS Holofan Projector" + desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions." + id = "holosignatmos" + build_type = PROTOLATHE + materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) + build_path = /obj/item/holosign_creator/atmos + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/forcefield_projector + name = "Forcefield Projector" + desc = "A device which can project temporary forcefields to seal off an area." + id = "forcefield_projector" + build_type = PROTOLATHE + materials = list(MAT_METAL = 2500, MAT_GLASS = 1000) + build_path = /obj/item/forcefield_projector + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + + +/////////////////////////////// +////////////Tools////////////// +/////////////////////////////// + +/datum/design/exwelder + name = "Experimental Welding Tool" + desc = "An experimental welder capable of self-fuel generation." + id = "exwelder" + build_type = PROTOLATHE + materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200) + build_path = /obj/item/weldingtool/experimental + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/handdrill + name = "Hand Drill" + desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit" + id = "handdrill" + build_type = PROTOLATHE + materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500) + build_path = /obj/item/screwdriver/power + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/jawsoflife + name = "Jaws of Life" + desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws" + id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP + build_path = /obj/item/crowbar/power + build_type = PROTOLATHE + materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500) + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/alienwrench + name = "Alien Wrench" + desc = "An advanced wrench obtained through Abductor technology." + id = "alien_wrench" + build_path = /obj/item/wrench/abductor + build_type = PROTOLATHE + materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/alienwirecutters + name = "Alien Wirecutters" + desc = "Advanced wirecutters obtained through Abductor technology." + id = "alien_wirecutters" + build_path = /obj/item/wirecutters/abductor + build_type = PROTOLATHE + materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/alienscrewdriver + name = "Alien Screwdriver" + desc = "An advanced screwdriver obtained through Abductor technology." + id = "alien_screwdriver" + build_path = /obj/item/screwdriver/abductor + build_type = PROTOLATHE + materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/aliencrowbar + name = "Alien Crowbar" + desc = "An advanced crowbar obtained through Abductor technology." + id = "alien_crowbar" + build_path = /obj/item/crowbar/abductor + build_type = PROTOLATHE + materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/alienwelder + name = "Alien Welding Tool" + desc = "An advanced welding tool obtained through Abductor technology." + id = "alien_welder" + build_path = /obj/item/weldingtool/abductor + build_type = PROTOLATHE + materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/alienmultitool + name = "Alien Multitool" + desc = "An advanced multitool obtained through Abductor technology." + id = "alien_multitool" + build_path = /obj/item/multitool/abductor + build_type = PROTOLATHE + materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/anomaly_neutralizer + name = "Anomaly Neutralizer" + desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine." + id = "anomaly_neutralizer" + build_type = PROTOLATHE + materials = list(MAT_METAL = 2000, MAT_GOLD = 2000, MAT_PLASMA = 5000, MAT_URANIUM = 2000) + build_path = /obj/item/anomaly_neutralizer + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + +///////////////////////////////////////// +////////////Armour/////////////////////// +///////////////////////////////////////// + +/datum/design/reactive_armour + name = "Reactive Armour Shell" + desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user." + id = "reactive_armour" + build_type = PROTOLATHE + materials = list(MAT_METAL = 10000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000) + build_path = /obj/item/reactive_armour_shell + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + +///////////////////////////////////////// +////////////Meteor/////////////////////// +///////////////////////////////////////// + +/datum/design/meteor_defence + name = "Meteor Defence" + desc = "A blue print of a early model of the Meteor defence turret." + id = "meteor_defence" + build_type = PROTOLATHE + materials = list(MAT_METAL = 50000, MAT_GLASS = 50000, MAT_SILVER = 8500, MAT_GOLD = 8500, MAT_TITANIUM = 7500, MAT_URANIUM = 7500) + build_path = /obj/machinery/satellite/meteor_shield/sci + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/meteor_disk + name = "Meteor Defence Upgrade Disk" + desc = "A disk containing debugging programming to solve and monitor meteors more effectively." + id = "meteor_disk" + build_type = PROTOLATHE + materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 2500, MAT_GOLD = 1000) + build_path = /obj/item/disk/meteor + category = list("Electronics") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/board/meteor_console + name = "Computer Design (Meteor Satellite Console)" + desc = "Allows for the construction of circuit boards used to build a new Meteor Satellite monitor console." + id = "meteor_console" + build_path = /obj/item/circuitboard/computer/sat_control + category = list("Computer Boards") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING diff --git a/code/modules/research/machinery/_production.dm b/code/modules/research/machinery/_production.dm index 6670a01284..c7d02486dd 100644 --- a/code/modules/research/machinery/_production.dm +++ b/code/modules/research/machinery/_production.dm @@ -1,7 +1,6 @@ /obj/machinery/rnd/production name = "technology fabricator" desc = "Makes researched and prototype items with materials and energy." - container_type = OPENCONTAINER layer = BELOW_OBJ_LAYER var/consoleless_interface = FALSE //Whether it can be used without a console. var/efficiency_coeff = 1 //Materials needed / coeff = actual. @@ -21,7 +20,7 @@ /obj/machinery/rnd/production/Initialize(mapload) . = ..() - create_reagents(0) + create_reagents(0, OPENCONTAINER) matching_designs = list() cached_designs = list() stored_research = new diff --git a/code/modules/research/machinery/circuit_imprinter.dm b/code/modules/research/machinery/circuit_imprinter.dm index 5a84f2f663..09cf9cda87 100644 --- a/code/modules/research/machinery/circuit_imprinter.dm +++ b/code/modules/research/machinery/circuit_imprinter.dm @@ -2,7 +2,6 @@ name = "circuit imprinter" desc = "Manufactures circuit boards for the construction of machines." icon_state = "circuit_imprinter" - container_type = OPENCONTAINER circuit = /obj/item/circuitboard/machine/circuit_imprinter categories = list( "AI Modules", diff --git a/code/modules/research/machinery/departmental_circuit_imprinter.dm b/code/modules/research/machinery/departmental_circuit_imprinter.dm index e47bd97494..53d4a21a9d 100644 --- a/code/modules/research/machinery/departmental_circuit_imprinter.dm +++ b/code/modules/research/machinery/departmental_circuit_imprinter.dm @@ -2,7 +2,6 @@ name = "department circuit imprinter" desc = "A special circuit imprinter with a built in interface meant for departmental usage, with built in ExoSync receivers allowing it to print designs researched that match its ROM-encoded department type." icon_state = "circuit_imprinter" - container_type = OPENCONTAINER circuit = /obj/item/circuitboard/machine/circuit_imprinter/department requires_console = FALSE consoleless_interface = TRUE diff --git a/code/modules/research/machinery/departmental_protolathe.dm b/code/modules/research/machinery/departmental_protolathe.dm index f91f3282d5..7fad6825fe 100644 --- a/code/modules/research/machinery/departmental_protolathe.dm +++ b/code/modules/research/machinery/departmental_protolathe.dm @@ -2,7 +2,6 @@ name = "department protolathe" desc = "A special protolathe with a built in interface meant for departmental usage, with built in ExoSync receivers allowing it to print designs researched that match its ROM-encoded department type." icon_state = "protolathe" - container_type = OPENCONTAINER circuit = /obj/item/circuitboard/machine/protolathe/department requires_console = FALSE consoleless_interface = TRUE diff --git a/code/modules/research/machinery/departmental_techfab.dm b/code/modules/research/machinery/departmental_techfab.dm index cf0e30596f..8b82fd2b37 100644 --- a/code/modules/research/machinery/departmental_techfab.dm +++ b/code/modules/research/machinery/departmental_techfab.dm @@ -2,7 +2,6 @@ name = "department techfab" desc = "An advanced fabricator designed to print out the latest prototypes and circuits researched from Science. Contains hardware to sync to research networks. This one is department-locked and only possesses a limited set of decryption keys." icon_state = "protolathe" - container_type = OPENCONTAINER circuit = /obj/item/circuitboard/machine/techfab/department /obj/machinery/rnd/production/techfab/department/engineering diff --git a/code/modules/research/machinery/protolathe.dm b/code/modules/research/machinery/protolathe.dm index ef74fec666..6acfc9ec42 100644 --- a/code/modules/research/machinery/protolathe.dm +++ b/code/modules/research/machinery/protolathe.dm @@ -2,7 +2,6 @@ name = "protolathe" desc = "Converts raw materials into useful objects." icon_state = "protolathe" - container_type = OPENCONTAINER circuit = /obj/item/circuitboard/machine/protolathe categories = list( "Power Designs", diff --git a/code/modules/research/machinery/techfab.dm b/code/modules/research/machinery/techfab.dm index 40b407ac61..332a1ccf88 100644 --- a/code/modules/research/machinery/techfab.dm +++ b/code/modules/research/machinery/techfab.dm @@ -2,7 +2,6 @@ name = "technology fabricator" desc = "Produces researched prototypes with raw materials and energy." icon_state = "protolathe" - container_type = OPENCONTAINER circuit = /obj/item/circuitboard/machine/techfab categories = list( "Power Designs", diff --git a/code/modules/research/nanites/nanite_programs/buffing.dm b/code/modules/research/nanites/nanite_programs/buffing.dm index 578e7731bb..c80c5c5d96 100644 --- a/code/modules/research/nanites/nanite_programs/buffing.dm +++ b/code/modules/research/nanites/nanite_programs/buffing.dm @@ -106,11 +106,11 @@ /datum/nanite_program/conductive/enable_passive_effect() . = ..() - host_mob.add_trait(TRAIT_SHOCKIMMUNE, "nanites") + ADD_TRAIT(host_mob, TRAIT_SHOCKIMMUNE, "nanites") /datum/nanite_program/conductive/disable_passive_effect() . = ..() - host_mob.remove_trait(TRAIT_SHOCKIMMUNE, "nanites") + REMOVE_TRAIT(host_mob, TRAIT_SHOCKIMMUNE, "nanites") /datum/nanite_program/mindshield name = "Mental Barrier" @@ -121,10 +121,10 @@ /datum/nanite_program/mindshield/enable_passive_effect() . = ..() if(!host_mob.mind.has_antag_datum(/datum/antagonist/rev)) //won't work if on a rev, to avoid having implanted revs - host_mob.add_trait(TRAIT_MINDSHIELD, "nanites") + ADD_TRAIT(host_mob, TRAIT_MINDSHIELD, "nanites") host_mob.sec_hud_set_implants() /datum/nanite_program/mindshield/disable_passive_effect() . = ..() - host_mob.remove_trait(TRAIT_MINDSHIELD, "nanites") + REMOVE_TRAIT(host_mob, TRAIT_MINDSHIELD, "nanites") host_mob.sec_hud_set_implants() \ No newline at end of file diff --git a/code/modules/research/nanites/nanite_programs/healing.dm b/code/modules/research/nanites/nanite_programs/healing.dm index df32a5d127..ab314cb33c 100644 --- a/code/modules/research/nanites/nanite_programs/healing.dm +++ b/code/modules/research/nanites/nanite_programs/healing.dm @@ -215,7 +215,7 @@ if(!iscarbon(host_mob)) //nonstandard biology return FALSE var/mob/living/carbon/C = host_mob - if(C.suiciding || C.has_trait(TRAIT_NOCLONE) || C.hellbound) //can't revive + if(C.suiciding || HAS_TRAIT(C, TRAIT_NOCLONE) || C.hellbound) //can't revive return FALSE if((world.time - C.timeofdeath) > 1800) //too late return FALSE diff --git a/code/modules/research/nanites/nanite_programs/suppression.dm b/code/modules/research/nanites/nanite_programs/suppression.dm index 3d89baba68..a6225fd337 100644 --- a/code/modules/research/nanites/nanite_programs/suppression.dm +++ b/code/modules/research/nanites/nanite_programs/suppression.dm @@ -65,11 +65,11 @@ /datum/nanite_program/pacifying/enable_passive_effect() . = ..() - host_mob.add_trait(TRAIT_PACIFISM, "nanites") + ADD_TRAIT(host_mob, TRAIT_PACIFISM, "nanites") /datum/nanite_program/pacifying/disable_passive_effect() . = ..() - host_mob.remove_trait(TRAIT_PACIFISM, "nanites") + REMOVE_TRAIT(host_mob, TRAIT_PACIFISM, "nanites") /datum/nanite_program/blinding name = "Blindness" @@ -93,11 +93,11 @@ /datum/nanite_program/mute/enable_passive_effect() . = ..() - host_mob.add_trait(TRAIT_MUTE, "nanites") + ADD_TRAIT(host_mob, TRAIT_MUTE, "nanites") /datum/nanite_program/mute/disable_passive_effect() . = ..() - host_mob.remove_trait(TRAIT_MUTE, "nanites") + REMOVE_TRAIT(host_mob, TRAIT_MUTE, "nanites") /datum/nanite_program/fake_death name = "Death Simulation" diff --git a/code/modules/research/research_disk.dm b/code/modules/research/research_disk.dm index 268e6a1be9..2ec2398d88 100644 --- a/code/modules/research/research_disk.dm +++ b/code/modules/research/research_disk.dm @@ -20,3 +20,12 @@ /obj/item/disk/tech_disk/debug/Initialize() . = ..() stored_research = new /datum/techweb/admin + +/obj/item/disk/tech_disk/illegal + name = "Illegal technology disk" + desc = "A technology disk containing schematics for syndicate inspired equipment." + materials = list() + +/obj/item/disk/tech_disk/illegal/Initialize() + . = ..() + stored_research = new /datum/techweb/syndicate diff --git a/code/modules/research/techweb/_techweb.dm b/code/modules/research/techweb/_techweb.dm index dbfca477d6..cd5a190fd6 100644 --- a/code/modules/research/techweb/_techweb.dm +++ b/code/modules/research/techweb/_techweb.dm @@ -41,6 +41,14 @@ research_points[i] = INFINITY hidden_nodes = list() +/datum/techweb/syndicate + id = "SYNDICATE" + organization = "Syndicate" + +/datum/techweb/syndicate/New() + var/datum/techweb_node/syndicate_basic/Node = new() + research_node(Node, TRUE) + /datum/techweb/science //Global science techweb for RND consoles. id = "SCIENCE" organization = "Nanotrasen" diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm index e25dced31c..80c597c2c0 100644 --- a/code/modules/research/techweb/all_nodes.dm +++ b/code/modules/research/techweb/all_nodes.dm @@ -203,6 +203,24 @@ research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3000) export_price = 5000 +/datum/techweb_node/basic_meteor_defense + id = "basic_meteor_defense" + display_name = "Meteor Defense Research" + description = "Unlock the potential of the mysterious of why CC decided to not build these around the station themselves." + prereq_ids = list("adv_engi", "high_efficiency") + design_ids = list("meteor_defence", "meteor_console") + research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000) + export_price = 5000 + +//datum/techweb_node/adv_meteor_defense + //id = "adv_meteor_defense" + //display_name = "Meteor Defense Research" + //description = "New and improved coding and lock on tech for meteor defence!" + //prereq_ids = list("basic_meteor_defense", "adv_datatheory", "emp_adv") + //design_ids = list("meteor_disk") + //research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1500) + //export_price = 5000 + /////////////////////////Bluespace tech///////////////////////// /datum/techweb_node/bluespace_basic //Bluespace-memery id = "bluespace_basic" diff --git a/code/modules/research/xenobiology/crossbreeding/__corecross.dm b/code/modules/research/xenobiology/crossbreeding/__corecross.dm index d9d58083cb..1146f01f0b 100644 --- a/code/modules/research/xenobiology/crossbreeding/__corecross.dm +++ b/code/modules/research/xenobiology/crossbreeding/__corecross.dm @@ -90,12 +90,11 @@ To add a crossbreed: icon = 'icons/obj/slimecrossing.dmi' icon_state = "base" var/del_on_empty = TRUE - container_type = INJECTABLE | DRAWABLE var/list/list_reagents /obj/item/slimecrossbeaker/Initialize() . = ..() - create_reagents(50) + create_reagents(50, INJECTABLE | DRAWABLE) if(list_reagents) for(var/reagent in list_reagents) reagents.add_reagent(reagent, list_reagents[reagent]) @@ -130,10 +129,13 @@ To add a crossbreed: list_reagents = list("omnizine" = 15) /obj/item/slimecrossbeaker/autoinjector //As with the above, but automatically injects whomever it is used on with contents. - container_type = DRAWABLE //Cannot be refilled, since it's basically an autoinjector! var/ignore_flags = FALSE var/self_use_only = FALSE +/obj/item/slimecrossbeaker/autoinjector/Initialize() + . = ..() + reagents.reagents_holder_flags = DRAWABLE // Cannot be refilled, since it's basically an autoinjector! + /obj/item/slimecrossbeaker/autoinjector/attack(mob/living/M, mob/user) if(!reagents.total_volume) to_chat(user, "[src] is empty!") @@ -169,12 +171,15 @@ To add a crossbreed: list_reagents = list("slimejelly" = 50) /obj/item/slimecrossbeaker/autoinjector/peaceandlove - container_type = null //It won't be *that* easy to get your hands on pax. name = "peaceful distillation" desc = "A light pink gooey sphere. Simply touching it makes you a little dizzy." color = "#DDAAAA" list_reagents = list("synthpax" = 10, "space_drugs" = 15) //Peace, dudes +/obj/item/slimecrossbeaker/autoinjector/peaceandlove/Initialize() + . = ..() + reagents.reagents_holder_flags = NONE // It won't be *that* easy to get your hands on pax. + /obj/item/slimecrossbeaker/autoinjector/slimestimulant name = "invigorating gel" desc = "A bubbling purple mixture, designed to heal and boost movement." diff --git a/code/modules/research/xenobiology/crossbreeding/_clothing.dm b/code/modules/research/xenobiology/crossbreeding/_clothing.dm index 016fd95899..b8bdffbabf 100644 --- a/code/modules/research/xenobiology/crossbreeding/_clothing.dm +++ b/code/modules/research/xenobiology/crossbreeding/_clothing.dm @@ -20,14 +20,14 @@ Slimecrossing Armor /obj/item/clothing/mask/nobreath/equipped(mob/living/carbon/human/user, slot) . = ..() if(slot == SLOT_WEAR_MASK) - user.add_trait(TRAIT_NOBREATH, "breathmask_[REF(src)]") + ADD_TRAIT(user, TRAIT_NOBREATH, "breathmask_[REF(src)]") user.failed_last_breath = FALSE user.clear_alert("not_enough_oxy") user.apply_status_effect(/datum/status_effect/rebreathing) /obj/item/clothing/mask/nobreath/dropped(mob/living/carbon/human/user) ..() - user.remove_trait(TRAIT_NOBREATH, "breathmask_[REF(src)]") + REMOVE_TRAIT(user, TRAIT_NOBREATH, "breathmask_[REF(src)]") user.remove_status_effect(/datum/status_effect/rebreathing) /obj/item/clothing/glasses/prism_glasses @@ -112,11 +112,11 @@ Slimecrossing Armor /obj/item/clothing/head/peaceflower/equipped(mob/living/carbon/human/user, slot) . = ..() if(slot == SLOT_HEAD) - user.add_trait(TRAIT_PACIFISM, "peaceflower_[REF(src)]") + ADD_TRAIT(user, TRAIT_PACIFISM, "peaceflower_[REF(src)]") /obj/item/clothing/head/peaceflower/dropped(mob/living/carbon/human/user) ..() - user.remove_trait(TRAIT_PACIFISM, "peaceflower_[REF(src)]") + REMOVE_TRAIT(user, TRAIT_PACIFISM, "peaceflower_[REF(src)]") /obj/item/clothing/head/peaceflower/attack_hand(mob/user) if(iscarbon(user)) diff --git a/code/modules/research/xenobiology/crossbreeding/_misc.dm b/code/modules/research/xenobiology/crossbreeding/_misc.dm index 0784946a37..b28f1676a1 100644 --- a/code/modules/research/xenobiology/crossbreeding/_misc.dm +++ b/code/modules/research/xenobiology/crossbreeding/_misc.dm @@ -56,7 +56,7 @@ if(last_check_time + 50 < world.time) if(ishuman(M)) var/mob/living/carbon/human/H = M - if(H.mind && !H.has_trait(TRAIT_AGEUSIA)) + if(H.mind && !HAS_TRAIT(H, TRAIT_AGEUSIA)) to_chat(H,"That didn't taste very good...") //No disgust, though. It's just not good tasting. GET_COMPONENT_FROM(mood, /datum/component/mood, H) if(mood) diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm index aba54cfdf3..ad5bfa27dc 100644 --- a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm +++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm @@ -11,7 +11,7 @@ /datum/status_effect/rainbow_protection/on_apply() owner.status_flags |= GODMODE - owner.add_trait(TRAIT_PACIFISM, "slimestatus") + ADD_TRAIT(owner, TRAIT_PACIFISM, "slimestatus") owner.visible_message("[owner] shines with a brilliant rainbow light.", "You feel protected by an unknown force!") originalcolor = owner.color @@ -24,7 +24,7 @@ /datum/status_effect/rainbow_protection/on_remove() owner.status_flags &= ~GODMODE owner.color = originalcolor - owner.remove_trait(TRAIT_PACIFISM, "slimestatus") + REMOVE_TRAIT(owner, TRAIT_PACIFISM, "slimestatus") owner.visible_message("[owner] stops glowing, the rainbow light fading away.", "You no longer feel protected...") @@ -246,12 +246,12 @@ datum/status_effect/rebreathing/tick() duration = 100 /datum/status_effect/firecookie/on_apply() - owner.add_trait(TRAIT_RESISTCOLD,"firecookie") + ADD_TRAIT(owner, TRAIT_RESISTCOLD,"firecookie") owner.adjust_bodytemperature(110) return ..() /datum/status_effect/firecookie/on_remove() - owner.remove_trait(TRAIT_RESISTCOLD,"firecookie") + REMOVE_TRAIT(owner, TRAIT_RESISTCOLD,"firecookie") /datum/status_effect/watercookie id = "watercookie" @@ -260,7 +260,7 @@ datum/status_effect/rebreathing/tick() duration = 100 /datum/status_effect/watercookie/on_apply() - owner.add_trait(TRAIT_NOSLIPWATER,"watercookie") + ADD_TRAIT(owner, TRAIT_NOSLIPWATER,"watercookie") return ..() /datum/status_effect/watercookie/tick() @@ -268,7 +268,7 @@ datum/status_effect/rebreathing/tick() T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10, wet_time_to_add = 5) /datum/status_effect/watercookie/on_remove() - owner.remove_trait(TRAIT_NOSLIPWATER,"watercookie") + REMOVE_TRAIT(owner, TRAIT_NOSLIPWATER,"watercookie") /datum/status_effect/metalcookie id = "metalcookie" @@ -313,11 +313,11 @@ datum/status_effect/rebreathing/tick() duration = 600 /datum/status_effect/toxincookie/on_apply() - owner.add_trait(TRAIT_TOXINLOVER,"toxincookie") + ADD_TRAIT(owner, TRAIT_TOXINLOVER,"toxincookie") return ..() /datum/status_effect/toxincookie/on_remove() - owner.remove_trait(TRAIT_TOXINLOVER,"toxincookie") + REMOVE_TRAIT(owner, TRAIT_TOXINLOVER,"toxincookie") /datum/status_effect/timecookie id = "timecookie" @@ -417,11 +417,11 @@ datum/status_effect/rebreathing/tick() duration = 30 /datum/status_effect/plur/on_apply() - owner.add_trait(TRAIT_PACIFISM, "peacecookie") + ADD_TRAIT(owner, TRAIT_PACIFISM, "peacecookie") return ..() /datum/status_effect/plur/on_remove() - owner.remove_trait(TRAIT_PACIFISM, "peacecookie") + REMOVE_TRAIT(owner, TRAIT_PACIFISM, "peacecookie") /datum/status_effect/adamantinecookie id = "adamantinecookie" @@ -515,11 +515,11 @@ datum/status_effect/rebreathing/tick() colour = "blue" /datum/status_effect/stabilized/blue/on_apply() - owner.add_trait(TRAIT_NOSLIPWATER, "slimestatus") + ADD_TRAIT(owner, TRAIT_NOSLIPWATER, "slimestatus") return ..() datum/status_effect/stabilized/blue/on_remove() - owner.remove_trait(TRAIT_NOSLIPWATER, "slimestatus") + REMOVE_TRAIT(owner, TRAIT_NOSLIPWATER, "slimestatus") /datum/status_effect/stabilized/metal id = "stabilizedmetal" @@ -580,7 +580,7 @@ datum/status_effect/stabilized/blue/on_remove() examine_text = "Their fingertips burn brightly!" /datum/status_effect/stabilized/darkpurple/on_apply() - owner.add_trait(TRAIT_RESISTHEATHANDS, "slimestatus") + ADD_TRAIT(owner, TRAIT_RESISTHEATHANDS, "slimestatus") fire = new(owner) return ..() @@ -596,7 +596,7 @@ datum/status_effect/stabilized/blue/on_remove() return ..() /datum/status_effect/stabilized/darkpurple/on_remove() - owner.remove_trait(TRAIT_RESISTHEATHANDS, "slimestatus") + REMOVE_TRAIT(owner, TRAIT_RESISTHEATHANDS, "slimestatus") qdel(fire) /datum/status_effect/stabilized/darkblue @@ -767,11 +767,11 @@ datum/status_effect/stabilized/blue/on_remove() colour = "red" /datum/status_effect/stabilized/red/on_apply() - owner.add_trait(TRAIT_IGNORESLOWDOWN,"slimestatus") + owner.ignore_slowdown("slimestatus") return ..() /datum/status_effect/stabilized/red/on_remove() - owner.remove_trait(TRAIT_IGNORESLOWDOWN,"slimestatus") + owner.unignore_slowdown("slimestatus") /datum/status_effect/stabilized/green id = "stabilizedgreen" @@ -916,7 +916,7 @@ datum/status_effect/stabilized/blue/on_remove() colour = "light pink" /datum/status_effect/stabilized/lightpink/on_apply() - owner.add_trait(TRAIT_GOTTAGOFAST,"slimestatus") + ADD_TRAIT(owner, TRAIT_GOTTAGOFAST,"slimestatus") return ..() /datum/status_effect/stabilized/lightpink/tick() @@ -927,7 +927,7 @@ datum/status_effect/stabilized/blue/on_remove() return ..() /datum/status_effect/stabilized/lightpink/on_remove() - owner.remove_trait(TRAIT_GOTTAGOFAST,"slimestatus") + REMOVE_TRAIT(owner, TRAIT_GOTTAGOFAST,"slimestatus") /datum/status_effect/stabilized/adamantine id = "stabilizedadamantine" diff --git a/code/modules/research/xenobiology/crossbreeding/burning.dm b/code/modules/research/xenobiology/crossbreeding/burning.dm index 3b2131dd81..38362e6d64 100644 --- a/code/modules/research/xenobiology/crossbreeding/burning.dm +++ b/code/modules/research/xenobiology/crossbreeding/burning.dm @@ -7,12 +7,11 @@ Burning extracts: name = "burning extract" desc = "It's boiling over with barely-contained energy." effect = "burning" - container_type = INJECTABLE | DRAWABLE icon_state = "burning" /obj/item/slimecross/burning/Initialize() . = ..() - create_reagents(10) + create_reagents(10, INJECTABLE | DRAWABLE) /obj/item/slimecross/burning/attack_self(mob/user) if(!reagents.has_reagent("plasma",10)) diff --git a/code/modules/research/xenobiology/crossbreeding/charged.dm b/code/modules/research/xenobiology/crossbreeding/charged.dm index b664380d9e..7b5fe9e8b8 100644 --- a/code/modules/research/xenobiology/crossbreeding/charged.dm +++ b/code/modules/research/xenobiology/crossbreeding/charged.dm @@ -8,12 +8,11 @@ Charged extracts: name = "charged extract" desc = "It sparks with electric power." effect = "charged" - container_type = INJECTABLE | DRAWABLE icon_state = "charged" /obj/item/slimecross/charged/Initialize() . = ..() - create_reagents(10) + create_reagents(10, INJECTABLE | DRAWABLE) /obj/item/slimecross/charged/attack_self(mob/user) if(!reagents.has_reagent("plasma",10)) @@ -427,7 +426,7 @@ Charged extracts: else to_chat(user, "You drink the pacification potion!") if(isanimal(M)) - M.add_trait(TRAIT_PACIFISM, MAGIC_TRAIT) + ADD_TRAIT(M, TRAIT_PACIFISM, MAGIC_TRAIT) else if(iscarbon(M)) var/mob/living/carbon/C = M C.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_SURGERY) diff --git a/code/modules/research/xenobiology/crossbreeding/chilling.dm b/code/modules/research/xenobiology/crossbreeding/chilling.dm index 25dbaa461f..881c830e5e 100644 --- a/code/modules/research/xenobiology/crossbreeding/chilling.dm +++ b/code/modules/research/xenobiology/crossbreeding/chilling.dm @@ -7,12 +7,11 @@ Chilling extracts: name = "chilling extract" desc = "It's cold to the touch, as if frozen solid." effect = "chilling" - container_type = INJECTABLE | DRAWABLE icon_state = "chilling" /obj/item/slimecross/chilling/Initialize() . = ..() - create_reagents(10) + create_reagents(10, INJECTABLE | DRAWABLE) /obj/item/slimecross/chilling/attack_self(mob/user) if(!reagents.has_reagent("plasma",10)) @@ -101,10 +100,9 @@ Chilling extracts: for(var/turf/open/T in A) var/datum/gas_mixture/G = T.air if(istype(G)) - G.assert_gas(/datum/gas/plasma) - G.gases[/datum/gas/plasma][MOLES] = 0 + G.gases[/datum/gas/plasma] = 0 filtered = TRUE - G.garbage_collect() + GAS_GARBAGE_COLLECT(G.gases) T.air_update_turf() if(filtered) user.visible_message("Cracks spread throughout [src], and some air is sucked in!") diff --git a/code/modules/research/xenobiology/crossbreeding/industrial.dm b/code/modules/research/xenobiology/crossbreeding/industrial.dm index 2ab39eb06f..4d39d956e7 100644 --- a/code/modules/research/xenobiology/crossbreeding/industrial.dm +++ b/code/modules/research/xenobiology/crossbreeding/industrial.dm @@ -5,7 +5,6 @@ Industrial extracts: /obj/item/slimecross/industrial name = "industrial extract" desc = "A gel-like, sturdy extract, fond of plasma and industry." - container_type = INJECTABLE | DRAWABLE effect = "industrial" icon_state = "industrial_still" var/plasmarequired = 2 //Units of plasma required to be consumed to produce item. @@ -22,7 +21,7 @@ Industrial extracts: /obj/item/slimecross/industrial/Initialize() . = ..() - create_reagents(100) + create_reagents(100, INJECTABLE | DRAWABLE) START_PROCESSING(SSobj,src) /obj/item/slimecross/industrial/Destroy() diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index ca12accbed..76d444da18 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -10,7 +10,6 @@ throwforce = 0 throw_speed = 3 throw_range = 6 - container_type = INJECTABLE | DRAWABLE grind_results = list() var/Uses = 1 // uses before it goes inert var/qdel_timer = null // deletion timer, for delayed reactions @@ -39,7 +38,7 @@ /obj/item/slime_extract/Initialize() . = ..() - create_reagents(100) + create_reagents(100, INJECTABLE | DRAWABLE) /obj/item/slime_extract/on_grind() if(Uses) diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm index b8d19a7018..28ea849782 100644 --- a/code/modules/ruins/lavaland_ruin_code.dm +++ b/code/modules/ruins/lavaland_ruin_code.dm @@ -16,6 +16,17 @@ /obj/item/seeds/sunflower/moonflower = 8 ) +/obj/item/disk/design_disk/plant_disk + name = "Plant Disk Blueprints" + desc = "A disk to be uploaded into the autolathen for more plant disks." + icon_state = "datadisk1" + max_blueprints = 1 + +/obj/item/disk/design_disk/golem_shell/Initialize() + . = ..() + var/datum/design/diskplantgene/P = new + blueprints[1] = P + //Free Golems /obj/item/disk/design_disk/golem_shell diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm index 9af4194049..d41fd6a79b 100644 --- a/code/modules/shuttle/emergency.dm +++ b/code/modules/shuttle/emergency.dm @@ -516,10 +516,10 @@ name = "emergency space suits" desc = "A wall mounted safe containing space suits. Will only open in emergencies." anchored = TRUE - density = FALSE icon = 'icons/obj/storage.dmi' icon_state = "safe" - var/unlocked = FALSE + integrity_failure = 100 + component_type = /datum/component/storage/concrete/emergency /obj/item/storage/pod/PopulateContents() new /obj/item/clothing/head/helmet/space/orange(src) @@ -535,26 +535,6 @@ new /obj/item/survivalcapsule(src) new /obj/item/storage/toolbox/emergency(src) -/obj/item/storage/pod/attackby(obj/item/W, mob/user, params) - if (can_interact(user)) - return ..() - -/obj/item/storage/pod/attack_hand(mob/user) - if (can_interact(user)) - SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SHOW, user) - return TRUE - -/obj/item/storage/pod/MouseDrop(over_object, src_location, over_location) - if(can_interact(usr)) - return ..() - -/obj/item/storage/pod/can_interact(mob/user) - if(!..()) - return FALSE - if(GLOB.security_level == SEC_LEVEL_RED || GLOB.security_level == SEC_LEVEL_DELTA || unlocked) - return TRUE - to_chat(user, "The storage unit will only unlock during a Red or Delta security alert.") - /obj/docking_port/mobile/emergency/backup name = "backup shuttle" id = "backup" diff --git a/code/modules/shuttle/on_move.dm b/code/modules/shuttle/on_move.dm index 9942446868..a6904c28cc 100644 --- a/code/modules/shuttle/on_move.dm +++ b/code/modules/shuttle/on_move.dm @@ -290,7 +290,8 @@ All ShuttleMove procs go here // ignores the movement of the shuttle from the staging area on CentCom to // the station as it is loaded in. if (oldT && !is_centcom_level(oldT.z)) - unlocked = TRUE + GET_COMPONENT(STR, /datum/component/storage/concrete/emergency) + STR?.unlock_me() /************************************Mob move procs************************************/ diff --git a/code/modules/spells/spell_types/genetic.dm b/code/modules/spells/spell_types/genetic.dm index 37fca86f46..02d3c087f6 100644 --- a/code/modules/spells/spell_types/genetic.dm +++ b/code/modules/spells/spell_types/genetic.dm @@ -26,7 +26,7 @@ for(var/A in mutations) target.dna.add_mutation(A) for(var/A in traits) - target.add_trait(A, GENETICS_SPELL) + ADD_TRAIT(target, A, GENETICS_SPELL) active_on += target addtimer(CALLBACK(src, .proc/remove, target), duration) @@ -41,4 +41,4 @@ for(var/A in mutations) target.dna.remove_mutation(A) for(var/A in traits) - target.remove_trait(A, GENETICS_SPELL) \ No newline at end of file + REMOVE_TRAIT(target, A, GENETICS_SPELL) \ No newline at end of file diff --git a/code/modules/spells/spell_types/rod_form.dm b/code/modules/spells/spell_types/rod_form.dm index 06f38b8346..5a532db7ac 100644 --- a/code/modules/spells/spell_types/rod_form.dm +++ b/code/modules/spells/spell_types/rod_form.dm @@ -28,7 +28,6 @@ /obj/effect/immovablerod/wizard var/max_distance = 13 var/damage_bonus = 0 - var/mob/living/wizard var/turf/start_turf notify = FALSE diff --git a/code/modules/station_goals/dna_vault.dm b/code/modules/station_goals/dna_vault.dm index 7f291be674..3073a6fcc3 100644 --- a/code/modules/station_goals/dna_vault.dm +++ b/code/modules/station_goals/dna_vault.dm @@ -258,25 +258,25 @@ var/obj/item/organ/lungs/L = H.internal_organs_slot[ORGAN_SLOT_LUNGS] L.tox_breath_dam_min = 0 L.tox_breath_dam_max = 0 - H.add_trait(TRAIT_VIRUSIMMUNE, "dna_vault") + ADD_TRAIT(H, TRAIT_VIRUSIMMUNE, "dna_vault") if(VAULT_NOBREATH) to_chat(H, "Your lungs feel great.") - H.add_trait(TRAIT_NOBREATH, "dna_vault") + ADD_TRAIT(H, TRAIT_NOBREATH, "dna_vault") if(VAULT_FIREPROOF) to_chat(H, "You feel fireproof.") S.burnmod = 0.5 - H.add_trait(TRAIT_RESISTHEAT, "dna_vault") - H.add_trait(TRAIT_NOFIRE, "dna_vault") + ADD_TRAIT(H, TRAIT_RESISTHEAT, "dna_vault") + ADD_TRAIT(H, TRAIT_NOFIRE, "dna_vault") if(VAULT_STUNTIME) to_chat(H, "Nothing can keep you down for long.") S.stunmod = 0.5 if(VAULT_ARMOUR) to_chat(H, "You feel tough.") S.armor = 30 - H.add_trait(TRAIT_PIERCEIMMUNE, "dna_vault") + ADD_TRAIT(H, TRAIT_PIERCEIMMUNE, "dna_vault") if(VAULT_SPEED) to_chat(H, "Your legs feel faster.") - H.add_trait(TRAIT_GOTTAGOFAST, "dna_vault") + ADD_TRAIT(H, TRAIT_GOTTAGOFAST, "dna_vault") if(VAULT_QUICK) to_chat(H, "Your arms move as fast as lightning.") H.next_move_modifier = 0.5 diff --git a/code/modules/station_goals/shield.dm b/code/modules/station_goals/shield.dm index 44746e595e..98f5534d06 100644 --- a/code/modules/station_goals/shield.dm +++ b/code/modules/station_goals/shield.dm @@ -134,6 +134,31 @@ speed_process = TRUE var/kill_range = 14 +/obj/machinery/satellite/meteor_shield/sci + name = "\improper Meteor Shield Satellite" + desc = "A station made meteor point-defense satellite." + mode = "M-SHIELD" + +/obj/item/disk/meteor + name = "Meteor Shield Upgrade Disk" + desc = "A floppy disk that allows meteor shields to fire at longer ranges and lowers meteor drawing from gravitational fields.." + +/obj/machinery/satellite/meteor_shield/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/disk/meteor)) + to_chat(user, "The disk uploads better tracking and rang modification software.") + kill_range = 17 + else + return ..() + +/obj/machinery/satellite/meteor_shield/sci/toggle(user) + if(!..(user)) + return FALSE + if(obj_flags & EMAGGED) + if(active) + change_meteor_chance(8) + else + change_meteor_chance(0.125) + /obj/machinery/satellite/meteor_shield/proc/space_los(meteor) for(var/turf/T in getline(src,meteor)) if(!isspaceturf(T)) @@ -177,4 +202,4 @@ obj_flags |= EMAGGED to_chat(user, "You access the satellite's debug mode, increasing the chance of meteor strikes.") if(active) - change_meteor_chance(2) + change_meteor_chance(4) diff --git a/code/modules/surgery/advanced/brainwashing.dm b/code/modules/surgery/advanced/brainwashing.dm index f4db9ddbee..23783f1bf2 100644 --- a/code/modules/surgery/advanced/brainwashing.dm +++ b/code/modules/surgery/advanced/brainwashing.dm @@ -41,7 +41,7 @@ if(!target.mind) user.visible_message("[target] doesn't respond to the brainwashing, as if [target.p_they()] lacked a mind...") return FALSE - if(target.has_trait(TRAIT_MINDSHIELD)) + if(HAS_TRAIT(target, TRAIT_MINDSHIELD)) user.visible_message("You hear a faint buzzing from a device inside [target]'s brain, and the brainwashing is erased.") return FALSE user.visible_message("[user] successfully brainwashes [target]!", "You succeed in brainwashing [target].") diff --git a/code/modules/surgery/advanced/revival.dm b/code/modules/surgery/advanced/revival.dm index 0cd7a64235..ebda8a04e2 100644 --- a/code/modules/surgery/advanced/revival.dm +++ b/code/modules/surgery/advanced/revival.dm @@ -18,7 +18,7 @@ return FALSE if(target.stat != DEAD) return FALSE - if(target.suiciding || target.has_trait(TRAIT_NOCLONE) || target.hellbound) + if(target.suiciding || HAS_TRAIT(target, TRAIT_NOCLONE) || target.hellbound) return FALSE var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN) if(!B) diff --git a/code/modules/surgery/bodyparts/bodyparts.dm b/code/modules/surgery/bodyparts/bodyparts.dm index b8f4dbd4cc..0baa17a36a 100644 --- a/code/modules/surgery/bodyparts/bodyparts.dm +++ b/code/modules/surgery/bodyparts/bodyparts.dm @@ -48,7 +48,7 @@ var/body_markings = "" //for bodypart markings var/body_markings_icon = 'modular_citadel/icons/mob/mam_markings.dmi' var/list/markings_color = list() - var/auxmarking + var/auxmarking = "" var/list/auxmarking_color = list() var/animal_origin = null //for nonhuman bodypart (e.g. monkey) @@ -88,7 +88,7 @@ /obj/item/bodypart/attack(mob/living/carbon/C, mob/user) if(ishuman(C)) var/mob/living/carbon/human/H = C - if(C.has_trait(TRAIT_LIMBATTACHMENT)) + if(HAS_TRAIT(C, TRAIT_LIMBATTACHMENT)) if(!H.get_bodypart(body_zone) && !animal_origin) if(H == user) H.visible_message("[H] jams [src] into [H.p_their()] empty socket!",\ @@ -220,6 +220,7 @@ return total //Checks disabled status thresholds + //Checks disabled status thresholds /obj/item/bodypart/proc/update_disabled() set_disabled(is_disabled()) @@ -227,7 +228,7 @@ /obj/item/bodypart/proc/is_disabled() if(owner.has_trait(TRAIT_PARALYSIS)) return BODYPART_DISABLED_PARALYSIS - if(can_dismember() && !owner.has_trait(TRAIT_NODISMEMBER)) + if(can_dismember() && !HAS_TRAIT(owner, TRAIT_NODISMEMBER)) . = disabled //inertia, to avoid limbs healing 0.1 damage and being re-enabled if((get_damage(TRUE) >= max_damage)) return BODYPART_DISABLED_DAMAGE @@ -236,6 +237,15 @@ else return BODYPART_NOT_DISABLED +/obj/item/bodypart/proc/check_disabled() //This might be depreciated and should be safe to remove. + if(!can_dismember() || HAS_TRAIT(owner, TRAIT_NODISMEMBER)) + return + if(!disabled && (get_damage(TRUE) >= max_damage)) + set_disabled(TRUE) + else if(disabled && (get_damage(TRUE) <= (max_damage * 0.5))) + set_disabled(FALSE) + + /obj/item/bodypart/proc/set_disabled(new_disabled) if(disabled == new_disabled) return @@ -269,7 +279,6 @@ icon = DEFAULT_BODYPART_ICON_ORGANIC else if(status == BODYPART_ROBOTIC) icon = DEFAULT_BODYPART_ICON_ROBOTIC - body_markings = null if(owner) owner.updatehealth() @@ -293,13 +302,14 @@ C = owner no_update = FALSE - if(C.has_trait(TRAIT_HUSK) && is_organic_limb()) + if(HAS_TRAIT(C, TRAIT_HUSK) && is_organic_limb()) species_id = "husk" //overrides species_id dmg_overlay_type = "" //no damage overlay shown when husked should_draw_gender = FALSE should_draw_greyscale = FALSE no_update = TRUE body_markings = "husk" // reeee + auxmarking = "husk" if(no_update) return @@ -344,17 +354,18 @@ if("mam_body_markings" in S.default_features) var/datum/sprite_accessory/Smark Smark = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]] + body_markings_icon = Smark.icon if(H.dna.features.["mam_body_markings"] != "None") - body_markings_icon = Smark.icon body_markings = lowertext(H.dna.features.["mam_body_markings"]) - if(MATRIXED) - markings_color = list(colorlist) + auxmarking = lowertext(H.dna.features.["mam_body_markings"]) else body_markings = "plain" - markings_color = (H.dna.features.["mcolor"]) + auxmarking = "plain" + markings_color = list(colorlist) + else body_markings = null - markings_color = "" + auxmarking = null if(!dropping_limb && H.dna.check_mutation(HULK)) mutation_color = "00aa00" @@ -369,6 +380,7 @@ if(status == BODYPART_ROBOTIC) dmg_overlay_type = "robotic" body_markings = null + auxmarking = null if(dropping_limb) no_update = TRUE //when attached, the limb won't be affected by the appearance changes of its mob owner. @@ -402,7 +414,8 @@ . += image('icons/mob/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_[brutestate]0", -DAMAGE_LAYER, image_dir) if(burnstate) . += image('icons/mob/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_0[burnstate]", -DAMAGE_LAYER, image_dir) - if(body_markings && status != BODYPART_ROBOTIC) + + if(!isnull(body_markings) && status == BODYPART_ORGANIC) if(!use_digitigrade) if(BODY_ZONE_CHEST) . += image(body_markings_icon, "[body_markings]_[body_zone]_[icon_gender]", -MARKING_LAYER, image_dir) @@ -458,7 +471,7 @@ limb.icon_state = "[species_id]_[body_zone]" // Body markings - if(body_markings) + if(!isnull(body_markings)) if(species_id == "husk") marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[body_zone]", -MARKING_LAYER, image_dir) else if(species_id == "husk" && use_digitigrade) @@ -478,7 +491,7 @@ if(aux_zone) aux = image(limb.icon, "[species_id]_[aux_zone]", -aux_layer, image_dir) . += aux - if(body_markings) + if(!isnull(auxmarking)) if(species_id == "husk") auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir) else @@ -491,17 +504,18 @@ limb.icon_state = "[body_zone]_[icon_gender]" else limb.icon_state = "[body_zone]" + if(aux_zone) - aux = image(limb.icon, "[species_id]_[aux_zone]", -aux_layer, image_dir) + aux = image(limb.icon, "[aux_zone]", -aux_layer, image_dir) . += aux - if(body_markings) + if(!isnull(auxmarking)) if(species_id == "husk") auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir) else auxmarking = image(body_markings_icon, "[body_markings]_[aux_zone]", -aux_layer, image_dir) . += auxmarking - if(body_markings) + if(!isnull(body_markings)) if(species_id == "husk") marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[body_zone]", -MARKING_LAYER, image_dir) else if(species_id == "husk" && use_digitigrade) @@ -517,17 +531,16 @@ . += marking return - if(should_draw_greyscale) var/draw_color = mutation_color || species_color || (skin_tone && skintone2hex(skin_tone)) if(draw_color) limb.color = "#[draw_color]" if(aux_zone) aux.color = "#[draw_color]" - if(body_markings) + if(!isnull(auxmarking)) auxmarking.color = list(markings_color) - if(body_markings) + if(!isnull(body_markings)) if(species_id == "husk") marking.color = "#141414" else diff --git a/code/modules/surgery/bodyparts/dismemberment.dm b/code/modules/surgery/bodyparts/dismemberment.dm index 1a46a9dcb1..9341fb6c25 100644 --- a/code/modules/surgery/bodyparts/dismemberment.dm +++ b/code/modules/surgery/bodyparts/dismemberment.dm @@ -12,7 +12,7 @@ return FALSE if(C.status_flags & GODMODE) return FALSE - if(C.has_trait(TRAIT_NODISMEMBER)) + if(HAS_TRAIT(C, TRAIT_NODISMEMBER)) return FALSE var/obj/item/bodypart/affecting = C.get_bodypart(BODY_ZONE_CHEST) @@ -47,7 +47,7 @@ var/mob/living/carbon/C = owner if(!dismemberable) return FALSE - if(C.has_trait(TRAIT_NODISMEMBER)) + if(HAS_TRAIT(C, TRAIT_NODISMEMBER)) return FALSE . = list() var/organ_spilled = 0 diff --git a/code/modules/surgery/bodyparts/head.dm b/code/modules/surgery/bodyparts/head.dm index 1f0fa00632..46ee10a3fd 100644 --- a/code/modules/surgery/bodyparts/head.dm +++ b/code/modules/surgery/bodyparts/head.dm @@ -68,7 +68,7 @@ C = owner real_name = C.real_name - if(C.has_trait(TRAIT_HUSK)) + if(HAS_TRAIT(C, TRAIT_HUSK)) real_name = "Unknown" hair_style = "Bald" facial_hair_style = "Shaved" diff --git a/code/modules/surgery/lipoplasty.dm b/code/modules/surgery/lipoplasty.dm index 7bc7553023..9967eba663 100644 --- a/code/modules/surgery/lipoplasty.dm +++ b/code/modules/surgery/lipoplasty.dm @@ -4,7 +4,7 @@ possible_locs = list(BODY_ZONE_CHEST) /datum/surgery/lipoplasty/can_start(mob/user, mob/living/carbon/target) - if(target.has_trait(TRAIT_FAT)) + if(HAS_TRAIT(target, TRAIT_FAT)) return 1 return 0 diff --git a/code/modules/surgery/organs/autosurgeon.dm b/code/modules/surgery/organs/autosurgeon.dm index 787175e05d..0e3793d2e4 100644 --- a/code/modules/surgery/organs/autosurgeon.dm +++ b/code/modules/surgery/organs/autosurgeon.dm @@ -98,3 +98,8 @@ /obj/item/autosurgeon/reviver starting_organ = /obj/item/organ/cyberimp/chest/reviver + +/obj/item/autosurgeon/penis + desc = "A single use autosurgeon that contains a penis. A screwdriver can be used to remove it, but implants can't be placed back in." + uses = 1 + starting_organ = /obj/item/organ/genital/penis diff --git a/code/modules/surgery/organs/ears.dm b/code/modules/surgery/organs/ears.dm index c54d3bb532..b0a2f38c46 100644 --- a/code/modules/surgery/organs/ears.dm +++ b/code/modules/surgery/organs/ears.dm @@ -25,7 +25,7 @@ return var/mob/living/carbon/C = owner // genetic deafness prevents the body from using the ears, even if healthy - if(C.has_trait(TRAIT_DEAF)) + if(HAS_TRAIT(C, TRAIT_DEAF)) deaf = max(deaf, 1) else if(ear_damage < UNHEALING_EAR_DAMAGE) // if higher than UNHEALING_EAR_DAMAGE, no natural healing occurs. ear_damage = max(ear_damage - 0.05, 0) @@ -37,7 +37,7 @@ var/mob/living/carbon/C = owner - if(iscarbon(owner) && C.has_trait(TRAIT_DEAF)) + if(iscarbon(owner) && HAS_TRAIT(C, TRAIT_DEAF)) deaf = 1 /obj/item/organ/ears/proc/adjustEarDamage(ddmg, ddeaf) diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index 9f42cf0baa..98abb2528a 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -26,7 +26,7 @@ HMN.regenerate_icons() else eye_color = HMN.eye_color - if(HMN.has_trait(TRAIT_NIGHT_VISION) && !lighting_alpha) + if(HAS_TRAIT(HMN, TRAIT_NIGHT_VISION) && !lighting_alpha) lighting_alpha = LIGHTING_PLANE_ALPHA_NV_TRAIT see_in_dark = 8 M.update_tint() diff --git a/code/modules/surgery/organs/liver.dm b/code/modules/surgery/organs/liver.dm index ee767566e6..f666fc209b 100755 --- a/code/modules/surgery/organs/liver.dm +++ b/code/modules/surgery/organs/liver.dm @@ -25,7 +25,7 @@ //slowly heal liver damage damage = max(0, damage - 0.1) - if(filterToxins && !owner.has_trait(TRAIT_TOXINLOVER)) + if(filterToxins && !HAS_TRAIT(owner, TRAIT_TOXINLOVER)) //handle liver toxin filtration for(var/I in C.reagents.reagent_list) var/datum/reagent/pickedreagent = I diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index 1e22796b1b..64be29c339 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -58,7 +58,7 @@ /obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, mob/living/carbon/human/H) if((H.status_flags & GODMODE)) return - if(H.has_trait(TRAIT_NOBREATH)) + if(HAS_TRAIT(H, TRAIT_NOBREATH)) return if(!breath || (breath.total_moles() == 0)) @@ -66,7 +66,7 @@ return if(H.health >= H.crit_threshold) H.adjustOxyLoss(HUMAN_MAX_OXYLOSS) - else if(!H.has_trait(TRAIT_NOCRITDAMAGE)) + else if(!HAS_TRAIT(H, TRAIT_NOCRITDAMAGE)) H.adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS) H.failed_last_breath = TRUE @@ -84,13 +84,11 @@ var/list/breath_gases = breath.gases - breath.assert_gases(/datum/gas/oxygen, /datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitrogen, /datum/gas/tritium, /datum/gas/nitryl, /datum/gas/pluoxium, /datum/gas/stimulum) - //Partial pressures in our breath - var/O2_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/oxygen][MOLES])+(8*breath.get_breath_partial_pressure(breath_gases[/datum/gas/pluoxium][MOLES])) - var/N2_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/nitrogen][MOLES]) - var/Toxins_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/plasma][MOLES]) - var/CO2_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/carbon_dioxide][MOLES]) + var/O2_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/oxygen])+(8*breath.get_breath_partial_pressure(breath_gases[/datum/gas/pluoxium])) + var/N2_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/nitrogen]) + var/Toxins_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/plasma]) + var/CO2_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/carbon_dioxide]) //-- OXY --// @@ -98,7 +96,7 @@ //Too much oxygen! //Yes, some species may not like it. if(safe_oxygen_max) if((O2_pp > safe_oxygen_max) && safe_oxygen_max == 0) //I guess plasma men technically need to have a check. - var/ratio = (breath_gases[/datum/gas/oxygen][MOLES]/safe_oxygen_max) * 10 + var/ratio = (breath_gases[/datum/gas/oxygen]/safe_oxygen_max) * 10 H.apply_damage_type(CLAMP(ratio, oxy_breath_dam_min, oxy_breath_dam_max), oxy_damage_type) H.throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy) @@ -121,18 +119,18 @@ //Too little oxygen! if(safe_oxygen_min) if(O2_pp < safe_oxygen_min) - gas_breathed = handle_too_little_breath(H, O2_pp, safe_oxygen_min, breath_gases[/datum/gas/oxygen][MOLES]) + gas_breathed = handle_too_little_breath(H, O2_pp, safe_oxygen_min, breath_gases[/datum/gas/oxygen]) H.throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy) else H.failed_last_breath = FALSE if(H.health >= H.crit_threshold) H.adjustOxyLoss(-5) - gas_breathed = breath_gases[/datum/gas/oxygen][MOLES] + gas_breathed = breath_gases[/datum/gas/oxygen] H.clear_alert("not_enough_oxy") //Exhale - breath_gases[/datum/gas/oxygen][MOLES] -= gas_breathed - breath_gases[/datum/gas/carbon_dioxide][MOLES] += gas_breathed + breath_gases[/datum/gas/oxygen] -= gas_breathed + breath_gases[/datum/gas/carbon_dioxide] += gas_breathed gas_breathed = 0 //-- Nitrogen --// @@ -140,7 +138,7 @@ //Too much nitrogen! if(safe_nitro_max) if(N2_pp > safe_nitro_max) - var/ratio = (breath_gases[/datum/gas/nitrogen][MOLES]/safe_nitro_max) * 10 + var/ratio = (breath_gases[/datum/gas/nitrogen]/safe_nitro_max) * 10 H.apply_damage_type(CLAMP(ratio, nitro_breath_dam_min, nitro_breath_dam_max), nitro_damage_type) H.throw_alert("too_much_nitro", /obj/screen/alert/too_much_nitro) H.losebreath += 2 @@ -150,18 +148,18 @@ //Too little nitrogen! if(safe_nitro_min) if(N2_pp < safe_nitro_min) - gas_breathed = handle_too_little_breath(H, N2_pp, safe_nitro_min, breath_gases[/datum/gas/nitrogen][MOLES]) + gas_breathed = handle_too_little_breath(H, N2_pp, safe_nitro_min, breath_gases[/datum/gas/nitrogen]) H.throw_alert("nitro", /obj/screen/alert/not_enough_nitro) else H.failed_last_breath = FALSE if(H.health >= H.crit_threshold) H.adjustOxyLoss(-5) - gas_breathed = breath_gases[/datum/gas/nitrogen][MOLES] + gas_breathed = breath_gases[/datum/gas/nitrogen] H.clear_alert("nitro") //Exhale - breath_gases[/datum/gas/nitrogen][MOLES] -= gas_breathed - breath_gases[/datum/gas/carbon_dioxide][MOLES] += gas_breathed + breath_gases[/datum/gas/nitrogen] -= gas_breathed + breath_gases[/datum/gas/carbon_dioxide] += gas_breathed gas_breathed = 0 //-- CO2 --// @@ -187,18 +185,18 @@ //Too little CO2! if(safe_co2_min) if(CO2_pp < safe_co2_min) - gas_breathed = handle_too_little_breath(H, CO2_pp, safe_co2_min, breath_gases[/datum/gas/carbon_dioxide][MOLES]) + gas_breathed = handle_too_little_breath(H, CO2_pp, safe_co2_min, breath_gases[/datum/gas/carbon_dioxide]) H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2) else H.failed_last_breath = FALSE if(H.health >= H.crit_threshold) H.adjustOxyLoss(-5) - gas_breathed = breath_gases[/datum/gas/carbon_dioxide][MOLES] + gas_breathed = breath_gases[/datum/gas/carbon_dioxide] H.clear_alert("not_enough_co2") //Exhale - breath_gases[/datum/gas/carbon_dioxide][MOLES] -= gas_breathed - breath_gases[/datum/gas/oxygen][MOLES] += gas_breathed + breath_gases[/datum/gas/carbon_dioxide] -= gas_breathed + breath_gases[/datum/gas/oxygen] += gas_breathed gas_breathed = 0 @@ -207,7 +205,7 @@ //Too much toxins! if(safe_toxins_max) if(Toxins_pp > safe_toxins_max) - var/ratio = (breath_gases[/datum/gas/plasma][MOLES]/safe_toxins_max) * 10 + var/ratio = (breath_gases[/datum/gas/plasma]/safe_toxins_max) * 10 H.apply_damage_type(CLAMP(ratio, tox_breath_dam_min, tox_breath_dam_max), tox_damage_type) H.throw_alert("too_much_tox", /obj/screen/alert/too_much_tox) else @@ -217,18 +215,18 @@ //Too little toxins! if(safe_toxins_min) if(Toxins_pp < safe_toxins_min) - gas_breathed = handle_too_little_breath(H, Toxins_pp, safe_toxins_min, breath_gases[/datum/gas/plasma][MOLES]) + gas_breathed = handle_too_little_breath(H, Toxins_pp, safe_toxins_min, breath_gases[/datum/gas/plasma]) H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox) else H.failed_last_breath = FALSE if(H.health >= H.crit_threshold) H.adjustOxyLoss(-5) - gas_breathed = breath_gases[/datum/gas/plasma][MOLES] + gas_breathed = breath_gases[/datum/gas/plasma] H.clear_alert("not_enough_tox") //Exhale - breath_gases[/datum/gas/plasma][MOLES] -= gas_breathed - breath_gases[/datum/gas/carbon_dioxide][MOLES] += gas_breathed + breath_gases[/datum/gas/plasma] -= gas_breathed + breath_gases[/datum/gas/carbon_dioxide] += gas_breathed gas_breathed = 0 @@ -238,7 +236,7 @@ // N2O - var/SA_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/nitrous_oxide][MOLES]) + var/SA_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/nitrous_oxide]) if(SA_pp > SA_para_min) // Enough to make us stunned for a bit H.Unconscious(60) // 60 gives them one second to wake up and run away a bit! if(SA_pp > SA_sleep_min) // Enough to make us sleep as well @@ -249,7 +247,7 @@ // BZ - var/bz_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/bz][MOLES]) + var/bz_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/bz]) if(bz_pp > BZ_trip_balls_min) H.hallucination += 10 H.reagents.add_reagent("bz_metabolites",5) @@ -262,14 +260,14 @@ // Tritium - var/trit_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/tritium][MOLES]) + var/trit_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/tritium]) if (trit_pp > 50) H.radiation += trit_pp/2 //If you're breathing in half an atmosphere of radioactive gas, you fucked up. else H.radiation += trit_pp/10 // Nitryl - var/nitryl_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/nitryl][MOLES]) + var/nitryl_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/nitryl]) if (prob(nitryl_pp)) to_chat(H, "Your mouth feels like it's burning!") if (nitryl_pp >40) @@ -280,22 +278,22 @@ H.silent = max(H.silent, 3) else H.adjustFireLoss(nitryl_pp/4) - gas_breathed = breath_gases[/datum/gas/nitryl][MOLES] + gas_breathed = breath_gases[/datum/gas/nitryl] if (gas_breathed > gas_stimulation_min) H.reagents.add_reagent("no2",1) - breath_gases[/datum/gas/nitryl][MOLES]-=gas_breathed + breath_gases[/datum/gas/nitryl]-=gas_breathed // Stimulum - gas_breathed = breath_gases[/datum/gas/stimulum][MOLES] + gas_breathed = breath_gases[/datum/gas/stimulum] if (gas_breathed > gas_stimulation_min) var/existing = H.reagents.get_reagent_amount("stimulum") H.reagents.add_reagent("stimulum",max(0, 1 - existing)) - breath_gases[/datum/gas/stimulum][MOLES]-=gas_breathed + breath_gases[/datum/gas/stimulum]-=gas_breathed // Miasma if (breath_gases[/datum/gas/miasma]) - var/miasma_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/miasma][MOLES]) + var/miasma_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/miasma]) //Miasma sickness if(prob(0.5 * miasma_pp)) @@ -334,14 +332,14 @@ // Then again, this is a purely hypothetical scenario and hardly reachable owner.adjust_disgust(0.1 * miasma_pp) - breath_gases[/datum/gas/miasma][MOLES]-=gas_breathed + breath_gases[/datum/gas/miasma]-=gas_breathed // Clear out moods when no miasma at all else SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "smell") handle_breath_temperature(breath, H) - breath.garbage_collect() + GAS_GARBAGE_COLLECT(breath.gases) return TRUE @@ -365,7 +363,7 @@ /obj/item/organ/lungs/proc/handle_breath_temperature(datum/gas_mixture/breath, mob/living/carbon/human/H) // called by human/life, handles temperatures var/breath_temperature = breath.temperature - if(!H.has_trait(TRAIT_RESISTCOLD)) // COLD DAMAGE + if(!HAS_TRAIT(H, TRAIT_RESISTCOLD)) // COLD DAMAGE var/cold_modifier = H.dna.species.coldmod if(breath_temperature < cold_level_3_threshold) H.apply_damage_type(cold_level_3_damage*cold_modifier, cold_damage_type) @@ -377,7 +375,7 @@ if(prob(20)) to_chat(H, "You feel [cold_message] in your [name]!") - if(!H.has_trait(TRAIT_RESISTHEAT)) // HEAT DAMAGE + if(!HAS_TRAIT(H, TRAIT_RESISTHEAT)) // HEAT DAMAGE var/heat_modifier = H.dna.species.heatmod if(breath_temperature > heat_level_1_threshold && breath_temperature < heat_level_2_threshold) H.apply_damage_type(heat_level_1_damage*heat_modifier, heat_damage_type) diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index 1408bff60c..b16967b6b0 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -110,7 +110,7 @@ var/breathes = TRUE var/blooded = TRUE if(dna && dna.species) - if(has_trait(TRAIT_NOBREATH, SPECIES_TRAIT)) + if(HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT)) breathes = FALSE if(NOBLOOD in dna.species.species_traits) blooded = FALSE diff --git a/code/modules/surgery/organs/tongue.dm b/code/modules/surgery/organs/tongue.dm index d5b2d16e67..0e672de225 100644 --- a/code/modules/surgery/organs/tongue.dm +++ b/code/modules/surgery/organs/tongue.dm @@ -17,6 +17,7 @@ /datum/language/beachbum, /datum/language/ratvar, /datum/language/aphasia, + /datum/language/slime, )) /obj/item/organ/tongue/Initialize(mapload) diff --git a/code/modules/surgery/plastic_surgery.dm b/code/modules/surgery/plastic_surgery.dm index 3a3dd6a1dd..54482ade73 100644 --- a/code/modules/surgery/plastic_surgery.dm +++ b/code/modules/surgery/plastic_surgery.dm @@ -13,8 +13,8 @@ user.visible_message("[user] begins to alter [target]'s appearance.", "You begin to alter [target]'s appearance...") /datum/surgery_step/reshape_face/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) - if(target.has_trait(TRAIT_DISFIGURED, TRAIT_GENERIC)) - target.remove_trait(TRAIT_DISFIGURED, TRAIT_GENERIC) + if(HAS_TRAIT_FROM(target, TRAIT_DISFIGURED, TRAIT_GENERIC)) + REMOVE_TRAIT(target, TRAIT_DISFIGURED, TRAIT_GENERIC) user.visible_message("[user] successfully restores [target]'s appearance!", "You successfully restore [target]'s appearance.") else var/list/names = list() diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm index a5872b6741..0d5a5e5819 100644 --- a/code/modules/uplink/uplink_items.dm +++ b/code/modules/uplink/uplink_items.dm @@ -303,6 +303,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) item = /obj/item/melee/powerfist cost = 8 +/datum/uplink_item/badass/combatglovesplus + name = "Combat Gloves Plus" + desc = "A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology \ + to learn the abilities of krav maga to the wearer." + item = /obj/item/clothing/gloves/krav_maga/combatglovesplus + cost = 5 + include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) + /datum/uplink_item/dangerous/emp name = "EMP Grenades and Implanter Kit" desc = "A box that contains two EMP grenades and an EMP implant. Useful to disrupt communication, \ @@ -1254,6 +1262,23 @@ datum/uplink_item/stealthy_tools/taeclowndo_shoes item = /obj/item/codespeak_manual/unlimited cost = 3 +/datum/uplink_item/device_tools/compressionkit + name = "Bluespace Compression Kit" + desc = "A modified version of a BSRPED that can be used to reduce the size of most items while retaining their original functions! \ + Does not work on storage items. \ + Recharge using bluespace crystals. \ + Comes with 5 charges." + item = /obj/item/compressionkit + cost = 5 + +/datum/uplink_item/device_tools/syndie_glue + name = "Glue" + desc = "A cheap bottle of one use syndicate brand super glue. \ + Use on any item to make it undroppable. \ + Be careful not to glue an item you're already holding!" + item = /obj/item/syndie_glue + cost = 2 + // Implants /datum/uplink_item/implants category = "Implants" diff --git a/code/modules/vending/medical.dm b/code/modules/vending/medical.dm index 5ff07cc842..5eba9b6b21 100644 --- a/code/modules/vending/medical.dm +++ b/code/modules/vending/medical.dm @@ -23,14 +23,16 @@ /obj/item/reagent_containers/glass/bottle/salglu_solution = 3, /obj/item/reagent_containers/glass/bottle/morphine = 4, /obj/item/reagent_containers/glass/bottle/toxin = 3, - /obj/item/reagent_containers/syringe/antiviral = 6) + /obj/item/reagent_containers/syringe/antiviral = 6, + /obj/item/storage/briefcase/medical = 2) contraband = list(/obj/item/reagent_containers/pill/tox = 3, /obj/item/reagent_containers/pill/morphine = 4, /obj/item/reagent_containers/pill/charcoal = 6) premium = list(/obj/item/storage/box/hug/medical = 1, /obj/item/reagent_containers/hypospray/medipen = 3, /obj/item/storage/belt/medical = 3, - /obj/item/wrench/medical = 1) + /obj/item/wrench/medical = 1, + /obj/item/storage/briefcase/medical = 2) armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50) resistance_flags = FIRE_PROOF refill_canister = /obj/item/vending_refill/medical @@ -41,4 +43,4 @@ /obj/machinery/vending/medical/syndicate_access name = "\improper SyndiMed Plus" - req_access = list(ACCESS_SYNDICATE) \ No newline at end of file + req_access = list(ACCESS_SYNDICATE) diff --git a/html/changelogs/AutoChangeLog-pr-8236.yml b/html/changelogs/AutoChangeLog-pr-8236.yml new file mode 100644 index 0000000000..3e266fb6fc --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8236.yml @@ -0,0 +1,4 @@ +author: "deathride58" +delete-after: True +changes: + - refactor: "Added unomos, which is basically listmos except gas mixtures only use one single list for handling their gasses. This is a significant performance improvement that also offers a mild memory improvement under normal circumstances." diff --git a/html/changelogs/AutoChangeLog-pr-8387.yml b/html/changelogs/AutoChangeLog-pr-8387.yml new file mode 100644 index 0000000000..4770fe08fc --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8387.yml @@ -0,0 +1,4 @@ +author: "jtgsz" +delete-after: True +changes: + - rscadd: "ported gang mode" diff --git a/html/changelogs/AutoChangeLog-pr-8391.yml b/html/changelogs/AutoChangeLog-pr-8391.yml new file mode 100644 index 0000000000..32e837a0a6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8391.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - tweak: "replaces a sink with a autolathen" diff --git a/html/changelogs/AutoChangeLog-pr-8414.yml b/html/changelogs/AutoChangeLog-pr-8414.yml new file mode 100644 index 0000000000..eaec60b3a9 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8414.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "MASON SUIT!" diff --git a/html/changelogs/AutoChangeLog-pr-8424.yml b/html/changelogs/AutoChangeLog-pr-8424.yml new file mode 100644 index 0000000000..12295e8a82 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8424.yml @@ -0,0 +1,4 @@ +author: "Arturlang" +delete-after: True +changes: + - rscadd: "You can now use CTRL and ALT click on pumps and filters to toggle them on and off and max their output respectively" diff --git a/html/changelogs/AutoChangeLog-pr-8430.yml b/html/changelogs/AutoChangeLog-pr-8430.yml new file mode 100644 index 0000000000..e59f61821a --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8430.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "Bad Idea" diff --git a/html/changelogs/AutoChangeLog-pr-8432.yml b/html/changelogs/AutoChangeLog-pr-8432.yml new file mode 100644 index 0000000000..e65bfd68d3 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8432.yml @@ -0,0 +1,5 @@ +author: "Ghommie" +delete-after: True +changes: + - balance: "Nukes the stunprod's 3 seconds delay." + - bugfix: "Fixes teleprods." diff --git a/html/changelogs/AutoChangeLog-pr-8442.yml b/html/changelogs/AutoChangeLog-pr-8442.yml new file mode 100644 index 0000000000..e73c67c6dc --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8442.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - bugfix: "clothing needing a emag" diff --git a/html/changelogs/AutoChangeLog-pr-8476.yml b/html/changelogs/AutoChangeLog-pr-8476.yml new file mode 100644 index 0000000000..551a443f94 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8476.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - tweak: "hierophant movment and melee attack" diff --git a/html/changelogs/AutoChangeLog-pr-8479.yml b/html/changelogs/AutoChangeLog-pr-8479.yml new file mode 100644 index 0000000000..b6c8340527 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8479.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - balance: "Buffed krav maga leg sweep stun and stamina damage. On the other hand, it's now unable to be used on already lying targets." diff --git a/html/changelogs/AutoChangeLog-pr-8483.yml b/html/changelogs/AutoChangeLog-pr-8483.yml new file mode 100644 index 0000000000..2e3b35ca92 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8483.yml @@ -0,0 +1,4 @@ +author: "Ghommie (original PR by mrhugo13 on tgstation13)" +delete-after: True +changes: + - rscadd: "The Syndicate has decided to equip their Syndicate leaders operative (Aswell as their clown counterparts) with the new Combat Glove Plus! The new Combat Glove Plus does everything the old boring Combat Gloves does but with the added extra of learning Krav Maga upon wearing them, any other Syndicate operative who wants to get in on the action will have to pay 5tc." diff --git a/html/changelogs/AutoChangeLog-pr-8489.yml b/html/changelogs/AutoChangeLog-pr-8489.yml new file mode 100644 index 0000000000..5e90c56d67 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8489.yml @@ -0,0 +1,5 @@ +author: "Coolgat3" +delete-after: True +changes: + - rscadd: "Added combat gloves sprite" + - imageadd: "Added said sprite" diff --git a/html/changelogs/AutoChangeLog-pr-8491.yml b/html/changelogs/AutoChangeLog-pr-8491.yml new file mode 100644 index 0000000000..0e82e809f7 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8491.yml @@ -0,0 +1,5 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Reduces goonchat lag from being blasted by pellets and bullets repeatedly whilst wearing armor by properly removing the armor protection texts this times." + - spellcheck: "also reduced the size of armor protection messages in general. they clog up the chat box." diff --git a/html/changelogs/AutoChangeLog-pr-8494.yml b/html/changelogs/AutoChangeLog-pr-8494.yml new file mode 100644 index 0000000000..2e4d7ac65e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8494.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "bone satchles" diff --git a/html/changelogs/AutoChangeLog-pr-8500.yml b/html/changelogs/AutoChangeLog-pr-8500.yml new file mode 100644 index 0000000000..09bfbd9748 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8500.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - balance: "rebalanced stunslugs" diff --git a/html/changelogs/AutoChangeLog-pr-8501.yml b/html/changelogs/AutoChangeLog-pr-8501.yml new file mode 100644 index 0000000000..fba27c4d52 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8501.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "colored boxes, and more types" diff --git a/html/changelogs/AutoChangeLog-pr-8503.yml b/html/changelogs/AutoChangeLog-pr-8503.yml new file mode 100644 index 0000000000..f6c4a7dc75 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8503.yml @@ -0,0 +1,5 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - tweak: "harm and such" + - balance: "item classes" diff --git a/html/changelogs/AutoChangeLog-pr-8504.yml b/html/changelogs/AutoChangeLog-pr-8504.yml new file mode 100644 index 0000000000..4e80d02845 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8504.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - bugfix: "resonators being so shitty" diff --git a/html/changelogs/AutoChangeLog-pr-8506.yml b/html/changelogs/AutoChangeLog-pr-8506.yml new file mode 100644 index 0000000000..6711217fb5 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8506.yml @@ -0,0 +1,5 @@ +author: "CalamaBanana" +delete-after: True +changes: + - rscadd: "Added Deer taur" + - rscadd: "Added Elf ears to mammals" diff --git a/html/changelogs/AutoChangeLog-pr-8514.yml b/html/changelogs/AutoChangeLog-pr-8514.yml new file mode 100644 index 0000000000..f1d01a97e4 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8514.yml @@ -0,0 +1,6 @@ +author: "BurgerBB" +delete-after: True +changes: + - rscadd: "Adds several new toy loot to the arcade machine." + - balance: "Rebalanced the arcade machine loot. Battlemachines now have a 0.5 second delay instead of a second delay between actions." + - bugfix: "Fixed a bug that would not allow the one in a million pulse rifle to spawn." diff --git a/html/changelogs/AutoChangeLog-pr-8515.yml b/html/changelogs/AutoChangeLog-pr-8515.yml new file mode 100644 index 0000000000..99e414f5e1 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8515.yml @@ -0,0 +1,5 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Fixes stunbatons icon not properly updating on cell removal and insertion." + - tweak: "Allows lower charge cells to be used with stun batons, and thus single use crapshots batons." diff --git a/html/changelogs/AutoChangeLog-pr-8516.yml b/html/changelogs/AutoChangeLog-pr-8516.yml new file mode 100644 index 0000000000..f7419f1add --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8516.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - balance: "Adds in a 7 seconds delay to the jackhammer dismantling a superheated clockwork wall." diff --git a/html/changelogs/AutoChangeLog-pr-8517.yml b/html/changelogs/AutoChangeLog-pr-8517.yml new file mode 100644 index 0000000000..5e14c1c696 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8517.yml @@ -0,0 +1,6 @@ +author: "Poojawa" +delete-after: True +changes: + - rscadd: "Added visible and hidden testicles" + - rscadd: "Added multi-boob support. Now you can have two or three pairs of breasts." + - bugfix: "fixed missing vagina and breast sprites" diff --git a/html/changelogs/AutoChangeLog-pr-8518.yml b/html/changelogs/AutoChangeLog-pr-8518.yml new file mode 100644 index 0000000000..cbc34893b6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8518.yml @@ -0,0 +1,5 @@ +author: "Ghommie" +delete-after: True +changes: + - tweak: "escape pods emergency suits storage can now be busted open by emags or excessive damage." + - bugfix: "Fixes alt click bypassing the escape pods' suits storage lock." diff --git a/html/changelogs/AutoChangeLog-pr-8522.yml b/html/changelogs/AutoChangeLog-pr-8522.yml new file mode 100644 index 0000000000..eb646034fd --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8522.yml @@ -0,0 +1,4 @@ +author: "Useroth" +delete-after: True +changes: + - tweak: "The tentacle now directly puts the item in your hands, instead of toggling your throwing and tossing it at you. Tentacles suffer from ranged inaccuracies as if they were guns, I think it's enough of an inconvenience." diff --git a/html/changelogs/AutoChangeLog-pr-8524.yml b/html/changelogs/AutoChangeLog-pr-8524.yml new file mode 100644 index 0000000000..66a7b6d456 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8524.yml @@ -0,0 +1,4 @@ +author: "BurgerBB" +delete-after: True +changes: + - rscadd: "Adds a new trait \"Buns of Steel\" that makes you immune to the effects of ass slapping, and temporarily makes the user's arm useless like a stun baton hit. It costs 0 points." diff --git a/html/changelogs/AutoChangeLog-pr-8525.yml b/html/changelogs/AutoChangeLog-pr-8525.yml new file mode 100644 index 0000000000..ef26cf1a4b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8525.yml @@ -0,0 +1,5 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - bugfix: "Game braking bug +critical: bug fix" diff --git a/html/changelogs/AutoChangeLog-pr-8528.yml b/html/changelogs/AutoChangeLog-pr-8528.yml new file mode 100644 index 0000000000..0dece1e63d --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8528.yml @@ -0,0 +1,7 @@ +author: "Poojawa" +delete-after: True +changes: + - bugfix: "fixed prosthetic hands being invisible" + - bugfix: "male foxes exist again" + - bugfix: "female chest markings improved from being too dark in comparison to their other colors, blending better" + - bugfix: "Markings behave better on non-organic limbs." diff --git a/html/changelogs/AutoChangeLog-pr-8534.yml b/html/changelogs/AutoChangeLog-pr-8534.yml new file mode 100644 index 0000000000..5c76fbdf36 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8534.yml @@ -0,0 +1,4 @@ +author: "dtfe3" +delete-after: True +changes: + - rscadd: "Pink Panties" diff --git a/html/changelogs/AutoChangeLog-pr-8538.yml b/html/changelogs/AutoChangeLog-pr-8538.yml new file mode 100644 index 0000000000..7349a31683 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8538.yml @@ -0,0 +1,4 @@ +author: "dtfe3" +delete-after: True +changes: + - rscadd: "Twintails" diff --git a/html/changelogs/AutoChangeLog-pr-8540.yml b/html/changelogs/AutoChangeLog-pr-8540.yml new file mode 100644 index 0000000000..895b80bfa6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8540.yml @@ -0,0 +1,4 @@ +author: "BurgerBB" +delete-after: True +changes: + - balance: "Ass slapping blowback from the Buns of Steel perk now deals 20 stamina damage instead of 50, and no brute damage." diff --git a/html/changelogs/AutoChangeLog-pr-8541.yml b/html/changelogs/AutoChangeLog-pr-8541.yml new file mode 100644 index 0000000000..82e76fe74b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8541.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "items to syndie surgery bags" diff --git a/html/changelogs/AutoChangeLog-pr-8543.yml b/html/changelogs/AutoChangeLog-pr-8543.yml new file mode 100644 index 0000000000..1e1ce8922b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8543.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "SNOW CONES" diff --git a/html/changelogs/AutoChangeLog-pr-8544.yml b/html/changelogs/AutoChangeLog-pr-8544.yml new file mode 100644 index 0000000000..1641eed42e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8544.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "carts buy-able cargo" diff --git a/html/changelogs/AutoChangeLog-pr-8547.yml b/html/changelogs/AutoChangeLog-pr-8547.yml new file mode 100644 index 0000000000..51c2252138 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8547.yml @@ -0,0 +1,6 @@ +author: "Ghommie (original PRs by Naksu and XDTM)" +delete-after: True +changes: + - bugfix: "Transferring quirks now properly removes the roundstart trait from the person losing the quirk." + - bugfix: "Roundstart traits no longer block the removal of other sources of that trait." + - code_imp: "status traits are now a datum var, the accessors are now defines rather than functions." diff --git a/html/changelogs/AutoChangeLog-pr-8548.yml b/html/changelogs/AutoChangeLog-pr-8548.yml new file mode 100644 index 0000000000..cd49f38686 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8548.yml @@ -0,0 +1,4 @@ +author: "dtfe3" +delete-after: True +changes: + - rscadd: "Schoolgirl outfits for the loadout menu!" diff --git a/html/changelogs/AutoChangeLog-pr-8549.yml b/html/changelogs/AutoChangeLog-pr-8549.yml new file mode 100644 index 0000000000..32b99d1d49 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8549.yml @@ -0,0 +1,6 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - tweak: "selling/time to craft" + - bugfix: "crafting problems, and red stamp exsplote" + - rscadd: "gives paper work sprites that are nicer" diff --git a/html/changelogs/AutoChangeLog-pr-8551.yml b/html/changelogs/AutoChangeLog-pr-8551.yml new file mode 100644 index 0000000000..738b410e26 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8551.yml @@ -0,0 +1,4 @@ +author: "tigercat2000@Paradise" +delete-after: True +changes: + - bugfix: "fixed invalid characters breaking chat output for that message" diff --git a/html/changelogs/AutoChangeLog-pr-8552.yml b/html/changelogs/AutoChangeLog-pr-8552.yml new file mode 100644 index 0000000000..2b63c79756 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8552.yml @@ -0,0 +1,4 @@ +author: "Ghommie (Original PR by LaKiller8)" +delete-after: True +changes: + - bugfix: "Goonchat options should now save properly." diff --git a/html/changelogs/AutoChangeLog-pr-8553.yml b/html/changelogs/AutoChangeLog-pr-8553.yml new file mode 100644 index 0000000000..e89e04537b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8553.yml @@ -0,0 +1,5 @@ +author: "Poojawa" +delete-after: True +changes: + - tweak: "tweaked the name of Sublter to distinguish its use" + - tweak: "Gave a hint for vore posting." diff --git a/html/changelogs/AutoChangeLog-pr-8554.yml b/html/changelogs/AutoChangeLog-pr-8554.yml new file mode 100644 index 0000000000..8bf00955b5 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8554.yml @@ -0,0 +1,10 @@ +author: "Ghommie (original PRs by Nichlas0010 and ShizCalev)" +delete-after: True +changes: + - tweak: "AI core display screen can now be set in character preferences." + - bugfix: "AI core display screen will now be restore when revived." + - spellcheck: "Corrected some inconsistent capitalization in the player preferences screen." + - imageadd: "Readded some forgotten AI sprites." + - bugfix: "Fixed Hades AI death animation not playing." + - tweak: "the AI icon-selection menu now uses a radial." + - imageadd: "Added in the death icon_states for the \"TechDemon\" AI screen." diff --git a/html/changelogs/AutoChangeLog-pr-8555.yml b/html/changelogs/AutoChangeLog-pr-8555.yml new file mode 100644 index 0000000000..bb2c116dfa --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8555.yml @@ -0,0 +1,5 @@ +author: "Ghommie" +delete-after: True +changes: + - code_imp: "Ported some radials code updates." + - rscadd: "Ported the RCL wiring menu and a comfier RCD interface." diff --git a/html/changelogs/AutoChangeLog-pr-8556.yml b/html/changelogs/AutoChangeLog-pr-8556.yml new file mode 100644 index 0000000000..e84af4f774 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8556.yml @@ -0,0 +1,4 @@ +author: "Poojawa" +delete-after: True +changes: + - rscadd: "Readded Ninja speech modifications with their mask" diff --git a/html/changelogs/AutoChangeLog-pr-8557.yml b/html/changelogs/AutoChangeLog-pr-8557.yml new file mode 100644 index 0000000000..601f70f2cb --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8557.yml @@ -0,0 +1,4 @@ +author: "Ghommie (original pr by Dennok on tgstation)" +delete-after: True +changes: + - bugfix: "Now you don't lose your pulled thing on the z level edge." diff --git a/html/changelogs/AutoChangeLog-pr-8558.yml b/html/changelogs/AutoChangeLog-pr-8558.yml new file mode 100644 index 0000000000..6bb951f8a2 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8558.yml @@ -0,0 +1,4 @@ +author: "Ghommie (Original PR by coiax)" +delete-after: True +changes: + - refactor: "atom/var/container_type has been moved into datum/reagents/var/reagents_holder_flags. There should be no visible changes to effects." diff --git a/html/changelogs/AutoChangeLog-pr-8559.yml b/html/changelogs/AutoChangeLog-pr-8559.yml new file mode 100644 index 0000000000..aee1727348 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8559.yml @@ -0,0 +1,4 @@ +author: "Ghommie (original PR by Naksu)" +delete-after: True +changes: + - code_imp: "get_area() is now a define rather than a proc." diff --git a/html/changelogs/AutoChangeLog-pr-8560.yml b/html/changelogs/AutoChangeLog-pr-8560.yml new file mode 100644 index 0000000000..aa1be89e09 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8560.yml @@ -0,0 +1,5 @@ +author: "Ghommie (original PR by 4dplanner)" +delete-after: True +changes: + - bugfix: "thrown objects (but not mobs) no longer hit the thrower" + - bugfix: "mirror shield rebound no longer depends on the original thrower's momentum" diff --git a/html/changelogs/AutoChangeLog-pr-8562.yml b/html/changelogs/AutoChangeLog-pr-8562.yml new file mode 100644 index 0000000000..a93babfdae --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8562.yml @@ -0,0 +1,5 @@ +author: "AnalWerewolf" +delete-after: True +changes: + - rscadd: "Fritz plushie" + - rscadd: "Donor item" diff --git a/html/changelogs/AutoChangeLog-pr-8565.yml b/html/changelogs/AutoChangeLog-pr-8565.yml new file mode 100644 index 0000000000..91faa4d8b6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8565.yml @@ -0,0 +1,4 @@ +author: "Skully)" +delete-after: True +changes: + - rscadd: "Nudity Permit, a completely invisible uniform that still has pockets and such, to loadout options. It is more or less a direct port from the RP server." diff --git a/html/changelogs/AutoChangeLog-pr-8566.yml b/html/changelogs/AutoChangeLog-pr-8566.yml new file mode 100644 index 0000000000..085b74e87a --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8566.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - tweak: "A milder combat stance message will show up if the user switch combat mode on while on help intent." diff --git a/html/changelogs/AutoChangeLog-pr-8567.yml b/html/changelogs/AutoChangeLog-pr-8567.yml new file mode 100644 index 0000000000..3814607aaa --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8567.yml @@ -0,0 +1,4 @@ +author: "Arturlang" +delete-after: True +changes: + - rscadd: "You can now use RPDs on windows and grilles." diff --git a/html/changelogs/AutoChangeLog-pr-8569.yml b/html/changelogs/AutoChangeLog-pr-8569.yml new file mode 100644 index 0000000000..9a51ab1099 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8569.yml @@ -0,0 +1,4 @@ +author: "dtfe3" +delete-after: True +changes: + - tweak: "Now the fox ears are located in front of hair meaning they now behave much like cat ears, that being they are on-top of the hair layer." diff --git a/html/changelogs/AutoChangeLog-pr-8587.yml b/html/changelogs/AutoChangeLog-pr-8587.yml new file mode 100644 index 0000000000..4b7fdeb64c --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8587.yml @@ -0,0 +1,4 @@ +author: "SkullyRoberts" +delete-after: True +changes: + - rscadd: "Penis autosurgeon as rare maint loot." diff --git a/html/changelogs/AutoChangeLog-pr-8591.yml b/html/changelogs/AutoChangeLog-pr-8591.yml new file mode 100644 index 0000000000..09eb449899 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8591.yml @@ -0,0 +1,4 @@ +author: "Ghommie (Original PR by Vile Beggar)" +delete-after: True +changes: + - rscadd: "Warden now has an added drill hat in his locker. You can change the loudness setting of it by using a screwdriver on it. Use wirecutters on it for a surprise." diff --git a/html/changelogs/AutoChangeLog-pr-8599.yml b/html/changelogs/AutoChangeLog-pr-8599.yml new file mode 100644 index 0000000000..41134f4d5b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8599.yml @@ -0,0 +1,4 @@ +author: "Poojawa" +delete-after: True +changes: + - rscadd: "Pacifists can eat people for heal belly or noisy. Digestive modes are auto-swapped to noisy" diff --git a/html/changelogs/AutoChangeLog-pr-8605.yml b/html/changelogs/AutoChangeLog-pr-8605.yml new file mode 100644 index 0000000000..c6a601f1ca --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8605.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "Medical breifcaseses" diff --git a/html/changelogs/AutoChangeLog-pr-8611.yml b/html/changelogs/AutoChangeLog-pr-8611.yml new file mode 100644 index 0000000000..8176d10a84 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8611.yml @@ -0,0 +1,4 @@ +author: "Poojawa" +delete-after: True +changes: + - rscadd: "Added digitigrade socks of all known ones anyway." diff --git a/html/changelogs/AutoChangeLog-pr-8623.yml b/html/changelogs/AutoChangeLog-pr-8623.yml new file mode 100644 index 0000000000..63f51b18eb --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8623.yml @@ -0,0 +1,4 @@ +author: "Arturlang" +delete-after: True +changes: + - rscadd: "The RD can now suplex a immovable rod. Good fucking luck." diff --git a/html/changelogs/AutoChangeLog-pr-8624.yml b/html/changelogs/AutoChangeLog-pr-8624.yml new file mode 100644 index 0000000000..598ed9b457 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8624.yml @@ -0,0 +1,4 @@ +author: "Arturlang" +delete-after: True +changes: + - bugfix: "Fixes high alert ERT suit sprites. You can see them now!" diff --git a/html/changelogs/AutoChangeLog-pr-8633.yml b/html/changelogs/AutoChangeLog-pr-8633.yml new file mode 100644 index 0000000000..3cbc9a78aa --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8633.yml @@ -0,0 +1,4 @@ +author: "Arturlang" +delete-after: True +changes: + - rscadd: "You can now examine pumps filters and mixers to see if you can use CTRL and Alt click on them." diff --git a/html/changelogs/AutoChangeLog-pr-8634.yml b/html/changelogs/AutoChangeLog-pr-8634.yml new file mode 100644 index 0000000000..d351579640 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8634.yml @@ -0,0 +1,5 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Fixes power cells being unable to be rigged. Also prevents them from starting processing on init if they don't self recharge." + - bugfix: "Fixes many, little or otherwise, issues with the stunbaton status refactor." diff --git a/html/changelogs/AutoChangeLog-pr-8639.yml b/html/changelogs/AutoChangeLog-pr-8639.yml new file mode 100644 index 0000000000..f2f24d33ad --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8639.yml @@ -0,0 +1,10 @@ +author: "Useroth" +delete-after: True +changes: + - tweak: "Makes the netting much less clunky. If there's only one target you can net while you press the +button, it will just net that target instead of bringing up a list of mobs." + - tweak: "Energy nets now revive and fully heal capturees (even dead ones, after calculating points). If someone's got a scan and wants to get cloned, they can always kill themselves still." + - tweak: "Capture points are added on capture, rather than round-end, so it no longer matters whether your captures kill themselves in the holding facility or not." + - balance: "Makes the nets a bit more sturdy. (previously it took mere two welder hits to break one)" + - balance: "Makes stungloves actually stun people (currently comparably with stunbatons, adjustable). Because electrocute_act(25, H) did fuck all, stunwise, and on top of that, people in insulated gloves were completely unaffected." + - balance: "Reduced the stunglove electrocute_act value to 15 due to above. Could possibly be lowered further." diff --git a/html/changelogs/AutoChangeLog-pr-8640.yml b/html/changelogs/AutoChangeLog-pr-8640.yml new file mode 100644 index 0000000000..b06feb4613 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8640.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "baklava" diff --git a/html/changelogs/AutoChangeLog-pr-8645.yml b/html/changelogs/AutoChangeLog-pr-8645.yml new file mode 100644 index 0000000000..c299dcbbb5 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8645.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Stopping borgs from sprinting into negative cell charge." diff --git a/icons/effects/crayondecal.dmi b/icons/effects/crayondecal.dmi index bb48832025..fcd27698e7 100644 Binary files a/icons/effects/crayondecal.dmi and b/icons/effects/crayondecal.dmi differ diff --git a/icons/mob/AI.dmi b/icons/mob/AI.dmi index dac88d62fc..7de8152118 100644 Binary files a/icons/mob/AI.dmi and b/icons/mob/AI.dmi differ diff --git a/icons/mob/actions/actions_items.dmi b/icons/mob/actions/actions_items.dmi index ca380a5376..39e2ea0584 100644 Binary files a/icons/mob/actions/actions_items.dmi and b/icons/mob/actions/actions_items.dmi differ diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi index 6099a3f037..e3c80708c3 100644 Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ diff --git a/icons/mob/custom_w.dmi b/icons/mob/custom_w.dmi index dcb36e7b47..e9bbbc4d45 100644 Binary files a/icons/mob/custom_w.dmi and b/icons/mob/custom_w.dmi differ diff --git a/icons/mob/hands.dmi b/icons/mob/hands.dmi index c41cdf06d0..b69c6c88b1 100644 Binary files a/icons/mob/hands.dmi and b/icons/mob/hands.dmi differ diff --git a/icons/mob/hud.dmi b/icons/mob/hud.dmi index 047f080946..10474f94da 100644 Binary files a/icons/mob/hud.dmi and b/icons/mob/hud.dmi differ diff --git a/icons/mob/human_face.dmi b/icons/mob/human_face.dmi index b479fa0764..9540599364 100644 Binary files a/icons/mob/human_face.dmi and b/icons/mob/human_face.dmi differ diff --git a/icons/mob/inhands/weapons/hammers_lefthand.dmi b/icons/mob/inhands/weapons/hammers_lefthand.dmi index acdb551174..0ea340f1f3 100644 Binary files a/icons/mob/inhands/weapons/hammers_lefthand.dmi and b/icons/mob/inhands/weapons/hammers_lefthand.dmi differ diff --git a/icons/mob/inhands/weapons/hammers_righthand.dmi b/icons/mob/inhands/weapons/hammers_righthand.dmi index b20dce8d0a..dbe34513ea 100644 Binary files a/icons/mob/inhands/weapons/hammers_righthand.dmi and b/icons/mob/inhands/weapons/hammers_righthand.dmi differ diff --git a/icons/mob/radial.dmi b/icons/mob/radial.dmi index ba3179a421..cfdd0e549a 100644 Binary files a/icons/mob/radial.dmi and b/icons/mob/radial.dmi differ diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi index 0f3438dfc4..b3b2f7703c 100644 Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ diff --git a/icons/mob/underwear.dmi b/icons/mob/underwear.dmi index 0b63685668..cf16eb9e32 100644 Binary files a/icons/mob/underwear.dmi and b/icons/mob/underwear.dmi differ diff --git a/icons/obj/clothing/gloves.dmi b/icons/obj/clothing/gloves.dmi index a90efcdfea..7e0d03abd5 100644 Binary files a/icons/obj/clothing/gloves.dmi and b/icons/obj/clothing/gloves.dmi differ diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi index 2cb473fb00..2970de757b 100644 Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ diff --git a/icons/obj/custom.dmi b/icons/obj/custom.dmi index 9faaf8f81a..0a426f2d79 100644 Binary files a/icons/obj/custom.dmi and b/icons/obj/custom.dmi differ diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi index becb58568f..55c33e5e83 100644 Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ diff --git a/icons/obj/flora/pinetrees.dmi b/icons/obj/flora/pinetrees.dmi index a68e0388b0..3ee4a89f07 100644 Binary files a/icons/obj/flora/pinetrees.dmi and b/icons/obj/flora/pinetrees.dmi differ diff --git a/icons/obj/food/piecake.dmi b/icons/obj/food/piecake.dmi index 16bb9bf448..57dda21757 100644 Binary files a/icons/obj/food/piecake.dmi and b/icons/obj/food/piecake.dmi differ diff --git a/icons/obj/food/snowcones.dmi b/icons/obj/food/snowcones.dmi new file mode 100644 index 0000000000..bdaa89fdf7 Binary files /dev/null and b/icons/obj/food/snowcones.dmi differ diff --git a/icons/obj/plushes.dmi b/icons/obj/plushes.dmi index 68c51bb4c8..8e845d9710 100644 Binary files a/icons/obj/plushes.dmi and b/icons/obj/plushes.dmi differ diff --git a/icons/obj/storage.dmi b/icons/obj/storage.dmi index 1a1e5f617b..9467e8f818 100644 Binary files a/icons/obj/storage.dmi and b/icons/obj/storage.dmi differ diff --git a/icons/obj/tools.dmi b/icons/obj/tools.dmi index 8f6b844a23..cfb36bb3ae 100644 Binary files a/icons/obj/tools.dmi and b/icons/obj/tools.dmi differ diff --git a/modular_citadel/code/datums/mood_events/generic_positive_events.dm b/modular_citadel/code/datums/mood_events/generic_positive_events.dm index 717fe5a47d..7b989d7700 100644 --- a/modular_citadel/code/datums/mood_events/generic_positive_events.dm +++ b/modular_citadel/code/datums/mood_events/generic_positive_events.dm @@ -24,11 +24,11 @@ description = "I came!\n" //funny meme haha mood_change = 3 timeout = 1000 - + /datum/mood_event/fedpred description = "I've devoured someone!\n" mood_change = 3 /datum/mood_event/fedprey description = "It feels quite cozy in here.\n" - mood_change = 3 \ No newline at end of file + mood_change = 3 diff --git a/modular_citadel/code/datums/mood_events/moodular.dm b/modular_citadel/code/datums/mood_events/moodular.dm index b764c0027e..b53ce417e8 100644 --- a/modular_citadel/code/datums/mood_events/moodular.dm +++ b/modular_citadel/code/datums/mood_events/moodular.dm @@ -7,12 +7,7 @@ if(mood) mood.add_event("hugbox", /datum/mood_event/hugbox) -// headpats (IMPORTANT) -/mob/living/carbon/help_shake_act(mob/living/carbon/M) - . = ..() - GET_COMPONENT_FROM(mood, /datum/component/mood, src) - if(mood) - mood.add_event("headpat", /datum/mood_event/headpat) +//Removed headpats here, duplicate code? // plush petting /obj/item/toy/plush/attack_self(mob/user) diff --git a/modular_citadel/code/game/gamemodes/gangs/dominator.dm b/modular_citadel/code/game/gamemodes/gangs/dominator.dm new file mode 100644 index 0000000000..0d89c78010 --- /dev/null +++ b/modular_citadel/code/game/gamemodes/gangs/dominator.dm @@ -0,0 +1,243 @@ +#define DOM_BLOCKED_SPAM_CAP 6 +//32 instead of 40 for safety reasons. How many turfs aren't walls around dominator for it to work +#define DOM_REQUIRED_TURFS 32 +#define DOM_HULK_HITS_REQUIRED 10 + +/obj/machinery/dominator + name = "dominator" + desc = "A visibly sinister device. Looks like you can break it if you hit it enough." + icon = 'icons/obj/machines/dominator.dmi' + icon_state = "dominator" + density = TRUE + anchored = TRUE + layer = HIGH_OBJ_LAYER + max_integrity = 300 + integrity_failure = 100 + armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 10, "acid" = 70) + var/datum/team/gang/gang + var/operating = FALSE //false=standby or broken, true=takeover + var/warned = FALSE //if this device has set off the warning at <3 minutes yet + var/spam_prevention = DOM_BLOCKED_SPAM_CAP //first message is immediate + var/datum/effect_system/spark_spread/spark_system + var/obj/effect/countdown/dominator/countdown + +/obj/machinery/dominator/Initialize() + . = ..() + set_light(l_range = 2, l_power = 0.75) + GLOB.poi_list |= src + spark_system = new + spark_system.set_up(5, TRUE, src) + countdown = new(src) + update_icon() + +/obj/machinery/dominator/Destroy() + if(!(stat & BROKEN)) + set_broken() + GLOB.poi_list.Remove(src) + gang = null + QDEL_NULL(spark_system) + QDEL_NULL(countdown) + STOP_PROCESSING(SSmachines, src) + return ..() + +/obj/machinery/dominator/emp_act(severity) + take_damage(100, BURN, "energy", 0) + ..() + +/obj/machinery/dominator/hulk_damage() + return (max_integrity - integrity_failure) / DOM_HULK_HITS_REQUIRED + +/obj/machinery/dominator/tesla_act() + qdel(src) + +/obj/machinery/dominator/update_icon() + cut_overlays() + if(!(stat & BROKEN)) + icon_state = "dominator-active" + if(operating) + var/mutable_appearance/dominator_overlay = mutable_appearance('icons/obj/machines/dominator.dmi', "dominator-overlay") + if(gang) + dominator_overlay.color = gang.color + add_overlay(dominator_overlay) + else + icon_state = "dominator" + if(obj_integrity/max_integrity < 0.66) + add_overlay("damage") + else + icon_state = "dominator-broken" + +/obj/machinery/dominator/examine(mob/user) + ..() + if(stat & BROKEN) + return + + if(gang && gang.domination_time != NOT_DOMINATING) + if(gang.domination_time > world.time) + to_chat(user, "Hostile Takeover in progress. Estimated [gang.domination_time_remaining()] seconds remain.") + else + to_chat(user, "Hostile Takeover of [station_name()] successful. Have a great day.") + else + to_chat(user, "System on standby.") + to_chat(user, "System Integrity: [round((obj_integrity/max_integrity)*100,1)]%") + +/obj/machinery/dominator/process() + ..() + if(gang && gang.domination_time != NOT_DOMINATING) + var/time_remaining = gang.domination_time_remaining() + if(time_remaining > 0) + if(excessive_walls_check()) + gang.domination_time += 20 + if(spam_prevention < DOM_BLOCKED_SPAM_CAP) + spam_prevention++ + else + playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) // Play sound buzz-two.ogg, not before cause its annoying. + gang.message_gangtools("Warning: There are too many walls around your gang's dominator, its signal is being blocked!") + say("Error: Takeover signal is currently blocked! There are too many walls within 3 standard units of this device.") + spam_prevention = 0 + return + . = TRUE + playsound(loc, 'sound/items/timer.ogg', 10, 0) + if(!warned && (time_remaining < 180)) + warned = TRUE + var/area/domloc = get_area(loc) + gang.message_gangtools("Less than 3 minutes remains in hostile takeover. Defend your dominator at [domloc.map_name]!") + for(var/G in GLOB.gangs) + var/datum/team/gang/tempgang = G + if(tempgang != gang) + tempgang.message_gangtools("WARNING: [gang.name] Gang takeover imminent. Their dominator at [domloc.map_name] must be destroyed!",1,1) + else + Cinematic(CINEMATIC_MALF,world) //Here is the gang victory trigger on the dominator ending. + gang.winner = TRUE + SSticker.force_ending = TRUE + + if(!.) + STOP_PROCESSING(SSmachines, src) + +/obj/machinery/dominator/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) + switch(damage_type) + if(BRUTE) + if(damage_amount) + playsound(src, 'sound/effects/bang.ogg', 50, 1) + else + playsound(loc, 'sound/weapons/tap.ogg', 50, 1) + if(BURN) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) + +/obj/machinery/dominator/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1) + . = ..() + if(.) + if(obj_integrity/max_integrity > 0.66) + if(prob(damage_amount*2)) + spark_system.start() + else if(!(stat & BROKEN)) + spark_system.start() + update_icon() + + +/obj/machinery/dominator/obj_break(damage_flag) + if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1)) + set_broken() + +/obj/machinery/dominator/deconstruct(disassembled = TRUE) + if(!(flags_1 & NODECONSTRUCT_1)) + if(!(stat & BROKEN)) + set_broken() + new /obj/item/stack/sheet/plasteel(src.loc) + qdel(src) + +/obj/machinery/dominator/attacked_by(obj/item/I, mob/living/user) + add_fingerprint(user) + ..() + +/obj/machinery/dominator/attack_hand(mob/user) + if(operating || (stat & BROKEN)) + examine(user) + return + + var/datum/team/gang/tempgang + + var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang) + if(GA) + tempgang = GA.gang + if(!tempgang) + examine(user) + return + + if(tempgang.domination_time != NOT_DOMINATING) + to_chat(user, "Error: Hostile Takeover is already in progress.") + return + + if(!tempgang.dom_attempts) + to_chat(user, "Error: Unable to breach station network. Firewall has logged our signature and is blocking all further attempts.") + return + + var/time = round(tempgang.determine_domination_time()/60,0.1) + if(alert(user,"A takeover will require [time] minutes.\nYour gang will be unable to gain influence while it is active.\nThe entire station will likely be alerted to it once it starts.\nYou have [tempgang.dom_attempts] attempt(s) remaining. Are you ready?","Confirm","Ready","Later") == "Ready") + if((tempgang.domination_time != NOT_DOMINATING) || !tempgang.dom_attempts || !in_range(src, user) || !isturf(loc)) + return 0 + + var/area/A = get_area(loc) + var/locname = A.map_name + + gang = tempgang + gang.dom_attempts -- + priority_announce("Network breach detected in [locname]. The [gang.name] Gang is attempting to seize control of the station!","Network Alert") + gang.domination() + SSshuttle.registerHostileEnvironment(src) + name = "[gang.name] Gang [name]" + operating = TRUE + update_icon() + + countdown.start() + countdown.color = gang.color + + set_light(l_range = 3, l_power = 0.9) + light_color = gang.color + START_PROCESSING(SSmachines, src) + + gang.message_gangtools("Hostile takeover in progress: Estimated [time] minutes until victory.[gang.dom_attempts ? "" : " This is your final attempt."]") + for(var/G in GLOB.gangs) + var/datum/team/gang/vagos = G + if(vagos != gang) + vagos.message_gangtools("Enemy takeover attempt detected in [locname]: Estimated [time] minutes until our defeat.",1,1) + +/obj/machinery/dominator/proc/excessive_walls_check() // why the fuck was this even a global proc... + var/open = 0 + for(var/turf/T in view(3, src)) + if(!iswallturf(T)) //Check for /closed/wall, isclosedturf() moves it back to just checking for /closed/ which makes it very finicky. + open++ + //to_chat(world, "THE DOMINATOR SEES [open] OPEN TURFS") uncomment to see what this shitty fucking wallcheck sees + if(open < DOM_REQUIRED_TURFS) + return TRUE + else + return FALSE +/obj/machinery/dominator/proc/set_broken() + if(gang) + gang.domination_time = NOT_DOMINATING + + var/takeover_in_progress = FALSE + for(var/G in GLOB.gangs) + var/datum/team/gang/ballas = G + if(ballas.domination_time != NOT_DOMINATING) + takeover_in_progress = TRUE + break + if(!takeover_in_progress) + var/was_stranded = SSshuttle.emergency.mode == SHUTTLE_STRANDED + if(!was_stranded) + priority_announce("All hostile activity within station systems has ceased.","Network Alert") + + if(get_security_level() == "delta") + set_security_level("red") + + SSshuttle.clearHostileEnvironment(src) + gang.message_gangtools("Hostile takeover cancelled: Dominator is no longer operational.[gang.dom_attempts ? " You have [gang.dom_attempts] attempt remaining." : " The station network will have likely blocked any more attempts by us."]",1,1) + + set_light(0) + operating = FALSE + stat |= BROKEN + update_icon() + STOP_PROCESSING(SSmachines, src) + +#undef DOM_BLOCKED_SPAM_CAP +#undef DOM_REQUIRED_TURFS +#undef DOM_HULK_HITS_REQUIRED \ No newline at end of file diff --git a/modular_citadel/code/game/gamemodes/gangs/dominator_countdown.dm b/modular_citadel/code/game/gamemodes/gangs/dominator_countdown.dm new file mode 100644 index 0000000000..c6ae610e37 --- /dev/null +++ b/modular_citadel/code/game/gamemodes/gangs/dominator_countdown.dm @@ -0,0 +1,13 @@ +/obj/effect/countdown/dominator + name = "dominator countdown" + text_size = 1 + color = "#e5e5e5" // Overwritten when the dominator starts + +/obj/effect/countdown/dominator/get_value() + var/obj/machinery/dominator/D = attached_to + if(!istype(D)) + return + else if(D.gang && D.gang.domination_time != NOT_DOMINATING) + return D.gang.domination_time_remaining() + else + return "OFFLINE" \ No newline at end of file diff --git a/modular_citadel/code/game/gamemodes/gangs/gang.dm b/modular_citadel/code/game/gamemodes/gangs/gang.dm new file mode 100644 index 0000000000..00ce3f81a9 --- /dev/null +++ b/modular_citadel/code/game/gamemodes/gangs/gang.dm @@ -0,0 +1,476 @@ +/datum/antagonist/gang + name = "Gangster" + roundend_category = "gangsters" + can_coexist_with_others = FALSE + job_rank = ROLE_GANG + antagpanel_category = "Gang" + var/hud_type = "gangster" + var/message_name = "Gangster" + var/datum/team/gang/gang + +/datum/antagonist/gang/can_be_owned(datum/mind/new_owner) + . = ..() + if(.) + if(new_owner.unconvertable) + return FALSE + +/datum/antagonist/gang/apply_innate_effects(mob/living/mob_override) + var/mob/living/M = mob_override || owner.current + update_gang_icons_added(M) + +/datum/antagonist/gang/remove_innate_effects(mob/living/mob_override) + var/mob/living/M = mob_override || owner.current + update_gang_icons_removed(M) + +/datum/antagonist/gang/get_team() + return gang + +/datum/antagonist/gang/greet() + gang.greet_gangster(owner) + +/datum/antagonist/gang/farewell() + if(ishuman(owner.current)) + owner.current.visible_message("[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!", null, null, null, owner.current) + to_chat(owner, "You are no longer a gangster!") + +/datum/antagonist/gang/on_gain() + if(!gang) + create_team() + ..() + var/mob/living/carbon/human/H = owner.current + if(istype(H)) + if(owner.assigned_role == "Clown") + to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.") + H.dna.remove_mutation(CLOWNMUT) + add_to_gang() + +/datum/antagonist/gang/on_removal() + remove_from_gang() + ..() + +/datum/antagonist/gang/create_team(team) + if(!gang) // add_antag_datum calls create_team, so we need to avoid generating two gangs in that case + if(team) + gang = team + return + var/datum/team/gang/gangteam = pick_n_take(GLOB.possible_gangs) + if(gangteam) + gang = new gangteam + +/datum/antagonist/gang/proc/equip_gang() // Bosses get equipped with their tools + return + +/datum/antagonist/gang/proc/update_gang_icons_added(mob/living/M) + var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num] + if(!ganghud) + ganghud = new/datum/atom_hud/antag/gang() + gang.hud_entry_num = GLOB.huds.len+1 // this is the index the gang hud will be added at + GLOB.huds += ganghud + ganghud.color = gang.color + ganghud.join_hud(M) + set_antag_hud(M,hud_type) + +/datum/antagonist/gang/proc/update_gang_icons_removed(mob/living/M) + var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num] + if(ganghud) + ganghud.leave_hud(M) + set_antag_hud(M, null) + +/datum/antagonist/gang/proc/can_be_converted(mob/living/candidate) + if(!candidate.mind) + return FALSE + if(!can_be_owned(candidate.mind)) + return FALSE + var/mob/living/carbon/human/H = candidate + if(!istype(H)) //Can't nonhumans + return FALSE + return TRUE + +/datum/antagonist/gang/proc/promote() // Bump up to boss + var/datum/team/gang/old_gang = gang + var/datum/mind/old_owner = owner + owner.remove_antag_datum(/datum/antagonist/gang) + var/datum/antagonist/gang/boss/lieutenant/new_boss = new + new_boss.silent = TRUE + old_owner.add_antag_datum(new_boss,old_gang) + new_boss.silent = FALSE + log_game("[key_name(old_owner)] has been promoted to Lieutenant in the [old_gang.name] Gang") + to_chat(old_owner, "You have been promoted to Lieutenant!") + + +// Admin commands +/datum/antagonist/gang/get_admin_commands() + . = ..() + .["Promote"] = CALLBACK(src,.proc/admin_promote) + .["Set Influence"] = CALLBACK(src, .proc/admin_adjust_influence) + if(gang.domination_time != NOT_DOMINATING) + .["Set domination time left"] = CALLBACK(src, .proc/set_dom_time_left) + +/datum/antagonist/gang/admin_add(datum/mind/new_owner,mob/admin) + var/new_or_existing = input(admin, "Which gang do you want to be assigned to the user?", "Gangs") as null|anything in list("New","Existing") + if(isnull(new_or_existing)) + return + else if(new_or_existing == "New") + var/newgang = input(admin, "Select a gang, or select random to pick a random one.", "New gang") as null|anything in GLOB.possible_gangs + "Random" + if(isnull(newgang)) + return + else if(newgang == "Random") + var/datum/team/gang/G = pick_n_take(GLOB.possible_gangs) + gang = new G + else + GLOB.possible_gangs -= newgang + gang = new newgang + else + if(!GLOB.gangs.len) // no gangs exist + to_chat(admin, "No gangs exist, please create a new one instead.") + return + var/existinggang = input(admin, "Select a gang, or select random to pick a random one.", "Existing gang") as null|anything in GLOB.gangs + "Random" + if(isnull(existinggang)) + return + else if(existinggang == "Random") + gang = pick(GLOB.gangs) + else + gang = existinggang + ..() + return TRUE + +/datum/antagonist/gang/proc/admin_promote(mob/admin) + message_admins("[key_name_admin(admin)] has promoted [owner] to gang boss.") + log_admin("[key_name(admin)] has promoted [owner] to boss.") + promote() + +/datum/antagonist/gang/proc/admin_adjust_influence() + var/inf = input("Influence for [gang.name]","Gang influence", gang.influence) as null | num + if(!isnull(inf)) + gang.influence = inf + message_admins("[key_name_admin(usr)] changed [gang.name]'s influence to [inf].") + log_admin("[key_name(usr)] changed [gang.name]'s influence to [inf].") + +/datum/antagonist/gang/proc/add_to_gang() + gang.add_member(owner) + owner.current.log_message("Has been converted to the [gang.name] gang!", INDIVIDUAL_ATTACK_LOG) + +/datum/antagonist/gang/proc/remove_from_gang() + gang.remove_member(owner) + owner.current.log_message("Has been deconverted from the [gang.name] gang!", INDIVIDUAL_ATTACK_LOG) + +/datum/antagonist/gang/proc/set_dom_time_left(mob/admin) + if(gang.domination_time == NOT_DOMINATING) + return // an admin shouldn't need this + var/seconds = input(admin, "Set the time left for the gang to win, in seconds", "Domination time left") as null|num + if(seconds && seconds > 0) + gang.domination_time = world.time + seconds*10 + gang.message_gangtools("Takeover shortened to [gang.domination_time_remaining()] seconds by your Syndicate benefactors.") + +// Boss type. Those can use gang tools to buy items for their gang, in particular the Dominator, used to win the gamemode, along with more gang tools to promote fellow gangsters to boss status. +/datum/antagonist/gang/boss + name = "Gang boss" + hud_type = "gang_boss" + message_name = "Leader" + +/datum/antagonist/gang/boss/on_gain() + ..() + if(gang) + gang.leaders += owner + +/datum/antagonist/gang/boss/on_removal() + if(gang) + gang.leaders -= owner + ..() + +/datum/antagonist/gang/boss/antag_listing_name() + return ..() + "(Boss)" + +/datum/antagonist/gang/boss/equip_gang(gangtool = TRUE, pen = TRUE, spraycan = TRUE, hud = TRUE) // usually has to be called separately + var/mob/living/carbon/human/H = owner.current + if(!istype(H)) + return + + var/list/slots = list ( + "backpack" = SLOT_IN_BACKPACK, + "left pocket" = SLOT_L_STORE, + "right pocket" = SLOT_R_STORE, + "hands" = SLOT_HANDS + ) + + if(gangtool)//Here is where all of the text occurs when a gang boss first spawns in. + var/obj/item/device/gangtool/G = new() + var/where = H.equip_in_one_of_slots(G, slots) + if (!where) + to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a Gangtool.") + else + G.register_device(H) + to_chat(H, "The Gangtool in your [where] will allow you to purchase weapons and equipment, send messages to your gang, and recall the emergency shuttle from anywhere on the station.") + to_chat(H, "As the gang boss, you can also promote your gang members to lieutenant. Unlike regular gangsters, Lieutenants cannot be deconverted and are able to use gangtools too.") + + if(pen) + var/obj/item/pen/gang/T = new() + var/where2 = H.equip_in_one_of_slots(T, slots) + if (!where2) + to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a recruitment pen to start.") + else + to_chat(H, "The recruitment pen in your [where2] will help you get your gang started. Stab unsuspecting crew members with it to recruit them. All gangsters can use these, distribute them to see your gang grow.") + + if(spraycan) + var/obj/item/toy/crayon/spraycan/gang/SC = new(null,gang) + var/where3 = H.equip_in_one_of_slots(SC, slots) + if (!where3) + to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a territory spraycan to start.") + else + to_chat(H, "The territory spraycan in your [where3] can be used to claim areas of the station for your gang. The more territory your gang controls, the more influence you get. All gangsters can use these, so distribute them to grow your influence faster.") + + if(hud) + var/obj/item/clothing/glasses/hud/security/chameleon/C = new(null,gang) + var/where4 = H.equip_in_one_of_slots(C, slots) + if (!where4) + to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a chameleon security HUD.") + else + to_chat(H, "The chameleon security HUD in your [where4] will help you keep track of who is mindshield-implanted, and unable to be recruited.") + +// Admin commands for bosses +/datum/antagonist/gang/boss/admin_add(datum/mind/new_owner,mob/admin) + if(!new_owner.has_antag_datum(parent_type)) + ..() + to_chat(new_owner.current, "You are a member of the [gang.name] Gang leadership now!") + return + promote() + message_admins("[key_name_admin(admin)] has made [new_owner.current] a boss of the [gang.name] gang.") + log_admin("[key_name(admin)] has made [new_owner.current] a boss of the [gang.name] gang.") + to_chat(new_owner.current, "You are a member of the [gang.name] Gang leadership now!") + +/datum/antagonist/gang/boss/get_admin_commands() + . = ..() + . -= "Promote" + .["Take gangtool"] = CALLBACK(src,.proc/admin_take_gangtool) + .["Give gangtool"] = CALLBACK(src,.proc/admin_give_gangtool) + .["Demote"] = CALLBACK(src,.proc/admin_demote) + +/datum/antagonist/gang/boss/proc/demote() + var/old_gang = gang + var/datum/mind/old_owner = owner + silent = TRUE + owner.remove_antag_datum(/datum/antagonist/gang/boss) + var/datum/antagonist/gang/new_gangster = new /datum/antagonist/gang() + new_gangster.silent = TRUE + old_owner.add_antag_datum(new_gangster,old_gang) + new_gangster.silent = FALSE + log_game("[key_name(old_owner)] has been demoted to Gangster in the [gang.name] Gang") + to_chat(old_owner, "The gang has been disappointed of your leader traits! You are a regular gangster now!") + +/datum/antagonist/gang/boss/proc/admin_take_gangtool(mob/admin) + var/list/L = owner.current.get_contents() + var/obj/item/device/gangtool/gangtool = locate() in L + if (!gangtool) + to_chat(admin, "Deleting gangtool failed!") + return + qdel(gangtool) + +/datum/antagonist/gang/boss/proc/admin_give_gangtool(mob/admin) + equip_gang(TRUE, FALSE, FALSE, FALSE) + +/datum/antagonist/gang/boss/proc/admin_demote(datum/mind/target,mob/user) + message_admins("[key_name_admin(user)] has demoted [owner.current] from gang boss.") + log_admin("[key_name(user)] has demoted [owner.current] from gang boss.") + admin_take_gangtool(user) + demote() + +/datum/antagonist/gang/boss/lieutenant + name = "Gang Lieutenant" + message_name = "Lieutenant" + hud_type = "gang_lt" + +#define MAXIMUM_RECALLS 3 +#define INFLUENCE_INTERVAL 1200 //This handles the interval between each count of influence. +// Gang team datum. This handles the gang itself. +/datum/team/gang + name = "Gang" + member_name = "gangster" + var/hud_entry_num // because if you put something other than a number in GLOB.huds, god have mercy on your fucking soul friend + var/list/leaders = list() // bosses + var/max_leaders = MAX_LEADERS_GANG + var/list/territories = list() // territories owned by the gang. + var/list/lost_territories = list() // territories lost by the gang. + var/list/new_territories = list() // territories captured by the gang. + var/list/gangtools = list() + var/domination_time = NOT_DOMINATING + var/dom_attempts = INITIAL_DOM_ATTEMPTS + var/color + var/influence = 0 // influence of the gang, based on how many territories they own. Can be used to buy weapons and tools from a gang uplink. + var/winner // Once the gang wins with a dominator, this becomes true. For roundend credits purposes. + var/list/inner_outfits = list() + var/list/outer_outfits = list() + var/next_point_time + var/recalls = MAXIMUM_RECALLS // Once this reaches 0, this gang cannot force recall the shuttle with their gangtool anymore + +/datum/team/gang/New(starting_members) + . = ..() + GLOB.gangs += src + if(starting_members) + if(islist(starting_members)) + for(var/datum/mind/groveboss in starting_members) + leaders += groveboss + var/datum/antagonist/gang/boss/gb = new + groveboss.add_antag_datum(gb, src) + gb.equip_gang() + + else + var/datum/mind/CJ = starting_members + if(istype(CJ)) + leaders += CJ + var/datum/antagonist/gang/boss/bossdatum = new + CJ.add_antag_datum(bossdatum, src) + bossdatum.equip_gang() + next_point_time = world.time + INFLUENCE_INTERVAL + addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL) + +/datum/team/gang/Destroy() + GLOB.gangs -= src + ..() + +/datum/team/gang/roundend_report() //roundend report. + var/list/report = list() + report += "[name]:" + if(winner) + report += "The [name] gang successfully activated the mind dominator!" + else + report += "The [name] gang has failed!" + + report += "The [name] gang bosses were:" + report += printplayerlist(leaders) + report += "The [name] [member_name]s were:" + report += printplayerlist(members-leaders) + + return "
[report.Join("
")]
" + +/datum/team/gang/proc/greet_gangster(datum/mind/gangster) //The text a person receives when recruited. + to_chat(gangster, "You are now a member of the [name] Gang!") + to_chat(gangster, "Help your bosses take over the station by claiming territory with spraycans. Simply spray on any unclaimed area of the station.") + to_chat(gangster, "You can also use recruitment pens to recruit more to your cause, If your boss provides you one.") + to_chat(gangster, "Their ultimate objective is to take over the station with a Dominator machine.") + to_chat(gangster, "You can identify your mates by their large, \[G\] icon.") + gangster.store_memory("You are a member of the [name] Gang!") + +/datum/team/gang/proc/handle_territories() + next_point_time = world.time + INFLUENCE_INTERVAL + if(!leaders.len) + return + var/added_names = "" + var/lost_names = "" + + //Re-add territories that were reclaimed, so if they got tagged over, they can still earn income if they tag it back before the next status report + var/list/reclaimed_territories = new_territories & lost_territories + territories |= reclaimed_territories + new_territories -= reclaimed_territories + lost_territories -= reclaimed_territories + + //Process lost territories + for(var/area in lost_territories) + if(lost_names != "") + lost_names += ", " + lost_names += "[lost_territories[area]]" + territories -= area + + //Calculate and report influence growth + + //Process new territories + for(var/area in new_territories) + if(added_names != "") + added_names += ", " + added_names += "[new_territories[area]]" + territories += area + + //Report territory changes + var/message = "[src] Gang Status Report:.
*---------*
" + message += "[new_territories.len] new territories:
[added_names]
" + message += "[lost_territories.len] territories lost:
[lost_names]
" + //Clear the lists + new_territories = list() + lost_territories = list() + var/total_territories = total_claimable_territories() + var/control = round((territories.len/total_territories)*100, 1) + var/uniformed = check_clothing() + message += "Your gang now has [control]% control of the station.
*---------*
" + if(domination_time != NOT_DOMINATING) + var/new_time = max(world.time, domination_time - (uniformed * 4) - (territories.len * 2)) + if(new_time < domination_time) + message += "Takeover shortened by [(domination_time - new_time)*0.1] seconds for defending [territories.len] territories.
" + domination_time = new_time + message += "[domination_time_remaining()] seconds remain in hostile takeover.
" + else + var/new_influence = check_territory_income() + if(new_influence != influence) + message += "Gang influence has increased by [new_influence - influence] for defending [territories.len] territories and [uniformed] uniformed gangsters.
" + influence = new_influence + message += "Your gang now has [influence] influence.
" + message_gangtools(message) + addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL) + +/datum/team/gang/proc/total_claimable_territories() + var/list/valid_territories = list() + for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION)) //First, collect all area types on the station zlevel + for(var/ar in SSmapping.areas_in_z["[z]"]) + var/area/A = ar + if(!(A.type in valid_territories) && A.valid_territory) + valid_territories |= A.type + return valid_territories.len + +/datum/team/gang/proc/check_territory_income() + var/new_influence = min(999,influence + 15 + (check_clothing() * 2) + territories.len) + return new_influence + +/datum/team/gang/proc/check_clothing() + //Count uniformed gangsters + var/uniformed = 0 + for(var/datum/mind/gangmind in members) + if(ishuman(gangmind.current)) + var/mob/living/carbon/human/gangster = gangmind.current + //Gangster must be alive and should return 0 not continue if conditions are met. + if(!istype(gangster) || gangster.stat == DEAD) + return 0 + + var/obj/item/clothing/outfit + var/obj/item/clothing/gang_outfit + if(gangster.w_uniform) + outfit = gangster.w_uniform + if(outfit.type in inner_outfits) + gang_outfit = outfit + if(gangster.wear_suit) + outfit = gangster.wear_suit + if(outfit.type in outer_outfits) + gang_outfit = outfit + + if(gang_outfit) + uniformed++ + return uniformed + +/datum/team/gang/proc/adjust_influence(value) + influence = max(0, influence + value) + +/datum/team/gang/proc/message_gangtools(message) + if(!gangtools.len || !message) + return + for(var/i in gangtools) + var/obj/item/device/gangtool/tool = i + var/mob/living/mob = get(tool.loc, /mob/living) + if(mob && mob.mind && mob.stat == CONSCIOUS) + var/datum/antagonist/gang/gangster = mob.mind.has_antag_datum(/datum/antagonist/gang) + if(gangster.gang == src) + to_chat(mob, "[icon2html(tool, mob)] [message]") + playsound(mob.loc, 'sound/machines/twobeep.ogg', 50, 1) + return + +/datum/team/gang/proc/domination() + domination_time = world.time + determine_domination_time()*10 + set_security_level("delta") + +/datum/team/gang/proc/determine_domination_time() // calculates the value in seconds (this is the initial domination time!) + var/total_territories = total_claimable_territories() + return max(180,480 - (round((territories.len/total_territories)*100, 1) * 9)) + +/datum/team/gang/proc/domination_time_remaining() // retrieves the value from world.time based deciseconds to seconds + var/diff = domination_time - world.time + return round(diff * 0.1) + + +#undef MAXIMUM_RECALLS +#undef INFLUENCE_INTERVAL \ No newline at end of file diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm b/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm new file mode 100644 index 0000000000..334d6bf423 --- /dev/null +++ b/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm @@ -0,0 +1,139 @@ +// Gang datums go here. If you want to create a new gang, you must be sure to edit: +// name +// color (must be a hex, "blue" isn't acceptable due to how spraycans are handled) +// inner_outfits (must be a list() with typepaths of the clothes in it. One is fine, but there is support for multiple: one will be picked at random when bought) +// outer_outfits (same as above) +// You also need to make a gang graffiti, that will go in crayondecal.dmi inside our icons, with the same name of the gang it's assigned to. Nothing else,just the icon. +// Those are all required. If one is missed, stuff could break. + +/datum/team/gang/clandestine + name = "Clandestine" + color = "#FF0000" + inner_outfits = list(/obj/item/clothing/under/syndicate/combat) + outer_outfits = list(/obj/item/clothing/suit/jacket) + +/datum/team/gang/prima + name = "Prima" + color = "#FFFF00" + inner_outfits = list(/obj/item/clothing/under/color/yellow) + outer_outfits = list(/obj/item/clothing/suit/hastur) + +/datum/team/gang/zerog + name = "Zero-G" + color = "#C0C0C0" + inner_outfits = list(/obj/item/clothing/under/suit_jacket/white) + outer_outfits = list(/obj/item/clothing/suit/hooded/wintercoat) + +/datum/team/gang/max + name = "Max" + color = "#800000" + inner_outfits = list(/obj/item/clothing/under/color/maroon) + outer_outfits = list(/obj/item/clothing/suit/poncho/red) + +/datum/team/gang/blasto + name = "Blasto" + color = "#000080" + inner_outfits = list(/obj/item/clothing/under/suit_jacket/navy) + outer_outfits = list(/obj/item/clothing/suit/jacket/miljacket) + +/datum/team/gang/waffle + name = "Waffle" + color = "#808000" //shared color with cyber, but they can keep brown cause waffles. + inner_outfits = list(/obj/item/clothing/under/suit_jacket/green) + outer_outfits = list(/obj/item/clothing/suit/poncho) + +/datum/team/gang/north + name = "North" + color = "#00FF00" + inner_outfits = list(/obj/item/clothing/under/color/green) + outer_outfits = list(/obj/item/clothing/suit/poncho/green) + +/datum/team/gang/omni + name = "Omni" + color = "#008080" + inner_outfits = list(/obj/item/clothing/under/color/teal) + outer_outfits = list(/obj/item/clothing/suit/studentuni) + +/datum/team/gang/newton + name = "Newton" + color = "#A52A2A" + inner_outfits = list(/obj/item/clothing/under/color/brown) + outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings) + +/datum/team/gang/cyber + name = "Cyber" + color = "#00f904" //Cyber and waffle shared colors, I made these guys green and made weed darker green. + inner_outfits = list(/obj/item/clothing/under/color/lightbrown) + outer_outfits = list(/obj/item/clothing/suit/nemes) + +/datum/team/gang/donk + name = "Donk" + color = "#0000FF" + inner_outfits = list(/obj/item/clothing/under/color/darkblue) + outer_outfits = list(/obj/item/clothing/suit/apron/overalls) + +/datum/team/gang/gene + name = "Gene" + color = "#00FFFF" + inner_outfits = list(/obj/item/clothing/under/color/blue) + outer_outfits = list(/obj/item/clothing/suit/apron) + +/datum/team/gang/gib + name = "Gib" + color = "#636060" //Applying black to grayscale... Zero-G is already grey too. oh well. + inner_outfits = list(/obj/item/clothing/under/color/black) + outer_outfits = list(/obj/item/clothing/suit/jacket/leather/overcoat) + +/datum/team/gang/tunnel + name = "Tunnel" + color = "#FF00FF" //Gave the leather jacket to the tunnel gang over diablo. + inner_outfits = list(/obj/item/clothing/under/villain) + outer_outfits = list(/obj/item/clothing/suit/jacket/leather) + +/datum/team/gang/diablo + name = "Diablo" + color = "#FF0000" //literal early 90s skinhead regalia. + inner_outfits = list(/obj/item/clothing/under/pants/classicjeans) + outer_outfits = list(/obj/item/clothing/suit/suspenders) + +/datum/team/gang/psyke + name = "Psyke" + color = "#808080" + inner_outfits = list(/obj/item/clothing/under/color/grey) + outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings/griffinwings) + +/datum/team/gang/osiron + name = "Osiron" + color = "#FFFFFF" + inner_outfits = list(/obj/item/clothing/under/color/white) + outer_outfits = list(/obj/item/clothing/suit/toggle/labcoat) + +/datum/team/gang/sirius + name = "Sirius" + color = "#FFC0CB" + inner_outfits = list(/obj/item/clothing/under/color/pink) + outer_outfits = list(/obj/item/clothing/suit/jacket/puffer/vest) + +/datum/team/gang/sleepingcarp + name = "Sleeping Carp" + color = "#800080" + inner_outfits = list(/obj/item/clothing/under/color/lightpurple) + outer_outfits = list(/obj/item/clothing/suit/hooded/carp_costume) + +/datum/team/gang/h + name = "H" + color = "#993333" + inner_outfits = list(/obj/item/clothing/under/jabroni) //Why not? + outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings) + +/datum/team/gang/rigatonifamily + name = "Rigatoni family" + color = "#cc9900" // p a s t a colored + inner_outfits = list(/obj/item/clothing/under/rank/chef) + outer_outfits = list(/obj/item/clothing/suit/apron/chef) + +/datum/team/gang/weed + name = "Weed" + color = "#6cd648" + inner_outfits = list(/obj/item/clothing/under/color/darkgreen) + outer_outfits = list(/obj/item/clothing/suit/vapeshirt) \ No newline at end of file diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_decals.dm b/modular_citadel/code/game/gamemodes/gangs/gang_decals.dm new file mode 100644 index 0000000000..6e5cb58891 --- /dev/null +++ b/modular_citadel/code/game/gamemodes/gangs/gang_decals.dm @@ -0,0 +1,38 @@ +/obj/effect/decal/cleanable/crayon/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null) + . = ..() + if(type == "poseur tag") + var/datum/team/gang/gang = pick(subtypesof(/datum/team/gang)) + var/gangname = initial(gang.name) + icon = 'icons/effects/crayondecal.dmi' + icon_state = "[gangname]" + type = null + +/obj/effect/decal/cleanable/crayon/gang + icon = 'icons/effects/crayondecal.dmi' + layer = ABOVE_NORMAL_TURF_LAYER //Harder to hide + plane = GAME_PLANE + do_icon_rotate = FALSE //These are designed to always face south, so no rotation please. + var/datum/team/gang/gang + +/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, datum/team/gang/G, e_name = "gang tag", rotation = 0, mob/user) + if(!G) + return INITIALIZE_HINT_QDEL + gang = G + var/newcolor = G.color + var/area/territory = get_area(src) + icon_state = G.name + G.new_territories |= list(territory.type = territory.name) + //If this isn't tagged by a specific gangster there's no bonus income. + .=..(mapload, newcolor, icon_state, e_name, rotation) + +/obj/effect/decal/cleanable/crayon/gang/Destroy() + if(gang) + var/area/territory = get_area(src) + gang.territories -= territory.type + gang.new_territories -= territory.type + gang.lost_territories |= list(territory.type = territory.name) + gang = null + return ..() + +/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T) + return isspaceturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T) \ No newline at end of file diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_hud.dm b/modular_citadel/code/game/gamemodes/gangs/gang_hud.dm new file mode 100644 index 0000000000..3fde6d4123 --- /dev/null +++ b/modular_citadel/code/game/gamemodes/gangs/gang_hud.dm @@ -0,0 +1,34 @@ +/datum/atom_hud/antag/gang + var/color = null + +/datum/atom_hud/antag/gang/add_to_hud(atom/A) + if(!A) + return + var/image/holder = A.hud_list[ANTAG_HUD] + if(holder) + holder.color = color + ..() + +/datum/atom_hud/antag/gang/remove_from_hud(atom/A) + if(!A) + return + var/image/holder = A.hud_list[ANTAG_HUD] + if(holder) + holder.color = null + ..() + +/datum/atom_hud/antag/gang/join_hud(mob/M) + if(!istype(M)) + CRASH("join_hud(): [M] ([M.type]) is not a mob!") + var/image/holder = M.hud_list[ANTAG_HUD] + if(holder) + holder.color = color + ..() + +/datum/atom_hud/antag/gang/leave_hud(mob/M) + if(!istype(M)) + CRASH("leave_hud(): [M] ([M.type]) is not a mob!") + var/image/holder = M.hud_list[ANTAG_HUD] + if(holder) + holder.color = null + ..() \ No newline at end of file diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_items.dm b/modular_citadel/code/game/gamemodes/gangs/gang_items.dm new file mode 100644 index 0000000000..0f16b6462b --- /dev/null +++ b/modular_citadel/code/game/gamemodes/gangs/gang_items.dm @@ -0,0 +1,416 @@ +/datum/gang_item + var/name + var/item_path + var/cost + var/spawn_msg + var/category + var/list/gang_whitelist = list() + var/list/gang_blacklist = list() + var/id + +/datum/gang_item/proc/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool, check_canbuy = TRUE) + if(check_canbuy && !can_buy(user, gang, gangtool)) + return FALSE + var/real_cost = get_cost(user, gang, gangtool) + if(!spawn_item(user, gang, gangtool)) + gang.adjust_influence(-real_cost) + to_chat(user, "You bought \the [name].") + return TRUE + +/datum/gang_item/proc/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) // If this returns anything other than null, something fucked up and influence won't lower. + if(item_path) + var/obj/item/O = new item_path(user.loc) + user.put_in_hands(O) + else + return TRUE + if(spawn_msg) + to_chat(user, "[spawn_msg]") + +/datum/gang_item/proc/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + return gang && (gang.influence >= get_cost(user, gang, gangtool)) && can_see(user, gang, gangtool) + +/datum/gang_item/proc/can_see(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + return TRUE + +/datum/gang_item/proc/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + return cost + +/datum/gang_item/proc/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + return "([get_cost(user, gang, gangtool)] Influence)" + +/datum/gang_item/proc/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + return name + +/datum/gang_item/proc/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + return + +/////////////////// +//CLOTHING +/////////////////// + +/datum/gang_item/clothing + category = "Purchase Gang Clothes (Only the jumpsuit and suit give you added influence):" + +/datum/gang_item/clothing/under + name = "Gang Uniform" + id = "under" + cost = 1 + +/datum/gang_item/clothing/under/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + if(gang.inner_outfits.len) + var/outfit = pick(gang.inner_outfits) + if(outfit) + var/obj/item/O = new outfit(user.loc) + user.put_in_hands(O) + to_chat(user, " This is your gang's official uniform, wearing it will increase your influence") + return + return TRUE + +/datum/gang_item/clothing/suit + name = "Gang Armored Outerwear" + id = "suit" + cost = 1 + +/datum/gang_item/clothing/suit/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + if(gang.outer_outfits.len) + var/outfit = pick(gang.outer_outfits) + if(outfit) + var/obj/item/O = new outfit(user.loc) + O.armor = O.armor.setRating(melee = 25, bullet = 35, laser = 15, energy = 10, bomb = 30, bio = 0, rad = 0, fire = 30, acid = 30) + O.desc += " Tailored for the [gang.name] Gang to offer the wearer moderate protection against ballistics and physical trauma." + user.put_in_hands(O) + to_chat(user, " This is your gang's official outerwear, wearing it will increase your influence") + return + return TRUE + + +/datum/gang_item/clothing/hat + name = "Pimp Hat" + id = "hat" + cost = 16 + item_path = /obj/item/clothing/head/collectable/petehat/gang + + +/obj/item/clothing/head/collectable/petehat/gang + name = "pimpin' hat" + desc = "The undisputed king of style." + +/datum/gang_item/clothing/mask + name = "Golden Death Mask" + id = "mask" + cost = 18 + item_path = /obj/item/clothing/mask/gskull + +/obj/item/clothing/mask/gskull + name = "golden death mask" + icon_state = "gskull" + desc = "Strike terror, and envy, into the hearts of your enemies." + +/datum/gang_item/clothing/shoes + name = "Bling Boots" + id = "boots" + cost = 22 + item_path = /obj/item/clothing/shoes/gang + +/obj/item/clothing/shoes/gang + name = "blinged-out boots" + desc = "Stand aside peasants." + icon_state = "bling" + +/datum/gang_item/clothing/neck + name = "Gold Necklace" + id = "necklace" + cost = 9 + item_path = /obj/item/clothing/neck/necklace/dope + +/datum/gang_item/clothing/hands + name = "Decorative Brass Knuckles" + id = "hand" + cost = 11 + item_path = /obj/item/clothing/gloves/gang + +/obj/item/clothing/gloves/gang + name = "braggadocio's brass knuckles" + desc = "Purely decorative, don't find out the hard way." + icon_state = "knuckles" + w_class = 3 + +datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang member anyways? + name = "Cool Sunglasses" + id = "glasses" + cost = 5 + item_path = /obj/item/clothing/glasses/sunglasses + +/datum/gang_item/clothing/belt + name = "Badass Belt" + id = "belt" + cost = 13 + item_path = /obj/item/storage/belt/military/gang + +/obj/item/storage/belt/military/gang + name = "badass belt" + icon_state = "gangbelt" + item_state = "gang" + desc = "The belt buckle simply reads 'BAMF'." + +/////////////////// +//WEAPONS +/////////////////// + +/datum/gang_item/weapon + category = "Purchase Weapons:" + +/datum/gang_item/weapon/ammo + +/datum/gang_item/weapon/shuriken + name = "Shuriken" + id = "shuriken" + cost = 2 + item_path = /obj/item/throwing_star + +/datum/gang_item/weapon/switchblade + name = "Switchblade" + id = "switchblade" + cost = 5 + item_path = /obj/item/switchblade + +/datum/gang_item/weapon/surplus //For when a gang boss is extra broke or cheap. + name = "Surplus Rifle" + id = "surplus" + cost = 6 + item_path = /obj/item/gun/ballistic/automatic/surplus + +/datum/gang_item/weapon/ammo/surplus_ammo + name = "Surplus Rifle Ammo" + id = "surplus_ammo" + cost = 3 + item_path = /obj/item/ammo_box/magazine/m10mm/rifle + +/datum/gang_item/weapon/improvised + name = "Sawn-Off Improvised Shotgun" + id = "sawn" + cost = 5 + item_path = /obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn + +/datum/gang_item/weapon/ammo/improvised_ammo + name = "Box of Buckshot" + id = "buckshot" + cost = 5 + item_path = /obj/item/storage/box/lethalshot + +/datum/gang_item/weapon/pistol + name = "10mm Pistol" + id = "pistol" + cost = 25 + item_path = /obj/item/gun/ballistic/automatic/pistol + +/datum/gang_item/weapon/ammo/pistol_ammo + name = "10mm Ammo" + id = "pistol_ammo" + cost = 10 + item_path = /obj/item/ammo_box/magazine/m10mm + +/datum/gang_item/weapon/sniper + name = "Black Market .50cal Sniper Rifle" + id = "sniper" + cost = 35 + item_path = /obj/item/gun/ballistic/automatic/sniper_rifle + +/datum/gang_item/weapon/ammo/sniper_ammo + name = "Smuggled .50cal Sniper Rounds" + id = "sniper_ammo" + cost = 15 + item_path = /obj/item/ammo_box/magazine/sniper_rounds + +/datum/gang_item/weapon/ammo/sleeper_ammo + name = "Illicit Soporific Cartridges" + id = "sniper_ammo" + cost = 15 + item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific + +/datum/gang_item/weapon/machinegun + name = "Mounted Machine Gun" + id = "MG" + cost = 45 + item_path = /obj/machinery/manned_turret + spawn_msg = "The mounted machine gun features enhanced responsiveness. Hold down on the trigger while firing to control where you're shooting." + +/datum/gang_item/weapon/machinegun/spawn_item(mob/living/carbon/user, obj/item/device/gangtool/gangtool) + new item_path(user.loc) + to_chat(user, spawn_msg) + +/datum/gang_item/weapon/uzi + name = "Uzi SMG" + id = "uzi" + cost = 50 + item_path = /obj/item/gun/ballistic/automatic/mini_uzi + +/datum/gang_item/weapon/ammo/uzi_ammo + name = "Uzi Ammo" + id = "uzi_ammo" + cost = 20 + item_path = /obj/item/ammo_box/magazine/uzim9mm + +/////////////////// +//EQUIPMENT +/////////////////// + +/datum/gang_item/equipment + category = "Purchase Equipment:" + + +/datum/gang_item/equipment/spraycan + name = "Territory Spraycan" + id = "spraycan" + cost = 1 + item_path = /obj/item/toy/crayon/spraycan/gang + +/datum/gang_item/equipment/spraycan/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + var/obj/item/O = new item_path(user.loc, gang) + user.put_in_hands(O) + +/datum/gang_item/equipment/sharpener + name = "Sharpener" + id = "whetstone" + cost = 3 + item_path = /obj/item/sharpener + + +/datum/gang_item/equipment/emp + name = "EMP Grenade" + id = "EMP" + cost = 7 + item_path = /obj/item/grenade/empgrenade + +/datum/gang_item/equipment/c4 + name = "C4 Explosive" + id = "c4" + cost = 7 + item_path = /obj/item/grenade/plastic/c4 + +/datum/gang_item/equipment/frag + name = "Fragmentation Grenade" + id = "frag nade" + cost = 5 + item_path = /obj/item/grenade/syndieminibomb/concussion/frag + +/datum/gang_item/equipment/stimpack + name = "Black Market Stimulants" + id = "stimpack" + cost = 12 + item_path = /obj/item/reagent_containers/syringe/stimulants + +/datum/gang_item/equipment/implant_breaker + name = "Implant Breaker" + id = "implant_breaker" + cost = 10 + item_path = /obj/item/implanter/gang + +/datum/gang_item/equipment/implant_breaker/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + var/obj/item/O = new item_path(user.loc, gang) + user.put_in_hands(O) + to_chat(user, "The implant breaker is a single-use device that destroys all implants within the target before trying to recruit them to your gang. Also works on enemy gangsters.") + +/datum/gang_item/equipment/wetwork_boots + name = "Wetwork boots" + id = "wetwork" + cost = 8 + item_path = /obj/item/clothing/shoes/combat/gang + +/obj/item/clothing/shoes/combat/gang + name = "Wetwork boots" + desc = "A gang's best hitmen are prepared for anything." + permeability_coefficient = 0.01 + clothing_flags = NOSLIP + +datum/gang_item/equipment/shield + name = "Riot Shield" + id = "riot_shield" + cost = 25 + item_path = /obj/item/shield/riot + +/datum/gang_item/equipment/pen + name = "Recruitment Pen" + id = "pen" + cost = 20 + item_path = /obj/item/pen/gang + spawn_msg = "More recruitment pens will allow you to recruit gangsters faster. Only gang leaders can recruit with pens." + +/datum/gang_item/equipment/pen/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + if(..()) + gangtool.free_pen = FALSE + return TRUE + return FALSE + +/datum/gang_item/equipment/pen/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + if(gangtool && gangtool.free_pen) + return 0 + return ..() + +/datum/gang_item/equipment/pen/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + if(gangtool && gangtool.free_pen) + return "(GET ONE FREE)" + return ..() + + +/datum/gang_item/equipment/gangtool + id = "gangtool" + cost = 5 + +/datum/gang_item/equipment/gangtool/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + var/item_type + if(gang) + item_type = /obj/item/device/gangtool/spare/lt + if(gang.leaders.len < MAX_LEADERS_GANG) + to_chat(user, "Gangtools allow you to promote a gangster to be your Lieutenant, enabling them to recruit and purchase items like you. Simply have them register the gangtool. You may promote up to [MAX_LEADERS_GANG-gang.leaders.len] more Lieutenants") + else + item_type = /obj/item/device/gangtool/spare + var/obj/item/device/gangtool/spare/tool = new item_type(user.loc) + user.put_in_hands(tool) + +/datum/gang_item/equipment/gangtool/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + if(gang && (gang.leaders.len < gang.max_leaders)) + return "Promote a Gangster" + return "Spare Gangtool" + +/datum/gang_item/equipment/dominator + name = "Station Dominator" + id = "dominator" + cost = 30 + item_path = /obj/machinery/dominator + spawn_msg = "The dominator will secure your gang's dominance over the station. Turn it on when you are ready to defend it." + +/datum/gang_item/equipment/dominator/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + if(!gang || !gang.dom_attempts) + return FALSE + return ..() + +/datum/gang_item/equipment/dominator/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + if(!gang || !gang.dom_attempts) + return ..() + return "[..()]" + +/datum/gang_item/equipment/dominator/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + if(!gang || !gang.dom_attempts) + return "(Out of stock)" + return ..() + +/datum/gang_item/equipment/dominator/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + if(gang) + return "This device requires a 5x5 area clear of walls to FUNCTION. (Estimated Takeover Time: [round(gang.determine_domination_time()/60,0.1)] minutes)" + +/datum/gang_item/equipment/dominator/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + var/area/userarea = get_area(user) + if(!(userarea.type in gang.territories|gang.new_territories)) + to_chat(user,"The dominator can be spawned only on territory controlled by your gang!") + return FALSE + for(var/obj/obj in get_turf(user)) + if(obj.density) + to_chat(user, "There's not enough room here!") + return FALSE + + return ..() + +/datum/gang_item/equipment/dominator/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) + new item_path(user.loc) + to_chat(user, spawn_msg) \ No newline at end of file diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_pen.dm b/modular_citadel/code/game/gamemodes/gangs/gang_pen.dm new file mode 100644 index 0000000000..0851f3b596 --- /dev/null +++ b/modular_citadel/code/game/gamemodes/gangs/gang_pen.dm @@ -0,0 +1,59 @@ +/* + * Gang Boss Pens + */ +/obj/item/pen/gang + var/cooldown + var/last_used + +/obj/item/pen/gang/Initialize() + . = ..() + last_used = world.time + +/obj/item/pen/gang/attack(mob/living/M, mob/user, stealth = TRUE) //ha + if(!istype(M)) + return + if(!ishuman(M) || !ishuman(user) || M.stat == DEAD) + return ..() + //var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss) //Pen works with bosses only. + var/datum/antagonist/gang/L = user.mind.has_antag_datum(/datum/antagonist/gang) //Pen works with anyone in gang. + if(!L) + return ..() + if(!..()) + return + if(cooldown) + to_chat(user, "[src] needs more time to recharge before it can be used.") + return + if(!M.client || !M.mind) + to_chat(user, "A braindead gangster is an useless gangster!") + return + var/datum/team/gang/gang = L.gang + if(!add_gangster(user, gang, M.mind)) + return + cooldown = TRUE + icon_state = "pen_blink" + var/cooldown_time = 600/gang.leaders.len + addtimer(CALLBACK(src, .proc/cooldown), cooldown_time) + +/obj/item/pen/gang/proc/cooldown() + cooldown = FALSE + icon_state = "pen" + var/mob/M = loc + if(istype(M)) + to_chat(M, "[icon2html(src, M)] [src][(loc == M)?(""):(" in your [loc]")] vibrates softly. It is ready to be used again.") + +/obj/item/pen/gang/proc/add_gangster(mob/user, datum/team/gang/gang, datum/mind/gangster_mind, check = TRUE) // Basically a wrapper to add_antag_datum. + var/datum/antagonist/dudegang = gangster_mind.has_antag_datum(/datum/antagonist/gang) + if(dudegang) + if(dudegang == gang) + to_chat(user, "This mind is already controlled by your gang!") + return + to_chat(user, "This mind is already controlled by someone else!") + return + if(check && HAS_TRAIT(gangster_mind.current, TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted + to_chat(user, "This mind is too strong to control!") + return + var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack() + H.silent = max(H.silent, 5) + H.Knockdown(100) + gangster_mind.add_antag_datum(/datum/antagonist/gang, gang) + return TRUE \ No newline at end of file diff --git a/modular_citadel/code/game/gamemodes/gangs/gangs.dm b/modular_citadel/code/game/gamemodes/gangs/gangs.dm new file mode 100644 index 0000000000..9151107d6f --- /dev/null +++ b/modular_citadel/code/game/gamemodes/gangs/gangs.dm @@ -0,0 +1,65 @@ +//gang.dm +//Gang War Game Mode +GLOBAL_LIST_INIT(possible_gangs, subtypesof(/datum/team/gang)) +GLOBAL_LIST_EMPTY(gangs) +/datum/game_mode/gang + name = "gang war" + config_tag = "gang" + antag_flag = ROLE_GANG + restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security") + required_players = 15 + required_enemies = 0 + recommended_enemies = 2 + enemy_minimum_age = 14 + + announce_span = "danger" + announce_text = "A violent turf war has erupted on the station!\n\ + Gangsters: Take over the station with a dominator.\n\ + Crew: Prevent the gangs from expanding and initiating takeover." + + var/list/datum/mind/gangboss_candidates = list() + +/datum/game_mode/gang/generate_report() + return "Cybersun Industries representatives claimed that they, in joint research with the Tiger Cooperative, have made a major breakthrough in brainwashing technology, and have \ + made the nanobots that apply the \"conversion\" very small and capable of fitting into usually innocent objects - namely, pens. While they refused to outsource this technology for \ + months to come due to its flaws, they reported some as missing but passed it off to carelessness. At Central Command, we don't like mysteries, and we have reason to believe that this \ + technology was stolen for anti-Nanotrasen use. Be on the lookout for territory claims and unusually violent crew behavior, applying mindshield implants as necessary." + +/datum/game_mode/gang/pre_setup() + if(CONFIG_GET(flag/protect_roles_from_antagonist)) + restricted_jobs += protected_jobs + + if(CONFIG_GET(flag/protect_assistant_from_antagonist)) + restricted_jobs += "Assistant" + + //Spawn more bosses depending on server population + var/gangs_to_create = 2 + if(prob(num_players()) && num_players() > 1.5*required_players) + gangs_to_create++ + if(prob(num_players()) && num_players() > 2*required_players) + gangs_to_create++ + gangs_to_create = min(gangs_to_create, GLOB.possible_gangs.len) + + for(var/i in 1 to gangs_to_create) + if(!antag_candidates.len) + break + + //Now assign a boss for the gang + var/datum/mind/boss = pick_n_take(antag_candidates) + antag_candidates -= boss + gangboss_candidates += boss + boss.restricted_roles = restricted_jobs + + if(gangboss_candidates.len < 1) //Need at least one gangs + return + + return TRUE + +/datum/game_mode/gang/post_setup() + set waitfor = FALSE + ..() + for(var/i in gangboss_candidates) + var/datum/mind/M = i + var/datum/antagonist/gang/boss/B = new() + M.add_antag_datum(B) + B.equip_gang() diff --git a/modular_citadel/code/game/gamemodes/gangs/gangtool.dm b/modular_citadel/code/game/gamemodes/gangs/gangtool.dm new file mode 100644 index 0000000000..9e828a7042 --- /dev/null +++ b/modular_citadel/code/game/gamemodes/gangs/gangtool.dm @@ -0,0 +1,259 @@ +//gangtool device +/obj/item/device/gangtool + name = "suspicious device" + desc = "A strange device of sorts. Hard to really make out what it actually does if you don't know how to operate it." + icon = 'icons/obj/device.dmi' + icon_state = "gangtool" + item_state = "radio" + lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' + righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' + throwforce = 0 + w_class = WEIGHT_CLASS_TINY + throw_speed = 3 + throw_range = 7 + flags_1 = CONDUCT_1 + var/datum/team/gang/gang //Which gang uses this? + var/recalling = 0 + var/outfits = 2 + var/free_pen = 0 + var/promotable = FALSE + var/static/list/buyable_items = list() + var/list/tags = list() + +/obj/item/device/gangtool/Initialize() + . = ..() + update_icon() + for(var/i in subtypesof(/datum/gang_item)) + var/datum/gang_item/G = i + var/id = initial(G.id) + var/cat = initial(G.category) + if(id) + if(!islist(buyable_items[cat])) + buyable_items[cat] = list() + buyable_items[cat][id] = new G +/obj/item/device/gangtool/Destroy() + if(gang) + gang.gangtools -= src + return ..() + +/obj/item/device/gangtool/attack_self(mob/user) + ..() + if (!can_use(user)) + return + var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss) + var/dat + if(!gang) + dat += "This device is not registered.

" + if(L) + if(promotable && L.gang.leaders.len < L.gang.max_leaders) + dat += "Give this device to another member of your organization to use to promote them to Lieutenant.

" + dat += "If this is meant as a spare device for yourself:
" + dat += "Register Device as Spare
" + else if(promotable) + var/datum/antagonist/gang/sweet = user.mind.has_antag_datum(/datum/antagonist/gang) + if(sweet.gang.leaders.len < sweet.gang.max_leaders) + dat += "You have been selected for a promotion!
" + dat += "Accept Promotion
" + else + dat += "No promotions available: All positions filled.
" + else + dat += "This device is not authorized to promote.
" + else + if(gang.domination_time != NOT_DOMINATING) + dat += "
Takeover In Progress:
[DisplayTimeText(gang.domination_time_remaining() * 10)] remain
" + + dat += "Registration: [gang.name] Gang Boss
" + dat += "Organization Size: [gang.members.len] | Station Control: [gang.territories.len] territories under control. | Influence: [gang.influence]
" + dat += "Time until Influence grows: [time2text(gang.next_point_time - world.time, "mm:ss")]
" + dat += "Send message to Gang
" + dat += "Recall shuttle
" + dat += "
" + for(var/cat in buyable_items) + dat += "[cat]
" + for(var/id in buyable_items[cat]) + var/datum/gang_item/G = buyable_items[cat][id] + if(!G.can_see(user, gang, src)) + continue + + var/cost = G.get_cost_display(user, gang, src) + if(cost) + dat += cost + " " + + var/toAdd = G.get_name_display(user, gang, src) + if(G.can_buy(user, gang, src)) + toAdd = "[toAdd]" + dat += toAdd + var/extra = G.get_extra_info(user, gang, src) + if(extra) + dat += "
[extra]" + dat += "
" + dat += "
" + + dat += "Refresh
" + + var/datum/browser/popup = new(user, "gangtool", "Welcome to GangTool v4.0", 340, 625) + popup.set_content(dat) + popup.open() + +/obj/item/device/gangtool/Topic(href, href_list) + if(!can_use(usr)) + return + + add_fingerprint(usr) + + if(href_list["register"]) + register_device(usr) + + else if(!gang) //Gangtool must be registered before you can use the functions below + return + + if(href_list["purchase"]) + if(islist(buyable_items[href_list["cat"]])) + var/list/L = buyable_items[href_list["cat"]] + var/datum/gang_item/G = L[href_list["id"]] + if(G && G.can_buy(usr, gang, src)) + G.purchase(usr, gang, src, FALSE) + + if(href_list["commute"]) + ping_gang(usr) + if(href_list["recall"]) + recall(usr) + attack_self(usr) + +/obj/item/device/gangtool/update_icon() + overlays.Cut() + var/image/I = new(icon, "[icon_state]-overlay") + if(gang) + I.color = gang.color + overlays.Add(I) + +/obj/item/device/gangtool/proc/ping_gang(mob/user) + if(!can_use(user)) + return + var/message = stripped_input(user,"Discreetly send a gang-wide message.","Send Message") as null|text + if(!message || !can_use(user)) + return + if(!is_station_level(user.z)) + to_chat(user, "[icon2html(src, user)]Error: Station out of range.") + return + if(gang.members.len) + var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang) + if(!G) + return + var/ping = "[gang.name] [G.message_name] [user.real_name]: [message]" + for(var/datum/mind/ganger in gang.members) + if(ganger.current && is_station_level(ganger.current.z) && (ganger.current.stat == CONSCIOUS)) + to_chat(ganger.current, ping) + for(var/mob/M in GLOB.dead_mob_list) + var/link = FOLLOW_LINK(M, user) + to_chat(M, "[link] [ping]") + user.log_talk(message,LOG_SAY, tag="[gang.name] gangster") + +/obj/item/device/gangtool/proc/register_device(mob/user) + if(gang) //It's already been registered! + return + var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang) + if(G) + gang = G.gang + gang.gangtools += src + update_icon() + if(!(user.mind in gang.leaders) && promotable) + G.promote() + free_pen = TRUE + gang.message_gangtools("[user] has been promoted to Lieutenant.") + to_chat(user, "The Gangtool you registered will allow you to purchase weapons and equipment, and send messages to your gang.") + to_chat(user, "Unlike regular gangsters, you may use recruitment pens to add recruits to your gang. Use them on unsuspecting crew members to recruit them. Don't forget to get your one free pen from the gangtool.") + else + to_chat(user, "ACCESS DENIED: Unauthorized user.") + +/obj/item/device/gangtool/proc/recall(mob/user) + if(!recallchecks(user)) + return + if(recalling) + to_chat(user, "Error: Recall already in progress.") + return + gang.message_gangtools("[user] is attempting to recall the emergency shuttle.") + recalling = TRUE + to_chat(user, "[icon2html(src, loc)]Generating shuttle recall order with codes retrieved from last call signal...") + addtimer(CALLBACK(src, .proc/recall2, user), rand(100,300)) + +/obj/item/device/gangtool/proc/recall2(mob/user) + if(!recallchecks(user)) + return + to_chat(user, "[icon2html(src, loc)]Shuttle recall order generated. Accessing station long-range communication arrays...") + addtimer(CALLBACK(src, .proc/recall3, user), rand(100,300)) + +/obj/item/device/gangtool/proc/recall3(mob/user) + if(!recallchecks(user)) + return + var/list/living_crew = list()//shamelessly copied from mulligan code, there should be a helper for this + for(var/mob/Player in GLOB.mob_list) + if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client) + living_crew += Player + var/malc = CONFIG_GET(number/midround_antag_life_check) + if(living_crew.len / GLOB.joined_player_list.len <= malc) //Shuttle cannot be recalled if too many people died + to_chat(user, "[icon2html(src, user)]Error: Station communication systems compromised. Unable to establish connection.") + recalling = FALSE + return + to_chat(user, "[icon2html(src, loc)]Comm arrays accessed. Broadcasting recall signal...") + addtimer(CALLBACK(src, .proc/recallfinal, user), rand(100,300)) + +/obj/item/device/gangtool/proc/recallfinal(mob/user) + if(!recallchecks(user)) + return + recalling = FALSE + log_game("[key_name(user)] has tried to recall the shuttle with a gangtool.") + message_admins("[key_name_admin(user)] has tried to recall the shuttle with a gangtool.", 1) + if(SSshuttle.cancelEvac(user)) + gang.recalls-- + return TRUE + + to_chat(user, "[icon2html(src, loc)]No response recieved. Emergency shuttle cannot be recalled at this time.") + return + +/obj/item/device/gangtool/proc/recallchecks(mob/user) + if(!can_use(user)) + return + if(SSshuttle.emergencyNoRecall) + return + if(!gang.recalls) + to_chat(user, "Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.") + return + if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station + to_chat(user, "[icon2html(src, user)]Emergency shuttle cannot be recalled at this time.") + recalling = FALSE + return + if(!gang.dom_attempts) + to_chat(user, "[icon2html(src, user)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.") + recalling = FALSE + return + if(!is_station_level(user.z)) //Shuttle can only be recalled while on station + to_chat(user, "[icon2html(src, user)]Error: Device out of range of station communication arrays.") + recalling = FALSE + return + return TRUE + +/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user) + if(!istype(user)) + return + if(user.incapacitated()) + return + if(!(src in user.contents)) + return + if(!user.mind) + return + var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang) + if(!G) + to_chat(user, "Huh, what's this?") + return + if(!isnull(gang) && G.gang != gang) + to_chat(user, "You cannot use gang tools owned by enemy gangs!") + return + return TRUE + + +/obj/item/device/gangtool/spare + outfits = TRUE + +/obj/item/device/gangtool/spare/lt + promotable = TRUE \ No newline at end of file diff --git a/modular_citadel/code/game/gamemodes/gangs/implant_gang.dm b/modular_citadel/code/game/gamemodes/gangs/implant_gang.dm new file mode 100644 index 0000000000..ee91928845 --- /dev/null +++ b/modular_citadel/code/game/gamemodes/gangs/implant_gang.dm @@ -0,0 +1,61 @@ +/obj/item/implant/gang + name = "gang implant" + desc = "Makes you a gangster or such." + activated = 0 + var/datum/team/gang/gang + +/obj/item/implant/gang/Initialize(loc, setgang) + .=..() + gang = setgang + +/obj/item/implant/gang/Destroy() + gang = null + return ..() + +/obj/item/implant/gang/get_data() + var/dat = {"Implant Specifications:
+ Name: Criminal brainwash implant
+ Life: A few seconds after injection.
+ Important Notes: Illegal
+
+ Implant Details:
+ Function: Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.
+ Special Features: This device will also emit a small EMP pulse, destroying any other implants within the host's brain.
+ Integrity: Implant's EMP function will destroy itself in the process."} + return dat + +/obj/item/implant/gang/implant(mob/living/target, mob/user, silent = 0) + if(!target || !target.mind || target.stat == DEAD) + return 0 + var/datum/antagonist/gang/G = target.mind.has_antag_datum(/datum/antagonist/gang) + if(G && G.gang == G) + return 0 // it's pointless + if(..()) + for(var/obj/item/implant/I in target.implants) + if(I != src) + qdel(I) + + if(ishuman(target)) + var/success + if(G) + if(!istype(G, /datum/antagonist/gang/boss)) + success = TRUE //Was not a gang boss, convert as usual + target.mind.remove_antag_datum(/datum/antagonist/gang) + else + success = TRUE + if(!success) + target.visible_message("[target] seems to resist the implant!", "You feel the influence of your enemies try to invade your mind!") + return FALSE + target.mind.add_antag_datum(/datum/antagonist/gang, gang) + qdel(src) + return TRUE + +/obj/item/implanter/gang + name = "implanter (gang)" + +/obj/item/implanter/gang/Initialize(loc, gang) + if(!gang) + qdel(src) + return + imp = new /obj/item/implant/gang(src,gang) + .=..() \ No newline at end of file diff --git a/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm b/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm index e6ba224f8d..ce6aada0fc 100644 --- a/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm +++ b/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm @@ -367,7 +367,7 @@ unwield() return ..() - if(user.has_trait(TRAIT_CLUMSY) && (wielded) && prob(40)) + if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40)) impale(user) return diff --git a/modular_citadel/code/game/objects/items/melee/misc.dm b/modular_citadel/code/game/objects/items/melee/misc.dm index 82ede048a8..6a53adcc1f 100644 --- a/modular_citadel/code/game/objects/items/melee/misc.dm +++ b/modular_citadel/code/game/objects/items/melee/misc.dm @@ -16,7 +16,7 @@ return //CIT CHANGE - ditto add_fingerprint(user) - if((user.has_trait(TRAIT_CLUMSY)) && prob(50)) + if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50)) to_chat(user, "You club yourself over the head.") user.Knockdown(60 * force) if(ishuman(user)) diff --git a/modular_citadel/code/modules/arousal/arousal.dm b/modular_citadel/code/modules/arousal/arousal.dm index ef9201af60..846a8cff62 100644 --- a/modular_citadel/code/modules/arousal/arousal.dm +++ b/modular_citadel/code/modules/arousal/arousal.dm @@ -40,7 +40,7 @@ adjustArousalLoss(arousal_rate * S.arousal_gain_rate) if(dna.features["exhibitionist"] && client) var/amt_nude = 0 - if(is_chest_exposed() && (gender == FEMALE || getorganslot("breasts"))) + if(is_chest_exposed() && (getorganslot("breasts"))) amt_nude++ if(is_groin_exposed()) if(getorganslot("penis")) @@ -64,14 +64,14 @@ /mob/living/proc/adjustArousalLoss(amount, updating_arousal=1) if(status_flags & GODMODE || !canbearoused) - return 0 + return FALSE arousalloss = CLAMP(arousalloss + amount, min_arousal, max_arousal) if(updating_arousal) updatearousal() /mob/living/proc/setArousalLoss(amount, updating_arousal=1) if(status_flags & GODMODE || !canbearoused) - return 0 + return FALSE arousalloss = CLAMP(amount, min_arousal, max_arousal) if(updating_arousal) updatearousal() @@ -99,6 +99,8 @@ switch(G.type) if(/obj/item/organ/genital/penis) S = GLOB.cock_shapes_list[G.shape] + if(/obj/item/organ/genital/testicles) + S = GLOB.balls_shapes_list[G.shape] if(/obj/item/organ/genital/vagina) S = GLOB.vagina_shapes_list[G.shape] if(/obj/item/organ/genital/breasts) @@ -112,54 +114,54 @@ G.update_appearance() /mob/living/proc/update_arousal_hud() - return 0 + return FALSE /datum/species/proc/update_arousal_hud(mob/living/carbon/human/H) - return 0 + return FALSE /mob/living/carbon/human/update_arousal_hud() if(!client || !hud_used) - return 0 + return FALSE if(dna.species.update_arousal_hud()) - return 0 + return FALSE if(!canbearoused) hud_used.arousal.icon_state = "" - return 0 + return FALSE else if(hud_used.arousal) if(stat == DEAD) hud_used.arousal.icon_state = "arousal0" - return 1 + return TRUE if(getArousalLoss() == max_arousal) hud_used.arousal.icon_state = "arousal100" - return 1 + return TRUE if(getArousalLoss() >= (max_arousal / 100) * 90)//M O D U L A R , W O W hud_used.arousal.icon_state = "arousal90" - return 1 + return TRUE if(getArousalLoss() >= (max_arousal / 100) * 80)//M O D U L A R , W O W hud_used.arousal.icon_state = "arousal80" - return 1 + return TRUE if(getArousalLoss() >= (max_arousal / 100) * 70)//M O D U L A R , W O W hud_used.arousal.icon_state = "arousal70" - return 1 + return TRUE if(getArousalLoss() >= (max_arousal / 100) * 60)//M O D U L A R , W O W hud_used.arousal.icon_state = "arousal60" - return 1 + return TRUE if(getArousalLoss() >= (max_arousal / 100) * 50)//M O D U L A R , W O W hud_used.arousal.icon_state = "arousal50" - return 1 + return TRUE if(getArousalLoss() >= (max_arousal / 100) * 40)//M O D U L A R , W O W hud_used.arousal.icon_state = "arousal40" - return 1 + return TRUE if(getArousalLoss() >= (max_arousal / 100) * 30)//M O D U L A R , W O W hud_used.arousal.icon_state = "arousal30" - return 1 + return TRUE if(getArousalLoss() >= (max_arousal / 100) * 20)//M O D U L A R , W O W hud_used.arousal.icon_state = "arousal10" - return 1 + return TRUE if(getArousalLoss() >= (max_arousal / 100) * 10)//M O D U L A R , W O W hud_used.arousal.icon_state = "arousal10" - return 1 + return TRUE else hud_used.arousal.icon_state = "arousal0" @@ -171,11 +173,11 @@ /obj/screen/arousal/Click() if(!isliving(usr)) - return 0 + return FALSE var/mob/living/M = usr if(M.canbearoused) M.mob_climax() - return 1 + return TRUE else to_chat(M, "Arousal is disabled. Feature is unavailable.") @@ -196,13 +198,6 @@ "You have relieved yourself.") SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm) setArousalLoss(min_arousal) - /* - switch(gender) - if(MALE) - PoolOrNew(/obj/effect/decal/cleanable/semen, loc) - if(FEMALE) - PoolOrNew(/obj/effect/decal/cleanable/femcum, loc) - */ else to_chat(src, "You aren't aroused enough for that.") diff --git a/modular_citadel/code/modules/arousal/organs/breasts.dm b/modular_citadel/code/modules/arousal/organs/breasts.dm index 1239a515cd..1223f0b616 100644 --- a/modular_citadel/code/modules/arousal/organs/breasts.dm +++ b/modular_citadel/code/modules/arousal/organs/breasts.dm @@ -5,7 +5,6 @@ icon = 'modular_citadel/icons/obj/genitals/breasts.dmi' zone = "chest" slot = "breasts" - w_class = 3 size = BREASTS_SIZE_DEF fluid_id = "milk" var/amount = 2 @@ -14,7 +13,7 @@ can_masturbate_with = TRUE masturbation_verb = "massage" can_climax = TRUE - fluid_transfer_factor =0.5 + fluid_transfer_factor = 0.5 /obj/item/organ/genital/breasts/Initialize() . = ..() @@ -40,6 +39,10 @@ switch(lowershape) if("pair") desc = "You see a pair of breasts." + if("quad") + desc = "You see two pairs of breast, one just under the other." + if("sextuple") + desc = "You see three sets of breasts, running from their chest to their belly." else desc = "You see some breasts, they seem to be quite exotic." if (size) @@ -54,13 +57,11 @@ if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow... var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need. color = "#[skintone2hex(H.skin_tone)]" - string = "breasts_[lowertext(shape)]_[size]-s" + string = "breasts_[GLOB.breasts_shapes_icons[shape]]_[size]-s" else color = "#[owner.dna.features["breasts_color"]]" - string = "breasts_[lowertext(shape)]_[size]" + string = "breasts_[GLOB.breasts_shapes_icons[shape]]_[size]" if(ishuman(owner)) var/mob/living/carbon/human/H = owner + icon_state = sanitize_text(string) H.update_genitals() - - icon_state = sanitize_text(string) - diff --git a/modular_citadel/code/modules/arousal/organs/eggsack.dm b/modular_citadel/code/modules/arousal/organs/eggsack.dm index 27104cd36a..402d246e40 100644 --- a/modular_citadel/code/modules/arousal/organs/eggsack.dm +++ b/modular_citadel/code/modules/arousal/organs/eggsack.dm @@ -6,7 +6,6 @@ zone = "groin" slot = "testicles" color = null //don't use the /genital color since it already is colored - w_class = 3 internal = TRUE var/egg_girth = EGG_GIRTH_DEF var/cum_mult = CUM_RATE_MULT diff --git a/modular_citadel/code/modules/arousal/organs/genitals.dm b/modular_citadel/code/modules/arousal/organs/genitals.dm index 591bb6f1de..52508d7803 100644 --- a/modular_citadel/code/modules/arousal/organs/genitals.dm +++ b/modular_citadel/code/modules/arousal/organs/genitals.dm @@ -1,25 +1,26 @@ /obj/item/organ/genital color = "#fcccb3" - var/shape = "human" - var/sensitivity = 1 - var/list/genital_flags = list() - var/can_masturbate_with = FALSE - var/masturbation_verb = "masturbate" - var/can_climax = FALSE - var/fluid_transfer_factor = 0.0 //How much would a partner get in them if they climax using this? - var/size = 2 //can vary between num or text, just used in icon_state strings - var/fluid_id = null - var/fluid_max_volume = 50 - var/fluid_efficiency = 1 - var/fluid_rate = 1 - var/fluid_mult = 1 - var/producing = FALSE - var/aroused_state = FALSE //Boolean used in icon_state strings - var/aroused_amount = 50 //This is a num from 0 to 100 for arousal percentage for when to use arousal state icons. + w_class = WEIGHT_CLASS_NORMAL + var/shape = "human" + var/sensitivity = AROUSAL_START_VALUE + var/list/genital_flags = list() + var/can_masturbate_with = FALSE + var/masturbation_verb = "masturbate" + var/can_climax = FALSE + var/fluid_transfer_factor = 0.0 //How much would a partner get in them if they climax using this? + var/size = 2 //can vary between num or text, just used in icon_state strings + var/fluid_id = null + var/fluid_max_volume = 50 + var/fluid_efficiency = 1 + var/fluid_rate = 1 + var/fluid_mult = 1 + var/producing = FALSE + var/aroused_state = FALSE //Boolean used in icon_state strings + var/aroused_amount = 50 //This is a num from 0 to 100 for arousal percentage for when to use arousal state icons. var/obj/item/organ/genital/linked_organ - var/through_clothes = FALSE - var/internal = FALSE - var/hidden = FALSE + var/through_clothes = FALSE + var/internal = FALSE + var/hidden = FALSE /obj/item/organ/genital/Initialize() . = ..() @@ -140,14 +141,14 @@ if (NOGENITALS in dna.species.species_traits) return //Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in. - if(dna.features["has_breasts"]) - give_breasts() if(dna.features["has_vag"]) give_vagina() if(dna.features["has_womb"]) give_womb() if(dna.features["has_balls"]) give_balls() + if(dna.features["has_breasts"]) // since we have multi-boobs as a thing, we'll want to at least draw over these. but not over the pingas. + give_breasts() if(dna.features["has_cock"]) give_penis() if(dna.features["has_ovi"]) @@ -165,7 +166,7 @@ P.Insert(src) if(P) if(dna.species.use_skintones && dna.features["genitals_use_skintone"]) - P.color = skintone2hex(skin_tone) + P.color = "#[skintone2hex(skin_tone)]" else P.color = "#[dna.features["cock_color"]]" P.length = dna.features["cock_length"] @@ -181,13 +182,18 @@ if(!getorganslot("testicles")) var/obj/item/organ/genital/testicles/T = new T.Insert(src) -// if(dna.species.use_skintones && dna.features["genitals_use_skintone"]) -// T.color = skintone2hex(skin_tone) -// else -// T.color = "#[dna.features["balls_color"]]" if(T) + if(dna.species.use_skintones && dna.features["genitals_use_skintone"]) + T.color = "#[skintone2hex(skin_tone)]" + else + T.color = "#[dna.features["balls_color"]]" T.size = dna.features["balls_size"] T.sack_size = dna.features["balls_sack_size"] + T.shape = dna.features["balls_shape"] + if(dna.features["balls_shape"] == "Hidden") + T.internal = TRUE + else + T.internal = FALSE T.fluid_id = dna.features["balls_fluid"] T.fluid_rate = dna.features["balls_cum_rate"] T.fluid_mult = dna.features["balls_cum_mult"] @@ -204,7 +210,7 @@ B.Insert(src) if(B) if(dna.species.use_skintones && dna.features["genitals_use_skintone"]) - B.color = skintone2hex(skin_tone) + B.color = "#[skintone2hex(skin_tone)]" else B.color = "#[dna.features["breasts_color"]]" B.size = dna.features["breasts_size"] @@ -228,7 +234,7 @@ V.Insert(src) if(V) if(dna.species.use_skintones && dna.features["genitals_use_skintone"]) - V.color = skintone2hex(skin_tone) + V.color = "#[skintone2hex(skin_tone)]" else V.color = "[dna.features["vag_color"]]" V.shape = "[dna.features["vag_shape"]]" @@ -280,7 +286,7 @@ return if(NOGENITALS in species_traits)//golems and such return - if(H.has_trait(TRAIT_HUSK)) + if(HAS_TRAIT(H, TRAIT_HUSK)) return var/list/genitals_to_add = list() @@ -311,6 +317,8 @@ switch(G.type) if(/obj/item/organ/genital/penis) S = GLOB.cock_shapes_list[G.shape] + if(/obj/item/organ/genital/testicles) + S = GLOB.balls_shapes_list[G.shape] if(/obj/item/organ/genital/vagina) S = GLOB.vagina_shapes_list[G.shape] if(/obj/item/organ/genital/breasts) @@ -318,6 +326,7 @@ if(!S || S.icon_state == "none") continue + var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer) genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]" @@ -331,12 +340,15 @@ switch(S.color_src) if("cock_color") genital_overlay.color = "#[H.dna.features["cock_color"]]" + if("balls_color") + genital_overlay.color = "#[H.dna.features["balls_color"]]" if("breasts_color") genital_overlay.color = "#[H.dna.features["breasts_color"]]" if("vag_color") genital_overlay.color = "#[H.dna.features["vag_color"]]" standing += genital_overlay + if(LAZYLEN(standing)) H.overlays_standing[layer] = standing.Copy() standing = list() diff --git a/modular_citadel/code/modules/arousal/organs/genitals_sprite_accessories.dm b/modular_citadel/code/modules/arousal/organs/genitals_sprite_accessories.dm index e857c0d7ed..b913a90fb6 100644 --- a/modular_citadel/code/modules/arousal/organs/genitals_sprite_accessories.dm +++ b/modular_citadel/code/modules/arousal/organs/genitals_sprite_accessories.dm @@ -55,8 +55,24 @@ center = TRUE //Center the image 'cause 2-tile wide. dimension_x = 64 +//Testicles +//These ones aren't inert +/datum/sprite_accessory/testicles + icon = 'modular_citadel/icons/obj/genitals/testicles_onmob.dmi' + icon_state = "testicle" + name = "testicle" //the preview name of the accessory + color_src = "balls_color" + locked = 0 +/datum/sprite_accessory/testicles/hidden + icon_state = "hidden" + name = "Hidden" + alt_aroused = TRUE +/datum/sprite_accessory/testicles/single + icon_state = "single" + name = "Single" + alt_aroused = TRUE //Vaginas /datum/sprite_accessory/vagina @@ -109,6 +125,15 @@ name = "Pair" alt_aroused = TRUE +/datum/sprite_accessory/breasts/quad + icon_state = "quad" + name = "Quad" + alt_aroused = TRUE + +/datum/sprite_accessory/breasts/sextuple + icon_state = "sextuple" + name = "Sextuple" + alt_aroused = TRUE //OVIPOSITORS BE HERE /datum/sprite_accessory/ovipositor diff --git a/modular_citadel/code/modules/arousal/organs/penis.dm b/modular_citadel/code/modules/arousal/organs/penis.dm index ac812e286d..b6cb8fa4b2 100644 --- a/modular_citadel/code/modules/arousal/organs/penis.dm +++ b/modular_citadel/code/modules/arousal/organs/penis.dm @@ -5,14 +5,13 @@ icon = 'modular_citadel/icons/obj/genitals/penis.dmi' zone = "groin" slot = ORGAN_SLOT_PENIS - w_class = 3 can_masturbate_with = TRUE masturbation_verb = "stroke" can_climax = TRUE - fluid_transfer_factor = 0.5 + fluid_transfer_factor = 0.5 size = 2 //arbitrary value derived from length and girth for sprites. var/length = 6 //inches - var/cached_length //used to detect a change in length + var/cached_length //used to detect a change in length var/girth = 0 var/girth_ratio = COCK_GIRTH_RATIO_DEF //0.73; check citadel_defines.dm var/knot_girth_ratio = KNOT_GIRTH_RATIO_DEF @@ -52,15 +51,15 @@ string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]" if(ishuman(owner)) var/mob/living/carbon/human/H = owner + icon_state = sanitize_text(string) H.update_genitals() - icon_state = sanitize_text(string) - /obj/item/organ/genital/penis/update_link() if(owner) linked_organ = (owner.getorganslot("testicles")) if(linked_organ) linked_organ.linked_organ = src + linked_organ.size = size else if(linked_organ) linked_organ.linked_organ = null diff --git a/modular_citadel/code/modules/arousal/organs/testicles.dm b/modular_citadel/code/modules/arousal/organs/testicles.dm index 815d8034e7..0b86d58208 100644 --- a/modular_citadel/code/modules/arousal/organs/testicles.dm +++ b/modular_citadel/code/modules/arousal/organs/testicles.dm @@ -1,17 +1,20 @@ /obj/item/organ/genital/testicles - name = "testicles" - desc = "A male reproductive organ." - icon_state = "testicles" - icon = 'modular_citadel/icons/obj/genitals/penis.dmi' - zone = "groin" - slot = "testicles" - w_class = 3 - internal = TRUE - size = BALLS_SIZE_DEF - var/sack_size = BALLS_SACK_SIZE_DEF - fluid_id = "semen" - producing = TRUE - var/sent_full_message = 1 //defaults to 1 since they're full to start + name = "testicles" + desc = "A male reproductive organ." + icon_state = "testicles" + icon = 'modular_citadel/icons/obj/genitals/testicles.dmi' + zone = "groin" + slot = "testicles" + size = BALLS_SIZE_MIN + var/size_name = "average" + shape = "single" + var/sack_size = BALLS_SACK_SIZE_DEF + fluid_id = "semen" + producing = TRUE + can_masturbate_with = TRUE + masturbation_verb = "massage" + can_climax = TRUE + var/sent_full_message = TRUE //defaults to 1 since they're full to start /obj/item/organ/genital/testicles/Initialize() . = ..() @@ -28,9 +31,9 @@ if(reagents.total_volume >= reagents.maximum_volume) if(!sent_full_message) send_full_message() - sent_full_message = 1 + sent_full_message = TRUE return FALSE - sent_full_message = 0 + sent_full_message = FALSE update_link() if(!linked_organ) return FALSE @@ -42,6 +45,8 @@ linked_organ = (owner.getorganslot("penis")) if(linked_organ) linked_organ.linked_organ = src + size = linked_organ.size + else if(linked_organ) linked_organ.linked_organ = null @@ -49,6 +54,36 @@ /obj/item/organ/genital/testicles/proc/send_full_message(msg = "Your balls finally feel full, again.") if(owner && istext(msg)) - owner << msg + to_chat(owner, msg) return TRUE +/obj/item/organ/genital/testicles/update_appearance() + switch(size) + if(0.1 to 1) + size_name = "average" + if(1.1 to 2) + size_name = "enlarged" + if(2.1 to INFINITY) + size_name = "engorged" + else + size_name = "nonexistant" + + if(!internal) + desc = "You see an [size_name] pair of testicles." + else + desc = "They don't have any testicles you can see." + + if(owner) + var/string + if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"]) + if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow... + var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need. + color = "#[skintone2hex(H.skin_tone)]" + string = "testicles_[GLOB.balls_shapes_icons[shape]]_[size]-s" + else + color = "#[owner.dna.features["balls_color"]]" + string = "testicles_[GLOB.balls_shapes_icons[shape]]_[size]" + if(ishuman(owner)) + var/mob/living/carbon/human/H = owner + icon_state = sanitize_text(string) + H.update_genitals() diff --git a/modular_citadel/code/modules/arousal/organs/vagina.dm b/modular_citadel/code/modules/arousal/organs/vagina.dm index b8ef7029b6..8c15aa5437 100644 --- a/modular_citadel/code/modules/arousal/organs/vagina.dm +++ b/modular_citadel/code/modules/arousal/organs/vagina.dm @@ -60,10 +60,9 @@ string = "vagina" if(ishuman(owner)) var/mob/living/carbon/human/H = owner + icon_state = sanitize_text(string) H.update_genitals() - icon_state = sanitize_text(string) - /obj/item/organ/genital/vagina/update_link() if(owner) linked_organ = (owner.getorganslot("womb")) diff --git a/modular_citadel/code/modules/arousal/organs/womb.dm b/modular_citadel/code/modules/arousal/organs/womb.dm index c59d74e629..686d9059a0 100644 --- a/modular_citadel/code/modules/arousal/organs/womb.dm +++ b/modular_citadel/code/modules/arousal/organs/womb.dm @@ -5,12 +5,10 @@ icon_state = "womb" zone = "groin" slot = "womb" - w_class = 3 internal = TRUE fluid_id = "femcum" producing = TRUE - /obj/item/organ/genital/womb/Initialize() . = ..() reagents.add_reagent(fluid_id, fluid_max_volume) diff --git a/modular_citadel/code/modules/client/loadout/__donator.dm b/modular_citadel/code/modules/client/loadout/__donator.dm index 70f58b3159..1e17736380 100644 --- a/modular_citadel/code/modules/client/loadout/__donator.dm +++ b/modular_citadel/code/modules/client/loadout/__donator.dm @@ -385,4 +385,16 @@ datum/gear/darksabresheath name = "Black, Red, and Gold Coat" category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/blackredgold - ckeywhitelist = list("ttbnc") \ No newline at end of file + ckeywhitelist = list("ttbnc") + +/datum/gear/fritzplush + name = "Fritz Plushie" + category = SLOT_IN_BACKPACK + path = /obj/item/toy/plush/mammal/dog/fritz + ckeywhitelist = list("analwerewolf") + +/datum/gear/kimono + name = "Kimono" + category = SLOT_WEAR_SUIT + path = /obj/item/clothing/suit/kimono + ckeywhitelist = list("sfox63") \ No newline at end of file diff --git a/modular_citadel/code/modules/client/loadout/_medical.dm b/modular_citadel/code/modules/client/loadout/_medical.dm index a0d0e3f2b2..eed1ad32a1 100644 --- a/modular_citadel/code/modules/client/loadout/_medical.dm +++ b/modular_citadel/code/modules/client/loadout/_medical.dm @@ -1,5 +1,32 @@ +/datum/gear/stethoscope + name = "Medical Briefcase" + category = SLOT_HANDS + path = /obj/item/storage/briefcase/medical + restricted_roles = list("Medical Doctor", "Chief Medical Officer") + /datum/gear/stethoscope name = "Stethoscope" category = SLOT_NECK path = /obj/item/clothing/neck/stethoscope restricted_roles = list("Medical Doctor", "Chief Medical Officer") + +/datum/gear/bluescrubs + name = "Blue Scrubs" + category = SLOT_W_UNIFORM + path = /obj/item/clothing/under/rank/medical/blue + restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist") + restricted_desc = "Medical" + +/datum/gear/greenscrubs + name = "Green Scrubs" + category = SLOT_W_UNIFORM + path = /obj/item/clothing/under/rank/medical/green + restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist") + restricted_desc = "Medical" + +/datum/gear/purplescrubs + name = "Purple Scrubs" + category = SLOT_W_UNIFORM + path = /obj/item/clothing/under/rank/medical/purple + restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist") + restricted_desc = "Medical" diff --git a/modular_citadel/code/modules/client/loadout/head.dm b/modular_citadel/code/modules/client/loadout/head.dm index bd26f44482..2d65f093bb 100644 --- a/modular_citadel/code/modules/client/loadout/head.dm +++ b/modular_citadel/code/modules/client/loadout/head.dm @@ -54,6 +54,11 @@ path = /obj/item/clothing/head/flakhelm cost = 2 +/datum/gear/bunnyears + name = "Bunny Ears" + category = SLOT_HEAD + path = /obj/item/clothing/head/rabbitears + //trek fancy Hats! /datum/gear/trekcap name = "Federation Officer's Cap (White)" diff --git a/modular_citadel/code/modules/client/loadout/uniform.dm b/modular_citadel/code/modules/client/loadout/uniform.dm index 81e17e95d3..4172230dbf 100644 --- a/modular_citadel/code/modules/client/loadout/uniform.dm +++ b/modular_citadel/code/modules/client/loadout/uniform.dm @@ -73,6 +73,31 @@ category = SLOT_W_UNIFORM path = /obj/item/clothing/under/skirt/purple +/datum/gear/schoolgirlblue + name = "Blue Schoolgirl Uniform" + category = SLOT_W_UNIFORM + path = /obj/item/clothing/under/schoolgirl + +/datum/gear/schoolgirlred + name = "Red Schoolgirl Uniform" + category = SLOT_W_UNIFORM + path = /obj/item/clothing/under/schoolgirl/red + +/datum/gear/schoolgirlgreen + name = "Green Schoolgirl Uniform" + category = SLOT_W_UNIFORM + path = /obj/item/clothing/under/schoolgirl/green + +/datum/gear/schoolgirlorange + name = "Orange Schoolgirl Uniform" + category = SLOT_W_UNIFORM + path = /obj/item/clothing/under/schoolgirl/orange + +/datum/gear/stripeddress + name = "Striped Dress" + category = SLOT_W_UNIFORM + path = /obj/item/clothing/under/stripeddress + /datum/gear/kilt name = "Kilt" category = SLOT_W_UNIFORM @@ -283,3 +308,9 @@ path = /obj/item/clothing/under/rank/trek/engsec/ent restricted_desc = "Engineering and Security" restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster") + +//memes +/datum/gear/nudepermit + name = "Nudity Permit" + category = SLOT_W_UNIFORM + path = /obj/item/clothing/under/permit \ No newline at end of file diff --git a/modular_citadel/code/modules/client/preferences_savefile.dm b/modular_citadel/code/modules/client/preferences_savefile.dm index 209d46db61..2921f70684 100644 --- a/modular_citadel/code/modules/client/preferences_savefile.dm +++ b/modular_citadel/code/modules/client/preferences_savefile.dm @@ -56,6 +56,7 @@ WRITE_FILE(S["feature_has_balls"], features["has_balls"]) WRITE_FILE(S["feature_balls_color"], features["balls_color"]) WRITE_FILE(S["feature_balls_size"], features["balls_size"]) + WRITE_FILE(S["feature_balls_shape"], features["balls_shape"]) WRITE_FILE(S["feature_balls_sack_size"], features["balls_sack_size"]) WRITE_FILE(S["feature_balls_fluid"], features["balls_fluid"]) //breasts features diff --git a/modular_citadel/code/modules/custom_loadout/custom_items.dm b/modular_citadel/code/modules/custom_loadout/custom_items.dm index e1b1110cf8..c43b8f3ce1 100644 --- a/modular_citadel/code/modules/custom_loadout/custom_items.dm +++ b/modular_citadel/code/modules/custom_loadout/custom_items.dm @@ -484,4 +484,13 @@ icon_state = "redgoldjacket" item_state = "redgoldjacket" body_parts_covered = CHEST|GROIN|LEGS|ARMS - mutantrace_variation = NO_MUTANTRACE_VARIATION \ No newline at end of file + mutantrace_variation = NO_MUTANTRACE_VARIATION + +/obj/item/clothing/suit/kimono + name = "Blue Kimono" + desc = "A traditional kimono, this one is blue with purple flowers." + icon_state = "kimono" + item_state = "kimono" + icon = 'icons/obj/custom.dmi' + alternate_worn_icon = 'icons/mob/custom_w.dmi' + mutantrace_variation = NO_MUTANTRACE_VARIATION diff --git a/modular_citadel/code/modules/mob/dead/new_player/sprite_accessories.dm b/modular_citadel/code/modules/mob/dead/new_player/sprite_accessories.dm index a4532d0820..e552c2cbdd 100644 --- a/modular_citadel/code/modules/mob/dead/new_player/sprite_accessories.dm +++ b/modular_citadel/code/modules/mob/dead/new_player/sprite_accessories.dm @@ -959,6 +959,13 @@ name = "Eevee" icon_state = "eevee" + +/datum/sprite_accessory/mam_ears/elf + name = "Elf" + icon_state = "elf" + color_src = MUTCOLORS3 + + /datum/sprite_accessory/mam_ears/elephant name = "Elephant" icon_state = "elephant" @@ -1497,6 +1504,12 @@ datum/sprite_accessory/mam_tails/insect icon_state = "cow" taur_mode = HOOF_TAURIC +/datum/sprite_accessory/taur/deer + name = "Deer" + icon_state = "deer" + taur_mode = HOOF_TAURIC + color_src = MUTCOLORS + /datum/sprite_accessory/taur/drake name = "Drake" icon_state = "drake" diff --git a/modular_citadel/code/modules/mob/living/carbon/carbon.dm b/modular_citadel/code/modules/mob/living/carbon/carbon.dm index cd24bfc8a2..43931db689 100644 --- a/modular_citadel/code/modules/mob/living/carbon/carbon.dm +++ b/modular_citadel/code/modules/mob/living/carbon/carbon.dm @@ -34,7 +34,10 @@ for(var/obj/screen/combattoggle/selector in hud_used.static_inventory) selector.rebasetointerbay(src) if(world.time >= combatmessagecooldown && combatmode) - visible_message("[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].") + if(a_intent != INTENT_HELP) + visible_message("[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].") + else + visible_message("[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].") combatmessagecooldown = 10 SECONDS + world.time //This is set 100% of the time to make sure squeezing regen out of process cycles doesn't result in the combat mode message getting spammed SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode) return TRUE diff --git a/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm b/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm index f0e5c35a8b..5e10e71433 100644 --- a/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm +++ b/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm @@ -1,390 +1,389 @@ -/* -DOG BORG EQUIPMENT HERE -SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm ! -*/ - -/obj/item/dogborg/jaws - name = "Dogborg jaws" - desc = "The jaws of the debug errors oh god." - icon = 'icons/mob/dogborg.dmi' - flags_1 = CONDUCT_1 - force = 1 - throwforce = 0 - w_class = 3 - hitsound = 'sound/weapons/bite.ogg' - sharpness = IS_SHARP - -/obj/item/dogborg/jaws/big - name = "combat jaws" - desc = "The jaws of the law. Very sharp." - icon_state = "jaws" - force = 12 - attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced") - -/obj/item/dogborg/jaws/small - name = "puppy jaws" - desc = "Rubberized teeth designed to protect accidental harm. Sharp enough for specialized tasks however." - icon_state = "smalljaws" - force = 6 - attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed") - var/status = 0 - -/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user) - ..() - user.do_attack_animation(A, ATTACK_EFFECT_BITE) - log_combat(user, A, "bit") - -/obj/item/dogborg/jaws/small/attack_self(mob/user) - var/mob/living/silicon/robot.R = user - if(R.cell && R.cell.charge > 100) - if(R.emagged && status == 0) - name = "combat jaws" - icon_state = "jaws" - desc = "The jaws of the law." - force = 12 - attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced") - status = 1 - to_chat(user, "Your jaws are now [status ? "Combat" : "Pup'd"].") - else - name = "puppy jaws" - icon_state = "smalljaws" - desc = "The jaws of a small dog." - force = 5 - attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed") - status = 0 - if(R.emagged) - to_chat(user, "Your jaws are now [status ? "Combat" : "Pup'd"].") - update_icon() - -//Boop - -/obj/item/analyzer/nose - name = "boop module" - icon = 'icons/mob/dogborg.dmi' - icon_state = "nose" - desc = "The BOOP module" - flags_1 = CONDUCT_1 - force = 0 - throwforce = 0 - attack_verb = list("nuzzles", "pushes", "boops") - w_class = 1 - -/obj/item/analyzer/nose/attack_self(mob/user) - user.visible_message("[user] sniffs around the air.", "You sniff the air for gas traces.") - - var/turf/location = user.loc - if(!istype(location)) - return - - var/datum/gas_mixture/environment = location.return_air() - - var/pressure = environment.return_pressure() - var/total_moles = environment.total_moles() - - to_chat(user, "Results:") - if(abs(pressure - ONE_ATMOSPHERE) < 10) - to_chat(user, "Pressure: [round(pressure,0.1)] kPa") - else - to_chat(user, "Pressure: [round(pressure,0.1)] kPa") - if(total_moles) - var/list/env_gases = environment.gases - - environment.assert_gases(arglist(GLOB.hardcoded_gases)) - var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles - var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles - var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles - var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles - environment.garbage_collect() - - if(abs(n2_concentration - N2STANDARD) < 20) - to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] %") - else - to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] %") - - if(abs(o2_concentration - O2STANDARD) < 2) - to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] %") - else - to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] %") - - if(co2_concentration > 0.01) - to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] %") - else - to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] %") - - if(plasma_concentration > 0.005) - to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] %") - else - to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] %") - - - for(var/id in env_gases) - if(id in GLOB.hardcoded_gases) - continue - var/gas_concentration = env_gases[id][MOLES]/total_moles - to_chat(user, "[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %") - to_chat(user, "Temperature: [round(environment.temperature-T0C)] °C") - -/obj/item/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens - . = ..() - -/obj/item/analyzer/nose/afterattack(atom/target, mob/user, proximity) - . = ..() - if(!proximity) - return - do_attack_animation(target, null, src) - user.visible_message("[user] [pick(attack_verb)] \the [target.name] with their nose!") - -//Delivery -/obj/item/storage/bag/borgdelivery - name = "fetching storage" - desc = "Fetch the thing!" - icon = 'icons/mob/dogborg.dmi' - icon_state = "dbag" - w_class = WEIGHT_CLASS_BULKY - -/obj/item/storage/bag/borgdelivery/ComponentInitialize() - . = ..() - GET_COMPONENT(STR, /datum/component/storage) - STR.max_w_class = WEIGHT_CLASS_BULKY - STR.max_combined_w_class = 5 - STR.max_items = 1 - STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear, /obj/item/radio/intercom)) - -//Tongue stuff -/obj/item/soap/tongue - name = "synthetic tongue" - desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face." - icon = 'icons/mob/dogborg.dmi' - icon_state = "synthtongue" - hitsound = 'sound/effects/attackblob.ogg' - cleanspeed = 80 - var/status = 0 - -/obj/item/soap/tongue/scrubpup - cleanspeed = 25 //slightly faster than a mop. - -/obj/item/soap/tongue/New() - ..() - item_flags |= NOBLUDGEON //No more attack messages - -/obj/item/soap/tongue/attack_self(mob/user) - var/mob/living/silicon/robot.R = user - if(R.cell && R.cell.charge > 100) - if(R.emagged && status == 0) - status = !status - name = "energized tongue" - desc = "Your tongue is energized for dangerously maximum efficency." - icon_state = "syndietongue" - to_chat(user, "Your tongue is now [status ? "Energized" : "Normal"].") - cleanspeed = 10 //(nerf'd)tator soap stat - else - status = 0 - name = "synthetic tongue" - desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face." - icon_state = "synthtongue" - cleanspeed = initial(cleanspeed) - if(R.emagged) - to_chat(user, "Your tongue is now [status ? "Energized" : "Normal"].") - update_icon() - -/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity) - var/mob/living/silicon/robot.R = user - if(!proximity || !check_allowed_items(target)) - return - if(R.client && (target in R.client.screen)) - to_chat(R, "You need to take that [target.name] off before cleaning it!") - else if(is_cleanable(target)) - R.visible_message("[R] begins to lick off \the [target.name].", "You begin to lick off \the [target.name]...") - if(do_after(R, src.cleanspeed, target = target)) - if(!in_range(src, target)) //Proximity is probably old news by now, do a new check. - return //If they moved away, you can't eat them. - to_chat(R, "You finish licking off \the [target.name].") - qdel(target) - R.cell.give(50) - else if(isobj(target)) //hoo boy. danger zone man - if(istype(target,/obj/item/trash)) - R.visible_message("[R] nibbles away at \the [target.name].", "You begin to nibble away at \the [target.name]...") - if(!do_after(R, src.cleanspeed, target = target)) - return //If they moved away, you can't eat them. - to_chat(R, "You finish off \the [target.name].") - qdel(target) - R.cell.give(250) - return - if(istype(target,/obj/item/stock_parts/cell)) - R.visible_message("[R] begins cramming \the [target.name] down its throat.", "You begin cramming \the [target.name] down your throat...") - if(!do_after(R, 50, target = target)) - return //If they moved away, you can't eat them. - to_chat(R, "You finish off \the [target.name].") - var/obj/item/stock_parts/cell.C = target - R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf - qdel(target) - return - var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT - if(!I.anchored && R.emagged) - R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "You begin chewing up \the [target.name]...") - if(!do_after(R, 100, target = I)) //Nerf dat time yo - return //If they moved away, you can't eat them. - visible_message("[R] chews up \the [target.name] and cleans off the debris!") - to_chat(R, "You finish off \the [target.name].") - qdel(I) - R.cell.give(500) - return - R.visible_message("[R] begins to lick \the [target.name] clean...", "You begin to lick \the [target.name] clean...") - else if(ishuman(target)) - var/mob/living/L = target - if(status == 0 && check_zone(R.zone_selected) == "head") - R.visible_message("\the [R] affectionally licks \the [L]'s face!", "You affectionally lick \the [L]'s face!") - playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1) - if(istype(L) && L.fire_stacks > 0) - L.adjust_fire_stacks(-10) - return - else if(status == 0) - R.visible_message("\the [R] affectionally licks \the [L]!", "You affectionally lick \the [L]!") - playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1) - if(istype(L) && L.fire_stacks > 0) - L.adjust_fire_stacks(-10) - return - else - if(R.cell.charge <= 800) - to_chat(R, "Insufficent Power!") - return - L.Stun(4) // normal stunbaton is force 7 gimme a break good sir! - L.Knockdown(80) - L.apply_effect(EFFECT_STUTTER, 4) - L.visible_message("[R] has shocked [L] with its tongue!", \ - "[R] has shocked you with its tongue!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) - R.cell.use(666) - log_combat(R, L, "tongue stunned") - - else if(istype(target, /obj/structure/window)) - R.visible_message("[R] begins to lick \the [target.name] clean...", "You begin to lick \the [target.name] clean...") - if(do_after(user, src.cleanspeed, target = target)) - to_chat(user, "You clean \the [target.name].") - target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) - target.set_opacity(initial(target.opacity)) - else - R.visible_message("[R] begins to lick \the [target.name] clean...", "You begin to lick \the [target.name] clean...") - if(do_after(user, src.cleanspeed, target = target)) - to_chat(user, "You clean \the [target.name].") - var/obj/effect/decal/cleanable/C = locate() in target - qdel(C) - target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) - SEND_SIGNAL(target, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM) - target.wash_cream() - return - -//Dogfood - -/obj/item/trash/rkibble - name = "robo kibble" - desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge." - icon = 'icons/mob/dogborg.dmi' - icon_state= "kibble" - -//Defibs - -/obj/item/twohanded/shockpaddles/cyborg/hound - name = "Paws of Life" - desc = "MediHound specific shock paws." - icon = 'icons/mob/dogborg.dmi' - icon_state = "defibpaddles0" - item_state = "defibpaddles0" - -// Pounce stuff for K-9 - -/obj/item/dogborg/pounce - name = "pounce" - icon = 'icons/mob/dogborg.dmi' - icon_state = "pounce" - desc = "Leap at your target to momentarily stun them." - force = 0 - throwforce = 0 - -/obj/item/dogborg/pounce/New() - ..() - item_flags |= NOBLUDGEON - -/mob/living/silicon/robot - var/leaping = 0 - var/pounce_cooldown = 0 - var/pounce_cooldown_time = 50 //Nearly doubled, u happy? - var/pounce_spoolup = 3 - var/leap_at - var/disabler - var/laser - var/sleeper_g - var/sleeper_r - var/sleeper_nv - -#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance. - -/obj/item/dogborg/pounce/afterattack(atom/A, mob/user) - var/mob/living/silicon/robot/R = user - if(R && !R.pounce_cooldown) - R.pounce_cooldown = !R.pounce_cooldown - to_chat(R, "Your targeting systems lock on to [A]...") - addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup) - spawn(R.pounce_cooldown_time) - R.pounce_cooldown = !R.pounce_cooldown - else if(R && R.pounce_cooldown) - to_chat(R, "Your leg actuators are still recharging!") - -/mob/living/silicon/robot/proc/leap_at(atom/A) - if(leaping || stat || buckled || lying) - return - - if(!has_gravity(src) || !has_gravity(A)) - to_chat(src,"It is unsafe to leap without gravity!") - //It's also extremely buggy visually, so it's balance+bugfix - return - - if(cell.charge <= 500) - to_chat(src,"Insufficent reserves for jump actuators!") - return - - else - leaping = 1 - weather_immunities += "lava" - pixel_y = 10 - update_icons() - throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1) - cell.use(500) //Doubled the energy consumption - weather_immunities -= "lava" - -/mob/living/silicon/robot/throw_impact(atom/A) - - if(!leaping) - return ..() - - if(A) - if(isliving(A)) - var/mob/living/L = A - var/blocked = 0 - if(ishuman(A)) - var/mob/living/carbon/human/H = A - if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK)) - blocked = 1 - if(!blocked) - L.visible_message("[src] pounces on [L]!", "[src] pounces on you!") - L.Knockdown(iscarbon(L) ? 450 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice. - playsound(src, 'sound/weapons/Egloves.ogg', 50, 1) - sleep(2)//Runtime prevention (infinite bump() calls on hulks) - step_towards(src,L) - log_combat(src, L, "borg pounced") - else - Knockdown(45, 1, 1) - - pounce_cooldown = !pounce_cooldown - spawn(pounce_cooldown_time) //3s by default - pounce_cooldown = !pounce_cooldown - else if(A.density && !A.CanPass(src)) - visible_message("[src] smashes into [A]!", "You smash into [A]!") - playsound(src, 'sound/items/trayhit1.ogg', 50, 1) - Knockdown(45, 1, 1) - - if(leaping) - leaping = 0 - pixel_y = initial(pixel_y) - update_icons() - update_canmove() +/* +DOG BORG EQUIPMENT HERE +SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm ! +*/ + +/obj/item/dogborg/jaws + name = "Dogborg jaws" + desc = "The jaws of the debug errors oh god." + icon = 'icons/mob/dogborg.dmi' + flags_1 = CONDUCT_1 + force = 1 + throwforce = 0 + w_class = 3 + hitsound = 'sound/weapons/bite.ogg' + sharpness = IS_SHARP + +/obj/item/dogborg/jaws/big + name = "combat jaws" + desc = "The jaws of the law. Very sharp." + icon_state = "jaws" + force = 12 + attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced") + +/obj/item/dogborg/jaws/small + name = "puppy jaws" + desc = "Rubberized teeth designed to protect accidental harm. Sharp enough for specialized tasks however." + icon_state = "smalljaws" + force = 6 + attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed") + var/status = 0 + +/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user) + ..() + user.do_attack_animation(A, ATTACK_EFFECT_BITE) + log_combat(user, A, "bit") + +/obj/item/dogborg/jaws/small/attack_self(mob/user) + var/mob/living/silicon/robot.R = user + if(R.cell && R.cell.charge > 100) + if(R.emagged && status == 0) + name = "combat jaws" + icon_state = "jaws" + desc = "The jaws of the law." + force = 12 + attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced") + status = 1 + to_chat(user, "Your jaws are now [status ? "Combat" : "Pup'd"].") + else + name = "puppy jaws" + icon_state = "smalljaws" + desc = "The jaws of a small dog." + force = 5 + attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed") + status = 0 + if(R.emagged) + to_chat(user, "Your jaws are now [status ? "Combat" : "Pup'd"].") + update_icon() + +//Boop + +/obj/item/analyzer/nose + name = "boop module" + icon = 'icons/mob/dogborg.dmi' + icon_state = "nose" + desc = "The BOOP module" + flags_1 = CONDUCT_1 + force = 0 + throwforce = 0 + attack_verb = list("nuzzles", "pushes", "boops") + w_class = 1 + +/obj/item/analyzer/nose/attack_self(mob/user) + user.visible_message("[user] sniffs around the air.", "You sniff the air for gas traces.") + + var/turf/location = user.loc + if(!istype(location)) + return + + var/datum/gas_mixture/environment = location.return_air() + + var/pressure = environment.return_pressure() + var/total_moles = environment.total_moles() + + to_chat(user, "Results:") + if(abs(pressure - ONE_ATMOSPHERE) < 10) + to_chat(user, "Pressure: [round(pressure,0.1)] kPa") + else + to_chat(user, "Pressure: [round(pressure,0.1)] kPa") + if(total_moles) + var/list/env_gases = environment.gases + + var/o2_concentration = env_gases[/datum/gas/oxygen]/total_moles + var/n2_concentration = env_gases[/datum/gas/nitrogen]/total_moles + var/co2_concentration = env_gases[/datum/gas/carbon_dioxide]/total_moles + var/plasma_concentration = env_gases[/datum/gas/plasma]/total_moles + GAS_GARBAGE_COLLECT(environment.gases) + + if(abs(n2_concentration - N2STANDARD) < 20) + to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] %") + else + to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] %") + + if(abs(o2_concentration - O2STANDARD) < 2) + to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] %") + else + to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] %") + + if(co2_concentration > 0.01) + to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] %") + else + to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] %") + + if(plasma_concentration > 0.005) + to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] %") + else + to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] %") + + + for(var/id in env_gases) + if(id in GLOB.hardcoded_gases) + continue + var/gas_concentration = env_gases[id]/total_moles + to_chat(user, "[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] %") + to_chat(user, "Temperature: [round(environment.temperature-T0C)] °C") + +/obj/item/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens + . = ..() + +/obj/item/analyzer/nose/afterattack(atom/target, mob/user, proximity) + . = ..() + if(!proximity) + return + do_attack_animation(target, null, src) + user.visible_message("[user] [pick(attack_verb)] \the [target.name] with their nose!") + +//Delivery +/obj/item/storage/bag/borgdelivery + name = "fetching storage" + desc = "Fetch the thing!" + icon = 'icons/mob/dogborg.dmi' + icon_state = "dbag" + w_class = WEIGHT_CLASS_BULKY + +/obj/item/storage/bag/borgdelivery/ComponentInitialize() + . = ..() + GET_COMPONENT(STR, /datum/component/storage) + STR.max_w_class = WEIGHT_CLASS_BULKY + STR.max_combined_w_class = 5 + STR.max_items = 1 + STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear, /obj/item/radio/intercom)) + +//Tongue stuff +/obj/item/soap/tongue + name = "synthetic tongue" + desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face." + icon = 'icons/mob/dogborg.dmi' + icon_state = "synthtongue" + hitsound = 'sound/effects/attackblob.ogg' + cleanspeed = 80 + var/status = 0 + +/obj/item/soap/tongue/scrubpup + cleanspeed = 25 //slightly faster than a mop. + +/obj/item/soap/tongue/New() + ..() + item_flags |= NOBLUDGEON //No more attack messages + +/obj/item/soap/tongue/attack_self(mob/user) + var/mob/living/silicon/robot.R = user + if(R.cell && R.cell.charge > 100) + if(R.emagged && status == 0) + status = !status + name = "energized tongue" + desc = "Your tongue is energized for dangerously maximum efficency." + icon_state = "syndietongue" + to_chat(user, "Your tongue is now [status ? "Energized" : "Normal"].") + cleanspeed = 10 //(nerf'd)tator soap stat + else + status = 0 + name = "synthetic tongue" + desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face." + icon_state = "synthtongue" + cleanspeed = initial(cleanspeed) + if(R.emagged) + to_chat(user, "Your tongue is now [status ? "Energized" : "Normal"].") + update_icon() + +/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity) + var/mob/living/silicon/robot.R = user + if(!proximity || !check_allowed_items(target)) + return + if(R.client && (target in R.client.screen)) + to_chat(R, "You need to take that [target.name] off before cleaning it!") + else if(is_cleanable(target)) + R.visible_message("[R] begins to lick off \the [target.name].", "You begin to lick off \the [target.name]...") + if(do_after(R, src.cleanspeed, target = target)) + if(!in_range(src, target)) //Proximity is probably old news by now, do a new check. + return //If they moved away, you can't eat them. + to_chat(R, "You finish licking off \the [target.name].") + qdel(target) + R.cell.give(50) + else if(isobj(target)) //hoo boy. danger zone man + if(istype(target,/obj/item/trash)) + R.visible_message("[R] nibbles away at \the [target.name].", "You begin to nibble away at \the [target.name]...") + if(!do_after(R, src.cleanspeed, target = target)) + return //If they moved away, you can't eat them. + to_chat(R, "You finish off \the [target.name].") + qdel(target) + R.cell.give(250) + return + if(istype(target,/obj/item/stock_parts/cell)) + R.visible_message("[R] begins cramming \the [target.name] down its throat.", "You begin cramming \the [target.name] down your throat...") + if(!do_after(R, 50, target = target)) + return //If they moved away, you can't eat them. + to_chat(R, "You finish off \the [target.name].") + var/obj/item/stock_parts/cell.C = target + R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf + qdel(target) + return + var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT + if(!I.anchored && R.emagged) + R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "You begin chewing up \the [target.name]...") + if(!do_after(R, 100, target = I)) //Nerf dat time yo + return //If they moved away, you can't eat them. + visible_message("[R] chews up \the [target.name] and cleans off the debris!") + to_chat(R, "You finish off \the [target.name].") + qdel(I) + R.cell.give(500) + return + R.visible_message("[R] begins to lick \the [target.name] clean...", "You begin to lick \the [target.name] clean...") + else if(ishuman(target)) + var/mob/living/L = target + if(status == 0 && check_zone(R.zone_selected) == "head") + R.visible_message("\the [R] affectionally licks \the [L]'s face!", "You affectionally lick \the [L]'s face!") + playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1) + if(istype(L) && L.fire_stacks > 0) + L.adjust_fire_stacks(-10) + return + else if(status == 0) + R.visible_message("\the [R] affectionally licks \the [L]!", "You affectionally lick \the [L]!") + playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1) + if(istype(L) && L.fire_stacks > 0) + L.adjust_fire_stacks(-10) + return + else + if(R.cell.charge <= 800) + to_chat(R, "Insufficent Power!") + return + L.Stun(4) // normal stunbaton is force 7 gimme a break good sir! + L.Knockdown(80) + L.apply_effect(EFFECT_STUTTER, 4) + L.visible_message("[R] has shocked [L] with its tongue!", \ + "[R] has shocked you with its tongue!") + playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + R.cell.use(666) + log_combat(R, L, "tongue stunned") + + else if(istype(target, /obj/structure/window)) + R.visible_message("[R] begins to lick \the [target.name] clean...", "You begin to lick \the [target.name] clean...") + if(do_after(user, src.cleanspeed, target = target)) + to_chat(user, "You clean \the [target.name].") + target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) + target.set_opacity(initial(target.opacity)) + else + R.visible_message("[R] begins to lick \the [target.name] clean...", "You begin to lick \the [target.name] clean...") + if(do_after(user, src.cleanspeed, target = target)) + to_chat(user, "You clean \the [target.name].") + var/obj/effect/decal/cleanable/C = locate() in target + qdel(C) + target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) + SEND_SIGNAL(target, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM) + target.wash_cream() + return + +//Dogfood + +/obj/item/trash/rkibble + name = "robo kibble" + desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge." + icon = 'icons/mob/dogborg.dmi' + icon_state= "kibble" + +//Defibs + +/obj/item/twohanded/shockpaddles/cyborg/hound + name = "Paws of Life" + desc = "MediHound specific shock paws." + icon = 'icons/mob/dogborg.dmi' + icon_state = "defibpaddles0" + item_state = "defibpaddles0" + +// Pounce stuff for K-9 + +/obj/item/dogborg/pounce + name = "pounce" + icon = 'icons/mob/dogborg.dmi' + icon_state = "pounce" + desc = "Leap at your target to momentarily stun them." + force = 0 + throwforce = 0 + +/obj/item/dogborg/pounce/New() + ..() + item_flags |= NOBLUDGEON + +/mob/living/silicon/robot + var/leaping = 0 + var/pounce_cooldown = 0 + var/pounce_cooldown_time = 50 //Nearly doubled, u happy? + var/pounce_spoolup = 3 + var/leap_at + var/disabler + var/laser + var/sleeper_g + var/sleeper_r + var/sleeper_nv + +#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance. + +/obj/item/dogborg/pounce/afterattack(atom/A, mob/user) + var/mob/living/silicon/robot/R = user + if(R && !R.pounce_cooldown) + R.pounce_cooldown = !R.pounce_cooldown + to_chat(R, "Your targeting systems lock on to [A]...") + addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup) + spawn(R.pounce_cooldown_time) + R.pounce_cooldown = !R.pounce_cooldown + else if(R && R.pounce_cooldown) + to_chat(R, "Your leg actuators are still recharging!") + +/mob/living/silicon/robot/proc/leap_at(atom/A) + if(leaping || stat || buckled || lying) + return + + if(!has_gravity(src) || !has_gravity(A)) + to_chat(src,"It is unsafe to leap without gravity!") + //It's also extremely buggy visually, so it's balance+bugfix + return + + if(cell.charge <= 500) + to_chat(src,"Insufficent reserves for jump actuators!") + return + + else + leaping = 1 + weather_immunities += "lava" + pixel_y = 10 + update_icons() + throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1) + cell.use(500) //Doubled the energy consumption + weather_immunities -= "lava" + +/mob/living/silicon/robot/throw_impact(atom/A) + + if(!leaping) + return ..() + + if(A) + if(isliving(A)) + var/mob/living/L = A + var/blocked = 0 + if(ishuman(A)) + var/mob/living/carbon/human/H = A + if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK)) + blocked = 1 + if(!blocked) + L.visible_message("[src] pounces on [L]!", "[src] pounces on you!") + L.Knockdown(iscarbon(L) ? 450 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice. + playsound(src, 'sound/weapons/Egloves.ogg', 50, 1) + sleep(2)//Runtime prevention (infinite bump() calls on hulks) + step_towards(src,L) + log_combat(src, L, "borg pounced") + else + Knockdown(45, 1, 1) + + pounce_cooldown = !pounce_cooldown + spawn(pounce_cooldown_time) //3s by default + pounce_cooldown = !pounce_cooldown + else if(A.density && !A.CanPass(src)) + visible_message("[src] smashes into [A]!", "You smash into [A]!") + playsound(src, 'sound/items/trayhit1.ogg', 50, 1) + Knockdown(45, 1, 1) + + if(leaping) + leaping = 0 + pixel_y = initial(pixel_y) + update_icons() + update_canmove() diff --git a/modular_citadel/code/modules/mob/living/silicon/robot/robot_movement.dm b/modular_citadel/code/modules/mob/living/silicon/robot/robot_movement.dm index 598690590c..c7a2447be6 100644 --- a/modular_citadel/code/modules/mob/living/silicon/robot/robot_movement.dm +++ b/modular_citadel/code/modules/mob/living/silicon/robot/robot_movement.dm @@ -4,20 +4,24 @@ /mob/living/silicon/robot/Move(NewLoc, direct) . = ..() if(. && sprinting && !(movement_type & FLYING) && canmove && !resting) - if(istype(cell)) - cell.charge -= 25 + if(!(cell?.use(25))) + togglesprint(TRUE) /mob/living/silicon/robot/movement_delay() . = ..() if(!resting && !sprinting) . += 1 -/mob/living/silicon/robot/proc/togglesprint() //Basically a copypaste of the proc from /mob/living/carbon/human - sprinting = !sprinting +/mob/living/silicon/robot/proc/togglesprint(shutdown = FALSE) //Basically a copypaste of the proc from /mob/living/carbon/human + if(!shutdown && (!cell || cell.charge < 25)) + return FALSE + sprinting = shutdown ? FALSE : !sprinting if(!resting && canmove) if(sprinting) playsound_local(src, 'modular_citadel/sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE) else + if(shutdown) + playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE) playsound_local(src, 'modular_citadel/sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE) if(hud_used && hud_used.static_inventory) for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory) diff --git a/modular_citadel/code/modules/mob/living/status_procs.dm b/modular_citadel/code/modules/mob/living/status_procs.dm index f646af3286..851c7438a7 100644 --- a/modular_citadel/code/modules/mob/living/status_procs.dm +++ b/modular_citadel/code/modules/mob/living/status_procs.dm @@ -1,5 +1,5 @@ /mob/living/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration - if(((status_flags & CANKNOCKDOWN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canknockdown) + if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown) if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown)) return var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown() diff --git a/modular_citadel/code/modules/reagents/reagents/cit_reagents.dm b/modular_citadel/code/modules/reagents/reagents/cit_reagents.dm index 3da35d9c6d..2a6f03fae3 100644 --- a/modular_citadel/code/modules/reagents/reagents/cit_reagents.dm +++ b/modular_citadel/code/modules/reagents/reagents/cit_reagents.dm @@ -97,7 +97,7 @@ color = "#FFADFF"//PINK, rgb(255, 173, 255) /datum/reagent/drug/aphrodisiac/on_mob_life(mob/living/M) - if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE)) + if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE)) if(prob(33)) M.adjustArousalLoss(2) if(prob(5)) @@ -119,7 +119,7 @@ overdose_threshold = 20 /datum/reagent/drug/aphrodisiacplus/on_mob_life(mob/living/M) - if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE)) + if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE)) if(prob(33)) M.adjustArousalLoss(6)//not quite six times as powerful, but still considerably more powerful. if(prob(5)) @@ -151,7 +151,7 @@ ..() /datum/reagent/drug/aphrodisiacplus/overdose_process(mob/living/M) - if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE) && prob(33)) + if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE) && prob(33)) if(M.getArousalLoss() >= 100 && ishuman(M) && M.has_dna()) var/mob/living/carbon/human/H = M if(prob(50)) //Less spam diff --git a/modular_citadel/code/modules/vore/eating/bellymodes_vr.dm b/modular_citadel/code/modules/vore/eating/bellymodes_vr.dm index 542241e9f2..6b6a3d30cc 100644 --- a/modular_citadel/code/modules/vore/eating/bellymodes_vr.dm +++ b/modular_citadel/code/modules/vore/eating/bellymodes_vr.dm @@ -49,13 +49,16 @@ var/sound/pred_death = sound(get_sfx("death_pred")) var/turf/source = get_turf(owner) - ///////////////////////////// DM_HOLD ///////////////////////////// if(digest_mode == DM_HOLD) return SSBELLIES_PROCESSED //////////////////////////// DM_DIGEST //////////////////////////// else if(digest_mode == DM_DIGEST) + if(HAS_TRAIT(owner, TRAIT_PACIFISM)) //obvious. + digest_mode = DM_NOISY + return + for (var/mob/living/M in contents) if(prob(25)) if((world.time - NORMIE_HEARCHECK) > last_hearcheck) @@ -210,6 +213,10 @@ //////////////////////////DM_DRAGON ///////////////////////////////////// //because dragons need snowflake guts if(digest_mode == DM_DRAGON) + if(HAS_TRAIT(owner, TRAIT_PACIFISM)) //imagine var editing this when you're a pacifist. smh + digest_mode = DM_NOISY + return + for (var/mob/living/M in contents) if(prob(55)) //if you're hearing this, you're a vore ho anyway. if((world.time - NORMIE_HEARCHECK) > last_hearcheck) diff --git a/modular_citadel/code/modules/vore/eating/vorepanel_vr.dm b/modular_citadel/code/modules/vore/eating/vorepanel_vr.dm index 2ac2628d1f..6f484e7a51 100644 --- a/modular_citadel/code/modules/vore/eating/vorepanel_vr.dm +++ b/modular_citadel/code/modules/vore/eating/vorepanel_vr.dm @@ -57,6 +57,7 @@ /datum/vore_look/proc/gen_vui(var/mob/living/user) var/dat dat += "Remember to toggle the vore mode, it's to the left of your combat toggle. Open mouth means you're voracious!
" + dat += "Remember that your prey is blind, use audible mode subtle messages to communicate to them with posts!
" dat += "
" var/atom/userloc = user.loc if (isbelly(userloc)) diff --git a/modular_citadel/icons/mob/mam_ears.dmi b/modular_citadel/icons/mob/mam_ears.dmi index f2a788d900..569667a82d 100644 Binary files a/modular_citadel/icons/mob/mam_ears.dmi and b/modular_citadel/icons/mob/mam_ears.dmi differ diff --git a/modular_citadel/icons/mob/mam_markings.dmi b/modular_citadel/icons/mob/mam_markings.dmi index 3575f38e1c..8327be6eaf 100644 Binary files a/modular_citadel/icons/mob/mam_markings.dmi and b/modular_citadel/icons/mob/mam_markings.dmi differ diff --git a/modular_citadel/icons/mob/mam_taur.dmi b/modular_citadel/icons/mob/mam_taur.dmi index 3d0d4a0e84..84367ebf0a 100644 Binary files a/modular_citadel/icons/mob/mam_taur.dmi and b/modular_citadel/icons/mob/mam_taur.dmi differ diff --git a/modular_citadel/icons/obj/genitals/breasts.dmi b/modular_citadel/icons/obj/genitals/breasts.dmi index e864d09a70..8c76891396 100644 Binary files a/modular_citadel/icons/obj/genitals/breasts.dmi and b/modular_citadel/icons/obj/genitals/breasts.dmi differ diff --git a/modular_citadel/icons/obj/genitals/breasts_onmob.dmi b/modular_citadel/icons/obj/genitals/breasts_onmob.dmi index b0dc1d7aef..69a531bd11 100644 Binary files a/modular_citadel/icons/obj/genitals/breasts_onmob.dmi and b/modular_citadel/icons/obj/genitals/breasts_onmob.dmi differ diff --git a/modular_citadel/icons/obj/genitals/penis.dmi b/modular_citadel/icons/obj/genitals/penis.dmi index 5ea37a722d..397fa335e5 100644 Binary files a/modular_citadel/icons/obj/genitals/penis.dmi and b/modular_citadel/icons/obj/genitals/penis.dmi differ diff --git a/modular_citadel/icons/obj/genitals/testicles.dmi b/modular_citadel/icons/obj/genitals/testicles.dmi new file mode 100644 index 0000000000..3d7a5f4f48 Binary files /dev/null and b/modular_citadel/icons/obj/genitals/testicles.dmi differ diff --git a/modular_citadel/icons/obj/genitals/testicles_onmob.dmi b/modular_citadel/icons/obj/genitals/testicles_onmob.dmi new file mode 100644 index 0000000000..581bcb0583 Binary files /dev/null and b/modular_citadel/icons/obj/genitals/testicles_onmob.dmi differ diff --git a/modular_citadel/icons/obj/genitals/vagina.dmi b/modular_citadel/icons/obj/genitals/vagina.dmi index 00891888a4..39bdd48e89 100644 Binary files a/modular_citadel/icons/obj/genitals/vagina.dmi and b/modular_citadel/icons/obj/genitals/vagina.dmi differ diff --git a/modular_citadel/icons/obj/genitals/vagina_onmob.dmi b/modular_citadel/icons/obj/genitals/vagina_onmob.dmi index c22c12ded3..f5daa3fea1 100644 Binary files a/modular_citadel/icons/obj/genitals/vagina_onmob.dmi and b/modular_citadel/icons/obj/genitals/vagina_onmob.dmi differ diff --git a/strings/canadian_replacement.json b/strings/canadian_replacement.json new file mode 100644 index 0000000000..1430ae8793 --- /dev/null +++ b/strings/canadian_replacement.json @@ -0,0 +1,45 @@ +{ + + "canadian": { + "toilet": "washroom", + "bathroom": "washroom", + "restroom": "washroom", + "coffee": "doubledouble", + "backpack": "knapsack", + "rucksack": "knapsack", + "candybar": "chocolate bar", + "about": "aboot", + "friend": "buddy", + "pal": "buddy", + "donut": "doughnut", + "faucet": "tap", + "give": "give'r", + "bar": "boozecan", + "leave": "leave'r", + "scruffle": "kerfuffle", + "couch": "chesterfield", + "sofa": "chesterfield", + "alcohol": "mickey", + "shoes": "runners", + "cigarrete": "dart", + "cig": "dart", + "color": "colour", + "armor": "armour", + "armory": "armoury", + "defense": "defence", + "honor": "honour", + "labor": "labour", + "humor": "humour", + "humorous": "humourous", + "gray": "grey", + "labeled": "labelled", + "luster": "lustre", + "inch": "centimetre", + "yard": "metre", + "tumor": "tumour", + "mile": "kilometre", + "pound": "kilogram" + } + + +} diff --git a/tgstation.dme b/tgstation.dme index 66d883433a..9775055c5c 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -199,6 +199,7 @@ #include "code\_onclick\hud\picture_in_picture.dm" #include "code\_onclick\hud\plane_master.dm" #include "code\_onclick\hud\radial.dm" +#include "code\_onclick\hud\radial_persistent.dm" #include "code\_onclick\hud\revenanthud.dm" #include "code\_onclick\hud\robot.dm" #include "code\_onclick\hud\screen_objects.dm" @@ -380,6 +381,7 @@ #include "code\datums\components\storage\concrete\_concrete.dm" #include "code\datums\components\storage\concrete\bag_of_holding.dm" #include "code\datums\components\storage\concrete\bluespace.dm" +#include "code\datums\components\storage\concrete\emergency.dm" #include "code\datums\components\storage\concrete\implant.dm" #include "code\datums\components\storage\concrete\pockets.dm" #include "code\datums\components\storage\concrete\rped.dm" @@ -834,12 +836,14 @@ #include "code\game\objects\items\devices\beacon.dm" #include "code\game\objects\items\devices\camera_bug.dm" #include "code\game\objects\items\devices\chameleonproj.dm" +#include "code\game\objects\items\devices\compressionkit.dm" #include "code\game\objects\items\devices\dogborg_sleeper.dm" #include "code\game\objects\items\devices\doorCharge.dm" #include "code\game\objects\items\devices\electroadaptive_pseudocircuit.dm" #include "code\game\objects\items\devices\flashlight.dm" #include "code\game\objects\items\devices\forcefieldprojector.dm" #include "code\game\objects\items\devices\geiger_counter.dm" +#include "code\game\objects\items\devices\glue.dm" #include "code\game\objects\items\devices\gps.dm" #include "code\game\objects\items\devices\instruments.dm" #include "code\game\objects\items\devices\laserpointer.dm" @@ -1623,6 +1627,7 @@ #include "code\modules\food_and_drinks\food\snacks_burgers.dm" #include "code\modules\food_and_drinks\food\snacks_cake.dm" #include "code\modules\food_and_drinks\food\snacks_egg.dm" +#include "code\modules\food_and_drinks\food\snacks_frozen.dm" #include "code\modules\food_and_drinks\food\snacks_meat.dm" #include "code\modules\food_and_drinks\food\snacks_other.dm" #include "code\modules\food_and_drinks\food\snacks_pastry.dm" @@ -1651,6 +1656,7 @@ #include "code\modules\food_and_drinks\recipes\tablecraft\recipes_burger.dm" #include "code\modules\food_and_drinks\recipes\tablecraft\recipes_cake.dm" #include "code\modules\food_and_drinks\recipes\tablecraft\recipes_egg.dm" +#include "code\modules\food_and_drinks\recipes\tablecraft\recipes_frozen.dm" #include "code\modules\food_and_drinks\recipes\tablecraft\recipes_meat.dm" #include "code\modules\food_and_drinks\recipes\tablecraft\recipes_misc.dm" #include "code\modules\food_and_drinks\recipes\tablecraft\recipes_pastry.dm" @@ -2831,6 +2837,17 @@ #include "modular_citadel\code\datums\wires\airlock.dm" #include "modular_citadel\code\datums\wires\autoylathe.dm" #include "modular_citadel\code\game\area\cit_areas.dm" +#include "modular_citadel\code\game\gamemodes\gangs\dominator.dm" +#include "modular_citadel\code\game\gamemodes\gangs\dominator_countdown.dm" +#include "modular_citadel\code\game\gamemodes\gangs\gang.dm" +#include "modular_citadel\code\game\gamemodes\gangs\gang_datums.dm" +#include "modular_citadel\code\game\gamemodes\gangs\gang_decals.dm" +#include "modular_citadel\code\game\gamemodes\gangs\gang_hud.dm" +#include "modular_citadel\code\game\gamemodes\gangs\gang_items.dm" +#include "modular_citadel\code\game\gamemodes\gangs\gang_pen.dm" +#include "modular_citadel\code\game\gamemodes\gangs\gangs.dm" +#include "modular_citadel\code\game\gamemodes\gangs\gangtool.dm" +#include "modular_citadel\code\game\gamemodes\gangs\implant_gang.dm" #include "modular_citadel\code\game\gamemodes\miniantags\bot_swarm\swarmer_event.dm" #include "modular_citadel\code\game\gamemodes\revolution\revolution.dm" #include "modular_citadel\code\game\machinery\cryopod.dm" diff --git a/tools/ss13_genchangelog.py b/tools/ss13_genchangelog.py index 5c77063e96..e97bef7684 100644 --- a/tools/ss13_genchangelog.py +++ b/tools/ss13_genchangelog.py @@ -74,9 +74,9 @@ failed_cache_read = True if os.path.isfile(changelog_cache): try: with open(changelog_cache,encoding='utf-8') as f: - (_, all_changelog_entries) = yaml.load_all(f) + (_, all_changelog_entries) = yaml.load_all(f, Loader=yaml.SafeLoader) failed_cache_read = False - + # Convert old timestamps to newer format. new_entries = {} for _date in all_changelog_entries.keys(): @@ -92,10 +92,10 @@ if os.path.isfile(changelog_cache): except Exception as e: print("Failed to read cache:") print(e, file=sys.stderr) - -if args.dryRun: + +if args.dryRun: changelog_cache = os.path.join(args.ymlDir, '.dry_changelog.yml') - + if failed_cache_read and os.path.isfile(args.targetFile): from bs4 import BeautifulSoup from bs4.element import NavigableString @@ -111,7 +111,7 @@ if failed_cache_read and os.path.isfile(args.targetFile): if author.endswith('updated:'): author = author[:-8] author = author.strip() - + # Find
    ulT = authorT.next_sibling while(ulT.name != 'ul'): @@ -124,14 +124,14 @@ if failed_cache_read and os.path.isfile(args.targetFile): newdat = {changeT['class'][0] + '': val + ''} if newdat not in changes: changes += [newdat] - + if len(changes) > 0: entry[author] = changes if date in all_changelog_entries: all_changelog_entries[date].update(entry) else: all_changelog_entries[date] = entry - + del_after = [] print('Reading changelogs...') for fileName in glob.glob(os.path.join(args.ymlDir, "*.yml")): @@ -142,7 +142,7 @@ for fileName in glob.glob(os.path.join(args.ymlDir, "*.yml")): print(' Reading {}...'.format(fileName)) cl = {} with open(fileName, 'r',encoding='utf-8') as f: - cl = yaml.load(f) + cl = yaml.load(f, Loader=yaml.SafeLoader) f.close() if today not in all_changelog_entries: all_changelog_entries[today] = {} @@ -156,23 +156,23 @@ for fileName in glob.glob(os.path.join(args.ymlDir, "*.yml")): print(' {0}: Invalid prefix {1}'.format(fileName, change_type), file=sys.stderr) author_entries += [change] new += 1 - all_changelog_entries[today][cl['author']] = author_entries + all_changelog_entries[today][cl['author']] = author_entries if new > 0: print(' Added {0} new changelog entries.'.format(new)) - + if cl.get('delete-after', False): if os.path.isfile(fileName): if args.dryRun: print(' Would delete {0} (delete-after set)...'.format(fileName)) else: del_after += [fileName] - + if args.dryRun: continue - + cl['changes'] = [] with open(fileName, 'w', encoding='utf-8') as f: - yaml.dump(cl, f, default_flow_style=False) - + yaml.dump(cl, f, default_flow_style=False) + targetDir = os.path.dirname(args.targetFile) with open(args.targetFile.replace('.htm', '.dry.htm') if args.dryRun else args.targetFile, 'w', encoding='utf-8') as changelog: @@ -195,18 +195,18 @@ with open(args.targetFile.replace('.htm', '.dry.htm') if args.dryRun else args.t for (css_class, change) in (dictToTuples(e)[0] for e in all_changelog_entries[_date][author]): if change in changes_added: continue write_entry = True - changes_added += [change] + changes_added += [change] author_htm += '\t\t\t\t
  • {change}
  • \n'.format(css_class=css_class, change=change.strip()) author_htm += '\t\t\t
\n' if len(changes_added) > 0: entry_htm += author_htm if write_entry: changelog.write(entry_htm) - + with open(os.path.join(targetDir, 'templates', 'footer.html'), 'r', encoding='utf-8') as h: for line in h: changelog.write(line) - + with open(changelog_cache, 'w') as f: cache_head = 'DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.' diff --git a/tools/travis/build_dependencies.sh b/tools/travis/build_dependencies.sh index 9e594733ea..2c24bdbaaf 100755 --- a/tools/travis/build_dependencies.sh +++ b/tools/travis/build_dependencies.sh @@ -41,19 +41,10 @@ if [ $BUILD_TOOLS = false ] && [ $BUILD_TESTING = false ]; then echo "Setting up MariaDB." rm -rf "$HOME/MariaDB" mkdir -p "$HOME/MariaDB" - wget http://mirrors.kernel.org/ubuntu/pool/universe/m/mariadb-client-lgpl/libmariadb2_2.0.0-1_i386.deb - dpkg -x libmariadb2_2.0.0-1_i386.deb /tmp/extract - rm libmariadb2_2.0.0-1_i386.deb - mv /tmp/extract/usr/lib/i386-linux-gnu/libmariadb.so.2 $HOME/MariaDB/ - ln -s $HOME/MariaDB/libmariadb.so.2 $HOME/MariaDB/libmariadb.so - rm -rf /tmp/extract - - wget http://mirrors.kernel.org/ubuntu/pool/universe/m/mariadb-connector-c/libmariadb-dev_2.3.3-1_i386.deb - dpkg -x libmariadb-dev_2.3.3-1_i386.deb /tmp/extract - rm libmariadb-dev_2.3.3-1_i386.deb - mv /tmp/extract/usr/include $HOME/MariaDB/ - #fuck what is this even? - mv $HOME/MariaDB/include/mariadb $HOME/MariaDB/include/mysql + mkdir -p "$HOME/MariaDB/include" + cp /usr/lib/i386-linux-gnu/libmariadb.so.2 $HOME/MariaDB/ + ln -s $HOME/MariaDB/libmariadb.so.2 $HOME/MariaDB/libmariadb.so + cp -r /usr/include/mariadb $HOME/MariaDB/include/ fi cd artifacts diff --git a/tools/travis/install_build_tools.sh b/tools/travis/install_build_tools.sh index 9dd73f854c..0ea2a605ab 100755 --- a/tools/travis/install_build_tools.sh +++ b/tools/travis/install_build_tools.sh @@ -4,9 +4,8 @@ set -e source dependencies.sh if [ "$BUILD_TOOLS" = true ]; then - rm -rf ~/.nvm && git clone https://github.com/creationix/nvm.git ~/.nvm && (cd ~/.nvm && git checkout `git describe --abbrev=0 --tags`) && source ~/.nvm/nvm.sh && nvm install $NODE_VERSION - pip3 install --user PyYaml -q - pip3 install --user beautifulsoup4 -q + source ~/.nvm/nvm.sh + nvm install $NODE_VERSION + pip3 install --user PyYaml + pip3 install --user beautifulsoup4 fi; - -