ImmursionAudio(TM)
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@@ -9,6 +9,7 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
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icon_state = "away"
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has_gravity = STANDARD_GRAVITY
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ambientsounds = AWAY_MISSION
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sound_environment = SOUND_ENVIRONMENT_ROOM
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/area/awaymission/beach
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name = "Beach"
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@@ -4,6 +4,7 @@
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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flags_1 = 0
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hidden = TRUE
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sound_environment = SOUND_ENVIRONMENT_PADDED_CELL
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var/obj/machinery/computer/holodeck/linked
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var/restricted = 0 // if true, program goes on emag list
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@@ -19,6 +19,7 @@
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flags_1 = NONE
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ambientsounds = MINING
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flora_allowed = FALSE
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sound_environment = SOUND_AREA_STANDARD_STATION
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/area/mine/unexplored
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name = "Mine"
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@@ -86,6 +87,7 @@
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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flora_allowed = TRUE
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sound_environment = SOUND_AREA_LAVALAND
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/area/lavaland/surface
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name = "Lavaland"
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@@ -139,6 +141,7 @@
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flags_1 = NONE
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flora_allowed = TRUE
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blob_allowed = FALSE
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sound_environment = SOUND_AREA_ICEMOON
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/area/icemoon/surface
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name = "Icemoon"
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@@ -7,6 +7,7 @@
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hidden = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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ambientsounds = RUINS
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sound_environment = SOUND_ENVIRONMENT_STONEROOM
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/area/ruin/unpowered
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@@ -12,6 +12,7 @@
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icon_state = "shuttle"
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// Loading the same shuttle map at a different time will produce distinct area instances.
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unique = FALSE
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sound_environment = SOUND_ENVIRONMENT_ROOM
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/area/shuttle/Initialize()
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if(!canSmoothWithAreas)
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