ImmursionAudio(TM)

This commit is contained in:
Letter N
2020-12-21 19:47:11 +08:00
parent a808f805d4
commit 98ff0a080e
29 changed files with 493 additions and 176 deletions
+8
View File
@@ -594,10 +594,18 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
drunkenness = max(drunkenness - (drunkenness * 0.04), 0)
if(drunkenness >= 6)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "drunk", /datum/mood_event/drunk)
if(prob(25))
slurring += 2
jitteriness = max(jitteriness - 3, 0)
// throw_alert("drunk", /atom/movable/screen/alert/drunk)
if(HAS_TRAIT(src, TRAIT_DRUNK_HEALING))
adjustBruteLoss(-0.12, FALSE)
adjustFireLoss(-0.06, FALSE)
sound_environment_override = SOUND_ENVIRONMENT_PSYCHOTIC
else
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "drunk")
clear_alert("drunk")
sound_environment_override = SOUND_ENVIRONMENT_NONE
if(mind && (mind.assigned_role == "Scientist" || mind.assigned_role == "Research Director"))
if(SSresearch.science_tech)
@@ -8,10 +8,12 @@
overlay_fullscreen("high", /obj/screen/fullscreen/high)
throw_alert("high", /obj/screen/alert/high)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "high", /datum/mood_event/high)
sound_environment_override = SOUND_ENVIRONMENT_DRUGGED
else
clear_fullscreen("high")
clear_alert("high")
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "high")
sound_environment_override = SOUND_ENVIRONMENT_NONE
/mob/living/carbon/set_drugginess(amount)
druggy = max(amount, 0)
+4 -1
View File
@@ -11,7 +11,7 @@
blocks_emissive = EMISSIVE_BLOCK_GENERIC
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of mob in openspace.
attack_hand_is_action = TRUE
attack_hand_unwieldlyness = CLICK_CD_MELEE
attack_hand_speed = 0
@@ -169,3 +169,6 @@
var/typing_indicator_timerid
/// Current state of our typing indicator. Used for cut overlay, DO NOT RUNTIME ASSIGN OTHER THAN FROM SHOW/CLEAR. Used to absolutely ensure we do not get stuck overlays.
var/mutable_appearance/typing_indicator_current
///Override for sound_environments. If this is set the user will always hear a specific type of reverb (Instead of the area defined reverb)
var/sound_environment_override = SOUND_ENVIRONMENT_NONE