ImmursionAudio(TM)
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@@ -247,7 +247,7 @@
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for(var/mob/living/H in hearing_mobs)
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if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
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var/sound/releasement = GLOB.pred_release_sounds[release_sound]
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H.playsound_local(owner.loc, releasement, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
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H.playsound_local(owner.loc, releasement, 75, TRUE)
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else if(H?.client && (H in contents))
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var/sound/releasement = GLOB.prey_release_sounds[release_sound]
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SEND_SOUND(H,releasement)
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@@ -303,7 +303,7 @@
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for(var/mob/living/H in hearing_mobs)
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if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
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var/sound/releasement = GLOB.pred_release_sounds[release_sound]
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H.playsound_local(owner.loc, releasement, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
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H.playsound_local(owner.loc, releasement, 75, TRUE)
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else if(H?.client && (H in contents))
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var/sound/releasement = GLOB.prey_release_sounds[release_sound]
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SEND_SOUND(H,releasement)
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@@ -365,7 +365,7 @@
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for(var/mob/living/H in hearing_mobs)
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if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
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var/sound/eating = GLOB.pred_vore_sounds[vore_sound]
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H.playsound_local(owner.loc, eating, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
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H.playsound_local(owner.loc, eating, 75, TRUE)
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else if(H?.client && (H in contents))
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var/sound/eating = GLOB.prey_vore_sounds[vore_sound]
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SEND_SOUND(H,eating)
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@@ -584,14 +584,14 @@
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if(is_wet)
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for(var/mob/living/H in hearing_mobs)
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if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
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H.playsound_local(owner.loc, pred_struggle_snuggle, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
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H.playsound_local(owner.loc, pred_struggle_snuggle, 75, TRUE)
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else if(H && H.client && (H in contents))
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SEND_SOUND(H,prey_struggle_snuggle)
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else
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for(var/mob/living/H in hearing_mobs)
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if(H && H.client)
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H.playsound_local(owner.loc, struggle_rustle, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
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H.playsound_local(owner.loc, struggle_rustle, 75, TRUE)
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for(var/mob/living/H in hearing_mobs)
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if(H && H.client && (isturf(H.loc)))
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@@ -245,7 +245,7 @@
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last_hearcheck = world.time
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for(var/mob/M in hearing_mobs) //so we don't fill the whole room with the sound effect
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if(M && M.client && (isturf(M.loc) || (M.loc != src.contents))) //to avoid people on the inside getting the outside sounds and their direct sounds + built in sound pref check
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M.playsound_local(owner.loc, play_sound, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
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M.playsound_local(owner.loc, play_sound, 75, TRUE)
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//these are all external sound triggers now, so it's ok.
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if(to_update)
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for(var/mob/living/M in contents)
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