i think it works
MAJOR antag backend update - you cannot bruteforce the pen anymore - uplink now uses bitflag to lock purchases - poplock is handled entirely by the buyable uplink items - tgui antag intro (for selected ones)
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@@ -216,7 +216,13 @@ GLOBAL_LIST_INIT(jumpsuitlist, list(PREF_SUIT, PREF_SKIRT))
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#define UPLINK_PDA "PDA"
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#define UPLINK_RADIO "Radio"
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#define UPLINK_PEN "Pen" //like a real spy!
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GLOBAL_LIST_INIT(uplink_spawn_loc_list, list(UPLINK_PDA, UPLINK_RADIO, UPLINK_PEN))
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#define UPLINK_IMPLANT "Implant"
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#define UPLINK_IMPLANT_WITH_PRICE "[UPLINK_IMPLANT] (-[UPLINK_IMPLANT_TELECRYSTAL_COST] TC)"
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// What we show to the user
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GLOBAL_LIST_INIT(uplink_spawn_loc_list, list(UPLINK_PDA, UPLINK_RADIO, UPLINK_PEN, UPLINK_IMPLANT_WITH_PRICE))
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// What is actually saved; if the uplink implant price changes, it won't affect save files then
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GLOBAL_LIST_INIT(uplink_spawn_loc_list_save, list(UPLINK_PDA, UPLINK_RADIO, UPLINK_PEN, UPLINK_IMPLANT))
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//List of cached alpha masked icons.
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GLOBAL_LIST_EMPTY(alpha_masked_worn_icons)
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@@ -19,7 +19,6 @@ GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction d
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GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
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GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
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GLOBAL_LIST_EMPTY(uplink_items) //list of all uplink item typepaths, ascendingly sorted by their initial name.
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GLOBAL_LIST_EMPTY(uplink_categories) //list of all uplink categories, listed by the order they are loaded in code. Be careful.
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GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
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GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
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