i think it works
MAJOR antag backend update - you cannot bruteforce the pen anymore - uplink now uses bitflag to lock purchases - poplock is handled entirely by the buyable uplink items - tgui antag intro (for selected ones)
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@@ -1220,3 +1220,14 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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pain_stam_pct = (!isnull(embedding["pain_stam_pct"]) ? embedding["pain_stam_pct"] : EMBEDDED_PAIN_STAM_PCT),\
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embed_chance_turf_mod = (!isnull(embedding["embed_chance_turf_mod"]) ? embedding["embed_chance_turf_mod"] : EMBED_CHANCE_TURF_MOD))
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return TRUE
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/**
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* Updates all action buttons associated with this item
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*
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* Arguments:
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* * status_only - Update only current availability status of the buttons to show if they are ready or not to use
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* * force - Force buttons update even if the given button icon state has not changed
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*/
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/obj/item/proc/update_action_buttons(status_only = FALSE, force = FALSE)
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for(var/datum/action/current_action as anything in actions)
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current_action.UpdateButtonIcon(status_only, force)
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@@ -20,4 +20,7 @@
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imp_type = /obj/item/implant/uplink/precharged
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/obj/item/implant/uplink/precharged
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starting_tc = 10
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starting_tc = TELECRYSTALS_PRELOADED_IMPLANT
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/obj/item/implant/uplink/starting
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starting_tc = TELECRYSTALS_DEFAULT - UPLINK_IMPLANT_TELECRYSTAL_COST
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@@ -121,7 +121,7 @@
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/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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new /obj/item/stack/sheet/iron (loc, 1)
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new /obj/item/stack/sheet/metal (loc, 1)
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for(var/obj/item/content in contents)
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remove_item(content)
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qdel(src)
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