i think it works
MAJOR antag backend update - you cannot bruteforce the pen anymore - uplink now uses bitflag to lock purchases - poplock is handled entirely by the buyable uplink items - tgui antag intro (for selected ones)
This commit is contained in:
@@ -1,33 +1,70 @@
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GLOBAL_LIST_EMPTY(antagonists)
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/datum/antagonist
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///Public name for this antagonist. Appears for player prompts and round-end reports.
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var/name = "Antagonist"
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var/roundend_category = "other antagonists" //Section of roundend report, datums with same category will be displayed together, also default header for the section
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var/show_in_roundend = TRUE //Set to false to hide the antagonists from roundend report
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var/datum/mind/owner //Mind that owns this datum
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var/silent = FALSE //Silent will prevent the gain/lose texts to show
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var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
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var/list/typecache_datum_blacklist = list() //List of datums this type can't coexist with
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var/delete_on_mind_deletion = TRUE
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///Section of roundend report, datums with same category will be displayed together, also default header for the section
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var/roundend_category = "other antagonists"
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///Set to false to hide the antagonists from roundend report
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var/show_in_roundend = TRUE
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///If false, the roundtype will still convert with this antag active
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var/prevent_roundtype_conversion = TRUE
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///Mind that owns this datum
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var/datum/mind/owner
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///Silent will prevent the gain/lose texts to show
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var/silent = FALSE
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///Whether or not the person will be able to have more than one datum
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var/can_coexist_with_others = TRUE
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///List of datums this type can't coexist with
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var/list/typecache_datum_blacklist = list()
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///The define string we use to identify the role for bans/player polls to spawn a random new one in.
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var/job_rank
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var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
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///Should replace jobbanned player with ghosts if granted.
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var/replace_banned = TRUE
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///List of the objective datums that this role currently has, completing all objectives at round-end will cause this antagonist to greentext.
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var/list/objectives = list()
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var/antag_memory = ""//These will be removed with antag datum
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var/antag_moodlet //typepath of moodlet that the mob will gain with their status
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///String dialogue that is added to the player's in-round notes and memories regarding specifics of that antagonist, eg. the nuke code for nuke ops, or your unlock code for traitors.
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var/antag_memory = ""
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///typepath of moodlet that the mob will gain when granted this antagonist type.
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var/antag_moodlet
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///What is the configuration of this antagonist's hud icon, such as it's screen position and style, so thatit doesn't break other in-game hud icons.
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var/antag_hud_type
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///Name of the antag hud we provide to this mob.
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var/antag_hud_name
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/// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
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var/hijack_speed = 0
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/// If set to true, the antag will not be added to the living antag list.
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var/soft_antag = FALSE
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/// The battlecry this antagonist shouts when suiciding with C4/X4.
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var/suicide_cry = ""
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//Antag panel properties
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var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
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var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
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var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type
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var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute) // Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
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var/threat = 0 // Amount of threat this antag poses, for dynamic mode
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var/show_to_ghosts = FALSE // Should this antagonist be shown as antag to ghosts? Shouldn't be used for stealthy antagonists like traitors
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///This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
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var/show_in_antagpanel = TRUE
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///Antagpanel will display these together, REQUIRED
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var/antagpanel_category = "Uncategorized"
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///Will append antagonist name in admin listings - use for categories that share more than one antag type
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var/show_name_in_check_antagonists = FALSE
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/// Should this antagonist be shown as antag to ghosts? Shouldn't be used for stealthy antagonists like traitors
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var/show_to_ghosts = FALSE
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/* CIT SPECIFIC */
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/// Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
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var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute)
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/// Amount of threat this antag poses, for dynamic mode
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var/threat = 0
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var/delete_on_mind_deletion = TRUE
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var/list/skill_modifiers
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/* CIT SPECIFIC end */
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//ANTAG UI
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///name of the UI that will try to open, right now having nothing means this won't exist but in the future all should.
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var/ui_name
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///button to access antag interface
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var/datum/action/antag_info/info_button
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/datum/antagonist/New()
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GLOB.antagonists += src
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@@ -35,7 +72,9 @@ GLOBAL_LIST_EMPTY(antagonists)
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/datum/antagonist/Destroy()
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GLOB.antagonists -= src
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if(owner)
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if(!owner)
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stack_trace("Destroy()ing antagonist datum when it has no owner.")
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else
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LAZYREMOVE(owner.antag_datums, src)
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owner = null
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return ..()
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@@ -55,14 +94,14 @@ GLOBAL_LIST_EMPTY(antagonists)
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/datum/antagonist/proc/specialization(datum/mind/new_owner)
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return src
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///Called by the transfer_to() mind proc after the mind (mind.current and new_character.mind) has moved but before the player (key and client) is transfered.
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///Called by the transfer_to() mind proc after the mind (mind.current and new_character.mind) has moved but before the player (key and client) is transfered.
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/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
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SHOULD_CALL_PARENT(TRUE)
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remove_innate_effects(old_body)
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if(old_body.stat != DEAD && !LAZYLEN(old_body.mind?.antag_datums))
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if(!soft_antag && old_body.stat != DEAD && !LAZYLEN(old_body.mind?.antag_datums))
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old_body.remove_from_current_living_antags()
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apply_innate_effects(new_body)
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if(new_body.stat != DEAD)
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if(!soft_antag && new_body.stat != DEAD)
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new_body.add_to_current_living_antags()
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//This handles the application of antag huds/special abilities
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@@ -73,46 +112,76 @@ GLOBAL_LIST_EMPTY(antagonists)
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/datum/antagonist/proc/remove_innate_effects(mob/living/mob_override)
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return
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/// This is called when the antagonist is being mindshielded.
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/datum/antagonist/proc/pre_mindshield(mob/implanter, mob/living/mob_override)
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SIGNAL_HANDLER
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// return COMPONENT_MINDSHIELD_PASSED
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/// This is called when the antagonist is successfully mindshielded.
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/datum/antagonist/proc/on_mindshield(mob/implanter, mob/living/mob_override)
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SIGNAL_HANDLER
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return
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// Adds the specified antag hud to the player. Usually called in an antag datum file
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/datum/antagonist/proc/add_antag_hud(antag_hud_type, antag_hud_name, mob/living/mob_override)
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var/datum/atom_hud/antag/hud = GLOB.huds[antag_hud_type]
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hud.join_hud(mob_override)
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set_antag_hud(mob_override, antag_hud_name)
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// Removes the specified antag hud from the player. Usually called in an antag datum file
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/datum/antagonist/proc/remove_antag_hud(antag_hud_type, mob/living/mob_override)
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var/datum/atom_hud/antag/hud = GLOB.huds[antag_hud_type]
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hud.leave_hud(mob_override)
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set_antag_hud(mob_override, null)
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// Handles adding and removing the clumsy mutation from clown antags. Gets called in apply/remove_innate_effects
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/// Handles adding and removing the clumsy mutation from clown antags. Gets called in apply/remove_innate_effects
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/datum/antagonist/proc/handle_clown_mutation(mob/living/mob_override, message, removing = TRUE)
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var/mob/living/carbon/human/H = mob_override
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if(H && istype(H) && owner.assigned_role == "Clown")
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if(removing) // They're a clown becoming an antag, remove clumsy
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H.dna.remove_mutation(CLOWNMUT)
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if(!silent && message)
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to_chat(H, "<span class='boldnotice'>[message]</span>")
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else
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H.dna.add_mutation(CLOWNMUT) // We're removing their antag status, add back clumsy
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if(!ishuman(mob_override) || owner.assigned_role != "Clown")
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return
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var/mob/living/carbon/human/human_override = mob_override
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if(removing) // They're a clown becoming an antag, remove clumsy
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human_override.dna.remove_mutation(CLOWNMUT)
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if(!silent && message)
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to_chat(human_override, span_boldnotice("[message]"))
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else
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human_override.dna.add_mutation(CLOWNMUT) // We're removing their antag status, add back clumsy
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//Assign default team and creates one for one of a kind team antagonists
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/datum/antagonist/proc/create_team(datum/team/team)
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return
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///Called by the add_antag_datum() mind proc after the instanced datum is added to the mind's antag_datums list.
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///Called by the add_antag_datum() mind proc after the instanced datum is added to the mind's antag_datums list.
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/datum/antagonist/proc/on_gain()
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SHOULD_CALL_PARENT(TRUE)
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set waitfor = FALSE
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if(!(owner?.current))
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return
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if(!owner)
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CRASH("[src] ran on_gain() without a mind")
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if(!owner.current)
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CRASH("[src] ran on_gain() on a mind without a mob")
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if(ui_name)//in the future, this should entirely replace greet.
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info_button = new(owner.current, src)
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info_button.Grant(owner.current)
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if(!silent)
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greet()
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if(ui_name)
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to_chat(owner.current, span_big("You are \a [src]."))
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to_chat(owner.current, span_boldnotice("For more info, read the panel. you can always come back to it using the button in the top left."))
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info_button.Trigger()
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apply_innate_effects()
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give_antag_moodies()
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remove_blacklisted_quirks()
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// RegisterSignal(owner, COMSIG_PRE_MINDSHIELD_IMPLANT, .proc/pre_mindshield)
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// RegisterSignal(owner, COMSIG_MINDSHIELD_IMPLANTED, .proc/on_mindshield)
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if(is_banned(owner.current) && replace_banned)
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replace_banned_player()
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// else if(owner.current.client?.holder && (CONFIG_GET(flag/auto_deadmin_antagonists) || owner.current.client.prefs?.toggles & DEADMIN_ANTAGONIST))
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// owner.current.client.holder.auto_deadmin()
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if(!soft_antag && owner.current.stat != DEAD)
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owner.current.add_to_current_living_antags()
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// cit skill
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if(skill_modifiers)
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for(var/A in skill_modifiers)
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ADD_SINGLETON_SKILL_MODIFIER(owner, A, type)
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@@ -120,61 +189,95 @@ GLOBAL_LIST_EMPTY(antagonists)
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if(istype(M))
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M.name = "[name] Training"
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owner.current.AddComponent(/datum/component/activity)
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if(owner.current.stat != DEAD)
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owner.current.add_to_current_living_antags()
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SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
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/**
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* Proc that checks the sent mob aganst the banlistfor this antagonist.
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* Returns FALSE if no mob is sent, or the mob is not found to be banned.
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*
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* * mob/M: The mob that you are looking for on the banlist.
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*/
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/datum/antagonist/proc/is_banned(mob/M)
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if(!M)
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return FALSE
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. = (jobban_isbanned(M, ROLE_SYNDICATE) || QDELETED(M) || (job_rank && (jobban_isbanned(M,job_rank) || QDELETED(M))))
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/**
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* Proc that replaces a player who cannot play a specific antagonist due to being banned via a poll, and alerts the player of their being on the banlist.
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*/
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/datum/antagonist/proc/replace_banned_player()
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set waitfor = FALSE
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var/list/mob/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", null, job_rank, 50, owner.current)
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", job_rank, 50, owner.current)
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if(LAZYLEN(candidates))
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var/mob/C = pick(candidates)
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var/mob/dead/observer/C = pick(candidates)
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to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
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message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
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message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner)]) to replace a jobbanned player.")
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owner.current.ghostize(0)
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C.transfer_ckey(owner.current, FALSE)
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///Called by the remove_antag_datum() and remove_all_antag_datums() mind procs for the antag datum to handle its own removal and deletion.
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/**
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* Called by the remove_antag_datum() and remove_all_antag_datums() mind procs for the antag datum to handle its own removal and deletion.
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*/
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/datum/antagonist/proc/on_removal()
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SHOULD_CALL_PARENT(TRUE)
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if(!owner)
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CRASH("Antag datum with no owner.")
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remove_innate_effects()
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clear_antag_moodies()
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if(owner)
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LAZYREMOVE(owner.antag_datums, src)
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for(var/A in skill_modifiers)
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owner.remove_skill_modifier(GET_SKILL_MOD_ID(A, type))
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if(!LAZYLEN(owner.antag_datums))
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owner.current.remove_from_current_living_antags()
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if(!silent && owner.current)
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farewell()
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LAZYREMOVE(owner.antag_datums, src)
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// cit skill
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for(var/A in skill_modifiers)
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owner.remove_skill_modifier(GET_SKILL_MOD_ID(A, type))
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// end
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if(!LAZYLEN(owner.antag_datums) && !soft_antag)
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owner.current.remove_from_current_living_antags()
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if(info_button)
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QDEL_NULL(info_button)
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if(!silent && owner.current)
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farewell()
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// UnregisterSignal(owner, COMSIG_PRE_MINDSHIELD_IMPLANT)
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// UnregisterSignal(owner, COMSIG_MINDSHIELD_IMPLANTED)
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var/datum/team/team = get_team()
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if(team)
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team.remove_member(owner)
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// we don't remove the activity component on purpose--no real point to it
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qdel(src)
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/**
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* Proc that sends fluff or instructional messages to the player when they are given this antag datum.
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* Use this proc for playing sounds, sending alerts, or helping to setup non-gameplay influencing aspects of the antagonist type.
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*/
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/datum/antagonist/proc/greet()
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return
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/**
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* Proc that sends fluff or instructional messages to the player when they lose this antag datum.
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* Use this proc for playing sounds, sending alerts, or otherwise informing the player that they're no longer a specific antagonist type.
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*/
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/datum/antagonist/proc/farewell()
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return
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/**
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* Proc that assigns this antagonist's ascribed moodlet to the player.
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*/
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/datum/antagonist/proc/give_antag_moodies()
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if(!antag_moodlet)
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return
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SEND_SIGNAL(owner.current, COMSIG_ADD_MOOD_EVENT, "antag_moodlet", antag_moodlet)
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/**
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* Proc that removes this antagonist's ascribed moodlet from the player.
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*/
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/datum/antagonist/proc/clear_antag_moodies()
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if(!antag_moodlet)
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return
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SEND_SIGNAL(owner.current, COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet")
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/**
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* Removes invalid quirks.
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*/
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/datum/antagonist/proc/remove_blacklisted_quirks()
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var/mob/living/L = owner.current
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if(istype(L))
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@@ -185,16 +288,22 @@ GLOBAL_LIST_EMPTY(antagonists)
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to_chat(L, "<span class='boldannounce'>[initial(Q.antag_removal_text)]</span>")
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qdel(Q)
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//Returns the team antagonist belongs to if any.
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/**
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* Proc that will return the team this antagonist belongs to, when called. Helpful with antagonists that may belong to multiple potential teams in a single round, like families.
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*/
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/datum/antagonist/proc/get_team()
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return
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//Individual roundend report
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/**
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* Proc that sends string information for the end-round report window to the server.
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* This runs on every instance of every antagonist that exists at the end of the round.
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* This is the body of the message, sandwiched between roundend_report_header and roundend_report_footer.
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*/
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/datum/antagonist/proc/roundend_report()
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var/list/report = list()
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if(!owner)
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CRASH("antagonist datum without owner")
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CRASH("Antagonist datum without owner")
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report += printplayer(owner)
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@@ -213,11 +322,19 @@ GLOBAL_LIST_EMPTY(antagonists)
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return report.Join("<br>")
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//Displayed at the start of roundend_category section, default to roundend_category header
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/**
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* Proc that sends string data for the round-end report.
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* Displayed before roundend_report and roundend_report_footer.
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* Appears at start of roundend_catagory section.
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*/
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/datum/antagonist/proc/roundend_report_header()
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return "<span class='header'>The [roundend_category] were:</span><br>"
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return "<span class='header'>The [roundend_category] were:</span><br>"
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//Displayed at the end of roundend_category section
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||||
/**
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* Proc that sends string data for the round-end report.
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* Displayed after roundend_report and roundend_report_footer.
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* Appears at the end of the roundend_catagory section.
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*/
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/datum/antagonist/proc/roundend_report_footer()
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return
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@@ -226,22 +343,24 @@ GLOBAL_LIST_EMPTY(antagonists)
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//Called when using admin tools to give antag status
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/datum/antagonist/proc/admin_add(datum/mind/new_owner,mob/admin)
|
||||
message_admins("[key_name_admin(admin)] made [new_owner.current] into [name].")
|
||||
log_admin("[key_name(admin)] made [new_owner.current] into [name].")
|
||||
message_admins("[key_name_admin(admin)] made [key_name_admin(new_owner)] into [name].")
|
||||
log_admin("[key_name(admin)] made [key_name(new_owner)] into [name].")
|
||||
new_owner.add_antag_datum(src)
|
||||
|
||||
//Called when removing antagonist using admin tools
|
||||
/datum/antagonist/proc/admin_remove(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
message_admins("[key_name_admin(user)] has removed [name] antagonist status from [owner.current].")
|
||||
log_admin("[key_name(user)] has removed [name] antagonist status from [owner.current].")
|
||||
message_admins("[key_name_admin(user)] has removed [name] antagonist status from [key_name_admin(owner)].")
|
||||
log_admin("[key_name(user)] has removed [name] antagonist status from [key_name(owner)].")
|
||||
on_removal()
|
||||
|
||||
//gamemode/proc/is_mode_antag(antagonist/A) => TRUE/FALSE
|
||||
|
||||
//Additional data to display in antagonist panel section
|
||||
//nuke disk code, genome count, etc
|
||||
/**
|
||||
* Additional data to display in the antagonist panel section.
|
||||
* For example, nuke disk code, genome count, etc
|
||||
*/
|
||||
/datum/antagonist/proc/antag_panel_data()
|
||||
return ""
|
||||
|
||||
@@ -253,7 +372,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
// List if ["Command"] = CALLBACK(), user will be appeneded to callback arguments on execution
|
||||
/// List of ["Command"] = CALLBACK(), user will be appeneded to callback arguments on execution
|
||||
/datum/antagonist/proc/get_admin_commands()
|
||||
. = list()
|
||||
|
||||
@@ -283,14 +402,19 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
return
|
||||
antag_memory = new_memo
|
||||
|
||||
/// Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
|
||||
/**
|
||||
* Gets how fast we can hijack the shuttle, return 0 for can not hijack.
|
||||
* Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
|
||||
*/
|
||||
/datum/antagonist/proc/hijack_speed()
|
||||
var/datum/objective/hijack/H = locate() in objectives
|
||||
if(!isnull(H?.hijack_speed_override))
|
||||
return H.hijack_speed_override
|
||||
return hijack_speed
|
||||
|
||||
/// Gets our threat level. Defaults to threat var, override for custom stuff like different traitor goals having different threats.
|
||||
/**
|
||||
* Gets our threat level. Override this proc for custom functionality/dynamic threat level.
|
||||
*/
|
||||
/datum/antagonist/proc/threat()
|
||||
. = CONFIG_GET(keyed_list/antag_threat)[lowertext(name)]
|
||||
if(. == null)
|
||||
@@ -300,6 +424,13 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
/datum/antagonist/custom
|
||||
antagpanel_category = "Custom"
|
||||
show_name_in_check_antagonists = TRUE //They're all different
|
||||
var/datum/team/custom_team
|
||||
|
||||
/datum/antagonist/custom/create_team(datum/team/team)
|
||||
custom_team = team
|
||||
|
||||
/datum/antagonist/custom/get_team()
|
||||
return custom_team
|
||||
|
||||
/datum/antagonist/custom/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/custom_name = stripped_input(admin, "Custom antagonist name:", "Custom antag", "Antagonist")
|
||||
@@ -308,3 +439,48 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
else
|
||||
return
|
||||
..()
|
||||
|
||||
///ANTAGONIST UI STUFF
|
||||
|
||||
/datum/antagonist/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_name, name)
|
||||
ui.open()
|
||||
|
||||
/datum/antagonist/ui_state(mob/user)
|
||||
return GLOB.always_state
|
||||
|
||||
///generic helper to send objectives as data through tgui. supports smart objectives too!
|
||||
/datum/antagonist/proc/get_objectives()
|
||||
var/objective_count = 1
|
||||
var/list/objective_data = list()
|
||||
//all obj
|
||||
for(var/datum/objective/objective in objectives)
|
||||
objective_data += list(list(
|
||||
"count" = objective_count,
|
||||
"name" = objective.name,
|
||||
"explanation" = objective.explanation_text,
|
||||
"complete" = objective.completed,
|
||||
))
|
||||
objective_count++
|
||||
return objective_data
|
||||
|
||||
//button for antags to review their descriptions/info
|
||||
|
||||
/datum/action/antag_info
|
||||
name = "Open Antag Information:"
|
||||
button_icon_state = "round_end"
|
||||
var/datum/antagonist/antag_datum
|
||||
|
||||
/datum/action/antag_info/New(Target, datum/antagonist/antag_datum)
|
||||
. = ..()
|
||||
src.antag_datum = antag_datum
|
||||
name += " [antag_datum.name]"
|
||||
|
||||
/datum/action/antag_info/Trigger()
|
||||
if(antag_datum)
|
||||
antag_datum.ui_interact(owner)
|
||||
|
||||
/datum/action/antag_info/IsAvailable()
|
||||
return TRUE
|
||||
|
||||
@@ -17,11 +17,13 @@
|
||||
B.objectives += objective
|
||||
M.add_antag_datum(B)
|
||||
|
||||
var/begin_message = "<span class='deadsay'><b>[L]</b> has been brainwashed with the following objectives: "
|
||||
var/begin_message = " has been brainwashed with the following objectives: "
|
||||
var/obj_message = english_list(directives)
|
||||
var/end_message = "</b>.</span>"
|
||||
var/end_message = "."
|
||||
var/rendered = begin_message + obj_message + end_message
|
||||
deadchat_broadcast(rendered, follow_target = L, turf_target = get_turf(L), message_type=DEADCHAT_REGULAR)
|
||||
deadchat_broadcast(rendered, "<b>[L]</b>", follow_target = L, turf_target = get_turf(L), message_type=DEADCHAT_ANNOUNCEMENT)
|
||||
if(prob(1) || SSevents.holidays && SSevents.holidays[APRIL_FOOLS])
|
||||
L.say("You son of a bitch! I'm in.", forced = "That son of a bitch! They're in.")
|
||||
|
||||
/datum/antagonist/brainwashed
|
||||
name = "Brainwashed Victim"
|
||||
@@ -30,19 +32,21 @@
|
||||
show_in_antagpanel = TRUE
|
||||
antagpanel_category = "Other"
|
||||
show_name_in_check_antagonists = TRUE
|
||||
ui_name = "AntagInfoBrainwashed"
|
||||
suicide_cry = "FOR... SOMEONE!!"
|
||||
|
||||
/datum/antagonist/brainwashed/greet()
|
||||
to_chat(owner, "<span class='warning'>Your mind reels as it begins focusing on a single purpose...</span>")
|
||||
to_chat(owner, "<big><span class='warning'><b>Follow the Directives, at any cost!</b></span></big>")
|
||||
var/i = 1
|
||||
for(var/X in objectives)
|
||||
var/datum/objective/O = X
|
||||
to_chat(owner, "<b>[i].</b> [O.explanation_text]")
|
||||
i++
|
||||
/datum/antagonist/brainwashed/ui_static_data(mob/user)
|
||||
. = ..()
|
||||
var/list/data = list()
|
||||
data["objectives"] = get_objectives()
|
||||
return data
|
||||
|
||||
/datum/antagonist/brainwashed/farewell()
|
||||
to_chat(owner, "<span class='warning'>Your mind suddenly clears...</span>")
|
||||
to_chat(owner, "<big><span class='warning'><b>You feel the weight of the Directives disappear! You no longer have to obey them.</b></span></big>")
|
||||
to_chat(owner, span_warning("Your mind suddenly clears..."))
|
||||
to_chat(owner, "<big>[span_warning("<b>You feel the weight of the Directives disappear! You no longer have to obey them.</b>")]</big>")
|
||||
if(owner.current)
|
||||
var/mob/living/owner_mob = owner.current
|
||||
owner_mob.log_message("is no longer brainwashed with the objectives: [english_list(objectives)].", LOG_ATTACK)
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/brainwashed/admin_add(datum/mind/new_owner,mob/admin)
|
||||
@@ -54,9 +58,9 @@
|
||||
var/objective = stripped_input(admin, "Add an objective, or leave empty to finish.", "Brainwashing", null, MAX_MESSAGE_LEN)
|
||||
if(objective)
|
||||
objectives += objective
|
||||
while(tgui_alert(admin, "Add another objective?","More Brainwashing",list("Yes","No")) == "Yes")
|
||||
while(tgui_alert(admin,"Add another objective?","More Brainwashing",list("Yes","No")) == "Yes")
|
||||
|
||||
if(tgui_alert(admin, "Confirm Brainwashing?","Are you sure?",list("Yes","No")) == "No")
|
||||
if(tgui_alert(admin,"Confirm Brainwashing?","Are you sure?",list("Yes","No")) == "No")
|
||||
return
|
||||
|
||||
if(!LAZYLEN(objectives))
|
||||
@@ -69,6 +73,7 @@
|
||||
brainwash(C, objectives)
|
||||
var/obj_list = english_list(objectives)
|
||||
message_admins("[key_name_admin(admin)] has brainwashed [key_name_admin(C)] with the following objectives: [obj_list].")
|
||||
C.log_message("has been force-brainwashed with the objective '[obj_list]' by admin [key_name(admin)]", LOG_ATTACK, log_globally = FALSE)
|
||||
log_admin("[key_name(admin)] has brainwashed [key_name(C)] with the following objectives: [obj_list].")
|
||||
|
||||
/datum/objective/brainwashing
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
job_rank = ROLE_SERVANT_OF_RATVAR
|
||||
antag_moodlet = /datum/mood_event/cult
|
||||
skill_modifiers = list(/datum/skill_modifier/job/level/wiring, /datum/skill_modifier/job/level/dwarfy/blacksmithing)
|
||||
ui_name = "AntagInfoClockwork"
|
||||
var/datum/action/innate/hierophant/hierophant_network = new
|
||||
threat = 3
|
||||
var/datum/team/clockcult/clock_team
|
||||
@@ -14,6 +15,12 @@
|
||||
var/ignore_eligibility_check = FALSE
|
||||
var/ignore_holy_water = FALSE
|
||||
|
||||
/datum/antagonist/brainwashed/ui_static_data(mob/user)
|
||||
. = ..()
|
||||
var/list/data = list()
|
||||
data["objectives"] = get_objectives()
|
||||
return data
|
||||
|
||||
/datum/antagonist/clockcult/silent
|
||||
name = "Silent Clock Cultist"
|
||||
silent = TRUE
|
||||
@@ -22,6 +29,8 @@
|
||||
/datum/antagonist/clockcult/neutered
|
||||
name = "Neutered Clock Cultist"
|
||||
neutered = TRUE
|
||||
soft_antag = TRUE
|
||||
ui_name = null // no.
|
||||
|
||||
/datum/antagonist/clockcult/neutered/traitor
|
||||
name = "Traitor Clock Cultist"
|
||||
|
||||
@@ -3,5 +3,6 @@
|
||||
show_name_in_check_antagonists = TRUE
|
||||
show_in_antagpanel = FALSE
|
||||
threat = 2
|
||||
ui_name = "AntagInfoMorph"
|
||||
|
||||
//It does nothing! (Besides tracking)
|
||||
|
||||
@@ -4,3 +4,5 @@
|
||||
show_name_in_check_antagonists = TRUE
|
||||
threat = 5
|
||||
show_to_ghosts = TRUE
|
||||
ui_name = "AntagInfoNightmare"
|
||||
suicide_cry = "FOR THE DARKNESS!!"
|
||||
|
||||
@@ -236,6 +236,8 @@
|
||||
var/obj/machinery/nuclearbomb/tracked_nuke
|
||||
var/core_objective = /datum/objective/nuclear
|
||||
var/memorized_code
|
||||
var/list/team_discounts
|
||||
var/datum/weakref/war_button_ref
|
||||
|
||||
/datum/team/nuclear/New()
|
||||
..()
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
// Give uplink
|
||||
var/obj/item/uplink_holder = owner.equip_traitor(uplink_owner = src)
|
||||
var/obj/item/uplink_holder = owner.equip_traitor()
|
||||
var/datum/component/uplink/uplink = uplink_holder.GetComponent(/datum/component/uplink)
|
||||
uplink.telecrystals = INITIAL_CRYSTALS
|
||||
// Give AI hacking board
|
||||
|
||||
@@ -7,37 +7,51 @@
|
||||
/datum/antagonist/traitor/internal_affairs
|
||||
name = "Internal Affairs Agent"
|
||||
employer = "Nanotrasen"
|
||||
special_role = "internal affairs agent"
|
||||
suicide_cry = "FOR THE COMPANY!!"
|
||||
antagpanel_category = "IAA"
|
||||
var/special_role = "internal affairs agent"
|
||||
var/syndicate = FALSE
|
||||
var/last_man_standing = FALSE
|
||||
var/list/datum/mind/targets_stolen
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/New()
|
||||
. = ..()
|
||||
LAZYADD(targets_stolen, src)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/proc/give_pinpointer()
|
||||
if(owner && owner.current)
|
||||
if(!owner)
|
||||
CRASH("Antag datum with no owner.")
|
||||
|
||||
if(owner.current)
|
||||
owner.current.apply_status_effect(/datum/status_effect/agent_pinpointer)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/apply_innate_effects()
|
||||
.=..() //in case the base is used in future
|
||||
if(owner && owner.current)
|
||||
. = ..()
|
||||
|
||||
if(!owner)
|
||||
CRASH("Antag datum with no owner.")
|
||||
|
||||
if(owner.current)
|
||||
give_pinpointer(owner.current)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/remove_innate_effects()
|
||||
.=..()
|
||||
if(owner && owner.current)
|
||||
. = ..()
|
||||
|
||||
if(!owner)
|
||||
CRASH("Antag datum with no owner.")
|
||||
|
||||
if(owner.current)
|
||||
owner.current.remove_status_effect(/datum/status_effect/agent_pinpointer)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/on_gain()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
.=..()
|
||||
. = ..()
|
||||
/datum/antagonist/traitor/internal_affairs/on_removal()
|
||||
STOP_PROCESSING(SSprocessing,src)
|
||||
.=..()
|
||||
. = ..()
|
||||
/datum/antagonist/traitor/internal_affairs/process()
|
||||
iaa_process()
|
||||
|
||||
|
||||
/datum/status_effect/agent_pinpointer
|
||||
id = "agent_pinpointer"
|
||||
duration = -1
|
||||
@@ -46,6 +60,8 @@
|
||||
var/minimum_range = PINPOINTER_MINIMUM_RANGE
|
||||
var/range_fuzz_factor = PINPOINTER_EXTRA_RANDOM_RANGE
|
||||
var/mob/scan_target = null
|
||||
var/range_mid = 8
|
||||
var/range_far = 16
|
||||
|
||||
/atom/movable/screen/alert/status_effect/agent_pinpointer
|
||||
name = "Internal Affairs Integrated Pinpointer"
|
||||
@@ -66,13 +82,13 @@
|
||||
linked_alert.icon_state = "pinondirect"
|
||||
else
|
||||
linked_alert.setDir(get_dir(here, there))
|
||||
switch(get_dist(here, there))
|
||||
if(1 to 8)
|
||||
linked_alert.icon_state = "pinonclose"
|
||||
if(9 to 16)
|
||||
linked_alert.icon_state = "pinonmedium"
|
||||
if(16 to INFINITY)
|
||||
linked_alert.icon_state = "pinonfar"
|
||||
var/dist = (get_dist(here, there))
|
||||
if(dist >= 1 && dist <= range_mid)
|
||||
linked_alert.icon_state = "pinonclose"
|
||||
else if(dist > range_mid && dist <= range_far)
|
||||
linked_alert.icon_state = "pinonmedium"
|
||||
else if(dist > range_far)
|
||||
linked_alert.icon_state = "pinonfar"
|
||||
|
||||
/datum/status_effect/agent_pinpointer/proc/scan_for_target()
|
||||
scan_target = null
|
||||
@@ -99,37 +115,42 @@
|
||||
return (istype(O, /datum/objective/assassinate/internal)||istype(O, /datum/objective/destroy/internal))
|
||||
|
||||
/datum/antagonist/traitor/proc/replace_escape_objective()
|
||||
if(!owner || !objectives.len)
|
||||
if(!owner)
|
||||
CRASH("Antag datum with no owner.")
|
||||
if(!objectives.len)
|
||||
return
|
||||
for (var/objective_ in objectives)
|
||||
if(!(istype(objective_, /datum/objective/escape)||istype(objective_, /datum/objective/survive)))
|
||||
for (var/objective in objectives)
|
||||
if(!(istype(objective, /datum/objective/escape) || istype(objective, /datum/objective/survive)))
|
||||
continue
|
||||
remove_objective(objective_)
|
||||
objectives -= objective
|
||||
|
||||
var/datum/objective/martyr/martyr_objective = new
|
||||
martyr_objective.owner = owner
|
||||
add_objective(martyr_objective)
|
||||
|
||||
/datum/antagonist/traitor/proc/reinstate_escape_objective()
|
||||
if(!owner||!objectives.len)
|
||||
if(!owner)
|
||||
CRASH("Antag datum with no owner.")
|
||||
if(!objectives.len)
|
||||
return
|
||||
for (var/objective_ in objectives)
|
||||
if(!istype(objective_, /datum/objective/martyr))
|
||||
for (var/objective in objectives)
|
||||
if(!istype(objective, /datum/objective/martyr))
|
||||
continue
|
||||
remove_objective(objective_)
|
||||
remove_objective(objective)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/reinstate_escape_objective()
|
||||
..()
|
||||
var/objtype = !istype(traitor_kind,TRAITOR_AI) ? /datum/objective/escape : /datum/objective/survive
|
||||
var/datum/objective/escape_objective = new objtype
|
||||
for (var/datum/objective/martyr/martyr_objective in objectives)
|
||||
objectives -= martyr_objective
|
||||
|
||||
var/datum/objective/escape_objective = new /datum/objective/escape()
|
||||
escape_objective.owner = owner
|
||||
add_objective(escape_objective)
|
||||
objectives += escape_objective
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/proc/steal_targets(datum/mind/victim)
|
||||
if(!owner.current||owner.current.stat==DEAD)
|
||||
return
|
||||
to_chat(owner.current, "<span class='userdanger'> Target eliminated: [victim.name]</span>")
|
||||
LAZYINITLIST(targets_stolen)
|
||||
to_chat(owner.current, span_userdanger("Target eliminated: [victim.name]"))
|
||||
for(var/objective_ in victim.get_all_objectives())
|
||||
if(istype(objective_, /datum/objective/assassinate/internal))
|
||||
var/datum/objective/assassinate/internal/objective = objective_
|
||||
@@ -143,7 +164,7 @@
|
||||
add_objective(new_objective)
|
||||
targets_stolen += objective.target
|
||||
var/status_text = objective.check_completion() ? "neutralised" : "active"
|
||||
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
|
||||
to_chat(owner.current, span_userdanger("New target added to database: [objective.target.name] ([status_text])"))
|
||||
else if(istype(objective_, /datum/objective/destroy/internal))
|
||||
var/datum/objective/destroy/internal/objective = objective_
|
||||
var/datum/objective/destroy/internal/new_objective = new
|
||||
@@ -156,7 +177,7 @@
|
||||
add_objective(new_objective)
|
||||
targets_stolen += objective.target
|
||||
var/status_text = objective.check_completion() ? "neutralised" : "active"
|
||||
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
|
||||
to_chat(owner.current, span_userdanger("New target added to database: [objective.target.name] ([status_text])"))
|
||||
last_man_standing = TRUE
|
||||
for(var/objective_ in objectives)
|
||||
if(!is_internal_objective(objective_))
|
||||
@@ -167,13 +188,15 @@
|
||||
return
|
||||
if(last_man_standing)
|
||||
if(syndicate)
|
||||
to_chat(owner.current,"<span class='userdanger'>All the suspected agents are dead, and no more is required of you. Die a glorious death, agent.</span>")
|
||||
replace_escape_objective(owner)
|
||||
to_chat(owner.current,span_userdanger("All the suspected agents are dead, and no more is required of you. Die a glorious death, agent."))
|
||||
else
|
||||
to_chat(owner.current,"<span class='userdanger'>All the other agents are dead. You have done us all a great service and shall be honorably exiled upon returning to base.</span>")
|
||||
to_chat(owner.current,span_userdanger("All the other agents are dead. You have done us all a great service and shall be honorably exiled upon returning to base."))
|
||||
replace_escape_objective(owner)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/proc/iaa_process()
|
||||
if(owner&&owner.current&&owner.current.stat!=DEAD)
|
||||
if(!owner)
|
||||
CRASH("Antag datum with no owner.")
|
||||
if(owner.current && owner.current.stat != DEAD)
|
||||
for(var/objective_ in objectives)
|
||||
if(!is_internal_objective(objective_))
|
||||
continue
|
||||
@@ -188,12 +211,12 @@
|
||||
objective.stolen = TRUE
|
||||
else
|
||||
if(objective.stolen)
|
||||
var/fail_msg = "<span class='userdanger'>Your sensors tell you that [objective.target.current.real_name], one of the targets you were meant to have killed, pulled one over on you, and is still alive - do the job properly this time! </span>"
|
||||
var/fail_msg = span_userdanger("Your sensors tell you that [objective.target.current.real_name], one of the targets you were meant to have killed, pulled one over on you, and is still alive - do the job properly this time! ")
|
||||
if(last_man_standing)
|
||||
if(syndicate)
|
||||
fail_msg += "<span class='userdanger'> You no longer have permission to die. </span>"
|
||||
fail_msg += span_userdanger(" You no longer have permission to die. ")
|
||||
else
|
||||
fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to great shame.</span>"
|
||||
fail_msg += span_userdanger(" The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.")
|
||||
reinstate_escape_objective(owner)
|
||||
last_man_standing = FALSE
|
||||
to_chat(owner.current, fail_msg)
|
||||
@@ -220,29 +243,24 @@
|
||||
/datum/antagonist/traitor/internal_affairs/forge_traitor_objectives()
|
||||
forge_iaa_objectives()
|
||||
|
||||
var/objtype = !istype(traitor_kind,TRAITOR_AI) ? /datum/objective/escape : /datum/objective/survive
|
||||
var/datum/objective/escape_objective = new objtype
|
||||
var/datum/objective/escape_objective = new /datum/objective/escape()
|
||||
escape_objective.owner = owner
|
||||
add_objective(escape_objective)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/proc/greet_iaa()
|
||||
var/crime = pick("distribution of contraband" , "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "receiving bribes", "malpractice", "worship of prohibited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
|
||||
var/crime = pick("distribution of contraband", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "receiving bribes", "malpractice", "worship of prohibited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
|
||||
|
||||
to_chat(owner.current, "<span class='userdanger'>You are the [special_role].</span>")
|
||||
to_chat(owner.current, span_userdanger("You are the [special_role]."))
|
||||
if(syndicate)
|
||||
to_chat(owner.current, "<span class='userdanger'>GREAT LEADER IS DEAD. NANOTRASEN MUST FALL.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>Your have infiltrated this vessel to cause chaos and assassinate targets known to have conspired against the Syndicate.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>You have been provided with a standard uplink to accomplish your task. </span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you are a Syndicate agent. By no means reveal that your targets are being hunted.</span>")
|
||||
to_chat(owner.current, span_userdanger("Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court."))
|
||||
to_chat(owner.current, "<span class='warningplain'><B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B></span>")
|
||||
to_chat(owner.current, span_userdanger("You have been provided with a standard uplink to accomplish your task."))
|
||||
else
|
||||
to_chat(owner.current, "<span class='userdanger'>CAUTION: Your legal status as a citizen of NanoTrasen will be permanently revoked upon completion of your first contract.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target has been suspected of [crime], and must be removed from this plane.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>While you have a license to kill, you are to eliminate your targets with no collateral or unrelated deaths.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>For the sake of plausable deniability, you have been equipped with captured Syndicate equipment via uplink.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
|
||||
to_chat(owner.current, span_userdanger("Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial."))
|
||||
to_chat(owner.current, "<span class='warningplain'><B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B></span>")
|
||||
to_chat(owner.current, span_userdanger("For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink."))
|
||||
|
||||
to_chat(owner.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
to_chat(owner.current, span_userdanger("Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them."))
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/greet()
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
chaos = 5
|
||||
threat = 5
|
||||
min_players = 20
|
||||
uplink_filters = list(/datum/uplink_item/stealthy_weapons/romerol_kit,/datum/uplink_item/bundles_TC/contract_kit)
|
||||
uplink_filters = list(/datum/uplink_item/stealthy_weapons/romerol_kit,/datum/uplink_item/bundles_tc/contract_kit)
|
||||
|
||||
/datum/traitor_class/human/martyr/forge_objectives(datum/antagonist/traitor/T)
|
||||
var/datum/objective/martyr/O = new
|
||||
|
||||
@@ -11,6 +11,8 @@ GLOBAL_LIST_EMPTY(traitor_classes)
|
||||
/// Minimum players for this to randomly roll via get_random_traitor_kind().
|
||||
var/min_players = 0
|
||||
var/list/uplink_filters
|
||||
/// Specific tgui theme for the player's antag info panel.
|
||||
var/tgui_theme = "syndicate"
|
||||
|
||||
/datum/traitor_class/New()
|
||||
..()
|
||||
|
||||
@@ -5,14 +5,22 @@
|
||||
job_rank = ROLE_TRAITOR
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
skill_modifiers = list(/datum/skill_modifier/job/level/wiring/basic)
|
||||
var/special_role = ROLE_TRAITOR
|
||||
hijack_speed = 0.5 //10 seconds per hijack stage by default
|
||||
ui_name = "AntagInfoTraitor"
|
||||
suicide_cry = "FOR THE SYNDICATE!!"
|
||||
var/employer = "The Syndicate"
|
||||
var/give_objectives = TRUE
|
||||
var/should_give_codewords = TRUE
|
||||
var/should_equip = TRUE
|
||||
|
||||
///special datum about what kind of employer the trator has
|
||||
var/datum/traitor_class/traitor_kind
|
||||
|
||||
///reference to the uplink this traitor was given, if they were.
|
||||
var/datum/component/uplink/uplink
|
||||
|
||||
var/datum/contractor_hub/contractor_hub
|
||||
hijack_speed = 0.5 //10 seconds per hijack stage by default
|
||||
|
||||
threat = 5
|
||||
|
||||
/datum/antagonist/traitor/New()
|
||||
@@ -45,7 +53,7 @@
|
||||
/datum/antagonist/traitor/process()
|
||||
traitor_kind.on_process(src)
|
||||
|
||||
/proc/get_random_traitor_kind(var/list/blacklist = list())
|
||||
/proc/get_random_traitor_kind(list/blacklist = list())
|
||||
var/list/weights = list()
|
||||
for(var/C in GLOB.traitor_classes)
|
||||
if(!(C in blacklist))
|
||||
@@ -62,23 +70,24 @@
|
||||
return choice
|
||||
|
||||
/datum/antagonist/traitor/on_gain()
|
||||
owner.special_role = job_rank
|
||||
if(owner.current && isAI(owner.current))
|
||||
set_traitor_kind(TRAITOR_AI)
|
||||
else
|
||||
set_traitor_kind(get_random_traitor_kind())
|
||||
SSticker.mode.traitors += owner
|
||||
owner.special_role = special_role
|
||||
finalize_traitor()
|
||||
..()
|
||||
uplink = owner.find_syndicate_uplink()
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/traitor/on_removal()
|
||||
if(!silent && owner.current)
|
||||
to_chat(owner.current,span_userdanger("You are no longer the [job_rank]!"))
|
||||
//Remove malf powers.
|
||||
traitor_kind.on_removal(src)
|
||||
SSticker.mode.traitors -= owner
|
||||
if(!silent && owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
|
||||
owner.special_role = null
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/traitor/proc/handle_hearing(datum/source, list/hearing_args)
|
||||
var/message = hearing_args[HEARING_RAW_MESSAGE]
|
||||
@@ -93,6 +102,7 @@
|
||||
/datum/antagonist/traitor/proc/remove_objective(datum/objective/O)
|
||||
objectives -= O
|
||||
|
||||
/// Generates a complete set of traitor objectives up to the traitor objective limit, including non-generic objectives such as martyr and hijack.
|
||||
/datum/antagonist/traitor/proc/forge_traitor_objectives()
|
||||
traitor_kind.forge_objectives(src)
|
||||
|
||||
@@ -151,21 +161,42 @@
|
||||
H.dna.add_mutation(CLOWNMUT)
|
||||
UnregisterSignal(M, COMSIG_MOVABLE_HEAR)
|
||||
|
||||
|
||||
/datum/antagonist/traitor/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["phrases"] = jointext(GLOB.syndicate_code_phrase, ", ")
|
||||
data["responses"] = jointext(GLOB.syndicate_code_response, ", ")
|
||||
data["theme"] = traitor_kind.tgui_theme //traitor_flavor["ui_theme"]
|
||||
data["code"] = uplink.unlock_code
|
||||
data["intro"] = "You are from [traitor_kind.employer]." //traitor_flavor["introduction"]
|
||||
data["allies"] = "Most other syndicate operatives are not to be trusted (but try not to rat them out), as they might have been assigned opposing objectives." //traitor_flavor["allies"]
|
||||
data["goal"] = "We do not approve of mindless killing of innocent workers; \"get in, get done, get out\" is our motto." //traitor_flavor["goal"]
|
||||
data["has_uplink"] = uplink ? TRUE : FALSE
|
||||
if(uplink)
|
||||
data["uplink_intro"] = "You have been provided with a standard uplink to accomplish your task." //traitor_flavor["uplink"]
|
||||
data["uplink_unlock_info"] = uplink.unlock_text
|
||||
data["objectives"] = get_objectives()
|
||||
return data
|
||||
|
||||
/// Outputs this shift's codewords and responses to the antag's chat and copies them to their memory.
|
||||
/datum/antagonist/traitor/proc/give_codewords()
|
||||
if(!owner.current)
|
||||
return
|
||||
var/mob/traitor_mob=owner.current
|
||||
|
||||
var/mob/traitor_mob = owner.current
|
||||
|
||||
var/phrases = jointext(GLOB.syndicate_code_phrase, ", ")
|
||||
var/responses = jointext(GLOB.syndicate_code_response, ", ")
|
||||
|
||||
var/dat = "<U><B>The Syndicate have provided you with the following codewords to identify fellow agents:</B></U>\n"
|
||||
dat += "<B>Code Phrase</B>: <span class='blue'>[phrases]</span>\n"
|
||||
dat += "<B>Code Response</B>: <span class='red'>[responses]</span>"
|
||||
to_chat(traitor_mob, dat)
|
||||
to_chat(traitor_mob, "<U><B>The Syndicate have provided you with the following codewords to identify fellow agents:</B></U>")
|
||||
to_chat(traitor_mob, "<B>Code Phrase</B>: [span_blue("[phrases]")]")
|
||||
to_chat(traitor_mob, "<B>Code Response</B>: [span_red("[responses]")]")
|
||||
|
||||
antag_memory += "<b>Code Phrase</b>: <span class='blue'>[phrases]</span><br>"
|
||||
antag_memory += "<b>Code Response</b>: <span class='red'>[responses]</span><br>"
|
||||
antag_memory += "<b>Code Phrase</b>: [span_blue("[phrases]")]<br>"
|
||||
antag_memory += "<b>Code Response</b>: [span_red("[responses]")]<br>"
|
||||
|
||||
to_chat(traitor_mob, "Use the codewords during regular conversation to identify other agents. Proceed with caution, however, as everyone is a potential foe.")
|
||||
to_chat(traitor_mob, span_alertwarning("You memorize the codewords, allowing you to recognise them when heard."))
|
||||
|
||||
/datum/antagonist/traitor/proc/add_law_zero()
|
||||
var/mob/living/silicon/ai/killer = owner.current
|
||||
@@ -220,44 +251,43 @@
|
||||
where = "In your [equipped_slot]"
|
||||
to_chat(mob, "<BR><BR><span class='info'>[where] is a folder containing <b>secret documents</b> that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.</span><BR>")
|
||||
|
||||
//TODO Collate
|
||||
/datum/antagonist/traitor/roundend_report()
|
||||
var/list/result = list()
|
||||
|
||||
var/traitorwin = TRUE
|
||||
var/traitor_won = TRUE
|
||||
|
||||
result += printplayer(owner)
|
||||
|
||||
var/TC_uses = 0
|
||||
var/uplink_true = FALSE
|
||||
var/used_telecrystals = 0
|
||||
var/uplink_owned = FALSE
|
||||
var/purchases = ""
|
||||
|
||||
LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
|
||||
var/datum/uplink_purchase_log/H = GLOB.uplink_purchase_logs_by_key[owner.key]
|
||||
if(H)
|
||||
TC_uses = H.total_spent
|
||||
uplink_true = TRUE
|
||||
purchases += H.generate_render(FALSE)
|
||||
// Uplinks add an entry to uplink_purchase_logs_by_key on init.
|
||||
var/datum/uplink_purchase_log/purchase_log = GLOB.uplink_purchase_logs_by_key[owner.key]
|
||||
if(purchase_log)
|
||||
used_telecrystals = purchase_log.total_spent
|
||||
uplink_owned = TRUE
|
||||
purchases += purchase_log.generate_render(FALSE)
|
||||
|
||||
var/objectives_text = ""
|
||||
if(objectives.len)//If the traitor had no objectives, don't need to process this.
|
||||
if(objectives.len) //If the traitor had no objectives, don't need to process this.
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</B></span>"
|
||||
else if(completion <= 0)
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
traitorwin = FALSE
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] [span_greentext("Success!")]"
|
||||
else if(completion <= 0)
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] [span_redtext("Fail.")]"
|
||||
traitor_won = FALSE
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
|
||||
count++
|
||||
|
||||
if(uplink_true)
|
||||
var/uplink_text = "(used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses==0 && traitorwin)
|
||||
if(uplink_owned)
|
||||
var/uplink_text = "(used [used_telecrystals] TC) [purchases]"
|
||||
if((used_telecrystals == 0) && traitor_won)
|
||||
var/static/icon/badass = icon('icons/badass.dmi', "badass")
|
||||
uplink_text += "<BIG>[icon2html(badass, world)]</BIG>"
|
||||
result += uplink_text
|
||||
@@ -266,55 +296,59 @@
|
||||
|
||||
var/special_role_text = lowertext(name)
|
||||
|
||||
if(contractor_hub)
|
||||
if (contractor_hub)
|
||||
result += contractor_round_end()
|
||||
|
||||
if(traitorwin)
|
||||
result += "<span class='greentext'>The [special_role_text] was successful!</span>"
|
||||
if(traitor_won)
|
||||
result += span_greentext("The [special_role_text] was successful!")
|
||||
else
|
||||
result += "<span class='redtext'>The [special_role_text] has failed!</span>"
|
||||
result += span_redtext("The [special_role_text] has failed!")
|
||||
SEND_SOUND(owner.current, 'sound/ambience/ambifailure.ogg')
|
||||
|
||||
return result.Join("<br>")
|
||||
|
||||
/// Proc detailing contract kit buys/completed contracts/additional info
|
||||
/datum/antagonist/traitor/proc/contractor_round_end()
|
||||
var result = ""
|
||||
var total_spent_rep = 0
|
||||
var/result = ""
|
||||
var/total_spent_rep = 0
|
||||
|
||||
var/completed_contracts = 0
|
||||
var/completed_contracts = contractor_hub.contracts_completed
|
||||
var/tc_total = contractor_hub.contract_TC_payed_out + contractor_hub.contract_TC_to_redeem
|
||||
for(var/datum/syndicate_contract/contract in contractor_hub.assigned_contracts)
|
||||
if(contract.status == CONTRACT_STATUS_COMPLETE)
|
||||
completed_contracts++
|
||||
|
||||
var/contractor_item_icons = "" // Icons of purchases
|
||||
var/contractor_support_unit = "" // Set if they had a support unit - and shows appended to their contracts completed
|
||||
|
||||
for(var/datum/contractor_item/contractor_purchase in contractor_hub.purchased_items) // Get all the icons/total cost for all our items bought
|
||||
/// Get all the icons/total cost for all our items bought
|
||||
for (var/datum/contractor_item/contractor_purchase in contractor_hub.purchased_items)
|
||||
contractor_item_icons += "<span class='tooltip_container'>\[ <i class=\"fas [contractor_purchase.item_icon]\"></i><span class='tooltip_hover'><b>[contractor_purchase.name] - [contractor_purchase.cost] Rep</b><br><br>[contractor_purchase.desc]</span> \]</span>"
|
||||
|
||||
total_spent_rep += contractor_purchase.cost
|
||||
if(istype(contractor_purchase, /datum/contractor_item/contractor_partner)) // Special case for reinforcements, we want to show their ckey and name on round end.
|
||||
|
||||
/// Special case for reinforcements, we want to show their ckey and name on round end.
|
||||
if (istype(contractor_purchase, /datum/contractor_item/contractor_partner))
|
||||
var/datum/contractor_item/contractor_partner/partner = contractor_purchase
|
||||
contractor_support_unit += "<br><b>[partner.partner_mind.key]</b> played <b>[partner.partner_mind.current.name]</b>, their contractor support unit."
|
||||
|
||||
if (contractor_hub.purchased_items.len)
|
||||
result += "<br>(used [total_spent_rep] Rep)"
|
||||
result += "<br>(used [total_spent_rep] Rep) "
|
||||
result += contractor_item_icons
|
||||
result += "<br>"
|
||||
if(completed_contracts > 0)
|
||||
if (completed_contracts > 0)
|
||||
var/pluralCheck = "contract"
|
||||
if(completed_contracts > 1)
|
||||
if (completed_contracts > 1)
|
||||
pluralCheck = "contracts"
|
||||
result += "Completed <span class='greentext'>[completed_contracts]</span> [pluralCheck] for a total of \
|
||||
<span class='greentext'>[tc_total] TC</span>!<br>"
|
||||
|
||||
result += "Completed [span_greentext("[completed_contracts]")] [pluralCheck] for a total of \
|
||||
[span_greentext("[tc_total] TC")]![contractor_support_unit]<br>"
|
||||
|
||||
return result
|
||||
|
||||
/datum/antagonist/traitor/roundend_report_footer()
|
||||
var/phrases = jointext(GLOB.syndicate_code_phrase, ", ")
|
||||
var/responses = jointext(GLOB.syndicate_code_response, ", ")
|
||||
|
||||
var message = "<br><b>The code phrases were:</b> <span class='bluetext'>[phrases]</span><br>\
|
||||
<b>The code responses were:</b> <span class='redtext'>[responses]</span><br>"
|
||||
var/message = "<br><b>The code phrases were:</b> <span class='bluetext'>[phrases]</span><br>\
|
||||
<b>The code responses were:</b> [span_redtext("[responses]")]<br>"
|
||||
|
||||
return message
|
||||
|
||||
|
||||
@@ -3,12 +3,15 @@
|
||||
roundend_category = "wizards/witches"
|
||||
antagpanel_category = "Wizard"
|
||||
job_rank = ROLE_WIZARD
|
||||
antag_hud_type = ANTAG_HUD_WIZ
|
||||
antag_hud_name = "wizard"
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
threat = 30
|
||||
hijack_speed = 0.5
|
||||
ui_name = "AntagInfoWizard"
|
||||
suicide_cry = "FOR THE FEDERATION!!"
|
||||
var/give_objectives = TRUE
|
||||
var/strip = TRUE //strip before equipping
|
||||
var/allow_rename = TRUE
|
||||
var/hud_version = "wizard"
|
||||
var/datum/team/wizard/wiz_team //Only created if wizard summons apprentices
|
||||
var/move_to_lair = TRUE
|
||||
var/outfit_type = /datum/outfit/wizard
|
||||
@@ -50,16 +53,17 @@
|
||||
wiz_team = new(owner)
|
||||
wiz_team.name = "[owner.current.real_name] team"
|
||||
wiz_team.master_wizard = src
|
||||
update_wiz_icons_added(owner.current)
|
||||
add_antag_hud(antag_hud_type, antag_hud_name, owner.current)
|
||||
|
||||
/datum/antagonist/wizard/proc/send_to_lair()
|
||||
if(!owner || !owner.current)
|
||||
if(!owner)
|
||||
CRASH("Antag datum with no owner.")
|
||||
if(!owner.current)
|
||||
return
|
||||
if(!GLOB.wizardstart.len)
|
||||
SSjob.SendToLateJoin(owner.current)
|
||||
to_chat(owner, "HOT INSERTION, GO GO GO")
|
||||
else
|
||||
owner.current.forceMove(pick(GLOB.wizardstart))
|
||||
owner.current.forceMove(pick(GLOB.wizardstart))
|
||||
|
||||
/datum/antagonist/wizard/proc/create_objectives()
|
||||
var/datum/objective/flavor/wizard/new_objective = new
|
||||
@@ -79,7 +83,7 @@
|
||||
|
||||
/datum/antagonist/wizard/proc/equip_wizard()
|
||||
if(!owner)
|
||||
return
|
||||
CRASH("Antag datum with no owner.")
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
@@ -91,18 +95,14 @@
|
||||
H.age = wiz_age
|
||||
H.equipOutfit(outfit_type)
|
||||
|
||||
/datum/antagonist/wizard/greet()
|
||||
to_chat(owner, "<span class='boldannounce'>You are the Space Wizard!</span>")
|
||||
to_chat(owner, "<B>The Space Wizards Federation has given you the following tasks:</B>")
|
||||
owner.announce_objectives()
|
||||
to_chat(owner, "<B>These are merely guidelines! The federation are your masters, but you forge your own path!</B>")
|
||||
to_chat(owner, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
|
||||
to_chat(owner, "The spellbook is bound to you, and others cannot use it.")
|
||||
to_chat(owner, "In your pockets you will find a teleport scroll. Use it as needed.")
|
||||
to_chat(owner,"<B>Remember:</B> do not forget to prepare your spells.")
|
||||
/datum/antagonist/wizard/ui_static_data(mob/user)
|
||||
. = ..()
|
||||
var/list/data = list()
|
||||
data["objectives"] = get_objectives()
|
||||
return data
|
||||
|
||||
/datum/antagonist/wizard/farewell()
|
||||
to_chat(owner, "<span class='userdanger'>You have been brainwashed! You are no longer a wizard!</span>")
|
||||
to_chat(owner, span_userdanger("You have been brainwashed! You are no longer a wizard!"))
|
||||
|
||||
/datum/antagonist/wizard/proc/rename_wizard()
|
||||
set waitfor = FALSE
|
||||
@@ -111,7 +111,7 @@
|
||||
var/wizard_name_second = pick(GLOB.wizard_second)
|
||||
var/randomname = "[wizard_name_first] [wizard_name_second]"
|
||||
var/mob/living/wiz_mob = owner.current
|
||||
var/newname = reject_bad_name(stripped_input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname, MAX_NAME_LEN))
|
||||
var/newname = sanitize_name(reject_bad_text(stripped_input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname, MAX_NAME_LEN)))
|
||||
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
@@ -120,12 +120,12 @@
|
||||
|
||||
/datum/antagonist/wizard/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_wiz_icons_added(M, wiz_team ? TRUE : FALSE) //Don't bother showing the icon if you're solo wizard
|
||||
add_antag_hud(antag_hud_type, antag_hud_name, M)
|
||||
M.faction |= ROLE_WIZARD
|
||||
|
||||
/datum/antagonist/wizard/remove_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_wiz_icons_removed(M)
|
||||
remove_antag_hud(antag_hud_type, M)
|
||||
M.faction -= ROLE_WIZARD
|
||||
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
|
||||
/datum/antagonist/wizard/apprentice
|
||||
name = "Wizard Apprentice"
|
||||
hud_version = "apprentice"
|
||||
antag_hud_name = "apprentice"
|
||||
var/datum/mind/master
|
||||
var/school = APPRENTICE_DESTRUCTION
|
||||
outfit_type = /datum/outfit/wizard/apprentice
|
||||
@@ -157,7 +157,7 @@
|
||||
/datum/antagonist/wizard/apprentice/equip_wizard()
|
||||
. = ..()
|
||||
if(!owner)
|
||||
return
|
||||
CRASH("Antag datum with no owner.")
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
@@ -169,12 +169,12 @@
|
||||
if(APPRENTICE_BLUESPACE)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
|
||||
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt.")
|
||||
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned reality-bending mobility spells. You are able to cast teleport and ethereal jaunt.")
|
||||
if(APPRENTICE_HEALING)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/charge(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/forcewall(null))
|
||||
H.put_in_hands(new /obj/item/gun/magic/staff/healing(H))
|
||||
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned livesaving survival spells. You are able to cast charge and forcewall.")
|
||||
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned life-saving survival spells. You are able to cast charge and forcewall.")
|
||||
if(APPRENTICE_ROBELESS)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/pointed/mind_transfer(null))
|
||||
@@ -194,6 +194,7 @@
|
||||
//Random event wizard
|
||||
/datum/antagonist/wizard/apprentice/imposter
|
||||
name = "Wizard Imposter"
|
||||
show_in_antagpanel = FALSE
|
||||
allow_rename = FALSE
|
||||
move_to_lair = FALSE
|
||||
|
||||
@@ -224,20 +225,11 @@
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
|
||||
|
||||
/datum/antagonist/wizard/proc/update_wiz_icons_added(mob/living/wiz,join = TRUE)
|
||||
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
|
||||
wizhud.join_hud(wiz)
|
||||
set_antag_hud(wiz, hud_version)
|
||||
|
||||
/datum/antagonist/wizard/proc/update_wiz_icons_removed(mob/living/wiz)
|
||||
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
|
||||
wizhud.leave_hud(wiz)
|
||||
set_antag_hud(wiz, null)
|
||||
|
||||
|
||||
/datum/antagonist/wizard/academy
|
||||
name = "Academy Teacher"
|
||||
show_in_antagpanel = FALSE
|
||||
outfit_type = /datum/outfit/wizard/academy
|
||||
move_to_lair = FALSE
|
||||
|
||||
/datum/antagonist/wizard/academy/equip_wizard()
|
||||
. = ..()
|
||||
@@ -250,7 +242,7 @@
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
var/obj/item/implant/exile/Implant = new
|
||||
var/obj/item/implant/exile/Implant = new/obj/item/implant/exile(M)
|
||||
Implant.implant(M)
|
||||
|
||||
/datum/antagonist/wizard/academy/create_objectives()
|
||||
@@ -265,25 +257,25 @@
|
||||
parts += printplayer(owner)
|
||||
|
||||
var/count = 1
|
||||
var/wizardwin = 1
|
||||
var/wizardwin = TRUE
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</B></span>"
|
||||
parts += "<br><B>Objective #[count]</B>: [objective.explanation_text] [span_greentext("Success!")]"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
parts += "<br><B>Objective #[count]</B>: [objective.explanation_text] [span_redtext("Fail.")]"
|
||||
wizardwin = FALSE
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
parts += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(wizardwin)
|
||||
parts += "<span class='greentext'>The wizard was successful!</span>"
|
||||
parts += span_greentext("The wizard was successful!")
|
||||
else
|
||||
parts += "<span class='redtext'>The wizard has failed!</span>"
|
||||
parts += span_redtext("The wizard has failed!")
|
||||
|
||||
if(owner.spell_list.len>0)
|
||||
parts += "<B>[owner.name] used the following spells: </B>"
|
||||
|
||||
Reference in New Issue
Block a user