i think it works

MAJOR antag backend update
- you cannot bruteforce the pen anymore
- uplink now uses bitflag to lock purchases
- poplock is handled entirely by the buyable uplink items
- tgui antag intro (for selected ones)
This commit is contained in:
LetterN
2021-10-30 11:45:50 +08:00
parent f7b898a2a9
commit 99019166e4
117 changed files with 3049 additions and 1868 deletions
+71 -47
View File
@@ -5,7 +5,7 @@
* lipstick wiping is in code/game/objects/items/weapons/cosmetics.dm!
*/
#define MAX_PAPER_LENGTH 5000
#define MAX_PAPER_STAMPS 30 // Too low?
#define MAX_PAPER_STAMPS 30 // Too low?
#define MAX_PAPER_STAMPS_OVERLAYS 4
#define MODE_READING 0
#define MODE_WRITING 1
@@ -22,6 +22,8 @@
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper"
item_state = "paper"
// worn_icon_state = "paper"
// custom_fire_overlay = "paper_onfire_overlay"
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_range = 1
@@ -41,8 +43,8 @@
var/show_written_words = TRUE
/// The (text for the) stamps on the paper.
var/list/stamps /// Positioning for the stamp in tgui
var/list/stamped /// Overlay info
var/list/stamps /// Positioning for the stamp in tgui
var/list/stamped /// Overlay info
var/contact_poison // Reagent ID to transfer on contact
var/contact_poison_volume = 0
@@ -61,20 +63,23 @@
/**
* This proc copies this sheet of paper to a new
* sheet, Makes it nice and easy for carbon and
* the copyer machine
* sheet. Used by carbon papers and the photocopier machine.
*/
/obj/item/paper/proc/copy()
var/obj/item/paper/N = new(arglist(args))
N.info = info
N.color = color
N.update_icon_state()
N.stamps = stamps
N.stamped = stamped.Copy()
N.form_fields = form_fields.Copy()
N.field_counter = field_counter
copy_overlays(N, TRUE)
return N
/obj/item/paper/proc/copy(paper_type = /obj/item/paper, atom/location = loc, colored = TRUE)
var/obj/item/paper/new_paper = new paper_type (location)
if(colored)
new_paper.color = color
new_paper.info = info
else //This basically just breaks the existing color tag, which we need to do because the innermost tag takes priority.
var/static/greyscale_info = regex("<font face=\"([PEN_FONT]|[CRAYON_FONT])\" color=", "i")
new_paper.info = replacetext(info, greyscale_info, "<font face=\"$1\" nocolor=")
new_paper.stamps = stamps?.Copy()
new_paper.stamped = stamped?.Copy()
new_paper.form_fields = form_fields.Copy()
new_paper.field_counter = field_counter
new_paper.update_icon_state()
copy_overlays(new_paper, TRUE)
return new_paper
/**
* This proc sets the text of the paper and updates the
@@ -100,11 +105,12 @@
. = ..()
pixel_x = initial(pixel_x) + rand(-9, 9)
pixel_y = initial(pixel_y) + rand(-8, 8)
update_icon()
update_appearance()
/obj/item/paper/update_icon_state()
if(info && show_written_words)
icon_state = "[initial(icon_state)]_words"
return ..()
/obj/item/paper/verb/rename()
set name = "Rename paper"
@@ -116,17 +122,17 @@
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
if(HAS_TRAIT(H, TRAIT_CLUMSY) && prob(25))
to_chat(H, "<span class='warning'>You cut yourself on the paper! Ahhhh! Ahhhhh!</span>")
to_chat(H, span_warning("You cut yourself on the paper! Ahhhh! Ahhhhh!"))
H.damageoverlaytemp = 9001
H.update_damage_hud()
return
var/n_name = stripped_input(usr, "What would you like to label the paper?", "Paper Labelling", null, MAX_NAME_LEN)
if((loc == usr && usr.stat == CONSCIOUS))
if(((loc == usr || istype(loc, /obj/item/clipboard)) && usr.stat == CONSCIOUS))
name = "paper[(n_name ? text("- '[n_name]'") : null)]"
add_fingerprint(usr)
/obj/item/paper/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
user.visible_message(span_suicide("[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku..."))
return (BRUTELOSS)
/obj/item/paper/proc/clearpaper()
@@ -139,18 +145,18 @@
/obj/item/paper/examine(mob/user)
. = ..()
if(!in_range(user, src) && !isobserver(user))
. += "<span class='warning'>You're too far away to read it!</span>"
. += span_warning("You're too far away to read it!")
return
if(user.can_read(src))
ui_interact(user)
return
. += "<span class='warning'>You cannot read it!</span>"
. += span_warning("You cannot read it!")
/obj/item/paper/ui_status(mob/user,/datum/ui_state/state)
// Are we on fire? Hard ot read if so
if(resistance_flags & ON_FIRE)
return UI_CLOSE
if(!in_range(user,src))
if(!in_range(user, src) && !isobserver(user))
return UI_CLOSE
if(user.incapacitated(TRUE, TRUE) || (isobserver(user) && !IsAdminGhost(user)))
return UI_UPDATE
@@ -158,7 +164,7 @@
// .. or if you cannot read
if(!user.can_read(src))
return UI_CLOSE
if(in_contents_of(/obj/machinery/door/airlock))
if(in_contents_of(/obj/machinery/door/airlock) || in_contents_of(/obj/item/clipboard))
return UI_INTERACTIVE
return ..()
@@ -176,8 +182,8 @@
return
. = TRUE
if(!bypass_clumsy && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10) && Adjacent(user))
user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
user.visible_message(span_warning("[user] accidentally ignites [user.p_them()]self!"), \
span_userdanger("You miss [src] and accidentally light yourself on fire!"))
if(user.is_holding(I)) //checking if they're holding it in case TK is involved
user.dropItemToGround(I)
user.adjust_fire_stacks(1)
@@ -195,19 +201,23 @@
SStgui.close_uis(src)
return
if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon))
// Enable picking paper up by clicking on it with the clipboard or folder
if(istype(P, /obj/item/clipboard) || istype(P, /obj/item/folder))
P.attackby(src, user)
return
else if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon))
if(length(info) >= MAX_PAPER_LENGTH) // Sheet must have less than 1000 charaters
to_chat(user, "<span class='warning'>This sheet of paper is full!</span>")
to_chat(user, span_warning("This sheet of paper is full!"))
return
ui_interact(user)
return
else if(istype(P, /obj/item/stamp))
to_chat(user, "<span class='notice'>You ready your stamp over the paper! </span>")
to_chat(user, span_notice("You ready your stamp over the paper! "))
ui_interact(user)
return /// Normaly you just stamp, you don't need to read the thing
else
// cut paper? the sky is the limit!
ui_interact(user) // The other ui will be created with just read mode outside of this
ui_interact(user) // The other ui will be created with just read mode outside of this
return ..()
@@ -234,8 +244,8 @@
. = list()
.["text"] = info
.["max_length"] = MAX_PAPER_LENGTH
.["paper_color"] = !color || color == "white" ? "#FFFFFF" : color // color might not be set
.["paper_state"] = icon_state /// TODO: show the sheet will bloodied or crinkling?
.["paper_color"] = !color || color == "white" ? "#FFFFFF" : color // color might not be set
.["paper_state"] = icon_state /// TODO: show the sheet will bloodied or crinkling?
.["stamps"] = stamps
@@ -244,27 +254,34 @@
var/list/data = list()
data["edit_usr"] = "[user]"
var/obj/O = user.get_active_held_item()
if(istype(O, /obj/item/toy/crayon))
var/obj/item/toy/crayon/PEN = O
var/obj/holding = user.get_active_held_item()
// Use a clipboard's pen, if applicable
if(istype(loc, /obj/item/clipboard))
var/obj/item/clipboard/clipboard = loc
// This is just so you can still use a stamp if you're holding one. Otherwise, it'll
// use the clipboard's pen, if applicable.
if(!istype(holding, /obj/item/stamp) && clipboard.pen)
holding = clipboard.pen
if(istype(holding, /obj/item/toy/crayon))
var/obj/item/toy/crayon/PEN = holding
data["pen_font"] = CRAYON_FONT
data["pen_color"] = PEN.paint_color
data["edit_mode"] = MODE_WRITING
data["is_crayon"] = TRUE
data["stamp_class"] = "FAKE"
data["stamp_icon_state"] = "FAKE"
else if(istype(O, /obj/item/pen))
var/obj/item/pen/PEN = O
else if(istype(holding, /obj/item/pen))
var/obj/item/pen/PEN = holding
data["pen_font"] = PEN.font
data["pen_color"] = PEN.colour
data["edit_mode"] = MODE_WRITING
data["is_crayon"] = FALSE
data["stamp_class"] = "FAKE"
data["stamp_icon_state"] = "FAKE"
else if(istype(O, /obj/item/stamp))
else if(istype(holding, /obj/item/stamp))
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/simple/paper)
data["stamp_icon_state"] = O.icon_state
data["stamp_class"] = sheet.icon_class_name(O.icon_state)
data["stamp_icon_state"] = holding.icon_state
data["stamp_class"] = sheet.icon_class_name(holding.icon_state)
data["edit_mode"] = MODE_STAMPING
data["pen_font"] = "FAKE"
data["pen_color"] = "FAKE"
@@ -276,6 +293,10 @@
data["is_crayon"] = FALSE
data["stamp_icon_state"] = "FAKE"
data["stamp_class"] = "FAKE"
if(istype(loc, /obj/structure/noticeboard))
var/obj/structure/noticeboard/noticeboard = loc
if(!noticeboard.allowed(user))
data["edit_mode"] = MODE_READING
data["field_counter"] = field_counter
data["form_fields"] = form_fields
@@ -289,14 +310,14 @@
if("stamp")
var/stamp_x = text2num(params["x"])
var/stamp_y = text2num(params["y"])
var/stamp_r = text2num(params["r"]) // rotation in degrees
var/stamp_r = text2num(params["r"]) // rotation in degrees
var/stamp_icon_state = params["stamp_icon_state"]
var/stamp_class = params["stamp_class"]
if (isnull(stamps))
stamps = list()
if(stamps.len < MAX_PAPER_STAMPS)
// I hate byond when dealing with freaking lists
stamps[++stamps.len] = list(stamp_class, stamp_x, stamp_y, stamp_r) /// WHHHHY
stamps[++stamps.len] = list(stamp_class, stamp_x, stamp_y, stamp_r) /// WHHHHY
/// This does the overlay stuff
if (isnull(stamped))
@@ -307,10 +328,11 @@
stampoverlay.pixel_y = rand(-3, 2)
add_overlay(stampoverlay)
LAZYADD(stamped, stamp_icon_state)
update_icon()
update_static_data(usr,ui)
var/obj/O = ui.user.get_active_held_item()
ui.user.visible_message("<span class='notice'>[ui.user] stamps [src] with \the [O.name]!</span>", "<span class='notice'>You stamp [src] with \the [O.name]!</span>")
ui.user.visible_message(span_notice("[ui.user] stamps [src] with \the [O.name]!"), span_notice("You stamp [src] with \the [O.name]!"))
else
to_chat(usr, pick("You try to stamp but you miss!", "There is no where else you can stamp!"))
. = TRUE
@@ -336,9 +358,14 @@
update_static_data(usr,ui)
update_icon()
update_appearance()
. = TRUE
/obj/item/paper/ui_host(mob/user)
if(istype(loc, /obj/structure/noticeboard))
return loc
return ..()
/**
* Construction paper
*/
@@ -361,9 +388,6 @@
slot_flags = null
show_written_words = FALSE
/obj/item/paper/crumpled/update_icon_state()
return
/obj/item/paper/crumpled/bloody
icon_state = "scrap_bloodied"