i think it works
MAJOR antag backend update - you cannot bruteforce the pen anymore - uplink now uses bitflag to lock purchases - poplock is handled entirely by the buyable uplink items - tgui antag intro (for selected ones)
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@@ -5,7 +5,7 @@
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* lipstick wiping is in code/game/objects/items/weapons/cosmetics.dm!
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*/
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#define MAX_PAPER_LENGTH 5000
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#define MAX_PAPER_STAMPS 30 // Too low?
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#define MAX_PAPER_STAMPS 30 // Too low?
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#define MAX_PAPER_STAMPS_OVERLAYS 4
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#define MODE_READING 0
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#define MODE_WRITING 1
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@@ -22,6 +22,8 @@
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "paper"
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item_state = "paper"
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// worn_icon_state = "paper"
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// custom_fire_overlay = "paper_onfire_overlay"
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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throw_range = 1
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@@ -41,8 +43,8 @@
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var/show_written_words = TRUE
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/// The (text for the) stamps on the paper.
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var/list/stamps /// Positioning for the stamp in tgui
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var/list/stamped /// Overlay info
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var/list/stamps /// Positioning for the stamp in tgui
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var/list/stamped /// Overlay info
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var/contact_poison // Reagent ID to transfer on contact
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var/contact_poison_volume = 0
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@@ -61,20 +63,23 @@
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/**
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* This proc copies this sheet of paper to a new
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* sheet, Makes it nice and easy for carbon and
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* the copyer machine
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* sheet. Used by carbon papers and the photocopier machine.
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*/
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/obj/item/paper/proc/copy()
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var/obj/item/paper/N = new(arglist(args))
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N.info = info
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N.color = color
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N.update_icon_state()
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N.stamps = stamps
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N.stamped = stamped.Copy()
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N.form_fields = form_fields.Copy()
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N.field_counter = field_counter
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copy_overlays(N, TRUE)
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return N
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/obj/item/paper/proc/copy(paper_type = /obj/item/paper, atom/location = loc, colored = TRUE)
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var/obj/item/paper/new_paper = new paper_type (location)
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if(colored)
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new_paper.color = color
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new_paper.info = info
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else //This basically just breaks the existing color tag, which we need to do because the innermost tag takes priority.
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var/static/greyscale_info = regex("<font face=\"([PEN_FONT]|[CRAYON_FONT])\" color=", "i")
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new_paper.info = replacetext(info, greyscale_info, "<font face=\"$1\" nocolor=")
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new_paper.stamps = stamps?.Copy()
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new_paper.stamped = stamped?.Copy()
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new_paper.form_fields = form_fields.Copy()
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new_paper.field_counter = field_counter
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new_paper.update_icon_state()
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copy_overlays(new_paper, TRUE)
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return new_paper
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/**
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* This proc sets the text of the paper and updates the
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@@ -100,11 +105,12 @@
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. = ..()
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pixel_x = initial(pixel_x) + rand(-9, 9)
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pixel_y = initial(pixel_y) + rand(-8, 8)
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update_icon()
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update_appearance()
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/obj/item/paper/update_icon_state()
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if(info && show_written_words)
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icon_state = "[initial(icon_state)]_words"
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return ..()
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/obj/item/paper/verb/rename()
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set name = "Rename paper"
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@@ -116,17 +122,17 @@
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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if(HAS_TRAIT(H, TRAIT_CLUMSY) && prob(25))
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to_chat(H, "<span class='warning'>You cut yourself on the paper! Ahhhh! Ahhhhh!</span>")
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to_chat(H, span_warning("You cut yourself on the paper! Ahhhh! Ahhhhh!"))
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H.damageoverlaytemp = 9001
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H.update_damage_hud()
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return
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var/n_name = stripped_input(usr, "What would you like to label the paper?", "Paper Labelling", null, MAX_NAME_LEN)
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if((loc == usr && usr.stat == CONSCIOUS))
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if(((loc == usr || istype(loc, /obj/item/clipboard)) && usr.stat == CONSCIOUS))
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name = "paper[(n_name ? text("- '[n_name]'") : null)]"
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add_fingerprint(usr)
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/obj/item/paper/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
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user.visible_message(span_suicide("[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku..."))
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return (BRUTELOSS)
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/obj/item/paper/proc/clearpaper()
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@@ -139,18 +145,18 @@
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/obj/item/paper/examine(mob/user)
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. = ..()
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if(!in_range(user, src) && !isobserver(user))
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. += "<span class='warning'>You're too far away to read it!</span>"
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. += span_warning("You're too far away to read it!")
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return
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if(user.can_read(src))
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ui_interact(user)
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return
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. += "<span class='warning'>You cannot read it!</span>"
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. += span_warning("You cannot read it!")
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/obj/item/paper/ui_status(mob/user,/datum/ui_state/state)
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// Are we on fire? Hard ot read if so
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if(resistance_flags & ON_FIRE)
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return UI_CLOSE
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if(!in_range(user,src))
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if(!in_range(user, src) && !isobserver(user))
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return UI_CLOSE
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if(user.incapacitated(TRUE, TRUE) || (isobserver(user) && !IsAdminGhost(user)))
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return UI_UPDATE
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@@ -158,7 +164,7 @@
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// .. or if you cannot read
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if(!user.can_read(src))
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return UI_CLOSE
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if(in_contents_of(/obj/machinery/door/airlock))
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if(in_contents_of(/obj/machinery/door/airlock) || in_contents_of(/obj/item/clipboard))
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return UI_INTERACTIVE
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return ..()
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@@ -176,8 +182,8 @@
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return
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. = TRUE
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if(!bypass_clumsy && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10) && Adjacent(user))
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user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
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"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
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user.visible_message(span_warning("[user] accidentally ignites [user.p_them()]self!"), \
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span_userdanger("You miss [src] and accidentally light yourself on fire!"))
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if(user.is_holding(I)) //checking if they're holding it in case TK is involved
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user.dropItemToGround(I)
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user.adjust_fire_stacks(1)
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@@ -195,19 +201,23 @@
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SStgui.close_uis(src)
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return
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if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon))
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// Enable picking paper up by clicking on it with the clipboard or folder
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if(istype(P, /obj/item/clipboard) || istype(P, /obj/item/folder))
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P.attackby(src, user)
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return
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else if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon))
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if(length(info) >= MAX_PAPER_LENGTH) // Sheet must have less than 1000 charaters
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to_chat(user, "<span class='warning'>This sheet of paper is full!</span>")
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to_chat(user, span_warning("This sheet of paper is full!"))
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return
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ui_interact(user)
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return
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else if(istype(P, /obj/item/stamp))
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to_chat(user, "<span class='notice'>You ready your stamp over the paper! </span>")
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to_chat(user, span_notice("You ready your stamp over the paper! "))
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ui_interact(user)
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return /// Normaly you just stamp, you don't need to read the thing
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else
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// cut paper? the sky is the limit!
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ui_interact(user) // The other ui will be created with just read mode outside of this
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ui_interact(user) // The other ui will be created with just read mode outside of this
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return ..()
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@@ -234,8 +244,8 @@
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. = list()
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.["text"] = info
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.["max_length"] = MAX_PAPER_LENGTH
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.["paper_color"] = !color || color == "white" ? "#FFFFFF" : color // color might not be set
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.["paper_state"] = icon_state /// TODO: show the sheet will bloodied or crinkling?
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.["paper_color"] = !color || color == "white" ? "#FFFFFF" : color // color might not be set
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.["paper_state"] = icon_state /// TODO: show the sheet will bloodied or crinkling?
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.["stamps"] = stamps
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@@ -244,27 +254,34 @@
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var/list/data = list()
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data["edit_usr"] = "[user]"
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var/obj/O = user.get_active_held_item()
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if(istype(O, /obj/item/toy/crayon))
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var/obj/item/toy/crayon/PEN = O
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var/obj/holding = user.get_active_held_item()
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// Use a clipboard's pen, if applicable
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if(istype(loc, /obj/item/clipboard))
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var/obj/item/clipboard/clipboard = loc
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// This is just so you can still use a stamp if you're holding one. Otherwise, it'll
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// use the clipboard's pen, if applicable.
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if(!istype(holding, /obj/item/stamp) && clipboard.pen)
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holding = clipboard.pen
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if(istype(holding, /obj/item/toy/crayon))
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var/obj/item/toy/crayon/PEN = holding
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data["pen_font"] = CRAYON_FONT
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data["pen_color"] = PEN.paint_color
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data["edit_mode"] = MODE_WRITING
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data["is_crayon"] = TRUE
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data["stamp_class"] = "FAKE"
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data["stamp_icon_state"] = "FAKE"
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else if(istype(O, /obj/item/pen))
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var/obj/item/pen/PEN = O
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else if(istype(holding, /obj/item/pen))
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var/obj/item/pen/PEN = holding
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data["pen_font"] = PEN.font
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data["pen_color"] = PEN.colour
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data["edit_mode"] = MODE_WRITING
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data["is_crayon"] = FALSE
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data["stamp_class"] = "FAKE"
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data["stamp_icon_state"] = "FAKE"
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else if(istype(O, /obj/item/stamp))
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else if(istype(holding, /obj/item/stamp))
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var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/simple/paper)
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data["stamp_icon_state"] = O.icon_state
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data["stamp_class"] = sheet.icon_class_name(O.icon_state)
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data["stamp_icon_state"] = holding.icon_state
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data["stamp_class"] = sheet.icon_class_name(holding.icon_state)
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data["edit_mode"] = MODE_STAMPING
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data["pen_font"] = "FAKE"
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data["pen_color"] = "FAKE"
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@@ -276,6 +293,10 @@
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data["is_crayon"] = FALSE
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data["stamp_icon_state"] = "FAKE"
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data["stamp_class"] = "FAKE"
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if(istype(loc, /obj/structure/noticeboard))
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var/obj/structure/noticeboard/noticeboard = loc
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if(!noticeboard.allowed(user))
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data["edit_mode"] = MODE_READING
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data["field_counter"] = field_counter
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data["form_fields"] = form_fields
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@@ -289,14 +310,14 @@
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if("stamp")
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var/stamp_x = text2num(params["x"])
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var/stamp_y = text2num(params["y"])
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var/stamp_r = text2num(params["r"]) // rotation in degrees
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var/stamp_r = text2num(params["r"]) // rotation in degrees
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var/stamp_icon_state = params["stamp_icon_state"]
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var/stamp_class = params["stamp_class"]
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if (isnull(stamps))
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stamps = list()
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if(stamps.len < MAX_PAPER_STAMPS)
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// I hate byond when dealing with freaking lists
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stamps[++stamps.len] = list(stamp_class, stamp_x, stamp_y, stamp_r) /// WHHHHY
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stamps[++stamps.len] = list(stamp_class, stamp_x, stamp_y, stamp_r) /// WHHHHY
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/// This does the overlay stuff
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if (isnull(stamped))
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@@ -307,10 +328,11 @@
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stampoverlay.pixel_y = rand(-3, 2)
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add_overlay(stampoverlay)
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LAZYADD(stamped, stamp_icon_state)
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update_icon()
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update_static_data(usr,ui)
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var/obj/O = ui.user.get_active_held_item()
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ui.user.visible_message("<span class='notice'>[ui.user] stamps [src] with \the [O.name]!</span>", "<span class='notice'>You stamp [src] with \the [O.name]!</span>")
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ui.user.visible_message(span_notice("[ui.user] stamps [src] with \the [O.name]!"), span_notice("You stamp [src] with \the [O.name]!"))
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else
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to_chat(usr, pick("You try to stamp but you miss!", "There is no where else you can stamp!"))
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. = TRUE
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@@ -336,9 +358,14 @@
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update_static_data(usr,ui)
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update_icon()
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update_appearance()
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. = TRUE
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/obj/item/paper/ui_host(mob/user)
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if(istype(loc, /obj/structure/noticeboard))
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return loc
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return ..()
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/**
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* Construction paper
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*/
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@@ -361,9 +388,6 @@
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slot_flags = null
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show_written_words = FALSE
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/obj/item/paper/crumpled/update_icon_state()
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return
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/obj/item/paper/crumpled/bloody
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icon_state = "scrap_bloodied"
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