i think it works
MAJOR antag backend update - you cannot bruteforce the pen anymore - uplink now uses bitflag to lock purchases - poplock is handled entirely by the buyable uplink items - tgui antag intro (for selected ones)
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@@ -5,6 +5,7 @@
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product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..."
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icon_state = "nutri"
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icon_deny = "nutri-deny"
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light_mask = "nutri-light-mask"
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products = list(/obj/item/reagent_containers/glass/bottle/nutrient/ez = 30,
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/obj/item/reagent_containers/glass/bottle/nutrient/l4z = 20,
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/obj/item/reagent_containers/glass/bottle/nutrient/rh = 10,
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@@ -15,14 +16,12 @@
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/obj/item/shovel/spade = 3,
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/obj/item/plant_analyzer = 4)
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contraband = list(/obj/item/reagent_containers/glass/bottle/ammonia = 10,
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/obj/item/reagent_containers/glass/bottle/diethylamine = 5)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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/obj/item/reagent_containers/glass/bottle/diethylamine = 5)
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refill_canister = /obj/item/vending_refill/hydronutrients
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resistance_flags = FIRE_PROOF
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default_price = PRICE_REALLY_CHEAP
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extra_price = PRICE_CHEAP
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payment_department = ACCOUNT_SRV
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cost_multiplier_per_dept = list(ACCOUNT_SRV = 0)
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/obj/item/vending_refill/hydronutrients
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icon_state = "refill_hydro"
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machine_name = "NutriMax"
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icon_state = "refill_plant"
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