i think it works
MAJOR antag backend update - you cannot bruteforce the pen anymore - uplink now uses bitflag to lock purchases - poplock is handled entirely by the buyable uplink items - tgui antag intro (for selected ones)
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@@ -1,9 +1,11 @@
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/obj/machinery/vending/security
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name = "\improper SecTech"
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desc = "A security equipment vendor."
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product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
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product_ads = "Crack communist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
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icon_state = "sec"
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icon_deny = "sec-deny"
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light_mask = "sec-light-mask"
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req_access = list(ACCESS_SECURITY)
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products = list(/obj/item/restraints/handcuffs = 8,
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/obj/item/restraints/handcuffs/cable/zipties = 10,
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/obj/item/grenade/flashbang = 4,
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@@ -17,20 +19,17 @@
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/obj/item/storage/fancy/donut_box = 2,
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/obj/item/storage/belt/sabre/secbelt = 1)
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premium = list(/obj/item/coin/antagtoken = 1,
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/obj/item/clothing/head/helmet/blueshirt = 1,
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/obj/item/clothing/suit/armor/vest/blueshirt = 1,
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/obj/item/clothing/head/helmet/blueshirt = 1,
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/obj/item/clothing/suit/armor/vest/blueshirt = 1,
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/obj/item/clothing/under/rank/security/officer/blueshirt = 1,
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/obj/item/clothing/gloves/tackler = 5,
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/obj/item/grenade/stingbang = 1,
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/obj/item/clothing/gloves/tackler = 5,
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/obj/item/grenade/stingbang = 1,
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/obj/item/ssword_kit = 1,
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/obj/item/storage/bag/ammo = 3)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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refill_canister = /obj/item/vending_refill/security
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default_price = PRICE_ALMOST_EXPENSIVE
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extra_price = PRICE_REALLY_EXPENSIVE
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payment_department = ACCOUNT_SEC
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cost_multiplier_per_dept = list(ACCOUNT_SEC = 0)
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/obj/machinery/vending/security/pre_throw(obj/item/I)
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if(istype(I, /obj/item/grenade))
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@@ -42,4 +41,4 @@
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F.update_brightness()
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/obj/item/vending_refill/security
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icon_state = "refill_games"
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icon_state = "refill_sec"
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