Merge remote-tracking branch 'refs/remotes/origin/master' into custom_roundstart_items
This commit is contained in:
@@ -42,6 +42,7 @@ SUBSYSTEM_DEF(blackbox)
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msg_cargo = SSblackbox.msg_cargo
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msg_other = SSblackbox.msg_other
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feedback = SSblackbox.feedback
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//no touchie
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@@ -84,25 +85,13 @@ SUBSYSTEM_DEF(blackbox)
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if (!SSdbcore.Connect())
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return
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var/round_id
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var/datum/DBQuery/query_feedback_max_id = SSdbcore.NewQuery("SELECT MAX(round_id) AS round_id FROM [format_table_name("feedback")]")
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if(!query_feedback_max_id.Execute())
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return
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while (query_feedback_max_id.NextRow())
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round_id = query_feedback_max_id.item[1]
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if (!isnum(round_id))
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round_id = text2num(round_id)
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round_id++
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var/sqlrowlist = ""
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for (var/datum/feedback_variable/FV in feedback)
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if (sqlrowlist != "")
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sqlrowlist += ", " //a comma (,) at the start of the first row to insert will trigger a SQL error
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sqlrowlist += "(null, Now(), [round_id], \"[sanitizeSQL(FV.get_variable())]\", [FV.get_value()], \"[sanitizeSQL(FV.get_details())]\")"
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sqlrowlist += "(null, Now(), [GLOB.round_id], \"[sanitizeSQL(FV.get_variable())]\", [FV.get_value()], \"[sanitizeSQL(FV.get_details())]\")"
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if (sqlrowlist == "")
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return
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@@ -287,6 +287,8 @@ SUBSYSTEM_DEF(job)
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if(PopcapReached())
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RejectPlayer(player)
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var/datum/job/validjob
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// Loop through all jobs
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for(var/datum/job/job in shuffledoccupations) // SHUFFLE ME BABY
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if(!job)
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@@ -308,16 +310,24 @@ SUBSYSTEM_DEF(job)
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Debug("DO non-human failed, Player: [player], Job:[job.title]")
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continue
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// If the player wants that job on this level, then try give it to him.
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if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
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// If the job isn't filled
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if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
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Debug("DO pass, Player: [player], Level:[level], Job:[job.title]")
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AssignRole(player, job.title)
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unassigned -= player
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break
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validjob = job
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//Is the Job empty? Stop Looking Then!
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if (!job.current_positions)
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break
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//Assign us the last job we found
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if (validjob)
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Debug("DO pass, Player: [player], Level:[level], Job:[validjob.title]")
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AssignRole(player, validjob.title)
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unassigned -= player
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break
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// Hand out random jobs to the people who didn't get any in the last check
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// Also makes sure that they got their preference correct
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@@ -36,18 +36,10 @@ SUBSYSTEM_DEF(lighting)
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for (i in 1 to GLOB.lighting_update_lights.len)
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var/datum/light_source/L = GLOB.lighting_update_lights[i]
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if (L.check() || QDELETED(L) || L.force_update)
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L.remove_lum()
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if (!QDELETED(L))
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L.apply_lum()
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L.update_corners()
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else if (L.vis_update) //We smartly update only tiles that became (in) visible to use.
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L.smart_vis_update()
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L.needs_update = LIGHTING_NO_UPDATE
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L.vis_update = FALSE
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L.force_update = FALSE
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L.needs_update = FALSE
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if(init_tick_checks)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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@@ -150,7 +150,7 @@ SUBSYSTEM_DEF(pai)
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if(!(ROLE_PAI in G.client.prefs.be_special))
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continue
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//G << 'sound/misc/server-ready.ogg' //Alerting them to their consideration
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to_chat(G, "<span class='ghostalert'>Someone is requesting a pAI personality! Use the pAI button to submit yourself as one.</span>")
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to_chat(G, "<span class='ghostalert'>[user] is requesting a pAI personality! Use the pAI button to submit yourself as one.</span>")
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addtimer(CALLBACK(src, .proc/spam_again), spam_delay)
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var/list/available = list()
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for(var/datum/paiCandidate/c in SSpai.candidates)
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@@ -9,7 +9,6 @@ SUBSYSTEM_DEF(persistence)
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var/list/obj/structure/chisel_message/chisel_messages = list()
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var/list/saved_messages = list()
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var/savefile/chisel_messages_sav
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var/savefile/trophy_sav
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var/list/saved_trophies = list()
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@@ -75,14 +74,14 @@ SUBSYSTEM_DEF(persistence)
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break //Who's been duping the bird?!
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/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
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chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
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var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
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var/saved_json
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chisel_messages_sav[SSmapping.config.map_name] >> saved_json
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if(!saved_json)
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return
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var/saved_messages = json_decode(saved_json)
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var/list/saved_messages = json_decode(saved_json)
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for(var/item in saved_messages)
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if(!islist(item))
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@@ -104,10 +103,10 @@ SUBSYSTEM_DEF(persistence)
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var/obj/structure/chisel_message/M = new(T)
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M.unpack(item)
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if(!M.loc)
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M.persists = FALSE
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qdel(M)
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if(!QDELETED(M))
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M.unpack(item)
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log_world("Loaded [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
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/datum/controller/subsystem/persistence/proc/LoadTrophies()
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trophy_sav = new /savefile("data/npc_saves/TrophyItems.sav")
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@@ -175,9 +174,13 @@ SUBSYSTEM_DEF(persistence)
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secret_satchels[SSmapping.config.map_name] << old_secret_satchels
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/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
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var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
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for(var/obj/structure/chisel_message/M in chisel_messages)
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saved_messages += list(M.pack())
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log_world("Saved [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
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chisel_messages_sav[SSmapping.config.map_name] << json_encode(saved_messages)
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/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
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@@ -193,4 +196,4 @@ SUBSYSTEM_DEF(persistence)
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data["path"] = T.showpiece.type
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data["message"] = T.trophy_message
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data["placer_key"] = T.placer_key
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saved_trophies += list(data)
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saved_trophies += list(data)
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