Merge remote-tracking branch 'refs/remotes/origin/master' into custom_roundstart_items
This commit is contained in:
@@ -1,49 +1,51 @@
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//Dead mobs can exist whenever. This is needful
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INITIALIZE_IMMEDIATE(/mob/dead)
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/mob/dead/Initialize()
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if(initialized)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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tag = "mob_[next_mob_id++]"
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GLOB.mob_list += src
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INITIALIZE_IMMEDIATE(/mob/dead)
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prepare_huds()
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/mob/dead/Initialize()
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if(initialized)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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if(config.cross_allowed)
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verbs += /mob/dead/proc/server_hop
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return INITIALIZE_HINT_NORMAL
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initialized = TRUE
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/mob/dead/dust() //ghosts can't be vaporised.
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return
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/mob/dead/gib() //ghosts can't be gibbed.
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return
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tag = "mob_[next_mob_id++]"
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GLOB.mob_list += src
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/mob/dead/ConveyorMove() //lol
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return
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prepare_huds()
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if(config.cross_allowed)
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verbs += /mob/dead/proc/server_hop
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return INITIALIZE_HINT_NORMAL
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/mob/dead/proc/server_hop()
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set category = "OOC"
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set name = "Server Hop!"
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set desc= "Jump to the other server"
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if(notransform)
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return
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if(!config.cross_allowed)
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verbs -= /mob/dead/proc/server_hop
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to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
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return
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if (alert(src, "Jump to server running at [config.cross_address]?", "Server Hop", "Yes", "No") != "Yes")
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return 0
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if (client && config.cross_allowed)
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to_chat(src, "<span class='notice'>Sending you to [config.cross_address].</span>")
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new /obj/screen/splash(client)
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notransform = TRUE
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sleep(29) //let the animation play
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notransform = FALSE
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winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
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client << link(config.cross_address + "?server_hop=[key]")
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else
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to_chat(src, "<span class='error'>There is no other server configured!</span>")
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/mob/dead/dust() //ghosts can't be vaporised.
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return
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/mob/dead/gib() //ghosts can't be gibbed.
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return
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/mob/dead/ConveyorMove() //lol
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return
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/mob/dead/proc/server_hop()
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set category = "OOC"
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set name = "Server Hop!"
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@@ -0,0 +1,9 @@
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diff a/code/modules/mob/dead/dead.dm b/code/modules/mob/dead/dead.dm (rejected hunks)
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@@ -5,6 +5,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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/mob/dead/Initialize()
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if(initialized)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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+ initialized = TRUE
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tag = "mob_[next_mob_id++]"
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GLOB.mob_list += src
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@@ -54,7 +54,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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var/deadchat_name
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/mob/dead/observer/Initialize()
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invisibility = GLOB.observer_default_invisibility
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set_invisibility(GLOB.observer_default_invisibility)
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verbs += /mob/dead/observer/proc/dead_tele
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@@ -788,13 +788,25 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(!invisibility)
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to_chat(user, "It seems extremely obvious.")
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/mob/dead/observer/proc/set_invisibility(value)
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invisibility = value
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if(!value)
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set_light(1, 2)
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else
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set_light(0, 0)
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// Ghosts have no momentum, being massless ectoplasm
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/mob/dead/observer/Process_Spacemove(movement_dir)
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return 1
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/mob/dead/observer/vv_edit_var(var_name, var_value)
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. = ..()
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if(var_name == "invisibility")
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set_invisibility(invisibility) // updates light
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/proc/set_observer_default_invisibility(amount, message=null)
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for(var/mob/dead/observer/G in GLOB.player_list)
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G.invisibility = amount
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G.set_invisibility(amount)
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if(message)
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to_chat(G, message)
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GLOB.observer_default_invisibility = amount
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@@ -31,13 +31,10 @@
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else
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icon_state = "mmi_empty"
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/obj/item/device/mmi/New()
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..()
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/obj/item/device/mmi/Initialize()
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. = ..()
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radio = new(src) //Spawns a radio inside the MMI.
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radio.broadcasting = 0 //researching radio mmis turned the robofabs into radios because this didnt start as 0.
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/obj/item/device/mmi/Initialize()
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..()
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laws.set_laws_config()
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/obj/item/device/mmi/attackby(obj/item/O, mob/user, params)
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@@ -142,10 +142,12 @@
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return not_handled //For future deeper overrides
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/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
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var/index = get_held_index_of_item(I)
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. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
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if(!. || !I)
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return
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if(index && dna.species.mutanthands)
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put_in_hand(new dna.species.mutanthands(), index)
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if(I == wear_suit)
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if(s_store && invdrop)
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dropItemToGround(s_store, TRUE) //It makes no sense for your suit storage to stay on you if you drop your suit.
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@@ -71,6 +71,9 @@
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//Ears
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var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
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//Hands
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var/obj/item/mutanthands = null
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//Citadel snowflake
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var/fixed_mut_color2 = ""
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var/fixed_mut_color3 = ""
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@@ -145,15 +148,16 @@
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qdel(lungs)
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lungs = null
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if(eyes)
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qdel(eyes)
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eyes = new mutanteyes
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eyes.Insert(C)
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if(C.get_bodypart("head"))
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if(eyes)
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qdel(eyes)
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eyes = new mutanteyes
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eyes.Insert(C)
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if(ears)
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qdel(ears)
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ears = new mutantears
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ears.Insert(C)
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if(ears)
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qdel(ears)
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ears = new mutantears
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ears.Insert(C)
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if((!(NOBREATH in species_traits)) && !lungs)
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if(mutantlungs)
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@@ -175,6 +179,21 @@
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if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
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C.dna.blood_type = exotic_bloodtype
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if(old_species.mutanthands)
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for(var/obj/item/I in C.held_items)
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if(istype(I, old_species.mutanthands))
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qdel(I)
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if(mutanthands)
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// Drop items in hands
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// If you're lucky enough to have a NODROP item, then it stays.
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for(var/V in C.held_items)
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var/obj/item/I = V
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if(istype(I))
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C.dropItemToGround(I)
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else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
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C.put_in_hands(new mutanthands())
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if(NOAROUSAL in species_traits)
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C.canbearoused = FALSE
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else
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@@ -0,0 +1,33 @@
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diff a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm (rejected hunks)
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@@ -173,14 +173,18 @@
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if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
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C.dna.blood_type = exotic_bloodtype
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+ if(old_species.mutanthands)
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+ for(var/obj/item/I in C.held_items)
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+ if(istype(I, old_species.mutanthands))
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+ qdel(I)
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+
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if(mutanthands)
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// Drop items in hands
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// If you're lucky enough to have a NODROP item, then it stays.
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for(var/V in C.held_items)
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var/obj/item/I = V
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if(istype(I))
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- if(C.dropItemToGround(I))
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- C.put_in_hands(new mutanthands())
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+ C.dropItemToGround(I)
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else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
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C.put_in_hands(new mutanthands())
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@@ -189,10 +193,6 @@
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C.dna.blood_type = random_blood_type()
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if(DIGITIGRADE in species_traits)
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C.Digitigrade_Leg_Swap(TRUE)
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- if(mutanthands)
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- for(var/obj/item/I in C.held_items)
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- if(istype(I, mutanthands))
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- qdel(I)
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/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
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H.remove_overlay(HAIR_LAYER)
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@@ -13,9 +13,11 @@
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name = "Infectious Zombie"
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id = "memezombies"
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limbs_id = "zombie"
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mutanthands = /obj/item/zombie_hand
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no_equip = list(slot_wear_mask, slot_head)
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armor = 20 // 120 damage to KO a zombie, which kills it
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speedmod = 2
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mutanteyes = /obj/item/organ/eyes/night_vision/zombie
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/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
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. = ..()
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@@ -27,29 +29,15 @@
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/datum/species/zombie/infectious/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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// Drop items in hands
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// If you're a zombie lucky enough to have a NODROP item, then it stays.
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for(var/V in C.held_items)
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var/obj/item/I = V
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if(istype(I))
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if(C.dropItemToGround(I))
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var/obj/item/zombie_hand/zh = new /obj/item/zombie_hand()
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C.put_in_hands(zh)
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else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
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var/obj/item/zombie_hand/zh = new /obj/item/zombie_hand()
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C.put_in_hands(zh)
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// Next, deal with the source of this zombie corruption
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// Deal with the source of this zombie corruption
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// Infection organ needs to be handled separately from mutant_organs
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// because it persists through species transitions
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var/obj/item/organ/zombie_infection/infection
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infection = C.getorganslot("zombie_infection")
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if(!infection)
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infection = new(C)
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/datum/species/zombie/infectious/on_species_loss(mob/living/carbon/C)
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. = ..()
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for(var/obj/item/I in C.held_items)
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if(istype(I, /obj/item/zombie_hand))
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qdel(I)
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infection = new()
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infection.Insert(C)
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// Your skin falls off
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@@ -450,7 +450,7 @@
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if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
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pulledby.stop_pulling()
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if (s_active && !(s_active.ClickAccessible(src, depth=STORAGE_VIEW_DEPTH) || s_active.Adjacent(src)))
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if (s_active && !(CanReach(s_active,view_only = TRUE)))
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s_active.close(src)
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/mob/living/movement_delay(ignorewalk = 0)
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@@ -1143,7 +1143,7 @@
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M.visible_message("<span class='boldwarning'>Unfortunately, [M] just can't seem to hold onto [src]!</span>")
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return
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if(iscarbon(M) && (!riding_datum.equip_buckle_inhands(M, 1)))
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M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because his hands are full!</span>")
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M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because [M.p_their()] hands are full!</span>")
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return
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. = ..(M, force, check_loc)
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@@ -216,7 +216,7 @@
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if(change)
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if(change > 0)
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if(M && stat != DEAD)
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flick_overlay(image('icons/mob/animal.dmi', src, "heart-ani2", ABOVE_MOB_LAYER), list(M.client), 20)
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new /obj/effect/overlay/temp/heart(loc)
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emote("me", 1, "purrs!")
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else
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if(M && stat != DEAD)
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@@ -553,7 +553,7 @@
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if(change)
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if(change > 0)
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if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
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flick_overlay(image('icons/mob/animal.dmi',src,"heart-ani2",ABOVE_MOB_LAYER), list(M.client), 20)
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new /obj/effect/overlay/temp/heart(loc)
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emote("me", 1, "yaps happily!")
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else
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if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
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@@ -51,14 +51,12 @@
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src.visible_message("<span class='notice'>[src] calms down.</span>")
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if(stat == CONSCIOUS)
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udder.generateMilk()
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var/obj/structure/spacevine/SV = locate(/obj/structure/spacevine) in loc
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if(SV)
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SV.eat(src)
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eat_plants()
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if(!pulledby)
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for(var/direction in shuffle(list(1,2,4,8,5,6,9,10)))
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var/step = get_step(src, direction)
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if(step)
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if(locate(/obj/structure/spacevine) in step)
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if(locate(/obj/structure/spacevine) in step || locate(/obj/structure/glowshroom) in step)
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Move(step, get_dir(src, step))
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/mob/living/simple_animal/hostile/retaliate/goat/Retaliate()
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@@ -68,9 +66,22 @@
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/mob/living/simple_animal/hostile/retaliate/goat/Move()
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..()
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if(!stat)
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var/obj/structure/spacevine/SV = locate(/obj/structure/spacevine) in loc
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if(SV)
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SV.eat(src)
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eat_plants()
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/mob/living/simple_animal/hostile/retaliate/goat/proc/eat_plants()
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var/eaten = FALSE
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var/obj/structure/spacevine/SV = locate(/obj/structure/spacevine) in loc
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if(SV)
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SV.eat(src)
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eaten = TRUE
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var/obj/structure/glowshroom/GS = locate(/obj/structure/glowshroom) in loc
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if(GS)
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qdel(GS)
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eaten = TRUE
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if(eaten && prob(10))
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say("Nom")
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/mob/living/simple_animal/hostile/retaliate/goat/attackby(obj/item/O, mob/user, params)
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if(stat == CONSCIOUS && istype(O, /obj/item/weapon/reagent_containers/glass))
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@@ -300,8 +311,7 @@
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name = "udder"
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/obj/item/udder/Initialize()
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reagents = new(50)
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reagents.my_atom = src
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create_reagents(50)
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reagents.add_reagent("milk", 20)
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..()
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@@ -133,6 +133,7 @@
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loc = BB
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target = null
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wanted_objects -= typecacheof(/obj/structure/beebox) //so we don't attack beeboxes when not going home
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return //no don't attack the goddamm box
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else
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. = ..()
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if(. && beegent && isliving(target))
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@@ -40,6 +40,7 @@
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/mob/living/simple_animal/hostile/retaliate/ghost/Initialize()
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. = ..()
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set_light(1, 2)
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if(!random)
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give_hair()
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else
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@@ -60,4 +61,4 @@
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ghost_facial_hair = mutable_appearance('icons/mob/human_face.dmi', "facial_[ghost_facial_hair_style]", -HAIR_LAYER)
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ghost_facial_hair.alpha = 200
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ghost_facial_hair.color = ghost_facial_hair_color
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add_overlay(ghost_facial_hair)
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add_overlay(ghost_facial_hair)
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@@ -578,6 +578,7 @@
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var/datum/map_config/cached = SSmapping.next_map_config
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if(cached)
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stat(null, "Next Map: [cached.map_name]")
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stat("Round ID:", "[GLOB.round_id ? GLOB.round_id : "NULL"]")
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stat(null, "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]")
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stat(null, "Station Time: [worldtime2text()]")
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stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)")
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||||
|
||||
Reference in New Issue
Block a user