Merge remote-tracking branch 'citadel/master' into unarmed_parry

This commit is contained in:
silicons
2020-07-16 19:39:46 -07:00
1129 changed files with 38441 additions and 43871 deletions
@@ -398,7 +398,7 @@
humanc = character //Let's retypecast the var to be human,
if(humanc) //These procs all expect humans
GLOB.data_core.manifest_inject(humanc)
GLOB.data_core.manifest_inject(humanc, humanc.client, humanc.client.prefs)
if(SSshuttle.arrivals)
SSshuttle.arrivals.QueueAnnounce(humanc, rank)
else
@@ -24,7 +24,7 @@
/datum/notificationpanel/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.observer_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "notificationpanel", "Notification Preferences", 270, 360, master_ui, state)
ui = new(user, src, ui_key, "NotificationPreferences", "Notification Preferences", 270, 360, master_ui, state)
ui.open()
/datum/notificationpanel/ui_data(mob/user)
+10 -8
View File
@@ -54,6 +54,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
// Used for displaying in ghost chat, without changing the actual name
// of the mob
var/deadchat_name
var/datum/orbit_menu/orbit_menu
var/datum/spawners_menu/spawners_menu
/mob/dead/observer/Initialize(mapload, mob/body)
@@ -161,6 +162,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
updateallghostimages()
QDEL_NULL(orbit_menu)
QDEL_NULL(spawners_menu)
return ..()
@@ -490,10 +492,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Orbit" // "Haunt"
set desc = "Follow and orbit a mob."
var/list/mobs = getpois(skip_mindless=1)
var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
var/mob/target = mobs[input]
ManualFollow(target)
if(!orbit_menu)
orbit_menu = new(src)
orbit_menu.ui_interact(src)
// This is the ghost's follow verb with an argument
/mob/dead/observer/proc/ManualFollow(atom/movable/target)
@@ -837,13 +839,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/vv_edit_var(var_name, var_value)
. = ..()
switch(var_name)
if("icon")
if(NAMEOF(src, icon))
ghostimage_default.icon = icon
ghostimage_simple.icon = icon
if("icon_state")
if(NAMEOF(src, icon_state))
ghostimage_default.icon_state = icon_state
ghostimage_simple.icon_state = icon_state
if("fun_verbs")
if(NAMEOF(src, fun_verbs))
if(fun_verbs)
verbs += /mob/dead/observer/verb/boo
verbs += /mob/dead/observer/verb/possess
@@ -925,7 +927,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/vv_edit_var(var_name, var_value)
. = ..()
if(var_name == "invisibility")
if(var_name == NAMEOF(src, invisibility))
set_invisibility(invisibility) // updates light
/proc/set_observer_default_invisibility(amount, message=null)
+78
View File
@@ -0,0 +1,78 @@
/datum/orbit_menu
var/mob/dead/observer/owner
/datum/orbit_menu/New(mob/dead/observer/new_owner)
if(!istype(new_owner))
qdel(src)
owner = new_owner
/datum/orbit_menu/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.observer_state)
if (!ui)
ui = new(user, src, ui_key, "Orbit", "Orbit", 350, 700, master_ui, state)
ui.open()
/datum/orbit_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if (..())
return
if (action == "orbit")
var/list/pois = getpois(skip_mindless = 1)
var/atom/movable/poi = pois[params["name"]]
if (poi != null)
owner.ManualFollow(poi)
ui.close()
/datum/orbit_menu/ui_data(mob/user)
var/list/data = list()
var/list/alive = list()
var/list/antagonists = list()
var/list/dead = list()
var/list/ghosts = list()
var/list/misc = list()
var/list/npcs = list()
var/list/pois = getpois(skip_mindless = 1)
for (var/name in pois)
var/list/serialized = list()
serialized["name"] = name
var/poi = pois[name]
var/mob/M = poi
if (istype(M))
if (isobserver(M))
ghosts += list(serialized)
else if (M.stat == DEAD)
dead += list(serialized)
else if (M.mind == null)
npcs += list(serialized)
else
var/number_of_orbiters = M.orbiters?.orbiters?.len
if (number_of_orbiters)
serialized["orbiters"] = number_of_orbiters
var/datum/mind/mind = M.mind
var/was_antagonist = FALSE
for (var/_A in mind.antag_datums)
var/datum/antagonist/A = _A
if (A.show_to_ghosts)
was_antagonist = TRUE
serialized["antag"] = A.name
antagonists += list(serialized)
break
if (!was_antagonist)
alive += list(serialized)
else
misc += list(serialized)
data["alive"] = alive
data["antagonists"] = antagonists
data["dead"] = dead
data["ghosts"] = ghosts
data["misc"] = misc
data["npcs"] = npcs
return data
@@ -25,7 +25,7 @@
status_flags = CANUNCONSCIOUS|CANPUSH
var/heat_protection = 0.5
heat_protection = 0.5
var/leaping = 0
gib_type = /obj/effect/decal/cleanable/blood/gibs/xeno
unique_name = 1
+6 -9
View File
@@ -13,26 +13,23 @@
var/toxins_used = 0
var/tox_detect_threshold = 0.02
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
var/list/breath_gases = breath.gases
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.return_temperature())/BREATH_VOLUME
//Partial pressure of the toxins in our breath
var/Toxins_pp = (breath_gases[/datum/gas/plasma]/breath.total_moles())*breath_pressure
var/Toxins_pp = (breath.get_moles(/datum/gas/plasma)/breath.total_moles())*breath_pressure
if(Toxins_pp > tox_detect_threshold) // Detect toxins in air
adjustPlasma(breath_gases[/datum/gas/plasma]*250)
adjustPlasma(breath.get_moles(/datum/gas/plasma)*250)
throw_alert("alien_tox", /obj/screen/alert/alien_tox)
toxins_used = breath_gases[/datum/gas/plasma]
toxins_used = breath.get_moles(/datum/gas/plasma)
else
clear_alert("alien_tox")
//Breathe in toxins and out oxygen
breath_gases[/datum/gas/plasma] -= toxins_used
breath_gases[/datum/gas/oxygen] += toxins_used
GAS_GARBAGE_COLLECT(breath.gases)
breath.adjust_moles(/datum/gas/plasma, -toxins_used)
breath.adjust_moles(/datum/gas/oxygen, toxins_used)
//BREATH TEMPERATURE
handle_breath_temperature(breath)
@@ -64,3 +64,11 @@
var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
var/tackling = FALSE //Whether or not we are tackling, this will prevent the knock into effects for carbons
/// Protection (insulation) from the heat, Value 0-1 corresponding to the percentage of protection
var/heat_protection = 0 // No heat protection
/// Protection (insulation) from the cold, Value 0-1 corresponding to the percentage of protection
var/cold_protection = 0 // No cold protection
/// Timer id of any transformation
var/transformation_timer
@@ -33,6 +33,7 @@
enable_intentional_sprint_mode()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
GLOB.human_list += src
/mob/living/carbon/human/ComponentInitialize()
@@ -47,6 +48,7 @@
/mob/living/carbon/human/Destroy()
QDEL_NULL(physiology)
QDEL_NULL_LIST(vore_organs) // CITADEL EDIT belly stuff
GLOB.human_list -= src
return ..()
/mob/living/carbon/human/prepare_data_huds()
@@ -36,8 +36,9 @@
return FALSE
return ..()
/mob/living/carbon/human/experience_pressure_difference()
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
/mob/living/carbon/human/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0, throw_target)
if(prob(pressure_difference * 2.5))
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
if(shoes && istype(shoes, /obj/item/clothing))
var/obj/item/clothing/S = shoes
if (S.clothing_flags & NOSLIP)
@@ -382,7 +382,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//keep it at the right spot, so we can't have people taking shortcuts
var/location = C.dna.mutation_index.Find(inert_mutation)
C.dna.mutation_index[location] = new_species.inert_mutation
C.dna.default_mutation_genes[location] = C.dna.mutation_index[location]
C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation)
C.dna.default_mutation_genes[new_species.inert_mutation] = C.dna.mutation_index[new_species.inert_mutation]
if(!new_species.has_field_of_vision && has_field_of_vision && ishuman(C) && CONFIG_GET(flag/use_field_of_vision))
var/datum/component/field_of_vision/F = C.GetComponent(/datum/component/field_of_vision)
@@ -23,6 +23,13 @@
heatmod = 0.5 // = 1/4x heat damage
burnmod = 0.5 // = 1/2x generic burn damage
species_language_holder = /datum/language_holder/jelly
mutant_brain = /obj/item/organ/brain/jelly
/obj/item/organ/brain/jelly
name = "slime nucleus"
desc = "A slimey membranous mass from a slime person"
icon_state = "brain-slime"
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
if(regenerate_limbs)
@@ -307,7 +314,7 @@
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "slime_swap_body", name, 400, 400, master_ui, state)
ui = new(user, src, ui_key, "SlimeBodySwapper", name, 400, 400, master_ui, state)
ui.open()
/datum/action/innate/swap_body/ui_data(mob/user)
@@ -33,7 +33,7 @@
if((!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/plasmaman)) && !atmos_sealed)
if(environment)
if(environment.total_moles())
if(environment.gases[/datum/gas/oxygen] && (environment.gases[/datum/gas/oxygen]) >= 1) //Same threshhold that extinguishes fire
if(environment.get_moles(/datum/gas/oxygen) >= 1) //Same threshhold that extinguishes fire
H.adjust_fire_stacks(0.5)
if(!H.on_fire && H.fire_stacks > 0)
H.visible_message("<span class='danger'>[H]'s body reacts with the atmosphere and bursts into flames!</span>","<span class='userdanger'>Your body reacts with the atmosphere and bursts into flame!</span>")
+23 -29
View File
@@ -1,4 +1,6 @@
/mob/living/carbon/BiologicalLife(seconds, times_fired)
//Updates the number of stored chemicals for powers
handle_changeling()
//Reagent processing needs to come before breathing, to prevent edge cases.
handle_organs()
. = ..() // if . is false, we are dead.
@@ -25,8 +27,6 @@
if(stat != DEAD)
handle_liver()
//Updates the number of stored chemicals for powers
handle_changeling()
/mob/living/carbon/PhysicalLife(seconds, times_fired)
if(!(. = ..()))
@@ -162,12 +162,11 @@
var/SA_para_min = 1
var/SA_sleep_min = 5
var/oxygen_used = 0
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.return_temperature())/BREATH_VOLUME
var/list/breath_gases = breath.gases
var/O2_partialpressure = (breath_gases[/datum/gas/oxygen]/breath.total_moles())*breath_pressure
var/Toxins_partialpressure = (breath_gases[/datum/gas/plasma]/breath.total_moles())*breath_pressure
var/CO2_partialpressure = (breath_gases[/datum/gas/carbon_dioxide]/breath.total_moles())*breath_pressure
var/O2_partialpressure = (breath.get_moles(/datum/gas/oxygen)/breath.total_moles())*breath_pressure
var/Toxins_partialpressure = (breath.get_moles(/datum/gas/plasma)/breath.total_moles())*breath_pressure
var/CO2_partialpressure = (breath.get_moles(/datum/gas/carbon_dioxide)/breath.total_moles())*breath_pressure
//OXYGEN
@@ -191,7 +190,7 @@
var/ratio = 1 - O2_partialpressure/safe_oxy_min
adjustOxyLoss(min(5*ratio, 3))
failed_last_breath = 1
oxygen_used = breath_gases[/datum/gas/oxygen]*ratio
oxygen_used = breath.get_moles(/datum/gas/oxygen)*ratio
else
adjustOxyLoss(3)
failed_last_breath = 1
@@ -203,12 +202,12 @@
o2overloadtime = 0 //reset our counter for this too
if(health >= crit_threshold)
adjustOxyLoss(-5)
oxygen_used = breath_gases[/datum/gas/oxygen]
oxygen_used = breath.get_moles(/datum/gas/oxygen)
clear_alert("not_enough_oxy")
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "suffocation")
breath_gases[/datum/gas/oxygen] -= oxygen_used
breath_gases[/datum/gas/carbon_dioxide] += oxygen_used
breath.adjust_moles(/datum/gas/oxygen, -oxygen_used)
breath.adjust_moles(/datum/gas/carbon_dioxide, oxygen_used)
//CARBON DIOXIDE
if(CO2_partialpressure > safe_co2_max)
@@ -227,15 +226,15 @@
//TOXINS/PLASMA
if(Toxins_partialpressure > safe_tox_max)
var/ratio = (breath_gases[/datum/gas/plasma]/safe_tox_max) * 10
var/ratio = (breath.get_moles(/datum/gas/plasma)/safe_tox_max) * 10
adjustToxLoss(clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
throw_alert("too_much_tox", /obj/screen/alert/too_much_tox)
else
clear_alert("too_much_tox")
//NITROUS OXIDE
if(breath_gases[/datum/gas/nitrous_oxide])
var/SA_partialpressure = (breath_gases[/datum/gas/nitrous_oxide]/breath.total_moles())*breath_pressure
if(breath.get_moles(/datum/gas/nitrous_oxide))
var/SA_partialpressure = (breath.get_moles(/datum/gas/nitrous_oxide)/breath.total_moles())*breath_pressure
if(SA_partialpressure > SA_para_min)
Unconscious(60)
if(SA_partialpressure > SA_sleep_min)
@@ -248,26 +247,26 @@
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "chemical_euphoria")
//BZ (Facepunch port of their Agent B)
if(breath_gases[/datum/gas/bz])
var/bz_partialpressure = (breath_gases[/datum/gas/bz]/breath.total_moles())*breath_pressure
if(breath.get_moles(/datum/gas/bz))
var/bz_partialpressure = (breath.get_moles(/datum/gas/bz)/breath.total_moles())*breath_pressure
if(bz_partialpressure > 1)
hallucination += 10
else if(bz_partialpressure > 0.01)
hallucination += 5
//TRITIUM
if(breath_gases[/datum/gas/tritium])
var/tritium_partialpressure = (breath_gases[/datum/gas/tritium]/breath.total_moles())*breath_pressure
if(breath.get_moles(/datum/gas/tritium))
var/tritium_partialpressure = (breath.get_moles(/datum/gas/tritium)/breath.total_moles())*breath_pressure
radiation += tritium_partialpressure/10
//NITRYL
if(breath_gases[/datum/gas/nitryl])
var/nitryl_partialpressure = (breath_gases[/datum/gas/nitryl]/breath.total_moles())*breath_pressure
if(breath.get_moles(/datum/gas/nitryl))
var/nitryl_partialpressure = (breath.get_moles(/datum/gas/nitryl)/breath.total_moles())*breath_pressure
adjustFireLoss(nitryl_partialpressure/4)
//MIASMA
if(breath_gases[/datum/gas/miasma])
var/miasma_partialpressure = (breath_gases[/datum/gas/miasma]/breath.total_moles())*breath_pressure
if(breath.get_moles(/datum/gas/miasma))
var/miasma_partialpressure = (breath.get_moles(/datum/gas/miasma)/breath.total_moles())*breath_pressure
if(miasma_partialpressure > MINIMUM_MOLES_DELTA_TO_MOVE)
if(prob(0.05 * miasma_partialpressure))
@@ -307,11 +306,6 @@
else
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "smell")
GAS_GARBAGE_COLLECT(breath.gases)
//BREATH TEMPERATURE
handle_breath_temperature(breath)
@@ -370,9 +364,9 @@
var/datum/gas_mixture/stank = new
stank.gases[/datum/gas/miasma] = 0.1
stank.set_moles(/datum/gas/miasma,0.1)
stank.temperature = BODYTEMP_NORMAL
stank.set_temperature(BODYTEMP_NORMAL)
miasma_turf.assume_air(stank)
@@ -46,8 +46,8 @@
return ..()
/mob/living/carbon/monkey/handle_breath_temperature(datum/gas_mixture/breath)
if(abs(BODYTEMP_NORMAL - breath.temperature) > 50)
switch(breath.temperature)
if(abs(BODYTEMP_NORMAL - breath.return_temperature()) > 50)
switch(breath.return_temperature())
if(-INFINITY to 120)
adjustFireLoss(3)
if(120 to 200)
+1 -1
View File
@@ -134,7 +134,7 @@
ExtinguishMob()
return
var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment
if(G.gases[/datum/gas/oxygen] < 1)
if(G.get_moles(/datum/gas/oxygen, 1))
ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
return
var/turf/location = get_turf(src)
+10 -11
View File
@@ -914,7 +914,7 @@
floating_need_update = TRUE
/mob/living/proc/get_temperature(datum/gas_mixture/environment)
var/loc_temp = environment ? environment.temperature : T0C
var/loc_temp = environment ? environment.return_temperature() : T0C
if(isobj(loc))
var/obj/oloc = loc
var/obj_temp = oloc.return_temperature()
@@ -1196,30 +1196,29 @@
/mob/living/vv_edit_var(var_name, var_value)
switch(var_name)
if ("maxHealth")
if (NAMEOF(src, maxHealth))
if (!isnum(var_value) || var_value <= 0)
return FALSE
if("stat")
if(NAMEOF(src, stat))
if((stat == DEAD) && (var_value < DEAD))//Bringing the dead back to life
GLOB.dead_mob_list -= src
GLOB.alive_mob_list += src
if((stat < DEAD) && (var_value == DEAD))//Kill he
GLOB.alive_mob_list -= src
GLOB.dead_mob_list += src
if(NAMEOF(src, health)) //this doesn't work. gotta use procs instead.
return FALSE
. = ..()
switch(var_name)
if("eye_blind")
if(NAMEOF(src, eye_blind))
set_blindness(var_value)
if("eye_damage")
var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES)
E?.setOrganDamage(var_value)
if("eye_blurry")
if(NAMEOF(src, eye_blurry))
set_blurriness(var_value)
if("maxHealth")
if(NAMEOF(src, maxHealth))
updatehealth()
if("resize")
if(NAMEOF(src, resize))
update_transform()
if("lighting_alpha")
if(NAMEOF(src, lighting_alpha))
sync_lighting_plane_alpha()
/mob/living/proc/do_adrenaline(
+11
View File
@@ -88,11 +88,22 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/static/list/one_character_prefix = list(MODE_HEADSET = TRUE, MODE_ROBOT = TRUE, MODE_WHISPER = TRUE)
var/ic_blocked = FALSE
/*
if(client && !forced && config.ic_filter_regex && findtext(message, config.ic_filter_regex))
//The filter doesn't act on the sanitized message, but the raw message.
ic_blocked = TRUE
*/
if(sanitize)
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message || message == "")
return
if(ic_blocked)
//The filter warning message shows the sanitized message though.
to_chat(src, "<span class='warning'>That message contained a word prohibited in IC chat! Consider reviewing the server rules.\n<span replaceRegex='show_filtered_ic_chat'>\"[message]\"</span></span>")
return
var/datum/saymode/saymode = SSradio.saymodes[talk_key]
var/message_mode = get_message_mode(message)
var/original_message = message
@@ -0,0 +1,74 @@
/datum/robot_control
var/mob/living/silicon/ai/owner
/datum/robot_control/New(mob/living/silicon/ai/new_owner)
if(!istype(new_owner))
qdel(src)
owner = new_owner
/datum/robot_control/proc/is_interactable(mob/user)
if(user != owner || owner.incapacitated())
return FALSE
if(owner.control_disabled)
to_chat(user, "<span class='warning'>Wireless control is disabled.</span>")
return FALSE
return TRUE
/datum/robot_control/ui_status(mob/user)
if(is_interactable(user))
return ..()
return UI_CLOSE
/datum/robot_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "RemoteRobotControl", "Remote Robot Control", 500, 500, master_ui, state)
ui.open()
/datum/robot_control/ui_data(mob/user)
if(!owner || user != owner)
return
var/list/data = list()
var/turf/ai_current_turf = get_turf(owner)
var/ai_zlevel = ai_current_turf.z
data["robots"] = list()
for(var/mob/living/simple_animal/bot/B in GLOB.bots_list)
if(B.z != ai_zlevel || B.remote_disabled) //Only non-emagged bots on the same Z-level are detected!
continue
var/list/robot_data = list(
name = B.name,
model = B.model,
mode = B.get_mode(),
hacked = B.hacked,
location = get_area_name(B, TRUE),
ref = REF(B)
)
data["robots"] += list(robot_data)
return data
/datum/robot_control/ui_act(action, params)
if(..())
return
if(!is_interactable(usr))
return
switch(action)
if("callbot") //Command a bot to move to a selected location.
if(owner.call_bot_cooldown > world.time)
to_chat(usr, "<span class='danger'>Error: Your last call bot command is still processing, please wait for the bot to finish calculating a route.</span>")
return
owner.Bot = locate(params["ref"]) in GLOB.bots_list
if(!owner.Bot || owner.Bot.remote_disabled || owner.control_disabled)
return
owner.waypoint_mode = TRUE
to_chat(usr, "<span class='notice'>Set your waypoint by clicking on a valid location free of obstructions.</span>")
. = TRUE
if("interface") //Remotely connect to a bot!
owner.Bot = locate(params["ref"]) in GLOB.bots_list
if(!owner.Bot || owner.Bot.remote_disabled || owner.control_disabled)
return
owner.Bot.attack_ai(usr)
. = TRUE
@@ -565,7 +565,6 @@
dat += "Unable to obtain a reading.<br>"
else
var/datum/gas_mixture/environment = T.return_air()
var/list/env_gases = environment.gases
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
@@ -573,11 +572,11 @@
dat += "Air Pressure: [round(pressure,0.1)] kPa<br>"
if (total_moles)
for(var/id in env_gases)
var/gas_level = env_gases[id]/total_moles
for(var/id in environment.get_gases())
var/gas_level = environment.get_moles(id)/total_moles
if(gas_level > 0.01)
dat += "[GLOB.meta_gas_names[id]]: [round(gas_level*100)]%<br>"
dat += "Temperature: [round(environment.temperature-T0C)]&deg;C<br>"
dat += "Temperature: [round(environment.return_temperature()-T0C)]&deg;C<br>"
dat += "<a href='byond://?src=[REF(src)];software=atmosensor;sub=0'>Refresh Reading</a> <br>"
dat += "<br>"
return dat
@@ -115,6 +115,19 @@
else
return "<span class='average'>[mode_name[mode]]</span>"
/**
* Returns a status string about the bot's current status, if it's moving, manually controlled, or idle.
*/
/mob/living/simple_animal/bot/proc/get_mode_ui()
if(client) //Player bots do not have modes, thus the override. Also an easy way for PDA users/AI to know when a bot is a player.
return paicard ? "pAI Controlled" : "Autonomous"
else if(!on)
return "Inactive"
else if(!mode)
return "Idle"
else
return "[mode_name[mode]]"
/mob/living/simple_animal/bot/proc/turn_on()
if(stat)
return FALSE
@@ -174,7 +174,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "mulebot", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, ui_key, "Mule", name, ui_x, ui_y, master_ui, state)
ui.open()
/mob/living/simple_animal/bot/mulebot/ui_data(mob/user)
@@ -30,6 +30,7 @@
verb_yell = "buzzes intensely"
emote_see = list("buzzes.", "makes a loud buzz.", "rolls several times.", "buzzes happily.")
speak_chance = 1
unique_name = TRUE
/mob/living/simple_animal/pet/bumbles/Initialize()
. = ..()
@@ -192,13 +192,22 @@
else
..()
//a cow that produces a random reagent in its udder
/mob/living/simple_animal/cow/random
name = "strange cow"
desc = "Something seems off about the milk this cow is producing."
/mob/living/simple_animal/cow/random/Initialize()
milk_reagent = get_random_reagent_id() //this has a blacklist so don't worry about romerol cows, etc
..()
//Wisdom cow, speaks and bestows great wisdoms
/mob/living/simple_animal/cow/wisdom
name = "wisdom cow"
desc = "Known for its wisdom, shares it with all"
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/wisdomcow = 1) //truly the best meat
gold_core_spawnable = FALSE
speak_chance = 30 //the cow is eager to share its wisdom!
speak_chance = 10 //the cow is eager to share its wisdom! //but is wise enough to not lag the server too bad
milk_reagent = /datum/reagent/medicine/liquid_wisdom
/mob/living/simple_animal/cow/wisdom/Initialize()
@@ -49,12 +49,12 @@
return
if(isopenturf(loc))
var/turf/open/T = src.loc
if(T.air && T.air.gases[/datum/gas/carbon_dioxide])
var/co2 = T.air.gases[/datum/gas/carbon_dioxide]
if(T.air)
var/co2 = T.air.get_moles(/datum/gas/carbon_dioxide)
if(co2 > 0)
if(prob(25))
var/amt = min(co2, 9)
T.air.gases[/datum/gas/carbon_dioxide] -= amt
T.air.adjust_moles(/datum/gas/carbon_dioxide, -amt)
T.atmos_spawn_air("o2=[amt]")
/mob/living/simple_animal/hostile/tree/AttackingTarget()
@@ -0,0 +1,32 @@
//funniest shit i've ever seen
/mob/living/simple_animal/pickle
name = "pickle"
desc = "It's a pickle. It might just be the funniest thing you have ever seen."
health = 100
maxHealth = 100
icon = 'icons/mob/32x64.dmi'
icon_state = "pickle"
deathmessage = "The pickle implodes into its own existential dread and disappears!"
friendly_verb_continuous = "tickles"
friendly_verb_simple = "tickle"
del_on_death = TRUE
var/mob/living/original_body
/mob/living/simple_animal/pickle/UnarmedAttack(atom/A)
..() //we want the tickle emote to go before the laugh
if(ismob(A))
var/mob/laugher = A
laugher.emote("laugh")
/mob/living/simple_animal/pickle/death()
..()
if(original_body)
original_body.adjustOrganLoss(ORGAN_SLOT_BRAIN, 200) //to be fair, you have to have a very high iq to understand-
original_body.forceMove(get_turf(src))
if(mind)
mind.transfer_to(original_body)
/mob/living/simple_animal/pickle/wabbajack_act() //restore users name before its used on the new mob
if(original_body)
real_name = original_body.real_name
@@ -252,14 +252,11 @@
if(isturf(src.loc) && isopenturf(src.loc))
var/turf/open/ST = src.loc
if(ST.air)
var/ST_gases = ST.air.gases
var/tox = ST_gases[/datum/gas/plasma]
var/oxy = ST_gases[/datum/gas/oxygen]
var/n2 = ST_gases[/datum/gas/nitrogen]
var/co2 = ST_gases[/datum/gas/carbon_dioxide]
GAS_GARBAGE_COLLECT(ST.air.gases)
var/tox = ST.air.get_moles(/datum/gas/plasma)
var/oxy = ST.air.get_moles(/datum/gas/oxygen)
var/n2 = ST.air.get_moles(/datum/gas/nitrogen)
var/co2 = ST.air.get_moles(/datum/gas/carbon_dioxide)
if(atmos_requirements["min_oxy"] && oxy < atmos_requirements["min_oxy"])
. = FALSE
@@ -128,9 +128,7 @@
Tempstun = 0
if(stat != DEAD)
var/bz_percentage =0
if(environment.gases[/datum/gas/bz])
bz_percentage = environment.gases[/datum/gas/bz] / environment.total_moles()
var/bz_percentage = environment.total_moles() ? (environment.get_moles(/datum/gas/bz) / environment.total_moles()) : 0
var/stasis = (bz_percentage >= 0.05 && bodytemperature < (T0C + 100)) || force_stasis
if(stat == CONSCIOUS && stasis)
+64 -14
View File
@@ -66,11 +66,10 @@
var/datum/gas_mixture/environment = loc.return_air()
var/t = "<span class='notice'>Coordinates: [x],[y] \n</span>"
t += "<span class='danger'>Temperature: [environment.temperature] \n</span>"
for(var/id in environment.gases)
var/gas = environment.gases[id]
if(gas)
t+="<span class='notice'>[GLOB.meta_gas_names[id]]: [gas] \n</span>"
t += "<span class='danger'>Temperature: [environment.return_temperature()] \n</span>"
for(var/id in environment.get_gases())
if(environment.get_moles(id))
t+="<span class='notice'>[GLOB.meta_gas_names[id]]: [environment.get_moles(id)] \n</span>"
to_chat(usr, t)
@@ -288,8 +287,14 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
. = view(dist, src)
SEND_SIGNAL(src, COMSIG_MOB_FOV_VIEW, .)
//mob verbs are faster than object verbs. See https://secure.byond.com/forum/?post=1326139&page=2#comment8198716 for why this isn't atom/verb/examine()
/mob/verb/examinate(atom/A as mob|obj|turf in fov_view()) //It used to be oview(12), but I can't really say why
/**
* Examine a mob
*
* mob verbs are faster than object verbs. See
* [this byond forum post](https://secure.byond.com/forum/?post=1326139&page=2#comment8198716)
* for why this isn't atom/verb/examine()
*/
/mob/verb/examinate(atom/A as mob|obj|turf in view()) //It used to be oview(12), but I can't really say why
set name = "Examine"
set category = "IC"
@@ -297,18 +302,63 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
// shift-click catcher may issue examinate() calls for out-of-sight turfs
return
if(is_blind(src))
if(is_blind())
to_chat(src, "<span class='warning'>Something is there but you can't see it!</span>")
return
face_atom(A)
var/flags = SEND_SIGNAL(src, COMSIG_MOB_EXAMINATE, A)
if(flags & COMPONENT_DENY_EXAMINATE)
if(flags & COMPONENT_EXAMINATE_BLIND)
to_chat(src, "<span class='warning'>Something is there but you can't see it!</span>")
return
var/list/result = A.examine(src)
var/list/result
if(client)
LAZYINITLIST(client.recent_examines)
if(isnull(client.recent_examines[A]) || client.recent_examines[A] < world.time)
result = A.examine(src)
client.recent_examines[A] = world.time + EXAMINE_MORE_TIME // set the value to when the examine cooldown ends
RegisterSignal(A, COMSIG_PARENT_QDELETING, .proc/clear_from_recent_examines, override=TRUE) // to flush the value if deleted early
addtimer(CALLBACK(src, .proc/clear_from_recent_examines, A), EXAMINE_MORE_TIME)
handle_eye_contact(A)
else
result = A.examine_more(src)
else
result = A.examine(src) // if a tree is examined but no client is there to see it, did the tree ever really exist?
to_chat(src, result.Join("\n"))
SEND_SIGNAL(src, COMSIG_MOB_EXAMINATE, A)
/mob/proc/clear_from_recent_examines(atom/A)
if(!client)
return
UnregisterSignal(A, COMSIG_PARENT_QDELETING)
LAZYREMOVE(client.recent_examines, A)
/**
* handle_eye_contact() is called when we examine() something. If we examine an alive mob with a mind who has examined us in the last second within 5 tiles, we make eye contact!
*
* Note that if either party has their face obscured, the other won't get the notice about the eye contact
* Also note that examine_more() doesn't proc this or extend the timer, just because it's simpler this way and doesn't lose much.
* The nice part about relying on examining is that we don't bother checking visibility, because we already know they were both visible to each other within the last second, and the one who triggers it is currently seeing them
*/
/mob/proc/handle_eye_contact(mob/living/examined_mob)
return
/mob/living/handle_eye_contact(mob/living/examined_mob)
if(!istype(examined_mob) || src == examined_mob || examined_mob.stat >= UNCONSCIOUS || !client || !examined_mob.client?.recent_examines || !(src in examined_mob.client.recent_examines))
return
if(get_dist(src, examined_mob) > EYE_CONTACT_RANGE)
return
var/mob/living/carbon/examined_carbon = examined_mob
// check to see if their face is blocked (or if they're not a carbon, in which case they can't block their face anyway)
if(!istype(examined_carbon) || (!(examined_carbon.wear_mask && examined_carbon.wear_mask.flags_inv & HIDEFACE) && !(examined_carbon.head && examined_carbon.head.flags_inv & HIDEFACE)))
if(SEND_SIGNAL(src, COMSIG_MOB_EYECONTACT, examined_mob, TRUE) != COMSIG_BLOCK_EYECONTACT)
var/msg = "<span class='smallnotice'>You make eye contact with [examined_mob].</span>"
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, src, msg), 3) // so the examine signal has time to fire and this will print after
var/mob/living/carbon/us_as_carbon = src // i know >casting as subtype, but this isn't really an inheritable check
if(!istype(us_as_carbon) || (!(us_as_carbon.wear_mask && us_as_carbon.wear_mask.flags_inv & HIDEFACE) && !(us_as_carbon.head && us_as_carbon.head.flags_inv & HIDEFACE)))
if(SEND_SIGNAL(examined_mob, COMSIG_MOB_EYECONTACT, src, FALSE) != COMSIG_BLOCK_EYECONTACT)
var/msg = "<span class='smallnotice'>[src] makes eye contact with you.</span>"
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, examined_mob, msg), 3)
//same as above
//note: ghosts can point, this is intended
+14
View File
@@ -558,3 +558,17 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
//Can the mob see reagents inside of containers?
/mob/proc/can_see_reagents()
return stat == DEAD || silicon_privileges //Dead guys and silicons can always see reagents
/mob/proc/is_blind()
SHOULD_BE_PURE(TRUE)
return eye_blind ? TRUE : HAS_TRAIT(src, TRAIT_BLIND)
/mob/proc/can_read(obj/O)
if(is_blind())
to_chat(src, "<span class='warning'>As you are trying to read [O], you suddenly feel very stupid!</span>")
return
if(!is_literate())
to_chat(src, "<span class='notice'>You try to read [O], but can't comprehend any of it.</span>")
return
return TRUE
+7 -3
View File
@@ -50,12 +50,16 @@
usr.emote("me",1,message,TRUE)
/mob/say_mod(input, message_mode)
if(message_mode == MODE_WHISPER_CRIT)
return ..()
if((input[1] == "!") && (length_char(input) > 1))
message_mode = MODE_CUSTOM_SAY
return copytext_char(input, 2)
var/customsayverb = findtext(input, "*")
if(customsayverb && message_mode != MODE_WHISPER_CRIT)
if(customsayverb)
message_mode = MODE_CUSTOM_SAY
return lowertext(copytext_char(input, 1, customsayverb))
else
return ..()
return ..()
/proc/uncostumize_say(input, message_mode)
. = input
+122 -48
View File
@@ -1,26 +1,8 @@
/mob/living/carbon/proc/monkeyize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_DEFAULTMSG))
if (mob_transforming)
#define TRANSFORMATION_DURATION 22
/mob/living/carbon/proc/monkeyize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_KEEPSTUNS | TR_KEEPREAGENTS | TR_DEFAULTMSG))
if(mob_transforming || transformation_timer)
return
//Handle items on mob
//first implants & organs
var/list/stored_implants = list()
var/list/int_organs = list()
if (tr_flags & TR_KEEPIMPLANTS)
for(var/X in implants)
var/obj/item/implant/IMP = X
stored_implants += IMP
IMP.removed(src, 1, 1)
var/list/missing_bodyparts_zones = get_missing_limbs()
var/obj/item/cavity_object
var/obj/item/bodypart/chest/CH = get_bodypart(BODY_ZONE_CHEST)
if(CH.cavity_item)
cavity_object = CH.cavity_item
CH.cavity_item = null
if(tr_flags & TR_KEEPITEMS)
var/Itemlist = get_equipped_items(TRUE)
@@ -30,13 +12,36 @@
//Make mob invisible and spawn animation
mob_transforming = TRUE
Stun(INFINITY, ignore_canstun = TRUE)
Paralyze(TRANSFORMATION_DURATION, ignore_canstun = TRUE)
icon = null
cut_overlays()
invisibility = INVISIBILITY_MAXIMUM
new /obj/effect/temp_visual/monkeyify(loc)
sleep(22)
transformation_timer = addtimer(CALLBACK(src, .proc/finish_monkeyize, tr_flags), TRANSFORMATION_DURATION, TIMER_UNIQUE)
/mob/living/carbon/proc/finish_monkeyize(tr_flags)
transformation_timer = null
var/list/missing_bodyparts_zones = get_missing_limbs()
var/list/stored_implants = list()
if (tr_flags & TR_KEEPIMPLANTS)
for(var/X in implants)
var/obj/item/implant/IMP = X
stored_implants += IMP
IMP.removed(src, 1, 1)
var/list/int_organs = list()
var/obj/item/cavity_object
var/obj/item/bodypart/chest/CH = get_bodypart(BODY_ZONE_CHEST)
if(CH.cavity_item)
cavity_object = CH.cavity_item
CH.cavity_item = null
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
// hash the original name?
@@ -50,6 +55,7 @@
if(tr_flags & TR_KEEPSE)
O.dna.mutation_index = dna.mutation_index
O.dna.default_mutation_genes = dna.default_mutation_genes
O.dna.set_se(1, GET_INITIALIZED_MUTATION(RACEMUT))
if(suiciding)
@@ -149,12 +155,33 @@
////////////////////////// Humanize //////////////////////////////
//Could probably be merged with monkeyize but other transformations got their own procs, too
/mob/living/carbon/proc/humanize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_DEFAULTMSG))
if (mob_transforming)
/mob/living/carbon/proc/humanize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_KEEPSTUNS | TR_KEEPREAGENTS | TR_DEFAULTMSG))
if (mob_transforming || transformation_timer)
return
//Handle items on mob
//first implants & organs
//now the rest
if (tr_flags & TR_KEEPITEMS)
var/Itemlist = get_equipped_items(TRUE)
Itemlist += held_items
for(var/obj/item/W in Itemlist)
dropItemToGround(W, TRUE)
if (client)
client.screen -= W
//Make mob invisible and spawn animation
mob_transforming = TRUE
Paralyze(TRANSFORMATION_DURATION, ignore_canstun = TRUE)
icon = null
cut_overlays()
invisibility = INVISIBILITY_MAXIMUM
new /obj/effect/temp_visual/monkeyify/humanify(loc)
transformation_timer = addtimer(CALLBACK(src, .proc/finish_humanize, tr_flags), TRANSFORMATION_DURATION, TIMER_UNIQUE)
/mob/living/carbon/proc/finish_humanize(tr_flags)
transformation_timer = null
var/list/stored_implants = list()
var/list/int_organs = list()
@@ -173,25 +200,6 @@
cavity_object = CH.cavity_item
CH.cavity_item = null
//now the rest
if (tr_flags & TR_KEEPITEMS)
var/Itemlist = get_equipped_items(TRUE)
Itemlist += held_items
for(var/obj/item/W in Itemlist)
dropItemToGround(W, TRUE)
if (client)
client.screen -= W
//Make mob invisible and spawn animation
mob_transforming = TRUE
Stun(22, ignore_canstun = TRUE)
icon = null
cut_overlays()
invisibility = INVISIBILITY_MAXIMUM
new /obj/effect/temp_visual/monkeyify/humanify(loc)
sleep(22)
var/mob/living/carbon/human/O = new( loc )
for(var/obj/item/C in O.loc)
O.equip_to_appropriate_slot(C)
@@ -208,6 +216,7 @@
if(tr_flags & TR_KEEPSE)
O.dna.mutation_index = dna.mutation_index
O.dna.default_mutation_genes = dna.default_mutation_genes
O.dna.set_se(0, GET_INITIALIZED_MUTATION(RACEMUT))
O.domutcheck()
@@ -353,7 +362,7 @@
qdel(src)
/mob/living/carbon/human/proc/Robotize(delete_items = 0, transfer_after = TRUE)
if (mob_transforming)
if(mob_transforming)
return
for(var/obj/item/W in src)
if(delete_items)
@@ -581,3 +590,68 @@
. = new_mob
qdel(src)
/* Certain mob types have problems and should not be allowed to be controlled by players.
*
* This proc is here to force coders to manually place their mob in this list, hopefully tested.
* This also gives a place to explain -why- players shouldnt be turn into certain mobs and hopefully someone can fix them.
*/
/mob/proc/safe_animal(MP)
//Bad mobs! - Remember to add a comment explaining what's wrong with the mob
if(!MP)
return 0 //Sanity, this should never happen.
if(ispath(MP, /mob/living/simple_animal/hostile/construct))
return 0 //Verbs do not appear for players.
//Good mobs!
if(ispath(MP, /mob/living/simple_animal/pet/cat))
return 1
if(ispath(MP, /mob/living/simple_animal/pet/dog/corgi))
return 1
if(ispath(MP, /mob/living/simple_animal/crab))
return 1
if(ispath(MP, /mob/living/simple_animal/hostile/carp))
return 1
if(ispath(MP, /mob/living/simple_animal/hostile/mushroom))
return 1
if(ispath(MP, /mob/living/simple_animal/shade))
return 1
if(ispath(MP, /mob/living/simple_animal/hostile/killertomato))
return 1
if(ispath(MP, /mob/living/simple_animal/mouse))
return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
if(ispath(MP, /mob/living/simple_animal/hostile/bear))
return 1 //Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak)
if(ispath(MP, /mob/living/simple_animal/parrot))
return 1 //Parrots are no longer unfinished! -Nodrak
//Not in here? Must be untested!
return 0
#undef TRANSFORMATION_DURATION
/mob/living/proc/turn_into_pickle()
//if they're already a pickle, turn them back instead
if(istype(src, /mob/living/simple_animal/pickle))
//turn them back from being a pickle, but release them alive
var/mob/living/simple_animal/pickle/existing_pickle = src
if(existing_pickle.original_body)
existing_pickle.original_body.forceMove(get_turf(src))
if(mind)
mind.transfer_to(existing_pickle.original_body)
qdel(src)
else
//make a new pickle on the tile and move their mind into it if possible
var/mob/living/simple_animal/pickle/new_pickle = new /mob/living/simple_animal/pickle(get_turf(src))
new_pickle.original_body = src
if(mind)
mind.transfer_to(new_pickle)
//give them their old access if any
var/obj/item/card/id/mob_access_card = get_idcard()
if(mob_access_card)
new_pickle.access_card = mob_access_card
//move old body inside the pickle for safekeeping (when they die, we'll return the corpse because we're nice)
src.forceMove(new_pickle)