clowns.
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@@ -48,8 +48,9 @@
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if(visualsOnly)
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return
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if(!preference_source)
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H.apply_pref_name("clown", preference_source) //rename the mob AFTER they're equipped so their ID gets updated properly.
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var/client/C = H.client || preference_source
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if(C)
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H.apply_pref_name("clown", C) //rename the mob AFTER they're equipped so their ID gets updated properly.
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else
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H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names))
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H.dna.add_mutation(CLOWNMUT)
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