fixes a bunch of portal runtimes
Ah yes lets just change the basic portal generation proc but not change the actual calls to it for the most part, what could go wrong?!
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@@ -233,7 +233,7 @@
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p_blue.link_portal(p_orange)
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/obj/item/gun/energy/wormhole_projector/proc/create_portal(obj/item/projectile/beam/wormhole/W, turf/target)
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var/obj/effect/portal/P = new /obj/effect/portal(target, src, 300, null, FALSE, null, atmos_link)
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var/obj/effect/portal/P = new /obj/effect/portal(target, 300, null, FALSE, null, atmos_link)
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if(istype(W, /obj/item/projectile/beam/wormhole/orange))
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qdel(p_orange)
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p_orange = P
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