its cool and hip
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@@ -8,6 +8,8 @@
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var/obj_alpha
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var/obj_color
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var/stun_sound //sound that replaces the stun attack when set
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//emotes
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var/death_emote
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var/capture_one
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@@ -63,6 +65,9 @@
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else
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beepers.attack_two = initial(beepers.attack_two)
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/datum/beepsky_fashion/proc/stun_attack(mob/living/carbon/C) //fired when beepsky does a stun attack with the fashion worn, for sounds/overlays/etc
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return
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//actual fashions from here on out
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/datum/beepsky_fashion/wizard
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obj_icon_state = "wizard"
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@@ -74,3 +79,33 @@
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infraction = "Magical disturbance of magnitude THREAT_LEVEL detected!"
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attack_one = "BOT casts magic missile on CRIMINAL!"
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attack_two = "BOT casts magic missile on you!"
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/datum/beepsky_fashion/cowboy
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obj_icon_state = "cowboy"
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name = "Sheriff Beepsky"
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desc = "The sheriff of this here station."
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capture_one = "BOT is tying CRIMINAL up!"
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capture_two = "BOT is tying you up!"
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infraction = "Outlaws with a bounty of THREAT_LEVEL000 space dollars detected!"
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attack_one = "BOT unloads his revolver onto CRIMINAL!"
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attack_two = "BOT unloads his revolver onto you!"
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/datum/beepsky_fashion/chef
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obj_icon_state = "chef"
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name = "Chef Beepsky"
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desc = "Cooking up the finest foods the station has ever seen."
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death_emote = "Mamma-mia!"
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infraction = "Grade THREAT_LEVEL prosciutto detected!"
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attack_one = "BOT slices wildly with a cleaver towards CRIMINAL!"
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attack_two = "BOT slices wildly with a cleaver towards you!"
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/datum/beepsky_fashion/cat
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obj_icon_state = "cat"
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name = "OwOfficer Bweepskwee"
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desc = "A beepsky unit with cat ears. Why?"
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death_emote = "Nya!"
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capture_one = "BOT is tying CRIMINAL up!!"
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capture_two = "BOT is tying you up!"
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infraction = "Wevel THREAT_LEVEL infwactwion awert!!!"
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attack_one = "BOT shoves CRIMINAL onto a table!"
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attack_two = "BOT shoves you onto a table!"
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