Fixing a whacky female clothing caching related issue.
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@@ -70,16 +70,6 @@
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damage_overlay_type = "xeno"
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liked_food = MEAT
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/datum/species/xeno/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
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if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
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species_traits += DIGITIGRADE
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return ..()
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/datum/species/xeno/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
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if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Plantigrade")
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species_traits -= DIGITIGRADE
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return ..()
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//Praise the Omnissiah, A challange worthy of my skills - HS
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//EXOTIC//
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@@ -122,7 +122,7 @@ There are several things that need to be remembered:
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if(U.adjusted == ALT_STYLE)
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t_color = "[t_color]_d"
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var/alt_worn = U.alternate_worn_icon
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var/alt_worn = U.alternate_worn_icon || 'icons/mob/uniform.dmi'
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var/variant_flag = NONE
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if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE)
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@@ -134,10 +134,10 @@ There are several things that need to be remembered:
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if(dna && dna.species.sexes)
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var/G = (gender == FEMALE) ? "f" : "m"
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if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
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uniform_overlay = U.build_worn_icon("[t_color]", UNIFORM_LAYER, alt_worn ? alt_worn : 'icons/mob/uniform.dmi', FALSE, U.fitted, variant_flag)
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uniform_overlay = U.build_worn_icon("[t_color]", UNIFORM_LAYER, alt_worn, FALSE, U.fitted, variant_flag, FALSE)
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if(!uniform_overlay)
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uniform_overlay = U.build_worn_icon("[t_color]", UNIFORM_LAYER, alt_worn ? alt_worn : 'icons/mob/uniform.dmi', FALSE, style_flags = variant_flag)
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uniform_overlay = U.build_worn_icon("[t_color]", UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, variant_flag, FALSE)
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if(OFFSET_UNIFORM in dna.species.offset_features)
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@@ -165,7 +165,7 @@ There are several things that need to be remembered:
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update_observer_view(wear_id)
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//TODO: add an icon file for ID slot stuff, so it's less snowflakey
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id_overlay = wear_id.build_worn_icon(state = wear_id.item_state, default_layer = ID_LAYER, default_icon_file = ((wear_id.alternate_worn_icon) ? wear_id.alternate_worn_icon : 'icons/mob/mob.dmi'))
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id_overlay = wear_id.build_worn_icon(state = wear_id.item_state, default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi')
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if(OFFSET_ID in dna.species.offset_features)
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id_overlay.pixel_x += dna.species.offset_features[OFFSET_ID][1]
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id_overlay.pixel_y += dna.species.offset_features[OFFSET_ID][2]
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@@ -200,7 +200,7 @@ There are several things that need to be remembered:
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var/t_state = gloves.item_state
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if(!t_state)
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t_state = gloves.icon_state
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overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(state = t_state, default_layer = GLOVES_LAYER, default_icon_file = ((gloves.alternate_worn_icon) ? gloves.alternate_worn_icon : 'icons/mob/hands.dmi'))
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overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(state = t_state, default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/hands.dmi')
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gloves_overlay = overlays_standing[GLOVES_LAYER]
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if(OFFSET_GLOVES in dna.species.offset_features)
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gloves_overlay.pixel_x += dna.species.offset_features[OFFSET_GLOVES][1]
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@@ -226,7 +226,7 @@ There are several things that need to be remembered:
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client.screen += glasses //Either way, add the item to the HUD
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update_observer_view(glasses,1)
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if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES)))
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overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = ((glasses.alternate_worn_icon) ? glasses.alternate_worn_icon : 'icons/mob/eyes.dmi'))
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overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/eyes.dmi')
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var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER]
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if(glasses_overlay)
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if(OFFSET_GLASSES in dna.species.offset_features)
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@@ -253,7 +253,7 @@ There are several things that need to be remembered:
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client.screen += ears //add it to the client's screen
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update_observer_view(ears,1)
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overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = ((ears.alternate_worn_icon) ? ears.alternate_worn_icon : 'icons/mob/ears.dmi'))
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overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
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var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
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if(OFFSET_EARS in dna.species.offset_features)
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ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
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@@ -280,7 +280,7 @@ There are several things that need to be remembered:
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client.screen += shoes //add it to client's screen
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update_observer_view(shoes,1)
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var/alt_icon = S.alternate_worn_icon
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var/alt_icon = S.alternate_worn_icon || 'icons/mob/feet.dmi'
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var/variation_flag = NONE
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if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE)
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alt_icon = 'icons/mob/feet_digi.dmi'
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@@ -289,7 +289,7 @@ There are several things that need to be remembered:
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var/t_state = shoes.item_state
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if (!t_state)
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t_state = shoes.icon_state
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overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(t_state, SHOES_LAYER, alt_icon ? alt_icon : 'icons/mob/feet.dmi', style_flags = variation_flag)
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overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(t_state, SHOES_LAYER, alt_icon, NO_FEMALE_UNIFORM, variation_flag, FALSE)
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var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
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if(OFFSET_SHOES in dna.species.offset_features)
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shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
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@@ -327,7 +327,7 @@ There are several things that need to be remembered:
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if(head)
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remove_overlay(HEAD_LAYER)
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var/obj/item/clothing/head/H = head
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var/alt_icon = H.alternate_worn_icon
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var/alt_icon = H.alternate_worn_icon || 'icons/mob/head.dmi'
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var/muzzled = FALSE
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var/variation_flag = NONE
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if(("mam_snouts" in dna.species.default_features) && dna.features["mam_snouts"] != "None")
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@@ -338,7 +338,7 @@ There are several things that need to be remembered:
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alt_icon = 'icons/mob/head_muzzled.dmi'
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variation_flag |= STYLE_MUZZLE
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overlays_standing[HEAD_LAYER] = H.build_worn_icon(H.icon_state, HEAD_LAYER, alt_icon ? alt_icon : 'icons/mob/head.dmi', style_flags = variation_flag)
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overlays_standing[HEAD_LAYER] = H.build_worn_icon(H.icon_state, HEAD_LAYER, alt_icon, NO_FEMALE_UNIFORM, variation_flag, FALSE)
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var/mutable_appearance/head_overlay = overlays_standing[HEAD_LAYER]
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if(OFFSET_HEAD in dna.species.offset_features)
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@@ -364,7 +364,7 @@ There are several things that need to be remembered:
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if(!t_state)
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t_state = belt.icon_state
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overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = ((belt.alternate_worn_icon) ? belt.alternate_worn_icon : 'icons/mob/belt.dmi'))
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overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = 'icons/mob/belt.dmi')
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var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
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if(OFFSET_BELT in dna.species.offset_features)
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belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1]
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@@ -419,7 +419,7 @@ There are several things that need to be remembered:
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worn_icon = 'icons/mob/suit_digi.dmi'
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variation_flag |= STYLE_DIGITIGRADE
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overlays_standing[SUIT_LAYER] = S.build_worn_icon(wear_suit.icon_state, SUIT_LAYER, worn_icon, style_flags = variation_flag)
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overlays_standing[SUIT_LAYER] = S.build_worn_icon(wear_suit.icon_state, SUIT_LAYER, worn_icon, NO_FEMALE_UNIFORM, variation_flag, FALSE)
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var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
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if(OFFSET_SUIT in dna.species.offset_features)
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suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
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@@ -461,7 +461,7 @@ There are several things that need to be remembered:
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if(wear_mask)
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var/obj/item/clothing/mask/M = wear_mask
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remove_overlay(FACEMASK_LAYER)
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var/alt_icon = M.alternate_worn_icon
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var/alt_icon = M.alternate_worn_icon || 'icons/mob/mask.dmi'
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var/muzzled = FALSE
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var/variation_flag = NONE
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if(("mam_snouts" in dna.species.default_features) && dna.features["mam_snouts"] != "None")
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@@ -472,7 +472,7 @@ There are several things that need to be remembered:
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alt_icon = 'icons/mob/mask_muzzled.dmi'
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variation_flag |= STYLE_MUZZLE
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overlays_standing[FACEMASK_LAYER] = M.build_worn_icon(wear_mask.icon_state, FACEMASK_LAYER, alt_icon ? alt_icon : 'icons/mob/mask.dmi', style_flags = variation_flag)
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overlays_standing[FACEMASK_LAYER] = M.build_worn_icon(wear_mask.icon_state, FACEMASK_LAYER, alt_icon, NO_FEMALE_UNIFORM, variation_flag, FALSE)
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var/mutable_appearance/mask_overlay = overlays_standing[FACEMASK_LAYER]
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if(OFFSET_FACEMASK in dna.species.offset_features)
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@@ -494,7 +494,7 @@ There are several things that need to be remembered:
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apply_overlay(BACK_LAYER)
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/proc/wear_female_version(t_color, icon, layer, type)
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var/index = t_color
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var/index = "[t_color]-[file2text(icon)]"
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var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
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if(!female_clothing_icon) //Create standing/laying icons if they don't exist
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generate_female_clothing(index,t_color,icon,type)
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@@ -570,11 +570,11 @@ generate/load female uniform sprites matching all previously decided variables
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*/
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/obj/item/proc/build_worn_icon(state = "", default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, style_flags = NONE)
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/obj/item/proc/build_worn_icon(state = "", default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, style_flags = NONE, use_alt_icon = TRUE)
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//Find a valid icon file from variables+arguments
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var/file2use
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if(!isinhands && alternate_worn_icon)
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if(!isinhands && alternate_worn_icon && use_alt_icon)
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file2use = alternate_worn_icon
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if(!file2use)
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file2use = default_icon_file
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