various citadel tweaks/fixes
remeber to add //citadel edit to base code changes because we're still a downstream and hard syncs are still a thing
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@@ -106,7 +106,7 @@
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..()
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if(crit_fail)
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return
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owner.adjustStaminaLoss(-3.5) //Citadel edit, makes it more useful in Stamina based combat
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if(owner.AmountStun() > STUN_SET_AMOUNT)
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owner.SetStun(STUN_SET_AMOUNT)
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if(owner.AmountKnockdown() > STUN_SET_AMOUNT)
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