more fixes + fixes the last fixes.
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@@ -45,24 +45,18 @@
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playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
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D.Knockdown(60)
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if (H)
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D.Move(H, get_dir(D,H))
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var/L = H
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for(var/obj/i in H.contents)
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if(!istype(i,/mob) && i.density == 1)
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L = D.loc
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D.forceMove(L)
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log_combat(A, D, "side kicked (Rising Bass)")
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return 1
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return basic_hit(A,D)
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/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.IsKnockdown() || !D.lying)
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var/turf/H
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switch(A.dir)
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if(NORTH)
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H = get_step(A,SOUTH)
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if(EAST)
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H = get_step(A,WEST)
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if(SOUTH)
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H = get_step(A,NORTH)
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if(WEST)
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H = get_step(A,EAST)
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var/turf/H = get_step(A, get_dir(D,A))
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var/L = H
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for(var/obj/i in H.contents)
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if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed)
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@@ -74,7 +68,7 @@
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D.emote("scream")
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D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
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D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
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D.SetSleeping(60)
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D.Sleeping(60)
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D.Knockdown(300)
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D.forceMove(L)
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log_combat(A, D, "shoulder flipped (Rising Bass)")
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@@ -111,12 +105,14 @@
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if(!D.IsKnockdown() || !D.lying)
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if (D.get_active_held_item())
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var/obj/item/G = D.get_active_held_item()
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D.visible_message("<span class='warning'>[A] slaps [D]'s hands, taking [G] from them!</span>", \
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"<span class='userdanger'>[A] slaps you, taking [G] from you!</span>")
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D.temporarilyRemoveItemFromInventory(G, TRUE)
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A.put_in_hands(G)
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log_combat(A, D, "deft switched (Rising Bass)")
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return 1
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if (G && !(G.item_flags & (ABSTRACT|DROPDEL)) && D.temporarilyRemoveItemFromInventory(G))
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A.put_in_hands(G)
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D.visible_message("<span class='warning'>[A] slaps [D]'s hands, taking [G] from them!</span>", \
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"<span class='userdanger'>[A] slaps you, taking [G] from you!</span>")
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log_combat(A, D, "deft switched (Rising Bass)")
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return 1
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else
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to_chat(A, "<i>[G] can't be taken out of [D]'s hands!<i>")
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return 0
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/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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@@ -50,6 +50,9 @@
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/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
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. = FALSE
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if(mind)
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if(mind.martial_art && mind.martial_art.dodge_chance == 100)
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return TRUE
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if(!skip_throw_mode_check && !in_throw_mode)
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return
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if(get_active_held_item())
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@@ -63,6 +66,13 @@
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if(can_catch_item())
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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if (mind)
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if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass
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if (get_active_held_item())
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visible_message("<span class='warning'>[I] falls to the ground as [src] chops it out of the air!</span>")
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return 1
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if(!in_throw_mode)
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throw_mode_on()
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if(isturf(I.loc))
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I.attack_hand(src)
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if(get_active_held_item() == I) //if our attack_hand() picks up the item...
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@@ -147,22 +147,7 @@
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skipcatch = TRUE
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blocked = TRUE
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else if(I)
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if (mind)
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if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass
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if (get_active_held_item())
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visible_message("<span class='warning'>[I] falls to the ground as [src] chops it out of the air!</span>")
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return 1
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else
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if(!in_throw_mode)
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throw_mode_on()
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if(istype(AM, /obj/item))
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if(isturf(I.loc))
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I.attack_hand(src)
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if(get_active_held_item() == I)
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visible_message("<span class='warning'>[src] catches [I]!</span>")
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throw_mode_off()
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return 1
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if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
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if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && !(mind.martial_art && mind.martial_art.dodge_chance == 100))
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if(can_embed(I))
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if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
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throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
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@@ -175,7 +160,9 @@
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
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hitpush = FALSE
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skipcatch = TRUE //can't catch the now embedded item
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if (mind)
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if (mind.martial_art && mind.martial_art.dodge_chance == 100)
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skipcatch = FALSE
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return ..()
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/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
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