fix
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@@ -144,7 +144,7 @@
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var/attack_hand_speed = CLICK_CD_MELEE
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/// Amount of time to hard stagger (no clicking at all) the mob post attack_hand(). Lower = better
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var/attack_hand_unwieldlyness = 0
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/// Should we set last action for attack hand?
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/// Should we set last action for attack hand? This implies that attack_hands to this atom should flush to clickdelay buffers instead of discarding.
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var/attack_hand_is_action = FALSE
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/obj/item
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@@ -170,7 +170,7 @@
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* Called after a successful attack to set a mob's clickdelay.
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*/
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/obj/item/proc/ApplyAttackCooldown(mob/user, atom/target)
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user.DelayNextAction(attack_unwieldlyness, clickdelay_mod_bypass, FALSE)
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user.DelayNextAction(attack_unwieldlyness, clickdelay_mod_bypass)
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/**
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* Get estimated time that a user has to not attack for to use us
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@@ -676,7 +676,7 @@
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..(pressure_difference, direction, pressure_resistance_prob_delta)
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/mob/living/can_resist()
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return !(CheckResistCooldown() || !CHECK_MOBILITY(src, MOBILITY_RESIST))
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return !CheckResistCooldown() && CHECK_MOBILITY(src, MOBILITY_RESIST)
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/// Resist verb for attempting to get out of whatever is restraining your motion. Gives you resist clickdelay if do_resist() returns true.
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/mob/living/verb/resist()
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@@ -14,6 +14,7 @@
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attack_hand_is_action = TRUE
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attack_hand_unwieldlyness = CLICK_CD_MELEE
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attack_hand_speed = 0
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/// What receives our keyboard input. src by default.
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var/datum/focus
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