fix
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@@ -144,7 +144,7 @@
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var/attack_hand_speed = CLICK_CD_MELEE
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/// Amount of time to hard stagger (no clicking at all) the mob post attack_hand(). Lower = better
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var/attack_hand_unwieldlyness = 0
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/// Should we set last action for attack hand?
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/// Should we set last action for attack hand? This implies that attack_hands to this atom should flush to clickdelay buffers instead of discarding.
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var/attack_hand_is_action = FALSE
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/obj/item
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@@ -170,7 +170,7 @@
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* Called after a successful attack to set a mob's clickdelay.
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*/
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/obj/item/proc/ApplyAttackCooldown(mob/user, atom/target)
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user.DelayNextAction(attack_unwieldlyness, clickdelay_mod_bypass, FALSE)
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user.DelayNextAction(attack_unwieldlyness, clickdelay_mod_bypass)
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/**
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* Get estimated time that a user has to not attack for to use us
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