Merge pull request #15663 from deathride58/blockquotes
Blockquotes for chat; Prettier examine text and more!
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@@ -346,9 +346,9 @@
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/datum/component/embedded/proc/examineTurf(datum/source, mob/user, list/examine_list)
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if(harmful)
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examine_list += "\t <a href='?src=[REF(src)];embedded_object=[REF(weapon)]' class='warning'>There is \a [weapon] embedded in [parent]!</a>"
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examine_list += "<a href='?src=[REF(src)];embedded_object=[REF(weapon)]' class='warning'>There is \a [weapon] embedded in [parent]!</a>"
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else
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examine_list += "\t <a href='?src=[REF(src)];embedded_object=[REF(weapon)]' class='warning'>There is \a [weapon] stuck to [parent]!</a>"
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examine_list += "<a href='?src=[REF(src)];embedded_object=[REF(weapon)]' class='warning'>There is \a [weapon] stuck to [parent]!</a>"
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/// Someone is ripping out the item from the turf by hand
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@@ -50,7 +50,7 @@
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STOP_PROCESSING(SSobj, src)
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/datum/component/mood/proc/print_mood(mob/user)
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var/msg = "<span class='info'>*---------*\n<EM>Your current mood</EM>\n"
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var/msg = "<blockquote class='[sanity > SANITY_DISTURBED ? "nicegreen" : "warning"]'><span class='info'><EM>Your current mood</EM></span>\n"
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msg += "<span class='notice'>My mental status: </span>" //Long term
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switch(sanity)
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if(SANITY_GREAT to INFINITY)
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@@ -69,23 +69,23 @@
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msg += "<span class='notice'>My current mood: </span>" //Short term
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switch(mood_level)
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if(1)
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msg += "<span class='boldwarning'>I wish I was dead!<span>\n"
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msg += "<span class='boldwarning'>I wish I was dead!</span>\n"
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if(2)
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msg += "<span class='boldwarning'>I feel terrible...<span>\n"
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msg += "<span class='boldwarning'>I feel terrible...</span>\n"
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if(3)
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msg += "<span class='boldwarning'>I feel very upset.<span>\n"
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msg += "<span class='boldwarning'>I feel very upset.</span>\n"
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if(4)
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msg += "<span class='boldwarning'>I'm a bit sad.<span>\n"
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msg += "<span class='boldwarning'>I'm a bit sad.</span>\n"
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if(5)
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msg += "<span class='nicegreen'>I'm alright.<span>\n"
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msg += "<span class='nicegreen'>I'm alright.</span>\n"
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if(6)
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msg += "<span class='nicegreen'>I feel pretty okay.<span>\n"
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msg += "<span class='nicegreen'>I feel pretty okay.</span>\n"
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if(7)
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msg += "<span class='nicegreen'>I feel pretty good.<span>\n"
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msg += "<span class='nicegreen'>I feel pretty good.</span>\n"
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if(8)
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msg += "<span class='nicegreen'>I feel amazing!<span>\n"
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msg += "<span class='nicegreen'>I feel amazing!</span>\n"
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if(9)
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msg += "<span class='nicegreen'>I love life!<span>\n"
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msg += "<span class='nicegreen'>I love life!</span>\n"
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msg += "<span class='notice'>Moodlets:\n</span>"//All moodlets
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if(mood_events.len)
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@@ -93,7 +93,8 @@
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var/datum/mood_event/event = mood_events[i]
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msg += event.description
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else
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msg += "<span class='nicegreen'>I don't have much of a reaction to anything right now.<span>\n"
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msg += "<span class='nicegreen'>I don't have much of a reaction to anything right now.</span>\n"
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msg += "</blockquote>"
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to_chat(user || parent, msg)
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///Called after moodevent/s have been added/removed.
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@@ -118,7 +118,7 @@
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if(WOUND_SEVERITY_LOSS)
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msg = "[victim.p_their(TRUE)] [limb.name] [description]." // different format
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msg = "<span class='notice'><i><b>[msg]</b></i></span>"
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return "\t[msg]"
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return "[msg]"
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/// Whether a scar can currently be seen by the viewer
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/datum/scar/proc/is_visible(mob/viewer)
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@@ -167,7 +167,7 @@
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if(WOUND_INFECTION_SEPTIC to INFINITY)
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. += "Infection Level: <span class='deadsay'>LOSS IMMINENT</span>\n"
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if(infestation > sanitization)
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. += "\tSurgical debridement, antiobiotics/sterilizers, or regenerative mesh will rid infection. Paramedic UV penlights are also effective.\n"
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. += "Surgical debridement, antiobiotics/sterilizers, or regenerative mesh will rid infection. Paramedic UV penlights are also effective.\n"
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if(flesh_damage > 0)
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. += "Flesh damage detected: Please apply ointment or regenerative mesh to allow recovery.\n"
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