THE fix
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@@ -17,7 +17,7 @@ GLOBAL_LIST_EMPTY(cryopod_computers)
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "cellconsole_1"
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icon_keyboard = null
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// circuit = /obj/item/circuitboard/cryopodcontrol
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circuit = /obj/item/circuitboard/cryopodcontrol
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density = FALSE
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interaction_flags_machine = INTERACT_MACHINE_OFFLINE
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req_one_access = list(ACCESS_HEADS, ACCESS_ARMORY) // Heads of staff or the warden can go here to claim recover items from their department that people went were cryodormed with.
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@@ -321,7 +321,6 @@ GLOBAL_LIST_EMPTY(cryopod_computers)
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if(caught_string)
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tgui_alert(target, "You're a [english_list(caught_string)]! [AHELP_FIRST_MESSAGE][addendum]")
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target.client.cryo_warned = world.time
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return
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if(!istype(target) || !can_interact(user) || !target.Adjacent(user) || !ismob(target) || isanimal(target) || !istype(user.loc, /turf) || target.buckled)
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return
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@@ -350,3 +349,13 @@ GLOBAL_LIST_EMPTY(cryopod_computers)
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return // Sorta gamey, but we don't really want these to be destroyed.
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#undef AHELP_FIRST_MESSAGE
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/obj/item/circuitboard/cryopodcontrol
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name = "Circuit board (Cryogenic Oversight Console)"
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build_path = /obj/machinery/computer/cryopod
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/obj/machinery/computer/cryopod/contents_explosion()
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return
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/obj/machinery/computer/cryopod/contents_explosion()
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return //don't blow everyone's shit up.
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@@ -910,11 +910,11 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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if(usr.client.prefs.enable_tips)
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var/timedelay = usr.client.prefs.tip_delay/100
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usr.client.tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, usr), timedelay, TIMER_STOPPABLE)//timer takes delay in deciseconds, but the pref is in milliseconds. dividing by 100 converts it.
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// if(usr.client.prefs.itemoutline_pref)
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if(istype(L) && L.incapacitated())
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apply_outline(COLOR_RED_GRAY) //if they're dead or handcuffed, let's show the outline as red to indicate that they can't interact with that right now
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else
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apply_outline() //if the player's alive and well we send the command with no color set, so it uses the theme's color
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if(usr.client.prefs.itemoutline_pref)
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if(istype(L) && L.incapacitated())
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apply_outline(COLOR_RED_GRAY) //if they're dead or handcuffed, let's show the outline as red to indicate that they can't interact with that right now
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else
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apply_outline() //if the player's alive and well we send the command with no color set, so it uses the theme's color
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/obj/item/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
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. = ..()
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