diff --git a/code/game/objects/items/grenades/flashbang.dm b/code/game/objects/items/grenades/flashbang.dm index 48ecf8273a..66897fa722 100644 --- a/code/game/objects/items/grenades/flashbang.dm +++ b/code/game/objects/items/grenades/flashbang.dm @@ -14,23 +14,31 @@ do_sparks(rand(5, 9), FALSE, src) playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9) new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2) - for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf)) - bang(get_turf(M), M) + flashbang_mobs(flashbang_turf, flashbang_range) qdel(src) -/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M) +/obj/item/grenade/flashbang/proc/flashbang_mobs(turf/source, range) + var/list/banged = get_hearers_in_view(range, source) + var/list/flashed = viewers(range, source) + for(var/i in banged) + bang(i, source) + for(var/i in flashed) + flash(i, source) + +/obj/item/grenade/flashbang/proc/bang(mob/living/M, turf/source) if(M.stat == DEAD) //They're dead! return M.show_message("BANG", MSG_AUDIBLE) - var/distance = max(0,get_dist(get_turf(src),T)) - -//Flash - if(M.flash_act(affect_silicon = 1)) - M.Knockdown(max(200/max(1,distance), 60)) -//Bang + var/distance = get_dist(get_turf(M), source) if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this. M.Knockdown(200) M.soundbang_act(1, 200, 10, 15) - else M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5)) + +/obj/item/grenade/flashbang/proc/flash(mob/living/M, turf/source) + if(M.stat == DEAD) //They're dead! + return + var/distance = get_dist(get_turf(M), source) + if(M.flash_act(affect_silicon = 1)) + M.Knockdown(max(200/max(1,distance), 60))