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@@ -69,7 +69,7 @@
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/mob/proc/AltUnarmedAttack(atom/A, proximity_flag)
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if(ismob(A))
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changeNext_move(CLICK_CD_MELEE)
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DelayNextAction(CLICK_CD_MELEE)
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return FALSE
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/mob/proc/AltRangedAttack(atom/A, params)
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@@ -11,7 +11,9 @@
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/mob/living/carbon/human/AltRangedAttack(atom/A, params)
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if(isturf(A) || incapacitated()) // pretty annoying to wave your fist at floors and walls. And useless.
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return TRUE
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changeNext_move(CLICK_CD_RANGE)
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if(!CheckActionCooldown(CLICK_CD_RANGE))
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return
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DelayNextAction()
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var/list/target_viewers = fov_viewers(11, A) //doesn't check for blindness.
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if(!(src in target_viewers)) //click catcher issuing calls for out of view objects.
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return TRUE
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