[MIRROR] Rebalances virus healing (#4543)

* Rebalances virus healing (#33815)

* Rebalances virus healing

* carbon

* Rebalances virus healing
This commit is contained in:
CitadelStationBot
2017-12-26 15:58:02 -06:00
committed by kevinz000
parent ab1965b3a2
commit 9aa77b7df1
+77 -75
View File
@@ -1,10 +1,10 @@
/datum/symptom/heal
name = "Basic Healing (does nothing)" //warning for adminspawn viruses
desc = "You should not be seeing this."
stealth = 1
resistance = -4
stage_speed = -4
transmittable = -4
stealth = 0
resistance = 0
stage_speed = 0
transmittable = 0
level = 0 //not obtainable
base_message_chance = 20 //here used for the overlays
symptom_delay_min = 1
@@ -22,7 +22,6 @@
/datum/symptom/heal/Activate(datum/disease/advance/A)
if(!..())
return
//100% chance to activate for slow but consistent healing
var/mob/living/M = A.affected_mob
switch(A.stage)
if(4, 5)
@@ -45,20 +44,20 @@
return TRUE
/datum/symptom/heal/toxin
/datum/symptom/heal/starlight
name = "Starlight Condensation"
desc = "The virus reacts to direct starlight, producing regenerative chemicals that can cure toxin damage."
stealth = 1
resistance = -3
stage_speed = -3
transmittable = -3
desc = "The virus reacts to direct starlight, producing regenerative chemicals. Works best against toxin-based damage."
stealth = -1
resistance = -2
stage_speed = 0
transmittable = 1
level = 6
passive_message = "<span class='notice'>You miss the feeling of starlight on your skin.</span>"
var/nearspace_penalty = 0.3
threshold_desc = "<b>Stage Speed 6:</b> Increases healing speed.<br>\
<b>Transmission 6:</b> Removes penalty for only being close to space."
/datum/symptom/heal/toxin/Start(datum/disease/advance/A)
/datum/symptom/heal/starlight/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["transmission"] >= 6)
@@ -66,7 +65,7 @@
if(A.properties["stage_rate"] >= 6)
power = 2
/datum/symptom/heal/toxin/CanHeal(datum/disease/advance/A)
/datum/symptom/heal/starlight/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
if(istype(get_turf(M), /turf/open/space))
return power
@@ -75,15 +74,25 @@
if(istype(T, /turf/open/space))
return power * nearspace_penalty
/datum/symptom/heal/toxin/Heal(mob/living/M, datum/disease/advance/A, actual_power)
/datum/symptom/heal/starlight/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = actual_power
if(M.getToxLoss() && prob(5))
to_chat(M, "<span class='notice'>Your skin tingles as the starlight purges toxins from your bloodstream.</span>")
M.adjustToxLoss(-heal_amt)
to_chat(M, "<span class='notice'>Your skin tingles as the starlight seems to heal you.</span>")
M.adjustToxLoss(-(4 * heal_amt)) //most effective on toxins
var/list/parts = M.get_damaged_bodyparts(1,1)
if(!parts.len)
return
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
M.update_damage_overlays()
return 1
/datum/symptom/heal/toxin/passive_message_condition(mob/living/M)
if(M.getToxLoss())
/datum/symptom/heal/starlight/passive_message_condition(mob/living/M)
if(M.getBruteLoss() || M.getFireLoss() || M.getToxLoss())
return TRUE
return FALSE
@@ -91,7 +100,7 @@
name = "Toxolysis"
stealth = 0
resistance = -2
stage_speed = -2
stage_speed = 2
transmittable = -2
level = 7
var/food_conversion = FALSE
@@ -153,58 +162,50 @@
to_chat(C, "<span class='notice'>You feel an odd gurgle in your stomach, as if it was working much faster than normal.</span>")
return 1
/datum/symptom/heal/brute
name = "Cellular Molding"
desc = "The virus is able to shift cells around when in conditions of high heat, repairing existing physical damage."
stealth = 1
resistance = -3
stage_speed = -3
transmittable = -3
/datum/symptom/heal/darkness
name = "Nocturnal Regeneration"
desc = "The virus is able to mend the host's flesh when in conditions of low light, repairing physical damage. More effective against brute damage."
stealth = 2
resistance = -1
stage_speed = -2
transmittable = -1
level = 6
passive_message = "<span class='notice'>You feel the flesh pulsing under your skin for a moment, but it's too cold to move.</span>"
passive_message = "<span class='notice'>You feel tingling on your skin as light passes over it.</span>"
threshold_desc = "<b>Stage Speed 8:</b> Doubles healing speed."
/datum/symptom/heal/brute/Start(datum/disease/advance/A)
/datum/symptom/heal/darkness/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stage_rate"] >= 8)
power = 2
/datum/symptom/heal/brute/CanHeal(datum/disease/advance/A)
/datum/symptom/heal/darkness/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
switch(M.bodytemperature)
if(0 to 340)
return FALSE
if(340 to BODYTEMP_HEAT_DAMAGE_LIMIT)
. = 0.3 * power
if(BODYTEMP_HEAT_DAMAGE_LIMIT to 400)
. = 0.75 * power
if(400 to 460)
. = power
else
. = 1.5 * power
var/light_amount = 0
if(isturf(M.loc)) //else, there's considered to be no light
var/turf/T = M.loc
light_amount = min(1,T.get_lumcount()) - 0.5
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
return power
if(M.on_fire)
. *= 2
/datum/symptom/heal/brute/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
/datum/symptom/heal/darkness/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = 2 * actual_power
var/list/parts = M.get_damaged_bodyparts(1,0) //brute only
var/list/parts = M.get_damaged_bodyparts(1,1)
if(!parts.len)
return
if(prob(5))
to_chat(M, "<span class='notice'>You feel your flesh moving beneath your heated skin, mending your wounds.</span>")
to_chat(M, "<span class='notice'>The darkness soothes and mends your wounds.</span>")
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(heal_amt/parts.len, 0))
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len * 0.5)) //more effective on brute
M.update_damage_overlays()
return 1
/datum/symptom/heal/brute/passive_message_condition(mob/living/M)
if(M.getBruteLoss())
/datum/symptom/heal/darkness/passive_message_condition(mob/living/M)
if(M.getBruteLoss() || M.getFireLoss())
return TRUE
return FALSE
@@ -212,8 +213,8 @@
name = "Regenerative Coma"
desc = "The virus causes the host to fall into a death-like coma when severely damaged, then rapidly fixes the damage."
stealth = 0
resistance = 0
stage_speed = -2
resistance = 2
stage_speed = -3
transmittable = -2
level = 8
passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
@@ -283,20 +284,20 @@
return TRUE
return FALSE
/datum/symptom/heal/burn
/datum/symptom/heal/water
name = "Tissue Hydration"
desc = "The virus uses excess water inside and outside the body to repair burned tisue cells."
stealth = 1
resistance = -3
stage_speed = -3
transmittable = -3
desc = "The virus uses excess water inside and outside the body to repair damaged tissue cells. More effective against burns."
stealth = 0
resistance = -1
stage_speed = 0
transmittable = 1
level = 6
passive_message = "<span class='notice'>Your burned skin feels oddly dry...</span>"
passive_message = "<span class='notice'>Your skin feels oddly dry...</span>"
var/absorption_coeff = 1
threshold_desc = "<b>Resistance 5:</b> Water is consumed at a much slower rate.<br>\
<b>Stage Speed 7:</b> Increases healing speed."
/datum/symptom/heal/burn/Start(datum/disease/advance/A)
/datum/symptom/heal/water/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stage_rate"] >= 7)
@@ -304,7 +305,7 @@
if(A.properties["stealth"] >= 2)
absorption_coeff = 0.25
/datum/symptom/heal/burn/CanHeal(datum/disease/advance/A)
/datum/symptom/heal/water/CanHeal(datum/disease/advance/A)
. = 0
var/mob/living/M = A.affected_mob
if(M.fire_stacks < 0)
@@ -317,33 +318,33 @@
M.reagents.remove_reagent("water", 0.5 * absorption_coeff)
. += power * 0.5
/datum/symptom/heal/burn/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
/datum/symptom/heal/water/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = 2 * actual_power
var/list/parts = M.get_damaged_bodyparts(0,1) //burn only
var/list/parts = M.get_damaged_bodyparts(1,1) //more effective on burns
if(!parts.len)
return
if(prob(5))
to_chat(M, "<span class='notice'>You feel yourself absorbing the water around you to soothe your burned skin.</span>")
to_chat(M, "<span class='notice'>You feel yourself absorbing the water around you to soothe your damaged skin.</span>")
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(0, heal_amt/parts.len))
if(L.heal_damage(heal_amt/parts.len * 0.5, heal_amt/parts.len))
M.update_damage_overlays()
return 1
/datum/symptom/heal/burn/passive_message_condition(mob/living/M)
if(M.getFireLoss())
/datum/symptom/heal/water/passive_message_condition(mob/living/M)
if(M.getBruteLoss() || M.getFireLoss())
return TRUE
return FALSE
/datum/symptom/heal/plasma
name = "Plasma Fixation"
desc = "The virus draws plasma from the atmosphere and from inside the body to stabilize body temperature and heal burns."
desc = "The virus draws plasma from the atmosphere and from inside the body to heal and stabilize body temperature."
stealth = 0
resistance = 0
resistance = 3
stage_speed = -2
transmittable = -2
level = 8
@@ -379,8 +380,6 @@
/datum/symptom/heal/plasma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = 4 * actual_power
var/list/parts = M.get_damaged_bodyparts(0,1) //burn only
if(prob(5))
to_chat(M, "<span class='notice'>You feel yourself absorbing plasma inside and around you...</span>")
@@ -393,24 +392,25 @@
if(prob(5))
to_chat(M, "<span class='notice'>You feel warmer.</span>")
M.adjustToxLoss(-heal_amt)
var/list/parts = M.get_damaged_bodyparts(1,1)
if(!parts.len)
return
if(prob(5))
to_chat(M, "<span class='notice'>The pain from your burns fades rapidly.</span>")
to_chat(M, "<span class='notice'>The pain from your wounds fades rapidly.</span>")
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(0, heal_amt/parts.len))
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
M.update_damage_overlays()
return 1
/datum/symptom/heal/radiation
name = "Radioactive Resonance"
desc = "The virus uses radiation to fix damage through dna mutations."
stealth = -1
resistance = -2
stage_speed = 0
stage_speed = 2
transmittable = -3
level = 6
symptom_delay_min = 1
@@ -450,6 +450,8 @@
if(cellular_damage)
M.adjustCloneLoss(-heal_amt * 0.5)
M.adjustToxLoss(-(2 * heal_amt))
var/list/parts = M.get_damaged_bodyparts(1,1)
if(!parts.len)