[MIRROR] Rebalances virus healing (#4543)
* Rebalances virus healing (#33815) * Rebalances virus healing * carbon * Rebalances virus healing
This commit is contained in:
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kevinz000
parent
ab1965b3a2
commit
9aa77b7df1
@@ -1,10 +1,10 @@
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/datum/symptom/heal
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name = "Basic Healing (does nothing)" //warning for adminspawn viruses
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desc = "You should not be seeing this."
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stealth = 1
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resistance = -4
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stage_speed = -4
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transmittable = -4
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stealth = 0
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resistance = 0
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stage_speed = 0
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transmittable = 0
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level = 0 //not obtainable
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base_message_chance = 20 //here used for the overlays
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symptom_delay_min = 1
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@@ -22,7 +22,6 @@
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/datum/symptom/heal/Activate(datum/disease/advance/A)
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if(!..())
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return
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//100% chance to activate for slow but consistent healing
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(4, 5)
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@@ -45,20 +44,20 @@
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return TRUE
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/datum/symptom/heal/toxin
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/datum/symptom/heal/starlight
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name = "Starlight Condensation"
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desc = "The virus reacts to direct starlight, producing regenerative chemicals that can cure toxin damage."
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stealth = 1
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resistance = -3
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stage_speed = -3
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transmittable = -3
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desc = "The virus reacts to direct starlight, producing regenerative chemicals. Works best against toxin-based damage."
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stealth = -1
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resistance = -2
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stage_speed = 0
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transmittable = 1
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level = 6
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passive_message = "<span class='notice'>You miss the feeling of starlight on your skin.</span>"
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var/nearspace_penalty = 0.3
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threshold_desc = "<b>Stage Speed 6:</b> Increases healing speed.<br>\
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<b>Transmission 6:</b> Removes penalty for only being close to space."
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/datum/symptom/heal/toxin/Start(datum/disease/advance/A)
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/datum/symptom/heal/starlight/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["transmission"] >= 6)
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@@ -66,7 +65,7 @@
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if(A.properties["stage_rate"] >= 6)
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power = 2
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/datum/symptom/heal/toxin/CanHeal(datum/disease/advance/A)
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/datum/symptom/heal/starlight/CanHeal(datum/disease/advance/A)
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var/mob/living/M = A.affected_mob
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if(istype(get_turf(M), /turf/open/space))
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return power
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@@ -75,15 +74,25 @@
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if(istype(T, /turf/open/space))
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return power * nearspace_penalty
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/datum/symptom/heal/toxin/Heal(mob/living/M, datum/disease/advance/A, actual_power)
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/datum/symptom/heal/starlight/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
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var/heal_amt = actual_power
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if(M.getToxLoss() && prob(5))
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to_chat(M, "<span class='notice'>Your skin tingles as the starlight purges toxins from your bloodstream.</span>")
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M.adjustToxLoss(-heal_amt)
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to_chat(M, "<span class='notice'>Your skin tingles as the starlight seems to heal you.</span>")
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M.adjustToxLoss(-(4 * heal_amt)) //most effective on toxins
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var/list/parts = M.get_damaged_bodyparts(1,1)
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if(!parts.len)
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return
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for(var/obj/item/bodypart/L in parts)
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if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
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M.update_damage_overlays()
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return 1
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/datum/symptom/heal/toxin/passive_message_condition(mob/living/M)
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if(M.getToxLoss())
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/datum/symptom/heal/starlight/passive_message_condition(mob/living/M)
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if(M.getBruteLoss() || M.getFireLoss() || M.getToxLoss())
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return TRUE
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return FALSE
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@@ -91,7 +100,7 @@
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name = "Toxolysis"
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stealth = 0
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resistance = -2
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stage_speed = -2
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stage_speed = 2
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transmittable = -2
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level = 7
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var/food_conversion = FALSE
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@@ -153,58 +162,50 @@
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to_chat(C, "<span class='notice'>You feel an odd gurgle in your stomach, as if it was working much faster than normal.</span>")
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return 1
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/datum/symptom/heal/brute
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name = "Cellular Molding"
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desc = "The virus is able to shift cells around when in conditions of high heat, repairing existing physical damage."
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stealth = 1
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resistance = -3
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stage_speed = -3
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transmittable = -3
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/datum/symptom/heal/darkness
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name = "Nocturnal Regeneration"
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desc = "The virus is able to mend the host's flesh when in conditions of low light, repairing physical damage. More effective against brute damage."
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stealth = 2
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resistance = -1
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stage_speed = -2
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transmittable = -1
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level = 6
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passive_message = "<span class='notice'>You feel the flesh pulsing under your skin for a moment, but it's too cold to move.</span>"
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passive_message = "<span class='notice'>You feel tingling on your skin as light passes over it.</span>"
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threshold_desc = "<b>Stage Speed 8:</b> Doubles healing speed."
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/datum/symptom/heal/brute/Start(datum/disease/advance/A)
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/datum/symptom/heal/darkness/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stage_rate"] >= 8)
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power = 2
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/datum/symptom/heal/brute/CanHeal(datum/disease/advance/A)
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/datum/symptom/heal/darkness/CanHeal(datum/disease/advance/A)
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var/mob/living/M = A.affected_mob
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switch(M.bodytemperature)
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if(0 to 340)
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return FALSE
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if(340 to BODYTEMP_HEAT_DAMAGE_LIMIT)
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. = 0.3 * power
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if(BODYTEMP_HEAT_DAMAGE_LIMIT to 400)
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. = 0.75 * power
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if(400 to 460)
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. = power
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else
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. = 1.5 * power
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var/light_amount = 0
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if(isturf(M.loc)) //else, there's considered to be no light
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var/turf/T = M.loc
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light_amount = min(1,T.get_lumcount()) - 0.5
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if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
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return power
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if(M.on_fire)
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. *= 2
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/datum/symptom/heal/brute/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
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/datum/symptom/heal/darkness/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
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var/heal_amt = 2 * actual_power
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var/list/parts = M.get_damaged_bodyparts(1,0) //brute only
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var/list/parts = M.get_damaged_bodyparts(1,1)
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if(!parts.len)
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return
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if(prob(5))
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to_chat(M, "<span class='notice'>You feel your flesh moving beneath your heated skin, mending your wounds.</span>")
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to_chat(M, "<span class='notice'>The darkness soothes and mends your wounds.</span>")
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for(var/obj/item/bodypart/L in parts)
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if(L.heal_damage(heal_amt/parts.len, 0))
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if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len * 0.5)) //more effective on brute
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M.update_damage_overlays()
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return 1
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/datum/symptom/heal/brute/passive_message_condition(mob/living/M)
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if(M.getBruteLoss())
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/datum/symptom/heal/darkness/passive_message_condition(mob/living/M)
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if(M.getBruteLoss() || M.getFireLoss())
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return TRUE
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return FALSE
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@@ -212,8 +213,8 @@
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name = "Regenerative Coma"
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desc = "The virus causes the host to fall into a death-like coma when severely damaged, then rapidly fixes the damage."
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stealth = 0
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resistance = 0
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stage_speed = -2
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resistance = 2
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stage_speed = -3
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transmittable = -2
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level = 8
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passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
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@@ -283,20 +284,20 @@
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return TRUE
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return FALSE
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/datum/symptom/heal/burn
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/datum/symptom/heal/water
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name = "Tissue Hydration"
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desc = "The virus uses excess water inside and outside the body to repair burned tisue cells."
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stealth = 1
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resistance = -3
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stage_speed = -3
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transmittable = -3
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desc = "The virus uses excess water inside and outside the body to repair damaged tissue cells. More effective against burns."
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stealth = 0
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resistance = -1
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stage_speed = 0
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transmittable = 1
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level = 6
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passive_message = "<span class='notice'>Your burned skin feels oddly dry...</span>"
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passive_message = "<span class='notice'>Your skin feels oddly dry...</span>"
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var/absorption_coeff = 1
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threshold_desc = "<b>Resistance 5:</b> Water is consumed at a much slower rate.<br>\
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<b>Stage Speed 7:</b> Increases healing speed."
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/datum/symptom/heal/burn/Start(datum/disease/advance/A)
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/datum/symptom/heal/water/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stage_rate"] >= 7)
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@@ -304,7 +305,7 @@
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if(A.properties["stealth"] >= 2)
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absorption_coeff = 0.25
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/datum/symptom/heal/burn/CanHeal(datum/disease/advance/A)
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/datum/symptom/heal/water/CanHeal(datum/disease/advance/A)
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. = 0
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var/mob/living/M = A.affected_mob
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if(M.fire_stacks < 0)
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@@ -317,33 +318,33 @@
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M.reagents.remove_reagent("water", 0.5 * absorption_coeff)
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. += power * 0.5
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/datum/symptom/heal/burn/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
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/datum/symptom/heal/water/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
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var/heal_amt = 2 * actual_power
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var/list/parts = M.get_damaged_bodyparts(0,1) //burn only
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var/list/parts = M.get_damaged_bodyparts(1,1) //more effective on burns
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if(!parts.len)
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return
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if(prob(5))
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to_chat(M, "<span class='notice'>You feel yourself absorbing the water around you to soothe your burned skin.</span>")
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to_chat(M, "<span class='notice'>You feel yourself absorbing the water around you to soothe your damaged skin.</span>")
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for(var/obj/item/bodypart/L in parts)
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if(L.heal_damage(0, heal_amt/parts.len))
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if(L.heal_damage(heal_amt/parts.len * 0.5, heal_amt/parts.len))
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M.update_damage_overlays()
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return 1
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/datum/symptom/heal/burn/passive_message_condition(mob/living/M)
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if(M.getFireLoss())
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/datum/symptom/heal/water/passive_message_condition(mob/living/M)
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if(M.getBruteLoss() || M.getFireLoss())
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return TRUE
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return FALSE
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/datum/symptom/heal/plasma
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name = "Plasma Fixation"
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desc = "The virus draws plasma from the atmosphere and from inside the body to stabilize body temperature and heal burns."
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desc = "The virus draws plasma from the atmosphere and from inside the body to heal and stabilize body temperature."
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stealth = 0
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resistance = 0
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resistance = 3
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stage_speed = -2
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transmittable = -2
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level = 8
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@@ -379,8 +380,6 @@
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/datum/symptom/heal/plasma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
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var/heal_amt = 4 * actual_power
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var/list/parts = M.get_damaged_bodyparts(0,1) //burn only
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if(prob(5))
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to_chat(M, "<span class='notice'>You feel yourself absorbing plasma inside and around you...</span>")
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@@ -393,24 +392,25 @@
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if(prob(5))
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to_chat(M, "<span class='notice'>You feel warmer.</span>")
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M.adjustToxLoss(-heal_amt)
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var/list/parts = M.get_damaged_bodyparts(1,1)
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if(!parts.len)
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return
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if(prob(5))
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to_chat(M, "<span class='notice'>The pain from your burns fades rapidly.</span>")
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to_chat(M, "<span class='notice'>The pain from your wounds fades rapidly.</span>")
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for(var/obj/item/bodypart/L in parts)
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if(L.heal_damage(0, heal_amt/parts.len))
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if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
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M.update_damage_overlays()
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return 1
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/datum/symptom/heal/radiation
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name = "Radioactive Resonance"
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desc = "The virus uses radiation to fix damage through dna mutations."
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stealth = -1
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resistance = -2
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stage_speed = 0
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stage_speed = 2
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transmittable = -3
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level = 6
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symptom_delay_min = 1
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@@ -450,6 +450,8 @@
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if(cellular_damage)
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M.adjustCloneLoss(-heal_amt * 0.5)
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M.adjustToxLoss(-(2 * heal_amt))
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var/list/parts = M.get_damaged_bodyparts(1,1)
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if(!parts.len)
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