Ports n' Stuff (#65)

* baykun

* spooky lavaland music

* deserted sound +  burger fix

* powertools

* forgot

* ex d

* atom support

* Revert "atom support"

This reverts commit 5c9790bfef97b3a5b3bf324950de6cbe91af71d9.

* ignore atom file for my setup

* oh whoops xd
This commit is contained in:
Somebody once told me the world is gonna roll me; I ain't the sharpest tool in the shed. She was looking kind of dumb with her finger and her thumb in the shape of an "L" on her forehead
2016-10-29 22:13:30 -04:00
committed by TalkingCactus
parent c78fddcf13
commit 9b07cb4798
64 changed files with 371 additions and 143 deletions
+6 -6
View File
@@ -85,7 +85,7 @@
user << "<span class='warning'>You need five length of cable to wire the frame!</span>"
return
if(istype(P, /obj/item/weapon/screwdriver) && !anchored)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user.visible_message("<span class='warning'>[user] disassembles the frame.</span>", \
"<span class='notice'>You start to disassemble the frame...</span>", "You hear banging and clanking.")
if(do_after(user, 40/P.toolspeed, target = src))
@@ -96,7 +96,7 @@
qdel(src)
if(istype(P, /obj/item/weapon/wrench))
user << "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, P.usesound, 75, 1)
if(do_after(user, 40/P.toolspeed, target = src))
if(state == 1)
user << "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>"
@@ -105,7 +105,7 @@
if(2)
if(istype(P, /obj/item/weapon/wrench))
user << "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, P.usesound, 75, 1)
if(do_after(user, 40/P.toolspeed, target = src))
user << "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>"
anchored = !anchored
@@ -131,7 +131,7 @@
user << "<span class='warning'>This frame does not accept circuit boards of this type!</span>"
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the cables.</span>"
state = 1
icon_state = "box_0"
@@ -140,7 +140,7 @@
if(3)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
state = 2
circuit.loc = src.loc
components.Remove(circuit)
@@ -163,7 +163,7 @@
component_check = 0
break
if(component_check)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc, 1)
new_machine.construction()
for(var/obj/O in new_machine.component_parts)