Ports n' Stuff (#65)
* baykun * spooky lavaland music * deserted sound + burger fix * powertools * forgot * ex d * atom support * Revert "atom support" This reverts commit 5c9790bfef97b3a5b3bf324950de6cbe91af71d9. * ignore atom file for my setup * oh whoops xd
This commit is contained in:
committed by
TalkingCactus
parent
c78fddcf13
commit
9b07cb4798
@@ -121,7 +121,7 @@
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user << "<span class='warning'>Turn off [src] before you perform this action!</span>"
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return 0
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user.visible_message("<span class='notice'>[user] unscrews [src]'s maintenance panel and begins fiddling with its innards...</span>", "<span class='notice'>You begin resetting [src]...</span>")
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playsound(user, 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(user, I.usesound, 50, 1)
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if(!do_after(user, 40/I.toolspeed, target = user))
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return 0
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user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
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@@ -34,6 +34,22 @@
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/obj/item/clothing/gloves/
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)
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/obj/item/weapon/storage/belt/utility/chief
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name = "Chief Engineer's toolbelt"
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desc = "Holds tools, looks snazzy"
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icon_state = "utilitybelt_ce"
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item_state = "utility_ce"
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/obj/item/weapon/storage/belt/utility/chief/full/New()
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..()
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new /obj/item/weapon/screwdriver/power(src)
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new /obj/item/weapon/crowbar/power(src)
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new /obj/item/weapon/weldingtool/experimental(src)//This can be changed if this is too much
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new /obj/item/device/multitool(src)
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new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
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new /obj/item/weapon/extinguisher/mini(src)
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//much roomier now that we've managed to remove two tools
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/obj/item/weapon/storage/belt/utility/full/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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@@ -24,13 +24,14 @@
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force = 5
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throwforce = 7
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w_class = 2
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usesound = 'sound/items/Ratchet.ogg'
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materials = list(MAT_METAL=150)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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toolspeed = 1
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/obj/item/weapon/wrench/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beating \himself to death with the [src.name]! It looks like \he's trying to commit suicide.</span>")
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user.visible_message("<span class='suicide'>[user] is beating \himself to death with the [src]! It looks like \he's trying to commit suicide.</span>")
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playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
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return (BRUTELOSS)
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@@ -46,6 +47,32 @@
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icon_state = "wrench_brass"
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toolspeed = 2
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/obj/item/weapon/wrench/power
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name = "Hand Drill"
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desc ="A simple powered drill with a bolt bit"
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icon_state = "drill_bolt"
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item_state = "drill"
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usesound = 'sound/items/drill_use.ogg'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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throwforce = 8
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attack_verb = list("drilled", "screwed", "jabbed")
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toolspeed = 4
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/obj/item/weapon/wrench/power/attack_self(mob/user)
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playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
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var/obj/item/weapon/wirecutters/power/s_drill = new /obj/item/weapon/screwdriver/power
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user << "<span class='notice'>You attach the screw driver bit to the [src].</span>"
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user.unEquip(src)
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user.put_in_active_hand(s_drill)
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qdel(src)
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obj/item/weapon/wrench/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is pressing the [src] against \his head, it looks like he's trying to drill \his head off")
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return (BRUTELOSS)
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/obj/item/weapon/wrench/medical
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name = "medical wrench"
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desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
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@@ -53,7 +80,7 @@
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force = 2 //MEDICAL
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throwforce = 4
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origin_tech = "materials=1;engineering=1;biotech=3"
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attack_verb = list("wrenched", "medicaled", "tapped", "jabbed")
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attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
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/obj/item/weapon/wrench/medical/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take \his soul. It looks like \he's trying to commit suicide.</span>")
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@@ -102,11 +129,12 @@
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materials = list(MAT_METAL=75)
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attack_verb = list("stabbed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/Screwdriver.ogg'
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toolspeed = 1
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/obj/item/weapon/screwdriver/suicide_act(mob/user)
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user.visible_message(pick("<span class='suicide'>[user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</span>", \
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"<span class='suicide'>[user] is stabbing the [src.name] into \his heart! It looks like \he's trying to commit suicide.</span>"))
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user.visible_message(pick("<span class='suicide'>[user] is stabbing the [src] into \his temple! It looks like \he's trying to commit suicide.</span>", \
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"<span class='suicide'>[user] is stabbing the [src] into \his heart! It looks like \he's trying to commit suicide.</span>"))
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return(BRUTELOSS)
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/obj/item/weapon/screwdriver/New(loc, var/param_color = null)
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@@ -135,11 +163,40 @@
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icon_state = "screwdriver_brass"
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toolspeed = 2
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/obj/item/weapon/screwdriver/power
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name = "Hand Drill"
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desc = "A simple hand drill with a screwdriver bit attached."
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icon_state = "drill_screw"
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item_state = "drill"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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throwforce = 8
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throw_speed = 2
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throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
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attack_verb = list("drilled", "screwed", "jabbed","whacked")
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hitsound = 'sound/items/drill_hit.ogg'
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usesound = 'sound/items/drill_use.ogg'
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toolspeed = 4
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/obj/item/weapon/screwdriver/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is putting the [src] up to \his temple, it looks like they're trying to commit suicide</span>")
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return(BRUTELOSS)
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/obj/item/weapon/screwdriver/power/attack_self(mob/user)
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playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
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var/obj/item/weapon/wrench/power/b_drill = new /obj/item/weapon/wrench/power
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user << "<span class='notice'>You attach the bolt driver bit to the [src].</span>"
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user.unEquip(src)
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user.put_in_active_hand(b_drill)
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qdel(src)
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/obj/item/weapon/screwdriver/cyborg
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name = "powered screwdriver"
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desc = "An electrical screwdriver, designed to be both precise and quick."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "screwdriver_cyborg"
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usesound = 'sound/items/drill_use.ogg'
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toolspeed = 2
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/*
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@@ -160,6 +217,7 @@
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/Wirecutter.ogg'
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usesound = 'sound/items/Wirecutter.ogg'
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toolspeed = 1
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/obj/item/weapon/wirecutters/New(loc, var/param_color = null)
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@@ -182,7 +240,7 @@
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..()
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/obj/item/weapon/wirecutters/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is cutting at \his arteries with the [src.name]! It looks like \he's trying to commit suicide.</span>")
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user.visible_message("<span class='suicide'>[user] is cutting at \his arteries with the [src]! It looks like \he's trying to commit suicide.</span>")
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playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1, -1)
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return (BRUTELOSS)
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@@ -199,6 +257,36 @@
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icon_state = "cutters_cyborg"
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toolspeed = 2
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/obj/item/weapon/wirecutters/power
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name = "Jaws of Life"
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desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head"
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icon_state = "jaws_cutter"
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item_state = "jawsoflife"
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origin_tech = "materials=2;engineering=2"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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usesound = 'sound/items/jaws_cut.ogg'
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toolspeed = 4
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/obj/item/weapon/wirecutters/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is the [src] around \his neck, it looks like \he's trying to rip \his head off!</span>")
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playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
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var/mob/living/carbon/C = user
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var/obj/item/bodypart/BP = C.get_bodypart("head")
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if(BP)
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BP.drop_limb()// <- i have no idea why this works, but it does
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playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
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else
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user.visible_message("<span class='suicide'>[user] doesn't have a head to cutt off, but dies anyway.</span>")
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return (BRUTELOSS)
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/obj/item/weapon/wirecutters/power/attack_self(mob/user)
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playsound(get_turf(user),"sound/items/change_jaws.ogg",50,1)
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var/obj/item/weapon/crowbar/power/pryjaws = new /obj/item/weapon/crowbar/power
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user << "<span class='notice'>You attach the pry jaws to the [src].</span>"
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user.unEquip(src)
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user.put_in_active_hand(pryjaws)
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qdel(src)
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/*
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* Welding Tool
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*/
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@@ -213,6 +301,9 @@
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force = 3
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throwforce = 5
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hitsound = "swing_hit"
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usesound = 'sound/items/Welder.ogg'
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var/acti_sound = 'sound/items/WelderActivate.ogg'
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var/deac_sound = 'sound/items/WelderDeactivate.ogg'
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throw_speed = 3
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throw_range = 5
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w_class = 2
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@@ -378,6 +469,7 @@
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if(welding)
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if(get_fuel() >= 1)
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user << "<span class='notice'>You switch [src] on.</span>"
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playsound(loc, acti_sound, 50, 1)
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force = 15
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damtype = "fire"
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hitsound = 'sound/items/welder.ogg'
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@@ -389,6 +481,7 @@
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else
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if(!message)
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user << "<span class='notice'>You switch [src] off.</span>"
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playsound(loc, deac_sound, 50, 1)
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else
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user << "<span class='warning'>[src] shuts off!</span>"
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force = 3
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@@ -514,6 +607,7 @@
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desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
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icon = 'icons/obj/tools.dmi'
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icon_state = "crowbar"
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usesound = 'sound/items/Crowbar.ogg'
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 5
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@@ -525,7 +619,7 @@
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toolspeed = 1
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/obj/item/weapon/crowbar/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beating \himself to death with the [src.name]! It looks like \he's trying to commit suicide.</span>")
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user.visible_message("<span class='suicide'>[user] is beating \himself to death with the [src]! It looks like \he's trying to commit suicide.</span>")
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playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
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return (BRUTELOSS)
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@@ -555,5 +649,30 @@
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name = "hydraulic crowbar"
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desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
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icon = 'icons/obj/items_cyborg.dmi'
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usesound = 'sound/items/jaws_pry.ogg'
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force = 10
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toolspeed = 2
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/obj/item/weapon/crowbar/power
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name = "Jaws of Life"
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desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head"
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icon_state = "jaws_pry"
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item_state = "jawsoflife"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2"
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usesound = 'sound/items/jaws_pry.ogg'
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force = 15
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toolspeed = 4
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/obj/item/weapon/crowbar/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is putting his head in the [src], it looks like \he's trying to commit suicide!</span>")
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playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
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return (BRUTELOSS)
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/obj/item/weapon/crowbar/power/attack_self(mob/user)
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playsound(get_turf(user),"sound/items/change_jaws.ogg",50,1)
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var/obj/item/weapon/wirecutters/power/cutjaws = new /obj/item/weapon/wirecutters/power
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user << "<span class='notice'>You attach the cutting jaws to the [src].</span>"
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user.unEquip(src)
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user.put_in_active_hand(cutjaws)
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qdel(src)
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