Ports n' Stuff (#65)
* baykun * spooky lavaland music * deserted sound + burger fix * powertools * forgot * ex d * atom support * Revert "atom support" This reverts commit 5c9790bfef97b3a5b3bf324950de6cbe91af71d9. * ignore atom file for my setup * oh whoops xd
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committed by
TalkingCactus
parent
c78fddcf13
commit
9b07cb4798
@@ -517,7 +517,7 @@
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break
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if(door_check)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("[user] secures the airlock assembly to the floor.", \
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"<span class='notice'>You start to secure the airlock assembly to the floor...</span>", \
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"<span class='italics'>You hear wrenching.</span>")
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@@ -532,7 +532,7 @@
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user << "There is another door here!"
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else
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("[user] unsecures the airlock assembly from the floor.", \
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"<span class='notice'>You start to unsecure the airlock assembly from the floor...</span>", \
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"<span class='italics'>You hear wrenching.</span>")
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@@ -558,7 +558,7 @@
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src.name = "wired airlock assembly"
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else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 )
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("[user] cuts the wires from the airlock assembly.", \
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"<span class='notice'>You start to cut the wires from the airlock assembly...</span>")
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@@ -571,7 +571,7 @@
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src.name = "secured airlock assembly"
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else if(istype(W, /obj/item/weapon/electronics/airlock) && state == 1 )
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("[user] installs the electronics into the airlock assembly.", \
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"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
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if(do_after(user, 40, target = src))
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@@ -588,7 +588,7 @@
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else if(istype(W, /obj/item/weapon/crowbar) && state == 2 )
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playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("[user] removes the electronics from the airlock assembly.", \
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"<span class='notice'>You start to remove electronics from the airlock assembly...</span>")
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@@ -610,7 +610,7 @@
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if(G)
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if(G.get_amount() >= 1)
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if(istype(G, /obj/item/stack/sheet/rglass) || istype(G, /obj/item/stack/sheet/glass))
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playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("[user] adds [G.name] to the airlock assembly.", \
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"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
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if(do_after(user, 40, target = src))
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@@ -638,7 +638,7 @@
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else if(istype(G, /obj/item/stack/sheet/mineral))
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var/M = G.sheettype
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if(G.get_amount() >= 2)
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playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("[user] adds [G.name] to the airlock assembly.", \
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"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
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if(do_after(user, 40, target = src))
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@@ -651,7 +651,7 @@
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glass_type = /obj/machinery/door/airlock/glass
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("[user] finishes the airlock.", \
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"<span class='notice'>You start finishing the airlock...</span>")
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