From 9b34407c9f4764af1c6ad0bbbfb480e842be3020 Mon Sep 17 00:00:00 2001 From: Timothy Teakettle <59849408+timothyteakettle@users.noreply.github.com> Date: Mon, 3 Aug 2020 15:27:17 +0100 Subject: [PATCH] uplink --- code/modules/projectiles/ammunition/_firing.dm | 6 +++--- code/modules/uplink/uplink_items/uplink_clothing.dm | 6 ++++++ 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/code/modules/projectiles/ammunition/_firing.dm b/code/modules/projectiles/ammunition/_firing.dm index 71434ece58..3c38f4d783 100644 --- a/code/modules/projectiles/ammunition/_firing.dm +++ b/code/modules/projectiles/ammunition/_firing.dm @@ -38,10 +38,10 @@ BB.damage *= G.projectile_damage_multiplier if(HAS_TRAIT(user, TRAIT_INSANE_AIM)) BB.ricochets_max = max(BB.ricochets_max, 10) //bouncy! - BB.ricochet_chance = max(BB.ricochet_chance, 200) //it decays + BB.ricochet_chance = max(BB.ricochet_chance, 100) //it wont decay so we can leave it at 100 for always bouncing BB.ricochet_auto_aim_range = max(BB.ricochet_auto_aim_range, 3) - BB.ricochet_auto_aim_angle = max(BB.ricochet_auto_aim_angle, 30) - BB.ricochet_decay_chance = min(BB.ricochet_decay_chance, 1) + BB.ricochet_auto_aim_angle = max(BB.ricochet_auto_aim_angle, 360) //it can turn full circle and shoot you in the face because our aim? is insane. + BB.ricochet_decay_chance = 0 BB.ricochet_incidence_leeway = 0 if(reagents && BB.reagents) diff --git a/code/modules/uplink/uplink_items/uplink_clothing.dm b/code/modules/uplink/uplink_items/uplink_clothing.dm index 014e0452b5..2d5d6c3d8e 100644 --- a/code/modules/uplink/uplink_items/uplink_clothing.dm +++ b/code/modules/uplink/uplink_items/uplink_clothing.dm @@ -97,3 +97,9 @@ item = /obj/item/clothing/gloves/tackler/combat/insulated include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) cost = 2 + +/datum/uplink_item/device_tools/syndicate_eyepatch + name = "Mechanical Eyepatch" + desc = "An eyepatch that connects itself to your eye socket, enhancing your shooting to an impossible degree, allowing your bullets to ricochet far more often than usual." + item = /obj/item/clothing/glasses/eyepatch/syndicate + cost = 12