From 9b3ed3009f9a2ba6e951971eb510625d769c7f7f Mon Sep 17 00:00:00 2001 From: Dan-Neposh Date: Fri, 31 Jul 2020 00:14:23 -0400 Subject: [PATCH] updates the credits bit of clockwork cult --- code/game/gamemodes/clock_cult/clock_cult.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm index 6bf097d68e..154d2df563 100644 --- a/code/game/gamemodes/clock_cult/clock_cult.dm +++ b/code/game/gamemodes/clock_cult/clock_cult.dm @@ -38,7 +38,8 @@ Credit where due: 5. Xhuis from /tg/ for coding the first iteration of the mode, and the new, reworked version 6. ChangelingRain from /tg/ for maintaining the gamemode for months after its release prior to its rework 7. Clockwork cult code as of now, at least the one being pulled from Citadel Station's master branch, is being, or already is, fixed by Coolgat3 and Avunia. -8. Modern clockwork cult code mixed with original clockwork code, with various changes to make it less of a fustercluck, done by KeRSe +8. Modern clockwork cult code mixed with original clockwork code, with various changes to make it less of a fustercluck, done by KeRSe. \ + Fixes and assistance done by TimothyTeakettle, Kevinz000, and Deltafire15. -Very glad for the help they gave. */ ///////////