Merge pull request #15059 from timothyteakettle/language-fixies
fixes losing your additional language upon changing species
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@@ -3080,6 +3080,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(additional_language && additional_language != "None")
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var/language_entry = GLOB.roundstart_languages[additional_language]
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if(language_entry)
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character.additional_language = language_entry
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character.grant_language(language_entry, TRUE, TRUE)
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//limb stuff, only done when initially spawning in
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@@ -81,6 +81,8 @@
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tooltips = TRUE
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var/additional_language //the additional language this human can speak from their preference selection
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/// Unarmed parry data for human
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/datum/block_parry_data/unarmed/human
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parry_respect_clickdelay = TRUE
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