This commit is contained in:
Detective Google
2020-08-15 21:29:39 -05:00
parent 29aaa6c7ab
commit 9b943ec7a9
3 changed files with 22 additions and 38 deletions
+13 -3
View File
@@ -382,10 +382,20 @@
return 0
//Outdated but still in use apparently. This should at least be a human proc.
//Daily reminder to murder this - Remie.
/**
* Used to return a list of equipped items on a mob; does not include held items (use get_all_gear)
*
* Argument(s):
* * Optional - include_pockets (TRUE/FALSE), whether or not to include the pockets and suit storage in the returned list
*/
/mob/living/proc/get_equipped_items(include_pockets = FALSE)
return
var/list/items = list()
for(var/obj/item/I in contents)
if(I.item_flags & IN_INVENTORY)
items += I
items -= held_items
return items
/mob/living/proc/unequip_everything()
var/list/items = list()
@@ -1,31 +1,17 @@
/mob/living/carbon/human/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning)
return dna.species.can_equip(I, slot, disable_warning, src, bypass_equip_delay_self, clothing_check, return_warning)
/**
* Used to return a list of equipped items on a human mob; does not include held items (use get_all_gear)
*
* Argument(s):
* * Optional - include_pockets (TRUE/FALSE), whether or not to include the pockets and suit storage in the returned list
*/
/mob/living/carbon/human/get_equipped_items(include_pockets = FALSE)
var/list/items = ..()
if(belt)
items += belt
if(ears)
items += ears
if(glasses)
items += glasses
if(gloves)
items += gloves
if(shoes)
items += shoes
if(wear_id)
items += wear_id
if(wear_suit)
items += wear_suit
if(w_uniform)
items += w_uniform
if(include_pockets)
if(l_store)
items += l_store
if(r_store)
items += r_store
if(s_store)
items += s_store
if(!include_pockets)
items -= list(l_store, r_store, s_store)
return items
// Return the item currently in the slot ID
@@ -117,18 +117,6 @@
if(!QDELETED(src))
update_inv_legcuffed()
/mob/living/carbon/get_equipped_items(include_pockets = FALSE)
var/list/items = list()
if(back)
items += back
if(head)
items += head
if(wear_mask)
items += wear_mask
if(wear_neck)
items += wear_neck
return items
//handle stuff to update when a mob equips/unequips a mask.
/mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
update_inv_wear_mask()