diff --git a/code/game/gamemodes/bloodsucker/bloodsucker.dm b/code/game/gamemodes/bloodsucker/bloodsucker.dm index 6315ea525b..58559b721f 100644 --- a/code/game/gamemodes/bloodsucker/bloodsucker.dm +++ b/code/game/gamemodes/bloodsucker/bloodsucker.dm @@ -9,8 +9,12 @@ var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \ /datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee, /datum/antagonist/valentine, /datum/antagonist/heartbreaker,) // The antags you're allowed to be if turning Vassal. -/proc/isbloodsucker(mob/living/M) - return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/bloodsucker) + +/proc/AmBloodsucker(mob/living/M, falseIfInDisguise = FALSE) + // No Datum + if(!M.mind || !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)) + return FALSE + return TRUE /datum/game_mode/bloodsucker name = "bloodsucker" diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 323d82e0bc..02016ab0bb 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -159,7 +159,7 @@ mess = TRUE update_icon() return FALSE - if(isbloodsucker(clonemind)) //If the mind is a bloodsucker + if(AmBloodsucker(clonemind)) //If the mind is a bloodsucker return FALSE attempting = TRUE //One at a time!! diff --git a/code/modules/antagonists/bloodsucker/bloodsucker_integration.dm b/code/modules/antagonists/bloodsucker/bloodsucker_integration.dm index 3a6b4efedb..98fb69e52c 100644 --- a/code/modules/antagonists/bloodsucker/bloodsucker_integration.dm +++ b/code/modules/antagonists/bloodsucker/bloodsucker_integration.dm @@ -1,12 +1,6 @@ // INTEGRATION: Adding Procs and Datums to existing "classes" -/mob/living/proc/AmBloodsucker(falseIfInDisguise=FALSE) - // No Datum - if(!mind || !mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)) - return FALSE - return TRUE - -/mob/living/proc/HaveBloodsuckerBodyparts(var/displaymessage="") // displaymessage can be something such as "rising from death" for Torpid Sleep. givewarningto is the person receiving messages. +/mob/living/proc/HaveBloodsuckerBodyparts(displaymessage = "") // displaymessage can be something such as "rising from death" for Torpid Sleep. givewarningto is the person receiving messages. if(!getorganslot(ORGAN_SLOT_HEART)) if(displaymessage != "") to_chat(src, "Without a heart, you are incapable of [displaymessage].") @@ -21,33 +15,6 @@ return FALSE return TRUE - - -// GET DAMAGE - - -// Do NOT count the damage on prosthetics for this. -/mob/living/proc/getBruteLoss_nonProsthetic() - return getBruteLoss() - -/mob/living/proc/getFireLoss_nonProsthetic() - return getFireLoss() - -/mob/living/carbon/getBruteLoss_nonProsthetic() - var/amount = 0 - for(var/obj/item/bodypart/BP in bodyparts) - if(BP.status < 2) - amount += BP.brute_dam - return amount - -/mob/living/carbon/getFireLoss_nonProsthetic() - var/amount = 0 - for(var/obj/item/bodypart/BP in bodyparts) - if(BP.status < 2) - amount += BP.burn_dam - return amount - -/mob/living/carbon // EXAMINING /mob/living/carbon/human/proc/ReturnVampExamine(var/mob/viewer) if(!mind || !viewer.mind) diff --git a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm index b4fe2c012e..af2fd1b374 100644 --- a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm +++ b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm @@ -99,7 +99,7 @@ var/amInCoffinWhileTorpor = istype(C.loc, /obj/structure/closet/crate/coffin) && (mult == 0 || HAS_TRAIT(C, TRAIT_DEATHCOMA)) // Check for mult 0 OR death coma. (mult 0 means we're testing from coffin) if(amInCoffinWhileTorpor) mult *= 4 // Increase multiplier if we're sleeping in a coffin. - fireheal = min(C.getFireLoss_nonProsthetic(), regenRate) // NOTE: Burn damage ONLY heals in torpor. + fireheal = min(C.getFireLoss(), regenRate) // NOTE: Burn damage ONLY heals in torpor. costMult = 0.25 C.ExtinguishMob() CureDisabilities() // Extinguish Fire @@ -113,7 +113,7 @@ //if (C.getFireLoss() > owner.current.getMaxHealth()) // fireheal = regenRate / 2 // BRUTE: Always Heal - var/bruteheal = min(C.getBruteLoss_nonProsthetic(), regenRate) + var/bruteheal = min(C.getBruteLoss(), regenRate) var/toxinheal = min(C.getToxLoss(), regenRate) // Heal if Damaged if(bruteheal + fireheal + toxinheal > 0) // Just a check? Don't heal/spend, and return. @@ -130,24 +130,23 @@ return TRUE // Healed! Done for this tick. if(amInCoffinWhileTorpor) // Limbs? (And I have no other healing) var/list/missing = owner.current.get_missing_limbs() // Heal Missing - if (missing.len) // Cycle through ALL limbs and regen them! + if(missing.len) // Cycle through ALL limbs and regen them! for (var/targetLimbZone in missing) // 1) Find ONE Limb and regenerate it. owner.current.regenerate_limb(targetLimbZone, 0) // regenerate_limbs() <--- If you want to EXCLUDE certain parts, do it like this ----> regenerate_limbs(0, list("head")) - var/obj/item/bodypart/L = owner.current.get_bodypart( targetLimbZone ) // 2) Limb returns Damaged + var/obj/item/bodypart/L = owner.current.get_bodypart(targetLimbZone) // 2) Limb returns Damaged AddBloodVolume(50 * costMult) // Costs blood to heal L.brute_dam = 60 to_chat(owner.current, "Your flesh knits as it regrows [L]!") playsound(owner.current, 'sound/magic/demon_consume.ogg', 50, 1) // DONE! After regenerating ANY number of limbs, we stop here. return TRUE - /*else // REMOVED: For now, let's just leave prosthetics on. Maybe you WANT to be a robovamp. + else // REMOVED: For now, let's just leave prosthetics on. Maybe you WANT to be a robovamp. In actuality, robovamps are very bad. // Remove Prosthetic/False Limb for(var/obj/item/bodypart/BP in C.bodyparts) - message_admins("T1: [BP] ") - if (istype(BP) && BP.status == 2) - message_admins("T2: [BP] ") + if(istype(BP) && BP.status == 2) + to_chat(owner.current, "Your body expels the [BP]!") BP.drop_limb() - return TRUE */ + return TRUE // NOTE: Limbs have a "status", like their hosts "stat". 2 is dead (aka Prosthetic). 1 seems to be idle/alive.*/ return FALSE @@ -180,7 +179,10 @@ if(owner.current.blood_volume < BLOOD_VOLUME_BAD / 2) owner.current.blur_eyes(8 - 8 * (owner.current.blood_volume / BLOOD_VOLUME_BAD)) // Nutrition - owner.current.nutrition = min(owner.current.blood_volume, NUTRITION_LEVEL_FED) // <-- 350 //NUTRITION_LEVEL_FULL + if(owner.current.blood_volume < BLOOD_VOLUME_NORMAL) + owner.current.nutrition = min(owner.current.blood_volume, NUTRITION_LEVEL_WELL_FED) + else if(owner.current.blood_volume < BLOOD_VOLUME_SAFE) + owner.current.nutrition = min(owner.current.blood_volume, NUTRITION_LEVEL_FED) // <-- 350 //NUTRITION_LEVEL_FULL ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // DEATH @@ -190,7 +192,7 @@ /datum/antagonist/bloodsucker/proc/HandleDeath() // FINAL DEATH // Fire Damage? (above double health) - if(owner.current.getFireLoss_nonProsthetic() >= owner.current.maxHealth * 2.5) + if(owner.current.getFireLoss() >= owner.current.maxHealth * 3) FinalDeath() return // Staked while "Temp Death" or Asleep @@ -210,8 +212,8 @@ // for (var/datum/action/bloodsucker/masquerade/P in powers) // P.Deactivate() // TEMP DEATH - var/total_brute = owner.current.getBruteLoss_nonProsthetic() - var/total_burn = owner.current.getFireLoss_nonProsthetic() + var/total_brute = owner.current.getBruteLoss() + var/total_burn = owner.current.getFireLoss() var/total_toxloss = owner.current.getToxLoss() //This is neater than just putting it in total_damage var/total_damage = total_brute + total_burn + total_toxloss // Died? Convert to Torpor (fake death) @@ -219,7 +221,7 @@ Torpor_Begin() to_chat(owner, "Your immortal body will not yet relinquish your soul to the abyss. You enter Torpor.") sleep(30) //To avoid spam - if (poweron_masquerade == TRUE) + if(poweron_masquerade == TRUE) to_chat(owner, "Your wounds will not heal until you disable the Masquerade power.") // End Torpor: else // No damage, OR toxin healed AND brute healed and NOT in coffin (since you cannot heal burn) @@ -229,17 +231,14 @@ Torpor_End() // Fake Unconscious if(poweron_masquerade == TRUE && total_damage >= owner.current.getMaxHealth() - HEALTH_THRESHOLD_FULLCRIT) - owner.current.Unconscious(20,1) - //HEALTH_THRESHOLD_CRIT 0 - //HEALTH_THRESHOLD_FULLCRIT -30 - //HEALTH_THRESHOLD_DEAD -100 + owner.current.Unconscious(20, 1) -/datum/antagonist/bloodsucker/proc/Torpor_Begin(amInCoffin=FALSE) +/datum/antagonist/bloodsucker/proc/Torpor_Begin(amInCoffin = FALSE) owner.current.stat = UNCONSCIOUS - owner.current.fakedeath("bloodsucker") // Come after UNCONSCIOUS or else it fails + ADD_TRAIT(owner.current, TRAIT_FAKEDEATH, "bloodsucker") // Come after UNCONSCIOUS or else it fails ADD_TRAIT(owner.current, TRAIT_NODEATH, "bloodsucker") // Without this, you'll just keep dying while you recover. ADD_TRAIT(owner.current, TRAIT_RESISTHIGHPRESSURE, "bloodsucker") // So you can heal in 0 G. otherwise you just...heal forever. - ADD_TRAIT(owner.current, TRAIT_RESISTLOWPRESSURE, "bloodsucker") // So you can heal in 0 G. otherwise you just...heal forever. + ADD_TRAIT(owner.current, TRAIT_RESISTLOWPRESSURE, "bloodsucker") // Visuals owner.current.update_sight() owner.current.reload_fullscreen() @@ -248,10 +247,9 @@ if(power.active && !power.can_use_in_torpor) power.DeactivatePower() - /datum/antagonist/bloodsucker/proc/Torpor_End() + REMOVE_TRAIT(owner.current, TRAIT_FAKEDEATH, "bloodsucker") owner.current.stat = SOFT_CRIT - owner.current.cure_fakedeath("bloodsucker") // Come after SOFT_CRIT or else it fails REMOVE_TRAIT(owner.current, TRAIT_NODEATH, "bloodsucker") REMOVE_TRAIT(owner.current, TRAIT_RESISTHIGHPRESSURE, "bloodsucker") REMOVE_TRAIT(owner.current, TRAIT_RESISTLOWPRESSURE, "bloodsucker") @@ -288,14 +286,15 @@ owner.current.visible_message("[owner.current]'s skin crackles and dries, their skin and bones withering to dust. A hollow cry whips from what is now a sandy pile of remains.", \ "Your soul escapes your withering body as the abyss welcomes you to your Final Death.", \ "You hear a dry, crackling sound.") + sleep(50) owner.current.dust() // Fledglings get Gibbed else owner.current.visible_message("[owner.current]'s skin bursts forth in a spray of gore and detritus. A horrible cry echoes from what is now a wet pile of decaying meat.", \ "Your soul escapes your withering body as the abyss welcomes you to your Final Death.", \ "You hear a wet, bursting sound.") - owner.current.gib(TRUE, FALSE, FALSE)//Brain cloning is wierd and allows hellbounds. Lets destroy the brain for safety. - playsound(owner.current.loc, 'sound/effects/tendril_destroyed.ogg', 40, 1) + owner.current.gib(TRUE, FALSE, FALSE) //Brain cloning is wierd and allows hellbounds. Lets destroy the brain for safety. + playsound(owner.current, 'sound/effects/tendril_destroyed.ogg', 40, TRUE) @@ -305,15 +304,15 @@ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/mob/proc/CheckBloodsuckerEatFood(var/food_nutrition) +/mob/proc/CheckBloodsuckerEatFood(food_nutrition) if(!isliving(src)) return var/mob/living/L = src - if(!L.AmBloodsucker()) + if(!AmBloodsucker(L)) return // We're a bloodsucker? Try to eat food... - var/datum/antagonist/bloodsucker/bloodsuckerdatum = mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER) - bloodsuckerdatum.bloodsucker_disgust(food_nutrition) + var/datum/antagonist/bloodsucker/B = L.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER) + B.handle_eat_human_food(food_nutrition) /datum/antagonist/bloodsucker/proc/handle_eat_human_food(food_nutrition, puke_blood = TRUE, masquerade_override) // Called from snacks.dm and drinks.dm diff --git a/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm b/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm index 419093d153..c5f24ab537 100644 --- a/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm +++ b/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm @@ -132,7 +132,7 @@ /obj/structure/bloodsucker/vassalrack/MouseDrop_T(atom/movable/O, mob/user) if(!O.Adjacent(src) || O == user || !isliving(O) || !isliving(user) || useLock || has_buckled_mobs() || user.incapacitated()) return - if(!anchored && isbloodsucker(user)) + if(!anchored && AmBloodsucker(user)) to_chat(user, "Until this rack is secured in place, it cannot serve its purpose.") return // PULL TARGET: Remember if I was pullin this guy, so we can restore this @@ -185,7 +185,7 @@ /obj/structure/bloodsucker/vassalrack/user_unbuckle_mob(mob/living/M, mob/user) // Attempt Unbuckle - if(!isbloodsucker(user)) + if(!AmBloodsucker(user)) if(M == user) M.visible_message("[user] tries to release themself from the rack!",\ "You attempt to release yourself from the rack!") // For sound if not seen --> "You hear a squishy wet noise.") @@ -462,7 +462,7 @@ /obj/structure/bloodsucker/candelabrum/examine(mob/user) . = ..() - if((isbloodsucker()) || isobserver(user)) + if((AmBloodsucker(user)) || isobserver(user)) . += {"This is a magical candle which drains at the sanity of mortals who are not under your command while it is active."} . += {"You can alt click on it from any range to turn it on remotely, or simply be next to it and click on it to turn it on and off normally."} /* if(user.mind.has_antag_datum(ANTAG_DATUM_VASSAL) @@ -471,12 +471,12 @@ /obj/structure/bloodsucker/candelabrum/attack_hand(mob/user) var/datum/antagonist/vassal/T = user.mind.has_antag_datum(ANTAG_DATUM_VASSAL) - if(isbloodsucker(user) || istype(T)) + if(AmBloodsucker(user) || istype(T)) toggle() /obj/structure/bloodsucker/candelabrum/AltClick(mob/user) // Bloodsuckers can turn their candles on from a distance. SPOOOOKY. - if(isbloodsucker(user)) + if(AmBloodsucker(user)) toggle() /obj/structure/bloodsucker/candelabrum/proc/toggle(mob/user) @@ -493,7 +493,7 @@ if(lit) for(var/mob/living/carbon/human/H in viewers(7, src)) var/datum/antagonist/vassal/T = H.mind.has_antag_datum(ANTAG_DATUM_VASSAL) - if(isbloodsucker(H) || T) //We dont want vassals or vampires affected by this + if(AmBloodsucker(H) || T) //We dont want vassals or vampires affected by this return H.hallucination = 20 SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "vampcandle", /datum/mood_event/vampcandle) diff --git a/code/modules/antagonists/bloodsucker/powers/feed.dm b/code/modules/antagonists/bloodsucker/powers/feed.dm index 178a5afd84..b0678d5ff4 100644 --- a/code/modules/antagonists/bloodsucker/powers/feed.dm +++ b/code/modules/antagonists/bloodsucker/powers/feed.dm @@ -267,7 +267,7 @@ to_chat(user, "You are full. Further blood will be wasted.") warning_full = TRUE // Blood Remaining? (Carbons/Humans only) - if(iscarbon(target) && !target.AmBloodsucker(1)) + if(iscarbon(target) && !AmBloodsucker(target, TRUE)) if(target.blood_volume <= BLOOD_VOLUME_BAD && warning_target_bloodvol > BLOOD_VOLUME_BAD) to_chat(user, "Your victim's blood volume is fatally low!") else if(target.blood_volume <= BLOOD_VOLUME_OKAY && warning_target_bloodvol > BLOOD_VOLUME_OKAY) diff --git a/code/modules/antagonists/bloodsucker/powers/fortitude.dm b/code/modules/antagonists/bloodsucker/powers/fortitude.dm index f0724f8204..a58034df0d 100644 --- a/code/modules/antagonists/bloodsucker/powers/fortitude.dm +++ b/code/modules/antagonists/bloodsucker/powers/fortitude.dm @@ -33,6 +33,15 @@ if(was_running) user.toggle_move_intent() while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN) + if(istype(user.buckled, /obj/vehicle)) //We dont want people using fortitude being able to use vehicles + var/obj/vehicle/V = user.buckled + var/datum/component/riding/VRD = V.GetComponent(/datum/component/riding) + if(VRD) + VRD.force_dismount(user) + to_chat(user, "You trip off the [V], your muscles too heavy for it to support you.") + else + V.unbuckle_mob(user, force = TRUE) + to_chat(user, "You fall off the [V], your weight making you too heavy to be supported by it.") // Pay Blood Toll (if awake) if(user.stat == CONSCIOUS) bloodsuckerdatum.AddBloodVolume(-0.5) // Used to be 0.3 blood per 2 seconds, but we're making it more expensive to keep on. diff --git a/code/modules/hydroponics/grown/replicapod.dm b/code/modules/hydroponics/grown/replicapod.dm index 3769f9eacc..aeddf771b8 100644 --- a/code/modules/hydroponics/grown/replicapod.dm +++ b/code/modules/hydroponics/grown/replicapod.dm @@ -78,7 +78,7 @@ make_podman = 1 break else - if(M.ckey == ckey && M.stat == DEAD && !M.suiciding) + if(M.ckey == ckey && M.stat == DEAD && !M.suiciding && AmBloodsucker(M)) make_podman = 1 if(isliving(M)) var/mob/living/L = M diff --git a/code/modules/mining/equipment/regenerative_core.dm b/code/modules/mining/equipment/regenerative_core.dm index 3b449ade7d..c89698530f 100644 --- a/code/modules/mining/equipment/regenerative_core.dm +++ b/code/modules/mining/equipment/regenerative_core.dm @@ -88,7 +88,7 @@ else to_chat(user, "You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.") SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self")) - if(!isbloodsucker(H)) + if(!AmBloodsucker(H)) H.revive(full_heal = TRUE) else H.revive(full_heal = FALSE) diff --git a/code/modules/mob/living/carbon/alien/special/facehugger.dm b/code/modules/mob/living/carbon/alien/special/facehugger.dm index de65b775b4..9640c72481 100644 --- a/code/modules/mob/living/carbon/alien/special/facehugger.dm +++ b/code/modules/mob/living/carbon/alien/special/facehugger.dm @@ -252,7 +252,7 @@ return 0 if(M.getorgan(/obj/item/organ/alien/hivenode)) return 0 - if(isbloodsucker(M)) + if(AmBloodsucker(M)) return 0 if(ismonkey(M)) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 6e2398c487..fb06ec8186 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -853,7 +853,7 @@ /mob/living/carbon/proc/can_defib() var/tlimit = DEFIB_TIME_LIMIT * 10 var/obj/item/organ/heart = getorgan(/obj/item/organ/heart) - if(suiciding || hellbound || HAS_TRAIT(src, TRAIT_HUSK) || isbloodsucker()) + if(suiciding || hellbound || HAS_TRAIT(src, TRAIT_HUSK) || AmBloodsucker()) return if((world.time - timeofdeath) > tlimit) return diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index bac8053c9a..a7e739b70e 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -354,7 +354,7 @@ if(m_intent == MOVE_INTENT_RUN) m_intent = MOVE_INTENT_WALK else - if (HAS_TRAIT(src,TRAIT_NORUNNING)) // FULPSTATION 7/10/19 So you can't run during fortitude. + if (HAS_TRAIT(src,TRAIT_NORUNNING)) to_chat(src, "You find yourself unable to run.") return FALSE m_intent = MOVE_INTENT_RUN diff --git a/code/modules/reagents/chemistry/reagents.dm b/code/modules/reagents/chemistry/reagents.dm index 384a113b27..5eb5b94de9 100644 --- a/code/modules/reagents/chemistry/reagents.dm +++ b/code/modules/reagents/chemistry/reagents.dm @@ -214,7 +214,7 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent()) //For easy bloodsucker disgusting and blood removal /datum/reagent/proc/disgust_bloodsucker(mob/living/carbon/C, disgust, blood_change, blood_puke = TRUE, force) - if(isvamp(C)) + if(AmBloodsucker(C)) var/datum/antagonist/bloodsucker/bloodsuckerdatum = C.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER) if(disgust) bloodsuckerdatum.handle_eat_human_food(disgust, blood_puke, force) diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index b7f32421aa..a7c0d55bb6 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -579,7 +579,7 @@ All effects don't start immediately, but rather get worse over time; the rate is value = 1.3 /datum/reagent/consumable/ethanol/bloody_mary/on_mob_life(mob/living/carbon/C) - if(isvamp(C)) + if(AmBloodsucker(C)) disgust_bloodsucker(FALSE, 1) //Bloodsuckers get SOME blood from it, for style reasons. if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio)) C.blood_volume = min((BLOOD_VOLUME_NORMAL*C.blood_ratio), C.blood_volume + 3) //Bloody Mary quickly restores blood loss. diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm index d6715988be..837c3614a8 100644 --- a/code/modules/reagents/chemistry/reagents/food_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm @@ -448,7 +448,7 @@ ..() /datum/reagent/consumable/condensedcapsaicin/reaction_mob(mob/living/M, method, reac_volume) - if(isbloodsucker(M)) + if(AmBloodsucker(M)) switch(method) if(INGEST) if(prob(min(30, current_cycle)))