Merge remote-tracking branch 'citadel/master' into shield_refactor
This commit is contained in:
@@ -261,11 +261,11 @@
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jitteriness += 1000 //High numbers for violent convulsions
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do_jitter_animation(jitteriness)
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stuttering += 2
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if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && (flags & SHOCK_NOSTUN))
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if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN))
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Stun(40)
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spawn(20)
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jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
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if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && (flags & SHOCK_NOSTUN))
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if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN))
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DefaultCombatKnockdown(60)
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return shock_damage
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@@ -242,6 +242,12 @@
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return
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if(href_list["pockets"])
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var/strip_mod = 1
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var/strip_silence = FALSE
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var/obj/item/clothing/gloves/g = gloves
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if (istype(g))
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strip_mod = g.strip_mod
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strip_silence = g.strip_silence
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var/pocket_side = href_list["pockets"]
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var/pocket_id = (pocket_side == "right" ? SLOT_R_STORE : SLOT_L_STORE)
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var/obj/item/pocket_item = (pocket_id == SLOT_R_STORE ? r_store : l_store)
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@@ -258,7 +264,7 @@
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else
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return
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if(do_mob(usr, src, POCKET_STRIP_DELAY/delay_denominator, ignorehelditem = TRUE)) //placing an item into the pocket is 4 times faster
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if(do_mob(usr, src, max(round(POCKET_STRIP_DELAY/(delay_denominator*strip_mod)),1), ignorehelditem = TRUE)) //placing an item into the pocket is 4 times faster (and the strip_mod too)
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if(pocket_item)
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if(pocket_item == (pocket_id == SLOT_R_STORE ? r_store : l_store)) //item still in the pocket we search
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dropItemToGround(pocket_item)
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@@ -276,7 +282,8 @@
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show_inv(usr)
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else
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// Display a warning if the user mocks up
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to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
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if (!strip_silence)
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to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
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..() //CITADEL CHANGE - removes a tab from behind this ..() so that flavortext can actually be examined
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@@ -397,7 +397,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(I.flags_inv & HIDEFACIALHAIR)
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facialhair_hidden = TRUE
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if(H.wear_mask)
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if(H.wear_mask && istype(H.wear_mask))
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var/obj/item/clothing/mask/M = H.wear_mask
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dynamic_fhair_suffix = M.dynamic_fhair_suffix //mask > head in terms of facial hair
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if(M.flags_inv & HIDEFACIALHAIR)
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@@ -451,7 +451,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(I.flags_inv & HIDEHAIR)
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hair_hidden = TRUE
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if(H.wear_mask)
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if(H.wear_mask && istype(H.wear_mask))
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var/obj/item/clothing/mask/M = H.wear_mask
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if(!dynamic_hair_suffix) //head > mask in terms of head hair
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dynamic_hair_suffix = M.dynamic_hair_suffix
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@@ -821,7 +821,6 @@
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/obj/item/gps/cyborg,
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/obj/item/weapon/gripper/mining,
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/obj/item/cyborg_clamp,
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/obj/item/card/id/miningborg,
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/obj/item/stack/marker_beacon,
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/obj/item/destTagger,
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/obj/item/stack/packageWrap)
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@@ -1023,4 +1022,4 @@
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/datum/robot_energy_storage/wrapping_paper
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max_energy = 30
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recharge_rate = 1
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name = "Wrapping Paper Storage"
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name = "Wrapping Paper Storage"
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@@ -363,10 +363,8 @@
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icon_dead = "old_corgi_dead"
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desc = "At a ripe old age of [record_age] Ian's not as spry as he used to be, but he'll always be the HoP's beloved corgi." //RIP
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turns_per_move = 20
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var/datum/element/mob_holder/ele = SSdcs.GetElement(/datum/element/mob_holder, held_icon)
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if(ele)
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ele.Detach(src)
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AddElement(/datum/element/mob_holder, "old_corgi")
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RemoveElement(/datum/element/mob_holder, held_icon)
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AddElement(/datum/element/mob_holder, "old_corgi")
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/mob/living/simple_animal/pet/dog/corgi/Ian/Life()
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if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
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@@ -447,7 +445,7 @@
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sleep(3)
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step_to(src,movement_target,1)
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if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds
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if(movement_target?.loc) //Not redundant due to sleeps, Item can be gone in 6 decisecomds
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if (movement_target.loc.x < src.x)
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setDir(WEST)
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else if (movement_target.loc.x > src.x)
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@@ -64,7 +64,7 @@
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..()
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/mob/living/simple_animal/mouse/handle_automated_action()
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if(isbelly(loc))
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if(!isturf(loc))
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return
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if(prob(chew_probability))
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@@ -76,7 +76,7 @@
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visible_message("<span class='warning'>[src] chews through the [C]. It's toast!</span>")
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playsound(src, 'sound/effects/sparks2.ogg', 100, 1)
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C.deconstruct()
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death(toast=1)
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death(toast=TRUE)
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else
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C.deconstruct()
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visible_message("<span class='warning'>[src] chews through the [C].</span>")
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@@ -19,9 +19,15 @@
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/mob/proc/set_dizziness(amount)
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dizziness = max(amount, 0)
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///Blind a mobs eyes by amount
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/**
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* Sets a mob's blindness to an amount if it was not above it already, similar to how status effects work
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*/
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/mob/proc/blind_eyes(amount)
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adjust_blindness(amount)
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var/old_blind = eye_blind || HAS_TRAIT(src, TRAIT_BLIND)
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eye_blind = max(eye_blind, amount)
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var/new_blind = eye_blind || HAS_TRAIT(src, TRAIT_BLIND)
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if(old_blind != new_blind)
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update_blindness()
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/**
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* Adjust a mobs blindness by an amount
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