Merge pull request #11768 from timothyteakettle/uplinks-population-update
uplink content updates with the current population
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@@ -27,6 +27,8 @@ GLOBAL_LIST_EMPTY(uplinks)
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var/datum/ui_state/checkstate
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var/compact_mode = FALSE
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var/debug = FALSE
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var/saved_player_population = 0
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var/list/filters = list()
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/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate, datum/traitor_class/traitor_class)
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if(!isitem(parent))
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@@ -47,7 +49,6 @@ GLOBAL_LIST_EMPTY(uplinks)
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RegisterSignal(parent, COMSIG_PEN_ROTATED, .proc/pen_rotation)
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GLOB.uplinks += src
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var/list/filters = list()
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if(istype(traitor_class))
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filters = traitor_class.uplink_filters
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starting_tc = traitor_class.TC
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@@ -68,6 +69,7 @@ GLOBAL_LIST_EMPTY(uplinks)
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if(!lockable)
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active = TRUE
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locked = FALSE
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saved_player_population = GLOB.joined_player_list.len
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/datum/component/uplink/InheritComponent(datum/component/uplink/U)
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lockable |= U.lockable
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@@ -117,7 +119,18 @@ GLOBAL_LIST_EMPTY(uplinks)
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return
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active = TRUE
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if(user)
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//update the saved population
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var/previous_player_population = saved_player_population
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saved_player_population = GLOB.joined_player_list.len
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//if population has changed, update uplink items
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if(saved_player_population != previous_player_population)
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//make sure discounts are not rerolled
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var/old_discounts = uplink_items["Discounted Gear"]
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uplink_items = get_uplink_items(gamemode, FALSE, allow_restricted, filters)
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if(old_discounts)
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uplink_items["Discounted Gear"] = old_discounts
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ui_interact(user)
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// an unlocked uplink blocks also opening the PDA or headset menu
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return COMPONENT_NO_INTERACT
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@@ -190,7 +203,9 @@ GLOBAL_LIST_EMPTY(uplinks)
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if(item in buyable_items)
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var/datum/uplink_item/I = buyable_items[item]
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MakePurchase(usr, I)
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//check to make sure people cannot buy items when the player pop is below the requirement
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if(GLOB.joined_player_list.len >= I.player_minimum)
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MakePurchase(usr, I)
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. = TRUE
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if("lock")
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active = FALSE
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