power pass
mechs actually use power when moving mining z check isn't falsely inverted actuator overload cost returned to pre accidental buff levels correct value for step energy cost now on mechs parts are now less wacky nor broken for energy cost
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@@ -272,7 +272,7 @@
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/obj/vehicle/sealed/mecha/proc/update_part_values() ///Updates the values given by scanning module and capacitor tier, called when a part is removed or inserted.
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if(scanmod)
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normal_step_energy_drain = 20 - (5 * scanmod.rating) //10 is normal, so on lowest part its worse, on second its ok and on higher its real good up to 0 on best
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normal_step_energy_drain = initial(normal_step_energy_drain) * (1.5 / (scanmod.rating - 0.5)) //movement power cost is 3x of default at T1, 1x at T2, 0.6x at T3 and 0.4x at T4
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step_energy_drain = normal_step_energy_drain
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else
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normal_step_energy_drain = 500
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@@ -641,6 +641,9 @@
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if(!Process_Spacemove(direction))
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return FALSE
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if(!has_charge(step_energy_drain))
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if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_MECHA_MESSAGE))
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to_chat(occupants, "[icon2html(src, occupants)]<span class='warning'>Insufficient power to move!</span>")
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TIMER_COOLDOWN_START(src, COOLDOWN_MECHA_MESSAGE, 2 SECONDS)
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return FALSE
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if(zoom_mode)
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to_chat(occupants, "[icon2html(src, occupants)]<span class='warning'>Unable to move while in zoom mode!</span>")
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@@ -651,7 +654,7 @@
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if(!scanmod || !capacitor)
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to_chat(occupants, "[icon2html(src, occupants)]<span class='warning'>Missing [scanmod? "capacitor" : "scanning module"].</span>")
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return FALSE
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if(lavaland_only && is_mining_level(z))
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if(lavaland_only && !is_mining_level(z))
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to_chat(occupants, "[icon2html(src, occupants)]<span class='warning'>Invalid Environment.</span>")
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return FALSE
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@@ -683,6 +686,7 @@
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return TRUE
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set_glide_size(DELAY_TO_GLIDE_SIZE(movedelay))
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use_power(step_energy_drain)
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//Otherwise just walk normally
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. = step(src,direction, dir)
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@@ -9,12 +9,13 @@
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deflect_chance = 5
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armor = list(MELEE = 25, BULLET = 20, LASER = 30, ENERGY = 15, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 100)
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max_temperature = 25000
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leg_overload_coeff = 80
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leg_overload_coeff = 300
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overload_step_energy_drain_min = 300
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force = 25
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wreckage = /obj/structure/mecha_wreckage/gygax
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internal_damage_threshold = 35
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max_equip = 3
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step_energy_drain = 3
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normal_step_energy_drain = 3
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/obj/vehicle/sealed/mecha/combat/gygax/dark
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desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
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@@ -24,7 +25,8 @@
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deflect_chance = 20
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armor = list(MELEE = 40, BULLET = 40, LASER = 50, ENERGY = 35, BOMB = 20, BIO = 0, RAD =20, FIRE = 100, ACID = 100)
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max_temperature = 35000
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leg_overload_coeff = 70
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leg_overload_coeff = 100
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overload_step_energy_drain_min = 100
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force = 30
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operation_req_access = list(ACCESS_SYNDICATE)
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internals_req_access = list(ACCESS_SYNDICATE)
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@@ -11,7 +11,7 @@
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max_temperature = 25000
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wreckage = /obj/structure/mecha_wreckage/odysseus
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internal_damage_threshold = 35
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step_energy_drain = 6
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normal_step_energy_drain = 6
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infra_luminosity = 6
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internals_req_access = list(ACCESS_ROBOTICS, ACCESS_MEDICAL)
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@@ -4,7 +4,7 @@
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icon_state = "phazon"
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movedelay = 2
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dir_in = 2 //Facing South.
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step_energy_drain = 3
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normal_step_energy_drain = 3
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max_integrity = 200
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deflect_chance = 30
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armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 30, BIO = 0, RAD = 50, FIRE = 100, ACID = 100)
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@@ -14,7 +14,7 @@
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mecha_flags = CANSTRAFE | IS_ENCLOSED | HAS_LIGHTS
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internal_damage_threshold = 25
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max_equip = 2
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step_energy_drain = 3
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normal_step_energy_drain = 3
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color = "#87878715"
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stepsound = null
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turnsound = null
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@@ -9,7 +9,7 @@
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wreckage = /obj/structure/mecha_wreckage/odysseus
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internal_damage_threshold = 35
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deflect_chance = 15
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step_energy_drain = 6
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normal_step_energy_drain = 6
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internals_req_access = list(ACCESS_ROBOTICS, ACCESS_MEDICAL)
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/obj/vehicle/sealed/mecha/medical/odysseus/moved_inside(mob/living/carbon/human/H)
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@@ -96,7 +96,7 @@
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movedelay = 4
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lights_power = 7
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wreckage = /obj/structure/mecha_wreckage/ripley/deathripley
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step_energy_drain = 0
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normal_step_energy_drain = 0
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enclosed = TRUE
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enter_delay = 40
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silicon_icon_state = null
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