Merge pull request #13400 from silicons/shields

adds two procs to find exterior tiles for projecting hull shields around for later pr
This commit is contained in:
Putnam3145
2020-09-19 06:06:46 -07:00
committed by GitHub
4 changed files with 71 additions and 1 deletions
+2 -1
View File
@@ -43,6 +43,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
considered_hull_exterior = TRUE
/area/space/nearstation
icon_state = "space_near"
@@ -1592,4 +1593,4 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE //While part of the station, what good will it do you?
blob_allowed = FALSE //While part of the station, what good will it do you?
+3
View File
@@ -34,6 +34,9 @@
/// If megafauna can be spawned by natural random generation
var/megafauna_spawn_allowed = FALSE
/// Considered space for hull shielding
var/considered_hull_exterior = FALSE
var/fire = null
var/atmos = TRUE
var/atmosalm = FALSE