AI Multicamera mode (#37695)
* Added multicamera mode for AIs * Minor multicamera fixes * Cameras near an AI multicamera eye now light up red * Disabled AI multicamera mode without admin intervention * Fixed AIs being able to use multicamera mode when they should not
This commit is contained in:
@@ -11,8 +11,6 @@
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layer = LIGHTING_LAYER
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invisibility = INVISIBILITY_LIGHTING
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blend_mode = BLEND_ADD
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var/needs_update = FALSE
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var/turf/myturf
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@@ -74,7 +74,7 @@
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var/nuking = FALSE
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var/obj/machinery/doomsday_device/doomsday_device
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var/mob/camera/aiEye/eyeobj = new
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var/mob/camera/aiEye/eyeobj
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var/sprint = 10
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var/cooldown = 0
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var/acceleration = 1
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@@ -85,6 +85,13 @@
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var/datum/action/innate/deploy_last_shell/redeploy_action = new
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var/chnotify = 0
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var/multicam_allowed = FALSE
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var/multicam_on = FALSE
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var/obj/screen/movable/pic_in_pic/ai/master_multicam
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var/list/multicam_screens = list()
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var/list/all_eyes = list()
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var/max_multicams = 6
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/mob/living/silicon/ai/Initialize(mapload, datum/ai_laws/L, mob/target_ai)
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. = ..()
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if(!target_ai) //If there is no player/brain inside.
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@@ -116,8 +123,7 @@
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job = "AI"
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eyeobj.ai = src
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eyeobj.forceMove(src.loc)
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create_eye()
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rename_self("ai")
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holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"default"))
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@@ -871,9 +877,12 @@
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current = A
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if(client)
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if(ismovableatom(A))
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if(A != GLOB.ai_camera_room_landmark)
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end_multicam()
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client.perspective = EYE_PERSPECTIVE
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client.eye = A
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else
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end_multicam()
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if(isturf(loc))
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if(eyeobj)
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client.eye = eyeobj
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@@ -993,3 +1002,11 @@
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. = ..()
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if(!target_ai)
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target_ai = src //cheat! just give... ourselves as the spawned AI, because that's technically correct
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/mob/living/silicon/ai/proc/camera_visibility(mob/camera/aiEye/moved_eye)
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GLOB.cameranet.visibility(moved_eye, client, all_eyes)
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/mob/living/silicon/ai/forceMove(atom/destination)
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. = ..()
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if(.)
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end_multicam()
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@@ -38,29 +38,63 @@ GLOBAL_DATUM_INIT(cameranet, /datum/cameranet, new)
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// Updates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set.
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/datum/cameranet/proc/visibility(mob/camera/aiEye/ai)
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// 0xf = 15
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var/x1 = max(0, ai.x - 16) & ~(CHUNK_SIZE - 1)
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var/y1 = max(0, ai.y - 16) & ~(CHUNK_SIZE - 1)
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var/x2 = min(world.maxx, ai.x + 16) & ~(CHUNK_SIZE - 1)
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var/y2 = min(world.maxy, ai.y + 16) & ~(CHUNK_SIZE - 1)
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/datum/cameranet/proc/visibility(list/moved_eyes, client/C, list/other_eyes)
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if(!islist(moved_eyes))
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moved_eyes = moved_eyes ? list(moved_eyes) : list()
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if(islist(other_eyes))
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other_eyes = (other_eyes - moved_eyes)
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else
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other_eyes = list()
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var/list/visibleChunks = list()
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var/list/chunks_pre_seen = list()
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var/list/chunks_post_seen = list()
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for(var/x = x1; x <= x2; x += CHUNK_SIZE)
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for(var/y = y1; y <= y2; y += CHUNK_SIZE)
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visibleChunks |= getCameraChunk(x, y, ai.z)
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for(var/V in moved_eyes)
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var/mob/camera/aiEye/eye = V
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if(C)
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chunks_pre_seen |= eye.visibleCameraChunks
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// 0xf = 15
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var/static_range = eye.static_visibility_range
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var/x1 = max(0, eye.x - static_range) & ~(CHUNK_SIZE - 1)
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var/y1 = max(0, eye.y - static_range) & ~(CHUNK_SIZE - 1)
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var/x2 = min(world.maxx, eye.x + static_range) & ~(CHUNK_SIZE - 1)
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var/y2 = min(world.maxy, eye.y + static_range) & ~(CHUNK_SIZE - 1)
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var/list/remove = ai.visibleCameraChunks - visibleChunks
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var/list/add = visibleChunks - ai.visibleCameraChunks
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var/list/visibleChunks = list()
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for(var/chunk in remove)
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var/datum/camerachunk/c = chunk
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c.remove(ai)
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for(var/x = x1; x <= x2; x += CHUNK_SIZE)
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for(var/y = y1; y <= y2; y += CHUNK_SIZE)
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visibleChunks |= getCameraChunk(x, y, eye.z)
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for(var/chunk in add)
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var/datum/camerachunk/c = chunk
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c.add(ai)
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var/list/remove = eye.visibleCameraChunks - visibleChunks
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var/list/add = visibleChunks - eye.visibleCameraChunks
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for(var/chunk in remove)
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var/datum/camerachunk/c = chunk
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c.remove(eye, FALSE)
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for(var/chunk in add)
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var/datum/camerachunk/c = chunk
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c.add(eye, FALSE)
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if(C)
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chunks_post_seen |= eye.visibleCameraChunks
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if(C)
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for(var/V in other_eyes)
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var/mob/camera/aiEye/eye = V
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chunks_post_seen |= eye.visibleCameraChunks
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var/list/remove = chunks_pre_seen - chunks_post_seen
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var/list/add = chunks_post_seen - chunks_pre_seen
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for(var/chunk in remove)
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var/datum/camerachunk/c = chunk
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C.images -= c.obscured
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for(var/chunk in add)
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var/datum/camerachunk/c = chunk
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C.images += c.obscured
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// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
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@@ -20,10 +20,11 @@
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// Add an AI eye to the chunk, then update if changed.
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/datum/camerachunk/proc/add(mob/camera/aiEye/eye)
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var/client/client = eye.GetViewerClient()
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if(client)
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client.images += obscured
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/datum/camerachunk/proc/add(mob/camera/aiEye/eye, add_images = TRUE)
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if(add_images)
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var/client/client = eye.GetViewerClient()
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if(client)
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client.images += obscured
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eye.visibleCameraChunks += src
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visible++
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seenby += eye
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@@ -32,10 +33,11 @@
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// Remove an AI eye from the chunk, then update if changed.
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/datum/camerachunk/proc/remove(mob/camera/aiEye/eye)
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var/client/client = eye.GetViewerClient()
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if(client)
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client.images -= obscured
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/datum/camerachunk/proc/remove(mob/camera/aiEye/eye, remove_images = TRUE)
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if(remove_images)
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var/client/client = eye.GetViewerClient()
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if(client)
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client.images -= obscured
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eye.visibleCameraChunks -= src
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seenby -= eye
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if(visible > 0)
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@@ -11,6 +11,7 @@
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var/mob/living/silicon/ai/ai = null
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var/relay_speech = FALSE
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var/use_static = TRUE
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var/static_visibility_range = 16
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// Use this when setting the aiEye's location.
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// It will also stream the chunk that the new loc is in.
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@@ -25,8 +26,8 @@
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else
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moveToNullspace() // ????
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if(use_static)
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GLOB.cameranet.visibility(src)
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if(ai.client)
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ai.camera_visibility(src)
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if(ai.client && !ai.multicam_on)
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ai.client.eye = src
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update_parallax_contents()
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//Holopad
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@@ -35,6 +36,8 @@
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H.move_hologram(ai, T)
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if(ai.camera_light_on)
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ai.light_cameras()
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if(ai.master_multicam)
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ai.master_multicam.refresh_view()
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/mob/camera/aiEye/Move()
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return 0
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@@ -45,20 +48,27 @@
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return null
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/mob/camera/aiEye/proc/RemoveImages()
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if(use_static)
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for(var/datum/camerachunk/chunk in visibleCameraChunks)
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chunk.remove(src)
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var/client/C = GetViewerClient()
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if(C && use_static)
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for(var/V in visibleCameraChunks)
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var/datum/camerachunk/c = V
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C.images -= c.obscured
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/mob/camera/aiEye/Destroy()
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ai = null
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if(ai)
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ai.all_eyes -= src
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ai = null
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for(var/V in visibleCameraChunks)
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var/datum/camerachunk/c = V
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c.remove(src)
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return ..()
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/atom/proc/move_camera_by_click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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if(AI.eyeobj && AI.client.eye == AI.eyeobj)
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if(AI.eyeobj && (AI.multicam_on || (AI.client.eye == AI.eyeobj)) && (AI.eyeobj.z == z))
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AI.cameraFollow = null
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if (isturf(src.loc) || isturf(src))
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if (isturf(loc) || isturf(src))
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AI.eyeobj.setLoc(src)
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// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
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@@ -95,12 +105,19 @@
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if(!eyeobj || !eyeobj.loc || QDELETED(eyeobj))
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to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
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eyeobj = new(loc)
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eyeobj.ai = src
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eyeobj.name = "[src.name] (AI Eye)" // Give it a name
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create_eye()
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eyeobj.setLoc(loc)
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/mob/living/silicon/ai/proc/create_eye()
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if(eyeobj)
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return
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eyeobj = new /mob/camera/aiEye()
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all_eyes += eyeobj
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eyeobj.ai = src
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eyeobj.setLoc(loc)
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eyeobj.name = "[name] (AI Eye)"
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/mob/living/silicon/ai/verb/toggle_acceleration()
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set category = "AI Commands"
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set name = "Toggle Camera Acceleration"
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@@ -96,6 +96,7 @@
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/mob/living/silicon/ai/proc/start_RestorePowerRoutine()
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to_chat(src, "Backup battery online. Scanners, camera, and radio interface offline. Beginning fault-detection.")
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end_multicam()
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sleep(50)
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var/turf/T = get_turf(src)
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var/area/AIarea = get_area(src)
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@@ -4,4 +4,6 @@
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for(var/obj/machinery/ai_status_display/O in GLOB.ai_status_displays) //change status
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O.mode = 1
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O.emotion = "Neutral"
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if(multicam_on)
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end_multicam()
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view_core()
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@@ -0,0 +1,266 @@
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//Picture in picture
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/obj/screen/movable/pic_in_pic/ai
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var/mob/living/silicon/ai/ai
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var/mutable_appearance/highlighted_background
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var/highlighted = FALSE
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var/mob/camera/aiEye/pic_in_pic/aiEye
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/obj/screen/movable/pic_in_pic/ai/Initialize()
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. = ..()
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aiEye = new /mob/camera/aiEye/pic_in_pic()
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aiEye.screen = src
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/obj/screen/movable/pic_in_pic/ai/Destroy()
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set_ai(null)
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QDEL_NULL(aiEye)
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return ..()
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/obj/screen/movable/pic_in_pic/ai/Click()
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..()
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if(ai)
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ai.select_main_multicam_window(src)
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/obj/screen/movable/pic_in_pic/ai/make_backgrounds()
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..()
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highlighted_background = new /mutable_appearance()
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highlighted_background.icon = 'icons/misc/pic_in_pic.dmi'
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highlighted_background.icon_state = "background_highlight"
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highlighted_background.layer = SPACE_LAYER
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/obj/screen/movable/pic_in_pic/ai/add_background()
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if((width > 0) && (height > 0))
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var/matrix/M = matrix()
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M.Scale(width + 0.5, height + 0.5)
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M.Translate((width-1)/2 * world.icon_size, (height-1)/2 * world.icon_size)
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highlighted_background.transform = M
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standard_background.transform = M
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add_overlay(highlighted ? highlighted_background : standard_background)
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/obj/screen/movable/pic_in_pic/ai/set_view_size(width, height, do_refresh = TRUE)
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aiEye.static_visibility_range = (round(max(width, height) / 2) + 1)
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if(ai)
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ai.camera_visibility(aiEye)
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..()
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/obj/screen/movable/pic_in_pic/ai/set_view_center(atom/target, do_refresh = TRUE)
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..()
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aiEye.setLoc(get_turf(target))
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/obj/screen/movable/pic_in_pic/ai/refresh_view()
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..()
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aiEye.setLoc(get_turf(center))
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/obj/screen/movable/pic_in_pic/ai/proc/highlight()
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if(highlighted)
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return
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highlighted = TRUE
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cut_overlay(standard_background)
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add_overlay(highlighted_background)
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/obj/screen/movable/pic_in_pic/ai/proc/unhighlight()
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if(!highlighted)
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return
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highlighted = FALSE
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cut_overlay(highlighted_background)
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add_overlay(standard_background)
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/obj/screen/movable/pic_in_pic/ai/proc/set_ai(mob/living/silicon/ai/new_ai)
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if(ai)
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ai.multicam_screens -= src
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ai.all_eyes -= aiEye
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if(ai.master_multicam == src)
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ai.master_multicam = null
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if(ai.multicam_on)
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unshow_to(ai.client)
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ai = new_ai
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if(new_ai)
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new_ai.multicam_screens += src
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ai.all_eyes += aiEye
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if(new_ai.multicam_on)
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show_to(new_ai.client)
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//Turf, area, and landmark for the viewing room
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/turf/open/ai_visible
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name = ""
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icon = 'icons/misc/pic_in_pic.dmi'
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icon_state = "room_background"
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flags_1 = NOJAUNT_1
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/turf/open/ai_visible/Initialize()
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. = ..()
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obscured = image(null, src, null)
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/area/ai_multicam_room
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name = "ai_multicam_room"
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icon_state = "ai_camera_room"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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valid_territory = FALSE
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ambientsounds = list()
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blob_allowed = FALSE
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noteleport = TRUE
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hidden = TRUE
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safe = TRUE
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GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room)
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/obj/effect/landmark/ai_multicam_room
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name = "ai camera room"
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icon = 'icons/mob/landmarks.dmi'
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icon_state = "x"
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/obj/effect/landmark/ai_multicam_room/Initialize()
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. = ..()
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qdel(GLOB.ai_camera_room_landmark)
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GLOB.ai_camera_room_landmark = src
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/obj/effect/landmark/ai_multicam_room/Destroy()
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if(GLOB.ai_camera_room_landmark == src)
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GLOB.ai_camera_room_landmark = null
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return ..()
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//Dummy camera eyes
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/mob/camera/aiEye/pic_in_pic
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name = "Secondary AI Eye"
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var/obj/screen/movable/pic_in_pic/ai/screen
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var/list/cameras_telegraphed = list()
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var/telegraph_cameras = TRUE
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var/telegraph_range = 7
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/mob/camera/aiEye/pic_in_pic/GetViewerClient()
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if(screen && screen.ai)
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return screen.ai.client
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/mob/camera/aiEye/pic_in_pic/setLoc(turf/T)
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if (T)
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forceMove(T)
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else
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moveToNullspace()
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if(screen && screen.ai)
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screen.ai.camera_visibility(src)
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else
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GLOB.cameranet.visibility(src)
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update_camera_telegraphing()
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/mob/camera/aiEye/pic_in_pic/proc/update_camera_telegraphing()
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if(!telegraph_cameras)
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return
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var/list/obj/machinery/camera/add = list()
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var/list/obj/machinery/camera/remove = list()
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var/list/obj/machinery/camera/visible = list()
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for (var/VV in visibleCameraChunks)
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var/datum/camerachunk/CC = VV
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for (var/V in CC.cameras)
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var/obj/machinery/camera/C = V
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if (!C.can_use() || (get_dist(C, src) > telegraph_range))
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continue
|
||||
visible |= C
|
||||
|
||||
add = visible - cameras_telegraphed
|
||||
remove = cameras_telegraphed - visible
|
||||
|
||||
for (var/V in remove)
|
||||
var/obj/machinery/camera/C = V
|
||||
if(QDELETED(C))
|
||||
continue
|
||||
cameras_telegraphed -= C
|
||||
C.in_use_lights--
|
||||
C.update_icon()
|
||||
for (var/V in add)
|
||||
var/obj/machinery/camera/C = V
|
||||
if(QDELETED(C))
|
||||
continue
|
||||
cameras_telegraphed |= C
|
||||
C.in_use_lights++
|
||||
C.update_icon()
|
||||
|
||||
/mob/camera/aiEye/pic_in_pic/proc/disable_camera_telegraphing()
|
||||
telegraph_cameras = FALSE
|
||||
for (var/V in cameras_telegraphed)
|
||||
var/obj/machinery/camera/C = V
|
||||
if(QDELETED(C))
|
||||
continue
|
||||
C.in_use_lights--
|
||||
C.update_icon()
|
||||
cameras_telegraphed.Cut()
|
||||
|
||||
/mob/camera/aiEye/pic_in_pic/Destroy()
|
||||
disable_camera_telegraphing()
|
||||
return ..()
|
||||
|
||||
//AI procs
|
||||
|
||||
/mob/living/silicon/ai/proc/drop_new_multicam(silent = FALSE)
|
||||
if(!multicam_allowed)
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>This action is currently disabled. Contact an administrator to enable this feature.</span>")
|
||||
return
|
||||
if(!eyeobj)
|
||||
return
|
||||
if(multicam_screens.len >= max_multicams)
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>Cannot place more than [max_multicams] multicamera windows.</span>")
|
||||
return
|
||||
var/obj/screen/movable/pic_in_pic/ai/C = new /obj/screen/movable/pic_in_pic/ai()
|
||||
C.set_view_size(3, 3, FALSE)
|
||||
C.set_view_center(get_turf(eyeobj))
|
||||
C.set_ai(src)
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='notice'>Added new multicamera window.</span>")
|
||||
return C
|
||||
|
||||
/mob/living/silicon/ai/proc/toggle_multicam()
|
||||
if(!multicam_allowed)
|
||||
to_chat(src, "<span class='warning'>This action is currently disabled. Contact an administrator to enable this feature.</span>")
|
||||
return
|
||||
if(multicam_on)
|
||||
end_multicam()
|
||||
else
|
||||
start_multicam()
|
||||
|
||||
/mob/living/silicon/ai/proc/start_multicam()
|
||||
if(multicam_on || aiRestorePowerRoutine || !isturf(loc))
|
||||
return
|
||||
if(!GLOB.ai_camera_room_landmark)
|
||||
to_chat(src, "<span class='warning'>This function is not available at this time.</span>")
|
||||
return
|
||||
multicam_on = TRUE
|
||||
refresh_multicam()
|
||||
to_chat(src, "<span class='notice'>Multiple-camera viewing mode activated.</span>")
|
||||
|
||||
/mob/living/silicon/ai/proc/refresh_multicam()
|
||||
reset_perspective(GLOB.ai_camera_room_landmark)
|
||||
if(client)
|
||||
for(var/V in multicam_screens)
|
||||
var/obj/screen/movable/pic_in_pic/P = V
|
||||
P.show_to(client)
|
||||
|
||||
/mob/living/silicon/ai/proc/end_multicam()
|
||||
if(!multicam_on)
|
||||
return
|
||||
multicam_on = FALSE
|
||||
select_main_multicam_window(null)
|
||||
if(client)
|
||||
for(var/V in multicam_screens)
|
||||
var/obj/screen/movable/pic_in_pic/P = V
|
||||
P.unshow_to(client)
|
||||
reset_perspective()
|
||||
to_chat(src, "<span class='notice'>Multiple-camera viewing mode deactivated.</span>")
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/select_main_multicam_window(obj/screen/movable/pic_in_pic/ai/P)
|
||||
if(master_multicam == P)
|
||||
return
|
||||
|
||||
if(master_multicam)
|
||||
master_multicam.set_view_center(get_turf(eyeobj), FALSE)
|
||||
master_multicam.unhighlight()
|
||||
master_multicam = null
|
||||
|
||||
if(P)
|
||||
P.highlight()
|
||||
eyeobj.setLoc(get_turf(P.center))
|
||||
P.set_view_center(eyeobj)
|
||||
master_multicam = P
|
||||
Reference in New Issue
Block a user