Merge branch 'master' into master
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@@ -664,6 +664,32 @@
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/obj/item/melee/sabre
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))
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/obj/item/storage/belt/sabre/rapier
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name = "rapier sheath"
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desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
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icon_state = "rsheath"
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item_state = "rsheath"
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force = 5
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throwforce = 15
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block_chance = 30
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("bashed", "slashes", "prods", "pokes")
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/obj/item/storage/belt/sabre/rapier/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 1
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STR.rustle_sound = FALSE
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.can_hold = typecacheof(list(
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/obj/item/melee/rapier
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))
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/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0 //To thin to block bullets
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return ..()
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/obj/item/storage/belt/sabre/examine(mob/user)
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..()
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if(length(contents))
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@@ -681,8 +707,8 @@
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to_chat(user, "[src] is empty.")
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/obj/item/storage/belt/sabre/update_icon()
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icon_state = "sheath"
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item_state = "sheath"
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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if(contents.len)
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icon_state += "-sabre"
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item_state += "-sabre"
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@@ -694,3 +720,7 @@
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/obj/item/storage/belt/sabre/PopulateContents()
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new /obj/item/melee/sabre(src)
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update_icon()
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/obj/item/storage/belt/sabre/rapier/PopulateContents()
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new /obj/item/melee/rapier(src)
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update_icon()
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@@ -74,6 +74,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
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if(B.icon_state == "honk1" || B.icon_state == "honk2")
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var/mob/living/carbon/human/H = usr
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H.dna.add_mutation(CLOWNMUT)
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H.dna.add_mutation(SMILE)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), SLOT_WEAR_MASK)
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GLOB.bible_icon_state = B.icon_state
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@@ -138,7 +139,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
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smack = 0
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else if(iscarbon(M))
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var/mob/living/carbon/C = M
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if(!istype(C.head, /obj/item/clothing/head))
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if(!istype(C.head, /obj/item/clothing/head))
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C.adjustBrainLoss(10, 80)
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to_chat(C, "<span class='danger'>You feel dumber.</span>")
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