Heart Disease 2: Electric Boogaloo (#35296)

* Heart Disease 2: Electric Boogaloo

* Upd8
This commit is contained in:
MoreRobustThanYou
2018-02-08 04:01:55 -05:00
committed by CitadelStationBot
parent 592a527c24
commit 9c957f5a0b
11 changed files with 114 additions and 3 deletions
+59
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@@ -0,0 +1,59 @@
/datum/disease/heart_failure
form = "Condition"
name = "Myocardial Infarction"
max_stages = 5
stage_prob = 2
cure_text = "Heart replacement surgery to cure. Defibrillation (or as a last resort, uncontrolled electric shocking) may also be effective after the onset of cardiac arrest. Corazone can also mitigate cardiac arrest."
agent = "Shitty Heart"
viable_mobtypes = list(/mob/living/carbon)
permeability_mod = 1
desc = "If left untreated the subject will die!"
severity = "Dangerous!"
disease_flags = CAN_CARRY|CAN_RESIST
spread_flags = VIRUS_SPREAD_NON_CONTAGIOUS
visibility_flags = HIDDEN_PANDEMIC
required_organs = list(/obj/item/organ/heart)
var/sound = FALSE
/datum/disease/heart_failure/stage_act()
..()
var/obj/item/organ/heart/O = affected_mob.getorgan(/obj/item/organ/heart)
var/mob/living/carbon/H = affected_mob
if(O && H.can_heartattack())
switch(stage)
if(1 to 2)
if(prob(2))
to_chat(H, "<span class='warning'>You feel [pick("discomfort", "pressure", "a burning sensation", "pain")] in your chest.</span>")
if(prob(2))
to_chat(H, "<span class='warning'>You feel dizzy.</span>")
H.confused += 6
if(prob(3))
to_chat(H, "<span class='warning'>You feel [pick("full", "nauseous", "sweaty", "weak", "tired", "short on breath", "uneasy")].</span>")
if(3 to 4)
if(!sound)
H.playsound_local(H, 'sound/health/slowbeat.ogg',40,0, channel = CHANNEL_HEARTBEAT)
sound = TRUE
if(prob(3))
to_chat(H, "<span class='danger'>You feel a sharp pain in your chest!</span>")
if(prob(25))
affected_mob.vomit(95)
H.emote("cough")
H.Knockdown(40)
H.losebreath += 4
if(prob(3))
to_chat(H, "<span class='danger'>You feel very weak and dizzy...</span>")
H.confused += 8
H.adjustStaminaLoss(40)
H.emote("cough")
if(5)
H.stop_sound_channel(CHANNEL_HEARTBEAT)
H.playsound_local(H, 'sound/effects/singlebeat.ogg', 100, 0)
if(H.stat == CONSCIOUS)
H.visible_message("<span class='userdanger'>[H] clutches at [H.p_their()] chest as if [H.p_their()] heart is stopping!</span>")
H.adjustStaminaLoss(60)
H.reagents.add_reagent("corazone", 3) // To give the victim a final chance to shock their heart before losing consciousness
H.set_heartattack(TRUE)
cure()
else
cure()
+14
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@@ -436,3 +436,17 @@
name = "Fleshmend"
desc = "Our wounds are rapidly healing. <i>This effect is prevented if we are on fire.</i>"
icon_state = "fleshmend"
/datum/status_effect/exercised
id = "Exercised"
duration = 1200
alert_type = null
/datum/status_effect/exercised/on_creation(mob/living/new_owner, ...)
. = ..()
STOP_PROCESSING(SSfastprocess, src)
START_PROCESSING(SSprocessing, src) //this lasts 20 minutes, so SSfastprocess isn't needed.
/datum/status_effect/exercised/Destroy()
. = ..()
STOP_PROCESSING(SSprocessing, src)