Ports "Slightly improves visible and audible messages."
This commit is contained in:
@@ -65,7 +65,7 @@
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/obj/item/clothing/head/helmet/space/hardsuit/proc/display_visor_message(var/msg)
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var/mob/wearer = loc
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if(msg && ishuman(wearer))
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wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", 1)
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wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", MSG_VISUAL)
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/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
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. = ..()
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@@ -32,7 +32,7 @@
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var/cotton_name = "raw cotton"
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/obj/item/grown/cotton/attack_self(mob/user)
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user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
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user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", MSG_VISUAL)
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var/seed_modifier = 0
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if(seed)
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seed_modifier = round(seed.potency / 25)
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@@ -29,7 +29,7 @@
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/obj/item/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/W as obj, mob/user as mob, params)
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if(W.get_sharpness())
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user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
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user.show_message("<span class='notice'>You carve a face into [src]!</span>", MSG_VISUAL)
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new /obj/item/clothing/head/hardhat/pumpkinhead(user.loc)
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qdel(src)
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return
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@@ -51,7 +51,7 @@
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/obj/item/grown/log/attackby(obj/item/W, mob/user, params)
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if(W.sharpness)
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user.show_message("<span class='notice'>You make [plank_name] out of \the [src]!</span>", 1)
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user.show_message("<span class='notice'>You make [plank_name] out of \the [src]!</span>", MSG_VISUAL)
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var/seed_modifier = 0
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if(seed)
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seed_modifier = round(seed.potency / 25)
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@@ -862,27 +862,27 @@
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if(M.stat == DEAD) //F
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return
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if(M == H)
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H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", 2)
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H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", MSG_AUDIBLE)
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H.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
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H.soundbang_act(2, 0, 100, 1)
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H.jitteriness += 7
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var/distance = max(0,get_dist(get_turf(H),get_turf(M)))
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switch(distance)
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if(0 to 1)
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M.show_message("<span class='narsiesmall'>GONG!</span>", 2)
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M.show_message("<span class='narsiesmall'>GONG!</span>", MSG_AUDIBLE)
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M.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
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M.soundbang_act(1, 0, 30, 3)
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M.confused += 10
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M.jitteriness += 4
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
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if(2 to 3)
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M.show_message("<span class='cult'>GONG!</span>", 2)
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M.show_message("<span class='cult'>GONG!</span>", MSG_AUDIBLE)
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M.playsound_local(H, 'sound/effects/gong.ogg', 75, TRUE)
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M.soundbang_act(1, 0, 15, 2)
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M.jitteriness += 3
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
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else
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M.show_message("<span class='warning'>GONG!</span>", 2)
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M.show_message("<span class='warning'>GONG!</span>", MSG_AUDIBLE)
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M.playsound_local(H, 'sound/effects/gong.ogg', 50, TRUE)
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@@ -234,7 +234,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
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message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
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show_message(message, 2, deaf_message, deaf_type)
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show_message(message, MSG_AUDIBLE, deaf_message, deaf_type)
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return message
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/mob/living/proc/hear_intercept(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
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@@ -827,7 +827,7 @@
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var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[raw_message]</span></span></i>"
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show_message(rendered, 2)
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show_message(rendered, MSG_AUDIBLE)
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/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
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..()
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@@ -85,24 +85,24 @@
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msg = copytext(msg, 1, MAX_MESSAGE_LEN)
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if(type)
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if(type & 1 && eye_blind )//Vision related
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if(type & MSG_VISUAL && eye_blind )//Vision related
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if(!alt_msg)
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return
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else
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msg = alt_msg
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type = alt_type
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if(type & 2 && !can_hear())//Hearing related
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if(type & MSG_AUDIBLE && !can_hear())//Hearing related
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if(!alt_msg)
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return
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else
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msg = alt_msg
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type = alt_type
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if(type & 1 && eye_blind)
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if(type & MSG_VISUAL && eye_blind)
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return
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// voice muffling
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if(stat == UNCONSCIOUS)
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if(type & 2) //audio
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if(type & MSG_AUDIBLE) //audio
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to_chat(src, "<I>... You can almost hear something ...</I>")
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else
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to_chat(src, msg)
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@@ -150,7 +150,7 @@
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else
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continue
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M.show_message(msg,1,blind_message,2)
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M.show_message(msg, MSG_VISUAL,blind_message, MSG_AUDIBLE)
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// Show a message to all mobs in earshot of this one
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// This would be for audible actions by the src mob
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@@ -169,7 +169,7 @@
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msg = self_message
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if(no_ghosts && isobserver(M))
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continue
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M.show_message( msg, 2, deaf_message, 1)
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M.show_message( msg, MSG_AUDIBLE, deaf_message, MSG_VISUAL)
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// Show a message to all mobs in earshot of this atom
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// Use for objects performing audible actions
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@@ -184,7 +184,7 @@
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for(var/mob/M in get_hearers_in_view(range, src))
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if(no_ghosts && isobserver(M))
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continue
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M.show_message( message, 2, deaf_message, 1)
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M.show_message( message, MSG_AUDIBLE, deaf_message, MSG_VISUAL)
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/mob/proc/Life()
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set waitfor = FALSE
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@@ -676,10 +676,10 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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for(var/mob/living/L in range(10))
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investigate_log("has irradiated [key_name(L)] after consuming [AM].", INVESTIGATE_SUPERMATTER)
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if(L in view())
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L.show_message("<span class='danger'>As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.</span>", 1,\
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"<span class='danger'>The unearthly ringing subsides and you notice you have new radiation burns.</span>", 2)
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L.show_message("<span class='danger'>As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.</span>", MSG_VISUAL,\
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"<span class='danger'>The unearthly ringing subsides and you notice you have new radiation burns.</span>", MSG_AUDIBLE)
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else
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L.show_message("<span class='italics'>You hear an unearthly ringing and notice your skin is covered in fresh radiation burns.</span>", 2)
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L.show_message("<span class='italics'>You hear an unearthly ringing and notice your skin is covered in fresh radiation burns.</span>", MSG_AUDIBLE)
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//Do not blow up our internal radio
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/obj/machinery/power/supermatter_crystal/contents_explosion(severity, target)
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@@ -60,10 +60,10 @@
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/obj/item/firing_pin/proc/auth_fail(mob/living/user)
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if(user)
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user.show_message(fail_message, 1)
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user.show_message(fail_message, MSG_VISUAL)
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if(selfdestruct)
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if(user)
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user.show_message("<span class='danger'>SELF-DESTRUCTING...</span><br>", 1)
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user.show_message("<span class='danger'>SELF-DESTRUCTING...</span><br>", MSG_VISUAL)
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to_chat(user, "<span class='userdanger'>[gun] explodes!</span>")
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explosion(get_turf(gun), -1, 0, 2, 3)
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if(gun)
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@@ -117,7 +117,7 @@
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if(user.incapacitated())
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return
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for(var/mob/M in range(5, get_turf(src)))
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M.show_message("<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG, clong!</FONT>", 2)
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M.show_message("<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG, clong!</FONT>", MSG_AUDIBLE)
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playsound(src.loc, 'sound/effects/clang.ogg', 50, 0, 0)
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// called to vent all gas in holder to a location
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@@ -595,7 +595,7 @@
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for(var/mob/living/H in hearing_mobs)
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if(H && H.client && (isturf(H.loc)))
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H.show_message(struggle_outer_message, 1) // visible
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H.show_message(struggle_outer_message, MSG_VISUAL) // visible
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to_chat(R,struggle_user_message)
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