Ports "Slightly improves visible and audible messages."
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@@ -862,27 +862,27 @@
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if(M.stat == DEAD) //F
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return
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if(M == H)
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H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", 2)
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H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", MSG_AUDIBLE)
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H.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
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H.soundbang_act(2, 0, 100, 1)
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H.jitteriness += 7
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var/distance = max(0,get_dist(get_turf(H),get_turf(M)))
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switch(distance)
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if(0 to 1)
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M.show_message("<span class='narsiesmall'>GONG!</span>", 2)
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M.show_message("<span class='narsiesmall'>GONG!</span>", MSG_AUDIBLE)
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M.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
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M.soundbang_act(1, 0, 30, 3)
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M.confused += 10
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M.jitteriness += 4
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
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if(2 to 3)
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M.show_message("<span class='cult'>GONG!</span>", 2)
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M.show_message("<span class='cult'>GONG!</span>", MSG_AUDIBLE)
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M.playsound_local(H, 'sound/effects/gong.ogg', 75, TRUE)
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M.soundbang_act(1, 0, 15, 2)
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M.jitteriness += 3
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
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else
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M.show_message("<span class='warning'>GONG!</span>", 2)
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M.show_message("<span class='warning'>GONG!</span>", MSG_AUDIBLE)
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M.playsound_local(H, 'sound/effects/gong.ogg', 50, TRUE)
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@@ -234,7 +234,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
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message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
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show_message(message, 2, deaf_message, deaf_type)
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show_message(message, MSG_AUDIBLE, deaf_message, deaf_type)
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return message
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/mob/living/proc/hear_intercept(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
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@@ -827,7 +827,7 @@
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var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[raw_message]</span></span></i>"
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show_message(rendered, 2)
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show_message(rendered, MSG_AUDIBLE)
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/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
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..()
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